“Massive corporations making terrible decisions out of greed and then immediately facing the consequences” has to be one of my favorite genres of entertainment
Except the ceo sold his stocks before all this, so its really just a massive L for people you should have sympathy for like devs. All the shit asses got their golden parachute already.
@@samuelhummingbird8059of course, that’s just a staple strategy that people like them do, they *know* that they’re running their company into the ground for their lust of money, and they think they can get away from the consequences.
Wait a second, are you telling me that a former CEO of a gaming mega corp went to work for Unity, a platform much more commonly used by indie studios, and then deliberately tanked it? That's some conspiracy fuel right there.
It's a stupid conspiracy. As much of a greedy move as it was, it's not like Unity was focusing on AMONG US or other titles like that. Unity is looking at all the remakes and mobile games made by other soulless companies and trying to chase big money. Unity is a lightweight engine and Unity thought they could survive the backlash.
I think what's funnier about it is EA has been known since as far back as the 80's for acquiring then just dissolving promising game studios after enough time has passed that theyre forgotten about to minimize backlash.
I want Charlie to talk to me 😩 I want him to whisper a sweet wisper in me ears to make them climax with his reincarnated voice of Jesus 😫 DADDY CHARLIE AHAHAH
@@miauw8762genuinely, these buy outs and take overs are genuinely baffling to me? Like why buy a popular service that basically runs itself and then…run it into the ground
It was John Riccitello's idea to encorporate loot boxes into FIFA, which then spiraled into the entire industry adopting microtransactions. It's how he got the CEO position at EA. He is personally responsible for ruining AAA Gaming. Now he's also personally responsible for ruining indie gaming. It's almost poetic. He's literally the main antagonist of video games. The final boss.
@@angel_of_rust The horse armor was innocent in comparison to putting multiple generations of people at risk to develop gambling addictions. Statistically speaking, there are people who have / will develop gambling problems stemming from opening loot boxes as a child, and chasing that thrill. And they will gamble their lives away.
Look at the silver lining though... Godot is improving rapidly and is true open source... Already it can do almost everything Unity can in the indie space. This might provide the impetus for migration to Godot and its more rapid development - providing the game development community with a much stronger and more stable foundation. A bit like how Blender became the industry standard in 3D modelling and animation and it is completely free and open source. When I see Unity plugin developers announcing they will begin porting to Godot, just like so many game developers are I'll know this game is over and a better new chapter is ahead of us.
@@aceofswords1725 I like Godot, but let's not stretch it too far just yet. Godot is great at 2D, but atm it is still far from Unity on 3D. Also, overhyping is bad. So just be modest.
This is why I laugh whenever a greedy corporate villain in a movie is called "too cartoonishly greedy and malicious to be realistic" in reviews. Because people like Riccitiello exist, and executives like him aren't even that rare.
@@mago_malvado96 I forget his name but that sounds fmailiar yeah, the fact reality is imitating art so much lately is kinda worrying not going to lie. Idiocracy is coming true, RPO is coming true, Theyre trying to clone dinosaurs, skynet on the way. Its like no one watches movies or something
I also didn't understand why anyone would give John Riccitiello another job after EA, until I looked into it. It appears that, at the time that he was forced to resign from EA, he was already on the Board of Directors for Unity, a position he still holds. Who decides the new CEO of a company? The board of directors. How much do you want to bet that the newly jobless John Riccitiello, at the next Unity board meeting, pitched himself as the new CEO and had made enough friends on that board that (along with his own vote) he was able to get the majority he needed to hire himself and give himself a $20+ million a year salary? Every member of Unity's board should be sued for betrayal of fiduciary duty by their investors.
@@tepakira9348 They could argue that. But it's a question of whether, by a preponderance of the evidence, a jury would agree that a *reasonable* person would believe the same as them.
@@SyntheticDivineconsidering under his tyrannical rule EA turned nearly all tripple A companies evil, became a devil, and led the way to double A company supremecy Id think not
Because he's not there to help the company. He's probably the guy you bring on to sink a company. He was probably kicked out of EA after the other boards realized what he was doing but the damage was too much.
The CEO of Unity is one of the most short sighted money hungry business execs out there. He's the reason Battlefield as a franchise is basically done, and now it looks like he's going to be the reason Unity ends up losing out to Unreal Engine.
Can we stop acting like CEOs are the only ones responsible for these decisions? I know people like Zuckerberg exist who seem to run everything, but the vast majority of companies are run by committees, board members, and investors. All of whom are part of the leadership of the company, whose sole purpose is to make as much money as possible. These decisions are GROUP efforts, not the greedy acts of a single individual.
@@kun4i_135 Unity isn't the only middleware that skims profit, its just the most absurd and egregious on top of being the most common for stuff like mobile game dev. This move is mostly to try to force game devs to look at every install as potential profit and boost monetization, one of the smoothest brain ideas I've seen come to fruition in a long time - though not unexpected from the guy who killed Renderware.
UnityIsEA2.0 stream changed my life the flavourness and the fruitfulness of the stream changed my perspective of the world I wish I could feel the feeling again
I'm convinced the EA guy just walked into Unity headquarters, started shouting "MONEY MONEY MONEY MONEY" at all the employees until it summoned the actual devil, and this is what he came up with
If EA, the literal embodiment of the sin greed, fired you for being too greedy, yeah no. You have surpass the human limit of greed and gone to where no man has gone before.
Unity's CEO practically said, 'if someone is in a desert, runs out of water, and is about to die, sell them a water bottle for a dollar, they don't care about the money at that point', and then do the same to millions more people.
The CEO answers to the shareholders. Unfortunately in 2020 Unity went publicly traded, and three shitheads bought their way onto the board of directors. Tomer Bar Zeev, Roelof Botha and Egon Durban. These are the people you should be talking about, not a figurehead like John Riccitello. Because those three people I mentioned? They're all chums with Elon Musk, which should speak volumes about what kind of stupid, greedy assholes they are. Tomer was the founder of Ironsource - a garbage monetization company that effectively sold malware (no surprise that the new Unity monetisation policies have a whiff of intrusive monitoring practises). Egon was on Twitter's board of directors, and was the one that pushed them to sell to Musk before being kicked out by the others in the ensuing lawsuit, when it became clear he was just spying for Musk. Roelof was the CEO of Paypal, and has a history of being involved in mergers that made lots of money for some, but lead to shit deals for end-users.
I'll play the devil's advocate here. You're comparing a life or death-situation to someone forcing to do an action while playing a game. I get your example is hyperbole, but it's not really a sensible comparison. Although I don't doubt Riccitiello would go that far, he would probably claim an extra fee for the starving mans stomach holding the f*cking water in it as some kind of taxation.
I love how they use the term "qualify." It's like "Congratulations, you have successfully qualified to give us more money. Pat yourself on the back, you made it."
Looking at the recent events with Reddit, Twitter, and now Unity, I came to a conclusion that the most harmful thing that can happen to a company is investors and CEOs. They're like cancer of corporations.
Ironically, corporations (except for Valve because Valve is privately owned by Gabe Newell) require investors and CEOs to even exist in the first place
To be fair, Twitter and Reddit have never been profitable... I think Twitter had one profitable year in it's history. A lot of these tech corporations have only been propped up by essentially free venture capital investments backed by borderline free money from the government money printing presses. Now that the global economy has been slowly forced back to reality by inevitable inflationary pressures... the 10-20 years of endless investor cash is starting to dry up. Investors in the recent past could make their money back by flipping overvalued stock based on the company having dominant market share, not because it had a solid balance sheet.... and those days are winding down. None of this is meant to defend any particular decisions... and I think this mess with Unity is largely a different animal as they already had a perfectly reasonable revenue stream in place... but the "don't worry, ads will pay for everything" approach to the internet is over.
I just feel sorry for the people working at Unity, they dont deserve to go down just because their boss is completely off his rocker and wants all the money in the world.
There's no use in being a King without a kingdom. They all need to find new jobs, so that rich c0cksucker is left by himself without anyone to run his schemes
I feel more sorry for all the people who invested years if not decades in building skillsets working with Unity who now have to choose between being locked into working with tech controlled by a company that sold out or moving to a different engine.
If i knew the shit is going down i jump out of the boat because i know is going to explode because im sure ceo is gonna charge their employers for work there
i doubt current projects will get canned, it will be next cycle of projects which end up in something else. It makes sense for a ceo to do this as short term bonus of money will still happen and then they can just leave to go somewhere else before the fallout rains down.
UnityIsEA2.0 stream changed my life the flavourness and the fruitfulness of the stream changed my perspective of the world I wish I could feel the feeling again
This will lead to game developers cutting their losses and switching to Unreal Engine or perhaps Godot. Every game that has ever used Unity as their engine and the ones that were going to at some point may end up becoming lost media because no sane developer will ever want to fork out a runtime fee just to install a game. It's madness.
I love unity it has great ui and it uses C++ all that, but unity is just getting worse and fucking worse, unreal engine was something I was once against, but now it seems that ue has become one of the only usable options. Unity killed itself, and it's sad.
This will never go through 5o retroactively charge people as that is a major breach in the terms and condition of Unity's contract. Legislators are already on their asses for this. They will probably be able to monetize this way moving forward, but not backward. So no one will use unity from now on, but games previously made with it are safe. That's my educated guess at least.
I'm up for godot because godot lacks proper Tutorial from pros, so hopefully if godot ever make it, they'll able to make morenopen source project that we can use to learn and adapt to our own game style
Some more background information on John Riccitielo: - He was brought on into EA as Chief Operating Officer from 1998 - 2004. - While COO, he claims to have pioneered EA's infamous policy of aquiring talented studios to develop heavily monetized new releases in hopes of more profits from already established titles (i.e. Command & Conquer series). - His actions led to 10+ studios shutting down due to poor sales and destroyed reputation. - He became CEO of EA in 2007 and is directly responsible (he even claims credit in his LinkedIn) for the FIFA series transitioning to casino mechanics. He is also directly responsible for BioWare's implementation of the first ever "loot boxes" in the ME3 multiplayer, a mechanic that now plagues most AAA titles. John Riccitielo wants to be a modern day Midas, but instead he's the exact opposite as everything he touches withers and dies. This guy has caused so much damage to the video game industry that he should've been blacklisted from any position over a decade ago. As for selling stock days before a controversial announcement? That's insider trading, which carries 20 years in prison and/or a $5,000,000 USD fine as the maximum penalty. The company itself can face a $25,000,000 fine as a maximum penalty.
No. You just have to have insider information. Anything that is not know prior to the public. Like, for example, one week from here, changing the terms of service to add per install fees
Mainstream sports games (thankfully indie titles do a much better job with less budget these days) slowly became absolutely garbage around exactly that timeline (2007-08) until now. We are not gonna see a SSX or NBA Street or damn, even something like an amazing Midway title such as NFL Blitz, that era is gone for shitty people like him and babies nowadays getting used to "sIm" sports games.
I like how John thinks people would just pay a dollar to reload instead of just playing a different game that doesn’t constantly charge you to do essential game functions
Right!? What idiot would pay a dollar for every reload when there are hundreds of games that don't do that? What's more likely is that the player will uninstall the game. I swear there's a point where when you have too much money, your brain ceases to function.
He essentially wants a world where every game does that. I bet he has never played a video game, and doesn't personally care. Games are just a product to him.
CORRECTION : You don't just lose money. You pay for the privilege to lose money. See unity also has a pro and enterprise license which is what most studios use. Free version doesn't have some features so you need to buy Pro if you are actually making a game. For pro its 2K / year / per seat. Meaning if 10 people in your team need to work in unity that is 20K per year. That is how unity worked until last week. This new stuff is now on top of the subscription.
I honestly hope the indie and triple a gaming industry just target unity with lawsuits until the board has a massive change and this new rule gets killed (you know you really done did it when you got indie game devs and mega corporations on the same side against you)
Honestly I don’t think they should get another chance. Forget changing the board, they need to go down. These large companies are taking for granted the needs and wants of the consumers and we need to remind them that if enough peasants band together, they can still commit regicide.
I think the dumbest part is if it was just about the money, why not just just increase the percentage developers already pay right now on their revenue? The main problem about his new model is not even the price but that it moves fees out of control of the developers. Unity was never expensive but the good part about them is that you were priced based on revenue so if a game performs poorly and the developer needs to lower the price, the fees are very low and when the game performs well and the develpoer makes a lot of profit, then the fees are high but this is not a problem because the developer got the cash to pay for it. With this new model, developers are forced to abandon their games when it performs poorly because the price per sale may not be high enough to pay for the fee per install.
@@CHR15718NOr just take a percentage of the money made. They make money, if it doesn't perform well you'll be fine, if it performs well both parties are still making a profit. Maybe I'm wrong about this, but it's still infinitely better than the fee
He know. He literally know what would happened if he announce it. That's why he sell his stock (just some, not all of them) before announce it. When the share price take deep dive to the ground, he can easily buy them cheaper before backtracking his decision. Tbh, if he have the power to remotely control stock price to your advantage just by giving out shitty policy, he should be sued.
I don’t even have a problem with this, people are spreading misinfo. It only works up to 2 installs and applies to those that reach a threshold of success
Interesting point about the change in TOS being "not" being applied retroactively. While Unity may not seek payment for past installations, will past installations count for its pricing model? If so, developers are still being punished.
Call me crazy, but I'm starting to believe that Unity's CEO and some of his staff members deliberately crashed this company. They were selling Unity's stock days before this announcement. Too many indie developers smoking AAA company's asses with their games. And some of those games that are super famous don't have microtransactions or any other kind of bullshit. He even called "Fucking Idiots" developers that don't like to implement microtransactions in their games! This man was an executive at EA and pushed a lot of what we are seen as "normal" in many games these days. I know I know... but who knows?
The ceo only sold like 70k worth of stocks (which is pretty much nothing to him) you should look at some other share holders selling upwards of millions of dollars right before the change
They are shorting the stock, or at least gave information to certain parties to short the stock for major money before they pulled off their announcement to tank the price of unity
I've been a Unity developer for almost a decade now. Since the announcement, I've stopped all payments to them, and installed a dozen different engines to play with. I'll play with them all for the next few months, and run with whatever feel good hopefully before the new year.
Any Unity dev here. Before this, I had honestly started to give up on Unity anyway. The lag in the new versions is atrocious. Real shame, because I loved Unity.
good luck; that's why is so important an open market. Any corporate will screw consumers over if they have the chance, monopoly gives that chance as twitter and reddit had
Wealth, Fame, Power. One man desired all these worldly things, the CEO of Unity, John Riccitiello. His final words before he was executed on social media sent all the people of the world out into the internet. “Our game engine? Pay me per launcher for it! All of your money will go to one place!” Gamers everywhere then headed towards the dark web to pirate their launchers. The world has entered the Great Age of Pirates!
Honestly this decision by Unity really doesn't affect the average gamer all that much. At the end of the day, your average gamer doesn't care if the game they're playing is built on Unity, Unreal, Godot, Source, Frostbite, or some other proprietary engine. As long as the game looks good and plays well, they don't care. This decision affects the game developers much more, and why this is such a bad move for Unity; Unity just lost all the trust and goodwill they built up over a decade of existence, and developers are the ones who are in a position to do something about it.
@@earthadept that's a hot take. I'd say that by making terrible decisions that utterly ruin game dev companies, he is directly reducing the amount of games on the market. If he had his way EVERY single game would contain microtransactions that went straight to his wallet. Maybe YOU'RE cool getting ripped off, but anyone with a brain was pissed off by the inclusion of MT's in AAA games. And by annihilating Unity (one of the main engines games are built on) he's literally setting game development back decades. It affects the average gamer HUGELY.
@@MetalLizardJesus Hey I hear you, I hate loot boxes and battle passes as much as the next person. However we, as more informed gamers know about things like that, there're so many more people who either don't know or don't care, and that's who the market caters to. As an example, look at how lazy the FIFA series has gotten, basically the same game but with updated rosters and look at the amount of money they pull in. If it doesn't directly impact the gameplay of the game they have in front of them at the moment, they can cope. However the same is not true for the Unity fiasco, specifically because it affects the development of a game rather than the enjoyment of a game. As a side note, I feel like the other members of the Unity board of directors aren't getting enough blame. Yeah John Riccitello is a greedy slimeball, but who hired this guy knowing his record and who decided that they were going to give him control of the company? They deserve to be blamed as well.
The CEO of Unity has accomplished a feat that I don't think the Creator himself could pull off. This guy united game devs and gamers in a homogenous, glorious torch and pitchfork wielding mob under one single banner of fury.
He's 2 for 2 if you consider what EA did while he was in charge. Guy is definitely getting a medal for douchebaggery and it looks like he's going for gold.
UnityIsEA2.0 stream changed my life the flavourness and the fruitfulness of the stream changed my perspective of the world I wish I could feel the feeling again
@@Emot10ns You're really not making the argument you think you are. The boycott against blizzard was thankfully highly successful in helping sink that dog turd of a company.
as a long time unity user, watching the soul of the company i fell in love with get absolutely gutted over the past few years has been heartbreaking. we built careers, relationships, entire lives around this platform. and now we're stuck watching it slowly die, with every one of these decisions another nail in the coffin
I'm friends with former unity staff, and it's the same story. They used to love the company culture, then suddenly a year ago their entire dept was gutted. What was once a thriving community outreach program became a wasteland. A god damned shame
Platform assassination, except unlike Tumblr, it sadly destroyed the biggest AAA and Indie gamedev ecosystems. On the positive note, a corpse will become other's fertilizer.
This reminds me so much of what Wizard of the Coast tried to do a few months back, their goodwill among the community vanished overnight, especially after they said "Give it time, they'll get over it and we can do it anyway". It didn't end well for them, and hopefully Unity faces the same consequences.
@@arshaghazie Backpedaled so hard it wasn't even funny. The old OGL is unchanged and the same. As for the rest...unclear. They will either do the model with dnd1 and forward, or simply got rid of it, I don't know. All that matters is the OGL is the same. Nothing changed except for them pissing off their entire community and losing a lot of money. Greedy wretches. They'll never get another cent out of me. Everything second hand of from creators for me from now on.
Craziest part is that it's not sales they're taking money from. It's downloads. That means a F2P game could be screwed over if too many people play it.
@@Sparrowly1I mean, if it's fully f2p, like a passion project, then the game isn't making revenue and you don't cross the threshold. If it's ad-supported or mtx whatever, it's making money I guess. Not to defend what Unity is doing, just saying that anyone who wants to use it for fully f2p games still can without fear of being in debt to Unity.
This is a classic case of the dog with the steak. A dog with a steak comes across a river and when he looks into the river he sees another dog holding a steak, he bites at the other dog to steal the steak but instead of having two steaks the dog now has none because he let go of the one already in his mouth and now it flows away down the river.
When you remember the current CEO of Unity was previously the CEO of EA who proposed the idea of charging to reload your gun in battlefield this all starts to make a lot of sense.
@@logancracraftgaming7124now, close your eyes, imagine yourself not being such a spineless coward feeding off clout from people rioting against something that so greatly impacted the gaming industry, then open these same eyes and weep, for how heartless you are
Yeah, Unity was the VERY NEXT engine my studio was going to integrate and now I don't care if they backpeddle this, we never will. Charge what your tool is worth and then get the hell out of the way. A game's success has nothing to do with Unity, else every decent game made on it would be a smash hit. I've said this about other greedy companies and I'll say it again: It would be like Home Depot selling me the materials to build a new house that I rent out and then wanting part of that rent because "Well, we gave you the quality wood you couldn't just source yourself."
My favorite part of this whole thing is their plan of charging for things that only they can verify. "You have to pay us every time this thing happens, but also we are the only ones who know how many times this thing happens. So just trust us to charge you appropriately."
yeah right, and they have an ability to "report piracy/pricing inaccuracy" which we all know is either a dead link, a dead inbox, or manned by 1 person who is told to just reassure the developer that Unity is "right" with their math.
I am a game dev student and this is frustrating. I have been learning Unity over the past few years at university. I chose Unity over Unreal Engine when I started my journey. Now I have to learn another engine from scratch because some greedy guy wants a big chunk of developers' success. smh.
All these horrible decisions aside, was there any advantage that made you initially learn Unity over Unreal Engine? I was going to start Unity this week but then Mr Krabs did what he did and I think I’m choosing Unreal now. I don’t know anything about game engines yet so I’m not sure if I’m sacrificing anything here.
@@UsernameUsername0000I’m gonna preempt this comment with idk jack shit about what I’m talking about but I think it comes down to game complexity. More complex prob go with unreal, it’s more powerful afaik. I just don’t know how anyone could ever trust unity again despite how they try to resolve this
@@monhi64 It's not just that, unity can be used for both 2d, 2.5d and 3d, unreal only has 2.5d and 3d as a real option which is why it needs to be more powerful, this means unity screwing itself seriously harms 2d gaming.
I described this to people who don't understand games/computers as "Imagine you start a band with your friends. And you become successful and start making money. But the person who manufactured your guitar wants a dollar every time you sell an album because you used their instrument to produce your music." which is an oversimplification but it gets the point across for people who don't grasp the situation. Edit: Again, this is a way to describe the situation to someone who has zero concept of what a computer is, how it works, much less the tools involved in the creation of programs. Games or otherwise. This way they can grasp why its a stupid thing to charge for. I'm fully aware there's a lot more nuance to the actual issue.
What's crazy to me is that if Unity is saying they deserve compensation for successful games because it's their tool, that means that they're also responsible for anything made using Unity that is outright criminal. If some bonehead develops malware with Unity, that'd make Unity just as liable as the person who made it because it's their tool.
Honestly as a developer, I wish they just added a 5% revenue share instead of all this obtuse bullshit like this new thing, and the unity pro licenses. Other services and engines do this already and it works fine.
@@brummii Genuine question; do you think it'd be fair for a company that constructs buildings to say they deserve a revenue split of any businesses they build? Why would unity deserve anything you've earned outside of the initial purchase of software or a subscription service?
What pains me the most, is that even if Unity literally falls as a corporation, these fuckers already took out all the money they could have with the stock they had, so they probably wouldn't even mind. Even thought Unity is - was - one of the best engines to develop a game on
I once saw a video of Game Theorists that mentioned Unity and Unreal aren't actually competitors, but they have divided their services in such a way that they both can coexist in the game development market. Unity caters to the indie developers while Unreal is more focused on AAA development. A decision like this is sure to tip the balance in Unreal's favour, and when (not if, when) everyone sees that Unreal can also be used just as easily with a bit of practice, there will be one one left for Unity to rely on. The only people who wouldn't use Unreal for game development are those whose computers can't run it, but even then there are other much better options like Godot. Maybe CryEngine and Source will see how Unity's collapse is creating a void, so they will make their own engines available for public use.
@@PurooRoyIt’s simply not true. Unity has barely ever catered to indie devs even if they are the majority of devs on the platform. They pretend to by releasing tutorial videos and such, but their primary target has been mobile games and product/entertainment filming for quite a while now.
I'd like to see a documentary on the life of John Riccitello. I'm sure it will be one of those inspiring rags-to-riches stories that we keep hearing about.
I swear, this period in time is the greediest I’ve seen corporations behave. They’ve always been greedy to a certain extent, but they’re just being blatant at this point.
It’s probably because of climate change. No seriously. They know something is gonna break under the pressure of how crap everything is, and they have known for decades that climate change is going to happen and be bad. They’re taking all they can get before they either fool themselves into thinking they can go to mars or they make some underground bunker.
@@niiii_niiii What Raiden6156 said. It's the demographic that dominates finance, law, media, and politics who then cry about how hateful you are if you point out their disproportionate control over the system.
UnityIsEA2.0 stream changed my life the flavourness and the fruitfulness of the stream changed my perspective of the world I wish I could feel the feeling again
As a game developer who is nearing completion of a potentially successful game, I was deeply saddened when I heard the news. It was so overwhelming that I couldn't even concentrate on my work. I sincerely hope that things improve soon.
In hindsight it's better that it happened before the game was finished? I hope you can transfer it to Unreal or that other one godod or something. There's no reason why things will improve for Unity, they took a grenade and put it inside their shoes. Leave while you still can.
Better to "waste" another year and some extra money and port your game to Godot or Unreal. Even if they U turn this decision, its not a company to be trusted with.
It's not all lost! I'm switching to Unreal ASAP, port your game, it will be worth it in the end! Even if they rolled back this pricing model, Unity isn't a company that should be supported right now frfr
@@geehammer1511 I don't think you guys understand what 'nearing completion' means. It's not even remotely possible to swap engines near the end. Even with the fees it would still be cheaper. This, of course is what Unity are banking on.
@@jessicacook1080 I suppose that's my only choice, but Unreal seems like a completely different realm. It took me quite a while to comprehend Unity and C#, and now I have to begin all over again and learn Unreal, C++, and various plugins. Nonetheless, I'll give it a shot. Thanks.
Let's call this what it is: Unionization in the game development space! Hopefully with the WGA/SAG-AFTRA, Teamsters, and the big-three auto workers strikes and overall more positive feelings towards unions can continue in the direction of the Gaming industry and improve conditions and compensation for workers, who- lets be honest- are in a very similar situation as the writers striking in hollywood right now because of unimaginably unfair compensation!
Unfair compensation,contractor churning,extreme hours during crunch,etc. The first demand of any union in a game studio is that any short term contractor currently employed by the studio should be offered full time employment instead of being lead on by promises of more permanent employment.
@@redenginner Absolutely! And let’s also be honest with ourselves here: not a SINGLE person who engages in that kind of anti-labor behavior has done even a minuscule thing for any of the great games we experience, and are somehow also the reason why games that should be great games are absolute dog. Literally just theft of labor on a mass scale. Not that it’s unique to the game industry, but it’s awesome to see some unionization there too!
They've also said they'll just charge per UNIQUE user, that means they'll probably have to break (European) privacy laws to do it as people who bought unity engine games never agreed to this kind of personal tracking. Unity has become malware.
Yeah that concerned me a lot when I heard it. I thought "either they won't be able to tell, and studios will be hurt by multiple installs. OR. They CAN tell, and then I would want to know how tf they would know when an install is unique, because I don't like the sound of that" And even if by some weird force of nature they roll all of this back im forever gonna be wondering if Unity is malware and how much they know/what their grubby little hands are in.
Damn, I didn’t know much about this (despite being a game developer myself) and this was much worse than I thought. When I first heard “per install” I thought it was “for every time you updated our software (which would count as another install) you owe us this amount of money” which would obviously screw everyone over, but I was dead wrong! This is truely evil.
yup. big game companies are given a manageable expense while indie games may actually go extinct on unity. Free games will go even more extinct, for lack of a better phrase.
That's exactly what I thought too. I never could have guessed that they actually meant everytime anyone installs your game. That's so super villainous that it belongs in a comic book.
@@danteglory95 Like, I don't think anyone would have blinked if they had gone with to "anytime someone purchases your game" because that makes sense, that is a reasonable way to go about being unreasonably greedy and it probably would have worked because it does make sense (I mean they you know you wouldn't be getting hit by pirate downloads because they didn't pay for it). This? No this is the dumbest shit I have ever heard (and I thought the WotC debacle was dumb). If the point is "you are making more money from our product than expected, give us our cut" is what they were going for they way overreached because this policy effects, as stated, free games and underpriced/ on massive sale games even more than games actually making money. If it was a % of profits, that would also make sense because that is just royalties which suck but are such a common practice that nobody could blame them for wanting it. A _fee_ is ridiculous.
UE videos are really good and well researched, the only issue is sometimes he is a little bit detached from reality - for example in video about crunch and Cyberpunk he defended CD Projekt hard, because crunch doesn't matter, when according to law devs will be compensated for extra hours, and besides, game devs should know what they're going into, that was their choice. Thing is that no one really chooses to go one day to work to be told "you'll spend next 3 months working and sleeping here only". But taken with a grain of salt, sure, his videos are really good.
As a small solo dev that used Unity, this hurts to see. Luckily I moved away from Unity but they're making game development more complicated than it already is. I cannot imagine all the small devs working on their first major Unity project realizing they need to ditch their hard work, or "risk being successful" and losing it all to Unity.
I am exactly that small dev. Been working on a game for close to 3 years, made my own shader graphs, materials, developed game maps in ProBuilder, etc. And now sure, I can export most of the probuilder things into FBX and remake the shader graphs.. But it's the learning how to use a different enviro that really grinds my gears. That, and the arduous task of translating 3 years worth of work into a completely different system..
Imagine if you bought a welding kit. Now imagine if the company who made it demanded 20% of whatever you make if you become a world-class welder using their tool
@antonyslaughter you don't have to pay subscriptions to use tools, also if it breaks unless it's under warranty repair costs are coming out of your pocket
@@antonyslaughtertool companies do however continue to provide updated versions of your kit in exchange for purchasing fees(see Adobe or old Microsoft office, Milwaukee or DeWalt power tools etc). If Unity wanted that model they should have started on that model.
What is even worse is that most *Employees* disagreed with this change and warned higher ups of possible consequences but OF COURSE they were ignored and had to deal with the backlash that the higher up's caused...
This might be a hot take, but anyone who thought that John Riccitello was going to make Unity survive was living on a prayer. This is the man who introduced Macro-transactions, and singlehandedly destroyed BioWare and many more studios. What did everyone expect? Regardless, if he doesn't get arrested for insider trading at this point, I don't know how he will ever get into any trouble. This is the most deliberate trading I've ever seen.
@@patheticbutharmless5269 If he were smart, he'd say he sold because he thought the assets were about to become worth a lot more, and he thought KEEPING them and benefitting off of it would be the mark of insider trading. No one with a brain would believe him, but it has a lot more plausible deniability
@@patheticbutharmless5269That said, your last point is 100% correct. Playing dumb is 100% the right call because for insider trading to be credible, they have to prove willful intent
This is just about the most evil move a video game related company could pull. Like, it puts the whole paying for bullets thing to shame. It makes EA and Activision look like charities. It makes Elon Musk look like an actual well adjusted smart person.
it makes unity look like ea, which is tragically funny. not to mention the guy was fired from ea for being too greedy. Edit: he may not have been too greedy? Someone fact check this.
Not shocked at all. As a long time engine user this happens every single engine, and also Unity was always overrated garbage. Worse one was the dckhead eric lengyel who killed off C4 game engine, but instead of open sourcing it he just rebranded it and tried to charge all the 'lifetime' license users brand new fee. That is why I made my own engine eventually. Not exactly Unreal engine but surprising what can be achieved by one person.
Unity absolutely should no longer exist after this blunder. Like even if they reversed everything, kissed all the babies, gave everyone a million dollars, I don't think it's possible to ever regain trust after a move like that
The definition of malware is anything you do not want on your system. If you don't approve, it's malware. If it downloads without your approval, it's malware. If it installs without your approval, it's malicious. Why else would it install without your approval? No, it's not in your better interest. Cause they don't know what your interests are. That definition of malware will never change no matter how much they bastardize it.
So fun story: When I worked at my hvac job, I used to go down the road to cookout for lunch and eat in my car while watching the latest Critikal video. So now I have this Pavlovian response where whenever I see Critikal upload a video, I desire a chicken sandwich.
THATS WHAT ITS CALLED???! i thought i was crazy for having tacos mostly everytime i watched a certain channels videos, or drinking hot chocolate every time i play one of the Portal games 😭
@twotruckslyrics It's the same when your dog/cat wakes up by the sound of their food bowls rattling. Soviet scientists Ivan Pavlov tested this hypothesis (now a theory) using a bell to notify his dog of its mealtime at irregular hours.
@@DeathnoteBB He did it at regular hours and then did it at irregular hours to see if it triggered the same response in the dog. And every time he rang the bell, he noticed that the dog arrived with its mouth drooling even though there was no food in the bowl. The dog's mind was conditioned to start salivating by the time the meal was served, just like some people's mouths salivate at the thought of sour food.
There needs to be a distinction between “Unity” and “Unity Management”. The development team are great employees who don’t deserve to be tarnished by the executive’s terrible decisions.
Everyone understands that, people don't think that Unity devs working 5/2 for 8 hours a day are directly involved in CEO's decisions. Google «metonymy»
This situation was discussed a little bit in my level design class (I'm a game design student), but we didn't go into this much detail about all of this. Thank you, Charlie, for all this detail.
I hope the engine doesn’t get shut down because of this. Unity is a great game engine and so many people depend on it for their livelihood. Corporate people are the worst. Notice they say “200K in REVENUE” not “200K in PROFIT,” which means so many studios and indie developers will be in massive DEBT having to pay all these fees before they’ve even made a profit
No matter how this ends up, I believe the chance of the Unity engine getting outright shut down is pretty small. After all if the company sinks enough then someone else could buy them. Though how that will affect things if it really does come down to that is anybody's guess.
I disagree, it would be smart for devs to stop using Unity. It could be the best engine ever, but they showed with this move that they are willing to sacrifice anything just for some money. Even if this gets reverted, can you trust them that they won't pull this move in the future? Switching to a different engine and losing all the built-up knowledge is going to be a big hit, but not doing it is gambling the company's future on an unreliable business partner.
@@dabo160I fully agree with you, but I think they're going to pull an OnlyFans, where they back out of this and then lay low until their numbers recover and the bangers being released on it buy back their good name
A lot of devs, like the Slay the Spire devs and Hollow Knight, are already planning on abandoning Unity for something else because of these pricing changes.
There are some people in the world that actively make it a worse place for everyone else. Such people seem to thrive and succeed where they should not have. One would imagine that such a person being removed from society would be a positive impact.
If everyone gives 5 and takes 5, everyone goes home happy. If one person takes 10 and gives none, they "win", but then someone else has to give 10 to make up the shortfall. Capitalism is a disease, and our society needs to cure it from our system.
I've been an Unity Developer for 3 years now and not only me but A LOT of us are switching to Unreal Engine as Unity has been making a lot of weird decissions but this is too much.
Imagine this guys charisma if his resume would truthfully read "successfully destroyed two companies by employing abilities a CEO has" and to somehow rewrite it in a positive way
Actually frustrating; I’ve put so much time over the years into learning Unity and now I feel even if they revert these changes, anything I make and publish will be tainted by the Unity logo on the start up screen.
@@zymonx5624 Easier said than done. That's like saying "just speak a different language and move to another country lol" Edit: To clarify, I agree people should leave Unity. I'm just emphasizing that it isn't easy for most devs.
I love hearing about companies finally flying too close to the sun with their greed and getting vaporized for it. I feel bad for the devs that may be affected by this, but it's entertaining to see how far of a hole Unity is digging themselves.
UnityIsEA2.0 stream changed my life the flavourness and the fruitfulness of the stream changed my perspective of the world I wish I could feel the feeling again
I hope we have a Wizards situation, but unlikely. Ideally they'll realize just how much they'll lose, how much they've fucked up, backpedal fast and try to retain what little user base they had. Realistically, they won't and run into the ground or hope we'll keep buying their crap. My favorite games run Unity (Among Us, Cult of the Lamb). Not to mention VSeeFace does too...which is free. Might lose all three now. Screw them.
They should go down in flames not only for the sociopathic level of greed, but because that reveals the absolute contempt they have for the art, the artists and the consumer. How can anyone who loves games continue to put money into the pocket of someone who so openly states: "Fvck games, fvck devs and fvck the idiots who play them... i need a new yacht"
we need to utterly blacklist the 'big people selling big stocks' right before making such an announcement cuz those kind of lesser-humanoid scumfucks needs to be socially boycotted and turned into horroshows NO ONE wants to be in contact with. I'm so sick and tired of this 'big ceo' dickweeds that gets massive serverance bonuses for having molested a co-worker and then goes on to be big-man at new busienss elsewhere and no one cares.
I really needed this distraction as I am currently hiding under blankets from the biggest moth I've ever seen and I can't breathe very well under here. Thank you for taking my mind off it, Charlie Edited to add: thank you all for your solidarity, thankfully I did not perish and I hope the moth will decide to pack his bags and leave without me seeing him again. Enjoy the rest of your weekend everyone :)
I spent 4 Years working in unity. Loved it more then any other engine. Now im gonna have to just completely unrelease and destroy all my hard work. but realistically theres no way there gonna go through with this because it would completely destroy them as a company, even if they do go through with it. There not gonna magically solve the reinstallation/piracy issue that the entire industry has been trying to solve since software has become a thing
I believe this is gonna be a big issue with the Brazilian law since it falls within the "Venda Casada" laws, which would roughly translate to "Married Sales" or in a meaning of "Conjoined Sales". Since you can't have unity without its runtime, but they are fervent that they are separate things that are acquired together but payed separately and you have to pay for both separately to get any one of them, then it absolutely would fall in "Venda casada". This new per install cost is for the runtime. The law states: Law 8078/90 Article 39 It is forbidden to the supplier of products or services, between other abusive practices: Section 1- To condition the supply of a product or service to the acquisition of another product or service as well as, without just cause, to quantitative limits. It is within the consumers defense code. Since Unity also supplies services to Brasil and there are plenty of Brazilian game companies that use Unity, that will have to go through Brazilian court as well, and I believe there even is several previous cases in law where if it goes to court, Unity WILL lose this case and will be forced by the Brazilian court of law to revert this change.
@mikelxanadu Yes, many companies had to change their policies or rollback on stuff because of this particular married sales law. Even Riot Games had to change their plan on the release of some skins worldwide in League of Legends not too long ago because of this Brazilian law.
As a game dev who uses Unity I say: The only thing that can save Unity is if John Riccitiello is fired. No stepping down, no golden parachute, he needs to get the boot.
He needs to go to prison. And not club fed. He needs to go to a real prison with a cellmate named Bubba. Lets hope the insider trading allegations stick, but if we are honest with ourselves, we know they won't. At best he will "step down" and fail upwards into some other company. Rinse and repeat.
The fact that the CEO causing Unity’s inevitable downfall was the same CEO that made EA pretty much infamous among the gaming community as Micro-transaction Central is just the cherry on top.
The best part is Unity will have installation confirmations sent back to them, so all it'll take is figuring out the IP address of the target server, a reliable way to spoof the confirmation packets for a specific game, and then rent out a botnet to ping the server at a quick, but believable rate to absolutely decimate a developer you've developed a grudge for. The cherry on top is that this is a money grubbing corporation, they're going to skimp on all but the most basic of security for the target server, making it easy pickings.
More fun if the developer is a government. Oh wait, Unity signed a contract with the US military to develop simulations. It would be a shame if there was a leak.
You're absolutely right. And if it's just one packet, done in serial, not even in parallel, AND we assume a 5ms send time, someone with very little resources could cause $2,400 in damage per minute. MINUTE. Now imagine your bot sending those packets in parallel, or triplicate, and in 1ms. It's only going to take one malicious actor to ruin an entire company.
So far as anyone knows, Unity is attempting to get rid of its "shitty indie games" image by basically only being viable for AAA studios, _and_ is attempting some absurd insider trading stock manipulation scheme by selling stocks and buying them back when the value tanks
@@lakovkreativityNo, if they did this they would've died long ago like it's happening to Unity now. Unreal takes 5% (after a certain earning threshold I believe). Now whether you think that model is consumer friendly or not (I don't think 5% is an unreasonable amount) at least it won't literally bankrupt you like Unity's new model that has the potential to charge you more than you make which is absolutely ridiculous.
@@lakovkreativity unreal is a shared revenue model, as in 5% of what you earn per purchase past 1 million in revenue, is then given to unreal from then on. Not the same
@@lakovkreativity No - Unreal is completely free up to your first million dollars and then they take a flat 5% of each dollar over the first million. So if you make 1,000,001 you owe 5 cents, if you make 999,999 you owe nothing, if you make 2,000,000 you owe 50k. Unity with the new change is $0.20 per install once you make more than $200,000, which means even if your game is free to play, you get billed by Unity whether or not the user actually spends any money on it. Then, once you reach $1,000,000, you have to pay $2000 USD per year for every dev in your company (so if you have 20 guys, $40,000 USD per year), but the per-install fee goes down. Wait - that price is actually going up to $5,000 per dev. So if you have 20 guys, $100,000 per year. They also fundamentally cannot track repeat installs especially by fraudulent actors - they claim they will but this is a trillion dollar question many much bigger companies have been trying to solve for a very long time - which is obviously going to make it much much worse. So, there's a fair share of companies this can literally bankrupt. Considering the store platform takes 30% already, you have to pay your employees, other operating bills, marketing expenses, margins aren't great for a lot of studios. These bills will put them under. Unreal's fees are a GODSEND in comparison. Godot's are best because there are none.
Lowkey the fact that the former EA CEO, now Unity CEO, sold his stocks before a certain decision is all I needed to know, to be certain that they deliberately fucked up, just to see whether they could get away with it. It doesn't need any more details than that, really.
That's a bit misleading. I am *not* defending Unity at all, but it's not like the CEO just suddenly sold off a bunch of shares right before this happened. CEOs, executives, and other insiders have to file a plan with the SEC detailing that they want to sell off shares and how many they'll sell total over a pre-planned amount of time. In this case, the CEO has been selling 2,000 shares a week for the last 25 weeks, or 50,000 total shares. He owns over 3,000,000 total shares. He's sold off less than 0.1% of his total shares. So him tanking the value of the other 99.9% of his shares doesn't make much sense, that's *a lot* of lost money. I'm not saying it's *not* some weird plan he came up with a year ago, but it's important not to be misleading with the facts. His SEC filings are public, it's not like it was a secret that he's been selling off shares for a long time.
@@pollin522it was probably more greed than anything else, thinking his grand change would increase the stock price. I can see a lot of devs dumping Unity, even if they back pedal.
It *should* be illegal, under their own terms, however the terms that didn’t allow them to do this were erased and they tried to hide the evidence of them erasing it from the github page specifically implemented to try and get us to trust them
@@RaidenKunii Yes, yes it is. Even if there would be a line of something akin to "terms are subject to change" they STILL need to ask for your compliance lest the whole ToS is unlawful and therefore nonexistant in court.
Charlie is the only person I've seen point out the fact of insider trading with Unity's CEO. IF it's not insider trading, it's definitely stock manipulation and the CEO needs to be put in prison.
The thing is, Unity failing and not recovering from this hurts literally everyone involved EXCEPT for those responsible. They've already cashed out and will not feel a single bit of repercussion for it. Instead, all of the regular employees of Unity who had no say in this will be without jobs, Tons of indy developers will lose years of work to the creation of pipelines and workflows built for an engine that no longer exists and may even cause some to shut down, hobbyist game developers lose out on a very well tutorialized game engine to get them started in game development. Meanwhile the Unity board and C-suites will laugh to the bank. Shit is so wack man.
Welcome to late stage capitalism. Assuming Unity does go under and completely dissolves, what does that mean for games already released? Surely they would still be allowed to be in circulation?
I'm in the same boat as you (nowhere near that much experience but studying game design in university) but what made you decide on Unity? I've used both Unity and UE4 but don't know which to pursue personal projects with. And tbh your skills will for sure transfer to other platforms. It's less the mechanical stuff and more ideation and design I find more valuable
That experience isn't wasted, there's other options out there c: This is still a brand new development in the works, if they get sued/CEO is somehow kicked out, the changes may be reversed and when/if they are, you'll be leagues ahead once again! I mean, unless Unity dies which personally I hope it does from this.. BUT! Still, hope remains! Plus, even if needed to learn a new game engine, you're still ahead before learning C#
@@sinny5404No one is going to trust Unity after this. Even if they reverse the changes, the trust is broken as they have shown what they are willing to do.
Tough but that’s how it works nowadays. If you’re not rich from birth and have connections like these rich pricks you’re always gonna be shit outta luck.
Discovering that Unity's CEO being the past CEO of EA is the biggest plot twist that actually makes sense.
@OfficerBMTeat one gram of cyanide
ah, it all makes sense now
Dont forget about how they had the beautiful idea of charging per magazine in fps games
@OfficerBMTShut up + who asked + L ratio + penguinz0 is a legend
bro's a real life supervillain
“Massive corporations making terrible decisions out of greed and then immediately facing the consequences” has to be one of my favorite genres of entertainment
@OfficerBMT Fatherless activities
Except the ceo sold his stocks before all this, so its really just a massive L for people you should have sympathy for like devs. All the shit asses got their golden parachute already.
Say capitalism.
we should organize and short this stock into the ground.
@@samuelhummingbird8059of course, that’s just a staple strategy that people like them do, they *know* that they’re running their company into the ground for their lust of money, and they think they can get away from the consequences.
Wait a second, are you telling me that a former CEO of a gaming mega corp went to work for Unity, a platform much more commonly used by indie studios, and then deliberately tanked it? That's some conspiracy fuel right there.
I’m surprised no one else has covered this angle.
It's a stupid conspiracy. As much of a greedy move as it was, it's not like Unity was focusing on AMONG US or other titles like that. Unity is looking at all the remakes and mobile games made by other soulless companies and trying to chase big money. Unity is a lightweight engine and Unity thought they could survive the backlash.
Unity is used by both indie and AAA. They have basically united all developers of all size into hating them.
I think what's funnier about it is EA has been known since as far back as the 80's for acquiring then just dissolving promising game studios after enough time has passed that theyre forgotten about to minimize backlash.
Yeah, that's the guy who introduced lootboxes in fifa 2005 and was made EA's ceo after EA merged with Activision.
Developers uniting against Unity is honestly pretty poetic
it is also ironic
In theory it could be an oxymoron
Agree, it's unreal
“You have become what you sworn to destroy!”
@marukoy6291 There's bound to be a lot of havoc
Unity literally hired the man who made EA the entity that we all know and hate today. What the hell did they expect?
Money
I don’t get how CEOs keep getting chances to destroy everything
I want Charlie to talk to me 😩 I want him to whisper a sweet wisper in me ears to make them climax with his reincarnated voice of Jesus 😫 DADDY CHARLIE AHAHAH
@@miauw8762genuinely, these buy outs and take overs are genuinely baffling to me? Like why buy a popular service that basically runs itself and then…run it into the ground
@beelzemobabbity to eliminate competition. Amazon does it too. Buy a competing company, and run it into the ground.
It was John Riccitello's idea to encorporate loot boxes into FIFA, which then spiraled into the entire industry adopting microtransactions. It's how he got the CEO position at EA. He is personally responsible for ruining AAA Gaming. Now he's also personally responsible for ruining indie gaming. It's almost poetic. He's literally the main antagonist of video games. The final boss.
let's not forget Todd Coward and his horse armor
@@angel_of_rust The horse armor was innocent in comparison to putting multiple generations of people at risk to develop gambling addictions. Statistically speaking, there are people who have / will develop gambling problems stemming from opening loot boxes as a child, and chasing that thrill. And they will gamble their lives away.
Look at the silver lining though... Godot is improving rapidly and is true open source... Already it can do almost everything Unity can in the indie space. This might provide the impetus for migration to Godot and its more rapid development - providing the game development community with a much stronger and more stable foundation. A bit like how Blender became the industry standard in 3D modelling and animation and it is completely free and open source.
When I see Unity plugin developers announcing they will begin porting to Godot, just like so many game developers are I'll know this game is over and a better new chapter is ahead of us.
@@angel_of_rust You mean Godd Howard? 😂
Jokes aside, Todd is like a kitten compared to this disgusting, greedy mofo.
@@aceofswords1725 I like Godot, but let's not stretch it too far just yet. Godot is great at 2D, but atm it is still far from Unity on 3D. Also, overhyping is bad. So just be modest.
This is why I laugh whenever a greedy corporate villain in a movie is called "too cartoonishly greedy and malicious to be realistic" in reviews. Because people like Riccitiello exist, and executives like him aren't even that rare.
This guy reminded me SO much of the villain from Ready Player One, I just kept drawing paralells
@TheLiquidRemix you mean, James Haliday?
@@mago_malvado96 I forget his name but that sounds fmailiar yeah, the fact reality is imitating art so much lately is kinda worrying not going to lie. Idiocracy is coming true, RPO is coming true, Theyre trying to clone dinosaurs, skynet on the way.
Its like no one watches movies or something
Or telenovela stepmothers 😂
I'm Italian and I can say he doesn't belong here
I also didn't understand why anyone would give John Riccitiello another job after EA, until I looked into it. It appears that, at the time that he was forced to resign from EA, he was already on the Board of Directors for Unity, a position he still holds. Who decides the new CEO of a company? The board of directors. How much do you want to bet that the newly jobless John Riccitiello, at the next Unity board meeting, pitched himself as the new CEO and had made enough friends on that board that (along with his own vote) he was able to get the majority he needed to hire himself and give himself a $20+ million a year salary? Every member of Unity's board should be sued for betrayal of fiduciary duty by their investors.
Sound about right
im not sure if they can be sued because can't they argue that they believed he would be the best option for CEO with his "experience" in the industry
@@tepakira9348 They could argue that. But it's a question of whether, by a preponderance of the evidence, a jury would agree that a *reasonable* person would believe the same as them.
@@SyntheticDivineconsidering under his tyrannical rule EA turned nearly all tripple A companies evil, became a devil, and led the way to double A company supremecy
Id think not
Because he's not there to help the company. He's probably the guy you bring on to sink a company.
He was probably kicked out of EA after the other boards realized what he was doing but the damage was too much.
The CEO of Unity is one of the most short sighted money hungry business execs out there. He's the reason Battlefield as a franchise is basically done, and now it looks like he's going to be the reason Unity ends up losing out to Unreal Engine.
He is ex ceo of EA. Should we be surprised?
Can we stop acting like CEOs are the only ones responsible for these decisions? I know people like Zuckerberg exist who seem to run everything, but the vast majority of companies are run by committees, board members, and investors. All of whom are part of the leadership of the company, whose sole purpose is to make as much money as possible. These decisions are GROUP efforts, not the greedy acts of a single individual.
Crazy to me that cod, halo, and battlefield are pretty much games of the past. They've been taken over by incompetent, greedy assholes.
He's gonna keep getting hired cause thats exactly what businesses want in a person
It really does show that once you get to a certain corporate level you can only fail up.
The fact that you have to fear your game getting too successful as a Game Developer now is insane.
That's only with Unity right now.
@@kun4i_135 Unity isn't the only middleware that skims profit, its just the most absurd and egregious on top of being the most common for stuff like mobile game dev. This move is mostly to try to force game devs to look at every install as potential profit and boost monetization, one of the smoothest brain ideas I've seen come to fruition in a long time - though not unexpected from the guy who killed Renderware.
UnityIsEA2.0 stream changed my life the flavourness and the fruitfulness of the stream changed my perspective of the world I wish I could feel the feeling again
Imagine if games becoming more unfinished to stop from being too successful
@sonic-templeos Man you wish it's as simple as copy pasting a game from one engine to another.
I'm convinced the EA guy just walked into Unity headquarters, started shouting "MONEY MONEY MONEY MONEY" at all the employees until it summoned the actual devil, and this is what he came up with
You just described mr krabs...
I like that
@@jeffle0n yeah that sthe joke congration
you have hurt my insides laughing
@@jeffle0nI was just about to say that
@@2goober4ufuck I have a stroke now
Remember: switching to your pistol is always cheaper than reloading...
In this case? Its cheaper than downloading
I mean, I don't think the statement is wrong either.
Touche
I'd pay to reload if I was shooting John Riccitiello.
If you get charged everytime you reload, yes
If EA, the literal embodiment of the sin greed, fired you for being too greedy, yeah no. You have surpass the human limit of greed and gone to where no man has gone before.
i want this to be true but i'd love to have like a source. I'm not saying it's not true i'd just love to be able to tell people this with certainty
Bro surpassed his greed limit like an anime protagonist
Pot of greed
@Uns0mniac but what does it do?
@@InternetsFavoriteLosers
You reach your hand in and It gives you the "greed" debuff
Unity's CEO practically said, 'if someone is in a desert, runs out of water, and is about to die, sell them a water bottle for a dollar, they don't care about the money at that point', and then do the same to millions more people.
Nah, thats nestle
@@viciousyeen6644it can be both
@@viciousyeen6644 nah, nestle turns the place into a desert first, THAN sells the water
The CEO answers to the shareholders. Unfortunately in 2020 Unity went publicly traded, and three shitheads bought their way onto the board of directors. Tomer Bar Zeev, Roelof Botha and Egon Durban. These are the people you should be talking about, not a figurehead like John Riccitello.
Because those three people I mentioned? They're all chums with Elon Musk, which should speak volumes about what kind of stupid, greedy assholes they are. Tomer was the founder of Ironsource - a garbage monetization company that effectively sold malware (no surprise that the new Unity monetisation policies have a whiff of intrusive monitoring practises). Egon was on Twitter's board of directors, and was the one that pushed them to sell to Musk before being kicked out by the others in the ensuing lawsuit, when it became clear he was just spying for Musk. Roelof was the CEO of Paypal, and has a history of being involved in mergers that made lots of money for some, but lead to shit deals for end-users.
I'll play the devil's advocate here. You're comparing a life or death-situation to someone forcing to do an action while playing a game. I get your example is hyperbole, but it's not really a sensible comparison.
Although I don't doubt Riccitiello would go that far, he would probably claim an extra fee for the starving mans stomach holding the f*cking water in it as some kind of taxation.
I love how they use the term "qualify." It's like "Congratulations, you have successfully qualified to give us more money. Pat yourself on the back, you made it."
Fr
You won the lottery! Now we get to rob you. :)
@@yamihikarilightdark9IRS in a nutshell.
@@kaj7135Capitalism in a nutshell
@@DeathnoteBBMore cronyism in a nutshell. At least in free market capitalism you’re supposed to get something in return for the money taken from you.
As a game developer myself, let me tell you all, this is depressing. We need to fight together to prevent this from happening. Raise awareness.
im already switching to unreal, i aint going back even if they roll back they're choices.
@@オタクもの Nice! I wish you to dont give up, on improving yourself in any way or means :)
@@オタクものyeah, and most unity 2d devs are switching to Godot too, source: me , and the 74000 average users per day now of Godot.
But unity controls the mobile game engine market so we just have to pay up.
@@jonfreeman9682John! When did you change your last name from Riccitello to Freeman?
Looking at the recent events with Reddit, Twitter, and now Unity, I came to a conclusion that the most harmful thing that can happen to a company is investors and CEOs. They're like cancer of corporations.
Publicly traded companies are ONLY about money
Ironically, corporations (except for Valve because Valve is privately owned by Gabe Newell) require investors and CEOs to even exist in the first place
Too much growth weakens an organization. What should be important becomes overshadowed by greed.
Mass production? RIDICULOUS! One masterpiece is enough.@@hoovy5147
To be fair, Twitter and Reddit have never been profitable... I think Twitter had one profitable year in it's history. A lot of these tech corporations have only been propped up by essentially free venture capital investments backed by borderline free money from the government money printing presses. Now that the global economy has been slowly forced back to reality by inevitable inflationary pressures... the 10-20 years of endless investor cash is starting to dry up. Investors in the recent past could make their money back by flipping overvalued stock based on the company having dominant market share, not because it had a solid balance sheet.... and those days are winding down.
None of this is meant to defend any particular decisions... and I think this mess with Unity is largely a different animal as they already had a perfectly reasonable revenue stream in place... but the "don't worry, ads will pay for everything" approach to the internet is over.
I just feel sorry for the people working at Unity, they dont deserve to go down just because their boss is completely off his rocker and wants all the money in the world.
There's no use in being a King without a kingdom.
They all need to find new jobs, so that rich c0cksucker is left by himself without anyone to run his schemes
"I don't need it. I don't need it... I NEEEEEEEEEEED IT!!!"
I feel more sorry for all the people who invested years if not decades in building skillsets working with Unity who now have to choose between being locked into working with tech controlled by a company that sold out or moving to a different engine.
If i knew the shit is going down i jump out of the boat because i know is going to explode because im sure ceo is gonna charge their employers for work there
@@j.f.fisher5318thankfully, the skills that are developed are still applicable to different platforms.
I wish all the devs the best. Pausing projects and having to train everyone in the new engine will delay and hurt a lot.
i doubt current projects will get canned, it will be next cycle of projects which end up in something else. It makes sense for a ceo to do this as short term bonus of money will still happen and then they can just leave to go somewhere else before the fallout rains down.
UnityIsEA2.0 stream changed my life the flavourness and the fruitfulness of the stream changed my perspective of the world I wish I could feel the feeling again
@@checker297it might not get canned right away but it definitely will, if it doesn’t then it’ll just make them lose money and hurt them more
Which engine could this be? Unreal with the 5% royalty fee which (in most cases) would cost more money than unitys 20ct install fee? 🤔
Silksong? :(
This will lead to game developers cutting their losses and switching to Unreal Engine or perhaps Godot. Every game that has ever used Unity as their engine and the ones that were going to at some point may end up becoming lost media because no sane developer will ever want to fork out a runtime fee just to install a game. It's madness.
I love unity it has great ui and it uses C++ all that, but unity is just getting worse and fucking worse, unreal engine was something I was once against, but now it seems that ue has become one of the only usable options. Unity killed itself, and it's sad.
I'd wish that unity wasn't owned by money hungry fucks, but I'm on my way to learn ue
@@オタクもの godot uses c++ and has very similar UI. it is also open source
This will never go through 5o retroactively charge people as that is a major breach in the terms and condition of Unity's contract. Legislators are already on their asses for this. They will probably be able to monetize this way moving forward, but not backward. So no one will use unity from now on, but games previously made with it are safe. That's my educated guess at least.
I'm up for godot because godot lacks proper Tutorial from pros, so hopefully if godot ever make it, they'll able to make morenopen source project that we can use to learn and adapt to our own game style
Some more background information on John Riccitielo:
- He was brought on into EA as Chief Operating Officer from 1998 - 2004.
- While COO, he claims to have pioneered EA's infamous policy of aquiring talented studios to develop heavily monetized new releases in hopes of more profits from already established titles (i.e. Command & Conquer series).
- His actions led to 10+ studios shutting down due to poor sales and destroyed reputation.
- He became CEO of EA in 2007 and is directly responsible (he even claims credit in his LinkedIn) for the FIFA series transitioning to casino mechanics. He is also directly responsible for BioWare's implementation of the first ever "loot boxes" in the ME3 multiplayer, a mechanic that now plagues most AAA titles.
John Riccitielo wants to be a modern day Midas, but instead he's the exact opposite as everything he touches withers and dies. This guy has caused so much damage to the video game industry that he should've been blacklisted from any position over a decade ago.
As for selling stock days before a controversial announcement? That's insider trading, which carries 20 years in prison and/or a $5,000,000 USD fine as the maximum penalty. The company itself can face a $25,000,000 fine as a maximum penalty.
Lock him up this man ruined gaming and is now coming for the indie market too.
Don’t you have to be an outsider to get hit for insider trading?
No. You just have to have insider information. Anything that is not know prior to the public. Like, for example, one week from here, changing the terms of service to add per install fees
Mainstream sports games (thankfully indie titles do a much better job with less budget these days) slowly became absolutely garbage around exactly that timeline (2007-08) until now. We are not gonna see a SSX or NBA Street or damn, even something like an amazing Midway title such as NFL Blitz, that era is gone for shitty people like him and babies nowadays getting used to "sIm" sports games.
@@-JaggedGrace- it applies to employees
I like how John thinks people would just pay a dollar to reload instead of just playing a different game that doesn’t constantly charge you to do essential game functions
And he will rant that different game devs are fucking idiots, because they didn't do the same.
Right!? What idiot would pay a dollar for every reload when there are hundreds of games that don't do that? What's more likely is that the player will uninstall the game. I swear there's a point where when you have too much money, your brain ceases to function.
He essentially wants a world where every game does that. I bet he has never played a video game, and doesn't personally care. Games are just a product to him.
Might as well shoot real guns if I have to pay for bullets.
If they made his face appear on screen, I'm not sure if I'd be tempted to even pay 10 Bucks for this. 😁
CORRECTION : You don't just lose money. You pay for the privilege to lose money. See unity also has a pro and enterprise license which is what most studios use. Free version doesn't have some features so you need to buy Pro if you are actually making a game. For pro its 2K / year / per seat. Meaning if 10 people in your team need to work in unity that is 20K per year. That is how unity worked until last week. This new stuff is now on top of the subscription.
Wow, shocked people payed that much for that POS. Never understood why anyone on earth ever used Unity.
@@LTPottengerbecause it's a great engine and easy to get into
But it got ruined when the new CEO is LITERALLY THE FORMER CEO OF EA
IM NOT JOKING
That’s also only if your company makes under $1m. If over, a single license now costs $5k. What was $20k is now $50k on October 1st.
@@LTPottenger Because their computer can't run Unreal
@@LTPottengerThe hell you mean? At least the engine itself is really good, can you argue otherwise?
I honestly hope the indie and triple a gaming industry just target unity with lawsuits until the board has a massive change and this new rule gets killed (you know you really done did it when you got indie game devs and mega corporations on the same side against you)
Honestly I don’t think they should get another chance. Forget changing the board, they need to go down. These large companies are taking for granted the needs and wants of the consumers and we need to remind them that if enough peasants band together, they can still commit regicide.
So glad to see that companies like unity are supporting open source software like Godot!
wonder woman was just a software this whole time!?
yeah the super star Gal GOdot@@GolAcheron-fc4ug
Bro your profile pic..... Send me your dms
@@GolAcheron-fc4ug I was thinking of Godot from Ace Attorney
Imagine literally annihilating your company's reputation in a matter of moments because you couldn't think of a better way to monetize your product
I think the dumbest part is if it was just about the money, why not just just increase the percentage developers already pay right now on their revenue? The main problem about his new model is not even the price but that it moves fees out of control of the developers. Unity was never expensive but the good part about them is that you were priced based on revenue so if a game performs poorly and the developer needs to lower the price, the fees are very low and when the game performs well and the develpoer makes a lot of profit, then the fees are high but this is not a problem because the developer got the cash to pay for it. With this new model, developers are forced to abandon their games when it performs poorly because the price per sale may not be high enough to pay for the fee per install.
@@CHR15718NOr just take a percentage of the money made. They make money, if it doesn't perform well you'll be fine, if it performs well both parties are still making a profit. Maybe I'm wrong about this, but it's still infinitely better than the fee
He know. He literally know what would happened if he announce it. That's why he sell his stock (just some, not all of them) before announce it. When the share price take deep dive to the ground, he can easily buy them cheaper before backtracking his decision. Tbh, if he have the power to remotely control stock price to your advantage just by giving out shitty policy, he should be sued.
The guy at a webtoon in ending maker is literally his carbon copy 😂
I don’t even have a problem with this, people are spreading misinfo. It only works up to 2 installs and applies to those that reach a threshold of success
i cant believe all dani´s games will just thanos snap, probably
Ong
its quite sad because that means either he'll quit on karlson or he won't be able to finish it anyways.
ur cheeks belong me to me lil bro
No more muck
Y
Interesting point about the change in TOS being "not" being applied retroactively. While Unity may not seek payment for past installations, will past installations count for its pricing model? If so, developers are still being punished.
Law doesn't work backwards, young padawan
@@secretname2670 It's not a law, young padawan.
Call me crazy, but I'm starting to believe that Unity's CEO and some of his staff members deliberately crashed this company. They were selling Unity's stock days before this announcement. Too many indie developers smoking AAA company's asses with their games. And some of those games that are super famous don't have microtransactions or any other kind of bullshit. He even called "Fucking Idiots" developers that don't like to implement microtransactions in their games! This man was an executive at EA and pushed a lot of what we are seen as "normal" in many games these days. I know I know... but who knows?
It was a very small portion of it and he’s sold larger amounts before. Still a scumbag though
The ceo only sold like 70k worth of stocks (which is pretty much nothing to him) you should look at some other share holders selling upwards of millions of dollars right before the change
@souw135 I thought the stocks he sold were worth millions. Thanks for the info!
They are shorting the stock, or at least gave information to certain parties to short the stock for major money before they pulled off their announcement to tank the price of unity
LOL DANTDM IS CRYING OVER HIS DOG BECAUSE MY VIDEOS ARE BETTER 😂😂💪
I've been a Unity developer for almost a decade now. Since the announcement, I've stopped all payments to them, and installed a dozen different engines to play with. I'll play with them all for the next few months, and run with whatever feel good hopefully before the new year.
Any interesting ones yet?
Any Unity dev here. Before this, I had honestly started to give up on Unity anyway. The lag in the new versions is atrocious. Real shame, because I loved Unity.
Godot is what I'm banking on. Open source software for the win
Play with unreal engines visual script it looks cool
good luck; that's why is so important an open market. Any corporate will screw consumers over if they have the chance, monopoly gives that chance as twitter and reddit had
Wealth, Fame, Power. One man desired all these worldly things, the CEO of Unity, John Riccitiello. His final words before he was executed on social media sent all the people of the world out into the internet. “Our game engine? Pay me per launcher for it! All of your money will go to one place!”
Gamers everywhere then headed towards the dark web to pirate their launchers. The world has entered the Great Age of Pirates!
The one Emulator! The One Emulator is REAL!
protest through piracy
Honestly this decision by Unity really doesn't affect the average gamer all that much. At the end of the day, your average gamer doesn't care if the game they're playing is built on Unity, Unreal, Godot, Source, Frostbite, or some other proprietary engine. As long as the game looks good and plays well, they don't care. This decision affects the game developers much more, and why this is such a bad move for Unity; Unity just lost all the trust and goodwill they built up over a decade of existence, and developers are the ones who are in a position to do something about it.
@@earthadept that's a hot take. I'd say that by making terrible decisions that utterly ruin game dev companies, he is directly reducing the amount of games on the market. If he had his way EVERY single game would contain microtransactions that went straight to his wallet. Maybe YOU'RE cool getting ripped off, but anyone with a brain was pissed off by the inclusion of MT's in AAA games.
And by annihilating Unity (one of the main engines games are built on) he's literally setting game development back decades. It affects the average gamer HUGELY.
@@MetalLizardJesus Hey I hear you, I hate loot boxes and battle passes as much as the next person. However we, as more informed gamers know about things like that, there're so many more people who either don't know or don't care, and that's who the market caters to. As an example, look at how lazy the FIFA series has gotten, basically the same game but with updated rosters and look at the amount of money they pull in. If it doesn't directly impact the gameplay of the game they have in front of them at the moment, they can cope.
However the same is not true for the Unity fiasco, specifically because it affects the development of a game rather than the enjoyment of a game.
As a side note, I feel like the other members of the Unity board of directors aren't getting enough blame. Yeah John Riccitello is a greedy slimeball, but who hired this guy knowing his record and who decided that they were going to give him control of the company? They deserve to be blamed as well.
Imagine if C++ and C# suddenly charged users for using the language. I wonder how Unity would react.
They'd shart themselves and laywer up
I mean, technically microsoft charges for a framework
@@hi-ld4ggI mean yeah and so did Unity, but I obviously meant using the same pay framework Unity was (is?) intending to use.
They would just put UnityScript back in.
The CEO of Unity has accomplished a feat that I don't think the Creator himself could pull off. This guy united game devs and gamers in a homogenous, glorious torch and pitchfork wielding mob under one single banner of fury.
He's 2 for 2 if you consider what EA did while he was in charge. Guy is definitely getting a medal for douchebaggery and it looks like he's going for gold.
UnityIsEA2.0 stream changed my life the flavourness and the fruitfulness of the stream changed my perspective of the world I wish I could feel the feeling again
lol yeah so many pitchforks. I'm sure it'll work like every gamer/internet mob in the past year like reddit, blizzard, nexon, and twitter
@@Emot10ns Aren't you supposed to be fapping to Amouranth?
@@Emot10ns You're really not making the argument you think you are. The boycott against blizzard was thankfully highly successful in helping sink that dog turd of a company.
as a long time unity user, watching the soul of the company i fell in love with get absolutely gutted over the past few years has been heartbreaking. we built careers, relationships, entire lives around this platform. and now we're stuck watching it slowly die, with every one of these decisions another nail in the coffin
I'm friends with former unity staff, and it's the same story. They used to love the company culture, then suddenly a year ago their entire dept was gutted. What was once a thriving community outreach program became a wasteland. A god damned shame
wow i watched a ton of ur videos. are u gonna move to another engine? maybe unreal?
omg it youtuber
Platform assassination, except unlike Tumblr, it sadly destroyed the biggest AAA and Indie gamedev ecosystems. On the positive note, a corpse will become other's fertilizer.
@pochina What a waste of resources.
This reminds me so much of what Wizard of the Coast tried to do a few months back, their goodwill among the community vanished overnight, especially after they said "Give it time, they'll get over it and we can do it anyway".
It didn't end well for them, and hopefully Unity faces the same consequences.
Well in Wizzards case what they did was not potentially bankrupting people and in Unity's case this might be the end for the engine
Oh yeah, haven't hear about that in a while. Care to share how that ended up?
@@arshaghazie Backpedaled so hard it wasn't even funny. The old OGL is unchanged and the same. As for the rest...unclear. They will either do the model with dnd1 and forward, or simply got rid of it, I don't know. All that matters is the OGL is the same. Nothing changed except for them pissing off their entire community and losing a lot of money.
Greedy wretches. They'll never get another cent out of me. Everything second hand of from creators for me from now on.
@@arshaghazie Well they are not bankrupt but they did lose a lot of money
@@JohnnyYeTaecanUktenaNot enough to make them less greedy though.
What I love the most is that EA themselves couldn’t handle the sheer greed
It’s crazy that you now have to fear your game getting TOO many sales as a Developer.
Craziest part is that it's not sales they're taking money from. It's downloads. That means a F2P game could be screwed over if too many people play it.
@@Sparrowly1damn i didn't even think about it like that. this really is awful.
@@gobstairsalso with how arbitrary tracking game installs is
@@Sparrowly1I mean, if it's fully f2p, like a passion project, then the game isn't making revenue and you don't cross the threshold. If it's ad-supported or mtx whatever, it's making money I guess. Not to defend what Unity is doing, just saying that anyone who wants to use it for fully f2p games still can without fear of being in debt to Unity.
@@pvshka No free to play game is making 0 revenue.
This is a classic case of the dog with the steak. A dog with a steak comes across a river and when he looks into the river he sees another dog holding a steak, he bites at the other dog to steal the steak but instead of having two steaks the dog now has none because he let go of the one already in his mouth and now it flows away down the river.
Exactly, don’t bite the hand that feeds you.
@@RaidenKuniiThat does not match with the- nvm. At least you tried.
@@DE.V.Sactually it is applicable here, you just need to connect the dots a little more
What about the macaroni and bacon?
Don't get me started on the macaroni and bacon good sir! @@One-12937
When you remember the current CEO of Unity was previously the CEO of EA who proposed the idea of charging to reload your gun in battlefield this all starts to make a lot of sense.
LOL DANTDM IS CRYING OVER HIS DOG BECAUSE MY VIDEOS ARE BETTER 😂😂💪
@@logancracraftgaming7124you didn’t put a full stop after your comment so it isn’t valid.
@@logancracraftgaming7124now, close your eyes, imagine yourself not being such a spineless coward feeding off clout from people rioting against something that so greatly impacted the gaming industry, then open these same eyes and weep, for how heartless you are
That can't be real. Not even EA is that dumb to lock a crucial gameplay mechanic you do every 7 seconds or so behind a paywall.
@@booogagaming5223 Well, EA fired the guy for a reason.
Unity lived up to their name, and united Gamers and Gaming Studios alike against them
Yeah, Unity was the VERY NEXT engine my studio was going to integrate and now I don't care if they backpeddle this, we never will. Charge what your tool is worth and then get the hell out of the way. A game's success has nothing to do with Unity, else every decent game made on it would be a smash hit. I've said this about other greedy companies and I'll say it again: It would be like Home Depot selling me the materials to build a new house that I rent out and then wanting part of that rent because "Well, we gave you the quality wood you couldn't just source yourself."
You could probably run an older version of unreal or IDtech to supplement unity.
I would look into Godot
Imagine DeWalt charging people every time they walk into a building built with DeWalt tools
Hell, why shoudn't Mircrosoft start getting cuts for every program made for their OS? After all your program wouldn't exist without Windows!
I don't see any reason not to just switch over to Unreal. It's also open source, so you can add any features yourself that don't already exist.
My favorite part of this whole thing is their plan of charging for things that only they can verify.
"You have to pay us every time this thing happens, but also we are the only ones who know how many times this thing happens. So just trust us to charge you appropriately."
Even the IRS wants you to recheck your taxes when they already how much you need to pay
This shit if it were to work would not multiple-thirdparties that overlooked the data and ensured that stuff was proof'd and correct.
Ain't no way that's legal
yeah right, and they have an ability to "report piracy/pricing inaccuracy" which we all know is either a dead link, a dead inbox, or manned by 1 person who is told to just reassure the developer that Unity is "right" with their math.
@@RWAsurso fucking crazy
I am a game dev student and this is frustrating. I have been learning Unity over the past few years at university. I chose Unity over Unreal Engine when I started my journey. Now I have to learn another engine from scratch because some greedy guy wants a big chunk of developers' success. smh.
All these horrible decisions aside, was there any advantage that made you initially learn Unity over Unreal Engine? I was going to start Unity this week but then Mr Krabs did what he did and I think I’m choosing Unreal now. I don’t know anything about game engines yet so I’m not sure if I’m sacrificing anything here.
make Bloodborne 2
@@UsernameUsername0000I’m gonna preempt this comment with idk jack shit about what I’m talking about but I think it comes down to game complexity. More complex prob go with unreal, it’s more powerful afaik. I just don’t know how anyone could ever trust unity again despite how they try to resolve this
@@monhi64 It's not just that, unity can be used for both 2d, 2.5d and 3d, unreal only has 2.5d and 3d as a real option which is why it needs to be more powerful, this means unity screwing itself seriously harms 2d gaming.
Now is probably a good time to learn UE5. Never used it but it seems like it isn't too complicated. Now with nanite, it seems even better
Being too greedy for EA is like being to bad for hell
I described this to people who don't understand games/computers as "Imagine you start a band with your friends. And you become successful and start making money. But the person who manufactured your guitar wants a dollar every time you sell an album because you used their instrument to produce your music." which is an oversimplification but it gets the point across for people who don't grasp the situation.
Edit: Again, this is a way to describe the situation to someone who has zero concept of what a computer is, how it works, much less the tools involved in the creation of programs. Games or otherwise. This way they can grasp why its a stupid thing to charge for. I'm fully aware there's a lot more nuance to the actual issue.
not even sell, because some unity games are free
more like "every time someone listens to the song on a free streaming service" 💀
LOL DANTDM IS CRYING OVER HIS DOG BECAUSE MY VIDEOS ARE BETTER 😂😂💪
Someone tried this with tattoos once which was interesting. Not sure of the name of the resulting lawsuit(s) but am sure they’re somewhere online.
Not a really good comparison tbh because every platform you sell you game on does that. Steam for example takes 30% of every sale.
@@cutewavelets that's a blatant lie. Only games that earn a significant amount of money have to pay. It says so in this video, and shows the terms.
What's crazy to me is that if Unity is saying they deserve compensation for successful games because it's their tool, that means that they're also responsible for anything made using Unity that is outright criminal. If some bonehead develops malware with Unity, that'd make Unity just as liable as the person who made it because it's their tool.
That's not really crazy, thats the pricing model already for Unity and Unreal.
so what youre saying is someone should remake sadsatan on unity
malware probably makes even more money than games, unity would love it
Honestly as a developer, I wish they just added a 5% revenue share instead of all this obtuse bullshit like this new thing, and the unity pro licenses. Other services and engines do this already and it works fine.
@@brummii Genuine question; do you think it'd be fair for a company that constructs buildings to say they deserve a revenue split of any businesses they build? Why would unity deserve anything you've earned outside of the initial purchase of software or a subscription service?
What pains me the most, is that even if Unity literally falls as a corporation, these fuckers already took out all the money they could have with the stock they had, so they probably wouldn't even mind. Even thought Unity is - was - one of the best engines to develop a game on
Insider Trading. Only hope is the feds hold 'em accountable. Which does me jail time.
@@magicball3201why would they throw you in jail? Are you in on the scheme? 🧐
I once saw a video of Game Theorists that mentioned Unity and Unreal aren't actually competitors, but they have divided their services in such a way that they both can coexist in the game development market. Unity caters to the indie developers while Unreal is more focused on AAA development. A decision like this is sure to tip the balance in Unreal's favour, and when (not if, when) everyone sees that Unreal can also be used just as easily with a bit of practice, there will be one one left for Unity to rely on.
The only people who wouldn't use Unreal for game development are those whose computers can't run it, but even then there are other much better options like Godot. Maybe CryEngine and Source will see how Unity's collapse is creating a void, so they will make their own engines available for public use.
@@magicball3201Jail time is too nice.
@@PurooRoyIt’s simply not true. Unity has barely ever catered to indie devs even if they are the majority of devs on the platform. They pretend to by releasing tutorial videos and such, but their primary target has been mobile games and product/entertainment filming for quite a while now.
I'd like to see a documentary on the life of John Riccitello. I'm sure it will be one of those inspiring rags-to-riches stories that we keep hearing about.
“John Riccitello: The Making of a Villain”
I swear, this period in time is the greediest I’ve seen corporations behave. They’ve always been greedy to a certain extent, but they’re just being blatant at this point.
@@agentx250what do you mean? X
Welcome to the neoliberal world order 😠
@@niiii_niiiiethno-religous commonality
It’s probably because of climate change. No seriously. They know something is gonna break under the pressure of how crap everything is, and they have known for decades that climate change is going to happen and be bad. They’re taking all they can get before they either fool themselves into thinking they can go to mars or they make some underground bunker.
@@niiii_niiii What Raiden6156 said. It's the demographic that dominates finance, law, media, and politics who then cry about how hateful you are if you point out their disproportionate control over the system.
"he is just giving you the macaroni, so allow me to give you the cheese."
Those are some powerful words, Charlie. Keep on making meme material.
@SyakirinTheStickMandidn’t ask
UnityIsEA2.0 stream changed my life the flavourness and the fruitfulness of the stream changed my perspective of the world I wish I could feel the feeling again
Unreal Engine Master Race
As a game developer who is nearing completion of a potentially successful game, I was deeply saddened when I heard the news. It was so overwhelming that I couldn't even concentrate on my work. I sincerely hope that things improve soon.
In hindsight it's better that it happened before the game was finished? I hope you can transfer it to Unreal or that other one godod or something.
There's no reason why things will improve for Unity, they took a grenade and put it inside their shoes. Leave while you still can.
Better to "waste" another year and some extra money and port your game to Godot or Unreal. Even if they U turn this decision, its not a company to be trusted with.
It's not all lost! I'm switching to Unreal ASAP, port your game, it will be worth it in the end! Even if they rolled back this pricing model, Unity isn't a company that should be supported right now frfr
@@geehammer1511 I don't think you guys understand what 'nearing completion' means. It's not even remotely possible to swap engines near the end. Even with the fees it would still be cheaper. This, of course is what Unity are banking on.
@@jessicacook1080 I suppose that's my only choice, but Unreal seems like a completely different realm. It took me quite a while to comprehend Unity and C#, and now I have to begin all over again and learn Unreal, C++, and various plugins. Nonetheless, I'll give it a shot. Thanks.
Let's call this what it is: Unionization in the game development space! Hopefully with the WGA/SAG-AFTRA, Teamsters, and the big-three auto workers strikes and overall more positive feelings towards unions can continue in the direction of the Gaming industry and improve conditions and compensation for workers, who- lets be honest- are in a very similar situation as the writers striking in hollywood right now because of unimaginably unfair compensation!
Unfair compensation,contractor churning,extreme hours during crunch,etc.
The first demand of any union in a game studio is that any short term contractor currently employed by the studio should be offered full time employment instead of being lead on by promises of more permanent employment.
@@redenginner Absolutely! And let’s also be honest with ourselves here: not a SINGLE person who engages in that kind of anti-labor behavior has done even a minuscule thing for any of the great games we experience, and are somehow also the reason why games that should be great games are absolute dog. Literally just theft of labor on a mass scale. Not that it’s unique to the game industry, but it’s awesome to see some unionization there too!
They've also said they'll just charge per UNIQUE user, that means they'll probably have to break (European) privacy laws to do it as people who bought unity engine games never agreed to this kind of personal tracking. Unity has become malware.
I can smell the lawsuits coming once the European government finds out what's happening with Unity.
Yeah that concerned me a lot when I heard it.
I thought "either they won't be able to tell, and studios will be hurt by multiple installs. OR. They CAN tell, and then I would want to know how tf they would know when an install is unique, because I don't like the sound of that"
And even if by some weird force of nature they roll all of this back im forever gonna be wondering if Unity is malware and how much they know/what their grubby little hands are in.
Damn, I didn’t know much about this (despite being a game developer myself) and this was much worse than I thought. When I first heard “per install” I thought it was “for every time you updated our software (which would count as another install) you owe us this amount of money” which would obviously screw everyone over, but I was dead wrong! This is truely evil.
yup. big game companies are given a manageable expense while indie games may actually go extinct on unity. Free games will go even more extinct, for lack of a better phrase.
bot
@SyakirinTheStickMan
That's exactly what I thought too. I never could have guessed that they actually meant everytime anyone installs your game. That's so super villainous that it belongs in a comic book.
@@danteglory95 Like, I don't think anyone would have blinked if they had gone with to "anytime someone purchases your game" because that makes sense, that is a reasonable way to go about being unreasonably greedy and it probably would have worked because it does make sense (I mean they you know you wouldn't be getting hit by pirate downloads because they didn't pay for it). This? No this is the dumbest shit I have ever heard (and I thought the WotC debacle was dumb).
If the point is "you are making more money from our product than expected, give us our cut" is what they were going for they way overreached because this policy effects, as stated, free games and underpriced/ on massive sale games even more than games actually making money. If it was a % of profits, that would also make sense because that is just royalties which suck but are such a common practice that nobody could blame them for wanting it. A _fee_ is ridiculous.
Upper Echelon always dives so much deeper into these stories than any current game journalists. Truly lives up to his name.
LOL DANTDM IS CRYING OVER HIS DOG BECAUSE MY VIDEOS ARE BETTER 😂😂🎉
True. His videos are always top notch
People make games is the only yt channel that does any real journalism
UE videos are really good and well researched, the only issue is sometimes he is a little bit detached from reality - for example in video about crunch and Cyberpunk he defended CD Projekt hard, because crunch doesn't matter, when according to law devs will be compensated for extra hours, and besides, game devs should know what they're going into, that was their choice. Thing is that no one really chooses to go one day to work to be told "you'll spend next 3 months working and sleeping here only".
But taken with a grain of salt, sure, his videos are really good.
does he still do that stupid forced sign off "anyway ill stop rambling"
"I think it should be prettly clear why-EUG" 17:20
As a small solo dev that used Unity, this hurts to see. Luckily I moved away from Unity but they're making game development more complicated than it already is. I cannot imagine all the small devs working on their first major Unity project realizing they need to ditch their hard work, or "risk being successful" and losing it all to Unity.
Where do you develop your games now that unity has gone bonkers
off to unreal engine I go c:
Godot is good too apparently
@@emberrose327unreal engine is the future
I am exactly that small dev. Been working on a game for close to 3 years, made my own shader graphs, materials, developed game maps in ProBuilder, etc. And now sure, I can export most of the probuilder things into FBX and remake the shader graphs.. But it's the learning how to use a different enviro that really grinds my gears. That, and the arduous task of translating 3 years worth of work into a completely different system..
Imagine if you bought a welding kit. Now imagine if the company who made it demanded 20% of whatever you make if you become a world-class welder using their tool
Not a great analogy tool companies don’t continue to update your kit for you
@antonyslaughter you don't have to pay subscriptions to use tools, also if it breaks unless it's under warranty repair costs are coming out of your pocket
@@antonyslaughtertool companies do however continue to provide updated versions of your kit in exchange for purchasing fees(see Adobe or old Microsoft office, Milwaukee or DeWalt power tools etc). If Unity wanted that model they should have started on that model.
Guess we just use the last non subscription version of unity and patch stuff out ourselves as much as we can.
Imagine being a carpenter and a power tool company took a fee every time your customer moved the table you made for them.
Thats their dream
This is honestly depressing that he hasn't been fired as the CEO yet. This amount of backlash should be a sign.
He shouldn’t just be fired, he should be flat out arrested for excessive greed
17:25 burp jumpscare
ye
He released more demons
What is even worse is that most *Employees* disagreed with this change and warned higher ups of possible consequences but OF COURSE they were ignored and had to deal with the backlash that the higher up's caused...
Ikr? The death threat they received was from an EMPLOYEE, the change they did was so bad their mfing employees disagree with them
They're going to lose millions in a vain attempt to save thousands
This might be a hot take, but anyone who thought that John Riccitello was going to make Unity survive was living on a prayer. This is the man who introduced Macro-transactions, and singlehandedly destroyed BioWare and many more studios. What did everyone expect?
Regardless, if he doesn't get arrested for insider trading at this point, I don't know how he will ever get into any trouble. This is the most deliberate trading I've ever seen.
Arrested? Please, he’ll get a million dollar bonus and become CEO of an even larger tech company
My boy take a look at the world leaders.
Macro-transactions sounds more appropriate than micro-transactions.
@@patheticbutharmless5269 If he were smart, he'd say he sold because he thought the assets were about to become worth a lot more, and he thought KEEPING them and benefitting off of it would be the mark of insider trading. No one with a brain would believe him, but it has a lot more plausible deniability
@@patheticbutharmless5269That said, your last point is 100% correct. Playing dumb is 100% the right call because for insider trading to be credible, they have to prove willful intent
Wishing indie devs all the best, hope yall pull through this situation 🫶
This is just about the most evil move a video game related company could pull. Like, it puts the whole paying for bullets thing to shame. It makes EA and Activision look like charities. It makes Elon Musk look like an actual well adjusted smart person.
Unity CEO used to be CEO at EA. He just digievolved his douchebaggery
it makes unity look like ea, which is tragically funny. not to mention the guy was fired from ea for being too greedy.
Edit: he may not have been too greedy? Someone fact check this.
It was done by the same dude who wanted us to pay for in-game bullets
Not shocked at all. As a long time engine user this happens every single engine, and also Unity was always overrated garbage. Worse one was the dckhead eric lengyel who killed off C4 game engine, but instead of open sourcing it he just rebranded it and tried to charge all the 'lifetime' license users brand new fee. That is why I made my own engine eventually. Not exactly Unreal engine but surprising what can be achieved by one person.
It’s the came CEO actually
Unity absolutely should no longer exist after this blunder. Like even if they reversed everything, kissed all the babies, gave everyone a million dollars, I don't think it's possible to ever regain trust after a move like that
Wait wait wait. Did you just say a million dollars?
@@breather8758lol
Well I'd be a big fan of unity if they gave me 1million dollars
To be fair if it’s all because of the new CEO from EA, it’s not like Unity won’t be better if he’s gone
These days a million dollars will get you what? A down payment on an apartment, or maybe a small house in a shit neighbourhood. Everythings fucked
"This is an impressive level of delusional greed that should absolutely sink this company" perfectly said
"we will know if someone installs it" tell me your product is malware without telling me it's malware
The definition of malware is anything you do not want on your system. If you don't approve, it's malware. If it downloads without your approval, it's malware. If it installs without your approval, it's malicious. Why else would it install without your approval? No, it's not in your better interest. Cause they don't know what your interests are. That definition of malware will never change no matter how much they bastardize it.
So fun story:
When I worked at my hvac job, I used to go down the road to cookout for lunch and eat in my car while watching the latest Critikal video. So now I have this Pavlovian response where whenever I see Critikal upload a video, I desire a chicken sandwich.
THATS WHAT ITS CALLED???!
i thought i was crazy for having tacos mostly everytime i watched a certain channels videos, or drinking hot chocolate every time i play one of the Portal games 😭
@@twotruckslyrics just a habit like any other habit we tend to build
@twotruckslyrics It's the same when your dog/cat wakes up by the sound of their food bowls rattling. Soviet scientists Ivan Pavlov tested this hypothesis (now a theory) using a bell to notify his dog of its mealtime at irregular hours.
@@sayantanmazumdar3The fact that he did irregular hours means he was not entirely sure dogs couldn’t tell time, and that’s hilarious
@@DeathnoteBB He did it at regular hours and then did it at irregular hours to see if it triggered the same response in the dog. And every time he rang the bell, he noticed that the dog arrived with its mouth drooling even though there was no food in the bowl. The dog's mind was conditioned to start salivating by the time the meal was served, just like some people's mouths salivate at the thought of sour food.
You forgot to mention the "alleged" employee death threats to the CEO.💀
Even Unity's own Employee's are up in arms about this fuster cluck.
it's not a death threat if he's already a soulless, reanimated husk
@@isuckatusernames4297it's hard to really kill a lich.
@@transsnackDon’t you know? 9mm kills the body, .45 ACP kills the soul.
Unity Employee's: MUTINY!!!!
DESERVED. SCUMBAG NEEDS TO PAY
There needs to be a distinction between “Unity” and “Unity Management”. The development team are great employees who don’t deserve to be tarnished by the executive’s terrible decisions.
Everyone understands that, people don't think that Unity devs working 5/2 for 8 hours a day are directly involved in CEO's decisions.
Google «metonymy»
I agree! 😤
It's too late
Agreed.
The Employees should not need gto suffer the stupidity of their bosses
This situation was discussed a little bit in my level design class (I'm a game design student), but we didn't go into this much detail about all of this. Thank you, Charlie, for all this detail.
I hope the engine doesn’t get shut down because of this. Unity is a great game engine and so many people depend on it for their livelihood. Corporate people are the worst. Notice they say “200K in REVENUE” not “200K in PROFIT,” which means so many studios and indie developers will be in massive DEBT having to pay all these fees before they’ve even made a profit
No matter how this ends up, I believe the chance of the Unity engine getting outright shut down is pretty small. After all if the company sinks enough then someone else could buy them. Though how that will affect things if it really does come down to that is anybody's guess.
I disagree, it would be smart for devs to stop using Unity. It could be the best engine ever, but they showed with this move that they are willing to sacrifice anything just for some money. Even if this gets reverted, can you trust them that they won't pull this move in the future? Switching to a different engine and losing all the built-up knowledge is going to be a big hit, but not doing it is gambling the company's future on an unreliable business partner.
yeh this is a good chance for devs to move to a different engine, i'll be learning unreal and cryengine from now on
@@dabo160I fully agree with you, but I think they're going to pull an OnlyFans, where they back out of this and then lay low until their numbers recover and the bangers being released on it buy back their good name
A lot of devs, like the Slay the Spire devs and Hollow Knight, are already planning on abandoning Unity for something else because of these pricing changes.
There are some people in the world that actively make it a worse place for everyone else. Such people seem to thrive and succeed where they should not have.
One would imagine that such a person being removed from society would be a positive impact.
Capitalism.
you don't get rich by being a nice person
If everyone gives 5 and takes 5, everyone goes home happy.
If one person takes 10 and gives none, they "win", but then someone else has to give 10 to make up the shortfall.
Capitalism is a disease, and our society needs to cure it from our system.
@@gameclips5734 You sure as shit can, it's just easier to do so by being a scumbag. And being a scumbag is a choice.
@@gameclips5734Facts. Bezos is a sociopath, look up interviews of how he talks about his workers
I've been an Unity Developer for 3 years now and not only me but A LOT of us are switching to Unreal Engine as Unity has been making a lot of weird decissions but this is too much.
I first installed unity in 2013.
Imagine this guys charisma if his resume would truthfully read "successfully destroyed two companies by employing abilities a CEO has" and to somehow rewrite it in a positive way
Actually frustrating; I’ve put so much time over the years into learning Unity and now I feel even if they revert these changes, anything I make and publish will be tainted by the Unity logo on the start up screen.
You should go to another engine
I feel you man i spent the last year learning unity and now it feels all the time i put into it was for nothing essentially. F*ck unity.
@@zymonx5624 Easier said than done. That's like saying "just speak a different language and move to another country lol"
Edit: To clarify, I agree people should leave Unity. I'm just emphasizing that it isn't easy for most devs.
@@UrekyuDamn dude that fucking suck mate I feel for you.
@@Urekyu A better country that wont tax you for breathing.
It’s sad to see a good game company doing this
it's sad to see yo mama bent over last night lil bro
what do you expect from the former ceo of EA
bro these bots are just pathetic 💀💀💀
@SyakirinTheStickMan find a better way to get subs
@@aqua1426 FR I try to ignore them but it's annoying having to scroll past a bunch to see actual replies.
I love hearing about companies finally flying too close to the sun with their greed and getting vaporized for it. I feel bad for the devs that may be affected by this, but it's entertaining to see how far of a hole Unity is digging themselves.
UnityIsEA2.0 stream changed my life the flavourness and the fruitfulness of the stream changed my perspective of the world I wish I could feel the feeling again
Unreal Engine Master Race
I hope we have a Wizards situation, but unlikely. Ideally they'll realize just how much they'll lose, how much they've fucked up, backpedal fast and try to retain what little user base they had. Realistically, they won't and run into the ground or hope we'll keep buying their crap.
My favorite games run Unity (Among Us, Cult of the Lamb). Not to mention VSeeFace does too...which is free. Might lose all three now. Screw them.
Godot supremacy race
Just imagine making a change so bad that even greedy mobile game developers are turning on you because you compromised their greed
"Let that percolate in your noodles for a moment: Someone was too greedy for EA."
I haven't laughed that hard in a very long time.
They should go down in flames not only for the sociopathic level of greed, but because that reveals the absolute contempt they have for the art, the artists and the consumer.
How can anyone who loves games continue to put money into the pocket of someone who so openly states:
"Fvck games, fvck devs and fvck the idiots who play them... i need a new yacht"
we need to utterly blacklist the 'big people selling big stocks' right before making such an announcement cuz those kind of lesser-humanoid scumfucks needs to be socially boycotted and turned into horroshows NO ONE wants to be in contact with. I'm so sick and tired of this 'big ceo' dickweeds that gets massive serverance bonuses for having molested a co-worker and then goes on to be big-man at new busienss elsewhere and no one cares.
I really needed this distraction as I am currently hiding under blankets from the biggest moth I've ever seen and I can't breathe very well under here. Thank you for taking my mind off it, Charlie
Edited to add: thank you all for your solidarity, thankfully I did not perish and I hope the moth will decide to pack his bags and leave without me seeing him again. Enjoy the rest of your weekend everyone :)
you really need this pp lil bro
@@Hye4Life.josh if i see you in another comment section I’m having a visit to ur house
@OfficerBMTgo 0/1/0 irl
How big do you believe this moth is?
You made a new fren :))
I spent 4 Years working in unity. Loved it more then any other engine. Now im gonna have to just completely unrelease and destroy all my hard work. but realistically theres no way there gonna go through with this because it would completely destroy them as a company, even if they do go through with it. There not gonna magically solve the reinstallation/piracy issue that the entire industry has been trying to solve since software has become a thing
The video just came out-
@@theunknownwanderingwonderwhat
@@theunknownwanderingwonder it sure did
@@theunknownwanderingwonder?
I feel sorry
i love how he doesn't have an intro or an outro he just starts taking and when he's done he cuts the video
I play a lot of unity games and I'm hoping the devs of those games speak up and stick it to unity
I play alot with yo mama and I'm hoping she comes back for round 23 later tonight
@@Hye4Life.chill out Chris
Wrong comment to reply to bots :)
@@Zruel. bro tell yo mama to chill out she making me come to quick
@@nigelwigglwattleI'm going through and reporting them... the one about the dog is especially disturbing
I believe this is gonna be a big issue with the Brazilian law since it falls within the "Venda Casada" laws, which would roughly translate to "Married Sales" or in a meaning of "Conjoined Sales".
Since you can't have unity without its runtime, but they are fervent that they are separate things that are acquired together but payed separately and you have to pay for both separately to get any one of them, then it absolutely would fall in "Venda casada".
This new per install cost is for the runtime.
The law states:
Law 8078/90
Article 39 It is forbidden to the supplier of products or services, between other abusive practices:
Section 1- To condition the supply of a product or service to the acquisition of another product or service as well as, without just cause, to quantitative limits.
It is within the consumers defense code.
Since Unity also supplies services to Brasil and there are plenty of Brazilian game companies that use Unity, that will have to go through Brazilian court as well, and I believe there even is several previous cases in law where if it goes to court, Unity WILL lose this case and will be forced by the Brazilian court of law to revert this change.
Married laws are awesome. Apple got sued for trying to sell their phones without chargers in Brazil (and they lost!).
@mikelxanadu Yes, many companies had to change their policies or rollback on stuff because of this particular married sales law. Even Riot Games had to change their plan on the release of some skins worldwide in League of Legends not too long ago because of this Brazilian law.
EU law also explicitly forbids Unity's actions.
Brazil numero uno
who know all the Brazil mentions were leading up to a unity law suit? SEND RICCITIELLO TO BRAZIL!
As a game dev who uses Unity I say: The only thing that can save Unity is if John Riccitiello is fired. No stepping down, no golden parachute, he needs to get the boot.
He needs to go to prison. And not club fed. He needs to go to a real prison with a cellmate named Bubba.
Lets hope the insider trading allegations stick, but if we are honest with ourselves, we know they won't. At best he will "step down" and fail upwards into some other company. Rinse and repeat.
And you need to switch engines. Customer Trust is broken. Unity has been corrupted from the inside by the Ad company that merged with it.
He already got his parachute, he already sold enough stock to walk away laughing
@@ninjablade2This. At this point, nothing is going to harm the big names responsible.
As a roblox game dev I share your pain. Our ceo, David, is just as evil as yours. He also needs to get the boot
the fact that the community has done all this intensive research esp on insider stock is crazy, +1 to the community, y'all doing us a favour.
The fact that the CEO causing Unity’s inevitable downfall was the same CEO that made EA pretty much infamous among the gaming community as Micro-transaction Central is just the cherry on top.
The best part is Unity will have installation confirmations sent back to them, so all it'll take is figuring out the IP address of the target server, a reliable way to spoof the confirmation packets for a specific game, and then rent out a botnet to ping the server at a quick, but believable rate to absolutely decimate a developer you've developed a grudge for.
The cherry on top is that this is a money grubbing corporation, they're going to skimp on all but the most basic of security for the target server, making it easy pickings.
Oh the seconds it's worked out you know someones gonna point the LOIC at it...
More fun if the developer is a government. Oh wait, Unity signed a contract with the US military to develop simulations. It would be a shame if there was a leak.
You're absolutely right. And if it's just one packet, done in serial, not even in parallel, AND we assume a 5ms send time, someone with very little resources could cause $2,400 in damage per minute. MINUTE. Now imagine your bot sending those packets in parallel, or triplicate, and in 1ms. It's only going to take one malicious actor to ruin an entire company.
So far as anyone knows, Unity is attempting to get rid of its "shitty indie games" image by basically only being viable for AAA studios, _and_ is attempting some absurd insider trading stock manipulation scheme by selling stocks and buying them back when the value tanks
Ayup, from 20k ft it is quite clear.
Boiler room of hell behavior.
Oh of course it's about stocks
More of a reason to use unreal engine or godot
LOL DANTDM IS CRYING OVER HIS DOG BECAUSE MY VIDEOS ARE BETTER 😂😂💪
“He just gave you the macaroni, lemme give you the cheese”
That is a bar of cosmic proportions.
This was the best decision Unity ever made, according to Unreal Engine...
Yeah doesn't unreal already do just this anyways?
@@lakovkreativity no, and i think you missed the joke
@@lakovkreativityNo, if they did this they would've died long ago like it's happening to Unity now.
Unreal takes 5% (after a certain earning threshold I believe). Now whether you think that model is consumer friendly or not (I don't think 5% is an unreasonable amount) at least it won't literally bankrupt you like Unity's new model that has the potential to charge you more than you make which is absolutely ridiculous.
@@lakovkreativity unreal is a shared revenue model, as in 5% of what you earn per purchase past 1 million in revenue, is then given to unreal from then on. Not the same
@@lakovkreativity No - Unreal is completely free up to your first million dollars and then they take a flat 5% of each dollar over the first million. So if you make 1,000,001 you owe 5 cents, if you make 999,999 you owe nothing, if you make 2,000,000 you owe 50k. Unity with the new change is $0.20 per install once you make more than $200,000, which means even if your game is free to play, you get billed by Unity whether or not the user actually spends any money on it. Then, once you reach $1,000,000, you have to pay $2000 USD per year for every dev in your company (so if you have 20 guys, $40,000 USD per year), but the per-install fee goes down. Wait - that price is actually going up to $5,000 per dev. So if you have 20 guys, $100,000 per year. They also fundamentally cannot track repeat installs especially by fraudulent actors - they claim they will but this is a trillion dollar question many much bigger companies have been trying to solve for a very long time - which is obviously going to make it much much worse.
So, there's a fair share of companies this can literally bankrupt. Considering the store platform takes 30% already, you have to pay your employees, other operating bills, marketing expenses, margins aren't great for a lot of studios. These bills will put them under. Unreal's fees are a GODSEND in comparison. Godot's are best because there are none.
Lowkey the fact that the former EA CEO, now Unity CEO, sold his stocks before a certain decision is all I needed to know, to be certain that they deliberately fucked up, just to see whether they could get away with it. It doesn't need any more details than that, really.
That's a bit misleading. I am *not* defending Unity at all, but it's not like the CEO just suddenly sold off a bunch of shares right before this happened. CEOs, executives, and other insiders have to file a plan with the SEC detailing that they want to sell off shares and how many they'll sell total over a pre-planned amount of time. In this case, the CEO has been selling 2,000 shares a week for the last 25 weeks, or 50,000 total shares. He owns over 3,000,000 total shares. He's sold off less than 0.1% of his total shares. So him tanking the value of the other 99.9% of his shares doesn't make much sense, that's *a lot* of lost money. I'm not saying it's *not* some weird plan he came up with a year ago, but it's important not to be misleading with the facts. His SEC filings are public, it's not like it was a secret that he's been selling off shares for a long time.
@@pollin522it was probably more greed than anything else, thinking his grand change would increase the stock price.
I can see a lot of devs dumping Unity, even if they back pedal.
It *should* be illegal, under their own terms, however the terms that didn’t allow them to do this were erased and they tried to hide the evidence of them erasing it from the github page specifically implemented to try and get us to trust them
Isn’t it illegal to change TOS and force it upon users without them agreeing to them first?
@@RaidenKunii Yes, yes it is. Even if there would be a line of something akin to "terms are subject to change" they STILL need to ask for your compliance lest the whole ToS is unlawful and therefore nonexistant in court.
John Riccitielo is the final boss of monetization.
Charlie is the only person I've seen point out the fact of insider trading with Unity's CEO. IF it's not insider trading, it's definitely stock manipulation and the CEO needs to be put in prison.
I wish
How about the guy hes talking over? Upper Echelon
CEOs of big companies can't just sell stock willy nilly. They need to schedule their sales months in advance.
Mutahar also did
The CEO is so rich he will probably be fined by the SEC but obviously not enough considering he made 20 million from selling stock.
The thing is, Unity failing and not recovering from this hurts literally everyone involved EXCEPT for those responsible. They've already cashed out and will not feel a single bit of repercussion for it. Instead, all of the regular employees of Unity who had no say in this will be without jobs, Tons of indy developers will lose years of work to the creation of pipelines and workflows built for an engine that no longer exists and may even cause some to shut down, hobbyist game developers lose out on a very well tutorialized game engine to get them started in game development. Meanwhile the Unity board and C-suites will laugh to the bank. Shit is so wack man.
Welcome to late stage capitalism.
Assuming Unity does go under and completely dissolves, what does that mean for games already released? Surely they would still be allowed to be in circulation?
Can't the new people in charge just simply change this term?
As someone trying to get a game developer job with four years of experience in Unity, I'm even more shit out of luck than I was several days ago.
You might be okay if you work with big company's that end up liking them but then you gotta deal with the assholes who liked unitys idea
I'm in the same boat as you (nowhere near that much experience but studying game design in university) but what made you decide on Unity? I've used both Unity and UE4 but don't know which to pursue personal projects with. And tbh your skills will for sure transfer to other platforms. It's less the mechanical stuff and more ideation and design I find more valuable
That experience isn't wasted, there's other options out there c: This is still a brand new development in the works, if they get sued/CEO is somehow kicked out, the changes may be reversed and when/if they are, you'll be leagues ahead once again!
I mean, unless Unity dies which personally I hope it does from this.. BUT! Still, hope remains!
Plus, even if needed to learn a new game engine, you're still ahead before learning C#
@@sinny5404No one is going to trust Unity after this. Even if they reverse the changes, the trust is broken as they have shown what they are willing to do.
Tough but that’s how it works nowadays. If you’re not rich from birth and have connections like these rich pricks you’re always gonna be shit outta luck.
Hasbro: Does the OGL thing.
Unity: "Hold my beer."