Wow this is flat out the best tutorial I've ever watched on UA-cam. Most tutorials don't explain the mind of the players rather than the mind of the game. A fantastic tutorial overall Jay Rego, especially for someone like me who comes from a very non-SF background. Thanks a lot!
this has to be one of the better videos for starters I've seen on Street Fighter, or even Fighting games in general, the production value is actually great, I'm learning a lot from this.
Great job, highlighting the words in colored text helped break apart the long texts and be able to remember the key words. Even tho there was lots of text I didn't feel like it was too much. Adaption and learning your opponent is really hard to explain. You did it much better than I could have. My favorite quote was "understand that a player is open to any style, it's your job to learn their intentions so you can adapt". Many people I think reach adaption like magic, or still hang on to reads instead of looking to why the opponent made those choices. Many of these habits are auto pilot and the opponent is even aware of their habits. Keep it going Jay, these are the kind of videos that we need.
+Barry Kawaguchi Thanks for the comment Barry and thanks for helping with the content. As you can see, I took a lot of your suggestions :). And I still forgot a shout out... terrible haha.
This video series seems like it's going to be great. For me, you've summed up things that fighters do all the time, but with excellent wording and explaining. I already understand this concept, but I still learned much just by seeing this video. you sir have my full support and I look forward to more.
+OLinkMaster Thanks for the support man. I am always glad to hear that the seasoned players can still pick out a few concepts from these newcomer videos to improve their game.
hey there... came here from smash university and I learned a ton from this video and rewatch it all the time for smash ultimate! Thanks for the amazing video. Great editing, showcasing the examples, and like others said a bop for the bgm
I've listened to Jeff Schaeffer talk about how the matchup was more important than solving the player. I think he was speaking from a time where the variance of a matchup was so low that the playstyle of the player couldn't really be wild enough to be a relevant variable. I think that my own thoughts plus the ones that you've shown here has really put that old way of thinking to rest. Knowing the matchup is REALLY important... but winning requires that you're able to adapt and solve the problems that the opponent presents.
Just recently heard of you jay and may I say. You are EXTREMELY talented and informed. Can't wait to start actually learning these things and being able to use that knowledge effectively. Can't wait till part 2, you just earned a new follower.
+Jordan Ewell Really appreciate the comment man. Thanks for subscribing. Hoping I can get part 2 out quickly but I'm thinking it will be a bit delayed :(
Thank you so much Jay as a newcomer into the FGC I was lost in the sea of information that USF4 has that I never learned the basics connecting to psychology!
+ChronoSplit Dude exactly. So easy to get caught up on everything archived online. So much tech, tutorials, advice. Some people forget that its just YOU fighting another person haha. Figuring out how to solve your own problems means you will develop a play style that suits you. I think that's important at high level
+Hoang Anh Nguyen Yeah exactly! It's about solving your opponent, not the match up. It seems like such a simple concept to understand but it was really hard for me to incorporate that naturally into my play when I was starting.
Man, where were you when I started playing Vanilla SF. Dude, listening to you, I could've been in top 8 @ EVO years ago. lol. Always a pleasure looking at your videos. Keep up the good work. And thanks to Gootecks for shooting you the message on getting you to do these videos.
+keefee79 Hahaha Well I wasn't playing back in Vanilla so I don't think it would of been much help. Thanks for the comment dude. Wait, what message from Gootecks?
Jay Rego on EventHubs, there was a statement made in the description for the Tokido Negative edge fireball setup that Gootecks reached out to you about doing the videos. Is that true?
+keefee79 Nope that is not true at all. I always made my own videos but I never had a good capture card and I was really scrubby so there was nothing worth posting. It wasn't until I got SF on steam and did my Block Throw OS video until I realized people might actually want to see more of this stuff so I started producing more content. Gootecks gave me a shout out in his recent book but he wasn't the inspiration behind starting my videos.
Every SFV idiot fan is making tutorial, combo and strategy videos about the game right now. But this is the good stuff. This is the kind of video that I´ve been looking for. Already I am seeing the weaknesses in my game. Thank you very much and please keep on doing videos like this. Analyzing the flow of the matches is incredible useful for us SF fans !
When will you be uploading part 2? I feel this is what has been holding me back, not really knowing what to do and not really understanding or reading my opponent and knowing what to do properly in fighting games.
+MunFurai It will most likely be sometime after the holidays when I finish work. Going to be focusing on my "Analyze This!" series on my free time for now since USF4 is going to be dead soon. I love USF4 and I am going to be sad to see it go and I'm pretty sure there will be no demand for match analysis of it when SFV comes out so I might as well do them now haha. Next on priority is part 2 of this lesson though :)
+chickmagnet46 Sorry for not replying earlier. I don't have it high on my priority list right now. Work has been busy lately but I'll keep it in mind when things slow down. Thanks for the feedback.
Thanks. I don't think I will be able to create any content until SFV. I've landed a job that I need to focus on for the time being. I hope to continue more in the future when things settle down a bit.
You deserve more subscribers for the amount of effort you put into these videos. P.S. I personally like the text only style but having voice over probably won't hurt
+Johnny Blaze I've always thought its more effective to teach things by representing them with text and color lol. Forces you to read and helps remember key points.
+Jay Rego I dont doubt that one bit but some people also learn better when there is a voice to go along with what they read. Either way, I'll still be watching. Keep up the good work!
Another great video! I consider myself a decent player with good anti airs and and neutral game, however i have to admit my line of thought, as you point out in this vid has been very linear thus far.
Great videos and great tutorials thanks. But you forgot the most basic situation for 80% of your opponents online : - Tries some input that he's been working on for 5 hours in training .... and fails - Tries a simple setup that never fails in training ... and fails - Plays randomly then ragequits
+Aureo ThaMaster That's awesome to hear these core concepts are applicable outside of SF. That's crazy to me though since Smash is so much faster haha. I don't really understand the neutral game.
Jay Rego The neutral game is interesting. It builds on the same core concepts of footsies, but with two twists: aerial mobility and space variation. In Smash, jumps can be used as an extension of your ground game. They can be shortened so you return to the ground faster, and you can change directions in the air anytime, just like a platform game. This leads to a neutral game where people (short) jump all the time and it looks like it's an insane mix of air-to-ground and ground-to-ground, but in reality it's just footsies. There's also another problem with platforms. The dynamics of space change wildly with them, as well as the ways to approach or apply safe pressure - even if the core concept of playing footsies still applies, a normal FGC player has quite a few barriers to break because there's a lot of stuff that feels just like what he does in his own game, but are displayed in such an alien manner that he has trouble comprehending it.
+Aureo ThaMaster So what's the point of analyzing their intentions like he was doing in the first part if we understand their intentions faster in momentum shifts?
Kaizen カイゼン Momentum shifts *influence* the decisions and intentions of players, but isn't able to directly explain everything. It's sort of a "he did this because he wanted X, but he wanted X because of Y sort of thing". Momentum shifts are not the intentions themselves and should not be treated as such. And even though I'm trying to explain it, where did I even say the word "momentum" for you to ask this?
What is your training regime? Is there any tips on getting better at footsies? (I know you must get these questions a lot, sorry about that. Great video, btw).
Nice job! Since I played SFV beta I'm not playing USFIV anymore but videos like this help me getting deeper into SF mechanics. Are you going to make this kind of tutorial also with SFV when it will be released? I would totally appreciate it.
what is the difference between ultra streetfighter and super streetfighter 4? Sorry I need to know cause I'm trying to push myself in super streetfighter 4 3ds...
So first you solve the matchup, and then apply that knowledge to see how your opponent deviates from the plan on paper so you can watch out for and/or punish those deviations? Okay, now where do I go to look for the matchups? I'm sure that's been done to death for everything out there.
Amazing video Jay. The editing is stupendous and your general presentation is the best for online SF tutorials. Excellent sage advice. Please look the matches on my channel. I've been playing for half a year now and could use all the advice I could get.
i love the style of your video, but man it's kinda hard to read the text when it's bouncing with Ryu lol. had to pause every few sec :P amazing content btw
+zacH Warner Duuuude, I was actually just thinking of that on my ride home. I totally forgot to add it in the description haha. Thanks for all your help man. I am editing that shit right now. I still failed you though... couple spelling mistakes in my Analyze This! section hahaha
+Inspire Yeah, there is so much content in this one that I was really tempted to use a mic. One of these days I will test a video on the mic though. It's a lot more work doing it this way but it seems majority of viewers like it.
+Inspire Doesn't help that I screwed up my tracking in a bunch of sections so it is really shaky as well. That's a good idea to do both actually. I just have a hard time letting go of the music haha. Matching the music to the game play is part of the fun for me.
The music was great actually, in an edit program you can just lower the music in the voice parts. Super easy if you can visualize both waveforms in your edit software.
Wow this is flat out the best tutorial I've ever watched on UA-cam. Most tutorials don't explain the mind of the players rather than the mind of the game. A fantastic tutorial overall Jay Rego, especially for someone like me who comes from a very non-SF background. Thanks a lot!
Come for the lesson....stay for the beat.
Amazing content as always, Jay. Thank you!
this has to be one of the better videos for starters I've seen on Street Fighter, or even Fighting games in general, the production value is actually great, I'm learning a lot from this.
Great job, highlighting the words in colored text helped break apart the long texts and be able to remember the key words. Even tho there was lots of text I didn't feel like it was too much. Adaption and learning your opponent is really hard to explain. You did it much better than I could have. My favorite quote was "understand that a player is open to any style, it's your job to learn their intentions so you can adapt". Many people I think reach adaption like magic, or still hang on to reads instead of looking to why the opponent made those choices. Many of these habits are auto pilot and the opponent is even aware of their habits. Keep it going Jay, these are the kind of videos that we need.
+Barry Kawaguchi Thanks for the comment Barry and thanks for helping with the content. As you can see, I took a lot of your suggestions :). And I still forgot a shout out... terrible haha.
This video series seems like it's going to be great. For me, you've summed up things that fighters do all the time, but with excellent wording and explaining. I already understand this concept, but I still learned much just by seeing this video. you sir have my full support and I look forward to more.
+OLinkMaster Thanks for the support man. I am always glad to hear that the seasoned players can still pick out a few concepts from these newcomer videos to improve their game.
Thanks for this! I am new to Street Fighter, so this is exciting!!
This is just amazing. Please continue making these videos.
Man, your videos gives me a completely new perspective, great job!
So glad I found this channel. You do amazing work!
Very instructive as usual, thank you so much!
hey there... came here from smash university and I learned a ton from this video and rewatch it all the time for smash ultimate! Thanks for the amazing video. Great editing, showcasing the examples, and like others said a bop for the bgm
I love your videos man. So much information in detail.
I've listened to Jeff Schaeffer talk about how the matchup was more important than solving the player. I think he was speaking from a time where the variance of a matchup was so low that the playstyle of the player couldn't really be wild enough to be a relevant variable. I think that my own thoughts plus the ones that you've shown here has really put that old way of thinking to rest. Knowing the matchup is REALLY important... but winning requires that you're able to adapt and solve the problems that the opponent presents.
Excellent video. I've been trying to figure out how to look at a match, and this described it in a great way.
Just recently heard of you jay and may I say. You are EXTREMELY talented and informed. Can't wait to start actually learning these things and being able to use that knowledge effectively. Can't wait till part 2, you just earned a new follower.
+Jordan Ewell Really appreciate the comment man. Thanks for subscribing. Hoping I can get part 2 out quickly but I'm thinking it will be a bit delayed :(
Wow! This is good info, dude!
Thanks for the lesson.
Thank you for this... really helpful...
Amazing job! I hope to see a lot more of these. The mock battle is really interesting. Great job with the immersion.
+Jake Sly It was a concept I thought was going to fail haha. But after doing some testing with the dummy, I thought it looked real enough.
Thank you so much Jay as a newcomer into the FGC I was lost in the sea of information that USF4 has that I never learned the basics connecting to psychology!
+ChronoSplit Dude exactly. So easy to get caught up on everything archived online. So much tech, tutorials, advice. Some people forget that its just YOU fighting another person haha. Figuring out how to solve your own problems means you will develop a play style that suits you. I think that's important at high level
As usual amazing video Jay thanks man
+Liquid Yo, no problem. glad you enjoyed it :)
Excellent stuff as always. Even if you're a long time fighting gamer like me, nothing wrong with brushing up on basic
Excellent presentation.
dope vids as always, keep it up!
This is really cool! You helped me a bunch, i have alot of holes in my game and this will help solve at least some of them. Thanks man Subbed!
This is why you can't just copy what the pros do by watching them.
+Hoang Anh Nguyen Yeah exactly! It's about solving your opponent, not the match up. It seems like such a simple concept to understand but it was really hard for me to incorporate that naturally into my play when I was starting.
@@JayR_SF Could you please upload Part 3 Adapting. I'm anxious to watch it.
great video! I learned something and I'm not a newbie at all
This is nifty! ^_^
Like the style
Man, where were you when I started playing Vanilla SF. Dude, listening to you, I could've been in top 8 @ EVO years ago. lol. Always a pleasure looking at your videos. Keep up the good work. And thanks to Gootecks for shooting you the message on getting you to do these videos.
+keefee79 Hahaha Well I wasn't playing back in Vanilla so I don't think it would of been much help. Thanks for the comment dude.
Wait, what message from Gootecks?
Jay Rego on EventHubs, there was a statement made in the description for the Tokido Negative edge fireball setup that Gootecks reached out to you about doing the videos. Is that true?
+keefee79 Nope that is not true at all. I always made my own videos but I never had a good capture card and I was really scrubby so there was nothing worth posting. It wasn't until I got SF on steam and did my Block Throw OS video until I realized people might actually want to see more of this stuff so I started producing more content. Gootecks gave me a shout out in his recent book but he wasn't the inspiration behind starting my videos.
Jay Rego Thanks for the clarification. Guess I read that wrong. Keep making those videos.
Excellent video! Still waiting for part 2 😢
Every SFV idiot fan is making tutorial, combo and strategy videos about the game right now. But this is the good stuff. This is the kind of video that I´ve been looking for. Already I am seeing the weaknesses in my game.
Thank you very much and please keep on doing videos like this. Analyzing the flow of the matches is incredible useful for us SF fans !
When will you be uploading part 2? I feel this is what has been holding me back, not really knowing what to do and not really understanding or reading my opponent and knowing what to do properly in fighting games.
+MunFurai It will most likely be sometime after the holidays when I finish work. Going to be focusing on my "Analyze This!" series on my free time for now since USF4 is going to be dead soon. I love USF4 and I am going to be sad to see it go and I'm pretty sure there will be no demand for match analysis of it when SFV comes out so I might as well do them now haha.
Next on priority is part 2 of this lesson though :)
Nicely done jay.
Holy fuck please make many more of these. Very informative thank you
Amazing video Jay but im curious as to when we will see part 2
+chickmagnet46 Sorry for not replying earlier. I don't have it high on my priority list right now. Work has been busy lately but I'll keep it in mind when things slow down. Thanks for the feedback.
Jay Rego It's all good Rego. Do what you can brother.
This is an amazing serious that i cannot thank you enough for. My only question is when is part 2?
Thanks. I don't think I will be able to create any content until SFV. I've landed a job that I need to focus on for the time being. I hope to continue more in the future when things settle down a bit.
This isn't really for beginner's i'd say. this is a mindset even high level intermediate players fail to employ.
Good work!
Damn...some great stuff!
excellent lesson
You deserve more subscribers for the amount of effort you put into these videos.
P.S. I personally like the text only style but having voice over probably won't hurt
+MrRicepatty I like the fun text style. Makes me pay attention :)
+Johnny Blaze I've always thought its more effective to teach things by representing them with text and color lol. Forces you to read and helps remember key points.
+Jay Rego I dont doubt that one bit but some people also learn better when there is a voice to go along with what they read.
Either way, I'll still be watching. Keep up the good work!
MrRicepatty That is very true as well! haha. Thanks dude.
Another great video! I consider myself a decent player with good anti airs and and neutral game, however i have to admit my line of thought, as you point out in this vid has been very linear thus far.
I would like to see you play some ranked matches.
Great vid btw!
And this is why I am incredibly good at watching others play fighting games and have fun :p
Great videos and great tutorials thanks. But you forgot the most basic situation for 80% of your opponents online :
- Tries some input that he's been working on for 5 hours in training .... and fails
- Tries a simple setup that never fails in training ... and fails
- Plays randomly then ragequits
Jay Rego videos! Kreygasm spam
Also, your guides are much more useful to Smash Bros. than you would expect.
+Aureo ThaMaster That's awesome to hear these core concepts are applicable outside of SF. That's crazy to me though since Smash is so much faster haha. I don't really understand the neutral game.
Jay Rego The neutral game is interesting. It builds on the same core concepts of footsies, but with two twists: aerial mobility and space variation.
In Smash, jumps can be used as an extension of your ground game. They can be shortened so you return to the ground faster, and you can change directions in the air anytime, just like a platform game. This leads to a neutral game where people (short) jump all the time and it looks like it's an insane mix of air-to-ground and ground-to-ground, but in reality it's just footsies.
There's also another problem with platforms. The dynamics of space change wildly with them, as well as the ways to approach or apply safe pressure - even if the core concept of playing footsies still applies, a normal FGC player has quite a few barriers to break because there's a lot of stuff that feels just like what he does in his own game, but are displayed in such an alien manner that he has trouble comprehending it.
+Aureo ThaMaster Never heard it explained like this. Great explanation. Thanks for shedding some light on the subject.
+Aureo ThaMaster So what's the point of analyzing their intentions like he was doing in the first part if we understand their intentions faster in momentum shifts?
Kaizen カイゼン Momentum shifts *influence* the decisions and intentions of players, but isn't able to directly explain everything.
It's sort of a "he did this because he wanted X, but he wanted X because of Y sort of thing".
Momentum shifts are not the intentions themselves and should not be treated as such.
And even though I'm trying to explain it, where did I even say the word "momentum" for you to ask this?
What is your training regime? Is there any tips on getting better at footsies? (I know you must get these questions a lot, sorry about that. Great video, btw).
Nice job! Since I played SFV beta I'm not playing USFIV anymore but videos like this help me getting deeper into SF mechanics. Are you going to make this kind of tutorial also with SFV when it will be released? I would totally appreciate it.
this is all fighting game theory and applicable to any game.
+DindonDan I think the concepts in this video will apply to SFV as well. But I will be doing more SFV specific stuff when the time comes.
+Jay Rego Glad to hear that!
Yes, you are right, I commented thinking of all the videos you made about SFIV.
Great tutorial
Really great vid. The bouncing text is kind of hard to read though. It's not that the tracking was bad, it's just a lot easier to read static text.
+Denshuu Yep. Too true lol. And that's why it will forever be an issue. Going to change things up
what is the difference between ultra streetfighter and super streetfighter 4? Sorry I need to know cause I'm trying to push myself in super streetfighter 4 3ds...
What do you mean when you say, "This is something you'll need to learn to feel internally without taking too much focus from your ground game."?
So first you solve the matchup, and then apply that knowledge to see how your opponent deviates from the plan on paper so you can watch out for and/or punish those deviations? Okay, now where do I go to look for the matchups? I'm sure that's been done to death for everything out there.
Jay, whats your definition of "intentions"? Its a little vague to me
Amazing video Jay. The editing is stupendous and your general presentation is the best for online SF tutorials. Excellent sage advice. Please look the matches on my channel. I've been playing for half a year now and could use all the advice I could get.
I can't handle 10 seconds of that text bouncing around. Do you have any where it is static?
i love the style of your video, but man it's kinda hard to read the text when it's bouncing with Ryu lol. had to pause every few sec :P amazing content btw
Yeah I really should have reduced the bounce a bit. Something I have been meaning to fix.
Whoever disliked this video, is a complete hater. Why disliked it? Just move on to the next video. You wasted unnecessary hating time.
Aw. No shout out? :(
+zacH Warner Duuuude, I was actually just thinking of that on my ride home. I totally forgot to add it in the description haha. Thanks for all your help man. I am editing that shit right now. I still failed you though... couple spelling mistakes in my Analyze This! section hahaha
+Jay Rego It's okay. :) Thanks for putting me in there. Glad I could help!
Nice guide, but reading on screen is painful, would be even better if had voice instead.
+Inspire Yeah, there is so much content in this one that I was really tempted to use a mic. One of these days I will test a video on the mic though. It's a lot more work doing it this way but it seems majority of viewers like it.
You could do both. Maybe is just me with my old eyes that gets a headache.
+Inspire Doesn't help that I screwed up my tracking in a bunch of sections so it is really shaky as well. That's a good idea to do both actually. I just have a hard time letting go of the music haha. Matching the music to the game play is part of the fun for me.
The music was great actually, in an edit program you can just lower the music in the voice parts. Super easy if you can visualize both waveforms in your edit software.