Heavy Intercessors are one of those units that some people are just gonna fall in love with and no matter how bad they are, will run over and over again
oh obviously @JimH. I mean, I GET the concept of indirect fire marines, but of all the concepts that should have been in gravis armor why in the four hells of the warp did they not think to make indirect fire marines gravis? I'm never fielding desolators simply on principal. I hate the fugly things. If they made a gravis arty infantry... maybe.
The Chonky Boys Squad are great models, but they're also a bit too expensive for five models I think. I do however appreciate their dedicated "be tough, stand and shoot" specialism. No confused squad builds there, which is great.
I love plopping them on a objective with a biologis, good and sturdy and shrugs infantry while dishing out lethal hits Generally though my chonky boys don't move once they set up shop 😆
Honestly, if Primaris had just been Gravis MKVIII armour and Phobos MKIX armour and everything else removed and not a “new breed of marine” the universe would be healthier for the consumer and lore enthusiasts
The heavies are the way I wish Astartes were represented on tabletop. A closer representation of the in-lore power of the Space Marines. Just wish they moved a bit quicker (assault weapons help a ton in that regard mind you).
Realistically space marines in game should closer to custodes (maybe same profile but 3+ and no invuln on normal space marines) and individual custodes should basically be like armigers (and should be individual dudes and not full units you can take in imperial agents).
I really love heavy intercessors. I have 2 squads in every army. Use them to contest objectives on the flanks and force my opponent to deal with them. They also screen for some of my other units moving between center and flanks. Just great units. Useful shooting against light targets and a good option for taking that last wound from a tough unit. Super objective holders. Nobody wants to spend anti tank weapons on these guys when they are already getting stared down by centurions, gladiators and land raiders...
They are comparatively tanky to Terminators and arguably have better shooting, just way worse melee, but they are pretty much HALF the cost. 10 Heavy Intercessors are 220, 5 Terminators are 205. I think that gives pretty decent value.
Agreed. "Like, oh no! They don't have an unvuln save like the termies! Theyre useless".... 😑 They really don't need it in their role. They sit back, be immune to small arms and hold the line, keeping objectives firmly in your grasp. Termies deepstrike in and throw down with everything in sight; they're gonna NEED the invuln save when they're 9" away in your face.
I play Imperial fists and in my casual games I run around 25 heavy intercessors in 5 or 10 man squads. They’re so chunky that even if my opponent has a very killy list, I can still just stand on objectives and refuse to give them up
I really love the heavy intercessors. I mostly use 2 or 3 in my 2K battles. They have proven they are the most worthy battleline unit of the space marines and can be a pain in the ass for the opponent when controling an objectif.
I just wish GW gave their apothecary the ability to actually act like an apothecary, and not a selfish ass Character that embodies the "You ain't the guy" energy.
I've got a full squad of heavy intercessers and I love them. They're a blast to ball up with a captain and apothecary Biologis and just roll forward. With incursors giving a +1 to hit, dreadnoughts firing from long range, and a couple space trucks loaded with hellblasters, it's really fun
I really love the Heavy Intercessors in casual-competitive play. They are an excellent bodyguard unit for a Captain because it is just so many wounds to chew through in order to be able to harm the character, even Precision is very ineffective against a gravis captain. He's basically safe until the whole squad is dead. I run the doom ball with the Apothecary Biologis/Bolter Discipline. Sometimes I even throw the Captain in there as well. Of course its true that with that amount of character support- just about any unit is great. But 220 points on a unit of 10 before characters is not that bad. In any case, Bolter Discipline/Captain/Lethals on another unit is often overkill, so the extra damage doesnt mean as much as you would think. But on Heavy Intercessors you really get a lot of value. Its also very hard for your opponent to remove this squad. Realistically killing 10 sternguard and a character isn't all that difficult for most armies to be able to remove the threat your pose off of bolter discipline and/or Free strategems and Lethal. Sure they hit hard, but they will hit hard for one turn before your opponent kills them. Its much harder for your opponent to take out 10 Heavy Intercessors and they will have to dedicate a lot to doing it; allowing you to strike with bolter discipline/lethal turn after turn.
As a massive fan of the classic Devastator squad with heavy bolters and the coolest backpack ever! I am in love with Heavy intercessors. But until they drop in price.. I won't be getting them xD
Really great breakdown! I find most people love or hate them, but I agree with your middle of the road approach. They are a good unit, but they sometimes struggle for play time in an army full of good units
The Gravis Captain gives them quite a punch in melee because he can basically take two melee weapons so can have 7 or 8 attacks. If you then do Gravis apothecary and bolter discipline you've got lethal hits and sustained hits, you have 41 wounds to chew through as well, two heavy bolters, 16 heavy bolt rifle shots, so 20 attacks with lethal hits and sustained hits. 365 points for that big blob of toughness and wounds, that spits out a lot of fire.
I play Blood Angels using Sons Of Sanguinius detachment. I add in my Gravis captain, charge, trigger red rampage strat for free, and have SO many attacks to dump into units nvm +1 to wound. I love them!!
All ive used heavy intercessors. All through 9th and its going to be the same through 10th. The chunky bois do me proud especially since they can stand up to custodes fairly well.
I'm new to 40k and building my first army with Imperial Fists. So this unit is is a must for me. In fact I'm gonna get 10 as my 1st squad with heavy bolt rifle captain leading them. I don't care if meta is against me these as models are just too good looking.
The one thing I don’t like about his videos is that he makes things sound way worse than they are. Yes they might be a little less optimal than other choices but they‘re still a decent choice
@@MadMan-7978 I guess when you never sleep and are forever uploading videos with in-depth looks at units, tactics, characters, army's and strategies, you can forgive that he might be going a little senile.
@@MadMan-7978 That's my complaint as well. AT is far and away the best 40k channel out there, but he kind of has that attitude that any unit that doesn't have 27, S10, AP-3, D3 attacks is weak.
your sleeping on the biologis/captain/10 man squad combo. captain can keep in dev doc so they have lethal hits, sustained hits and crits on 5+ then 12 t6 3+ wound models is an objective that won't be lost
They have a place in Deathwatch as the cost of entry for the Indomitor Kill Team. The first five heavy intercessors cost 25 more total than vanilla, (though you do get an extra heavy bolter), but the nice part is that you then get two aggressors, two inceptors and an eradicator with multi melta for just 135 points instead of the 181.5 they'd normally cost. It's a versatile, chunky squad, and they love the kraken rounds for extra range and AP.
My issue with that though is that you've got a ranged unit that has the other half wanting to get close: to me, the two halves don't synergise well. I'd rather take a plain squad, and the have the other specialists do their thing. This wasn't much of an issue last edition when we could combat squad however. That needs to come back! Along with points per model!
Glad I'm not alone! I think most of the Kill Team structure at the moment has the same problem. The ones I'd favour are the ones the internet tells me is bad: Spectrus with just las-fusils/bolt sniper, Fortis with four Hellblasters, or Veterans. Straight-forward uncomplicated squads to build and use, and can be built to specialise. A Proteus KT with all the toys, three Terminators and a biker certainly looks cool, but it's a mess of a unit that doesn't know what it wants to do - and costs more than a Veteran AND a Terminator squad!
First off, the fact that every strat except armor of contempt can be used on two kill teams instead of one unit is a huge reason to take kill teams instead of vanilla units, especially with shenanigans like having a captain in one of the two units and an inquisitor in the other, so you can actually GAIN CP by using a strat. In any case, indomitor is actually a straightforward use case, sturdy midrange shooting for contesting the midboard, best for taking out elite infantry but can pitch in against vehicles with oath of moment (again, especially with kraken rounds). Proteus is a bit more expensive, but its ability is way better than DW terminators, and again, double use strats. Don't forget that there actually are advantages to having a bike with a 12" move that can ride through walls and infantry, you can keep it in the back of the unit and move it to the front when you need to make charges easier or to grab an objective. I agree with you that the internet is wrong about spectrus. The trade of 12" screening for repositioning every turn is well worth the extra cost. DW veterans of course are for holding objectives and very efficient for the price. Fortis and Cassius are the ones I wouldn't take at the moment.
Heavy Intercessors are great for what they do, hold the line. Yes if you want damage, grab something else, but having them camp in backfield objective, there is no other infantry that does it as well. Bonus points if you sit them in cover. One thing of note is for Deathwatch. I think the Indomitor Kill Team is underrated. You get five Heavy Intercessors, 2 Aggressors, 2 Eradicators, and a Plasma Interceptor. Some pretty decent heavy fire power wrapped in a tight bubble. Then for 1 CP, you can teleport them further up the line or to a more valuable objective to hold. The biggest drawback to any of the Gravis units is lack of Character support. Right now only Captain in Gravis armor and Apothecary Biologist (which acts like a Lieutenant) can attach the them. I would take the latter for Lethal Hits to give a little more punch. Unfortunately, a Librarian giving them an Invulnerable save or a regular Apothecary with reresection abilities would actually be better to double down on the durable objection holder which is what their role is. I guess GW fears they would be too tough than? Or we might be waiting for more gravis leaders. We will have to see.
Heavy ints lead by an inquisitor is really nice giving them 5+ fnp against mortals and 3+ gain a cp when you use a strat on them like Armor of Contempt making them very tanky.
I’ve had a squad of 10 heavy intercessors sit happily on a point tanking an entire squad of 10 terminators in melee for multiple turns with Iron Father Feirros. On their own they’re certainly not bad, because even if a weapon that would normally kill a marine wounds, they’re still standing. They’re a great unit if you’re entirely focused on being hard to shift, otherwise they might be a bit out of place in your army.
I just did the same thing lol. 10 heavy’s with Feirros and advanced them right into the middle. They truly rack up the points sitting there and Feirros even tanked several sniper attempts all game
yesterday I put 10 heavy’s with iron father right in the centre and they lasted the entire game. next time I’d add a biologis with Bolter discipline to double down on their annoyance factor Fun way to claim the centre!
My take on them - 5 man unit with gravis captain (MC BR). They are in reserves. They can arrive either as normal or as rapid insert. You can use Rapid Insert them for free with captain. They are there to go and hold that point, that is their point, their role, what they should do on the battlefield. They are extremely tanky. Captain can make them even more tanky with free armor of contempt. They are basically immune to smal arms fire near objective. But i think it is a waste to hold them on backfield objective. Place Desolation squad there.
I just started about a year ago and gravis armor was the first thing that caught my eye. So naturally, I picked up 2 of the fist boxes and a few other things and now have 40 heavy boys in my list.
my 2 units of Heavy Intercessors have proven themselves time and time again in my BT lists. they do a real good job of doing secondaries and holding objectives while my Sword Brother and Terminator bricks take the brunt of the enemy army.
@@미나어-z8i none of my lists run other battleline, I highly prefer the "go face" kind of play style so I usually don't have points to run them. My lists have a backbone of Helbrecht+10 SB Terminator Chaplain+10 Terminators Phobos LT+5 Reivers (for funny deep strike objective scoring) I swap out stuff like Gladiator Lancers, Heavy Intercessors, Ballistus Dreads, Incursors, Infiltrators and sometimes various allied Knights, I've seen great success with allying the new Cerastus Lancer.
They work great for holding objectives because they are a low threat and are too tanky to be a focus target. 3x5 and rush midfield they will put a good bunch of durable OC tank the charges and draw fire anyway.
Heavy Intercessors with a bolter discipline Apothecary Biologis turns things into POWDER. They're the big ranged damage output in my army, and they're really difficult to shift thanks to their long range, strong bulk, and special ability. They're the perfect combo of offense and defense, and I love them to bits.
LOVE these guys. Enough so that I started a whole new army and created a whole new homebrew chapter to base them around! I haven't yet tried it, and I don't for one moment expect it to be competitive, but it sounds so fun: several 10-man squads of these, each with a Gravis Captain with Master-crafted Bolt Rifle and an Apothecary Biologis.
I think they’re the best looking models out of any of the Intercessor units. If nothing else they’re definitely my favourite. In-game they could be as weak as possible, as long as they aren’t crazily over costed I’ll always run at least 2 units. The only thing I’ll say as someone who uses them in literally every single game I’ve played; buffing them is a waste. They don’t do enough even if you stick a Biologis on them, and they definitely shouldn’t get a captain.
I just changed out my casual list to have these guys be my main line, a big block of ten, led by Tor Garadon. I didn't know about the 5+ FNP from Feirros. Might have to finish my proxy bash of him after all so I can opt for that instead.
Tor garadon does a better job with aggressors as they already want to punch and his punch is nuts, are cqc orientated and tors grav gun hs low range. The other option is eradicators, making it a very lethal anti monster/vehicle until and tor will paste anything that charges them
Been waiting for this video whole-heartedly Love these big boys, though theyre slightly dumbed down for 10th; wheres my 42" range stalker heavy bolt rifles? Give them some melee support, like a dread with its reroll 1's aura, and theyll camp objectives hard. If your opponent has already blown their deepstrike, just sit back and blast at 30" The Biologis on a ten (10) man definitely helps them punch up, with STR 5 carrying them aganst pretty much all infantry and then lethal hits and sustained hits bringing in auto wounds and drowning the enemy in gun fire Having 23 OC for 300 points, as the above, while having the stats they have is still massive when 3x normal intercessors are 30 OC at 285 points, but have less toughness, lower strength guns and only 30 wounds to 35
I always found standard Marines and Terminators boring but I think Gravis armor is gorgeous. The models finally made me pick up a few marines to paint.
I play knights and my friend runs a unit of 10 plus Calgar and his bodyguards. I really struggle to deal with them despite having access to loads of D3 weapons. Armor of contempt, the ability to tank high AP shots on the bodyguard shields and the sheer melee threat of Calgar alone (6 twin linked D3 fists) means they're a both very tough to shift and a genuine threat. Calgar also makes them super versatile with movement. Our first game I severely underestimated them and lost both a warden and a warglaive to the unit after a reckless charge over 1 1/2 round.
There is a problem with most primaris units, I think they should give every 5 man primaris unit the following: special sergeant weapons, heavy/special weapon guy, defensive/objective/buff/debuff guy. The remaining 2 are regular
that defrats point these guys made for ww2 style team combat not middle east styled angi terorist tadk force combat their designed for specialised teams in large scale battles thats plint of primaris they minic that older strategy used before the mid tp laye 1900s
I badly want to build a terminator and heavy intercessor focused imperial fist army. I figured I'd mainly use them in the back field to hold objectives and long range shooting.
My first game of 10th was a 1000 point list of mostly gravis and terminators (with a dreadnaught and a couple attack bikes for mobility and some anti-large) against great night. He found them horribly difficult to shift, and the game was a lot of fun!
Coming back to this a month later post-SM Codex and I'm currently painting up two squads of 5 to roll into the midfield in Redeemers in a Firestorm Assault Force because them all shooting at S6 with a Captain and Biologis per squad sounds utterly brutal.
I'm really sad that they lost the 2 damage basic bolters. I think if they got that back they would be a lot better. I wish you could still choose the type of gun. They are my favorite type of Marine. Gav all day
Tbh i love my heavies especially for my raven guard army, a 10 man brick with apothecary biologis and captain in grav almost ALWAYS pick up what they decide to shoot at that turn, i fought a salamanders player the other day and forced him to pick up every flame intercessor he had with this group alone
Рік тому+1
I have more Heavy Intercessors then normal ones and that's exactly how it should be! 🧐
I’m kicking myself for not buying the “oops all gravis” Imperial fist box. I actually was tempted before we knew anything about 10th but said “no, my marines are going to stick to melee” and now melee is trash and they’d be pretty cool to have at that discount….
I've had a lot of success using these alongside a Landraider Redeemer and/or Ravenwing Talon master to capture & hold midfield objectives. I almost always have these guys soak up a turn of punishment so I can bring my desolation marines out of cover to get line of sight with the super krak missiles. I've managed to execute knights with some reliability like that, while still holding the objective. I try to find unit synergiesto play alongside these guys, rather than expecting one unit to do everything. A nasty trap I've laid before was to use the standard primaris sticky objective ability to pin down the objective so that I've gotten an extra turn or two of scoring, even after the heavies were finally shot off the table.
In my mind they're fantastic in more static, long range SM lists, like you'd see from Imperial Fists or Iron Hands. Their durability allows them to sit on objectives whilst units with more powerful guns focus on max damage output. If you have an army that likes to emulate Tau firing lines, then having big bricks of heavy intercessors with solid melee/buffing characters challenge midfield objectives could be scary too. I dont think theyre massively efficient but they could be horrofyingly tough if they can make use of a more defensive detatchment ruleset in the future.
Maybe it would help if they had a suite of Melee Weapons? Like a ChainSword and/or Storm Shield? Melee focused chapters like BA and SW would like that rather much. Or imagine a squad of 5 with Heavy Bolt Pistols and Storm Shields that trade damage for being even harder to shift off from objectives (at least from the front) thanks to the shields?
They need to at LEAST give the sergeant the same upgrades normal intercessors get. A power fist, thunder hammer or even power weapon would go a long way to making them much scarier.
@@chetmanley1885 Well also, a lot of firstborn units are on the chopping block as of late… Maybe the Primaris can have their rules and wargear options expanded to fill the niches they’re leaving behind without bloating the codex again? To keep the “Swiss Army Knife” spirit of a tabletop marines army alive while still keeping the “Eldar Aspect Warriors” approach the Primaris have?
Hvy Intercessors always struggled. They were fun in 9th under Deathwatch, where you could add 4x Eradicators and 1x Aggressor for a melee punch. Not sure they have been worth it in 10th now that GW is limiting Kill Team configurations with such a draconian flair.
I want to field them with Marneus Calgar and biologist, so they can get buffed by bolter discipline. What do you think guys? 22 shot , leethal hit, substain hit , on 5+ crit. This is going to be deadly!
Marneus would be better thrown in with aggressors. With the biologis and bolter discipline, they shouldn't be in melee, especially since BD doesn't work unless ranged. Pop something strong in melee with anti tank nearby to push away potential melee threats.
@@XHobbiesPrime Well, it's a casual list, so I play it just against friends. As long as they aren't using too much vehicles the games tend to be funny for both sides. In my experience, Gravis units by itself seem to have a problem with their lack of weapon variety. The best offensive Gravis units are the Eradicators with their Meltaguns and the Inceptors with the advanced Deep Strike ability "Meteoric Strike". Heavy Intercessors are very nice against other infantry units, especially when buffed with Bolter Discipline, Oath of Moment and when holding an objective marker. Aggressors tend to be kind of shitty in every match I played them since 10th edition. The weapons they use are super weak and the unit is slow and low in numbers. I just use them because I like the models and because I want to use every single Gravis unit in every single equipment style in my list. "Gravis only" tends to work best if combined with strong vehicles like the Repulsor Executioner or Dreadnoughts of every kind (expecially the good old standard Dreadnoughts with their aura effect).
For dark angels, you forgot to mention the very useful -1D in c/c stratagem. On 3 wounds model it's VERY powerfull, even damage 3 dealers will struggle to make big damage, and even worse for damage 2. You told about their weakness in c/c, you didn't mention that the gravis captain is quite good to help on that, it hits fairly hard, and is tanky has fuck with it's 6 wounds and halve all damage. And he will provide them a free strat every turn, to always stay in devastator doctrine and bolter discipline for ex, or in DA to return fire each turn for free.
Huh, am I out of the loop? You get supremely tanky infantry dudes with T6, possible 2+ save and 3 wounds each? Compare them to Rubric Marines who cost the exact same? 15 wounds vs 10 at T6 vs T4 and 3+/2+ vs 3+/5++ . All the while getting heavy and assault as keyword and more strength and range on their gun...
So what I am getting is that Auspex Tactics is not sure of the value of their durability. Meanwhile many people are amazed that they are better than Plague Marines or Rubric Marines and have better durability than Terminators or Blightlord Terminators. It sounds like Heavy Intercessors have a lot of admirers and other factions would love to have an equivalent.
@@XHobbiesPrime no infantry unit has more durability than terminators, 2+ save and 4++ is much bigger than sometimes 2+ save against damage 1 attacks termies are still the supreme armour
I think once we get more characters that can attach to them they, and all the other Gravis Armored SM for that matter, will be in a much better place. Come GW give me a Librarian in Gravis that gives these guys an invul or Feel No Pain I have a Tau player I need to piss off.
My big question, is where’s the Gravis Lieutenant?! We’ve had enough Lieutenant sculpts to start an entire new founding but no gravis? *x-files theme plays*
@@colonelturmeric558 I am dumbfounded that we don't. The only reason I can see is that they just introduced the gravis apothecary and since they give the same buff, they didn't feel it was the right time. But still no gravis chaplain or librarian either.
Yeh it's odd there is no Gravis Lt, Librarian, Chalain, proper Apothecary or techmarine. So many Lts, yet we don't have a gravis one and we don't have a reiver one with grave chut so if you want to deep strike reivers you cant attach the reiver lt.
I'm not a massive fan of 10th edition gravity units but I do use heavy intercessors alot mainly for chipping away models for a melee unit to have easier combat
You know, IMO, what would have been cooler, is giving these gravis boys a breacher Shield or storm shield. That way, when sold for £35, maybe the kit would an okay deal by GW standard, instead they sit at bad by even GW standard
I have used them twice in friendly games, and a group of 5 just sitting on an objective were really tough for my cousin to deal with. He was running at them with Necrons if your interested.
I use them all the time and prefer them over the basic Intercessors now. Their problems are that they are slightly too many points and the heavy bolter rifles need to be damage 2.
Yeah they're ok. Regular intercessors are just too soft to get the job done, and these guys are decently priced unlike last edition, but still suffering some of the same problems. They lack the utility of other, stronger scoring units though, plus they're slow. But theyre perfectly usable, and they're pretty cool.
Of all the gravis units, I don't rate them at the bottom, but they're also not at the top. That position goes to inceptors with eradicators being a close second. Aggressors are crap though. Why take an inferior version of terminators? If I want flamers, I'll take an infernus squad... If I want bolter fire, I'll take Sternguard...If I want power fists...Do you see where I'm going with this? CRAP!
I can see a squad or two being good in 2k+ lists, or even a big ol 315pt chonk rapid ingressing with a captain being decent. a 36 T6 wounds chunk teleporting to the mid board with its junk hanging out sipping on zero calorie armour of contempt's would at least hilarious if not good. In smaller 1-1.5k games just being a objective holding punching bag unit when I'm unit limited I don't think is good enough.
What we really need now to complement heavy intercessors and inceptors is new Gravis imtercessors with jump packs, shields and thunderhammers😁 As an apology for screwing us over on the veteran vanguards..
Gravis Armor rips but sadly this unit does not. And its not that heavy intercessors are *bad* but they just arent great at that cost. Theyre tough enough, but they really, really lack punch. How heavy bolt rifles arent scary is just beyond me but they really need like a once per game ability where they double their shots or something. Or maybe like "if this unit remains stationary, add one to its attacks profile" or something similar. I just feel like I'm not really rolling enough dice for a unit that seems like theyre supposed to stand still and deliver some withering firepower.
Heavy Intercessors are one of those units that some people are just gonna fall in love with and no matter how bad they are, will run over and over again
my All Gravis list agrees with this
@@Deadwarrior000same
Dont forget Dev Centurions in that category!
I have 15 heavy intercessors, 6 agressors, 3 inceptors and a gravis captain. I for one, have no clue what you’re talking about
@skellers1979 15 Heavy, 6 Aggressor, 3 eradicator, 2 gravis captains, and the harmacist
Edit: forgot the 6 inceptors
Heavy Intercessors are my favorite addition to the Space Marine line as a model design.
infinitely better than the eyesores that are desolators.
@@johnj.spurgin7037 Well that's a low bar lol.
Damn even against the bladeguard?
oh obviously @JimH. I mean, I GET the concept of indirect fire marines, but of all the concepts that should have been in gravis armor why in the four hells of the warp did they not think to make indirect fire marines gravis?
I'm never fielding desolators simply on principal. I hate the fugly things. If they made a gravis arty infantry... maybe.
@@johnj.spurgin7037just put them on Gravis bodies. Done
The Chonky Boys Squad are great models, but they're also a bit too expensive for five models I think. I do however appreciate their dedicated "be tough, stand and shoot" specialism. No confused squad builds there, which is great.
I love plopping them on a objective with a biologis, good and sturdy and shrugs infantry while dishing out lethal hits
Generally though my chonky boys don't move once they set up shop 😆
@BrennanLu I seriously wanted to pick up the imperial fist Christmas box to get a bunch of chonky bois
You go get those Chonky Bois! They're waiting and ready. :D
Jokes on you, 200pts
@@dantenicolai21 I'm gonna do that too. Plan on putting it in an Impulsor, though I'd love to do a 10 man in a land raider.
Gravis aesthetic is just too good
Honestly, if Primaris had just been Gravis MKVIII armour and Phobos MKIX armour and everything else removed and not a “new breed of marine” the universe would be healthier for the consumer and lore enthusiasts
@@darko-man8549 Well, I like the standard Primaris Captain model.
eww no gravis armor is probably the ugliest armors out there , phobos i'd understand but gravis?
I'm basing my IF Heavy Ints while watching this. Perfection.
The heavies are the way I wish Astartes were represented on tabletop. A closer representation of the in-lore power of the Space Marines.
Just wish they moved a bit quicker (assault weapons help a ton in that regard mind you).
That and their guns should hit a bit harder.
They are as tough as regular space marine should actually be based on the lore.
Realistically space marines in game should closer to custodes (maybe same profile but 3+ and no invuln on normal space marines) and individual custodes should basically be like armigers (and should be individual dudes and not full units you can take in imperial agents).
@@bulldozer8950 And this is why I am such a fan of Heavy Intercessors and Aggressors. This is how touch marines SHOULD be.
I really love heavy intercessors. I have 2 squads in every army. Use them to contest objectives on the flanks and force my opponent to deal with them. They also screen for some of my other units moving between center and flanks. Just great units. Useful shooting against light targets and a good option for taking that last wound from a tough unit. Super objective holders. Nobody wants to spend anti tank weapons on these guys when they are already getting stared down by centurions, gladiators and land raiders...
Right, they are battle line. I forgot completely somehow. Not going full 60 but more than 30 does open funny options
They are comparatively tanky to Terminators and arguably have better shooting, just way worse melee, but they are pretty much HALF the cost. 10 Heavy Intercessors are 220, 5 Terminators are 205. I think that gives pretty decent value.
Agreed.
"Like, oh no! They don't have an unvuln save like the termies! Theyre useless".... 😑
They really don't need it in their role.
They sit back, be immune to small arms and hold the line, keeping objectives firmly in your grasp.
Termies deepstrike in and throw down with everything in sight; they're gonna NEED the invuln save when they're 9" away in your face.
I play Imperial fists and in my casual games I run around 25 heavy intercessors in 5 or 10 man squads. They’re so chunky that even if my opponent has a very killy list, I can still just stand on objectives and refuse to give them up
I really love the heavy intercessors. I mostly use 2 or 3 in my 2K battles. They have proven they are the most worthy battleline unit of the space marines and can be a pain in the ass for the opponent when controling an objectif.
I just wish GW gave their apothecary the ability to actually act like an apothecary, and not a selfish ass Character that embodies the "You ain't the guy" energy.
I just wish their sergeants had one decent close combat weapon. Intercessors can get a power fist but Heavy Intercessors can't use them?
@@XHobbiesPrime I guess different weapons for different niches. Though at least a basic ass chainsword would've been nice.
As someone who's infantry is mostly compromised of 15 heavy intercessors, I'm ready to hear how I'm doing things badly!
I've been tearing it up with them. Iron Father Feirros makes them immortal. His unit has yet to die in seven games and counting.
For the Gorgon!
Add the servitors for more heavy weapons and some ablative wounds...😊
I fully expect their codex to have a detachment that makes gravis really good, and imp fists and iron hands will probably fit right in there.
that doesnt work sadly since feirros doesnt have the techmarine keyqord 3: @@GaryP336
@@GaryP336i’d thought of this, but Fierros doesn’t have the techmarine keyword.
I was just wondering about them. I only got them as part of the Battleforce box and they sounded good for objective control. 😅
I've got a full squad of heavy intercessers and I love them. They're a blast to ball up with a captain and apothecary Biologis and just roll forward. With incursors giving a +1 to hit, dreadnoughts firing from long range, and a couple space trucks loaded with hellblasters, it's really fun
I really love the Heavy Intercessors in casual-competitive play. They are an excellent bodyguard unit for a Captain because it is just so many wounds to chew through in order to be able to harm the character, even Precision is very ineffective against a gravis captain. He's basically safe until the whole squad is dead.
I run the doom ball with the Apothecary Biologis/Bolter Discipline. Sometimes I even throw the Captain in there as well. Of course its true that with that amount of character support- just about any unit is great. But 220 points on a unit of 10 before characters is not that bad. In any case, Bolter Discipline/Captain/Lethals on another unit is often overkill, so the extra damage doesnt mean as much as you would think. But on Heavy Intercessors you really get a lot of value.
Its also very hard for your opponent to remove this squad. Realistically killing 10 sternguard and a character isn't all that difficult for most armies to be able to remove the threat your pose off of bolter discipline and/or Free strategems and Lethal. Sure they hit hard, but they will hit hard for one turn before your opponent kills them. Its much harder for your opponent to take out 10 Heavy Intercessors and they will have to dedicate a lot to doing it; allowing you to strike with bolter discipline/lethal turn after turn.
As a massive fan of the classic Devastator squad with heavy bolters and the coolest backpack ever! I am in love with Heavy intercessors.
But until they drop in price.. I won't be getting them xD
Really great breakdown! I find most people love or hate them, but I agree with your middle of the road approach. They are a good unit, but they sometimes struggle for play time in an army full of good units
The Gravis Captain gives them quite a punch in melee because he can basically take two melee weapons so can have 7 or 8 attacks. If you then do Gravis apothecary and bolter discipline you've got lethal hits and sustained hits, you have 41 wounds to chew through as well, two heavy bolters, 16 heavy bolt rifle shots, so 20 attacks with lethal hits and sustained hits. 365 points for that big blob of toughness and wounds, that spits out a lot of fire.
I play Blood Angels using Sons Of Sanguinius detachment. I add in my Gravis captain, charge, trigger red rampage strat for free, and have SO many attacks to dump into units nvm +1 to wound. I love them!!
All ive used heavy intercessors. All through 9th and its going to be the same through 10th. The chunky bois do me proud especially since they can stand up to custodes fairly well.
as i decided to collect some for a tournament list i want to build and try. this video comes to us at a good time :)
I got 20 and gonna BUFF them to the moon.
And wait for gravis detachment rule
A fun way to evaluate them: Would death guard run them instead of plague marines? The answer is yes.
I'm new to 40k and building my first army with Imperial Fists. So this unit is is a must for me. In fact I'm gonna get 10 as my 1st squad with heavy bolt rifle captain leading them. I don't care if meta is against me these as models are just too good looking.
Same, got the Bastion Strike Force and built already 15 of them. Their assembly manual has some mistakes, was kinda pain in the ass to build them
As a fellow son of Dorn, I can confirm this opinion is based as fuck.
I love these guys! I can't wait to learn why I shouldn't 😆
The one thing I don’t like about his videos is that he makes things sound way worse than they are. Yes they might be a little less optimal than other choices but they‘re still a decent choice
@@MadMan-7978 I guess when you never sleep and are forever uploading videos with in-depth looks at units, tactics, characters, army's and strategies, you can forgive that he might be going a little senile.
Disregard the meta, embrace units you love🗿
@@MadMan-7978 That's my complaint as well. AT is far and away the best 40k channel out there, but he kind of has that attitude that any unit that doesn't have 27, S10, AP-3, D3 attacks is weak.
I am guard player but yeah . They are pretty cool
your sleeping on the biologis/captain/10 man squad combo.
captain can keep in dev doc so they have lethal hits, sustained hits and crits on 5+
then 12 t6 3+ wound models is an objective that won't be lost
They have a place in Deathwatch as the cost of entry for the Indomitor Kill Team. The first five heavy intercessors cost 25 more total than vanilla, (though you do get an extra heavy bolter), but the nice part is that you then get two aggressors, two inceptors and an eradicator with multi melta for just 135 points instead of the 181.5 they'd normally cost. It's a versatile, chunky squad, and they love the kraken rounds for extra range and AP.
My issue with that though is that you've got a ranged unit that has the other half wanting to get close: to me, the two halves don't synergise well. I'd rather take a plain squad, and the have the other specialists do their thing. This wasn't much of an issue last edition when we could combat squad however. That needs to come back! Along with points per model!
@@The_Blackshield this has been my concern with running them in the Deathwatch, too!
Glad I'm not alone! I think most of the Kill Team structure at the moment has the same problem. The ones I'd favour are the ones the internet tells me is bad: Spectrus with just las-fusils/bolt sniper, Fortis with four Hellblasters, or Veterans. Straight-forward uncomplicated squads to build and use, and can be built to specialise. A Proteus KT with all the toys, three Terminators and a biker certainly looks cool, but it's a mess of a unit that doesn't know what it wants to do - and costs more than a Veteran AND a Terminator squad!
First off, the fact that every strat except armor of contempt can be used on two kill teams instead of one unit is a huge reason to take kill teams instead of vanilla units, especially with shenanigans like having a captain in one of the two units and an inquisitor in the other, so you can actually GAIN CP by using a strat. In any case, indomitor is actually a straightforward use case, sturdy midrange shooting for contesting the midboard, best for taking out elite infantry but can pitch in against vehicles with oath of moment (again, especially with kraken rounds). Proteus is a bit more expensive, but its ability is way better than DW terminators, and again, double use strats. Don't forget that there actually are advantages to having a bike with a 12" move that can ride through walls and infantry, you can keep it in the back of the unit and move it to the front when you need to make charges easier or to grab an objective. I agree with you that the internet is wrong about spectrus. The trade of 12" screening for repositioning every turn is well worth the extra cost. DW veterans of course are for holding objectives and very efficient for the price. Fortis and Cassius are the ones I wouldn't take at the moment.
Thank you so much for these breakdowns of how these units, as someone who is just getting into the game it is super helpful.
Heavy Intercessors are great for what they do, hold the line. Yes if you want damage, grab something else, but having them camp in backfield objective, there is no other infantry that does it as well. Bonus points if you sit them in cover. One thing of note is for Deathwatch. I think the Indomitor Kill Team is underrated. You get five Heavy Intercessors, 2 Aggressors, 2 Eradicators, and a Plasma Interceptor. Some pretty decent heavy fire power wrapped in a tight bubble. Then for 1 CP, you can teleport them further up the line or to a more valuable objective to hold.
The biggest drawback to any of the Gravis units is lack of Character support. Right now only Captain in Gravis armor and Apothecary Biologist (which acts like a Lieutenant) can attach the them. I would take the latter for Lethal Hits to give a little more punch. Unfortunately, a Librarian giving them an Invulnerable save or a regular Apothecary with reresection abilities would actually be better to double down on the durable objection holder which is what their role is. I guess GW fears they would be too tough than? Or we might be waiting for more gravis leaders. We will have to see.
I'm a huge fan of them. I fell in love with them the moment I saw them.
Heavy ints lead by an inquisitor is really nice giving them 5+ fnp against mortals and 3+ gain a cp when you use a strat on them like Armor of Contempt making them very tanky.
I’ve had a squad of 10 heavy intercessors sit happily on a point tanking an entire squad of 10 terminators in melee for multiple turns with Iron Father Feirros. On their own they’re certainly not bad, because even if a weapon that would normally kill a marine wounds, they’re still standing. They’re a great unit if you’re entirely focused on being hard to shift, otherwise they might be a bit out of place in your army.
I just did the same thing lol. 10 heavy’s with Feirros and advanced them right into the middle. They truly rack up the points sitting there and Feirros even tanked several sniper attempts all game
@@Youschnoob649 "To all my would-be assassins, skill issue lmao"
- Iron Father Feirros
yesterday I put 10 heavy’s with iron father right in the centre and they lasted the entire game. next time I’d add a biologis with Bolter discipline to double down on their annoyance factor
Fun way to claim the centre!
I ran into these recently with GSC. The fact that my S3 needs 6 to wound is INSANE. Although I do have more S profiles it just tiered me out.
Cries in plague marine
My take on them - 5 man unit with gravis captain (MC BR). They are in reserves. They can arrive either as normal or as rapid insert. You can use Rapid Insert them for free with captain. They are there to go and hold that point, that is their point, their role, what they should do on the battlefield. They are extremely tanky. Captain can make them even more tanky with free armor of contempt. They are basically immune to smal arms fire near objective.
But i think it is a waste to hold them on backfield objective. Place Desolation squad there.
They are the double role unit: Fire Support and troops,fit for fast attack & deepstrike focus army
I just started about a year ago and gravis armor was the first thing that caught my eye. So naturally, I picked up 2 of the fist boxes and a few other things and now have 40 heavy boys in my list.
my 2 units of Heavy Intercessors have proven themselves time and time again in my BT lists. they do a real good job of doing secondaries and holding objectives while my Sword Brother and Terminator bricks take the brunt of the enemy army.
Do you use primaris crusade squads with battlelines?
Or do you just use 2 squads of Heavy Intercessors?
@@미나어-z8i none of my lists run other battleline, I highly prefer the "go face" kind of play style so I usually don't have points to run them.
My lists have a backbone of
Helbrecht+10 SB
Terminator Chaplain+10 Terminators
Phobos LT+5 Reivers (for funny deep strike objective scoring)
I swap out stuff like Gladiator Lancers, Heavy Intercessors, Ballistus Dreads, Incursors, Infiltrators and sometimes various allied Knights, I've seen great success with allying the new Cerastus Lancer.
@@KululuR08 Phobos Lt is the only proper way of running Reivers. That turns an "okay enough" unit into "REALLY fucking good"
I love them for my “chonky bois only” imperial fists army
They work great for holding objectives because they are a low threat and are too tanky to be a focus target. 3x5 and rush midfield they will put a good bunch of durable OC tank the charges and draw fire anyway.
Heavy Intercessors with a bolter discipline Apothecary Biologis turns things into POWDER. They're the big ranged damage output in my army, and they're really difficult to shift thanks to their long range, strong bulk, and special ability. They're the perfect combo of offense and defense, and I love them to bits.
Do they _need_ Bolter Discipline being stacked too? I wanna play them in Anvil but that means I lose all of the buffs that enhancement gives.
@@LordCrate-du8zm Anvil has a strat that can give them the main benefit of Fire Discipline if they stand still.
@@isaacjernigan3003 I see. Well, my heavy ints won't be moving a lot anyway
This video popping up while I was contemplating buying a set is very sus
I've got 15 of these bad boys and 6 aggressors. They're meta in my heart
They are my battle line for most lists.
If strength is put in terms of durability/stickiness, yes they are strong. Oc2 also with t6 so they get the job done.
Love them. Wish the sergeant could have a chainsword or something though
I absolutely run two squads of 5 to hold back field objectives.
If those guys are "bad", Auspex will have field day with Plague Marines!
LOVE these guys. Enough so that I started a whole new army and created a whole new homebrew chapter to base them around!
I haven't yet tried it, and I don't for one moment expect it to be competitive, but it sounds so fun: several 10-man squads of these, each with a Gravis Captain with Master-crafted Bolt Rifle and an Apothecary Biologis.
I think they’re the best looking models out of any of the Intercessor units. If nothing else they’re definitely my favourite.
In-game they could be as weak as possible, as long as they aren’t crazily over costed I’ll always run at least 2 units. The only thing I’ll say as someone who uses them in literally every single game I’ve played; buffing them is a waste. They don’t do enough even if you stick a Biologis on them, and they definitely shouldn’t get a captain.
Bring one. Don’t spam things and any unit is fine.
I run a disgusting list of all Gravis (plus vehicles) and a ten man plus Biologis with Bolter Discipline is... satisfactory to say the least
Lots of shots + lethal hits = more damage getting through
I just changed out my casual list to have these guys be my main line, a big block of ten, led by Tor Garadon. I didn't know about the 5+ FNP from Feirros. Might have to finish my proxy bash of him after all so I can opt for that instead.
Tor garadon does a better job with aggressors as they already want to punch and his punch is nuts, are cqc orientated and tors grav gun hs low range. The other option is eradicators, making it a very lethal anti monster/vehicle until and tor will paste anything that charges them
@@william9557 Damn, is Tor REALLY that much of a monster in melee?
The thing is I love Fists but Feirros is so tempting...
Been waiting for this video whole-heartedly
Love these big boys, though theyre slightly dumbed down for 10th; wheres my 42" range stalker heavy bolt rifles?
Give them some melee support, like a dread with its reroll 1's aura, and theyll camp objectives hard. If your opponent has already blown their deepstrike, just sit back and blast at 30"
The Biologis on a ten (10) man definitely helps them punch up, with STR 5 carrying them aganst pretty much all infantry and then lethal hits and sustained hits bringing in auto wounds and drowning the enemy in gun fire
Having 23 OC for 300 points, as the above, while having the stats they have is still massive when 3x normal intercessors are 30 OC at 285 points, but have less toughness, lower strength guns and only 30 wounds to 35
I always found standard Marines and Terminators boring but I think Gravis armor is gorgeous. The models finally made me pick up a few marines to paint.
I play knights and my friend runs a unit of 10 plus Calgar and his bodyguards. I really struggle to deal with them despite having access to loads of D3 weapons. Armor of contempt, the ability to tank high AP shots on the bodyguard shields and the sheer melee threat of Calgar alone (6 twin linked D3 fists) means they're a both very tough to shift and a genuine threat. Calgar also makes them super versatile with movement. Our first game I severely underestimated them and lost both a warden and a warglaive to the unit after a reckless charge over 1 1/2 round.
They may not be great, but an all gravis army is just cool. They're great models
There is a problem with most primaris units, I think they should give every 5 man primaris unit the following: special sergeant weapons, heavy/special weapon guy, defensive/objective/buff/debuff guy. The remaining 2 are regular
that defrats point these guys made for ww2 style team combat not middle east styled angi terorist tadk force combat their designed for specialised teams in large scale battles thats plint of primaris they minic that older strategy used before the mid tp laye 1900s
I badly want to build a terminator and heavy intercessor focused imperial fist army. I figured I'd mainly use them in the back field to hold objectives and long range shooting.
My first game of 10th was a 1000 point list of mostly gravis and terminators (with a dreadnaught and a couple attack bikes for mobility and some anti-large) against great night. He found them horribly difficult to shift, and the game was a lot of fun!
They are good enough and look great. Thats really all I need
Coming back to this a month later post-SM Codex and I'm currently painting up two squads of 5 to roll into the midfield in Redeemers in a Firestorm Assault Force because them all shooting at S6 with a Captain and Biologis per squad sounds utterly brutal.
I'm really sad that they lost the 2 damage basic bolters. I think if they got that back they would be a lot better. I wish you could still choose the type of gun. They are my favorite type of Marine. Gav all day
I use them mostly because they are CHONKY BOIS.
Also they do seem to work OK as backfield objective holders who chip in with a little bit of damage.
Tbh i love my heavies especially for my raven guard army, a 10 man brick with apothecary biologis and captain in grav almost ALWAYS pick up what they decide to shoot at that turn, i fought a salamanders player the other day and forced him to pick up every flame intercessor he had with this group alone
I have more Heavy Intercessors then normal ones and that's exactly how it should be! 🧐
i love tor garadon + 10 heavy intercessors ^^
Thank you for addressing this problem!
You know, i cant say i am as much a fan of a mere drum mag with a pipe attaxhed to it compared to the old belt fed backpack.
I’m kicking myself for not buying the “oops all gravis” Imperial fist box. I actually was tempted before we knew anything about 10th but said “no, my marines are going to stick to melee” and now melee is trash and they’d be pretty cool to have at that discount….
I've had a lot of success using these alongside a Landraider Redeemer and/or Ravenwing Talon master to capture & hold midfield objectives. I almost always have these guys soak up a turn of punishment so I can bring my desolation marines out of cover to get line of sight with the super krak missiles. I've managed to execute knights with some reliability like that, while still holding the objective.
I try to find unit synergiesto play alongside these guys, rather than expecting one unit to do everything. A nasty trap I've laid before was to use the standard primaris sticky objective ability to pin down the objective so that I've gotten an extra turn or two of scoring, even after the heavies were finally shot off the table.
In my mind they're fantastic in more static, long range SM lists, like you'd see from Imperial Fists or Iron Hands. Their durability allows them to sit on objectives whilst units with more powerful guns focus on max damage output.
If you have an army that likes to emulate Tau firing lines, then having big bricks of heavy intercessors with solid melee/buffing characters challenge midfield objectives could be scary too.
I dont think theyre massively efficient but they could be horrofyingly tough if they can make use of a more defensive detatchment ruleset in the future.
I love them and will use them. Competitive viability be damned. Team Gravis all day.
Maybe it would help if they had a suite of Melee Weapons? Like a ChainSword and/or Storm Shield? Melee focused chapters like BA and SW would like that rather much. Or imagine a squad of 5 with Heavy Bolt Pistols and Storm Shields that trade damage for being even harder to shift off from objectives (at least from the front) thanks to the shields?
It might. Where they want to be (mid table) given the durability, cost etc isn't good for a unit that can only shoot.
They need to at LEAST give the sergeant the same upgrades normal intercessors get. A power fist, thunder hammer or even power weapon would go a long way to making them much scarier.
@@chetmanley1885
Well also, a lot of firstborn units are on the chopping block as of late… Maybe the Primaris can have their rules and wargear options expanded to fill the niches they’re leaving behind without bloating the codex again? To keep the “Swiss Army Knife” spirit of a tabletop marines army alive while still keeping the “Eldar Aspect Warriors” approach the Primaris have?
Hvy Intercessors always struggled. They were fun in 9th under Deathwatch, where you could add 4x Eradicators and 1x Aggressor for a melee punch. Not sure they have been worth it in 10th now that GW is limiting Kill Team configurations with such a draconian flair.
I want to field them with Marneus Calgar and biologist, so they can get buffed by bolter discipline. What do you think guys? 22 shot , leethal hit, substain hit , on 5+ crit. This is going to be deadly!
Marneus would be better thrown in with aggressors. With the biologis and bolter discipline, they shouldn't be in melee, especially since BD doesn't work unless ranged. Pop something strong in melee with anti tank nearby to push away potential melee threats.
In my all Gravis list they are the backbone of my army and worth it to get buffed by a Captain with the Bolter Discipline enhancement.
How do your opponents like fighting against your all Gravis army?
@@XHobbiesPrime Well, it's a casual list, so I play it just against friends.
As long as they aren't using too much vehicles the games tend to be funny for both sides.
In my experience, Gravis units by itself seem to have a problem with their lack of weapon variety.
The best offensive Gravis units are the Eradicators with their Meltaguns and the Inceptors with the advanced Deep Strike ability "Meteoric Strike".
Heavy Intercessors are very nice against other infantry units, especially when buffed with Bolter Discipline, Oath of Moment and when holding an objective marker.
Aggressors tend to be kind of shitty in every match I played them since 10th edition.
The weapons they use are super weak and the unit is slow and low in numbers. I just use them because I like the models and because I want to use every single Gravis unit in every single equipment style in my list.
"Gravis only" tends to work best if combined with strong vehicles like the Repulsor Executioner or Dreadnoughts of every kind (expecially the good old standard Dreadnoughts with their aura effect).
Just thinking about getting these or aggressors for an iron hands list. Probably going for aggressors for their terminator like appearance...
For dark angels, you forgot to mention the very useful -1D in c/c stratagem. On 3 wounds model it's VERY powerfull, even damage 3 dealers will struggle to make big damage, and even worse for damage 2. You told about their weakness in c/c, you didn't mention that the gravis captain is quite good to help on that, it hits fairly hard, and is tanky has fuck with it's 6 wounds and halve all damage. And he will provide them a free strat every turn, to always stay in devastator doctrine and bolter discipline for ex, or in DA to return fire each turn for free.
Huh, am I out of the loop? You get supremely tanky infantry dudes with T6, possible 2+ save and 3 wounds each? Compare them to Rubric Marines who cost the exact same? 15 wounds vs 10 at T6 vs T4 and 3+/2+ vs 3+/5++ . All the while getting heavy and assault as keyword and more strength and range on their gun...
So what I am getting is that Auspex Tactics is not sure of the value of their durability. Meanwhile many people are amazed that they are better than Plague Marines or Rubric Marines and have better durability than Terminators or Blightlord Terminators. It sounds like Heavy Intercessors have a lot of admirers and other factions would love to have an equivalent.
@@XHobbiesPrime no infantry unit has more durability than terminators, 2+ save and 4++ is much bigger than sometimes 2+ save against damage 1 attacks
termies are still the supreme armour
I think once we get more characters that can attach to them they, and all the other Gravis Armored SM for that matter, will be in a much better place. Come GW give me a Librarian in Gravis that gives these guys an invul or Feel No Pain I have a Tau player I need to piss off.
Been pushing for this since 8th.
My big question, is where’s the Gravis Lieutenant?! We’ve had enough Lieutenant sculpts to start an entire new founding but no gravis? *x-files theme plays*
@@colonelturmeric558 I am dumbfounded that we don't. The only reason I can see is that they just introduced the gravis apothecary and since they give the same buff, they didn't feel it was the right time. But still no gravis chaplain or librarian either.
Or hell, a Gravis Chaplain with a Crosius and shield or something like that!
Yeh it's odd there is no Gravis Lt, Librarian, Chalain, proper Apothecary or techmarine. So many Lts, yet we don't have a gravis one and we don't have a reiver one with grave chut so if you want to deep strike reivers you cant attach the reiver lt.
I'm not a massive fan of 10th edition gravity units but I do use heavy intercessors alot mainly for chipping away models for a melee unit to have easier combat
Got a squad of 5 of them whole im gonna be pairing with my biologis. If they hold their weight i'll probably go up to a unit of 10
I think it's a must have for Iron Hands players
they look pretty cool, so i like em
I just bought two boxes of these guys and then Auspex has to come out and publish this video...
You know you don't have to do what he says and can run things you like?
@@chetmanley1885 lies
@@trevord879i mainly use heavy intercessors and can confirm they are awesome they tank so much fire power
Auspex isn't a fan. He appears to love super cheap units.I think he feels that Scouts are the best SM unit because they are so cheap!
The Feirros combo is underrated in a Control 2 Meta IMO
You know, IMO, what would have been cooler, is giving these gravis boys a breacher Shield or storm shield. That way, when sold for £35, maybe the kit would an okay deal by GW standard, instead they sit at bad by even GW standard
I have used them twice in friendly games, and a group of 5 just sitting on an objective were really tough for my cousin to deal with.
He was running at them with Necrons if your interested.
Not fast or Melee enough for my cranky boys in red and black … they look cool though
I use them all the time and prefer them over the basic Intercessors now. Their problems are that they are slightly too many points and the heavy bolter rifles need to be damage 2.
Strong implied that it can take down Avatar of Khain in one turn, I think durable is the keyword here
Yeah they're ok. Regular intercessors are just too soft to get the job done, and these guys are decently priced unlike last edition, but still suffering some of the same problems.
They lack the utility of other, stronger scoring units though, plus they're slow. But theyre perfectly usable, and they're pretty cool.
They have assault weapons, which means they can be moving 6”-11” per turn and still shoot…
@@KapitanPoop gets them where they need to sit then use that Heavy keyword until they get charged
When I first saw them I thought oh a terminator with heavy bolter
Love this guy 💪
Having one of those "Cthonian Berserkers cost more than these" moments. Sigh.
Of all the gravis units, I don't rate them at the bottom, but they're also not at the top. That position goes to inceptors with eradicators being a close second. Aggressors are crap though. Why take an inferior version of terminators? If I want flamers, I'll take an infernus squad... If I want bolter fire, I'll take Sternguard...If I want power fists...Do you see where I'm going with this? CRAP!
I can see a squad or two being good in 2k+ lists, or even a big ol 315pt chonk rapid ingressing with a captain being decent. a 36 T6 wounds chunk teleporting to the mid board with its junk hanging out sipping on zero calorie armour of contempt's would at least hilarious if not good. In smaller 1-1.5k games just being a objective holding punching bag unit when I'm unit limited I don't think is good enough.
What we really need now to complement heavy intercessors and inceptors is new Gravis imtercessors with jump packs, shields and thunderhammers😁 As an apology for screwing us over on the veteran vanguards..
Gravis Armor rips but sadly this unit does not. And its not that heavy intercessors are *bad* but they just arent great at that cost. Theyre tough enough, but they really, really lack punch. How heavy bolt rifles arent scary is just beyond me but they really need like a once per game ability where they double their shots or something. Or maybe like "if this unit remains stationary, add one to its attacks profile" or something similar. I just feel like I'm not really rolling enough dice for a unit that seems like theyre supposed to stand still and deliver some withering firepower.