23:48 Seth completely misses a line here, he can bite a bloodletter, which triggers rotpriest, and then can thirsting roots up to 3 poison and can start annointing bloodletters. Doesn't feel great but the game is very far from over.
@@laeclorentzen6111 I was watching Andrea Mengucci's, "The Murktide deck in Standard is Crab Rave!", the list he was using had 4 Gloomlake Verges in the main deck and 1 basic swamp in the side board. The deck churns through enough cards and can find lands easily that it's easy to splash
15:49 I think Seth missed the win here? If you royal treatment a contaminator, both rotpriest triggers will put the opponent at 7. Then you swing with both contaminator and a rotpriest to get to 9, Then the contaminator proliferates to kill
17:50 they were dead either way. If they left the crab on defense you would attack they block your 5/5s and rot priest gets in puts them to 9 and then you proliferate them to 10 with roots
Hooded Blightfang was my favorite tech in old Fynn standard. The drain for each attacking deathtoucher really helped ensure the deck could snatch wins even if it missed Fynn.
I’ve been watching mtg online style for years now and you Seth was one of the original creators that I started watching because you love to see if you can make jank work just as much as I do and my favorite part over 5 years later is I can now share your fun videos with a friend.
Don't disagree with you... but I think because this is on Arena, the budget is more focused on how many rares/mythics are in the deck, rather than just card price. For example, on Arena, a Temple of Silence and a Shadowy Backstreet have functionally the same value (they're both rares, therefore if you want one, you'll need to spend a rare wildcard, despite one being worth less than a dollar in paper, and the other being over ten bucks). This deck has 9 rares, not counting lands, 17 with lands. I'll leave that up to you if that's still considered Budget on Arena.
I won't lie I feel like some cards are price bloated for seemingly no reason. Tyvar's Stand and Bloated Contaminator especially, but I can only assume it's just from Commander as per usual.
23:51 If you used infectous bite on one of the enemy creatures you would give them two poison (one from the bite and one from rotpriest) proliferate with the roots gives them three poison. Then your anoint with afflictions get corrupted and can kill anything. You kill one vampire, then next turn kill the other.
23:49 You can infectious bite a bloodletter to give them two poison, one from the bite and the other from targeting rot priest, then proliferate with thirsting roots to get them corrupted so the anoints turn on. You can use one on that turn and the other on the next. Killing the untapped one lets you attack and end the turn with them at 4 poison.
One slight upgrade i would do to this deck is, vraska joins up. Gives all currently summoned creatures deathtouch counters, and if fynn deals combat damage you get to draw a card
Seth completely overlooks the tyvar stands, they aren't there for the pump its a nice bonus. Its the hexproof/indestructible why they are there for a single green pip.
The Breakdown at 2:45 - Swap to be 4 Royal Treatment and 2 Tyvar's Stand.... So You lose the flexibility but if you were playing the last time fynn was around they also reprinted snakeskin veil a single green mana instant that gives it hexproof and you can give it a counter, which could synergize with proliferate although that's mainly for poison counters.
If I'm building this I'd probably run at least a couple Strangled Cemetery in the manabase if I'm trying to keep to the Budget Magic restriction. Yes, I know you hate the ETBT on lands but it's so much more important to be able to actually cast your spells, and 8 duals never feels like enough unless you have fetches or card draw/deck manipulation to compensate.
I think Tinybones isn't worth the budget. It only works with Finn to give poison and you just saw opponents ignore it the entire time. Even a single Duress would be better. Mirrex would be a good trade on the rare wildcard as it stabilizes mana and can make mites.
23:48 Infectious bite actually saves you here. Bite target priest and a bloodletter, target on priest gives a poison and teh bite gives a poison. Thirsting roots proliferate to 3 poison counters, that turns on both annoints, with mana to still cast one of them that turn.
Has anyone tried leyline of resonance with a rotpriest? Leyline can be the only red card with thornspire verge (though thornspire verge's opposite would be better).
Saying Fynn had no options when he released is completely overlooking the powerhouse that was Call of the Death-Dweller from Ikoria. The amount of games I won either bringing back Fynn / 2-Drop Deathtouch + Moss Viper/ Tajuru Blightblade for extra value was more than I had planned.
I'm curious if Whisper of the Dross would be better than Thirsting Roots in this deck. Whisper can trigger rotpriest if need be, which feels stronger than just proliferating. The downside being that they can fizzle whisper if they have removal, but if you have a rotpriest aswell they're still just adding to their poison counters.
I will happily die on this hill, Poison should never have been added to the game. Cuts your 60 card life in half essentially and in commander it becomes a quarter. If it wasn’t a counter and couldn’t be proliferated then I probably wouldn’t hate it as much but I genuinely don’t understand why it exists. To me, it is a poorly balanced game mechanic that leads to unfun play patterns. For the person running the deck I’m sure it’s great but I’ve genuinely never talked to someone that was happy about or even just remotely okay with dying to poison. Every random group I’ve played in if someone ever brings out a toxic or infect deck it is immediately met with disdain. Obviously I don’t know every magic player and can only speak on those I’ve encountered but I can honestly say I’ve never played with or met someone that genuinely thinks poison is a fair and good mechanic
I think poison is pretty definitively a “fair” mechanic, at least in 60 card. It’s never gotten banned in a format and is only rarely competitively viable at all. Commander is slightly different story, because poison counters obviously were designed pre-edh, but I think that poison in edh isn’t different than any other power level problem.
Poison is a very niche, alternate wincon in a sense same as mill. The thing most people don't like about it is not the poison mechanic itself but the fact that it puts you on an actual clock which most Commander players are not used to. Just look at it as a combo-wincon that is stetched over several cards. I think with a cardpool as vast and numerous as the Commander-format mechanics like Poison are necessary to keep the variety going. I personally absolute hate the fact that you can't interact with Emblems, which is one of the reasons I stopped playing Commander.
I feel like the reason why it hasn’t been completely competitively viable is because it generally requires an attack to start and is a turn or two behind in tempo of the meta because of that. Imagine a 1 mana 1/1 with Haste and Toxic. That would be stupid. Ocelot pride, Esper sentinel, the new ones in the mono red standard deck, hell even monastery swiftspear for the low end of like “good” one drops. All of those are fine right. If they ever let you start giving counters turn one, it would be much more of a problem. Because the mechanic is so strong, it has to be “slow”. Eldrazi logic. But poison counters aren’t ETB exile your turn take half your library bs like the cosmic dickheads. And because the top meta is so fast, poison generally just can’t keep up, because if it could it would be the meta. Why would I play for 20 life or 60 cards when I can jam in 4 toxic hasty 1 drops and some rotpriest and proliferation and play for 10 by turn 4-5. If they made toxic equivalents for cards like all that glitters where you had a creature gain toxic X for each poison counter or X for each creature with toxic. That would be ridiculous. The fact it only takes 10 to kill is why it can’t be pushed to go any faster. It would be top. It is essentially nerfed to be “playable” and that’s dumb. All the other bs you can do like doubling mill or life gain life loss loops. Insane ramp into huge creature way too early. Poison can’t have any of the same amount of just “extra support” other mechanics or decks or whatever get to make them go faster or have more synergistic lines of plays constantly because it would be too hard to deal with. How do you even get rid of poison counters? Preventing them is possible. Sure but that’s like super niche. If you could consistently get to 3-4 counters by turn 3, setting you up for potential turn four if not 5 kill. It would be competitive for sure, but it can not be that way because that would be too strong. Infect and toxic are just keywords so they can’t really do much without creatures but they’re keywords that are so strong that you can’t just give something toxic 5 without it also costing like 7-8 mana. If it wasn’t for being forced into a slower tempo, and for only having the synergy of proliferation essentially, it would dominate. The mechanic is broken, wizard just won’t let you break it any more than its designed limit. That’s why energy doesn’t work. It is a broken mechanic. If you were allowed to abuse it like other things, it is the meta. We just saw this. The mechanics are so inherently strong that they have already been nerfed starting at design.
They would’ve been three minutes into the video at best when they very authoritatively made this claim, so I’m guessing they did not watch the first match.
@@Lucat27 no, I've played against this deck repeatedly, where I find that killing the Fynn cripples it. Sure you can still die to rotpriest, but without Ivy in a the U/G shell its far far less annoying.
Seth's dog is a 2/2 for 2.
Your mom’s a 2/2 for 2.
@@gatorchomp9607I could cast your mom for less.
@@gatorchomp9607 your mom's an 0/4 for 0
@@gatorchomp9607 i bet your mom's a 1/3
Best comment
Bear needs to make more appearances in these vids
23:49 infectious bite, then proliferate with thirsting roots. Anoints can exile the bloodletters :)
23:48 Seth completely misses a line here, he can bite a bloodletter, which triggers rotpriest, and then can thirsting roots up to 3 poison and can start annointing bloodletters. Doesn't feel great but the game is very far from over.
Yeah people forget the "secret hidden mode" on Annoit...except Seth mentions it in the very next video
saw the same! infectious bite comingi n clutch
the black in the eddymurk crab deck is for the mirror (nowhere to run getting around the ward) and I think is becoming a fairly common variation
So do they really just sideboard a few swamps??
@@laeclorentzen6111 and run the UB verge. That makes it pretty close to free to splash black for variation to the removal package
1 swamp @@laeclorentzen6111
@@laeclorentzen6111 I was watching Andrea Mengucci's, "The Murktide deck in Standard is Crab Rave!", the list he was using had 4
Gloomlake Verges in the main deck and 1 basic swamp in the side board. The deck churns through enough cards and can find lands easily that it's easy to splash
@@laeclorentzen6111sideboard 1 swamp, you run Bushwack and Analyze the Pollen that can grab a basic for 1 mana. The Verges also help
15:49 I think Seth missed the win here?
If you royal treatment a contaminator, both rotpriest triggers will put the opponent at 7.
Then you swing with both contaminator and a rotpriest to get to 9,
Then the contaminator proliferates to kill
Yep
17:50 they were dead either way. If they left the crab on defense you would attack they block your 5/5s and rot priest gets in puts them to 9 and then you proliferate them to 10 with roots
Love your consistently released videos! Thanks for being such a great creator, one of the best in the game!!!
33:09
>They're just gonna trade
You have two protection spells in hand. Tyvar gives indestructble and necrogen would bring the insect back
We don't come here for good plays. You've got the whole vibe wrong.
Bear is protesting winning with infect. He barks in solidarity.
Hooded Blightfang was my favorite tech in old Fynn standard. The drain for each attacking deathtoucher really helped ensure the deck could snatch wins even if it missed Fynn.
personally I prefer the dread pirate roberts
I see why, he can really take care of those ROUS'
As yoy wish
I’ve been watching mtg online style for years now and you Seth was one of the original creators that I started watching because you love to see if you can make jank work just as much as I do and my favorite part over 5 years later is I can now share your fun videos with a friend.
You could also play preacher and glissa for draw/grind potential plus it combos with Fynn
i remember when budget magic was lik 20-30$
Especially in Standard. He'd do $100 in Modern.
Don't disagree with you... but I think because this is on Arena, the budget is more focused on how many rares/mythics are in the deck, rather than just card price. For example, on Arena, a Temple of Silence and a Shadowy Backstreet have functionally the same value (they're both rares, therefore if you want one, you'll need to spend a rare wildcard, despite one being worth less than a dollar in paper, and the other being over ten bucks). This deck has 9 rares, not counting lands, 17 with lands. I'll leave that up to you if that's still considered Budget on Arena.
I won't lie I feel like some cards are price bloated for seemingly no reason. Tyvar's Stand and Bloated Contaminator especially, but I can only assume it's just from Commander as per usual.
Match 1 wasn't Fynn-fect, it was Fynn-visible!
Needs more deck-fynn-ing so he draws them. 😅
23:51
If you used infectous bite on one of the enemy creatures you would give them two poison (one from the bite and one from rotpriest) proliferate with the roots gives them three poison. Then your anoint with afflictions get corrupted and can kill anything. You kill one vampire, then next turn kill the other.
Maybe you can add blue to play deduce. Mana curve is mostly at 2 and you can search basic island easily.
23:49 You can infectious bite a bloodletter to give them two poison, one from the bite and the other from targeting rot priest, then proliferate with thirsting roots to get them corrupted so the anoints turn on. You can use one on that turn and the other on the next. Killing the untapped one lets you attack and end the turn with them at 4 poison.
I want to play him in EDH but I can't decide on which Fynnishers I should run.
I built my fiance a fynn deck and have cards like beastmasters ascension and overwhelming stampede to pump up creatures and trample
I find it funny how Fynn didn't get a single bit of poison in XD
One slight upgrade i would do to this deck is, vraska joins up. Gives all currently summoned creatures deathtouch counters, and if fynn deals combat damage you get to draw a card
Seth completely overlooks the tyvar stands, they aren't there for the pump its a nice bonus. Its the hexproof/indestructible why they are there for a single green pip.
I will always go to Leyline of the void for graveyard hate
I'm hoping one day Seth is able to say the proper name of all the cards in his deck. Fynn not Flynn. This isn't Tron
The Breakdown at 2:45 - Swap to be 4 Royal Treatment and 2 Tyvar's Stand.... So You lose the flexibility but if you were playing the last time fynn was around they also reprinted snakeskin veil a single green mana instant that gives it hexproof and you can give it a counter, which could synergize with proliferate although that's mainly for poison counters.
12:45 and the end of match one and i'm out of here, good time, got to see some stuff.
Seth I am 17 minutes in with no Fynn gameplay and I am thoroughly disappointed
Everyone is spelling the dog’s name as Bear, but it could be spelled Rabbit based on Seth’s ability to mangle card names
I’ve been trying Fynn with Delney and roaming throne with deathtouch enablers and helping hand. If fynn is on battlefield you get double triggers
If I'm building this I'd probably run at least a couple Strangled Cemetery in the manabase if I'm trying to keep to the Budget Magic restriction. Yes, I know you hate the ETBT on lands but it's so much more important to be able to actually cast your spells, and 8 duals never feels like enough unless you have fetches or card draw/deck manipulation to compensate.
Is tyvars stand better because of all the non-sunfall sweepers that are legal since stand gives indestructible as well as hexproof???
Back when I played Brawl on Arena I definitely chose a few cards as anti-Fynn tech.
My working theory is that Bear heard Finn's name and thought there might be a certain squirrel around too.
Isn't there a thing that gives hexproof and gives +1/+1 and a deathtouch counter?
Is 90$ truly budget? I feel like 20$-45$ is budget
In *this* economy?
Anything sub-$100 is budget nowadays😂
15:45 but why?! If he counters he’s still dead! 😭
Nice why no glissa? Or sheolderd
I think Tinybones isn't worth the budget. It only works with Finn to give poison and you just saw opponents ignore it the entire time. Even a single Duress would be better. Mirrex would be a good trade on the rare wildcard as it stabilizes mana and can make mites.
Good old Seth finn dom'ing his opponents in standard
its not about the pump seth its about the indestructible
It's so dependable on fynn but I love seeing how it works
"Show me your Crabs" is crazy
23:48 Infectious bite actually saves you here. Bite target priest and a bloodletter, target on priest gives a poison and teh bite gives a poison. Thirsting roots proliferate to 3 poison counters, that turns on both annoints, with mana to still cast one of them that turn.
Has anyone tried leyline of resonance with a rotpriest? Leyline can be the only red card with thornspire verge (though thornspire verge's opposite would be better).
Feel like this could have used a vraska joins up with some other utility creatures.
I love how you say Golgari 😂😂
bear knows the war crimes being committed
in pioneer I run necrogen rotpriest and it closes out games
This feels like a poison deck with extra steps
I have to wonder: how many of us watching are old enough to get that Eddie Money reference at 14:17?
I’ve got a flying variation of this deck with leyline axe that’s kinda evil.
Ah yeah, I love seeing venerated rotpriest combo decks
everyone keeps killing fynn because they are having flashbacks to the last time when it was in standard
Saying Fynn had no options when he released is completely overlooking the powerhouse that was Call of the Death-Dweller from Ikoria. The amount of games I won either bringing back Fynn / 2-Drop Deathtouch + Moss Viper/ Tajuru Blightblade for extra value was more than I had planned.
I’m
😊😊
Sat with 2 anoint with afflictions being dead in his hand. Cuts the tyvars stand against removal.dek instead of the deck card. huh?
Give Bear some scritchez for me.
Bear is the biggest naysayer in Magic
I find myself rooting for the opponents in this one. I wonder why.
I'm curious if Whisper of the Dross would be better than Thirsting Roots in this deck.
Whisper can trigger rotpriest if need be, which feels stronger than just proliferating. The downside being that they can fizzle whisper if they have removal, but if you have a rotpriest aswell they're still just adding to their poison counters.
Seth, I'm going to need you to stop reading my mind. I was just thinking about trying to make Fynn good.
Finnagan?
I like tear asunder maindeck
2nd game, gm 2 see the Fynn 😂😂😂
Toxic / Poison shouldn't be a mechanic.
a little sad about this is mostly just a toxic deck that happens to have fynn in it
why don't you play slasher yourself? it's a different kind of poison somehow.
omg, poop knife larry!
Mamjic
👍
De gatdring
Remember back when "Exile a creature for 4 mana" was premier removal in standard?
Woah now, it also had to gain 2 life
@@zackestin1368 True, that 2 life made it real broken.
so,mething something Lets touch Death "Kid named death"
Jee-ah-dah not
Gee-ah-dah
It's even a real name for Christ's sake
In his defence, if you have never heard it said as a real name the fact that it’s spelled with a G makes that unintuitive.
First comment!!! 🎉
I will happily die on this hill, Poison should never have been added to the game.
Cuts your 60 card life in half essentially and in commander it becomes a quarter. If it wasn’t a counter and couldn’t be proliferated then I probably wouldn’t hate it as much but I genuinely don’t understand why it exists. To me, it is a poorly balanced game mechanic that leads to unfun play patterns. For the person running the deck I’m sure it’s great but I’ve genuinely never talked to someone that was happy about or even just remotely okay with dying to poison. Every random group I’ve played in if someone ever brings out a toxic or infect deck it is immediately met with disdain. Obviously I don’t know every magic player and can only speak on those I’ve encountered but I can honestly say I’ve never played with or met someone that genuinely thinks poison is a fair and good mechanic
I think poison is pretty definitively a “fair” mechanic, at least in 60 card. It’s never gotten banned in a format and is only rarely competitively viable at all. Commander is slightly different story, because poison counters obviously were designed pre-edh, but I think that poison in edh isn’t different than any other power level problem.
Poison is a very niche, alternate wincon in a sense same as mill. The thing most people don't like about it is not the poison mechanic itself but the fact that it puts you on an actual clock which most Commander players are not used to.
Just look at it as a combo-wincon that is stetched over several cards.
I think with a cardpool as vast and numerous as the Commander-format mechanics like Poison are necessary to keep the variety going. I personally absolute hate the fact that you can't interact with Emblems, which is one of the reasons I stopped playing Commander.
I feel like the reason why it hasn’t been completely competitively viable is because it generally requires an attack to start and is a turn or two behind in tempo of the meta because of that. Imagine a 1 mana 1/1 with Haste and Toxic. That would be stupid. Ocelot pride, Esper sentinel, the new ones in the mono red standard deck, hell even monastery swiftspear for the low end of like “good” one drops. All of those are fine right. If they ever let you start giving counters turn one, it would be much more of a problem. Because the mechanic is so strong, it has to be “slow”. Eldrazi logic. But poison counters aren’t ETB exile your turn take half your library bs like the cosmic dickheads. And because the top meta is so fast, poison generally just can’t keep up, because if it could it would be the meta. Why would I play for 20 life or 60 cards when I can jam in 4 toxic hasty 1 drops and some rotpriest and proliferation and play for 10 by turn 4-5. If they made toxic equivalents for cards like all that glitters where you had a creature gain toxic X for each poison counter or X for each creature with toxic. That would be ridiculous. The fact it only takes 10 to kill is why it can’t be pushed to go any faster. It would be top. It is essentially nerfed to be “playable” and that’s dumb. All the other bs you can do like doubling mill or life gain life loss loops. Insane ramp into huge creature way too early. Poison can’t have any of the same amount of just “extra support” other mechanics or decks or whatever get to make them go faster or have more synergistic lines of plays constantly because it would be too hard to deal with. How do you even get rid of poison counters? Preventing them is possible. Sure but that’s like super niche. If you could consistently get to 3-4 counters by turn 3, setting you up for potential turn four if not 5 kill. It would be competitive for sure, but it can not be that way because that would be too strong. Infect and toxic are just keywords so they can’t really do much without creatures but they’re keywords that are so strong that you can’t just give something toxic 5 without it also costing like 7-8 mana. If it wasn’t for being forced into a slower tempo, and for only having the synergy of proliferation essentially, it would dominate. The mechanic is broken, wizard just won’t let you break it any more than its designed limit. That’s why energy doesn’t work. It is a broken mechanic. If you were allowed to abuse it like other things, it is the meta. We just saw this. The mechanics are so inherently strong that they have already been nerfed starting at design.
This deck is annoying, but at least it crumbles if you kill the Fynn.
Did you even watch the first match?
They would’ve been three minutes into the video at best when they very authoritatively made this claim, so I’m guessing they did not watch the first match.
seems like you've not died to a rotpriest yet. this deck has no issues beiung annoying without finn.
@@Lucat27 no, I've played against this deck repeatedly, where I find that killing the Fynn cripples it. Sure you can still die to rotpriest, but without Ivy in a the U/G shell its far far less annoying.