I Made The BEST WW1 Stickman Game EVER! | Stickman Trenches

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  • Опубліковано 30 вер 2024
  • Wishlist Stickman Trench Wars on Steam today: bit.ly/wishlis...
    Stickman Trenches Playlist: • Stickman Trenches Play...
    Welcome to Stickman Trenches!
    Stickman Trenches is a challenging Real Time Strategy game in which you need to manage your men and weapons and build up your defenses in the brutal trenches of Stick World War 1. Balance focusing on attack and defense. Build up your army using numerous infantry types and powerful war machines like tanks, while also upgrading your trenchworks to better defend your men and protect your base. Remember soldier, if your base gets taken you lose. So charge across no-mans land and take the enemy's base first!
    Subscribe if you like it! - goo.gl/bFsG6q
    Stickman Trenches is a Stick Fight in World War 1! Wishlist it on Steam today.
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КОМЕНТАРІ • 2,2 тис.

  • @Baron
    @Baron  2 роки тому +187

    Wishlist Stickman Trench Wars on Steam here: store.steampowered.com/app/1896390/Stickman_Trench_Wars/

    • @katonkrack
      @katonkrack 2 роки тому +12

      I have something's I would love to see in the game
      1: chosen difficultys
      2: land mines and people to disarm mines
      3: mini bunkers like in d-day

    • @totallyNOTescaped
      @totallyNOTescaped 2 роки тому +12

      You could add slower more heavy unit like flame troops

    • @Karlgnb
      @Karlgnb 2 роки тому +7

      Some ideas for the game:
      Skimisher it can throw smoke grenades and tge enemy loses their aim 60 percent
      Grendier Has a auto pistol and a grenade
      Also is the game going to be on mobile

    • @gradyc4318
      @gradyc4318 2 роки тому +11

      Please put it on mobile it looks so fun but all these games are always only steam pls baron change that pls

    • @aadityatimalsina9182
      @aadityatimalsina9182 2 роки тому +4

      Will you add it on play store for mobile

  • @foxdragon2276
    @foxdragon2276 2 роки тому +929

    Probably unlikely and minor detail, but some ragdoll physics on dead units would make this way more fun and entertaining imo

    • @thetankerisback9850
      @thetankerisback9850 2 роки тому +27

      yeah they all die the same way

    • @electricheisenberg5723
      @electricheisenberg5723 2 роки тому +37

      That creates an issue, because they aren’t actually standing, they’re a single point on a flat canvas and they play animations above that. There wouldn’t be anything to collide with.

    • @manishnegi5604
      @manishnegi5604 2 роки тому +1

      Ikr

    • @foxdragon2276
      @foxdragon2276 2 роки тому +6

      @@electricheisenberg5723 that's true, would there be a way for the dead body to create a platform underneath it that only affects itself once it appears? i don't know much about developing games but i know a little of what might be possible, but unaware of the difficulties some things might have

    • @electricheisenberg5723
      @electricheisenberg5723 2 роки тому +7

      @@foxdragon2276 in theory, but that requires a 2d rag doll. 2d rag dolls aren’t really fun to look at. They usually do pretty similar things

  • @mattmcdonald9034
    @mattmcdonald9034 2 роки тому +427

    After playing a similar game on armor games, back in the day, it seems like having the ability to choose which units leave the trench for an assault would be helpful. For example if you have riflemen, snipers, and machine gunners but only want to send the riflemen to attack, having a way to do that would be great.

    • @Buddy_gaming445
      @Buddy_gaming445 2 роки тому +39

      Oh yeah me too is 1917

    • @mattmcdonald9034
      @mattmcdonald9034 2 роки тому +11

      @@Buddy_gaming445 thank you, I honestly couldn't remember. There was a world war 2 version as well right?

    • @ArgonYouTube
      @ArgonYouTube 2 роки тому +26

      @@mattmcdonald9034 Warfare 1917 and 1944 I believe. Good times

    • @EP-zl3gj
      @EP-zl3gj 2 роки тому +5

      I could see your idea with more strategy having 2 or 3 trenches wide and moving your troop around to victory

    • @nomnomxddd7341
      @nomnomxddd7341 2 роки тому +10

      Warfare 1917 and Warfare 1944, to this day still one of the best games I've ever played

  • @goldenhawkyt3618
    @goldenhawkyt3618 2 роки тому +174

    I love this! 2 ideas; name the soldiers that come out (like command of war) and if two armies charge at the same time have the riflemen with bayonets use the bayonets like a close range hand to hand battle.

    • @goldenhawkyt3618
      @goldenhawkyt3618 2 роки тому +18

      And being able to make your units retreat to a trench behind them could be cool.

    • @HeadRock0893
      @HeadRock0893 2 роки тому +7

      @@goldenhawkyt3618 nice idea. Also, they should rebalance TTK, not "one shot - one kill" but more of a Company of Heroes fights. In that case your idea will work great.

    • @lukaslavergne6582
      @lukaslavergne6582 2 роки тому +5

      Retreating and close quarters combat are such good ideas

    • @aguythatgames9542
      @aguythatgames9542 2 роки тому

      Like in the real battles if they get in they start stabbing each other

    • @gunraptor
      @gunraptor 2 роки тому

      @@HeadRock0893 Honestly, I like the fast time to kill here...this is WWI, not even WWII, and certainly not modern day where we have armor and combat clothing designed either with tourniquets in mind or straight up with them sewn into the armpits and thighs. One shot is appropriate for each kill, and it works with the speedy gameplay he has going on already.

  • @mihkeltrei6374
    @mihkeltrei6374 2 роки тому +136

    As a developer of Circle Empires, I would recommend making the different units a lot more different visually. They are stick men anyway so they dont have to camoflage perfectly. Currently it's almost impossible to see who is who. Otherwise looking forward to updates, looks very interesting mechanics wise!

    • @Commrade-DOGE
      @Commrade-DOGE Рік тому +1

      This game honestly feels like a spiritual successor to ConArtist game’s Warfare1917 and 1944 to an extent with stick war mixed in for visual flavor

    • @trooperz3499
      @trooperz3499 Рік тому +1

      FYI circles of empire y’all did an amazing job one of my first downloads on steam🎉

    • @amyross2364
      @amyross2364 Рік тому +1

      Yeah nice idea!

    • @amyross2364
      @amyross2364 Рік тому

      I do like that game it’s good!😊

    • @K3M5R1
      @K3M5R1 8 місяців тому

      Your not a developer bro 😂

  • @WizardGeneral
    @WizardGeneral Рік тому +56

    Might be a bit late to the party on this but this heavily reminds me of an old game. It was called Warfare: 1917. I forget who made it but it was an old flash game and you may be able to find it somewhere. It was very similar but it was less stickman-esque. It had very similar mechanics and you had the ability to send specific units over the top instead of sending every single one. Highly recommend looking into it.

    • @KriegAndVoyna
      @KriegAndVoyna Рік тому +1

      Pretty sure he took inspiration from the game because he made a video on it and kinda hinted toward this game

    • @kaiser-o-things7933
      @kaiser-o-things7933 Рік тому +7

      iirc it was ArmorGames and Conartist. used to play the HELL out of this one, and 1944

    • @sudarshanh.v993
      @sudarshanh.v993 Рік тому

      Both Warfare games are osm!

    • @vendetta1306
      @vendetta1306 Рік тому +2

      Kids nowadays won’t know the flash game times

    • @compelled5303
      @compelled5303 Рік тому +2

      Yes, and it was free.

  • @Centauri902
    @Centauri902 2 роки тому +407

    Maybe add supply lines between trenches. Units would have their own supply meter that slowly got drained. So having too many in a forward trench without sufficiently upgraded supply between your trenches for too long could hurt them. And give them the option to pull back to another trench. Then you could force your opponent to pull troops back by striking supply lines with artillery. This way, high value units like tanks or snipers could be balanced by making them drain lots of supply.
    You could also add options to deploy mines, or try and tunnel underneath no man's land to plant explosives under a trench which could lead to underground fighting.
    Units should have Morale. Seeing people around your dying or routing should give a chance of routing as well.
    Finally, units should spawn in small squads like they did in the original 1917 game. And shotgunners ought to have an upgrade that gives them grenades. So upgrades would never be stat boosts. They ought to be qualitative in a way that gives your soldiers more options.

    • @thegermancountryball4998
      @thegermancountryball4998 2 роки тому +6

      Ya

    • @rayanachchane1575
      @rayanachchane1575 2 роки тому +12

      ALL OF THAT IN 20 MINUTES

    • @AceofDragongames
      @AceofDragongames 2 роки тому +2

      Great idea

    • @Santisima_Trinidad
      @Santisima_Trinidad 2 роки тому +11

      Supply lines sound nice, but i think thats too clunky for this style of game. The potential for having a supply system,
      where you invest money into being able to field more units at a time could work out though. But i think simply high cost is balance enough for tanks and snipers.
      Deploying mines and the potential for tunnels is a good idea. The mines would have to be neutral, but have only a 10% chance of detonating on your forces (90% on enemy) for balance reasons (deadly defence makes pushing harder). Tunnels can be between trenches, speed up movement, but cost additonal money to rig to detonate in case the enemy pushes into your tunneled trench, and would assault you with your own tunnel.
      Morale as maybe a full battle modifier i can see working, but for a WW1 game having charging troops break just isn't immersive. Those guys had to choose between probable death ahead and certain death and disgrace behind.
      I think non squading is better. Differentiates it nicely. Balanced by cheaper costs/stronger dudes.
      I agree with shotgunners having nades, but simple stat boost upgrades can actually be pretty dynamic if implemented correctly.

    • @ugge7668
      @ugge7668 2 роки тому +3

      I like the roglike element, but it has benken more intresting whith more unike cards.

  • @JamesKing-mi1jb
    @JamesKing-mi1jb 2 роки тому +138

    I've always liked the concept of individual units leveling up as they get more experience, so maybe instead of adding a bunch of types of officers, you could have them select a perk when they level up.
    Also, in an effort to balance the snipers more, you should have them be less effective against higher level trenches. The higher the level, the more they miss.

    • @carrott36
      @carrott36 2 роки тому +9

      alternatively, units can keep behind cover but at random have an animation where they look over to the other side, during which the sniper can head-shot them. It'd be more complex, but also more realistic.

    • @joenjr638
      @joenjr638 2 роки тому +1

      @@carrott36 and thats time time when the sniper fires, it will hold on its attack but once the enemy looks over his head is gone

    • @venatus5243
      @venatus5243 2 роки тому

      @@carrott36 that can be do by make sniper shoot less on high tier trench

    • @rbron9735
      @rbron9735 2 роки тому

      good idea

  • @alperenaydemir3713
    @alperenaydemir3713 2 роки тому +62

    3 ideas, you can make special upgrades to trenches, for example an upgrade to defend against artillery, some dummies that have changes attract snipers attention ect. You can add different AI's
    One that rushes you from beggining, one that invests in defences, one that plays heavily with artillery ect. You can also use these to make campaing mode more interesting, like a buffed AI constantly attacking you and you have to defend your base for 10 minutes, you can add multiple attachments to the main base, such as anti tank mines on front, upgradeable machine gun and some barriers on front.

    • @carrott36
      @carrott36 2 роки тому +1

      you can make dugouts to beat arty, dummies to beat snipers, and board the trenches up to beat mines where sapper units are able to tunnel under trenches (but it takes a lot of time) and plant explosives, destroying the trench. Boarded up trenches would just become regular trenches, and also they may be more resistant to tanks rolling over them.

  • @maisondavis267
    @maisondavis267 2 роки тому +15

    A random unit idea: Engineers
    These Units are needed to upgrade trenches. The more in a trench means it upgrades faster, rather than instant. Perhaps even some special upgrades for trenches? Mortar emplacements, machine-gun nests, barbed wire (to slow down a bayonet charge perhaps?). They could also maybe lay some sort of AT mines in no man’s land.

    • @cynthiabrown8819
      @cynthiabrown8819 Рік тому +1

      yo thats an awesome idea

    • @Yoshijosh31
      @Yoshijosh31 Рік тому

      The game is very similar to Trenches. The engineer is a unit in that that essentially does the same stuff as you've mentioned

  • @crusaderonabike8164
    @crusaderonabike8164 2 роки тому +15

    I'm not much of an expert on mechanics, but some lore on the war you're fighting (probably featuring in the campaign) would be quite cool, themed around the political and technological state of the time of WW1. Some planes or blimps, which were used would also be interesting.
    This is pretty good overall. I've wishlisted it and figuratively cannot wait for its release.

  • @CucumberSadness
    @CucumberSadness 2 роки тому +63

    This game needs a reinforcement mechanic to prevent simple over running into victory from beating the first trench. Maybe it would be good to automatically recruit units and heavy machine guns to each trench you have captured, so that if one is overrun the others are defended.

    • @thetruegame2383
      @thetruegame2383 2 роки тому +1

      better ai yea

    • @siro1n
      @siro1n 2 роки тому +4

      good idea, you should have to fight tooth and nail for every trench so the win in the end feels more satisfying. From the looks of the current build if you overrun one trench its almost gg
      Maybe the trench upgrades shown in this vid can help with that. Like, when a trench is converted to your side you receive a number of constant defenders depending on your level

    • @Lazare7782
      @Lazare7782 2 роки тому +1

      Smart ai. I like it

  • @veteranshrimp3007
    @veteranshrimp3007 2 роки тому +35

    Here is an idea, if you have an officer near a group of units, you can communicate through the officer and give the units unique commands. Such as, bayonet charges, grenade volleys, or covering fire. I think that would be a really cool mechanic.

  • @aleczhang6132
    @aleczhang6132 2 роки тому +46

    My ideas:
    Making it so that you have to destroy the enemy base is more fair, because if you just get early rushed it's just not fun. I think that having a option to retreat from a trench would be good because you won't want your units to die cause of a ton of snipers.
    I think anti air weapons and mortars would make it more fair for both sides too.
    Units: Units on different sides should have bonuses, like the Germans have more damage and fast fire rate but have less health, and the other side can have better accuracy and more health. You can make it so that different units have different weapons, like germans having flamethrowers and other side have poison gas or something.
    You should also have melee units since trench battles have units with maces and knifes. You can also add upgrades, like a unit with machine guns can have a rage buff or something. I also think it would be more fun to have like air battles with planes or underwater maps to make the game more enjoyable.
    You can also have units make mini trenches or sandbags so there will be different strats. I think units making mounted machine guns or anti air weapons would be nice. After you take that trench all the weapons the enemy made will be yours.
    Different game modes can include capture the flag, nighttime, (hard to see) or a sandbox mode.
    Balancing is fine, but make it so that snipers aren''t op and you have to upgrade them so they can shoot over.

    • @skydude7682
      @skydude7682 2 роки тому +1

      To add to the retreat function maybe include booby traps as an optional purchase

    • @naturalbadger5258
      @naturalbadger5258 2 роки тому

      For the night time, there could be a flare mechanic to be able to see better for like 30-45 seconds

  • @veen588_official
    @veen588_official 2 роки тому +9

    I think a cool feature would be to have the ability to hide your units in a trench so they can't get hit by snipers. This of course would have a few downsides:
    1. New units coming into the trench would be very vulnerable to snipers since they would be immediately targeted by them.
    2. The units in the trench would have delayed reactions to attack orders and couldn't fire back if the trench was getting attacked.
    3. You could only use the ability on upgraded trenches that had officers in them.
    Just a few ideas I had off the top of my head while watching.

  • @tjh5670
    @tjh5670 2 роки тому +5

    Veterancy for the troops sounds great and i like the base upgrade idea. I think that additional nations with a unique troop or support ability could be cool.

  • @ZhiLawd
    @ZhiLawd 2 роки тому +36

    I think you should add grenadiers, mortars, and bazookas (if there's tanks)
    Other types of units that might be interesting: Spotter (increases accuracy), Ammo Runner (doesn't shoot but increases MG firerate)
    Maybe adding unit experience might be interesting.

    • @saulgoodman9135
      @saulgoodman9135 2 роки тому +1

      Trench raiders personally

    • @impeccablystubby5959
      @impeccablystubby5959 2 роки тому

      I was thinking instead of mortars it should be something like a 18 pounder field gun, it stays a little bit behind the trench you're in and can have a small aoe attack on the trench behind the one you're opposing or to prioritize tanks but it's inaccurate and slow at shooting, it can be vulnerable to tanks and other explosive ordnance especially since it can't fit in the trench, snipers and infantry should get a lower chance of hitting the crew but if they do it should still put the piece out of action

    • @saulgoodman9135
      @saulgoodman9135 2 роки тому +1

      @@impeccablystubby5959 may be a bit op doing aoe from a few trenches back seeing how expensive one artillery volley is

    • @impeccablystubby5959
      @impeccablystubby5959 2 роки тому

      Yeah that's why I was thinking about a small aoe that can only drop a max of 3 guys and to make it inaccurate

  • @jacobgoodstone7572
    @jacobgoodstone7572 2 роки тому +72

    This game is looking great so far!
    Here are a few of my ideas for new units/features:
    Medics, who can bring units back from the dead
    Flamethrowers(I think it's pretty obvious what they'd do)
    Grenadiers, who couldn't really defend your trenches but would throw grenades into enemy trenches
    Maybe some kind of health system for units? If a health system is added, maybe the medic could regenerate health of other units instead of reviving them.
    Upgrading units. You could upgrade a class of unit, like all your riflemen or officers, for example. Upgrades could be things like higher damage or health, faster firing, better accuracy for snipers, etc. Maybe this could tie in to that veteran system you mentioned.
    Finally, panzerfaust units, which would be pretty much useless against infantry but strong against tanks.

    • @mcvui1232
      @mcvui1232 2 роки тому

      medic maybe too op

    • @Risson91
      @Risson91 2 роки тому +1

      panzerfaust during WW1 🤔

  • @Stealth_Legendary
    @Stealth_Legendary 2 роки тому +37

    I absolutely love it! Here’s an idea: a sandbox mode where you could trenches, put down barbed wires, mines, etc. along with being able to create mini bunkers. For preset battles, have your units be able to retreat to a trench behind them. Another idea, different terrain: Snipers for example would be more effective on a hill than on flat land. And the movement speed of troops in general would be lower in mud than that on dry dirt.

  • @Offbrand._.goat._.cheese
    @Offbrand._.goat._.cheese 2 роки тому +2

    IDEAS!! I think it looks good so far, but you should also look at the the game Trench Warfare 1917, and some ideas it had. I think the ability to send individual units over the top instead of all at one time is good, so you can send the riflemen and shotgunners over the top, and in case you fail, still have the machine gunners in the back to defend. They also have special military units for every army, and the tanks all have different power, speed, etc. for each army which kinda adds in to like specific play styles, so that each army plays a little different and is adjustable to your play style. The game looks so smooth, keep up the good work!

  • @Qwerty-co4vq
    @Qwerty-co4vq 2 роки тому +4

    The main ideas that popped to mind was a retreat function where you could select what and how many units go back to the previous trench if your position isn’t advantageous, maybe overkill but sabotaging trenches upon retreat? And the other thing that came to mind was that when pushing snipers stayed behind if I’m not mistaken to help snipe gunners etc so maybe it wouldn’t be far fetched to implement that, or alternatively give an option for what and how many troops can push to add variety and maybe damage the defences whilst keeping the main unit behind. That is all, looks great so far!!!

  • @disos450
    @disos450 2 роки тому +19

    Amazing game! Just a few suggestions:
    1) what if you added melee combat so that when the soldiers charge and enter the trenches or are fighting on no man’s land they use their bayonets to fight each other
    2) Maybe the soldiers could flee the battle when you are losing a charge
    3)Maybe you could put obstacles like barbed wire to reinforce your trenches
    4) You could also make a historical campaign
    5) When you’re in a trench you should have a defence buff versus when you are charging

  • @nabeel6575
    @nabeel6575 2 роки тому +5

    I think a death count of the soldiers after the battle will be cool also the veterency system will also be awesome

  • @gamesrme1232
    @gamesrme1232 2 роки тому +46

    My ideas:
    -The upgrade pop up should be in a corner so you can choose to wait for an engagement to end before you get the screen blocked
    -maybe you can choose the weapons to equip the stick figures with for minor stat differences
    - A strafing run powerup
    -Snipers prioritise veteran/expensive units for less accuracy and more reload
    -you can make riflemen bayonet charge rather than just shoot

  • @SarJulem
    @SarJulem 2 роки тому +2

    Nice game. Couple of ideas to add to your list.
    Regards to Base:
    Give the base a high defence/HP bar that needs to be overcome before it can be taken over
    make it so that it can be upgraded: more HP, more un-moveable defence, produce income faster
    Other units:
    A non combatant "Media crew" unit. They are part of the propaganda machine that record what happens in the next charge/defence. If you "win" the charge/defence then you get increased production for a limited time.
    Medic - units killed in a charge/defence has a baseline percentage chance to be "injured". Medics can patch them up at the base at set intervals so the unit can be automatically deployed back at the base at no charge. Intervals decrease as more medics are available in the base.
    Decoy - add a unit specifically used to distract the sniper with dummies.
    Engineer: deploys landmines at slow interval to between current and previous trench you control while defending. takes out 1 enemy mine while charging (helps reinforce your line, doesn't really help at charging).
    Additional resource/factor to take into account:
    Morale: High moral = damage and HP buff to unit. Low moral is a damage debuff and if really low desertion of units -> opens up to morale mechanics and units
    Actual Resources: think rts game called stronghold. You need to manufacture the weapon/resource before you can deploy the unit

  • @whatyitalkingabeet4791
    @whatyitalkingabeet4791 Рік тому +7

    Flamethrower troops would be a cool unit, requirements up to yourself. I like the idea of troops on your base to defend it.

  • @lolygagergaming6508
    @lolygagergaming6508 2 роки тому +11

    It seemed to me like there wasn't enough of a punishment for charging the enemy trench if you had a couple more troops, I think you should increase the effectiveness of cover. But this game looks really good.

  • @Galaxy001
    @Galaxy001 2 роки тому +72

    I think the same old trench warfare may get old after some some time, so my idea is there should be flanking opportunities and stuff like that. Also, I think it would be cool if the actual process of combat (not waiting in trenches) was slower. You could justify that with troops laying for cover, slower fire rates, more health, slower movement, more distance between trenches and stuff like that.

    • @yusufosman5809
      @yusufosman5809 2 роки тому

      Maybe add craters where the soldiers when attacking could crawl into them and shoot

    • @friendlyneighborhoodmemer18
      @friendlyneighborhoodmemer18 2 роки тому

      @@yusufosman5809 erm what? can you pls explain what you mean by that? ty.

    • @Bigman-to2jn
      @Bigman-to2jn 2 роки тому

      If you add Ze flamenwerfers my friend all of russia support your side my comrad

  • @JeffBilkins
    @JeffBilkins 2 роки тому +14

    Gameplay looks decent. Personally I'd like the UI and world graphics to look a bit more grungy and less flat.

  • @Zealot-931
    @Zealot-931 Рік тому +1

    I would definitely say you should add veterans, especially for snipers and LMG operators, with the levels increasing accuracy and reload speed. On the other hand with riflemen, officers and shotgun units, you could increase the speed of crossing trench lines. For the artillery, I’d say increasing shell amount and maybe throw in smoke or gas on high upgrades.

  • @TheDreno33
    @TheDreno33 2 роки тому +3

    This is Age of War with a bunker twist, especially with you wanting to allow upgraded bases. I love the concept. So much potential with a great foundation to build off of.
    I also love that you kept it "theme-neutral" by simply calling it Stickman Trench Wars. This allows you to actually explore that full potential by eventually releasing new "packs" of units, similar to Totally Accurate Battlefield Simulator (TABS).
    Game wishlisted. Looking forward to it's future.

  • @faito_k9782
    @faito_k9782 2 роки тому +9

    This game looks so great man

  • @Bobsmithoof
    @Bobsmithoof 2 роки тому +5

    Have a retreat function, Close Air Support, flamethrower units, maybe minefield in between trenches or add razor wire that makes the enemy cross slower, maybe some grenade throwers.

  • @nathanjohnson3351
    @nathanjohnson3351 2 роки тому +6

    You should add more factions, and have alliance battles, with different units with different buffs based on the faction

  • @penzorphallos3199
    @penzorphallos3199 2 роки тому +2

    A cosmetic difference between German and British would before German to have flamethrowers instead of shotguns. Same stats but different animation.

  • @davidlang2819
    @davidlang2819 2 роки тому +2

    i think it will be good if you would add the fog of war like you can see only idk like 10 meters or yards far

  • @chingchenghanji293
    @chingchenghanji293 2 роки тому +7

    Pick your favorites:
    -Add a line of barbwire near the last trench that would take some time to destroy. This would prevent early on rushes and easy wins.
    -Add an already spawned squad of riflemen and an officer at the last trench that you cant move/command. A last bastion in case of an emergency, prevents early rushes and easy wins.
    - Add an already spawned barbwire line in the middle of no mans land. This would prevent early on territory gain and easy wins.
    ***
    - I would add an already spawned squad of rilemen and an officer at the last trench ect. Then i would add a barbwire line as a buildable.
    - I would probably add a unit that specifies with barbwire cutting. Or add a barbwire cutters as an item to add to your soldiers.
    ***
    Edit:
    - As a lvl upgrade of a trench add helmets on sticks. This would lower the chance of getting hit by a unit in that trench by a sniper.
    - Add helmets on sticks as an item that units could use on a trench. ect.
    - Add weather, a map where its always raining, or when theres always a storm would be cool. There would be also mud, and water could gather in trenches making soldiers that stay too long there sick. As a counter to wether add buckets as an item to equip for units. It would be used to remove water.
    - Add a special trench. It could have a flag that would boost units like officers do, it could have a machine gun nest that any unit can use to defend the trench.
    ***
    Like I said pick your favorites, obviously dont add all of them.

    • @Peter-ui6ey
      @Peter-ui6ey 2 роки тому +1

      Do it, Baron. This man is a genius

  • @Elliott-me2jw
    @Elliott-me2jw 2 роки тому +5

    I hope this doesn't effect bot wars but still nice to see it

  • @mulepowerforge
    @mulepowerforge 2 роки тому +18

    This is awesome, but there’s a lot I would change if I could. Just like adding more complex trenches, harder battles, more stick men, different vehicles (airplanes, tanks, trucks, etc.), static defences by the bases, maybe have traps to place in the trenches when the enemy advances. Just some ideas to fill in the gaps.
    (I have more ideas too🙂)

  • @j-gaming7229
    @j-gaming7229 2 роки тому +2

    I think adding medics and an injury system would be cool.

  • @CanadianGerman
    @CanadianGerman 2 роки тому +2

    A Winter map would be Cool, where you basically get debuffs depending on the weather, you could add suppressing fire too! Also a bit more dynamic would be awesome, like where you can flank the enemy! Oh and supply lines, so that units don't have unlimited ammo!

  • @ninjareaper3577
    @ninjareaper3577 2 роки тому +6

    11:27 if you implement veterancy then it would also be a good idea to allow your men to retreat backward toward your own base so they can survive longer

  • @kylegrishen3543
    @kylegrishen3543 2 роки тому +9

    There should definitely be some kind of veteran status.. Or an overarching experience system for each of the different unit categories a la Bloons TD, which you can unlock different buffs, or completely change some of the abilities or effects of different units weapons/loadouts, or potency of commanders and whatnot.

  • @Santisima_Trinidad
    @Santisima_Trinidad 2 роки тому +4

    So, my set of suggestions
    First, give each unit 2 upgrades. You can buy 1, locking out the other, but the other will be able to pop up in the rouglight cards. Stuff like bayonet charge/rapid fire for the riflemen, camo/scope for the sniper, fast seige/HMG for the machine gunner.
    Next, for the base. I agree that killing that should be the end goal. For it's defenses, every time you unlock a new unit it becomes permanently stationed in the base. They can be killed by enemies shooting at the base or by artillery strike, and will respawn after a short time.
    For a couple of units: cavalry, who are very fast, very deadly in melee, but cannot be in trenches, engineer, who slowly repairs damaged trenches and buffs the defence of a trench they are stationed in, and heavy guard, who are like infantry tanks. About as slow as tanks, but squishier and less damage, but they can sit in trenches and become almost immortal when doing so.
    Finally, an ability that grants a fairly large amount of cash (500 stars?) At the cost of 1/3rd income for a while until the amount of lost income equals the amount the ability gave you up front. Great for a sudden, rapid push/big defence, at the cost of very little follow up.
    Oh, and of course: MORE GAME!!!!

  • @siro1n
    @siro1n 2 роки тому +4

    Some ideas:
    As you said in this vid, i think the base needs to be able to defend itself, sort of like a final boss. Let it give you and the enemy a chance to regroup and counter if the enemy overextends.
    Also it would be nice if different troops can have different skins, just so you add a bit of character to them instead of them all being streamlined. This would work well with a veteran sistem where you could see the individual number of kills and maybe some other details of the soldier

  • @henryhamilton8695
    @henryhamilton8695 Рік тому +4

    I think it would be cool if you could place mines as traps for advancing enemy units

  • @mithrasmiles7352
    @mithrasmiles7352 2 роки тому +6

    I think you should be able to decide which units to send over the top. Also the base that has to be attacked would be great.
    Awesome game

  • @shepherd8762
    @shepherd8762 2 роки тому +4

    The veterancy idea is really cool for example if a sniper gets 5 kills their accuracy is upped by like 5% and repeats as it goes. Bit it could vary for different units like more soldiers under officers gives the officer a boost. The shotgunners could get experience from attacking trenches and machine gunners for defending trenches.

  • @supremegodfather9253
    @supremegodfather9253 2 роки тому +2

    8:20 to also give the ai more chance of surviving longer you could add something like they have in stick war legacy where reinforcements spawn whenever you're attacking the main statue or base in this case

  • @JJC1000
    @JJC1000 Рік тому +1

    Baron I wish I had tabs, Shieldwall AND THE BEST OF ALL STICKMAN TRENCHES ON STEAM but I don't :( So I Watch your videos is sorrow
    *YOUR THE BEST CONTENT CREATOR*

  • @milesblei3022
    @milesblei3022 2 роки тому +7

    Being able to upgrade the trenches in different ways, like adding barbed wire, or maybe land mines. You could also add little snipers nest in order to get snipers instead of having the medals.

  • @joeswolf4550
    @joeswolf4550 2 роки тому +7

    something that i would love to see in this game would be a sandbox, so that you can either place or delete trenches, simulate pre-built battles, and so much more. overall, keep up the great work.
    P.S. Bot wars is really fun!

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      @legit.and.real.platform 2 роки тому

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      @michelleporol9923 Рік тому

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  • @dansmith7566
    @dansmith7566 2 роки тому +14

    Having units level up individually seems like a good idea as an incentive to keep your units alive and it would be cool to have two ways to upgrade your main base where both will upgrade the building and one path will upgrade your power defensively like to add a machinegun on the roof and speed up abilities and the other path will upgrade your power offensively like to deploy units faster and make trench upgrades cheaper

  • @ItsSteve-f3p
    @ItsSteve-f3p 3 місяці тому +1

    Mustard gas/74% chance to weaken (slower movement, lower damage or lower hit Chance example:90% chance to hit (gets hit by mustard gas) lowered to 60% (hit again) lower to 30% )25% chance to straight up kill 1% chance to do nothing Maybe: 3🥇to unlock 250🎖️with a 15s cool down
    Chance to survive artillery with like a missing leg
    Medical Bay/Please to get it healed from missing leg or mustard gas (medic unit to retrieve them from the trenches) maybe: 2🥇 with a 5s cool down to send out medic
    Online multiplayer
    ❤Good job with the game❤

  • @brandenhoy337
    @brandenhoy337 Рік тому +4

    See this is something I'd love to see in like a total war style keep the stick men keep it cartoonish and just make it more in depth

  • @maxcapone55
    @maxcapone55 2 роки тому +7

    All the ideas you mentioned sound great, I would also love to see slow zones in between the trenches by using barbed wire, more defence bonus for troops in trenches so they take longer to take and more losses, maybe also artillery as standard for each base that automatically fires upon the enemy positions(rate of fire to b e balanced) and leaves craters(also can destroy barbed wire) which attackers can use for defence, the barrage can then be increased to 10 shots to really hurt the enemy position. this would make the games longer but also more tactical and i think fun. also a repair button for the trenches to invest into repairing sandbags and barbed wire defences.

  • @jooooob3
    @jooooob3 2 роки тому +4

    Maybe if troops get enough kills or after playing the game a while and spawning let’s say 100+ of a troop type they get a random chance of getting a veteran troop who had slightly higher accuracy, movement speed, or shooting speed.

  • @Kabopo
    @Kabopo 2 роки тому +4

    I think the fortification idea of the main base is cool and you could add to it. You could also add character costimizations to characters like bayonets or certain scopes and barrels.
    Also will this ever come to mobile or other platforms? Edit: I noticed you talk about this in the video

  • @chikkat015
    @chikkat015 Рік тому +1

    Map idea's: a map with normal to trenches but with the middle point in water, a map in the mountains, a map in de jungle as it would buff the snipers damage, same with a snow map
    Troop idea's: a flamethrower that would do burn damage over time, rocket launchers as it would be the same like artillery only less expensive, maybe heli's that would be like a troop that needs gas/oil to fly and will be limited time and you would be able to put 4-6 troops in it, olsoo for a water map I mentioned you could have sub troops rifle man with air tanks and oil pump basically just a pump to extract oil from the ground for heli's
    Power up idea's: elite force would spawn 5-10 troops 2 rifleman 3 light machine gun 2 snipers 1 officer 2 rocket launcher, another one called "well oiled machine" it would upgrade all oil pumps and guns with 50% extra collection speed and 50% extra damage
    Ore idea's: oil, iron, iron would be like gold but for oil pumps and vehicles, olsoo iron could be used for people with pistol not officers but like less health but more speed

  • @xavierv4631
    @xavierv4631 2 роки тому +1

    Maybe add morale, if the soldier's morale gets low enough they retreat. Morale lowers when allied troops are killed and morale can be increased by taking trenches and having officers or tanks (If added). Also, different nations: France (Higher defensive capabilities), Russia (Cheaper units), etc...

  • @Rclout21304
    @Rclout21304 2 роки тому +4

    Great game with a lot of potential! You’ve earned yourself a customer!
    Just some suggestions of mine for the game:
    -Have it so that you or the enemy can put barbed wire in between trenches they own so that when the enemy attacks they are slowed down by the wires
    -Make a new artillery ability to sort of counteract the barbed wire, bombardment artillery. This artillery could only be placed in between the trenches and is used to soften up the defenses destroying some barbed wire and or any other defenses. This would also have a downside for the attacker in this situation, since there would be craters where the shells hit and make it so the attacking team would have to navigate around them
    -FLAMETHROWERS!!!!! AHAHAHAHAHAH! (Need I say more?)

  • @Dead_cat07
    @Dead_cat07 2 роки тому +4

    What if you added a difficulty setting. Like for a challenge

  • @nordicdreki2068
    @nordicdreki2068 2 роки тому +4

    it would be cool to keep ammo limited so that units like snipers can't fire indefinitely. Maybe the sniper only has like 7 shots then has to run back to the command center to reload (or you can buy ammo boxes to reload the ammo of all units in one trench for a limited time, exactly like Ravenfield). Or what about bunkers behind trenches that could act as bonus defense? It seems like the AI doesn't pay attention to the fact that they're being attacked, so giving more defensive options could help bolster the AI's difficulty

  • @Danyakl0te
    @Danyakl0te Рік тому +1

    Hello baron here are some ideas:
    Barbed wire it slows advance
    MAKE IT ON MOBILE
    Upgrades
    Don't make the sniper to powerful

  • @tristanlassche3560
    @tristanlassche3560 2 роки тому +1

    Ideas:
    multiplayer (with fog of war maybe?)
    Tunneling to break stalemates
    Maybe able to set up wire between 2 friendly trenches
    Ability to only send a portion of your men in an offensive
    Also when you said German tanks for historical accuracy, the Germans barely used their tanks in ww1
    Also ze flammenwerfer

  • @gaelicsmurf8742
    @gaelicsmurf8742 2 роки тому +4

    Along the lines of what you said about upgrading the base, something along the lines of AoE3's Minutemen town centre ability would be cool. It could be a single charge ability you could use go fend off an attack, give the AI the same ability and you add a nice layer of difficulty. Definitely add veterancy imo, individual unit experience is so good.

  • @saulgoodman9135
    @saulgoodman9135 2 роки тому +6

    You should implement micro management(sending a certain amount over the trenches).It would also be cool to see trench raiders (melee specialists) as well as tanks and tank hunters

  • @cats6150
    @cats6150 Рік тому +4

    medics and grenaders would be fun to add

  • @warlockaces4071
    @warlockaces4071 2 роки тому +1

    Idea-
    -you can Press a Troop in the trench to Send out So they can get sent out by themselves.
    -you Can Maybe Make Artillery mortar which fires every 10 seconds have a 2.5 tile Splash Damage

  • @Elwirfy
    @Elwirfy 2 роки тому +1

    So this is an expensive Warfare 1917? I like this type of game, but I don't see why I'd pay for something I can play for free.

  • @pigrokke0926
    @pigrokke0926 2 роки тому +4

    Potato

  • @tumnaronbutitsenglish5928
    @tumnaronbutitsenglish5928 Рік тому +1

    German should go for armored and special like flamethrower or gaser
    _
    While biritsh should go for some like paratroopers artillery support
    (smoke or sum)
    _
    Then there is like medics and also I would love to see french as defensive
    What i think the nation should be
    -British - Balance
    -German - Offensive
    -French - Defensive

  • @JustSumBasil
    @JustSumBasil 2 роки тому +1

    maybe the addition of a small skill based things that could be a risk reward system like having a granade lob mechanic that you have to click your spacebar at the right time and it throws into the trench and if you get it to far off it could be dropped and blow up in your trench, the timing thing could be like the dead by daylight skill thing. Sorry about the poor wording, just letting my creative juices type for me. ALSO veterancy would be sick!

  • @eduard-andreigorincu9125
    @eduard-andreigorincu9125 2 роки тому +1

    I have an ideea. The germans should have a "unique power": barrrage (high damage, high risk of missing the target)
    Oh and with that the addition of a "field upgrade" will be nice or more opptions pn the level up cards to have your troops imune to gas using gas masks but it decreases they're accuracy

  • @murraymacgroarty8636
    @murraymacgroarty8636 2 роки тому +1

    I think it would be good if you include an overarching scheme that's uniquely effected by every battle. It would be somewhat like the conquest mode in ravenfield.

  • @GodzillaFan-dd8oe
    @GodzillaFan-dd8oe 9 місяців тому +1

    Unit ideas: flame thrower Rocketeer tanks heavy artillery engineer with a nail gun that can shoot through multiple enemies and also it can build auto sentrys that disappear after some time mortar tommy gun TNT vest sacrifice fireworks show as an ability that does splash damage with all fireworks and makes your units excited so they speed up also these units medic and scientist with a gun the shoots poison injections into enemy that deal damage every few second also you could make addons for trenches that move back a trench if the one they're in gets captured like for example a mini hospital or tank traps or landmines or build in heavy machine guns and maybe a wall upgrade so enemy has to break stone wall to get in and to shoot people and snipers can't get through wall but another adds on could be a tower for snipers to shoot over the walls and reach 2 trenches also more damage and large auto turrets also more units can be sheilders to protect others and have a pistol for some attack and a dummy to distract enemy while you're invading them and a Gatling Gunner that is slow anyway that's my ideas it's quite alot but I hope you include some of it I think it would be cool thanks for reading this lol : )

  • @Offbrand._.goat._.cheese
    @Offbrand._.goat._.cheese 2 роки тому +1

    I left a comment previously but I had another idea involving community creation, weather, and game modes instead of other things. I think it would be cool for you to be able create your own trench formations and layouts, maybe you can add big rocks or artillery stricken could leave holes in the land that would help protect units in no man’s land. For weather maybe it could rain and then that would make units traversing through no man’s land slower cus they have to go through the mud and stuff. And there could also be a survival wave game mode, where instead of trying to conquer the enemies trenches, your just trying to survive a set amount of waves with increasingly challenging enemy waves

  • @johanneskielbergholsbo2950
    @johanneskielbergholsbo2950 2 роки тому +1

    I think a attrition endless mode could be cool like have a certain amount of manpower and when you are out thats it.
    and then see how far you can push or how long you can hold.
    It would be important for this mode that you can recall units to give them other weapons depending on the situation.
    Well or just add a manpower mode, for the main campaign just to make it harder and to make sure you just don't send chaff... or you can do specialized nations like russia gets extra manpower that means cheap units are cheaper but becouse of low industrilization... artillery is more expensive, or tanks if that will get added.

  • @event-keystrim213
    @event-keystrim213 2 роки тому +1

    hell yeh, I want this game!
    and about things to add hire:
    tanks (obviously)
    flamethrowers
    toxic gas and stuff
    and (maybe) upgrades

  • @ZanderTheMarvelous
    @ZanderTheMarvelous 2 роки тому +1

    Definitely will play this! make this on mobile, atleast 100 mb or less. and be able to add mods and create them. and make it have a more modern mod.
    Edit: be also able to select stick men and form teams. make it more realistic, and finally. be able to build (ex: bieng abled to build planks as things to walk over when rushing to the battlefield, or adding fake tree for snipers to add in. also add baits and more things overall.

  • @DinoDisc
    @DinoDisc 2 роки тому +1

    I will say that the game looks good and all that. But the gameplay seems a bit similar to that of Trenches 2, a mobile game released back in 2011. I had lots of fun playing it back then so this should be just as fun to play when it comes out.

  • @thehpa6475
    @thehpa6475 2 роки тому +1

    allow riflemen and machine gunners to shoot each other from trenches with low chance of hitting and snipers can shoot from multiple trenches back
    things could have different stats based on sides and have defense and attack game modes customizable units like you unlock different buffs/stats for units. flamethrowers
    and aircrafts maybe maps with water and boats
    edit: tanks engineers and medics would also be a great addition

  • @blackknight3147
    @blackknight3147 2 роки тому +1

    I think that it would be cool that if units stay for to long in a trenches they get fleas and rats. They will start scratching themselves, be distracted and won't shot properly.

  • @funnycrab8309
    @funnycrab8309 2 роки тому +1

    Here is an idea I don't know if it is good or bad or easy to code but what if the make the two armies different you game each side a "special attack" or something like that. for instance Germany could have the red baron or muster gas or something.

  • @stories_from_the_underworld
    @stories_from_the_underworld 2 роки тому +1

    I think you can add flametrower troops they were main force to clear trenches i would like the idea of 2 difrent sides of the campain and after some misions the border line will move this will make it very realistic i would be cool to see more countries like France Rusia Ottomans ect.

  • @joyceheard1652
    @joyceheard1652 Рік тому +1

    Hi barren my name is Ashton I really love the videos especially your state battlefield's big make another one you will get a spear

  • @kashual
    @kashual 2 роки тому +1

    Idea: what if you could have the time of day change as you play, and during nights you can launch raids with melee units that crawl up to the enemy trench.

  • @der__stier2334
    @der__stier2334 Рік тому +1

    Make a ingame Shop where you kann buy things like skins with ingame maney.
    And you chust get the Money wenn you play the game.

  • @ericnielsen3918
    @ericnielsen3918 Рік тому +1

    Mace units and everyone should have a knife for hand to hand combat also flamethrowers that could accadentaly cause friendly fire litterally

  • @CheeryBerserker
    @CheeryBerserker 2 роки тому +1

    Maybe a skill tree? If you want the officers to buff one unit better than others, make an officer skill tree where you can choose a path for it to buff: blank.

  • @ashenmask5301
    @ashenmask5301 2 роки тому +1

    I wish enemy would use artillery barrage more, so you can't just clamp all your forces in one trench

  • @kukuikai2
    @kukuikai2 2 роки тому +1

    a unit that can make planes PLZ THIS IS A EALLY GOOD IDEA.

  • @Triptoe7
    @Triptoe7 2 роки тому +2

    Great concept. Could've done with a little better graphics when it comes to units but that's just personal taste. Added it to my wishlist on steam. Hope this works out for you guys!

  • @makans6299
    @makans6299 Рік тому +1

    it is very very cool but it is not available for macOS so i would like it if you made it available for macOS

  • @empousa8680
    @empousa8680 2 роки тому +1

    A flame unit could be a great addition if you implement maps with bunkers

  • @tht14t42
    @tht14t42 2 роки тому +1

    In all of these trench warfare games they always have one tank, we need at least three different types of tank aircraft and mobile artillery as well as ability artillery.

  • @wesley3659
    @wesley3659 Рік тому +1

    Also depending on what war it is maybe air cart oh and the air craft could be one of the special like the artillery Barrage

  • @AstraPixel
    @AstraPixel 2 роки тому +1

    What would be cool if that if you added bayonets and there's a chance if soldiers get close they will try to attack with their bayonets

  • @EBthepro75
    @EBthepro75 2 роки тому +1

    Can you instead of red flag black flag can you put the actual British flag and actual German Empire flag

  • @lyvianzheng1174
    @lyvianzheng1174 2 роки тому +1

    I think he should add a multiplayer mode where players can play against players