Audio Effects - Unity Official Tutorials
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- Опубліковано 6 лют 2025
- Watch on the official Unity learn pages here -
unity3d.com/lea...
In Unity it's possible to process audio signals in an AudioMixer Group using Audio Effects. In this Lesson we'll process our music using Low Pass Filter and Distortion audio effects and learn how the order Audio Effects are applied in changes the signal.
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The speed is good, speech is clear. Thanks.
how would you automate these effects to change smoothly overtime, when say, triggered and/or controlled by certain environmental parameters?
you need to expose the parameter to be able to "see" it on your script
It feels like you're talking a bit too slow D:
I would prefer a bit faster. I'm not sure that anyone would think that slightly faster is too fast. My videos I talk about twice as fast, which probably is a bit too fast haha
Play in 1.25x speed. :P
@@notsoren665 or 2x
Is there a way to enable/disabled audio effect runtime for performance?
Can we have a routable vocoder?
As of 2021, i hope we can now trigger Mute and Solo at runtime?
Also, is it possible to add/remove/move effects at runtime?
How can i make an echo after a sound is paused?
use audio echo filter
which information link are you talking about?