Unreal Engine | Line Grid Canvas Panel In UMG | Enhanced UI Plugin

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  • Опубліковано 17 лис 2024

КОМЕНТАРІ • 9

  • @CineGameDev
    @CineGameDev 5 місяців тому

    Wow never heard of these. I need to start a test CommonUI project

    • @algosyntax
      @algosyntax  5 місяців тому

      It’s not common UI. It’s a plugin by Algosyntax

  • @Rezgi
    @Rezgi 5 місяців тому

    How can we use it to script events in the game ? Can we use it to put events based on bpm ? Can we inject midi events through harmonix plugin?

    • @algosyntax
      @algosyntax  5 місяців тому

      You can , but it’s going to be hell to do so with harmonix plugin, even if you know C++.
      But you can use the midiEngine plugin for that… it simplifies midievents in Blueprints in the game thread. Midi events are actually MidiNotes(UObjects) and available in gamethread(Uobjects).
      Harmonix does not expose notes to blueprints. Because harmonix midifiles run in Audio thread. MidiEngine Assets run in gamethread as UObjects…

    • @Rezgi
      @Rezgi 5 місяців тому

      @@algosyntax Thanks for the reply. I'm pretty sure harmonix outputs midi events accessible in blueprint. I've seen examples with it done already.
      I'm more interested in a visual interface that would allow me to script events based on bpm. Can I use your plug-in to trigger events and input listening for example? Thank you.

    • @algosyntax
      @algosyntax  5 місяців тому

      @@Rezgi Its different, try the free midiengine plugin. its free on gumroad. then compare it with harmonix

    • @Rezgi
      @Rezgi 5 місяців тому

      @@algosyntax Thanks. I'll try them both. Questions :
      - when do you think the pattern editor will be out?
      - does it ship on mobile?
      Thank you.

    • @algosyntax
      @algosyntax  5 місяців тому

      @@Rezgi Midiengine ships on mobile just fine…
      For which one is better, just try Midiengine and respond back. most of the time its midiengine.