RPG Maker MV Tutorial #2 - Creating an NPC!
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- Опубліковано 15 тра 2016
- Today we learn about how to create an event, turn it into an NPC, and make it talk! You can even tell her whether you like hamburgers or hat dogs. Don't ask me why it's like that, it was just a spur of the moment!
To be honest, didn't expect the beginner's tutorial to be so successful immediately due to the fact this channel has been mainly focusing on advanced stuff, but I considering how it currently has more likes than the release video for UTB Beta, I guess things'll turn out OK. :p
If you're an RPG Maker noob and want more videos detailing how to use this program, then give this video a thumbs up, a like, and a subscribe! :D
🔗 LINKS 🔗
🐦 Twitter → / somerandev
⏰ TikTok → / somerandev
💸 Patreon → / somerandev
🦾 Website → sumrndm.site
Credits:
Background Music:
RPG Maker MV DLC BGM
"Town Theme"
by Murray Atkinson
#RPGMakerMV #RPGMaker #Tutorial - Ігри
I love how he wasn’t troubled with spelling “dialogue” but was concerned with his spelling of “hamburger.”
I know it was posted three years ago, but this series is saving me on a college project. Thank you ^^
Ahajsnsjsj for those asking, i got a 9.3
But I also dropped out of college
GO GET THEM GAINS!
@@matthours1783 flopper
how did you do?
Yes, I’m curious now!
Are you making an RPG where the school is a giant dungeon and the professors are bosses you have to beat?
"'I like hamburgers.' Let's hope that's spelled correctly"
me: *wheeze*
Three seconds later: *hat dogs*
That is spelled correctly or maybe we are not the same race.
YOU ARE MORE THAN JUST AN EVENT, QUEEN
YOU'RE A WHOLE PERSON, DON'T UNDERESTIMATE YOURSELF
dude finaly a true tutarial which is not full of bushit.And they are short and watchable though
tutorial*
yayayayayayayayayayayayayayayayayayayayaya
'
I hate hat dogs
Naptın bari yaptın mı bişeyler :D
T U T A R I A L
I've just bought this on the summer steam sale and even after playing around with it for an hour before watching this I know its gonna be hecka cool, these tutorials are really going to help start me out too!
yeah this game he made is great
Hat dogs
hotdog hat 😂.
where do they sell hat dogs?
i like hat dogs
at Graillby's
In Bork town
at pickdonalds
Just put a dog in a hat and eat it......
Umm....
Erase Event
Use this for recurring things. I personally use it for enemies on the map, so they become "erased" after they're defeated, but don't reappear until the player reenters the map or loads the game again.
Also useful for Autorun events that do simple things. A good example is if you want sunlight on your map. You can use an Autorun event that uses "Show Picture" to overlay a sunlight image. However, all things stop until the Autorun event is finished, so you can use Erase Event to stop it. Whenever the player reenters the area, the sunlight image will be shown again since the event isn't permanently erased.
Self-Switch
The most commonly used one. Use this for "scene" events, such as ones which start upon entering an area. Creating a new, blank event page will stop this scene from ever reappearing. Self-Switches can also be used for dialogue, quests, and pretty much anything that changes over time.
Switch
Another option. Switches can affect multiple events, unlike Self-Switches which only affect themselves. Say you enter a town, a scene occurs which burns down the village, then the player regains control. You can use a single switch to change all of the dialogue in the village, as well as permanently disabling the scene event.
Furthermore, you can use switches to enable the player to continue the story or enter a previously unavailable area. A single switch can completely change the landscape of an area, and multiple ones will shape the narrative/gameplay of your game.
Variable
Similar to Switch, but with infinitely more control. Events can be dependent on Variables, just like Switches or Self-Switches. The difference is that you can perform a huge amount of operations on Variables. Say the village elder won't talk to you until you've collected 10 apples. You can have a Variable operate "+1" every time you collect an apple. If that Variable equals 5, the elder can say something like "You're halfway there," then you can have a scene start when the Variable equals 10.
Once you become more accustomed to the engine, you'll realize that Variables are some of the most valuable and versatile things that the engine has to offer. For now, you can use them for basic things which require addition or multiplication. You can even integrate them into RNG mechanics for your game.
Transparency
You can temporarily disable the Player's appearance by turning Transparency on. You can also alter an event's Transparency by using the "Move Route" Transparency command, but this is nearly the same as Erase Event. The difference is that you can erase an event using the Transparency command of a different event, unlike Self-Switches and Erase Event which only operate on themselves. Just like Erase Event (and all Move Route options), Transparency resets upon reentering or reloading; except for the Player. They will remain transparent until the option is disabled via event.
Conditional Branch
I figured I'd mention this as well. Conditional Branch can be used alongside Switches and Variables to determine how an event should proceed. This doesn't really involve your question, but it's a way to change when an event disappears. You can also use it for small dialogue changes instead of wasting an entire event page. For example: If [Apples] is greater than or equal to 5, elder says "You're halfway there, keep at it!" otherwise he says "Hurry up!" You can use a conditional branch for this instead of creating a completely new event page. You can also turn on Self-Switches inside conditional branches, so I suppose it is another, less space-consuming way to erase events under certain conditions.
I didn't write this, it's off reddit, I just come here once in a blue moon and it's nice to have the info ready for me hehe.
I just make a full game by watching your series 😂😂😂😂😂😂.
Thank you 😂
whats the game?
I never liked hat dogs either. Might be a eHarmony match?
r/whooosh
"I hope I spelt 'hamburgers' right!"
*_HAT DOGS._*
*Hat* dogs are disgusting.
She was talking about that picture with dogs wearing hats and playing poker.
He*
Homer Simpson didn't care for it, either.
6:18 adding to this if you check the *Batch Entry* box it automatically creates new space so you can just type out everything you want them to say
I've never laughed so much during a tutorial series. Thanks for keeping it both engaging and informative.
P.S. I love hamburger! Yayayayayayaya 🍔
love learning this kinda stuff.
my dialog went like this
"Hero please save the world"
Choice 1 - Okie
response - Thank you hero ill be sure to reward you!
choice 2 - nah
game ends.
classic.
I just downloaded the free version of rpg maker mv and I was very discouraged since it was so overwhelming. As I was ready to say screw it, I don't want it, never mind, I found this tutorial and now I am excited again! You should be a teacher man, I am totally into this, and best of all, I don't get bored out of my mind. Normally I want to listen to some music instead of the tutorials but this time I am fully entertained, Good job my brother, and thank you!
Yeah Same! It's so overwhelming but he makes it seem so easy!
I remember watching this a few months ago and has inspired me to start working on my first game that ive been working on from time to time every day
I've been waiting for an RPG Maker walkthrough for years. Thank you. :)
OMG this is the only tutorial I can sit through xD
i would hate hat dogs too.. i dont think its very pleasant to put hat on and get biten nonstop from inside
Preciate the tips! In the process of finally making my game and and letting the whole playlist run. Using MZ but not too much has changed from MV at least the main functions
Does anyone know how to make it so the dialoge changes every time you click on them? I'm a fan of that in games (the more involved you are the more content you get) but all the text just gets dumped all together.
Paige L. you've probably figured this out in the past two years but you could use variables
Add a new page to the npc event. Tick off the variable box and make a new variable like, "NPC yammer". At the bottom of the first page of the event, change variable +1 to said variable. Next time you talk to the npc, it should display the 2nd page's dialogue instead of the first.
The amount of choices you can do with event scares the shit out of me
Imma just share bro that I’m watching you for my thesis and my parents keep on laughing at your tutorial in the background. They love you man.
this is seriously the best and most helpful tutorial series I've ever come across, thank you so much!!!
I know it was posted five years ago, but this series is saving me on a college project. Thank you ^^
Just getting started but I can tell these tutorials will be a godsend.
These tutorials really reminds me of Bucky; short, digest-able bits, and really fun to watch. Good stuff.
You probably won't read this but thanks for doing this it helps massively
I just finished clicking around RPG MV I wanna say thank you so much
You are very enthusiastic and lively love your tutorials
Great tutorials so far, I'm using RPG Maker MV for a uni project and your videos are super helpful!
I though the hat dogs thing was a pun up until the end where you noticed it and now i know it was a *Ms.Spell*
Thank you SRdude, you have made a very good tutorial series that is very helpful cause they are short. You can just watch a specific tutorial if you are stuck
This is simultaneously a helpful tutorial and a fever dream
is this tutorial still useful? i mean is it still compatible with the latest version of rpg maker?
@@hangry_demure yeah, it'll probably work.
your tutorial are so funny i am not even a bit bored. i just bought mv and your a life saver, thanks!
This tutorial series is great
I appreciate that he's clear and straight to the point!
Not only this tutorial is awesome but the humor too is awesome XD
Holy Cow, this is well done, to the point and enjoyable. Good job mate !
How far this man has come
I would like to thank you for everything you've done,especially for beginner like me, thank you and keep up the amazing work,and be yourself. thumbs up
Nice! You got another subscriber
same ^ :>
Thinking about picking up the switch version. Checking out some tutorials in the meantime
Very nice videos man
Finally something i can UNDERSTAND
Just using this as a refresher course on rpgmaker.
this was made on my birthday!
love when you realize there's been a typo in an event you made like a month ago
Super helpful!
I know I am new but SRDude......I think I love you :O But seriously your tutorials are some of the best I have ever watched!! Also, do you know if you will ever do an advanced tutorial to teach users how to do various things making the characters look sad as an event plays out? stuff like that.
And here I was thinking he did the hat dogs thing in purpose, like the NPC misunderstood what he said.
How do you create dialougues between 2 or more NPC? Or even with the Player?
tysm i just made my first 3 npcs!
Ooooooh so that's what that line in the text box meant....thx
These tutorials are excellent. Thank you!
i really feel like im making my own whole game, i even know how to retexture now!!!
this is my new favorite channel. Sorry it took so long for me to find you 🌹🌹😎
Can you create your own NPCs? Like you draw them by yourself
did you ever figure out if you could?
Quick question: How can I make npcs to update their dialogue after certain events?
So I'm not sure if you have a video for this or not. But I created a "World map" however I don't want to use it like typical "World maps" (Think original final fantasies) I want to use it as like an actual map that the character can use to see where they are within the world, as far as the world goes I want to actually create it and make it function similar to the original Zelda. (A bunch of small to medium phases that interconnect creating a larger world) I'm fairly certain this will take a LOT of effort (Or maybe not) I was just wondering if you knew how to make a tile map you've made and turn it into a part of game as an actual map you can access to see location.
You could save the map into a image file, then put it in the pictures folder of your game, set up a event that leads to "show picture" then you'll have the whole map shown on the screen.
Really appreciate these tutorials! Thank you!
i just got rpg maker 2000 and 2003 this is extremely helpful bc i had no idea what on earth i was doing lol
That's obviously the most NPCest NPC.
HI. I would like to ask how to create a npc that can join the hero(player) party.
nice vid man, love your voice
Awesome my mind is turning
Dw dude, hatdog is a common expression in the ph, you’re safe B)
You're funny. I like you. Subbed. I plan on buying this version in the future for a game I've been planning for a long time... unless a new version comes out when I am ready to buy. I will be watching to get some tips!
can you make the map bigger? like is it possible
Might be a little late on this (I just started making a game with MV), but right-click on the map title you want to change in the lefthand corner, click "edit", and then there's a sizing option next to the tileset selection. (:
Are there any options to change the expression of the NPC? E.g. smiles when selecting hamburgers and is sad or disgusted when you select hotdogs?
I feel like, and don't get me wrong. That its wayyyyyyyyyyy more important to know how to make your map bigger and more interesting BEFORE creating NPC.
Because you're essentially making decisions about world building that matters when you EVENTUALLY fill it in with flavourful NPCs....
amazing video, love your work
I’m a complete noob so feel stupid asking this question, but is it possible to have different character faces for different dialogue options, for example so their expression changes depending on my response? Hope that makes sense.
Yes! Just when you put the face into the dialogues, Select a different face than the one you usually choose from.
I think we were all waiting for him to realize he put hat dogs lol
Probably one of the best tutorials on the subject, glad I found your channel ^^ Also, why bother making mock choice trees in Java, with shitty 'Netbeans' GUI and constantly 'hope' your stuff works? From what I see, RPG Maker is pretty much a program/interface that writes and checks that code for you in whatever language it's made! . . No need for Classes . . or loops and switches . . and . . WHY HAVEN'T I USE THIS BEFORE??? What am I doing with my life XD
love tour vids !!! Help me so much thank you mate.. really mean it
Hat dogs, eww. Lol. I love these tutorials. Just got RPG Maker on Nintendo Switch and I needed alot of help. Thanks for sharing 😊
Y’all, for whoever is here- today is the last day that RPG maker MV is on sale for $12, I’d suggest you go get it bc it’s about to go back up to $80 soon
Hat dogs! Ha! That is hilarious (and probably disgusting)!
Hero! Thank you for making this :) It is helping a lot :D
dude thank you I need this tutorial about my planning project
but I want to learn first from you ...
#thanks you
Hi!
can we upload it on playstore or somewhere else
it would be great if u can tell me
For some reason my npc doesn't show up on the map. Am I doing something wrong?
Dude I LOVE YOU! Lifesaver omg thanks.
So is this how Roundscape Adorevia was made with?
I already love this program lmao
Your tutorials Are so useful :)
Hello. Can I use RPG Maker to make Fallout 1 and Fallout 2 or something like Diablo?
Hoping your videos will finally help me make Final Fantasy VIII: Revenge of the Hat Dogs.
How can i do that if i exit the dialog and after some time i started the dialog again but with another text
Unfortunately my npc does not show up on the playtest. they do however show up when i deploy the game and run it that way.
I never noticed that faded line in the dialogue box holy shit I have my answer for why some of my stuff got cut off when i was trying the trial.
Although I have to wonder why the dialogue input box isn't the same size as the game dialogue area which would negate the need for a line....It's not like people want their long text to get cut off.
6:13 How do I show a portrait as a full, standing body next to the text box? Something like Mogeko Castle or Recettear has.
Is that a plug-in, or something I can change inside RPG maker itself? Shouldn't be too difficult right? Replace face box with a different image, ye? Haaaaalp.
I don't remember the exact name of the plugin but you're looking for something called roughly "bust portrait plugin" which will put the bust (or: full, standing body) next to the textbox in question. If you look on UA-cam for "bust plugin RPGMaker MV" you'll probably be able to find a UA-camr (I forget her name but if you search "RPGMaker MV tips and tricks" you can find her channel p easily) who showcases said bust plugin on her channel
@@luea8260 Found it! Thanks dude!
@@PleasantWhale yep np :D
Can you make custom models, and sprites for the NPCs, and main character? Also, can you make it so the MC is not accompanied by the 3 other party members? Love your tutorials.
I'm planning on making a psychological, thriller/horror game in RPG maker. However the default characters aren't really suited for the role.
Yes and yes, you can either use the character generator or if you want you can get a character sheet, map the dimensions and draw your own characters, there is also a way to resize them too. As for getting rid of the starting party go to database, then "system" and in the tab that has "Starting Party" right click and delete the ones you don't want, you can edit the characters portrait and sprite load out in the "Actors" setting.
haydengames3v2 Thank you so much. He goes over it in a few videos after this one. But you still provided me with valuable info. If you don't mind my asking. Is it possible to have a character's appearance change mid-playthrough. More specifically mid-dialogue? I ask because I want a character to be introduced as a pure white form. And have his appearance revealed later in the story.
GravelsNotAFood Few ways you can do it, in mid dialogue you can just have a set of the character image and switch every time you go to the next dialogue box, mid sentence is a bit tricky through and I believe requires a plugin, as for changing the portrait image, make an event and go to page 3, in the "system settings" command you will find "change actor images" which you can use to change port art,over world sprites and battle sprites in mid game, for the battle sprites you can change them to reflect a spell or battle damage, but keep in mind to set those kind of things in a common event and for them to revert at the end of the battle.
haydengames3v2 Awesome, you've been incredible helpful!!
I do what you say and its just not show the npc in the map same help?
what about if we want to make the event not replayable? also how do we add custom faces and stuff? (i know its probably in a later part i like asking questions)
I don't know about the replay able events ,but about the custom faces,i thing u have to replace the original faces in the game folders
How to make monologue text action (inspecting a thing)? i did the same like NPC's dialogue but it won't work
Make sure the event is listed as (Same as player), this will make the event layered directly next to the player.
Can you also add custom images for the npc?