We Added WATER Invasions to Stickman Trenches and It Changed Everything!

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  • Опубліковано 27 вер 2024
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КОМЕНТАРІ • 2,3 тис.

  • @mochamaddavinensyabani3786
    @mochamaddavinensyabani3786 Рік тому +408

    How about adding new units? Like flamethrower, medic, etc. But you can only bring 5 unique troops to battle, so you have to choose before entering the battle
    Edit: wow, so many comments thanks guys
    Anyway, here's my idea
    1. Flamethrower unit have his own gasmask, but doesn't make units around him wear gasmask, and he have a chance to explode on death
    2. Medic unit will help units that are injured, maybe add a health system where the lower the unit health the slower he get and lower his accuracy
    3. Units that places mine on the battlefield, so he'll run in front of your trench and place mines (maybe also make the unit able to deactivate enemy mines)
    4. Trainer(?) Able to support units, making them faster and stronger

    • @SilentAssassian15
      @SilentAssassian15 Рік тому +19

      I had this same idea but you said it way better

    • @floodedhat4957
      @floodedhat4957 Рік тому +4

      I have suggested flamethrowers before so I hope you get it added

    • @mandalorian753
      @mandalorian753 Рік тому +4

      Yeah like you could pick 5 out of many types of units for the battles

    • @phamtuan1840
      @phamtuan1840 Рік тому +4

      there is a potential problem with that, you could accidentally pick a bad unit comp and then the entire game is not fun. It's gonna be much harder to balance too.

    • @Roki89
      @Roki89 Рік тому +4

      RPG unit

  • @warbrain1053
    @warbrain1053 Рік тому +140

    For vehicles: (please upvote the list, if they get added it will allow a lot of nation difference)
    - Germany mainly made heavy armor : *A7v*, and *K-Wagen* was a prototype that would even have flamethrowers. For lighter vehicles they would only have captured vehicles or armored cars
    - Britain had both medium and heavy armor : *Whippet*, the *Mark* series with machinegun versions and canon versions. They too have armored cars. Fun fact : The mark series chassis was used for the first Self propelled Artillery and first armored troop carriers, could be boss fight
    - France had *Schneider* and *St Shamond* tanks with bigger guns that were more like casemated SPGs than tanks, and then the renault tanks that were much faster and better at traversing no man's land and could get either canons or mgs (can be a choice in the tech tree). Like most they had armored cars. Renault was also used as a radio tank i believe in a special modification
    - Russia (imperial) had a few prototypes : the *Tsar Tank*, *Mendeleev tank* (that was more of a mobile bunker with a big gun than a breakthrough tank) but were mainly using armored cars since the terrain wasn't so bad. Later during civil war they got Renault FTs and Mark tanks.
    - Russia (Red) : Armored cars, captured Renaults and Mark tanks
    - Austria-Hungary : Hungary had a prototype for a light machinegun tank *Burstyn Motorgeschütz*. Also as usual, armored cars. Other than that, due to mountains, not a lot of armor was ever used
    - USA : They used renaults/mark tanks, tho by the end they tried to make their version of the Mark series, the *Liberty* tank.
    That's all the WW1 tanks i can remember, but that's quite a lot already! So have fun!

    • @carrott36
      @carrott36 Рік тому +1

      I think we should stay away from prototypes, two Renault FTs shouldn’t be able to kill a K-Wagen because the K-Wagen was so strong, but for balancing reasons has to be on par with a Mark Tank. Germany can get some captured tanks, and some nations should get a small cavalry troop of varying sizes as a replacement tank.

    • @warbrain1053
      @warbrain1053 Рік тому +1

      @@carrott36 yeah cavalry could work for everyone. But K-wagens could be very expensive and/or a boss mob in endless wave. Technically if you want nation specific tanks, you have to edit them to balance them. The FT/whippet should be faster compared to other tanks and infantry, the heavy tanks being slower and maybe artillery have a delay so more chance to hit slower targets like heavy tanks

    • @carrott36
      @carrott36 Рік тому

      @@warbrain1053 I think we can find a tank with a heavy/light version that was actually made for nearly every nation, if not we use cavalry or armoured cars. Germany captured many, MANY more tanks than they made so the A7V could be a heavy tank and they can have captured tanks for light tanks.

    • @warbrain1053
      @warbrain1053 Рік тому +1

      @@carrott36 yeah but captured tanks may remove the charm. Yeah captured for maybe some nations but nation specific special units/superweapons sound good too. British SPGs, french assault guns, german/russian supertanks that cost over 1000 money and are very slow, italian mountaneers with armor, etc

    • @danielradcliffe8056
      @danielradcliffe8056 Рік тому

      Slight grammatical error it’s St. Chamond not Shamond

  • @WinerVonGames
    @WinerVonGames Рік тому +154

    Suggestions:
    1:you can upgrade the sub-machine gun to a Flame-thrower
    2:an upgrade that you get reinforcements when the bunker get low (just like Stick-War Legacy)
    3:you cant see the enemy in a foggy map (fog of war)
    4:an upgrade that increases the artillery accuracy or the amount of shells fired
    5:an upgrade that let the riflemen throw grenades

    • @sabrinaduncan1459
      @sabrinaduncan1459 Рік тому +1

      Good suggestion but literally NO one asked for your edit.
      (He deleted it nvm)

    • @edvardio2786
      @edvardio2786 Рік тому +7

      @@sabrinaduncan1459 no one asked you to say that

    • @dextergibson5411
      @dextergibson5411 Рік тому +1

      U are so mean

    • @Elliot_1248
      @Elliot_1248 Рік тому

      Has the same idea for fog and riflemen

    • @Elliot_1248
      @Elliot_1248 Рік тому

      @@sabrinaduncan1459 no asked for u to say that

  • @CaptainFritz28
    @CaptainFritz28 Рік тому +167

    For the maps aesthetically, I think the trenches should continue off-screen, like the river does. That way it seems like you are actually a part of a larger battle, and not just a one-off skirmish in the middle of nowhere.

  • @juwonkim1887
    @juwonkim1887 Рік тому +22

    Also, it would be cool if you could control the tank since it would be kinda weird for the tank to keep on going forever. So I would suggest like those buttons you have on those trenches with orders like stop, attack, retreat, or stuff like that. I always appreciate your work and hope you are able to finish it early for us to play :D

  • @AmpWatchesVideos
    @AmpWatchesVideos Рік тому +66

    I really liked the idea of machinegunners coming out if you buy them, so why not do the same thing for when upgrading things.
    Whenever you want to upgrade something, 1 or 2 sappers will come out and start upgrading the thing you wanted to upgrade, making it so you can not just upgrade mid battle and raise your chances out of nowhere. The sappers can also be killed, meaning you need to have the area clear in order for them come through, they will upgrade it for 2-3 seconds, then they will go back.

    • @Doi-
      @Doi- Рік тому +1

      Good

    • @reaperofsouls1528
      @reaperofsouls1528 Рік тому +3

      This sounds like an idea I had a while back except I called them Builders (where they upgraded your base as well as trenches and weapon emplacements). Sure hope we see something like this in the game.

  • @arelyyna8478
    @arelyyna8478 Рік тому +25

    If you want that little extra flavour you can add a nations flag mounted to each frontline trench, and a white one for unowned/abandoned trenches

  • @maxyuratich9445
    @maxyuratich9445 Рік тому +268

    Maybe you could add rafts that allow the troops to move faster across water; you could maybe upgrade the rafts like machine guns or protection. You could also vary river sizes to make the rafts more worth while. Edit: Or pontoon bridges. Thank you vaxland mapping for that one.

    • @vonRubentroph
      @vonRubentroph Рік тому +13

      Or make like makeshift bridge it makes vehicles and infantry move faster on water.
      Make the building cost a little expensive so its worth the buy.

    • @upgraded7527
      @upgraded7527 Рік тому +8

      @@vonRubentroph that would make sense because duckboards were placed in trenches to help stop flooding, they could also be used on a river in this situation

    • @hungcuong606
      @hungcuong606 Рік тому +4

      @@vonRubentroph that could work and the enemy can use it as well so there a high risk high reward

    • @rayyanrafiq3850
      @rayyanrafiq3850 Рік тому +3

      Where the planes at

    • @VaxlandMapping101
      @VaxlandMapping101 Рік тому +6

      Pontoon bridges!

  • @kimjoonb.angeles822
    @kimjoonb.angeles822 Рік тому +6

    Hopefully this will help to improve the game.
    New Idea:
    1. Add new Tanks ( from WW l )
    2. Add a mode called Defend the Trenches where you have 3 Trenches to protect. Each wave gets harder. The more you survive a wave the more you have to protect your trench before you start the next wave
    3. Add a Bunker with a Artillery on it

  • @juwonkim1887
    @juwonkim1887 Рік тому +8

    Now that you've added water river things to the maps I suggest adding a little more depth to the water so that if artillery fired into the river, the river would get too deep for them to wade across of so I would also suggest adding cool swimming actions, also some new units like the medic or the flame thrower. You could also add tank barriers that could stop the tanks coming in from the direction of the barrier until it manages to break through. I love ur videos so pls the new updates :D.

  • @oo.1214
    @oo.1214 Рік тому +76

    SUGGESTION: For the research tree I think that you shouldn't be able to decrease the price of troops as that could make the balancing of the game much harder. I also think that upgrades for trenches should take time and maybe some maps could have land mine fields. Also maybe you could have it kind of like stick war 3 in which you chose a handful of units however some could be faction exclusive.

    • @Bossysauce553
      @Bossysauce553 Рік тому +4

      You could also add temperatures where maybe if it’s super cold ice forms on the rivers which can get pockmarked by artillery turning that part into water where a unit could fall in and get stopped and maybe eventually killed.

    • @steviejean0926
      @steviejean0926 Рік тому

      Brilliant idea

    • @goldngamer1365
      @goldngamer1365 Рік тому +1

      I prefer stick empires where you are forced to use these units for this empire rather than stick war 3 where you can make a deck to completely counter the enemy units or the exact opposite

    • @Saintmrbitchtaker
      @Saintmrbitchtaker Рік тому

      @@goldngamer1365 I’m impressed by that idea

  • @zuko_7272
    @zuko_7272 Рік тому +6

    1.A duckboards across the trenches after a upgrade and the stick men walk faster across them because they don’t need to go in and out of the trench to get across
    2.A.P land mines and A.T land mines you can place behind your first trench and mine sweepers
    3.Being able to press the number keys on PC to spawn troops
    4.Upgrading the artillery bombardment so it sends more shells. Upgrading the precision artillery so it sends two shells or more accurate. Upgrading the gas to have a higher chance to kill the enemy troops

    • @drjockey
      @drjockey Рік тому

      Along with the duckboard maybe a parapet with some uses like allowing one soldier on it further attacking range or something idk

  • @jacksonskousen7045
    @jacksonskousen7045 Рік тому +41

    Along with each faction having their own unique vehicles, what if each faction also had their own unique weapons? Even if it was just a visual thing, making each factions guns look similar to what was used by that side in the actual war could be really cool

    • @patimationstudios
      @patimationstudios Рік тому +2

      Or just Custom Units entirely, like If he adds Russia there could be Cossacks or the Germans could have Stormtroopers

  • @yuentschang3189
    @yuentschang3189 Рік тому +5

    I think you should be able to lock certain units in trenches so that when you attack, they can stay behind and support you or not die from the attack. The trenches are crowded, so IDK how you would implement it.

  • @Violry
    @Violry Рік тому +1

    Hey Baron, great video love how the game is progressing magnificently.
    I have couple of suggestion regarding armor for both sides:
    1. Machine Gun Jeeps - They can be use for transporting men at a high speed to a capacity of 5 units. One will be the gunner and 4 other are riding cannot drive in the water
    2. Zodiac boats - Transport men up to 6, travels in the river at a rapid speed, cannot drive on land.
    If any of these ideas need tweaking please do just giving you some suggestion of which you can build on
    Cheers

  • @Vietnamgala
    @Vietnamgala Рік тому +14

    Suggestion:You should add tank traps and barbed wires.Tank trap can be place near your fartherest trench,it can damage and disble the tank so it cannot move.Barbed wire that slow and damage infantry troops when contact,tanks can run over barbed wires

    • @Doi-
      @Doi- Рік тому +2

      Tank traps stop tanks until you use demolition charges

  • @PgMonsterALT
    @PgMonsterALT Рік тому +23

    For Endless mode: Any tanks that make it off the screen deduct a certain amount of enemies from the next incoming wave, this would really help in the harder difficulties too!

  • @matthewbutler-boucher1405
    @matthewbutler-boucher1405 Рік тому +21

    You should add selective movement as well for each unit to either charge or stay behind

  • @mshadow1953
    @mshadow1953 Рік тому

    1. Flamethrower unit have his own gasmask, but doesn't make units around him wear gasmask, and he have a chance to explode on death
    2. Medic unit will help units that are injured, maybe add a health system where the lower the unit health the slower he get and lower his accuracy
    3. Units that places mine on the battlefield, so he'll run in front of your trench and place mines (maybe also make the unit able to deactivate enemy mines)
    4. Trainer(?) Able to support units, making them faster and stronger
    1. Flamethrower unit have his own gasmask, but doesn't make units around him wear gasmask, and he have a chance to explode on death
    2. Medic unit will help units that are injured, maybe add a health system where the lower the unit health the slower he get and lower his accuracy
    3. Units that places mine on the battlefield, so he'll run in front of your trench and place mines (maybe also make the unit able to deactivate enemy mines)
    4. Trainer(?) Able to support units, making them faster and stronger

  • @SargentSetter
    @SargentSetter Рік тому +16

    Add the ability to move particular soilders and units between trenches rather than everyone in the trench

  • @legitelf0058
    @legitelf0058 Рік тому +5

    A pretty good idea I just had is that each faction had one or two special units that only they have access to. Whether it’s a flamethrower for merica or some sort of extra mustard gas thing for Germany, or for Russia when you click is a bunch like eight weak units with an smg spawn in and rush as fast as they can.

    • @carrott36
      @carrott36 Рік тому

      The M1A1 Thompson wasn’t used in WWI, especially not by Russia.

    • @legitelf0058
      @legitelf0058 Рік тому

      @@carrott36 it was an example idk ww2 that wellll

  • @pillr3817
    @pillr3817 Рік тому +12

    I’ve always felt that having xp show level up options in the middle of a battle was distracting, so if you could save them and the player could use them later on, it would be nice.

  • @samuelehas8712
    @samuelehas8712 Рік тому +1

    Baron create AI personality like forts were one guy give a research buff, and another give a artillery buff. They all could have pros and cons, that would be cool to see in this game.

  • @gusjurgens3202
    @gusjurgens3202 Рік тому +9

    You should add a campaign mode where you choose where to attack and that effects the terrain and how many troops/ funds they can use.

  • @rwnd4154
    @rwnd4154 Рік тому +14

    Suggestion: maybe add a feature where it spawns two or three infantry just to make it more effective or allow it to upgrade to allow more units to be summoned

  • @crazy4everr
    @crazy4everr Рік тому +10

    you could add air support/paratroops that come with machine guns every time your opponent gets close to your base. but it only happens once every set time. or you can use air support with points that will spawn riflemen instead of machine guns.

  • @samuelwilson5257
    @samuelwilson5257 Рік тому +1

    4th vid of showing my ideas.
    I said number 1 on a video, but I do not think you will check.
    1.Add a sandbox mode with infinite money, medals, and no cooldown on units. You can also force enemy unit spawning, ability usage, and attack. Also, you can change the weather.
    2. Day and night cycle (comes in with 3)
    3.Add a feature in setting that makes weather changes mid game. If it snowed the snow was smaller and smaller effect and snow as time goes by, it rains it is mud for a few days, etc.
    4. Trench were very, very dirty, so why not make feature that makes it to were trenches need cleaner or else units die.
    5. Add hunger, if a unit does not have food for a day they will not fight. A day later they die.
    6. In the research tree you choose from cheaper units or lower cooldown. Tanks can be faster or deal more damage. Artillery can deal more damage or fire more shells. Gas can last longer or go through gas masks easer.
    7. Add a feature to select unit to attack or retreat rather than wasting all the units.
    8.After a trench is taken then some unit might run away and are shot. The officer decreases the chance of this.
    9. Add a bonus for a side EX Germans will not retreat from the field. The British get money faster.
    decrease

  • @Thomas_Hunt
    @Thomas_Hunt Рік тому +14

    This has moved a lot since it was announced in October.

  • @ulthorchaotic9019
    @ulthorchaotic9019 Рік тому +5

    Could be interesting to add bridges that can be build and/or destroyed to the game, that way you can make it so that your units move faster over the river, or if your doing badly and slowing the enemy by destroying a bridge might save you.

  • @ice111110
    @ice111110 Рік тому +5

    I'm so excited for this, and I really like following along in the development process!

  • @sullymeneghetti8462
    @sullymeneghetti8462 Рік тому +1

    you should add stuff like trees and rocks that obstruct vision and provide cover. maybe(and this might be too much to ask) A city map where there are buildings that you can hide in and trenches in the street. Perhaps Have a woods map were you can hide troops behind trees. Make the maps more dynamic. Oh here's an idea, seasons Like winter spring summer fall and early winter. in winter your troops are slow, and can get killed by cold related deseases unless you upgrade them to have coats. in summer they can die of heatstroke if they have too much gear or a gas mask. spring it just rains a lot. fall doesn't really do much. It is just like, regular mode. early winter slows you down in the mud + normal winter negatives. also seasonal camouflage.

  • @snowbunny3668
    @snowbunny3668 Рік тому +1

    1 Add upgrades to tanks and future cars
    2 add upgrades to soldiers and future soldiers
    3 add airports for planes and air support
    4 add boats to get across the river faster
    5 add outpost at river so enemy can't get across the river ez
    6 add artillery cars so it can have better accuracy in night
    7 for endless add bosses at each 10th wave
    8 add rocks for attacking soldiers to hide behind
    9 add oceans with ships
    10 soldiers get hurt
    11 add medics to heal injured soldiers
    12 commanders can make formations
    13 make guns that can take out incoming tanks.
    hope this can help :)

  • @dkerey
    @dkerey Рік тому +27

    A few suggestions:
    1. The ability to have soldiers with armor.
    2. Signal Flares to help artillery accuracy at night or in rain.
    3. Heavily upgraded trenches auto-equip masks for soldiers.
    4. Grenadier or Bomber unit that deals lots of damage to soldiers in trenches and fortifications, and tanks. That or the ability to upgrade soldiers to have different types of grenades.
    5. Fully upgraded machine gun nests are made of concrete and cannot be destroyed by regular gun fire unless the trench is captured(as in infantry have the ability to destroy the nest only if they capture the trench). A Grenadier unit, missile tank or artillery could destroy it normally.
    6. Incendiary artillery. This could block off trenches from enemies with fire.
    7. Engineer unit. Could build barbed wire, cover and tank barricades.
    8. Multiple tiers of tanks. You could have to upgrade the previous tanks or just have another that is more expensive.
    9. Artillery makes dents in the ground for soldiers to use as cover. In the rain, these holes could flood.
    10. Different maps with new terrain, like forests, housing, cliffs, or even beaches for naval combat!
    11. Destroyed objects can serve as cover for units. This would work well with suggestions 10 and 5.
    12. New teams. You already know this though.
    13. Sort of like AOE, you could have different phases in the war, like early war, middle war, and late war. Each would have their own tech trees, some unique units, and a Gargantuan unit such as an airship or big Giga Chad tank. You would have to wait for tech like flamethrowers, and tech like Cavalry would just disappear in the next phase.
    14. A Storm unit with grenades, a sub machine gun, a club or a knife. This unit could tear down units similar to the shotgun but with more range and fire rate. A mobile machine gun!
    15. A Medic unit that can heal wounded units. Maybe 2 in 10 shots depending on the weapon would only injure the soldier, not kill. They could be downed or something.
    16. Trench improvements. You could build field/anti-tank guns or artillery that fire at things trying to cross no-mans land. This would probably come in the late game, (or middle war in suggestion 10)because it slows progress on assaults.
    Really good job on the game, and I think it's going to be great.

  • @Unknownfish27
    @Unknownfish27 Рік тому +8

    Oooh so cool

  • @KelradRez
    @KelradRez Рік тому +2

    My suggestion is there to be hills or mountains. Like where you could put unit's inside. Or on top of the mountain and if enemies are attacking the mountain they'd have to raise a flag. 2 it would also be cool to have different water depths so the enemy crossing. The river would get slowed down even more.3 it would also be cool if instead of walking over the water you have to buy rubber boats. 4 would be good to have a limit on the rubber boats you can buy. Also that depending on the special weather the currents of the water change having a higher chance for the rubber boats to sink or capsize. 5 Also would be cool to add another unit like spotter that increases accuracy of artillery and buffs soldiers in the trench giving them more range.6 And you can also add a flamethrower unit to clear out bunkers faster but if they die the fuel explodes killing the flamethrower and soldiers nearby. 7 last i think you should add a "specialist kind of unit" that ecxeels at everything but gas and health.

  • @Random_Guy152
    @Random_Guy152 Рік тому +5

    video 7 of asking for a flamethrower unit and every unit has a tech tree so that a shotguner turns into a flamethrower and the sniper turns into an anti armor unit and when its rainy the trenches fill a little bit with water and did you forgot about a Kampagne

  • @drjockey
    @drjockey Рік тому +10

    Suggestion:
    Especially with the water, I think there should be a chance for a soldier to get trench foot slightly, decreasing their movement speed.

  • @damianmarano1937
    @damianmarano1937 Рік тому +4

    hey baron you should add more countries and maybe add a gallopoli, it would be really cool

  • @mshadow1953
    @mshadow1953 Рік тому

    1. Flamethrower unit have his own gasmask, but doesn't make units around him wear gasmask, and he have a chance to explode on death
    2. Medic unit will help units that are injured, maybe add a health system where the lower the unit health the slower he get and lower his accuracy
    3. Units that places mine on the battlefield, so he'll run in front of your trench and place mines (maybe also make the unit able to deactivate enemy mines)
    4. Trainer(?) Able to support units, making them faster and stronger

  • @factworld2867
    @factworld2867 Рік тому +1

    Suggestions:
    1. Russian tsar tank, British mark V, armoured vehicles
    2. I feel like it would be cool to add a sabre unit: good at charging and bad at defending.
    3. Also I would like the battles to last a bit longer so they would be even more epic and also for the screen offering rewards to show up at a corner so it doesn't interrupt the scene?
    4. How about a medic unit? I feel like that could make some new strategies to the game
    5. Airstrikes would be really cool. You could have planes streaking across the sky. Two types mabe: One very accurate, like a bomb, and another less accurate and more of a machine gun
    6. If you add a flamethrower it could deal damage to multiple units at once but it DEALS the damage slowly, so it would be more of a support unit
    P.S once you are able to, please think about releasing this to mobile

  • @ThatOneHellmetVro
    @ThatOneHellmetVro Рік тому +1

    SUGGESTION: factions have diffrent research trees, lets say for the British, they get faster rifleman production as first upgrade then seconed machine gun tank gets more HP and costs less and last upgrade would be that normal tank costs less does more damage and has more HP and the germans first upgrade would be faster rifleman production seconed upgrade would be stronger machine guns (not the troop, the turret) and they cost less, third upgrade would be cheaper base upgrades stronger rifleman on the base and extra cash per second

  • @michaelfrei9296
    @michaelfrei9296 Рік тому

    There are two options for anti-tank:
    1. Artillery borne mine laying. Mines are invisible to all players regardless of who laid them and friendly units can be affected by friendly mines. Damage should be divided among unis in a mines effect radius so that a mine can take out a solo tank but tank + ground units only get severely damaged in proportion to the number of units in the mines radius.
    2. A combat engineer class. This could add a whole new level of depth to the game but as far as anti-tank goes they could be used to build hedgehogs. They're those giant metal crosses you see on WW2 beaches. They should have a reasonable amount of health but be really easy to miss and larger strikes have the chance to move them.
    Outside of anti-tank The combat engineer could be its own tech tree. I'd say there should be three tech trees; units, artillery, and engineers.
    Units should progress from foot soldiers with various arms, medics, commanders, engineers, then move through the vehicle ranks. There could also be additional upgrades for commanders like tactical retreats (auto retreat from if incoming units have an overbearing force), chemical readyness, life support, etc. And commanders should be permanently stationed at a trench and individually upgradeable.
    The artillery tree can work a few ways. First progressing through types. Blanket munition, precision strike, and mine layer all independently researchable. Then each can be upgraded. Blanket munition can have two options; change airburst level (affecting spread) or shell density (affecting the number of impacts.) Precision strike can improve accuracy where you first start with the ability to get reliably close to a trench with massive damage (slowing all units in the affected areas) and upgrading until you select the unit you want to hit and your artillery will lead them and fire at where that unit will be at when the round reaches then. Then the minelayer can upgrade the number of mines laid.
    Finally, the engineer class can add so much. Hedgehogs like I mentioned. But roads to supply controlled trenches more quickly. Roads whose efficiency can be affected by artillery strikes and mines. Bridges for different unit weight classes. Build triage tents. They should need to be present to make any upgrades to a trench.

  • @alexsymes9746
    @alexsymes9746 Рік тому

    Suggestions:
    Because there will be different factions French, German, British and Americans besides different helmets they should have different attributes
    1: For the British have the Mk IV tank
    2: For the Germans have stick grenades and the elite ‘Sturmtruppen’
    3: Further in development you could also add planes where perks or units are also faction specific, for example; Have the red baron & zeppelins for Germany
    4: For the Americans, have cheaper shot gunners as they are the ones who introduced them into the war
    5: Have the German gas attacks be stronger than than the rest
    6: Have at least 2 more unit types; i.e. have a medic and flamethrower
    6: This is just for cosmetics; but you could also change the skins of the rifles and add more things to no man’s land
    7: once you control an area between 2 trenches you should be able to add barbed wire and mines, which slow down units or do extra damage against infantry… but this should have no effects on tanks as they would destroy the wire by driving through it.

  • @KagemandV2
    @KagemandV2 Рік тому +1

    add a maximum cap for ppls in the trench, like 30 or 40 at lvl 3, and llike 10 at the lower levels or smt. (the balance is always tricky) And then let the previous trenches mount to backup if ppl die and such. Thay way, the amount of trenches you own, determines your total troop count.
    Also, consider a way to add passive income, such as a bank or wahtever, which can be upgraded, to maybe give some playsyle differences bewteen trench rush and turtle strat

  • @GermanGuyTactical
    @GermanGuyTactical Рік тому +1

    A simple suggestion would be to make the officer give some kind of morale boost to the troops for slightly increased firing rate and/or movoment speed + a whistle sound effect when a trench with an officer in it is about to charge.
    Maybe you could also add a map with realistic trenches (zig-zag shaped)?

  • @andrewfernandez2998
    @andrewfernandez2998 Рік тому +1

    1. you could add pontoon bridges which could be used to speed up troop movement over water.
    in addition it would be unlocked by medals and the bridge could be destroyed by artillery.

    • @andrewfernandez2998
      @andrewfernandez2998 Рік тому +1

      1. forgot to mention upgrades to the idea of pontoon bridges t would be upgraded health per upgrade for upgrade level one, then move to level two to be able to increase the health and troop movement speed. level three pontoon bridge would be the ability to allow tanks and armored tanks to cross through. tanks going across the water would be slowed down but then have a pontoon bridge make the tank cross at normal speed.
      2. Water would also dramatiacally reduce the troops in the water's ability of attacking and would make them way more vulnerable.

  • @MG-Goofy
    @MG-Goofy Рік тому +1

    How about adding new units? Like flamethrower, medic, etc. But you can only bring 5 unique troops to battle, so you have to choose before entering the battle
    Anyway, here's my idea
    1. Flamethrower unit have his own gasmask, but doesn't make units around him wear gasmask, and he have a chance to explode on death
    2. Medic unit will help units that are injured, maybe add a health system where the lower the unit health the slower he get and lower his accuracy
    3. Units that places mine on the battlefield, so he'll run in front of your trench and place mines (maybe also make the unit able to deactivate enemy mines)
    4. Trainer(?) Able to support units, making them faster and stronger

  • @xammax_4331
    @xammax_4331 Рік тому

    Medals are used for the tech trees.
    one tech tree unlocks new supports (starting with basic artillery and support trucks ending with tanks and napalm/gas artillery.) second type of tech tree upgrades unlocked units and supports.
    the slots for support can be either set up as a deck as you unlock newer supports you cam replace weaker ones. Or you can gain one use support cards every so often depending on how well you upgrade your economy. the game randomly gives you supports from the types you unlocked in the tech trees. medals are used only for tech trees and unique soldiers suck as faction heros and officers and experienced soldiers with buffed stats. Every nation could have passive buffs for supports.

  • @stillapieceofgarbage1407
    @stillapieceofgarbage1407 Рік тому

    Suggestion: the trench raider, a kinda super unit, only one out at a time, could be faction specific if you want, the trench raider is armed with a gask mask constantly, but this mask will always make them survive gas, have a sawed off and club, will also be able to take 3 hits rather than just one, this applies to artillery too to counter simply percisioning what would be a very expensive unit, the unit would not be able to defend in any way. When attacking with them will run directly into the enemy trench, on the way will fire the sawed off both times while still running into the trench, when they enter the trench will begin hitting enemies with his club, for every enemy he fights in the trench a 50/50 would go off if he would win a melee fight, if he looses he will move onto the next enemy and take a hit, if he wins will kill them and go to the next, if runs through all enemies in trench but enemies still stand simply repeat till he dies or they die, only a sniper can shoot a trench raider once in a trench due to friendly fire risks. This all may be hard to code but would be the most unique and complicated unit by a long shot, but would help with coding future units due to experience

  • @Galaxy2Music
    @Galaxy2Music Рік тому +1

    -Add Landmines
    -For the British add the Thompson submachine guns
    -For the Germans add the MP40
    -Add Allies to help the British
    -Add the Axis Forces to help the Germans
    -And more Allies to attack the Germans like you said.
    -Add more Axis Forces to attack the British

  • @roccopignataro8665
    @roccopignataro8665 Рік тому

    I love this game! I also have some suggestions:
    1. You could make a flame-thrower unit
    2. Each country could have it's unique abilities, for example, the British could make tanks for a cheaper price, since they created the tank.
    3. Units in different countries could have their differences, like different tanks or main bases
    Hope this game gets better and better :)

  • @annettefoun7980
    @annettefoun7980 Рік тому

    I think I have a good idea for a new unit in the game, medics. Medics can’t be killed but you can only have a certain amount of them in a trench at once. They run out into the battlefield and grab wounded soldiers. Soldiers while charging have a chance of getting hit but not die, the soldiers if not treated in time will die, but if they are treated in time they will live. After some time in a trench the soldier that was shot can fight again

  • @hihihihijihihihi
    @hihihihijihihihi Рік тому +1

    1. Have the trenches not straight and more natural or realistic maybe Curved a little or kinda zigzag
    2.When it rains there’s like a 10% chance that the trench collapses on the units and does damage

    • @hihihihijihihihi
      @hihihihijihihihi Рік тому +1

      And have just random rocks trees are like a building in the Area in between trenches just like for cover and some units could go behind it And it’s not just a wasteland kind of

  • @nameidk7019
    @nameidk7019 Рік тому +1

    SUGGESTION: Add moral and make it decrease based on nearby troops deaths, artillery, gas, the amount of enemies. to slow the rate or increase morale the amount officers in their current trench, allied tanks, winning a trench and defending a trench. The higher a soldiers morale is the higher accuracy, speed and fire rate is, if a soldier has a low morale they shoot slower, move slower and they would have lower accuracy

  • @m4ndo224
    @m4ndo224 Рік тому

    Hi Barron, something cool you should add are troop transports; you could make these less expensive than a tank, but with more health and no offensive capabilities. Troop transports can protect up to 6 units from enemy rifles, enemy machine guns and gas, although bullets and artillery will make the transport loose health. These transports could be modeled after the amphibious DUKW transports used during World War Two so they would make sense in water as well.

  • @Unlockedsoul
    @Unlockedsoul Рік тому +1

    Yes you once said you wanted to add creator by art, but you could also have the attackers or defender be able to hide in the creators. Author idea is to add shell shock men, like if a are shell hits right next to them they don't die but get shell shock. And it slows there running speed or accuracy. Lastly, when you send your men in for a attack if you have a officer he would blow a whistle to signify a attack.

  • @kevinh3238
    @kevinh3238 Рік тому +1

    Maybe on some modes or maps the weather effect change every min of 30s? So for example you can decide to consolidate your forces in daytime and strike in the night with fog

  • @Snifitpatrol11
    @Snifitpatrol11 Рік тому +1

    Pretty late because I had to brainstorm and here is my suggestion:
    Make each faction (if your actually adding more faction aside from Germans and British) have different units/abilities like British can have more defenses like mortar placement while Germans have stronger tanks. It's up to you but that's my idea.

  • @bananasplit8647
    @bananasplit8647 Рік тому +1

    The addition of combined arms warfare would be amazing, you could have an option for a reconnaissance for a more precise artillery attack or one for a bomber.

  • @spartandog1188
    @spartandog1188 Рік тому +1

    You should add boats that could go on the river for like 2mins that will shoot any troops out of the trenches and you have to wait and you can destroy it without tanks or artillery

  • @profox5623
    @profox5623 Рік тому +1

    things you should add number.
    1 there should be a medic at base camp.
    2 there is a chance that your personal get shot in the leg, so Thay have to crawl back to the friendly lines and then 2 solders take them to base camp or 2 medics from base camp come to pick him up. and to take him back so he can heal then join the fight again and there is a chance they die.

  • @aemulder448
    @aemulder448 Рік тому

    I believe that maybe not in WW1 but in WW2 they had tanks that would lay bridges across rivers, perhaps you could add some sort of bridge mechanic and perhaps lay machine gunners on the bridges, also maybe stealth shotgunners that wouldn't be shot at until they actually got IN THE TRENCH to attack.

  • @snodog00
    @snodog00 Рік тому

    A troop transport truck would be a cool addition. Basically, it's a military truck with the back full of basic units that attack as it advances. When it's destroyed, the units then disperse and attack. Be a good way to inject a few troops to your front line without having to do it one by one, and they get a little bit of protection from their advancing enemies. Different attacks would have different effects. Gas would kill all the troops in the back, but not the troops in the cab or artillery can destroy the truck, but the troops would disperse and keep advancing. Or you could load up different kinds of troops like flame troopers or officers or snipers.

  • @CucumberSadness
    @CucumberSadness Рік тому

    AMRs (Anti Material Rifles ((good vs tanks))), are basically big snipers, so I feel an upgrade for snipers to AMRs would be good.
    You could also have a potential anti tank grenade upgrade to all units, which allows the unit to throw ((or in the case of rifles shoot)) one grenade at tanks.
    Since shotguns were an american weapon
    You could replace shotgunners in in German and British factions with flame throwers, who can't shoot and move like shotgunners, but are even more deadly in trenches.
    The French and Italians could use much cheaper and faster to produce Trench clearer units, a bayonet armed soldier who acts as a rifleman in defence but moves faster is harder to hit and uses melee when on the attack.
    Only the USA, Germans, and Italians used smgs, so France and Britain could use, portable trench mortars that can't attack enemy trenches (they'll use rifles when on the attack), but are really good at bombarding enemies charging across no-man's land.
    Each faction could potentially have a bonus passive power, like French have homefield advantage making them better in defence.
    Germans have aggressors which makes them better on attack.
    The British are at home in rain and water so move quicker through water and perform better in the rain.
    The Italians are really good at switching sides in other words they cross no-man's land much quicker to switch trenches.
    The Americans are fresh faced reinforcements so have a reduced cool down on all units.

  • @randomguysittinginfrontofa3008

    You should only be able to place so many units on a trench, and upgrading it adds defense and more unit cap.

  • @RNoNsense
    @RNoNsense Рік тому +1

    Idea: New Vehicle "THE HUMVEE" Can Hold 1 Machine Gunner Or Sniper But The Chances Of The Unit Getting Hit Is Higher. Then For The Passengers The HUMVEE Can Hold 4 People. The Humvee's Health Is The Same As The Tank But A Little Faster!

  • @dontjugemepls7424
    @dontjugemepls7424 Рік тому +1

    what you could do to make late game more interesting is buff tank and create tree for upgrading rifleman, shotguner and the other so the person has to think about what they want to spect in

  • @Tixro.
    @Tixro. Рік тому +1

    Suggestion: make the officer's gas mask be unlocked after researching gas mask. Suggestion 2: Let research increase weapon's damage. going off suggestions i like to ask, how much will the game cost? i cant imagine it being just free.

  • @mshadow1953
    @mshadow1953 Рік тому

    1. Flamethrower unit have his own gasmask, but doesn't make units around him wear g1. Flamethrower unit have his own gasmask, but doesn't make units around him wear gasmask, and he have a chance to explode on death
    2. Medic unit will help units that are injured, maybe add a health system where the lower the unit health the slower he get and lower his accuracy
    3. Units that places mine on the battlefield, so he'll run in front of your trench and place mines (maybe also make the unit able to deactivate enemy mines)
    4. Trainer(?) Able to support units, making them faster and stronger
    asmask, and he have a chance to explode on death
    2. Medic unit will help units that are injured, maybe add a health system where the lower the unit health the slower he get and lower his accuracy
    3. Units that places mine on the battlefield, so he'll run in front of your trench and place mines (maybe also make the unit able to deactivate enemy mines)
    4. Trainer(?) Able to support units, making them faster and stronger

    • @Samandkids62
      @Samandkids62 Рік тому +1

      That copies another comment

    • @mshadow1953
      @mshadow1953 Рік тому

      @@Samandkids62 i want to have that in the game puppy man

  • @florida_3479
    @florida_3479 Рік тому +1

    Idea: what if there was a upgrade that needs multiple upgrades from 2 different units like the officer and the artillery, if you upgrade the officer to get a specific upgrade like a radio it will increase the officers range but if you have another specific upgrade for the artillery for example faster reloading (lower cooldown) you can use special tactics like a creeping barrage or something like that, i think it would be cool. (it wouldnt necessarily be releastic for a single artillery piece to create a barrage that would cover the entire map same goes for the officer having advanced gear for his time saying this is ww1 and the officer had a modern radio because im not really sure about history if the british/germans had radios but this is just an example baron can make it different units and different upgrades but yea.)
    SECOND IDEA: what if the germans and the british had their own tanks like for the british the mark 1 and the germans a7v instead of 2 different tanks

  • @andrewfernandez2998
    @andrewfernandez2998 Рік тому +1

    finally the last suggestion I would make would be adding mines( anti-tank mines and anti- personnel mines) Then make a unit of a mine detector to clear the mines.

  • @samuelehas8712
    @samuelehas8712 Рік тому +1

    Baron, add the ability to spawn barbed wire, or make the existing barbed wire kill, slow, or wound troops. You could also create a campaign or some sort of "Commando " level ??

  • @andrewb3060
    @andrewb3060 Рік тому

    The rifleman upgrade idea at 9:40 would be very cool if it wa s made stratiegic by only allowing you to use an upgrade one a match and one at a time. That way you plan out when to use them (e.x. bayonetts for faster running in the beginning to take a further trench, then switch to anti tank late game, but that means you miss other upgrades
    Also the difficulty looks a lot better. You werent super easily wiping the ai out, and they also werent just spamming out troops pulling resources out of nowhere. It was still winnable

  • @Xe_zex
    @Xe_zex Рік тому +1

    A cool idea could be an all-out war mode with a couple of trenches in a line. This could have fast spawn resets, cheaper units and each time you buy a unit more than 1 spawn (This could spawn 3 units in each trench.). This would affect the enemy ai as well.
    I think that could make the game more enjoyable for people who don't have patience and want to see a lot of action. (Upvote if you think this would help the game)

  • @diehard2705
    @diehard2705 Рік тому

    It could be good to make the shotgunners "assault troops" with different guns depending on faction. For the most part only the US used shotguns, the Germans jumped on that early SMG grind instead, and if I'm remembering correctly the Brits and French experimented a lot with semi automatic rifles

  • @Czahista
    @Czahista Рік тому

    idea if the area is bombarded, there are tank wrecks and lots of corpses, the terrain becomes more and more hostile, it's harder to move around, but it's also harder to be hit by the enemy

  • @PatMan2004
    @PatMan2004 Рік тому +1

    I think adding a multiplayer would be insanly fun :)

  • @Wiloxe
    @Wiloxe Рік тому

    Like you said at around 9:40 you can buy buffs to units. What if you can buy a rifleman or officer equipped with an Anti-Tank grenade that you can tell them to throw like precision arty except with limited range of the unit? And the equipment is also a consumable meaning after the unit throws the grenade there won't be a second one unless you have more units with grenades too.

  • @swarmfiregaming3539
    @swarmfiregaming3539 Рік тому

    9:08 ,You could add a grenade launcher if you are going for ww2 but if you are going for ww1 there could be some up grade on sniper that way they have anti tank rifles like the Mauser 1918 T-Gewehr

  • @EN_Empire
    @EN_Empire Рік тому +1

    you should add a leader to the enemy team that speaks in the middle of the battle and calls in artillery and stuff like that

  • @patrickderosa656
    @patrickderosa656 Рік тому +1

    I think that you should add a new feature where if your /the enemy's troops are sitting in a trench for too long, they start taking damage. Kind of like a trench foot/disease effect that happened in actual WWI.

  • @Shogunofthewaffles
    @Shogunofthewaffles Рік тому +1

    For the vehicles, what if there was heavy, and light tanks. And heavy tanks could be the av7 for the Germans and the mark v for the brits. And also change the light tank for the Germans to make it look different. And now for custom mode, pls add the ability to put stuff in the battle, like decorations such as: corpses, dead trees, destroyed houses ect

  • @danmarsh7d355
    @danmarsh7d355 Рік тому +1

    You should add landmines to the game either you can place them or they randomly spawn at the start or as the game progresses

  • @Elo_attackhelipteriamflysaway

    Suggestion:upgrading the bunker has two paths like one of them would upgrade your defensive and one path would be for attacking. Another suggestion:an upgrade in the upgrade tree would be stickmans get the gas masks without a officer

  • @poru6482
    @poru6482 Рік тому

    Man I was devastated when I found out this game hasn't been released yet, I went ahead quickly opened steam and then I heard him mention "when is this game gonna be available?"

  • @Shapeshifter_bot
    @Shapeshifter_bot Рік тому +1

    You could add fire based units and/or powers like pyros or napalms etc and a map part that burns units that run through them

  • @analphabet1996
    @analphabet1996 Рік тому

    May add Sturmtruppen? Like 5 men who raid a hole trench? Add some Resources. Like Sandbags, Wood, Concrete for bunkers. Maybe Mines?

  • @CommanderFox979
    @CommanderFox979 Рік тому

    Here's a neat way of adding a way to deal with tanks. Make it so that the machine gunner has the option to be upgraded into a anti tank gun instead of a upgrading machine gunner also a fog of war would be kinda neat to:D

  • @jcola477
    @jcola477 Рік тому

    12:12 ah yes: you send a gas attack, and the wind blows it back into you. Pretty accurate actually

  • @Jamesmrgn
    @Jamesmrgn Рік тому

    I would say to make the game more atmospheric. For each type of weather you would have different effects on your screen and on the ground. snow would be useful to add too. Please note that the one of the deadliest aspects of trench warfare was the trenches themselves. Diseases, cold weather, overflown trenches, mud everywhere, hunger, etc. So it would be cool to see a game take these into account. Maybe do some sort of technology tree to get better equipped trenches so that your units are are safer and die less of diseases. Cool to see two new special units such as the medic and engineer. Medic greatly increases survival rate against diseases and nature as well as aiding to keep more men alive per wave. Engineers help to build more unique buildings, fix trenches after bombings and create unique solutions to keep the men healthier and safer. For the anti tank warfare, as they were quite slow and usually unreliable and kept breaking down (features that also can be added. the engineer can also help to repair broken down vehicles.). Men used to risk their lives, run up and put grenades through pot holes. and on their tracks. shotgunners can also have a chance of throwing grenades when invading trenches.

  • @LoxemmerCamTheMan
    @LoxemmerCamTheMan Рік тому +1

    Suggestion: You can right click on a units little thing on the hotbar and its a small research tree where you can use stars or medals to upgrade it throughout the game

  • @toshjones2268
    @toshjones2268 Рік тому

    You should add a flamethrower troop, with like a fire resistant helmet, and a gas pack on their back, and when they die they have a small chance to blow up and burn anything within a certain radius

  • @humanezc
    @humanezc Рік тому +1

    You should do it where the concrete in the machine gun when getting hit gets broken and also add more countries to pick from

  • @BladWolfy
    @BladWolfy Рік тому

    Maybe for crossing rivers instead of just adding mechanical vehicles, maybe you can add engineers that can build bridges for troops to cross and the bridges can be destroyed by enemy troops and artillery or be used by them.

  • @thentfcommander6684
    @thentfcommander6684 Рік тому

    Let the rivers flood in rain
    Also depending on the trench and its upgrade level have it so if it wasn't upgraded at all troops move 70% slower when exiting the trench, and the water is up to their waist, etc

  • @puppyqueen5688
    @puppyqueen5688 Рік тому

    It would be cool if you had to get into the enemy trench to take it instead of just standing outside, maybe that could also open up the possibility of having specialized trench raider units

  • @kbarney3241
    @kbarney3241 Рік тому +1

    You should add British landships also known as Mark 1 tanks. If you add British landships can you add German A7V tanks.

  • @die2infinity101
    @die2infinity101 Рік тому

    Have the machine-guner near the bottom of the treach instead of the middle and at the top have a mortar team/anti-tank support (only available once trench is fully upgraded unlike the machine-guner)

  • @ΔημήτρηςΤσιρογιαννης-η6δ

    Ideas:
    1 fighter planes that shoot troops from the sky
    2 transport planes
    3 play against zombies

  • @worksornot9742
    @worksornot9742 Рік тому +1

    Let factions have special traits:
    India(British Raj)-cheaper units
    France-Colonial Forces
    Britain-More money
    Germany-Better heavy duty
    USA-Move faster in water
    ETC