1.5+ Hours of Weird Rulings in D&D to Fall Asleep to

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  • Опубліковано 17 вер 2024
  • Compilation of all the videos about rulings, with the background music removed.
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КОМЕНТАРІ • 148

  • @seanhoedlmoser1739
    @seanhoedlmoser1739 8 місяців тому +303

    Good night, folks

    • @TyrellzArt
      @TyrellzArt 8 місяців тому +5

      Goodnight! 😅

    • @catpotter7208
      @catpotter7208 8 місяців тому +5

      Night bro.

    • @w0lfGG
      @w0lfGG 8 місяців тому +7

      Sweet dreams bro

    • @kixtri
      @kixtri 8 місяців тому +6

      Good night

    • @genericbug
      @genericbug 8 місяців тому +5

      Goodnight

  • @Arwcwb
    @Arwcwb 8 місяців тому +78

    I played D&D once ten years ago but these are still among my favorite videos.

    • @origamiblunt5823
      @origamiblunt5823 8 місяців тому +4

      You should play again man, don’t tease yourself x

    • @Isaax
      @Isaax 6 місяців тому +3

      Time to play again man

  • @angelpotatogirl2218
    @angelpotatogirl2218 8 місяців тому +54

    Funny rules quirk. If you are a cleric with a shield and mace, you can't cast spells with a somatic component unless the spell also has a material component that you can replace with a focus. The rules for a focus/component pouch are under the material component section and not the somatic component
    (and a cleric can have their holy symbol on a shield if you were wondering)

  • @HeartBreaKidd
    @HeartBreaKidd 8 місяців тому +122

    Sneak attack doesn’t actually need an ally just an enemy of the target so in a 3-way fight where everyone wants to kill everyone you could use an enemy to trigger sneak attack on another enemy

    • @Kylora2112
      @Kylora2112 8 місяців тому +4

      Yup. You just need a unit hostile to your intended target within 5' of them (so no pet mouse under your hat).

    • @WayneBraack
      @WayneBraack 8 місяців тому

      Those rules make no sense whatsoever.

    • @umoxd5394
      @umoxd5394 8 місяців тому +14

      It makes to me, I imagine Sneak Attack as the Rogue using his better oportunity to hit with a powerful Attack when his enemy is distracted with another ally or surprised. If you're in a 1v1v1v1, The distraction is there, so It makes sense @@WayneBraack

    • @stortrut
      @stortrut 7 місяців тому +2

      @@WayneBraackwhy?

    • @undeniablySomeGuy
      @undeniablySomeGuy 6 місяців тому +2

      @@Kylora2112not under your hat, but if it's a familliar...

  • @leahwilton785
    @leahwilton785 6 місяців тому +6

    One more thing for readied actions: Characters who get extra attack only get 1 attack if they attack with a readied action. This is because the extra attack feature specifies "when you take the attack action on your turn"

    • @neog8029
      @neog8029 Місяць тому +1

      It makes sense when you realize attacking through a readied attack is not "Ready to use the Attack action." But more "Using your action to ready an attack"
      Still really dumb to any class that has a multi-attack feature.

  • @DeadlyRedRing
    @DeadlyRedRing 8 місяців тому +8

    Treantmonk has a video on mounted combat and he believes RAW and based on what Jeremy Crawford has said you can do the move with mount, attack, disengage with mount, move, use bonus action. Basically can interchange your actions and movement with the mount because there is a specific rule that allows for the separate turns of controlled mounts to overlap on the turn you mount the creature and there is no rule that says initiative changes after the turn you mount them so therefore on future turns you must also be able to interchange actions and movement

  • @benjaminpatrickpatrickgarr9291
    @benjaminpatrickpatrickgarr9291 6 місяців тому +11

    It's funny since anyone familiar with the XCOM games knows that one of the most powerful and versatile abilities that all of your basic soldiers have is called Overwatch, which allows you to forgo your action to shoot the first enemy that moves in your solider's line of sight. Meanwhile, D&D's Ready action is even more versatile and useful and allows you to craft specific triggers and responses, and yet nobody ever thinks to use it.

    • @casteanpreswyn7528
      @casteanpreswyn7528 6 місяців тому +1

      I specifically don't do it cause of how utterly broken it is. You can have the full party ready spells and attacks for when a specific enemy does something and down them in a second vs actually having to tactically plan out what you're gonna do on the fly.
      It's also a lot less fun and dynamic.

    • @jshtng78
      @jshtng78 4 місяці тому +1

      ​@@casteanpreswyn7528 Very late reply but it just makes sense that Reactions/Overwatch are mechanics that exist because they're things that even a mundane human can logically do. Prefiring and suppresive fire is a common and powerful tactic in FPS games that seems like cheating to newer players for example.
      Homebrew them to remove any illogical weirdness for sure but I'd say to not disallow completely.

  • @Demonskunk
    @Demonskunk 8 місяців тому +18

    The bigger issue with the ‘level 1 rule’ isn’t that “characters were likely to die anyway”. It’s that most of your XP was gained from treasure, and the higher level you are, the more treasure you’re getting, so a level 1 character will QUICKLY catch up to even a very high level party (assuming they survive). Combat is a less necessary part of the game, so a level 1 character has a higher chance of surviving because all they need to do is escape with ~1000gp of treasure to level.

    • @Delmworks
      @Delmworks 6 місяців тому

      Which is kind of nonsensical but no less nonsensical than experience through combat…

    • @Demonskunk
      @Demonskunk 6 місяців тому +2

      @@Delmworks I feel that, at very least, it rewards players for being clever instead of punishing them for avoiding combat. Though I typically use milestone in my games.

  • @cephalopods_are_cool
    @cephalopods_are_cool 7 місяців тому +15

    Technically any rule is a variant rule if your DM gets silly enough

  • @masteromeat
    @masteromeat 6 місяців тому +12

    edit: turns out I was wrong.
    when you identify an item over a short rest, what you're actually doing is attuning to it. you know the effects of an item you're attuned to by default, and if the item is cursed, you expose yourself to the curse in the process

    • @gramfero
      @gramfero 2 місяці тому

      odd, i thought you were identifying it, not attuning to it
      because those are 2 seperate mechanics

    • @masteromeat
      @masteromeat 2 місяці тому

      @@gramfero thanks, turns out I was wrong. 5e just has an annoying amount of overlap. attuning and identifying are both done on a short rest with the only requirements being physical contact and focus. I guess it's just a home rule I have that makes more sense than official

    • @gramfero
      @gramfero 2 місяці тому

      @@masteromeat 5e's just dumb like that, yeah

  • @ttalaca9652
    @ttalaca9652 8 місяців тому +10

    the jump rules are giving me grappling flashbacks

  • @eewolfs2165
    @eewolfs2165 6 місяців тому +1

    on the topic of advantage & disadvantage canceling at 7:30 , if your shooting a bow at long range, Drop a Fog Cloud on the target, sure youll have disadvantage bc long range and you cant see the target, but the target cant see you either which gives an advantage! neutralizes everything out.

    • @troodon1096
      @troodon1096 10 днів тому +1

      I posted this separately, but the paradox of two people fighting in a completely dark room: you have disadvantage for not seeing your target, but you have advantage since they can't see you either, so result is a straight attack roll.

  • @Kylora2112
    @Kylora2112 8 місяців тому +10

    I've seen house rules regarding jumping where the actual jump doesn't use movement, but the 10' run does. So with the Jump spell and a STR of 10, you run 10', leap 30' forward, then you have 20' more of movement speed the rest of the turn. But jumping uses an action.
    Sneak Attack requires either a. advantage on the attack roll (you roll 2 dice) OR b. your chosen target has a hostile target (hostile to your target) within 5' (this means you can't do the "pet mouse under my hat" shenanigan, because your pet mouse and your opponent aren't mutually hostile) and you don't have any disadvantages (so, even if you're flanking [advantage], you can't use your crossbow in melee range [disadvantage] for Sneak Attack, even though you you're rolling a single d20 on the roll). In a free-for-all encounter, that means if two hostile targets are engaged in melee combat, you can do a Sneak Attack on either. Sneak Attack is easy once you play a rogue for a level or 2 and your IRL INT/WIS is above a 9.

    • @extralongbaguette8880
      @extralongbaguette8880 8 місяців тому

      @JaceareenoYup, that was my interpretation too. Advantage and disadvantage are an XOR system

    • @extralongbaguette8880
      @extralongbaguette8880 8 місяців тому

      @Jaceareeno Some people read it the other way, is what I mean. They think that having advantage and disadvantage on an attack roll disqualifies sneak attack even if you fulfill the enemy in 5ft requirement. I know the books say to ignore both if you have both, but a large portion of dnd players just can’t seem to read

    • @omegonchris
      @omegonchris 2 місяці тому

      That first one is identical to using a dash action

  • @E3Zen
    @E3Zen 5 місяців тому +1

    18:58 um, actually
    You can use sneak attack if another enemy of the target is within 5 feet of it. It doesn't have to be your ally.
    Anyway, great video.
    And I couldn't agree more with critical fumble being in the first place of bad house rules

    • @troodon1096
      @troodon1096 10 днів тому

      Swashbuckler rogues can also sneak attack as long as the enemy they're attacking is the only creature (friendly or hostile) that is within 5 feet of them, and they don't have disadvantage (they don't need advantage, just not have disadvantage). This is their "rakish audacity" feature. A common misconception about THIS is that it replaces the sneak attack rules; it does not, it's just another condition for swashbucklers specifically that allows sneak attack. If they qualify under the normal rogue rules, they can also sneak attack.
      Critical fumble has never been an official rule, but so many people use it that many think it is. RAW the only thing that happens when you roll a nat 1 on an attack is... you miss. You don't stab yourself, hit an ally instead, drop your sword, and your arm doesn't fall off or something of that nature. You just miss. Rolling a nat 1 on a skill check can in theory still be a success if your bonuses are high enough and the DC is low enough, just like a nat 20 might still fail if your bonuses are too low or the DC is too high.
      Also getting nat 20 on persuasion or deception doesn't guarantee anyone will accept whatever you tell them. A big pet peeve of mine is players that think persuasion and/or deception is mind control. It isn't; if what you're telling them is self-evidently false, they won't believe you, no matter how good your deception; if what you're asking of them is something they would never agree to, they will still refuse, no matter how good your persuasion.

  • @nathanwells4809
    @nathanwells4809 8 місяців тому +10

    1.5+ hours. 1:29:49 🧐

  • @CannibearYT
    @CannibearYT 6 місяців тому

    I really like this video! i have one thing to add/get clarification on. counterspell is a reaction so you aren't using it on your turn. I.e. i think you could misty step and then cast counterspell on your reaction when the conditions for casting counterspell are met. Actually nvm your example is someone casting counterspell DURING their turn. silly me hehhehe. ill leave this here if anyone else made my mistake

  • @4n6redrum
    @4n6redrum 6 місяців тому

    Good video. Been a fan of a lot of your variant videos including DuelLogs for a while.
    Now to clarify, you can’t ready a spell then move and use your reaction to attack. Reactions need to be done on another creatures turn or at another creatures action/movement.

  • @nicholasmitchell2960
    @nicholasmitchell2960 8 місяців тому +5

    So correct me if I'm wrong but, if you're controlling your mount, if you're mount disengages, and you are using it's movement on your turn, and RAW if you are moved out of an enemy's reach by means outside of your own movement such as a gust of wind, then you don't trigger Opportunity attacks. Meaning neither the mount nor yourself are triggering an opportunity attack in this situation. Correct? That's how I've been ruling it as a DM

    • @fashionsuckman4652
      @fashionsuckman4652 8 місяців тому

      The mount is moving itself, so it should be viable for an attack of opportunity

    • @nicholasmitchell2960
      @nicholasmitchell2960 8 місяців тому +1

      @@fashionsuckman4652 not of it disengages

    • @fashionsuckman4652
      @fashionsuckman4652 8 місяців тому

      @@nicholasmitchell2960 well ye but you didn't say that. Nobody triggers those if they disengage

    • @nicholasmitchell2960
      @nicholasmitchell2960 8 місяців тому

      @@fashionsuckman4652 I fixed it. Thanks for pointing that out, that should clear up my point

    • @CJWproductions
      @CJWproductions 7 місяців тому

      Correct

  • @SillyNetwork
    @SillyNetwork 8 місяців тому +3

    These are epic man thank you! Appreciate the work you put in.

  • @Demortixx
    @Demortixx 8 місяців тому +4

    For the jumping one. I’d just have the extra jump movement finish next turn rather than make them suddenly land for no reason

    • @RetroTaylor94
      @RetroTaylor94 8 місяців тому +2

      But then you have the issue of anyone coming after you in the round seeing you just hanging in the air. An enemy could even attack you before you land. It's kind of weird.

    • @simonzakeyh6515
      @simonzakeyh6515 8 місяців тому +1

      ​@@RetroTaylor94not really, you could just move the full distance but have a penalty on movement on the next turn, because you use some of it to land the jump

    • @Demortixx
      @Demortixx 6 місяців тому

      @@RetroTaylor94 better than arbitrarily landing

    • @AtelierGod
      @AtelierGod 6 місяців тому

      @@RetroTaylor94while in game we all take our actions independently of each others is it’s worthwhile to remember that an entire round takes place in the same 6 seconds interval.

  • @ijizumapantsu9081
    @ijizumapantsu9081 5 місяців тому +1

    A game changing house rule I highly recommend is Inspiration Tokens. Players gain a Inspiration Token the same way they do traditional inspiration (at the DM's discretion) but there is no cap on the amount of Ispiration Tokens they can have. Instead of granting advantage on a check, save, or attack each Token acts as a +/- 1 to any roll. My players love adding +2 tokens to an attack roll to make sure a spell hits, or -1 to a monster that just barely made it's save dooming it, and for important check that don't roll their way they all add their Token stashes together to change the outcome, when they achieve that desired number there's always a lot of cheering at the table.

  • @lucianoll7770
    @lucianoll7770 2 місяці тому

    Matt Mercer created a feat called Spell driver that allows two leveled spells cast in one turn as long as one is a bonus action and one is not higher than level 3. Which Quickened spell metamagic can work with that.

  • @teywn
    @teywn 8 місяців тому +1

    i was thinking wow this voice sounds so familiar, realized i recognized it from your wow videos on your other channel lol

  • @gethriel
    @gethriel 3 місяці тому

    Mounted combat: just ready your action to attack when in range, then have the mount move to the target then disengage. Simple. You attack when you're in range.

  • @ExarKunStan
    @ExarKunStan Місяць тому

    This is the funniest video concept ever 😂

  • @木星大人Jupemoox
    @木星大人Jupemoox 6 місяців тому +1

    it's cool to see how many of these are implemented correctly in BG3

    • @troodon1096
      @troodon1096 10 днів тому

      BG3 actually breaks rules as written sometimes. For example, a nat 20 on a skill check is treated as an automatic success, and a nat 1 on a skill check is treated as an automatic failure. This is not true in 5e RAW.

  • @gerribecken8852
    @gerribecken8852 3 місяці тому

    War mounts were trained both not to freak out during combat and were trained to fight.
    Typically the mount would only attack on 'command'

  • @troodon1096
    @troodon1096 10 днів тому

    Funniest Rules as Written situation I ever heard:
    Two people without darkvision or any other way of seeing in the dark are in a completely dark room. One wants to attack the other.
    The attacker has disadvantage on the target, because they can't see the target. But the attacker also has advantage on the target, because the target can't see them. So, according to RAW: straight roll, as the advantage and disadvantage cancel out.
    This doesn't exactly make logical sense, but technically this is how RAW would rule it.

  • @Isaax
    @Isaax 6 місяців тому +1

    I once had the DM prevent me from casting a spell just because I was concentrating on one. I'm still angry about that

  • @KittJT2
    @KittJT2 8 місяців тому +3

    For the mounted combat: couldnt tgr rider go first, choose to ready an attack when an enemy comes within range, then have your mount go, charge in, trigger your readied action, disengage, and continue on? Have I missed something?

  • @anathema1828
    @anathema1828 7 місяців тому

    Nice work on the video- thanks for posting I have shared this to my discord!

  • @blood794
    @blood794 8 місяців тому +2

    sleep? why would I do that and miss all of this knowledge?

  • @jakewarman7277
    @jakewarman7277 7 місяців тому +1

    With the ready action you didn't mention that if you do have the multi attack feature you cannot benefit from it on a readied attack action.

  • @danjbundrick
    @danjbundrick 4 місяці тому +2

    A wizard's spider familiar would give a ranged attacker permanent disadvantage by sitting on its back

  • @nimnim4699
    @nimnim4699 8 місяців тому +1

    This niche is so specific ily all and gn!

  • @Mehetti
    @Mehetti 8 місяців тому +1

    I'm making an actual wisdom save to not watch this at 2 in the morning

    • @Mehetti
      @Mehetti 8 місяців тому +1

      Disadvantage

  • @LoneWanderR
    @LoneWanderR 6 місяців тому

    Jokes on you; I would fall asleep to this anyway! (especially if it was a lecture in real life)

  • @EugeneGM1
    @EugeneGM1 5 місяців тому

    I do injuries instead of death. When I had a player object, I simply said, "Well, that's fine, you are more than welcome to follow the normal rules. Your character is dead" Suddenly, injuries weren't so bad.

  • @themaxamealianomega
    @themaxamealianomega 4 місяці тому

    subtle spell with a spell casting focus

  • @AtelierGod
    @AtelierGod 6 місяців тому

    7:28 I’ve seen a different misconception, that is that 1 disadvantage is worth a thousand advantages and if you have disadvantage unless you can cancel it out you’ll always have disadvantage.

  • @Joshuazx
    @Joshuazx 6 місяців тому +2

    The description for magic missile says all darts hit simultaneously. Thats one instance of damage. Magic missile forces just one concentration save.

  • @nemanja98rs
    @nemanja98rs 7 місяців тому

    One house rule that I stole fromy DM is so that death matters, and revives aren't just without a consequence. You have the ability to be revived 10 times before you can't be revived anymore and every every second death you get a small debuff. After the 5th death, each one also leads into a decrease of a random ability score, as well as spells to revive someone after a few days being more difficult.

  • @chipsalom
    @chipsalom 4 місяці тому

    There's such a thing a terminal velocity

  • @PotofGlue
    @PotofGlue 6 місяців тому

    The weak creatures part of cleave is absolutely not just flavor text, you have to one shot a creature from full health to cleave

  • @applesthehero
    @applesthehero 6 місяців тому

    the most commonly misunderstood ruling that I see is how being unseen works. In 5e, being unseen only means that attackers have disadvantage and you have advantage on attacks, and you are able to attempt to hide. Creatures do not need to make checks to find you unless you use the Hide action. You get no bonus to hide, you're just able to attempt to hide (and otherwise couldn't). And if neither combatant can see each other (e.g. standing in bed darkness spell), they cancel out and you roll straight (and unable to gain advantage or disadvantage).

  • @feraldruidsftw01
    @feraldruidsftw01 6 місяців тому

    The issue i have with jump and movement is if you are in the air you should continue moving as you wouldn't just stop in mid air. I look at it from an athletes point of view. You don't see people doing the long jump irl maxing out at 20 feet cuz you know movement speed.

  • @carloscostacox
    @carloscostacox 7 місяців тому

    Jumping is really useful, though I tend to only use it a lot, as much as I can, when I play my Kobold Ninja

  • @Mike-mj9ok
    @Mike-mj9ok 8 місяців тому

    I just wanted to watch the video, but accidentally fell asleep

  • @ListenToTheLost
    @ListenToTheLost 6 місяців тому

    How many times did I hear the word "CONCENTRATION"?!?! I couldn't concentrate

  • @i010001
    @i010001 6 місяців тому

    Man, a lot of the misconceptions people have are basically "It worked that way in 3rd edition and Pathfinder"

  • @abpho207
    @abpho207 5 місяців тому

    Wow. It worked.

  • @dragonkingofthestars
    @dragonkingofthestars 8 місяців тому +2

    17:17 this is a stupid ruleing, you jump 20 feet, still have 10 feet to go, end turn with you mid way over the gap, and then on your next turn you have a mandatory 10 feet movement as you keep moving, because that's how intetia works, keep going and then land. D&D is in turns for our sanity, there world does not work like that.

    • @abdalln8554
      @abdalln8554 8 місяців тому +2

      Best answer aside from just letting you finish your jump movement and saying "you jump faster than your movement speed so its over in the same 6 seconds"

    • @robertg3260
      @robertg3260 6 місяців тому +3

      ​@abdalln8554 then you get bg3 shenanigans where the athletic people just jump instead of moving all the time. Seems a bit silly

    • @abdalln8554
      @abdalln8554 6 місяців тому

      @@robertg3260 Look man at that point you look your players in the eye and you tell em "come on. You know what I meant. Don't bunnyhop. Please."

  • @quasarsword7479
    @quasarsword7479 8 місяців тому

    I like this

  • @Finn3h
    @Finn3h 4 місяці тому

    Did.. did you also make wow facts to fall asleep too

  • @wagz781
    @wagz781 7 місяців тому

    Kinda sad you didn't go over the grim reality variant rule. That aside, I do disagree with you on the material components being required for spellcasters, but I also generally prefer OSR games as opposed to 5e, and in those games the limiter is usually the fact that you don't learn spells through level up as an arcane caster. You have to find the scrolls or spellbooks of enemies that use them, which means GMs have total control over which spells their players get outside of something like the magical research rules in OSE. I also disagree with you on the permanent injuries thing. However I also implement them as an alternative to the death state. I.E. you went down and failed three death saves. Typically this is because either narratively the party is really the only group of people that can handle something, so a death would pretty much mean the player is just out of the game, or if the group specifically doesn't *want* there to be a party death. This typically turns things into more of a case of "Who can reach the end of this campain without any scars?". That being said, I usually only make them just numerical negatives kinda like 5.5e exhaustion until players get some bedrest and/or decent medical attention.

  • @sbornot2b
    @sbornot2b 4 місяці тому

    Anybody recommend other videos on less than obvious rules ?

  • @ramirocarnicer2503
    @ramirocarnicer2503 6 місяців тому

    Darn it......the jumping rule is so bad no wonder noone uses it, jumping is something you might attempt once in a while and having to remember all those rules just to tell the master "I jump and grab the edge of the wall". Odly enough in Baldurs Gate 3 everyone is jumping because it's actually easy to use!

  • @user-fe8gx3ie5v
    @user-fe8gx3ie5v 8 місяців тому

    How do you make time for all these channels?

  • @Demortixx
    @Demortixx 8 місяців тому +3

    The mount rules are dumb

    • @u.v.s.5583
      @u.v.s.5583 8 місяців тому

      "No, you can't mount and ride Tiamat!"

  • @Trentmoment
    @Trentmoment 6 місяців тому

    gn yall ^^

  • @Toxoplasma-
    @Toxoplasma- 8 місяців тому +1

    I can't comprehend the idea of jumping not being possible unless you have enough total movement left.
    Obviously game balance doesn't have to be realistic, however it's too much to have that jump mechanic.
    Like the DM has to tell u "no ur character legs can jump 30 feet naturally but you can't do that unless you use dash first.
    I see why many Ignore it

  • @lucccs
    @lucccs 8 місяців тому +1

    It's weird to hear about magic missile hitting three times in a rules video, cause it's not a strict rule but an interpretation.

  • @CrashCraftLabs
    @CrashCraftLabs 8 місяців тому

    Surprised condition:
    i hate the sneak and surprise mechanics in 5e, i use a homebrew rule that only allows those whos initiative goes before the surprise to get the surprised condition and after the character who starts the surprise goes everyone acts normally. its simple logic, if you ask my friend for a light and they reach in their pocket for a lighter and you punch them, THEY were surprised, me seeing the punch to the face causes me to act on instinct and start attacking instantly, im not surprised he was. the surprise also works on your allies so any allies who had initiative before you attack cant go either or they ruin your surprise by performing one of their own before you
    Stealth:
    stealth auto drops with no cover and group stealth can mitigate one bad stealth party member (the groups stealth is the average rolled by all characters)
    CHA checks vs players:
    i want to mention that many players thinking demanding a Persuasion check for a convo with a player character willlet them make that char do w/e they want with a success.. it doesnt as the thoughts and actions of a player character are always up to that player unless a spell is cast to make it happen. for example a simple Persuasion check wouldnt allow someone to convince my char to kill it smother if it loved his mother, no Persuasion in the world would ever change that... that kind of check is only an indicated out of game for they player of the target to go with it if they want...
    Jumping:
    what we do for the ump spell and the likes is this, you "can" jump the x3 without a dash, BUT you end you turn when you run out of movement, however you stay midair and the next turn your movement is dedicated to finish the jump. aka your momentum kept you in the air. you also cant change direction or cancel the jump mid jump. also many forget the spell jump has to be paired with feather fall if you jump any height that would normally cause fall damage, the spell jump only increases your jump, it doesnt protect you from gravity's wrath haha
    Sneak Attack:
    having adv and dis adv cancel each other out meaning you no longer have dis adv so it still procs. and also on attacks of op asits not your turn it someone else's turn so it counts as a different sneak attack on the same round.
    hold action:
    many dont get this but you do actually cast the spell when you hold the action thats why you concentrate on it and if the trigger never happens the spell slot is wasted as you already cast the spell in order to hold it...
    invisibility:
    some senses will let you detect them anyways like true sight, however the bonuses of invisibility dont leave so long as the spellis active they get what it says, even if you can see them... its a wording issue really we all know what they meant with the spell, but RAW the spell is granting the bonuses not the obscurity lol so it has nothing to do with vision, the detection still works the same with the hiding and all that like he said, but spells effects are always active lol

  • @ihateyoutube772
    @ihateyoutube772 7 місяців тому

    24:00

  • @quasarsword7479
    @quasarsword7479 8 місяців тому

    What about jumping down?

    • @u.v.s.5583
      @u.v.s.5583 8 місяців тому

      It is like a fall.

  • @welcome_to_the_own_zone
    @welcome_to_the_own_zone 8 місяців тому

    ...HOWEVER!

  • @Direblade11
    @Direblade11 8 місяців тому

    Could you go 30ft and use your ready action to move 30ft more when something approaches you?
    I assume that's the same as the dash action anyways

    • @origamiblunt5823
      @origamiblunt5823 8 місяців тому +1

      The way that sounds, it wouldn’t work, it sounds like you’re trying to say you move 30ft, so whatever and end your turn, and then once someone approaches That extra 30ft would have to be a reaction, which isn’t like dash at all in that perspective

    • @janus2773
      @janus2773 8 місяців тому +2

      @@origamiblunt5823 i mean you definitely can ready the dash action. i don't see why you would, but it is possible

    • @CerealNommer
      @CerealNommer 6 місяців тому +1

      You can do that, the Ready action specifically allows you to use an action *or* move up to your speed in response to a trigger. It does take your reaction, and if you wait until something gets too close using your reaction to move can provoke opportunity attacks, but it works.

    • @CerealNommer
      @CerealNommer 6 місяців тому

      @@janus2773
      You could Ready the Dash action, or Disengage but they won’t help you unless you use them on your turn, so not worth using a reaction for. You can also Ready the Dodge action, but you should use that on your turn too. I can’t tell you how many times I’ve gritted my teeth hearing someone Ready a Dodge action not understanding how it works.

  • @tuliofaustino783
    @tuliofaustino783 8 місяців тому

    wow, this videos are really e

  • @dez3940
    @dez3940 5 місяців тому

    Bg3 did not help #1

  • @easytokillme9910
    @easytokillme9910 6 місяців тому

    All right so there's still like an hour and 20 something minutes left and we're on number five. Going to be like so complex they take like a whole hour to explain or what's going on?

  • @tylerreed610
    @tylerreed610 7 місяців тому

    With the subtle spell example, I'm pretty sure you can get around counterintelligence even with material components as long as they aren't consumed with a focus. Since just holding a wand doesn't mean you're casting a spell

  • @ronchen1640
    @ronchen1640 8 місяців тому

    Just wanted to make a correction on Magic Missile. You count all 3 missiles as 1 attack, as per RAW, you only roll a 1d4 once and apply that roll to all instances of damage. I've never seen anybody actually use it this way, but that's how the spell works as RAW.

  • @Thurmanation2011s
    @Thurmanation2011s 4 місяці тому

    "Um... actually the rule is this DM." Just shut up. There is no misunderstood rules. DM is the rule maker. The books are just guidelines to help.

  • @Viehzerrer
    @Viehzerrer 8 місяців тому +1

    This opposition to auto-success at a 20 is so weird. Pretty much every other RPG handles it that way, that the best possible roll results in a success. And when a roll isn't possible, then you don't roll at all. That's the entire idea behind rolling dice in a RPG: You roll when the outcome is uncertain and don't roll when it's clear whether an action succeeds or fails. But in 5e, you roll and roll and roll, no matter how unnecessary it is, ignoring the fact that this only slows the game down.
    Similarly, critical fumbles is something that's also in pretty much any other RPG, but at least in D&D it makes sense to leave it out. If only because of how ridiculously inconsistent the rolling mechanics are between different characters (in combat, fighters roll up to three times every turn, casters maybe once in most turns).
    5e breeds some pretty weird roleplayers.

    • @chewparka
      @chewparka 8 місяців тому

      So the king should just say "oh sure, here's my kingdom" and hand it over to some rando chump he just met?

    • @Viehzerrer
      @Viehzerrer 8 місяців тому +1

      @@chewparka I really hope you're just trolling.

    • @janus2773
      @janus2773 8 місяців тому

      @@Viehzerrer i feel like you're conflating two issues. one is a nat 20 not automatically succeeding, the other being dms asking for unnecessary rolls. 1. is raw, 2. is just a dming skill thing.
      a nat 20 shouldn't mean success, it just means the best possible outcome. say you're trying to trick the bbeg that you've been his right hand man all along but a memory spell was cast on him to forget you, a nat20 should probably not convince him to take you into his ranks and trust you, but it might get him to check his records and confirm with his generals whether you are or not.

  • @inkulu
    @inkulu 8 місяців тому

    I love this video, but there were no surprises. Are all of y’all not reading the words on the freakin’ pages for these misunderstandings to come about?

  • @Demonskunk
    @Demonskunk 8 місяців тому

    Things like injury systems, critical hit decks, critical fumble decks, etc are there to add unbiased grit and unpredictable effects to the game. I don’t think they’re fit for every game, but some players like when consequences are not simply decided by the GM, and that their actions have consequences.
    Critical fumbles create stories, moreso than critical hits do, and making fumbles more interesting can make the game more interesting and impactful across the board, assuming they’re not too punishing.

    • @danielwitmer3655
      @danielwitmer3655 8 місяців тому +3

      The problem is that you are way more likely to roll critical failures as a high level fighter because you’re making more attacks… it doesn’t actually make any sense.

    • @floofzykitty5072
      @floofzykitty5072 6 місяців тому

      Critical Fumbles unreasonably affect martials more than casters. As you get more attacks as a martial you are also more likely to make a stupid rookie mistake like... Flinging your weapon out of your hand? So you're saying a 20th level fighter is more likely to do something a novice would do?
      This is one of the more tame critical fumbles I commonly see on tables. Some literally have you make the attack against yourself, or even trip and fall prone.

  • @loganmcgee18
    @loganmcgee18 8 місяців тому +2

    A lot of these are wrong... which is ironic. I'll tackle the Invisible one but might make a giant comment listing them all.
    While Invisible you are ' *heavily obscured* '. Which is a keyterm not, like, fluff writing. This will matter when we talk about attacking. Now this " *heavily obscured* " says specifically "For the purposes of *hiding* , so it should mean you are still able to be attacked, right? ..sorta, but not quite. Also,
    "an invisible creature can *always* try to hide"(PHB p.177) The reason they write that is to tell you, normally you can only hide if a creature is not focused on you or there is an obscured area.
    "A heavily obscured area-such as darkness, opaque fog, or dense foliage-blocks vision entirely. A creature effectively suffers from the blinded condition when trying to see something in that area."(PHB, p.183)
    The text there says "The creature effectively suffers from the blinded condition." Which, imo, is irresponsible writing because this is the Blinded condition:
    "A blinded creature can't see and automatically fails any ability check that requires sight.
    Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage."
    You automatically fail any ability check that requires sight? So someone moving behind the trees, I automatically fail? Anyways, so that would say you automatically fail any check that is you trying to spot the movement or traces of an invisible creature, but even if that's not how you rule(I wouldn't), let's look at how you can even make an attack.
    "Whether you're striking with a melee weapon, firing a weapon at range, or making an attack roll as part of a spell, an attack has a simple structure.
    1. *Choose a target. Pick a target* within your attack's range: a creature, an object, or a location." (PHB, p193)
    You can't choose an invisible creature unless you can *see* that creature. You can't identify where that creature would be, because you automatically fail skill checks that require sight to discover where the hidden invisible creature is.
    You may think, then why does it say under the *Invisible* Condition "Attack rolls against the creature have disadvantage, and the creature's attack rolls have advantage." if I can't even attack it?
    That is because if you *are* able to see the invisible creature by some sort of special sense or magical means, YOU STILL HAVE DISADVANTAGE on that attack. You just get to at least make it. It by no means implies you can target the Invisible creature just at disadvantage, are you kidding? That'd be absurd and make the spell Invisibility worthless.

    • @awsomeguy37
      @awsomeguy37 8 місяців тому +5

      From the 5e SRD:
      Unseen Attackers and Targets
      "Combatants often try to escape their foes' notice by hiding, casting the invisibility spell, or lurking in darkness.
      When you attack a target that you can't see, you have disadvantage on the attack roll. This is true whether you're guessing the target's location or you're targeting a creature you can hear but not see"
      If they're invisible but not hidden, you can still target them, just at disadvantage
      If they're hidden, something that being invisible allows the character to attempt under any circumstance rather than needing some form of cover, you can try to target a random spot or try to find them by contesting their stealth roll with perception
      Keep in mind, perception, including passive perception, also takes into account other senses so while you may fail all sight based checks, you can still perceive them through sound
      The only thing you can't do is make an AoO against an invisible creature because that specifically says you need to see the creature in the same way that spell targets need to be seen.
      Under your interpretation, a blinded character/creature wouldn't be able to make attacks at all because they couldn't see or target ANYTHING which is categorically false by your own quote

    • @bengiebeler4683
      @bengiebeler4683 7 місяців тому +2

      ‘You can’t choose an invisible creature as a target for an attack unless you can see that creature’
      According to what rule?

    • @floofzykitty5072
      @floofzykitty5072 6 місяців тому

      You need to take the Hide action when invisible to stop enemies from knowing your location. There is literally stated in the description of the Invisible cobdition. Creatures still know where you are based on your footsteps and other traces like your breathing. Because Invisible doesn't hide your location unless you Hide, creatures can still target your space and attack you at disadvantage until you take the Hide action.

    • @troodon1096
      @troodon1096 10 днів тому

      @@bengiebeler4683 There is no rule you can't target an invisible creature, though any melee attack, range attack, or spell attack roll would have disadvantage. However many spells specifically state you can only cast the spell on a target you can see. But not all spells do, notably area of effect spells, such as fireball.

    • @bengiebeler4683
      @bengiebeler4683 9 днів тому

      @@troodon1096 yep, that’s the point I’m making. If you’re fighting an invisible creature that isn’t hiding, by default you know where they are and can attack them at disadvantage.

  • @luizrafael7939
    @luizrafael7939 6 місяців тому

    Capping fall damage is just dumb isnt it? 😂

    • @CerealNommer
      @CerealNommer 6 місяців тому +2

      The cap on falling speed is a variant from XGtE, approximating the ~540 ft./6 second fall distance from standard gravity + air resistance from terminal velocity. The cap on falling damage was from when there was no cap on falling speed at all and RAW you could fall 20,000 feet instantly, probably to crudely simulate terminal velocity.
      IRL once you hit terminal velocity you won’t take more damage from falling farther, but if you do, being really tough probably won’t help you.

    • @troodon1096
      @troodon1096 10 днів тому

      No it isn't; look up "terminal velocity."

  • @-hunt-6225
    @-hunt-6225 8 місяців тому +2

    No timestamps is a fail! Downvote

  • @jubilee3180
    @jubilee3180 8 місяців тому

    Old school playing is waay more narrative and common sense based. This is all just a bunch of rules lawyering loophole seeking min maxing.

  • @davea6314
    @davea6314 8 місяців тому

    The actress at 1:38 is hot.