There’s hardly a difference, besides the twin pistons. Everything else here has been topped somehow by another character in T7. But Twin pistons was insane.
@@rossanderson4156 How does it suck? It's an i21, safe mid normal-hit launcher with decent range that leads to damaging combos and is a great keep-out tool in addition to being a good move to just throw out occasionally.
JokerGuy can I ask you something? I really appreciate you making all these tutorial videos theyre very helpful! But typing all the words in caps is kind of confusing to read. Perhaps you can change that! Thanks!
Lol what. The only notable thing about Yoshi in Tag 2 is being able to punish tag crashes. In 1v1 conditions T7 Yoshi is better in almost every category.
@@strykah92 The way you can set someone up for seppuku as a tag team (see JFJ Law/Yoshi), the smaller lifebars, using flash and having a secondary character with a great wall carry (bruce/Lee) and yoshi being able to escape for a safer tag out makes a HUGE difference when you compare ttt2 Yoshi to T7 yoshi. Tekken 7 Yoshi is struggling in comparison (if we account for tag and the aforementioned points).
They took out the identity of the characters and then gave them all insane damage (tekken 7) that is so sad to watch I love old tekkens cause they were all well thought out in terms of initial character design. Nowadays it just seems like hard knock down counter hit launch and insane damage as opposed to little mini games in neutral you need to work around to gain an advantage.
You missed the mark completely. The very first Tekken games all had insane damage from CH or not. Characters had some degree of "identity" but (around the time of Tekken 3 and Tag 1) this only served to make some of those chars very weak while others were extremely broken. Tekken 1 was "balanced" in the sense that "when everyone is broken, no one really is" aka the Syndrome syndrome, but Tag 1 really sent what little balance still persisted from the first Tekken down the drain. For someone who has King as his UA-cam avatar, you seem to know next to nothing about the "Tiger Mask guy". King was extremely weak in the whole period spanning from T3 (1997) to T4 (2004 I guess that's when T5 arcade was released) and in 5.0 he basically came back to mid tiers but still had to compete against extremely broken characters. The UNBALANCE in old Tekken games was OFF THE CHARTS. Arguably much worse than T7 S4. What was really nerfed in T7 was not the character balance, is just the gameplay requiring less and less intellect. Nerfed movement, introduction of power crushes, rage arts and other stuff to press buttons or counter pressing buttons. Nerfed okizeme because there's no backroll from grounded position anymore. THAT is where T7 really sucks, it's not about "insane damage". THERE WAS ALWAYS INSANE DAMAGE IN EVERY TEKKEN. THE ONLY DIFFERENCE WAS, in the old Tekken 3/Tag 1 era, ONLY A FEW CHARACTERS HAD ACCESS TO THAT KIND OF DAMAGE. The peak of balance was Tag 2, with mild unbalance and complex combos and technical gameplay, and that was it. *TTT2 was the best Tekken game ever made.* But what made it great was, again, in addition to all the visuals, the cool stages and customizations and such; for such a huge amount of characters, the roster imbalance was remarkably kept to a minimum (only the Capos are really obnoxious chars in TTT2) and the COMPLEX gameplay, you had to learn not one but TWO characters to play it (although clone characters certainly alleviated this task) and, again, the complex combo system and all that.
@@Leadblast this is on point. Tekken 1 actually had the worst damage out of all of them. The game has become more idiotic and noob friendly over time, but the damage is not really the issue. Actually, combos are harder now than they were before for the same amount of damage.
@@5uomalainen so? What's wrong with a 13 frame launcher? He's fricken heihachi, he's supposed to be super powerful. He is the iron grandpa. If they can put leeroy and faulhurman into the game and give Akuma and geese death combos, they can give heihachi his 13 frame twin pistons back.
@@2hot4u68 If you really balance the game because of the lore, there's nothing wrong with Akuma's death combos since he beat Heihachi's sorry ass in the story mode.
i can hear main mans voice while reading the text/s lol
Only difference is that this video conveys in 2 minutes what he will convey in 12.
EEEEEEIIIIIIIIISHHHHHH
,, suuuuper broken ‚’’ hahaha same bro
@@holden6104 Because of getting sidetracked talking about the character "back in the day" and dropping every combo at least 4 times each.
This was the top comment for me. I read this...laughed...then looked down and saw TMM smiling.😂😂😂 perfect comment Hanzo
"If everyone is broken. Then, no one is broken"
Your description of Tekken 1 is concise and perfect
Such shit that is though. Imagine everyone had a 10f insta kill jab. It'd become boring so fast.
@@lordflashheart3741 Heihachi had the easiest 100% tho! He was absolutely busted back then
Many characters were epically broken...let's also remember Steve with his infinite stun combo.
"Everyone was epically broken"... no, that was in T1 you doofus. This is T5. A lot of characters actually suck in this game
@@Leadblast crys in DR Dragunov
@@Leadblast Tekken 5 was broken not just Tekken 1. In fact multiple Tekken games were broken.
@@Leadblast even the main protagonist Jin sucked
People complain about T4 balancing but T5 was equally broken (maybe slightly less).
T5 were more broken asf than T4. T4 only had infinite juggles, but T5 had infinite stun staggers.
There’s hardly a difference, besides the twin pistons. Everything else here has been topped somehow by another character in T7. But Twin pistons was insane.
every tekken is the best version of previous version these comparison shows that how much advantge he had in aspect of t-7 game
U’re right man, better give it to Claudio with his 15 range/homing/launching moves
2, f, 1+2, ff+2 was also some busted ass shit. Maybe the best 10f punish that's ever been in Tekken.
@@RadishAcceptable only rivaled by akuma's literal 10f launcher
There is a reason when T5 came out, the Japan and Koreans are arguing whether Heihachi or Devil Jin is stronger.
That was in DR.
@@Zekrombest correct. In this game, the most broken was Steve, but a lot of characters were up there.
At my opinion the most broken was law and Steve
Fun Fact:
Namco even featured a new move for Heihachi in 鉄拳Tekken™ 5, it's called the *Broken Toy* (Command: QCF+1).
This OG voice is better than the current one
D/F 1,2 was heihachi's signature broken move~
Hehachi & Wang ended up being my favourites in T5
Along with feng too
WANG WAS CRIMINALLY SLEPT ON
They should have brought Bruce Bruce wang back instead of leeroy and fahkurman
@@2hot4u68 FACTS!!!
Still playing t5, picked up heihachi and he is the coolest mishima as far as moveset
You could actually step everything though so it's balanced by that
Just the BEST tekken ever !
It brings a tear to my eye
Mah favorite stage ❤️❤️❤️❤️❤️❤️
Heihachi is much younger in T5
That’s obvious
Chronologically, T5 is just 2 years before T7, I believe. The only tournament without basically a 1 year gap is T2 -> T3
@@NoobyNick0710 Tekken 4 through 7 took place in the same year.
God I remember I used to hate it when dad played Heihachi
Best thing was The Stage and music. Moonlight Wilderness.
B2 was also neutral on block
He still has all those things
My wet dream is t5dr with rollback released to all consoles and pc on the announcement of t8. It'll never happen, but it's a nice thought
I still don't understand how people count frames in previous Tekken games.
What didn't kill Heihachi made him stronger.
Are you using CEMU RPCS3 PCSX2 or Console ?
I think this was also possible (not 100% sure)
WC 4 into CD 441 hellsweep pickup
It was
Ch launch from ss2 avoidable holding d, ff3 is still normal hit launcher
wait... ff3 is still launch on normal hit in tekken 7. just quickly hit CD4, neutral 4
This was when the game made was fun now everyone’s slow and boring
His ff3 is still a natural launcher to this day, seems odd to point that out
But now it's not plus on block
@@giuliopugliese6952 -3 is plus to heihachi. Also the move sucks anyway
And his full crouch, df 4 still gets ff2 after in Tekken 7
@@rossanderson4156 How does it suck? It's an i21, safe mid normal-hit launcher with decent range that leads to damaging combos and is a great keep-out tool in addition to being a good move to just throw out occasionally.
@@davidparry5310 well it's got a lot of whiff recovery, it's very linear, it's seeable and it's overshadowed by heihachis other great mids imo.
Damn those twin pistons were broken, but why even bother if you get more damage from the 10f punish
Twin pistons is a launcher though
@@deagogl2843 But the combo doesn't do as much damage as the 2,2~1+2 plus the guaranteed follow-up. That's their point.
Ff3 is still a launcher now?
Yea, you can land it by bf+2, ewgf, iws4, f3
But now it's not plus on block
Is ff3 not launch on nh in t7?
JokerGuy can I ask you something? I really appreciate you making all these tutorial videos theyre very helpful! But typing all the words in caps is kind of confusing to read. Perhaps you can change that! Thanks!
Hahah ok sure
Tekken 5 vanilla on PS2 was literally broken as a game. lol.
Nothing was guaranteed after FC d/f+4, you could tech roll after it, please check your info!
It was an unseeable low normal-hit launcher, if you had the execution to do the combo.
@@davidparry5310 Do you know the inputs for this combo?
@@user-wj7zo3fe1q FC+d/f+4, Triple Hellsweep,1, d+1.
@@davidparry5310 Isn't it necessary to do a crouch dash (CD)? If so, can you tell me how you make a CD? Because I really don't know
@@user-wj7zo3fe1q It's f,n,d,d/f.
Tekken 5 was the best
How to i get tekken 5 frame data?
Talk about the busted tag 2 yoshi as no one does that
No one does that because Paul, eddy, bob, christy, bruce, jinpachi.. you get the point -were all busted 😂
Lol what. The only notable thing about Yoshi in Tag 2 is being able to punish tag crashes. In 1v1 conditions T7 Yoshi is better in almost every category.
@@michaelmurray6577 Misty?
@@strykah92 The way you can set someone up for seppuku as a tag team (see JFJ Law/Yoshi), the smaller lifebars, using flash and having a secondary character with a great wall carry (bruce/Lee) and yoshi being able to escape for a safer tag out makes a HUGE difference when you compare ttt2 Yoshi to T7 yoshi. Tekken 7 Yoshi is struggling in comparison (if we account for tag and the aforementioned points).
@@davidparry5310 I thought of the korean player misty when I wrote that, it's Christy obviously 😉
Idc, T5:DR will always be my favorite tekken game of all time
I want this stage in t7
1st
Fc df4 was actually a launcher 😂
I think CH SS+2 stun is actually escapable
@ExportedImport it's not a nosebleed, it's just your average fallback stun
They took out the identity of the characters and then gave them all insane damage (tekken 7) that is so sad to watch I love old tekkens cause they were all well thought out in terms of initial character design. Nowadays it just seems like hard knock down counter hit launch and insane damage as opposed to little mini games in neutral you need to work around to gain an advantage.
Yup agree. This is why I still play older tekken games like DR, T6 and TTT2
You missed the mark completely. The very first Tekken games all had insane damage from CH or not. Characters had some degree of "identity" but (around the time of Tekken 3 and Tag 1) this only served to make some of those chars very weak while others were extremely broken. Tekken 1 was "balanced" in the sense that "when everyone is broken, no one really is" aka the Syndrome syndrome, but Tag 1 really sent what little balance still persisted from the first Tekken down the drain. For someone who has King as his UA-cam avatar, you seem to know next to nothing about the "Tiger Mask guy". King was extremely weak in the whole period spanning from T3 (1997) to T4 (2004 I guess that's when T5 arcade was released) and in 5.0 he basically came back to mid tiers but still had to compete against extremely broken characters.
The UNBALANCE in old Tekken games was OFF THE CHARTS. Arguably much worse than T7 S4. What was really nerfed in T7 was not the character balance, is just the gameplay requiring less and less intellect. Nerfed movement, introduction of power crushes, rage arts and other stuff to press buttons or counter pressing buttons. Nerfed okizeme because there's no backroll from grounded position anymore. THAT is where T7 really sucks, it's not about "insane damage". THERE WAS ALWAYS INSANE DAMAGE IN EVERY TEKKEN. THE ONLY DIFFERENCE WAS, in the old Tekken 3/Tag 1 era, ONLY A FEW CHARACTERS HAD ACCESS TO THAT KIND OF DAMAGE.
The peak of balance was Tag 2, with mild unbalance and complex combos and technical gameplay, and that was it. *TTT2 was the best Tekken game ever made.* But what made it great was, again, in addition to all the visuals, the cool stages and customizations and such; for such a huge amount of characters, the roster imbalance was remarkably kept to a minimum (only the Capos are really obnoxious chars in TTT2) and the COMPLEX gameplay, you had to learn not one but TWO characters to play it (although clone characters certainly alleviated this task) and, again, the complex combo system and all that.
@@Leadblast this is on point. Tekken 1 actually had the worst damage out of all of them. The game has become more idiotic and noob friendly over time, but the damage is not really the issue. Actually, combos are harder now than they were before for the same amount of damage.
@@holden6104 what drugs are you on that dying in 5 hits is not high damage ???
correction*, 3.
Was he better than Kaz or DJ?
better then kaz and near to dj
Everyone was op in 5.0 no one was far more op then Steve 5.0. one mistake and he has you in an infinite.
Kazuya have ff3 natural launcher, nothing New
Heihachi had it with plus on block
The point was not ff3 in itself, but the fact that it shouldn't have been advantageous on block
@@karenmontes6623 k
but the outfit thooooo i want that :']
Y'know, a lot of people romanticize this game. But honestly, it was a broken mess (Talking about balance). Still plenty fun though.
All day comments is like ooo this game best tekken
Not cool “negan” voice.
20+year Hiehachi Mishima main.
I used some of these setups in T7 but only a few worked cause of all the rework sauce
That is near tekken 7 damage in a game with 145 health points...
No Tekken 5 was broken
Ganhei Tekken lord só usando a mesma técnica contra a CPU 1000 vezes
Os mishima é op, não manjo de heirrachi mais peguei tekken lorde de kazuya
Everybody was broken in this game so it evens out. One of the best Tekkens ever, by the way.
And the craziest part? He isn't even Top 5.
You think he's broken in T5? PLAY T5DR!!!
Now it’s all trash, welcome to Tekken 7,kid
All this +3 on hit stuff when we all know sf is the better fighting game 🙊
He wasn't broken. Stop complaining. This is how heihachi is supposed to be. Give him back his frame advantage in tekken 8 and his twin pistons. 😤
13 frame standing D/F+1, 2 launcher with Mishima and "not broken". It was one of my favorite moves as well but come on, let's be real here.
@@5uomalainen so? What's wrong with a 13 frame launcher? He's fricken heihachi, he's supposed to be super powerful. He is the iron grandpa. If they can put leeroy and faulhurman into the game and give Akuma and geese death combos, they can give heihachi his 13 frame twin pistons back.
@@2hot4u68 If you really balance the game because of the lore, there's nothing wrong with Akuma's death combos since he beat Heihachi's sorry ass in the story mode.
@@5uomalainen Akuma doesn't belong in tekken.