Hey everyone and thanks for watching! Check out the decks the Commander VS crew used this week! articles.starcitygames.com/videos/commander-vs-232-kaldheim-legends/
Just for reference at 59:20 you can assign damage how you like, so you can assign all of King Kongs damage to either creature (as in charming prince) that way only 1 of them gets exiled and comes back.
I was really looking forward to see orvar start popping off ... hopefully Jeremy plays it again on one of those episodes where they play commanders that all lost at one point during the episodes. Still was a solid gameplay 💯
I'm so glad Justin brought up suspend for his Ranar deck. I've been doing the same thing and people have fought me on if it actually works or not, no matter how much I explain it or search the rules.
Great game to show a bit of azorious commander. Really liked the gameplay and the way Justin piloted the deck. But as someone as mentioned in the comments some removal were missing and actually mass removal could have made the difference as it would take some time to Justin rebuild... not sure whether it would be counter or not though
58:55 When Justin double blocks and wants both his creatures to die, Stephen should assign all Kogla's combat damage to only one of the creatures. This rule is fresh on my mind because with Aegar (the KHM Izzet giant) you have to manually assign excess combat damage on Arena to draw cards when double blocked. This is probably among the most common mistakes in KHM draft gameplay.
I dont think anyone noticed that stephen played 2 lands on his turn starting at 39:30. I didn't see anything that allowed him to do that. I might be blind if he has something that allows him to.
I know that removal makes games grindy, but this game would have been entirely different if managorger was killed or a wrath of god was played at any point. Still a fine game I think, but Jeremy didn't really get to play as everyone just build a board and punched. Only gameplay concern I spotted was Stephen missing some managorger triggers, and Freyalise somehow entering with 3 counters and going up to 7 on one activation. The foretell commander has rules text versatile enough that you're not just playing the set-specific mechanic. Reminds me a lot of Kadena (morph commander from the pre-con) in that she cares about morph specifically, but also rewards any face down creatures entering your field, which makes the effect more versatile. Not a bad bit of design and makes the azorious blink archetype a bit more fair.
Jeremy often plays durdly decks that drop lots of lands or draw lots of cards, or both, then wins because nobody bothered to look in his direction. Sometimes that playstyle gets punished, and rightly so.
I never thought anything could be cooler than (probably) infinite treasure combos and dragons but there you are Jeremy making some beautifully Janky art hope you win or become threat Numero uno immediously ( :
Why did you ever think it would suck? It cheats on mana costs and provides good value for blinking (which is a value thing to do to begin with) and playing exile-based removal. Hard to go wrong with that.
I know i am late here but maybe someone will read my comment and explain this to me: I am new to mtg and still learning the stack. Just so i understand this correctly: at about 31:00 Jonathan is targeting Justin's flickerwisp with his lightning bolt as it enters the battlefield. Since he can only target it after it entered the battlefield already, the etb trigger of flickerwisp will go on the stack first. It is targeting the charming prince for exile. Then, the lightning bolt is on the stack. Then Justin casts cloudshift, which will go on top of the stack. From my understand, what should happen is this: First, cloudshift resolves, exiling flickerwisp and immediately returning it which targets jonathan's treasure when it ETBs, thus destroying it (if he didnt sac it first, as he did) Second, the lightning bolt resolves, killing the flickerwisp. Third, the original ETB trigger of the flickerwisp, targeting the charming prince will resolve, exiling it until the next end step. Did i misunderstand something here, because they let the flickerwisp on the battlefield, and no one protested? I'd love to hear where my misconception is.
This only happened, because Justin targeted Thassa from Jeremy. Which I dont understand, becuase Justin killed Jeremy seconds later and could kept two counterspells
At 19:05 Stephen should have added 2 more counters to managorger hydra since Jonathan casted 2 spells and Justin should have taken 11 and after playing cultivate he should have added another counter!
Man, Justin and his infinite combos. Ranar and Cosmic Intervention is infinite with any sac outlet, and we all know he probably had Spawning Pit and at least a few others in there
Sad to see Jon do down so early, but it was justified. Outside of Jeremy struggling a bit, this was actually a fantastic game. Great content and entertainment. #teamgold
6:04 “It’s the first week of Kaldheim....” HA! JEREMY RUINED THE SURPRISE! NOW I DON’T HAVE TO SUBSCRIBE TO SEE IF YOU’RE DOING MORE KALDHEIM CONTENT!!!! ....but I’m already subscribed, so 🤷♂️
@Justin - I thought Cosmic Intervention was only good for 1 permanent, not all cards that are removed that turn, in your case 3. If so I've been playing it wrong and it's way more powerful than I thought.
I may be misunderstanding something but i dont think justin could force of negation. You can only pay the alternate cost on other peoples turn right? That stack was sick though!
Toski just climbs to get into the treetops. If he was a flying squirrel with the extra skin on the sides I could see the argument for him having reach.
Geez I was hoping for more of a showcase of the new commanders. Orvar can be excellent if you get island's. And Magda seems much more interesting than I originally thought!
There are many more chances. Sadly that's just how it goes is everyone can only sit down for 1 take at a time and then hopefully it pans out nicely for everyone; it's something that Jimmy and Josh were saying where you can only shoot 1 solid take so you hope it turns out fun for everyone.
That's curious, I really dunno if Jeremy was very unlucky or if he didn't knew what to do with the deck. Looks like a mix of both, there must have been some bad sequencing there to play his commander with one mana open and not target anything.
Plays under the gold banner, plays a deck that makes treasure(gold coin token), red the goadiest color. He had disrupt decorum in that deck, no one can tell me otherwise. #goldengoad
What is the point of having a search timer if a player is going to take time to think about before searching right before hand. The point of the search timer was to speed up the game. Taking a long pause before searching is same thing as taking a long search.
I agree but at the same point do they really tutor alot? It's more for the fact that they rarely know their decks in their entirety. So when they are sifting to find the card the want they cant waste time reading cards they forgot about and such. Its not a big deal, the rule is there for when they are actually physically looking at the cards.
@@BjornStellar I think the issue is that they decided to make the rule so they should honor it in good faith. Personally I rather that they not have a time limit on searches. I would rather they make the best choice. I would also rather they didn't lose a point for killing everyone in the same turn. Plays like the one he with the search or say killing 2 out the 3 OP's and then moving to upkeep to kill the third is just plays done in bad faith. It is functionally breaking a rule they decided to play by. They should just man up and take the responsibility for their actions.
Not that it matters, but the whole Misdirection/Commandeer etc, he could have waited for the Misdirection to resolve, then Commandeer his Arcane Denial back to his choice. It didn't matter in the end but that would have been easier to explain the sequencing.
I have an idea for a new theme for an episode since we haven’t seen a new theme in a while what if you guys played decks you played in the past that you where most sad about losing with like decks that you really thought should’ve performed better
Good stuff here. Unfortunate that Justin will die first for the rest of the season for winning a game. Can Tegrid win an archenemy game? We'll find out on the next episode of commander VS.
Hey everyone and thanks for watching! Check out the decks the Commander VS crew used this week! articles.starcitygames.com/videos/commander-vs-232-kaldheim-legends/
"I'm going to counter your counter that's countering my redirect of your counter to my counter" gotta love Blue
And after everything resolved, they forgot the Ranar trigger for Crush Contraband, and didn’t create another spirit, so the whole game doesn’t count!
I love playing blue decks 🤣 blue > black > white > green > red
I love it when Justin plays the precon commanders
"I'm going to attack Stephen with Ranar."
"NOW LISTEN HERE JUSTIN!!"
Justin had an opportunity to play a terrifying mono black god focused around discard AND sacrifice effects, and he didn't this week?! Whaaaaaaat?
He is saving the best for last.
God randamonium 2 maybe?
Also tergrid is kinda complicate via webcam
there probably will be a gods week
everyone plays esika and the world tree and first to get all the gods wins
God of fright would not make for good TV it's super gross and miserable to play against
Just for reference at 59:20 you can assign damage how you like, so you can assign all of King Kongs damage to either creature (as in charming prince) that way only 1 of them gets exiled and comes back.
great job showing off the foretell commander, Justin - Sad we really didn't get to see Jeremy's deck but that is how it goes sometimes.
I was really looking forward to see orvar start popping off ... hopefully Jeremy plays it again on one of those episodes where they play commanders that all lost at one point during the episodes. Still was a solid gameplay 💯
Jeremy didnt have Green in his commander colors so he isnt allowed to pop off. Its a rule.
I feel the same way, Jeremy didn’t get the chance to showcase his commander.
I'm so glad Justin brought up suspend for his Ranar deck. I've been doing the same thing and people have fought me on if it actually works or not, no matter how much I explain it or search the rules.
Everybody: Kog-la or Ko-gla
Justin: Koog-la
XD
Absolutely the MOST punchable face on commandervs.
Got to love when Force of negation is played like it's Force of Will. >.>
Great game to show a bit of azorious commander. Really liked the gameplay and the way Justin piloted the deck. But as someone as mentioned in the comments some removal were missing and actually mass removal could have made the difference as it would take some time to Justin rebuild... not sure whether it would be counter or not though
felt a bit bad for Jeremy here, everyone got to do a decent showing but his deck.
58:55 When Justin double blocks and wants both his creatures to die, Stephen should assign all Kogla's combat damage to only one of the creatures.
This rule is fresh on my mind because with Aegar (the KHM Izzet giant) you have to manually assign excess combat damage on Arena to draw cards when double blocked. This is probably among the most common mistakes in KHM draft gameplay.
I dont think anyone noticed that stephen played 2 lands on his turn starting at 39:30. I didn't see anything that allowed him to do that. I might be blind if he has something that allows him to.
I was just going to post this.
I know that removal makes games grindy, but this game would have been entirely different if managorger was killed or a wrath of god was played at any point. Still a fine game I think, but Jeremy didn't really get to play as everyone just build a board and punched.
Only gameplay concern I spotted was Stephen missing some managorger triggers, and Freyalise somehow entering with 3 counters and going up to 7 on one activation.
The foretell commander has rules text versatile enough that you're not just playing the set-specific mechanic. Reminds me a lot of Kadena (morph commander from the pre-con) in that she cares about morph specifically, but also rewards any face down creatures entering your field, which makes the effect more versatile. Not a bad bit of design and makes the azorious blink archetype a bit more fair.
Jeremy often plays durdly decks that drop lots of lands or draw lots of cards, or both, then wins because nobody bothered to look in his direction. Sometimes that playstyle gets punished, and rightly so.
Ranar is a thing of goddamn beauty
Really good episode this week guys. Always a pleasure to watch Justin play UW control :)
love the way you guys are doing the intros! love the banter
Stephen played 2 lands during the turn he played Kogla 39:41 and 40:38.
The decks all looked very interesting. Wish we got to see a bit more of Magda and Orvar though.
I never thought anything could be cooler than (probably) infinite treasure combos and dragons but there you are Jeremy making some beautifully Janky art hope you win or become threat Numero uno immediously ( :
I thougth the foretell commander sucks. Justin showed me that I was wrong 😁
Seriously though. Free token for cutting mana cost? Yes please.
Why did you ever think it would suck? It cheats on mana costs and provides good value for blinking (which is a value thing to do to begin with) and playing exile-based removal. Hard to go wrong with that.
@@Dynellen Yeah I know. I really underestimated it, only that.
It only won because no one dealt with Flickerwisp and Charming Prince combo.
@@Sackquaza Yeah, although someones have tried 😂😂
Riftsweeper doesnt work against foretold cards.
Yeah, I think it specifically says face-up card
I know i am late here but maybe someone will read my comment and explain this to me:
I am new to mtg and still learning the stack. Just so i understand this correctly: at about 31:00 Jonathan is targeting Justin's flickerwisp with his lightning bolt as it enters the battlefield. Since he can only target it after it entered the battlefield already, the etb trigger of flickerwisp will go on the stack first. It is targeting the charming prince for exile. Then, the lightning bolt is on the stack. Then Justin casts cloudshift, which will go on top of the stack. From my understand, what should happen is this:
First, cloudshift resolves, exiling flickerwisp and immediately returning it which targets jonathan's treasure when it ETBs, thus destroying it (if he didnt sac it first, as he did)
Second, the lightning bolt resolves, killing the flickerwisp.
Third, the original ETB trigger of the flickerwisp, targeting the charming prince will resolve, exiling it until the next end step.
Did i misunderstand something here, because they let the flickerwisp on the battlefield, and no one protested? I'd love to hear where my misconception is.
I love the new commander damage banners by the players' names! They look super nice!
Man, as always gotta love the banter between you guys
Yeh. If a Magic channel doesn’t have banter, I don’t watch it. Just not entertaining.
Really appreciate the content you guys put out, it's one of the reasons why Wednesday is my favorite day of the week.
Thank you.
A lot of LGS's do commander on Thursday normally too which makes it extra nice!
I only want to see commander vs, it needs its own channel
That free cast stack tho. F-ing blue
The turn Stephen plays two lands a turn and tried to be sneaky with the first one lol
I'll probably be buying the ranar precon. Not usually an azorius player but he's pretty cool.
Yeah I’m working in a brew to make it a combo deck. Just needs more card draw to find the combo pieces. People are sleeping on this precon
Love the big spell stack games.
Crush contraband, arcane denial, misdirection, commandeer, force of negation. wOw
This only happened, because Justin targeted Thassa from Jeremy. Which I dont understand, becuase Justin killed Jeremy seconds later and could kept two counterspells
Holy Smokes that Poker Face on Justin for the Force!
At 19:05 Stephen should have added 2 more counters to managorger hydra since Jonathan casted 2 spells and Justin should have taken 11 and after playing cultivate he should have added another counter!
I was just wondering when a new episode would come out and, BAM, you deliver!
wednesday IS pretty hard to foretell
Look out guys!!! IT'S BEARDED JEREMY!!!
Man, Justin and his infinite combos. Ranar and Cosmic Intervention is infinite with any sac outlet, and we all know he probably had Spawning Pit and at least a few others in there
Sad to see Jon do down so early, but it was justified. Outside of Jeremy struggling a bit, this was actually a fantastic game. Great content and entertainment.
#teamgold
That counter war was epic!
Can't wait to see what the #GoldenGoad brings next KHM game. There's a couple good Disrupt Decorum commanders still.
How did Justin pay for the cosmic intervention? He tapped Sol Ring which is two colorless. CMC to play from foretell was 1W.
Sol ring was already tapped. He had a plains and another land available, which he tapped for the cosmic intervention.
6:04 “It’s the first week of Kaldheim....”
HA! JEREMY RUINED THE SURPRISE! NOW I DON’T HAVE TO SUBSCRIBE TO SEE IF YOU’RE DOING MORE KALDHEIM CONTENT!!!!
....but I’m already subscribed, so 🤷♂️
I was a sad sad panda when Jeremy pitched his spellseeker :( Well, there goes that win
And noone said anything that Stephen played Freyalise and ticked her up to 7 ?
was basically just playing that Arbor Elf.
@@keithfilibeck2390 My point was: That shouldve been 5 loyalty. Didnt make a difference, but i thought id say it :)
Me and my fiancé thought we were the only ones to catch it!
@@shelbishumaker Good eyes you 2 ;)
Kamal has summoning sickness during the long counterspell war doesn't he?
Are you guys ever going back to the studio?
I think I can foretell how the season is going to end for Justin
Accidentally left player on half speed... The first 2 minutes of this is fantastic at that pace
I played the start at 2x speed. I liked this too.
Greens laugh at 2x is funny.
That was a great counter war!
guys i think justin wants us to subscribe
I can't wait to get to the point where we have the foretell equivalent of "it's always will bender"
It's always "saw it coming" ?
@@AlchemicalLove I think it's going to end up being doomskar or Mystic Reflection
@@bcoble121691 Nah i think it'll be Cosmic Intervention cuz that card is gas.
Why does managorger hydra gets it's counters back? Must of missed something
Flew over the forest and spit on you lol
59:29
Doesn’t the prince have indestructible? He wouldn’t die.
No he isn't himself. I think another card gave it to him until end of turn or something
Can we see the elf precon next time I really wanna see it in action
@Justin - I thought Cosmic Intervention was only good for 1 permanent, not all cards that are removed that turn, in your case 3. If so I've been playing it wrong and it's way more powerful than I thought.
Three commanders I am hyped for and justin. But hey its justin so ....cool!
Funny enough I was hyped for Mr. Blue and Mr. Spirits, but not so much the other 2.
I may be misunderstanding something but i dont think justin could force of negation. You can only pay the alternate cost on other peoples turn right? That stack was sick though!
It was during Stephen's combat phase
At about 20:00 Stephen missed 2 counters on his hydra
what is jeremys other game stuff he was talking about? does he upload?
You can keep up with Jeremy by following him on Twitter!
twitter.com/jeremynoell
@@SCGCommander thank you I appreciate it
Does Ranar the Ever-Watchful synergize with cards that have "Adventure"?
No, Adventure exiles from the stack, not hand.
Didnt wind up being very relevant, but Justin got an extra token at 38:35 that he shouldn’t have.
Toski just climbs to get into the treetops. If he was a flying squirrel with the extra skin on the sides I could see the argument for him having reach.
blink with ranar is strong
Geez I was hoping for more of a showcase of the new commanders. Orvar can be excellent if you get island's. And Magda seems much more interesting than I originally thought!
There are many more chances. Sadly that's just how it goes is everyone can only sit down for 1 take at a time and then hopefully it pans out nicely for everyone; it's something that Jimmy and Josh were saying where you can only shoot 1 solid take so you hope it turns out fun for everyone.
Very fun game to watch
That's curious, I really dunno if Jeremy was very unlucky or if he didn't knew what to do with the deck. Looks like a mix of both, there must have been some bad sequencing there to play his commander with one mana open and not target anything.
Jeremy wanted to play his commander to not lose a point there.
What kind of dice do you guys use.
20 and 6 sided ones.
@star city games: Do you know when face to face plays will be a thing again?
Sadly, not, but the SCGTour Online is back in action as of today. Come join us!
bityl.co/5Uyv
@@SCGCommander i miss the versus games where the boys are face to face....
Did you guys start using spell table?
Nice game much fun
Plays under the gold banner, plays a deck that makes treasure(gold coin token), red the goadiest color. He had disrupt decorum in that deck, no one can tell me otherwise. #goldengoad
What is the point of having a search timer if a player is going to take time to think about before searching right before hand. The point of the search timer was to speed up the game. Taking a long pause before searching is same thing as taking a long search.
I agree but at the same point do they really tutor alot? It's more for the fact that they rarely know their decks in their entirety. So when they are sifting to find the card the want they cant waste time reading cards they forgot about and such. Its not a big deal, the rule is there for when they are actually physically looking at the cards.
@@BjornStellar I think the issue is that they decided to make the rule so they should honor it in good faith. Personally I rather that they not have a time limit on searches. I would rather they make the best choice. I would also rather they didn't lose a point for killing everyone in the same turn. Plays like the one he with the search or say killing 2 out the 3 OP's and then moving to upkeep to kill the third is just plays done in bad faith. It is functionally breaking a rule they decided to play by. They should just man up and take the responsibility for their actions.
That stack!
Yo when did john snag the top left corner? 😂
I wish Stephen had druid's call and the ozilth!
Why does Justin keep saying Kugla?
lets all contribute to a mic fund for these fellas so they don't sound like they're in a cave
Not that it matters, but the whole Misdirection/Commandeer etc, he could have waited for the Misdirection to resolve, then Commandeer his Arcane Denial back to his choice. It didn't matter in the end but that would have been easier to explain the sequencing.
#teamParnell man games sure go faster with the newer cards don't they?
loved the deck building and all the banter at the end
Jon, why didn't you run Maskwood Nexus? It literally makes dwarves.
dwarf DRAGONS no less. Magda + Maskwood Nexus + Utvara Hellkite o.o
@@FixerFour three piece combo, not reliable enough
@@TheFroperator magda fetches both artifacts and dragons....
I feel like there will be spiders in the next episode.
Jeremy wins Cringe Moment of the Match once again at 20:48 - "Kodama-Sivate?
Riftsweeper says face up, it doesn't do anything against foretell
Lithoform engine with Magda... then you double the power!
Has Jeremy not shaved for the entire pandemic and I'm just now noticing?
You guys are star city games?
More Kaldheim episodes please!
The Magda deck looked sweet. Maybe I'll swap my Subira deck out of my rotation and make a new mono-red deck.
The deck list for the Magda deck posted in the corresponding article only has 94 cards. Can someone take a look at it and correct it?
i like jeremys combination of the two
I have an idea for a new theme for an episode since we haven’t seen a new theme in a while what if you guys played decks you played in the past that you where most sad about losing with like decks that you really thought should’ve performed better
Stephen forgot hydra trigger for seven dwarvs
Stephen played two lands in one turn around the 40 minute mark...
juuuuuudge
Good stuff here. Unfortunate that Justin will die first for the rest of the season for winning a game. Can Tegrid win an archenemy game? We'll find out on the next episode of commander VS.
10 million chairs for Stephen? What's the going rate for the group as a whole? Special deal of 30 million??
they get a Stephen body pillow XD
2x speed binge ✔
51:41