Wow this is absolutely fascinating Jason (Softology)! And wow such beautiful patterns this makes! Thanks for your generous and excellent explanation of how it works as well, I reckon I could implement it myself after watching this!
Love it! I think my favorite are the mandelbub, and fractal flame. Can you make 3d objects out of them? I would love to get these in nvidia omniverse, and path trace them. Thanks
This is amazing, but it would be much more useful and impressive if instead of just seeding the particles randomly you could do something like in the 2D fluid simulation mode you have. One of the more interesting looking things with this mold is the way it expands.
Thank you so much for everything. I am being mind blown every video.
Wow this is absolutely fascinating Jason (Softology)! And wow such beautiful patterns this makes!
Thanks for your generous and excellent explanation of how it works as well, I reckon I could implement it myself after watching this!
You’re such an amazing part of this world.
You're so underrated!
Thanks so much for everything. I'm having a wonderful time.
Love it! I think my favorite are the mandelbub, and fractal flame. Can you make 3d objects out of them? I would love to get these in nvidia omniverse, and path trace them. Thanks
Fantastic
This is amazing, but it would be much more useful and impressive if instead of just seeding the particles randomly you could do something like in the 2D fluid simulation mode you have. One of the more interesting looking things with this mold is the way it expands.
Have to pause at 5m 32s - "My brain is full" ;)
I added time links to the various parts now so you can skip straight to the Visions of Chaos demos if you prefer to skip the theory.
Hi, I don't know if I missed a step but I don't have the option to simulate physarum :(
Mode->Agent-Based Modelling->2D->Physarum
@@Softology ohhh, was looking in the wrong area, thanks!