Using my alts as my party in follower dungeons would be cash money and having a home that you could physically see your alts walk around would be amazing
When Talie mentioned John Oliver, I finally see the resemblance after years of watching T&E's content - absolutely carried the 'dark' times as discussed in the episode. loved it.
I really appreciated the segment discussing how Tali and Evitel consider the impacts of their words on the community's perception and enjoyment of the game.
Tali's description of future us doing a little quest that sends us back to the Dragon Isles years from now was brilliant. Another great interview Quazii, thank you!
I have watched this interview over a few days and I am sad it is over now. Could listen to you guys forever! Well done and thank you for bringing wholesome content!
The podcast is good, but the extended highlights at the start isn't great - I don't know if you could just make shorts with those clips instead and just go straight into it?
Season 4 in general but specifically using raids we already cleared earlier in the expansion, some as recently as a few months ago, with minor or no changes feels objectively terrible.
I hope one day they expand on Proving Grounds. Target dummies are just not enough for players to practice. A Proving Grounds mode outside of the game would be awesome. If you play fighting games their is a test mode to try your fighting techniques and combos. Proving Grounds could do that for WoW. New players can learn a spec or class in an environment without distractions and with events that train you on how to heal, interrupt, CC, and other actions. Expand on the Proving Grounds. It would benefit everyone.
Agreed. I think we need them back to make sure people know how to perform their role or spec. Expand it to like a mock raid boss where you can learn how to do increasingly difficult and overlapping mechanics.
46:15 professions could be so cool if A) once learned/maxed on a character, players could access them through a housing facility where NPCs (or alts themselves!) are shown working in a sort of workshop and you can send orders and reagents for them to work on. B) professions should work like a Lego-Block system, where you learn basic recipes and discover new items by combining materials. Also, they should get rid of useless items you craft only to level but none cares about.
I have been playing mmos since 2001. I have played all the old and new mmos. Truthfully, I got sick and tired of all these UA-camrs and streamers telling me how to feel about wow. People need to stop being sheep and think and play what they want.
I do believe also that some kind of FOMO is relatively healthy for the game, however, the entire removal of features, questlines or appearances doesn’t feel good for anybody that’s either new or returning. I’ve always thought it’d be a good idea to reimplement stuff on a seasonal rotation like they’re doing with Remix. I like the idea of the Vicious Saddle system also. It works great for allowing people to access previous season rewards, something I’ve thought you could do is introduce a currency like the Aspects Crests that scales with the difficulty of content that allows you to purchase previous seasons rewards. The more difficult the reward was to obtain, the more expensive the item is. That way, if theirs a specific item or set people REALLY want, they will always have a means to work towards it. It also incentivises people to continue pushing content once they’re fully geared and don’t have much to do at the end of a season anymore.
I think it *IS* controversial to claim that DF is one of the best expansions ever. It's vanilla ice cream, the blandest of the bland. But when you've just had two servings of salt soup in BFA and SL, that vanilla ice cream seems fantastic. I've dabbled with DF, but it's got no magic to make me want to play. The real proof of the pudding is in what hasn't returned: the players. Most of the people I played with just aren't excited by what's on offer. They've tried, they've yawned, they've left. The reasons are many: The over-importance of tier and how it shoehorns you into unpopular talents isn't fun. Gear acquisition encourages playing later in the season, not earlier, if you're casual. Professions have gone from spam the AH to spam social channels which requires far more active attention. M+ has shifted ever more to one-shot mechanics. Talent trees add the illusion of choice but really just bloated what players had and gave them loads of passives to pick. After healing for 2 xpacs in a row, I've shifted to dps (which turns the game into a queue simulator) because I've just not enjoyed the way damage and affixes combo.
It's not a rant - it's a perspective and it's entirely valid. You're conflating total subs with retail subs. There are three versions of WoW now feeding into the total sub numbers. DF hasn't brought people back. There are
Nah hard disagree. I’ve played WoW since vanilla and objectively DF has the best systems in place for me. The story is bad but WoW’s story has always been bad for anyone over the age of 12. I’ve never liked the grinding in WoW and especially don’t have time to dedicate so much time for meager rewards in a video game. DF alleviated all of that. I can play what I want when I want without being gatekept by contrived systems. DF has made players like me return to WoW, a 20 year old game. This is in spite of the fierce competition in the gaming market right now. DF’s success is monumental if you compare it to the environment it’s in. Early WoW simply didnt’t have much competition in the gaming sphere. Also professions are better and more relevant than ever, IDK what you even mean that you have to spam channels. I’ve been making a million gold a month passively from professions without ever touching the chat. You are also very wrong that gearing earlier matters at all. It is in fact far better to gear later in the patch than earlier, with catalyst charges and uncapped crests. Case in point I geared and got AotC in 8 days when coming back to the game at the tail end of S3. Gearing is ridiculously easy now. With regards to player count, it appears more active than ever. Discord communities are hosting multiple raids a day with hundreds of signups, when back in SL and BFA the same communities were completely dead. Also the ingame community is better than ever now, it’s been months since I’ve seen anyone sperg out in rage. Might have to do with Classic and perhaps most of the toxic personalities have moved there. I understand how DF can be boring for WoW lifers - people who play WoW and ONLY WoW. Things are just ‘too’ easy. But for the rest of us it’s a godsend to be able to enjoy WoW, alongside other games, without it ever reaching the point where it feels like a job. The people you play with don’t want to play anymore because WoW is no longer for your breed of players. But in your place is a new wave of people finally enjoying the game. Well, at least you’ve got Classic.
@@michiganhughes I'm happy the game has become something you enjoy. We have a lot of similarities - being vanilla players who returned. I completely agree on fewer gatekept systems prohibiting you doing the game is a positive. DF does have positives, no doubt. On most of the other points we simply disagree with or misunderstand each other, but that's all good. I look at my friends list and see most of them come back for the first month of a major patch and then leave. They aren't the WoW lifers you talk about. They're the casuals. They've learnt that it's better to come 2-3 months into a patch when tier acquisition for non-raiders is far simpler.
Dragon Flight was OK for me personally but not great. The Mainstory felt rushed and fragmented. Sidequest and the map was nice but not mindblowing. I personally hoped for more but it was not terrible either. Would I play wow again? Only if the next expansion is really good, which I doubt.
Shouldn't be overly cruel to Shadowlands. It's just an expansion. Not what players expected of such a HUGE title to follow WOTLK, but a nice expansion nonetheless.
@@sqidvishusI agree we should ignore them but mmo's are still community driven to some degree and a lot of people can't just ignore the hate waves so it effects the game
Ever since WotLK, WoW's been socially impeded when they released cross-world LFG with RealID being the _only_ way to befriend people from other servers. Given my experiences in recent years, I can confidently say that it's socially dead. That means that WoW is now just an Online RPG with other people just... there. Someone might answer questions you may have once every blue moon, but help with any content? No chance in hell. In terms of gameplay / systems, I find it much improved compared to BFA and SL, but not sufficiently so to stick around. Renown is the worst thing added since Azerite, I'm not even bothering with that. On top of that, all the currencies and items needed for collectables in DF is way too much of a hassle to bother with it. At all. The biggest problem WoW has right now is that it has completely neglected player expression outside of tmog. There are so many new poses NPC's can take, why don't players have access to that? Emotes were removed during its almost 20 years of online service, but none were ever added! The single thing WoW does horribly wrong if it wants to call itself an MMO is to provide options for player expression. You touched upon player housing for a reason; that's evergreen content for player expression with a vast amount of gameplay potential. Add more poses and emotes. Add cosmetic accessories. Add mount customization. Add pet adornments. All of these things can be good for _years_ worth of playtime and enjoyment, if only the WoW devs properly invested in it and didn't make it obnoxiously difficult or tedious to obtain. Note that hard-to-get is not the issue; pointlessly involved to get _is._
@@Zantetsudexit really isn’t. Maybe in your subjective opinion, but theirs quite a few people that enjoyed SL end game. They made mistakes, they learned from them. Shit happens.
Disageree about adding back removed exclusive content. People feel cheated and won't ever put effort when something is live. After all, just wait for low subs and things will be handed over.
𝗪𝗔𝗧𝗖𝗛 𝗧𝗛𝗘 𝗨𝗡𝗖𝗨𝗧 𝗩𝗘𝗥𝗦𝗜𝗢𝗡 𝗔𝗗-𝗙𝗥𝗘𝗘. 𝗦𝗨𝗣𝗣𝗢𝗥𝗧 𝗢𝗡 𝗣𝗔𝗧𝗥𝗘𝗢𝗡: www.patreon.com/quazii
𝗙𝗢𝗟𝗟𝗢𝗪 𝗧𝗔𝗟𝗜𝗘𝗦𝗜𝗡 & 𝗘𝗩𝗜𝗧𝗘𝗟
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Twitch: www.twitch.tv/taliesinandevitel
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𝗙𝗢𝗟𝗟𝗢𝗪 𝗤𝗨𝗔𝗭𝗜𝗜
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Using my alts as my party in follower dungeons would be cash money and having a home that you could physically see your alts walk around would be amazing
This sounds amazing until I think of Garrisons and how the Monuments are still broken so wouldnt have much faith that it wouldnt be a buggy mess...
3 of my fav WOW content creators! I really enjoyed this so much!!
Love the fact the communicate as chill human beings. Stay positive ❤️
When Talie mentioned John Oliver, I finally see the resemblance after years of watching T&E's content - absolutely carried the 'dark' times as discussed in the episode. loved it.
But they are actually funny, unlike John Oliver
That would explain one reason I can't stand Talie
I love the dichotomy of frazzled news anchor tali and level headed evi they often adopt. So happy quazzi had them on!
@@kalasmournrex1470exposing your bias 👀
Keep your god awful opinions to yourself
I really appreciated the segment discussing how Tali and Evitel consider the impacts of their words on the community's perception and enjoyment of the game.
Tali: Nobody is going to remember BfA for Azerite armor.
Me Still Having Nightmares About It: *shudders*
What a great podcast episode! Thank you Quazii for the content and the guests!
Tali's description of future us doing a little quest that sends us back to the Dragon Isles years from now was brilliant. Another great interview Quazii, thank you!
Sadly the Audio for Evi is quite off, but overall great Episode
it gets better and better. damn. what an awesome podcast.
Great interview / podcast talk. Enjoyed it thoroughly.
the crossover i didn't know i needed!! great show, awesome work as always - cheers!
I truly loved BFA, loved pvp in open world, loved nazjatar and the campaign, also the leveling as alliance and visions
Consider this your mandatory flak.
Loved the interview ❤
That was a great interview, nice one!!
Starting a thread: comments made out of context:
"I would crawl over glass".
I have watched this interview over a few days and I am sad it is over now. Could listen to you guys forever! Well done and thank you for bringing wholesome content!
The podcast is good, but the extended highlights at the start isn't great - I don't know if you could just make shorts with those clips instead and just go straight into it?
fantastic interview great job love your videos
Now this is great content!!!
I liked Holly before, but now, after the "leaning in" part, I love her
Great content as always!
The steam deck has changed my life with my ability to play WOW
This was a great episode! I enjoyed it immensely!
Great interview ty
No expansion killed wow, but rather Activision in 2008 and tools that removed the social aspect. LFG, Flying mounts, daily quests and so on.
The energy and vibe between Tali and Evi is so wholesome.
That was doggone wholesome
Great interview!
Delves are for people like me. Who do zero group content. I’m so hyped for a good way to actually get some gear. 😊
Are you planning on bringing this episode to your podcast feed?
Wod is my favourite thou :P
I love this!
Season 4 in general but specifically using raids we already cleared earlier in the expansion, some as recently as a few months ago, with minor or no changes feels objectively terrible.
No Blizzcon this year. I hope you guys find an excuse to at least one live Weekly Reset for the year.
Banger episode
I presume another great podcast from Quaz, loving these man keep it up!
wow.. never thought that i can watch quazii together with talie and evi.. great podcast !!
A colab made in heaven, thx for this one!
14:08 - i had impression that Evitel is polish
I hope one day they expand on Proving Grounds. Target dummies are just not enough for players to practice. A Proving Grounds mode outside of the game would be awesome. If you play fighting games their is a test mode to try your fighting techniques and combos.
Proving Grounds could do that for WoW. New players can learn a spec or class in an environment without distractions and with events that train you on how to heal, interrupt, CC, and other actions.
Expand on the Proving Grounds. It would benefit everyone.
Agreed. I think we need them back to make sure people know how to perform their role or spec. Expand it to like a mock raid boss where you can learn how to do increasingly difficult and overlapping mechanics.
46:15 professions could be so cool if A) once learned/maxed on a character, players could access them through a housing facility where NPCs (or alts themselves!) are shown working in a sort of workshop and you can send orders and reagents for them to work on. B) professions should work like a Lego-Block system, where you learn basic recipes and discover new items by combining materials. Also, they should get rid of useless items you craft only to level but none cares about.
Great collab and podcast :D
My two favourite UA-camrs ❤❤ this was hilarious and fun! Thanks 🙏
Yay!! Excited to watch this 🎉❤
Eh, disagree on "no game has been popular for so long". Counter Strike and Dota come to mind. The former is bit older, the latter is a little younger.
How is the audio so much worse for her? They are side by side. lol
I have been playing mmos since 2001. I have played all the old and new mmos. Truthfully, I got sick and tired of all these UA-camrs and streamers telling me how to feel about wow. People need to stop being sheep and think and play what they want.
💯
I really want to see Xenosys Vex in your podcast
I do believe also that some kind of FOMO is relatively healthy for the game, however, the entire removal of features, questlines or appearances doesn’t feel good for anybody that’s either new or returning. I’ve always thought it’d be a good idea to reimplement stuff on a seasonal rotation like they’re doing with Remix. I like the idea of the Vicious Saddle system also. It works great for allowing people to access previous season rewards, something I’ve thought you could do is introduce a currency like the Aspects Crests that scales with the difficulty of content that allows you to purchase previous seasons rewards. The more difficult the reward was to obtain, the more expensive the item is. That way, if theirs a specific item or set people REALLY want, they will always have a means to work towards it. It also incentivises people to continue pushing content once they’re fully geared and don’t have much to do at the end of a season anymore.
I actually enjoyed Shadowlands /shrug
I quit WoW but it was a really good interview. :-)
Cool !!!
This is awesome!! Yup, WoW is back!
Me a good orc TToTT
I think it *IS* controversial to claim that DF is one of the best expansions ever. It's vanilla ice cream, the blandest of the bland. But when you've just had two servings of salt soup in BFA and SL, that vanilla ice cream seems fantastic. I've dabbled with DF, but it's got no magic to make me want to play. The real proof of the pudding is in what hasn't returned: the players. Most of the people I played with just aren't excited by what's on offer. They've tried, they've yawned, they've left.
The reasons are many: The over-importance of tier and how it shoehorns you into unpopular talents isn't fun. Gear acquisition encourages playing later in the season, not earlier, if you're casual. Professions have gone from spam the AH to spam social channels which requires far more active attention. M+ has shifted ever more to one-shot mechanics. Talent trees add the illusion of choice but really just bloated what players had and gave them loads of passives to pick. After healing for 2 xpacs in a row, I've shifted to dps (which turns the game into a queue simulator) because I've just not enjoyed the way damage and affixes combo.
This rant completely ignores the reality that players are back??? Tf
It's not a rant - it's a perspective and it's entirely valid.
You're conflating total subs with retail subs. There are three versions of WoW now feeding into the total sub numbers. DF hasn't brought people back.
There are
Nah hard disagree. I’ve played WoW since vanilla and objectively DF has the best systems in place for me. The story is bad but WoW’s story has always been bad for anyone over the age of 12. I’ve never liked the grinding in WoW and especially don’t have time to dedicate so much time for meager rewards in a video game. DF alleviated all of that. I can play what I want when I want without being gatekept by contrived systems.
DF has made players like me return to WoW, a 20 year old game. This is in spite of the fierce competition in the gaming market right now. DF’s success is monumental if you compare it to the environment it’s in. Early WoW simply didnt’t have much competition in the gaming sphere.
Also professions are better and more relevant than ever, IDK what you even mean that you have to spam channels. I’ve been making a million gold a month passively from professions without ever touching the chat.
You are also very wrong that gearing earlier matters at all. It is in fact far better to gear later in the patch than earlier, with catalyst charges and uncapped crests. Case in point I geared and got AotC in 8 days when coming back to the game at the tail end of S3. Gearing is ridiculously easy now.
With regards to player count, it appears more active than ever. Discord communities are hosting multiple raids a day with hundreds of signups, when back in SL and BFA the same communities were completely dead. Also the ingame community is better than ever now, it’s been months since I’ve seen anyone sperg out in rage. Might have to do with Classic and perhaps most of the toxic personalities have moved there.
I understand how DF can be boring for WoW lifers - people who play WoW and ONLY WoW. Things are just ‘too’ easy. But for the rest of us it’s a godsend to be able to enjoy WoW, alongside other games, without it ever reaching the point where it feels like a job. The people you play with don’t want to play anymore because WoW is no longer for your breed of players. But in your place is a new wave of people finally enjoying the game. Well, at least you’ve got Classic.
@@michiganhughes I'm happy the game has become something you enjoy. We have a lot of similarities - being vanilla players who returned. I completely agree on fewer gatekept systems prohibiting you doing the game is a positive. DF does have positives, no doubt. On most of the other points we simply disagree with or misunderstand each other, but that's all good. I look at my friends list and see most of them come back for the first month of a major patch and then leave. They aren't the WoW lifers you talk about. They're the casuals. They've learnt that it's better to come 2-3 months into a patch when tier acquisition for non-raiders is far simpler.
Dragon Flight was OK for me personally but not great. The Mainstory felt rushed and fragmented. Sidequest and the map was nice but not mindblowing. I personally hoped for more but it was not terrible either. Would I play wow again? Only if the next expansion is really good, which I doubt.
@@thatepicwizardguy *Gameplay was good*
Why does my action bar have 20+ buttons i have to keep track of?
They have to be positive about WoW no matter what. Their life depends on how this game is doing after all.
Shouldn't be overly cruel to Shadowlands.
It's just an expansion.
Not what players expected of such a HUGE title to follow WOTLK, but a nice expansion nonetheless.
God no, WoW is not on a comeback
WoW haters ought to move on
Or you could just ignore them and play the games you like!
@@sqidvishusI agree we should ignore them but mmo's are still community driven to some degree and a lot of people can't just ignore the hate waves so it effects the game
So should Asmongold haters, and yet Tali just can't.
@@melissas4874 there's some irony in this comment that I hope you see
Ever since WotLK, WoW's been socially impeded when they released cross-world LFG with RealID being the _only_ way to befriend people from other servers. Given my experiences in recent years, I can confidently say that it's socially dead.
That means that WoW is now just an Online RPG with other people just... there. Someone might answer questions you may have once every blue moon, but help with any content? No chance in hell. In terms of gameplay / systems, I find it much improved compared to BFA and SL, but not sufficiently so to stick around. Renown is the worst thing added since Azerite, I'm not even bothering with that. On top of that, all the currencies and items needed for collectables in DF is way too much of a hassle to bother with it. At all.
The biggest problem WoW has right now is that it has completely neglected player expression outside of tmog. There are so many new poses NPC's can take, why don't players have access to that? Emotes were removed during its almost 20 years of online service, but none were ever added! The single thing WoW does horribly wrong if it wants to call itself an MMO is to provide options for player expression. You touched upon player housing for a reason; that's evergreen content for player expression with a vast amount of gameplay potential. Add more poses and emotes. Add cosmetic accessories. Add mount customization. Add pet adornments. All of these things can be good for _years_ worth of playtime and enjoyment, if only the WoW devs properly invested in it and didn't make it obnoxiously difficult or tedious to obtain. Note that hard-to-get is not the issue; pointlessly involved to get _is._
FOMO is important in WoW.............the worst take ever
Shadowlands actually wasn't bad later in the expansion with the cov swaps easily accessible among other things.
That's akin to saying a plague wasn't that bad later down the line when treatments started to take effect two years after the outbreak.
@@Zantetsudexit really isn’t. Maybe in your subjective opinion, but theirs quite a few people that enjoyed SL end game. They made mistakes, they learned from them. Shit happens.
It was never gone. Cool content devs, but this titles are starting to be booring
DF is good, but it doesn't compare with TBC, Wrath and Legion. The "family" thing about dragons is just ugh... atrocious.
Gameplay wise, its okay
lmao no
Disageree about adding back removed exclusive content. People feel cheated and won't ever put effort when something is live. After all, just wait for low subs and things will be handed over.
@@ShiirowIf It is hard/costly yes. Exclusive rewards is Key!
Loved it!