Visions of Chaos Tutorial - Physarum Simulations

Поділитися
Вставка
  • Опубліковано 7 вер 2024

КОМЕНТАРІ • 13

  •  4 роки тому

    Thank you so much for everything. I am being mind blown every video.

  • @DanWills
    @DanWills 4 роки тому +1

    Wow this is absolutely fascinating Jason (Softology)! And wow such beautiful patterns this makes!
    Thanks for your generous and excellent explanation of how it works as well, I reckon I could implement it myself after watching this!

  • @realsammyt
    @realsammyt 2 роки тому

    You’re such an amazing part of this world.

  • @THExRISER
    @THExRISER 4 роки тому +4

    You're so underrated!

  • @shallowandpedantic2320
    @shallowandpedantic2320 Рік тому

    Thanks so much for everything. I'm having a wonderful time.

  • @scotthaney4995
    @scotthaney4995 3 роки тому +1

    Love it! I think my favorite are the mandelbub, and fractal flame. Can you make 3d objects out of them? I would love to get these in nvidia omniverse, and path trace them. Thanks

  • @markoprpic4223
    @markoprpic4223 2 роки тому

    Fantastic

  • @Zenzuke
    @Zenzuke 2 роки тому

    This is amazing, but it would be much more useful and impressive if instead of just seeding the particles randomly you could do something like in the 2D fluid simulation mode you have. One of the more interesting looking things with this mold is the way it expands.

  • @ArtComs
    @ArtComs 4 роки тому +2

    Have to pause at 5m 32s - "My brain is full" ;)

    • @Softology
      @Softology  4 роки тому +1

      I added time links to the various parts now so you can skip straight to the Visions of Chaos demos if you prefer to skip the theory.

  • @driesvanbelle7721
    @driesvanbelle7721 2 роки тому

    Hi, I don't know if I missed a step but I don't have the option to simulate physarum :(

    • @Softology
      @Softology  2 роки тому +2

      Mode->Agent-Based Modelling->2D->Physarum

    • @driesvanbelle7721
      @driesvanbelle7721 2 роки тому

      @@Softology ohhh, was looking in the wrong area, thanks!