Porting a CSGO level to CS2

Поділитися
Вставка
  • Опубліковано 5 жов 2023
  • Import Base Command:
    python import_map_community.py {s1gameinfopath} {s1contentpath} {s2gameinfopath} {s2addon} {mapname} -usebsp
    Source Engine Discord: / discord
    If the link is Invalid, Discord has not fixed an issue on their side yet. Search "SourceEngine" in discovery - it is the partnered server name "Source Engine"
    Python 2.7.14: www.python.org/downloads/rele...
    Import Tool Documentation: developer.valvesoftware.com/w...
    Post import fix up: developer.valvesoftware.com/w...
    I plan to make more CS2 Hammer content - but time isn't as plentiful as when I was making the CSGO Bootcamp / V2 series videos.
  • Ігри

КОМЕНТАРІ • 159

  • @TopHATTwaffle
    @TopHATTwaffle  8 місяців тому +33

    Valve changed the beta name to "csgo_legacy". Use that one.

    • @mobs2r
      @mobs2r 8 місяців тому +7

      They had to do that just to mess with your video.

    • @Clazzette
      @Clazzette 7 місяців тому +1

      you might wanna do the tutorial using the gui inside csgo's import_scripts folder. you going for that?

  • @vayavayavaya
    @vayavayavaya 8 місяців тому +35

    return of the king

    • @ole7492
      @ole7492 7 місяців тому

      Hey I saw you on reddit

  • @Buttholious
    @Buttholious 7 місяців тому +15

    ! If you are receiving an error saying, “AttributeError: ‘str’ object has no attribute ‘decode’”, it is because you have a Python version newer than 2.7. This can be easily fixed if you open the script in notepad++ and remove .decode() from line 328.

  • @restless_vita
    @restless_vita 8 місяців тому +9

    Thanks for the share man, already half way through just remaking the map from scratch in the Source 2 engine, but this is definitely still very useful!

    • @robibobi212
      @robibobi212 8 місяців тому +4

      Definitely keep remaking your map, I'd suggest you to only use your port as a reference or graybox testing, as the new way of making maps with faces instead of brush geometry is definitely more optimized

  • @rossfreeman6439
    @rossfreeman6439 8 місяців тому +6

    Thanks Waffle! I stopped playing with the CS:GO Hammer Editor a while back (maybe over a year?) But the release of CS2 has made me excited to try again with the new version. I hope you find your passion has also been reignited and we can all start making maps again together! :))))

  • @deivytrajan
    @deivytrajan 8 місяців тому +1

    Thanks so much, I was trying to do it and had so many issues... This video will help out

  • @Alex-cf3ze
    @Alex-cf3ze 8 місяців тому +1

    Well done man, you did a very good job! If you decide to return to source engine mapping, I hope you have a great time in Source 2.

  • @Mayonez86
    @Mayonez86 6 місяців тому +11

    This is so convoluted, they really should add an option into new hammer that can import maps from old format, even only brushwork, intead of this. They cut CSGO without even telling people how the transition to CS2 will look like (or even when it will happen besides some one, stupid tweet) and now they tell you you have to do all this. Imo it was a weak move from Valve.

    • @Nick-ij5nt
      @Nick-ij5nt 4 місяці тому +3

      Valve making things as difficult and convoluted as possible for their community like always.

  • @alexwright7645
    @alexwright7645 2 місяці тому +1

    Totally forgot about you, I used to make maps in middle school and would play your deathrun maps. I added you on steam back in the day too and you would help me with any questions I had. I'm 27 now doing CAD roadway design as a job, wild how time flies

  • @saenes6295
    @saenes6295 8 місяців тому

    I was sturggling with this just a few days ago, thanks!

  • @BeatCrazey
    @BeatCrazey 8 місяців тому +6

    woah! So while they did make some aspects of the map importing process easier, it still is A LOT of work, especially fixing the lighting and adding light probe volumes. I'm glad that we are using the BSP mesh instead of the VMF because those were a nightmare with Source 2's VIS, I just wish they could "untriangulate" the BSP mesh because having to do that procedure every time you want to edit a face is painful.

    • @TopHATTwaffle
      @TopHATTwaffle  8 місяців тому +6

      The triangulation is super disappointing. It is better than nothing though...

    • @dirtkiller23
      @dirtkiller23 8 місяців тому

      And to reduce the map file size, it's recommended to replace some of the map assets with stock CS2 assets due to their higher quality

  • @The_Jefferium
    @The_Jefferium 8 місяців тому

    thank you for teaching me how to use hammer and teaching many other people how to use hammer

  • @frankymcspanky3287
    @frankymcspanky3287 8 місяців тому +1

    Welcome back, we missed you 🤙

  • @boiledcabbage5395
    @boiledcabbage5395 8 місяців тому +1

    im sooooo ready for a new map making tutorial series!

  • @klementineQt
    @klementineQt 8 місяців тому +2

    thanks waffle, you taught me everything i know about 2 years ago. unfortunately, i have no ray tracing so i'm gonna be sitting out for a while lol

  • @mikeGNTR
    @mikeGNTR 8 місяців тому

    Perfect timing, thank you

  • @KingKiloOfficial
    @KingKiloOfficial 8 місяців тому +1

    Thank you so much! Was about to re-make my whole level from the ground up. Might skip that for now.
    Will there be a new tutorial series on how to make CS2 maps?

  • @cookiesdll
    @cookiesdll 8 місяців тому +1

    You the MAN!

  • @roughbro
    @roughbro 8 місяців тому

    Thank you for your years of service to the community dude. You’ve been such a great help for so long now.

  • @keerobz
    @keerobz 8 місяців тому

    thanks, now I can complete my map, since I have trouble bringing up my 3d skybox.

  • @roughbro
    @roughbro 8 місяців тому +6

    Such a long process compared to porting CSS to CSGO… hopefully Valve employs some tools to make the process easier otherwise lots of map creators will struggle.

    • @meeloks.1013
      @meeloks.1013 7 місяців тому +2

      Imo it's just better to remake the map from scratch than bother with porting it.

  • @godbibo
    @godbibo 8 місяців тому

    If you're new to mapping, before porting the map, don't forget to save it at least one in Hammer ! It took me too much time before I understood that

  • @MRTRNgaming
    @MRTRNgaming 7 місяців тому

    Thanks!

  • @darklordinateur
    @darklordinateur 8 місяців тому +2

    After a thousand years, Counter-Strike is ours again

  • @ThearchAres
    @ThearchAres 8 місяців тому

    Perfect 😍

  • @camilodelvillar6860
    @camilodelvillar6860 3 місяці тому

    NOTE: Make sure you disable the shortcut in settings that opens microsoft store when you type in python into cmd

  • @mobs2r
    @mobs2r 8 місяців тому

    Red Bull Flick in CS2 would be amazing though.

  • @znakcho
    @znakcho 8 місяців тому +6

    Every time i try to port a map a get the same error:
    CVMFtoVMAP: Missing a required top-level key.
    Failed to construct map document from provided vmf data.
    I've copied step-by-step the video and still doesn't work.
    On the internet theres no information about this error so help would be greatly appreciated

    • @davidchristie4581
      @davidchristie4581 7 місяців тому

      Same here. Have not found a fix yet.

    • @slambingo_
      @slambingo_ 7 місяців тому

      same here

    • @collidednb
      @collidednb 6 місяців тому +1

      Open the map in hammer source 1 sdk and hit Save. Then retry import process. That worked for me.

  • @neutrallybiassed1330
    @neutrallybiassed1330 2 місяці тому +1

    hmmm, so it'd be easier to just remake most of my maps. making textures and importing models in the new engine is all I really need... I'd like an experiment to see what scaling players does and if there are restrictions like changing the scale of tf2 characters had where the size got buggy at 0.4 scale and lower. I always wanted to completely recreate wake island at full scale.

  • @Nick-ij5nt
    @Nick-ij5nt 4 місяці тому +4

    "c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\csgo\pak01.vpk
    Failed to load file (invalid)!"
    What did I do wrong here?

    • @Drewstir68
      @Drewstir68 4 місяці тому +1

      yup....

    • @MultiMeowingtons
      @MultiMeowingtons 3 місяці тому +2

      "error may be solved by renaming the file vpk.signatures in "counter-strike global offensive\game\bin\win64" to something else (like vpk.signature.bak) and trying again."
      from the Import Tool Documentation site on the description, i had the same error and this fixed it

    • @Yawsome
      @Yawsome 3 місяці тому +1

      @@MultiMeowingtons thanks, I had the same error and this seemed to fix it for me too

  • @FFox98
    @FFox98 8 місяців тому +2

    it really sucks the tool crashes or better said: "aborted" cancelling the whole process because it cannot convert a single model, instead of keep going and then manually swapping the model in editor it just aborts the whole process..... :/ same if any model in the map is not present in the assets folder, it also will stop the whole converting process....
    amazing video as always

  • @blank6184
    @blank6184 8 місяців тому +1

    Do CS2 tools support everything S1 hammer did? Like making brushes into physics objects, breakable walls and making puzzles/gamemodes with simple logic entitities instead of scripts?

  • @FlapGames
    @FlapGames 8 місяців тому

    Could you teach me how to import 3d objects (blender) into CS2? I'm trying to do this, but I can't find anything on the internet...

    • @TopHATTwaffle
      @TopHATTwaffle  8 місяців тому

      See: www.mapcore.org/topic/24209-tutorial-import-a-model-and-its-material/

  • @MalcomJPrince
    @MalcomJPrince 8 місяців тому

    Perfect 💪😅✌️

  • @axelfalk1990
    @axelfalk1990 27 днів тому +1

    Is it possible to do this with old maps that you didnt create or is this only possible for maps that you have created?

  • @thedavistheory7674
    @thedavistheory7674 8 місяців тому

    Hell yeah new tophat video!

  • @commoncrayon
    @commoncrayon 8 місяців тому

    Can you please make more source 2 tutorials. Also can you make a tutorial on uploading my map to the workshop, I can't figure it out.

  • @Kost3k
    @Kost3k 8 місяців тому

    Pretty sure you don't need to change Path in System variables. The only difference here is that the System Path works across multiple Windows accounts on one PC while the User one is only for the current user.

  • @batemanopr
    @batemanopr 8 місяців тому

    I just wanna the workshop in the game again, wanna play with friends in private matches

  • @its8oclock543
    @its8oclock543 7 місяців тому

    I have a question, at 3:50 you talk about a required folder containing all the raw materials. I have no clue how to create that folder. I could find my old map file but the materials and models etc remain a mystery

    • @its8oclock543
      @its8oclock543 7 місяців тому

      nvm you explained it at 5:40

  • @zapiltar
    @zapiltar 7 місяців тому +2

    when i try to run python -m pip install colorama i get a syntax error

  • @bionicfrost
    @bionicfrost 8 місяців тому +1

    my goat

  • @CharIie83
    @CharIie83 8 місяців тому

    are they adding the cs2 workshop or, and having to run -insecure launch option too

    • @TopHATTwaffle
      @TopHATTwaffle  8 місяців тому +1

      Currently no workshop support. -insecure for now.

  • @KWAKZ5
    @KWAKZ5 7 місяців тому

    6:57 how do i get these files? are they from the csgo folder? are they from the custom textures and stuff?

  • @davidshim7549
    @davidshim7549 5 місяців тому +1

    I heard that CSGO will be deleted as of January 1st. Is there a way to port it even if it is deleted?

  • @karttashki8268
    @karttashki8268 5 місяців тому

    hi i aappreciate the help you provide to the community! just a simple question when i open my cmd andwwrite python it opens a windows page to instal the latest version despite me having the 2.7.14 version. do you have any advice to help me?

    • @poofie7491
      @poofie7491 Місяць тому

      I had the same issue. I figured it out by double-checking that the correct path and python were added in the "environment variables". You have to click all the OK's before closing the user and system variables -windows, otherwise those won't be added.

  • @itsalex279
    @itsalex279 2 місяці тому +1

    did everything in the video the same but console giving me error instantly :\ looks like its failing to load pak01.vpk and then it says it had an error running the command and aborts. anyone have a similar issue and then find the fix?

  • @davidchristie4581
    @davidchristie4581 7 місяців тому +2

    I can get through the VBSP part but then hit an error "CVMFtoVMAP: Missing a required top-level key." Im not sure if its a permissions error or what?

    • @collidednb
      @collidednb 6 місяців тому +1

      Open the map in hammer source 1 sdk and hit Save. Then retry import process. That worked for me.

  • @node-
    @node- 7 місяців тому

    is there a difference in running it in CLI vs using the gui?

  • @AdorableAwesomePizza
    @AdorableAwesomePizza 4 місяці тому +1

    how do i do this with a map someone else made? the file for it is in csgo/maps/workshop/[ID Number] and it is just a .bsp file along with thumbnails. My brother made this map and I wanna get it working again.

    • @ivlahih
      @ivlahih 3 місяці тому

      decompile cs go map

  • @williamthesloth
    @williamthesloth 8 місяців тому

    python everywhere

  • @MrMidex7
    @MrMidex7 8 місяців тому

    After porting my map to CS2, everything is now one mesh with 17,473 faces
    please help

  • @HideorEscape
    @HideorEscape 8 місяців тому

    This looks very complicated and very time consuming. 💀
    I would rather just simplify my map sections by turning them into grouped prefabs, load them up in hammer then manually turn the block brushes into meshes and remove the faces that had nodraw. As for textures and models.. I gonna wait for Valve to release the new remade Source 2 maps that come with their own Source 2 models and textures. Alternatively I could make my own models or instances out of meshes that will act like models.

  • @FFox98
    @FFox98 8 місяців тому

    Isnt there any way to make the script continue or ignore missing or not possible to convert assets? it self finishes if it encounters an obstacle instead of going around it and skip it..... this is very frustrating especially when you wait over 20 minutes to see it failed. and it doesnt continue from where it failed, you have to start over.

    • @TopHATTwaffle
      @TopHATTwaffle  8 місяців тому

      You could probably modify the script, but I just end up fixing the broken asset and trying again

  • @AdaX106
    @AdaX106 8 місяців тому

    When new hammer tutorials? :D

    • @TopHATTwaffle
      @TopHATTwaffle  8 місяців тому +3

      When I'm confident with the tools la-mao

  • @shockat5070
    @shockat5070 5 місяців тому

    error: this application failesd to start because no Qt platform plugin could be initialized. Reinstalling the application may fix this problem. Available platform plugins are: windows.
    please help

  • @MrDonovan1008
    @MrDonovan1008 4 місяці тому

    @tophatwaffle Hello, i'm from old school ZM community(PLAGUE FEST). My question is can i port maps from CSS to CS2? How would i go about doing that?

    • @maharero9080
      @maharero9080 3 місяці тому

      Reading through the "import tool documentation" that is linked in the description it is very clear that the map to be ported has to be in the csgo directory. This means you needa port your CSS map to CSGO first before doing what this video did. Thankfully it is a relatively easy and painless process compared to what CSGO to CS2 looks like.

  • @P0150Ngmod
    @P0150Ngmod 8 місяців тому

    i can't make maps because I don't have a compatible GPU :( and the trick to make it work nonetheless doesn't work either

  • @WhoIsTheremovie
    @WhoIsTheremovie 3 місяці тому +1

    On import i keep getting "found no files matching specification "maps\mapname.vmf" exists in this mod" error and "IOError: [Errno 2] No such file or directory: 'gamepath\\content\\csgo_addons\\mapname\\maps\\mapname_prefab_refs.txt'"
    I checked command like 1000 times it's absolutely correct. What the problem can be?

    • @WhoIsTheremovie
      @WhoIsTheremovie 2 місяці тому

      @@4hpsy check map name. For example if you're porting dust you could put "dust" instead of "de_dust". It helped me with one problem but i still got another one. At least i'll be glad if it helps you

    • @4hpsy
      @4hpsy 2 місяці тому +1

      Don't put .vmf or .bsp files to game path just do like in video put your map files .vmf .bsp and other to D:\content

  • @JohnnyCap126
    @JohnnyCap126 21 день тому

    i got the message "Could not find a version that satisfies the requirement colorama (from versions: )
    No matching distribution found for colorama" when trying to install colorama. what do i do?

    • @JohnnyCap126
      @JohnnyCap126 8 днів тому

      @@cheese22 thanks! but it says "'py' is not recognized as an internal or external command,
      operable program or batch file."
      i wrote python instead of py and got "usage: python -m ensurepip [-h] [--version] [-v] [-U] [--user] [--root ROOT]
      [--altinstall] [--no-default-pip]
      python -m ensurepip: error: unrecognized arguments: -upgrade"
      i continued "python -m ensurepip --upgrade
      Requirement already up-to-date: setuptools in c:\python27\lib\site-packages
      Requirement already up-to-date: pip in c:\python27\lib\site-packages"
      "python -m pip install --upgrade pip
      Could not fetch URL pypi.python.org/simple/pip/: There was a problem confirming the ssl certificate: [SSL: CERTIFICATE_VERIFY_FAILED] certificate verify failed (_ssl.c:661) - skipping
      Requirement already up-to-date: pip in c:\python27\lib\site-packages"
      "py -m pip install colorama
      'py' is not recognized as an internal or external command,
      operable program or batch file."
      "python -m pip install colorama
      Collecting colorama
      Could not fetch URL pypi.python.org/simple/colorama/: There was a problem confirming the ssl certificate: [SSL: CERTIFICATE_VERIFY_FAILED] certificate verify failed (_ssl.c:661) - skipping
      Could not find a version that satisfies the requirement colorama (from versions: )
      No matching distribution found for colorama"

  • @vincepale
    @vincepale 8 місяців тому

    Yeah baby

  • @amirlator
    @amirlator 6 місяців тому

    Can I use this method for CS:S?

  • @yes-69
    @yes-69 7 місяців тому

    Is it possible without ray tracing capable GPU?

  • @truthfighters786
    @truthfighters786 7 місяців тому +3

    What this mean?
    python: can't open file 'import_map_community.py': [Errno 2] No such file or directory

    • @node-
      @node- 7 місяців тому

      did you use cd to get to the directory first?

    • @truthfighters786
      @truthfighters786 7 місяців тому

      @@node- yes I did

  • @scoutartz2385
    @scoutartz2385 8 місяців тому

    Can't seem to join the discord. The link keeps saying it's invalid for some reason.

    • @TopHATTwaffle
      @TopHATTwaffle  8 місяців тому

      This is an issue on Discord's side. The server should be in discovery - search "SourceEngine" and it'll be the first one

  • @for1t
    @for1t Місяць тому

    I can't open .vmf on Source 2 Hammer :/

  • @TheDoomMarine975
    @TheDoomMarine975 2 місяці тому

    Can this work for any source maps?

  • @Silverty
    @Silverty 8 місяців тому

    LETS GO MR WAFFLE

  • @oletvalmis
    @oletvalmis 6 місяців тому

    Im done with cs2 mapping i aint got a rtx graphics card 😢

  • @Buttholious
    @Buttholious 8 місяців тому +1

    I have this error saying "AttributeError: 'str' object has no attribute 'decode'. Did you mean: 'encode'?" I saw another video saying it could be because colorama is not installed. I have it installed.

    • @noNameCat
      @noNameCat 8 місяців тому

      maybe you are using wrong version of python, it has to be 2.7

    • @Buttholious
      @Buttholious 8 місяців тому +2

      @@noNameCat Actually solved this. It is possible to use the new python. You just have to remove “decode” from the script.

    • @roughbro
      @roughbro 7 місяців тому

      @@Buttholious How do you remove decode from the script? I have the same error and every time I try to open the .py file with Python it immediately crashes.

    • @Buttholious
      @Buttholious 7 місяців тому

      @@roughbro not sure if my reply sent or not. Open the script in notepad++ and remove decode.() from line 328.

    • @roughbro
      @roughbro 7 місяців тому +1

      @@Buttholious Thank you very much

  • @pexunfuni
    @pexunfuni 4 місяці тому +1

    Got this error when entering the import command:
    c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\csgo\pak01.vpk
    Failed to load file (invalid)!
    any idea what's causing this?

    • @pexunfuni
      @pexunfuni 4 місяці тому

      The pak01 file in my csgo directory is split into 203 different flies named like this: "pak01_001.vpk"; "pak01_002" ect. and there is no "pak01.vpk". Is this normal or is my game broken for some reason? I downloaded the beta right before doing this but I also have old csgo files on my other drive and it looks the same.

    • @platonafanasiev1428
      @platonafanasiev1428 4 місяці тому

      @@pexunfunisame. Have you fixed it already?

    • @pexunfuni
      @pexunfuni 4 місяці тому

      @@platonafanasiev1428 nope :/

    • @MultiMeowingtons
      @MultiMeowingtons 3 місяці тому +1

      "error may be solved by renaming the file vpk.signatures in "counter-strike global offensive\game\bin\win64" to something else (like vpk.signature.bak) and trying again."
      from the Import Tool Documentation site on the description, i had the same error and this fixed it

    • @pexunfuni
      @pexunfuni 3 місяці тому

      @@MultiMeowingtons I'm gonna try that. Thanks!

  • @roughbro
    @roughbro 7 місяців тому +1

    'source1import' is not recognized as an internal or external command,
    operable program or batch file.
    What do I do to fix this?

    • @74JY
      @74JY 7 місяців тому

      did you ever fix it?

    • @roughbro
      @roughbro 7 місяців тому

      @@74JY Yeah, do you need help?

    • @roughbro
      @roughbro 7 місяців тому

      @@74JY It stemmed from me simply not restarting my PC after putting Python27 and the x64 in my PATH lol.

    • @74JY
      @74JY 7 місяців тому

      @@roughbro lil bit

    • @74JY
      @74JY 7 місяців тому

      thanks@@roughbro

  • @vodkawhisperer3923
    @vodkawhisperer3923 8 місяців тому

    omg its him holy shit

  • @kraig800i
    @kraig800i 5 місяців тому

    Is anyone else having the same issue ? ? ?
    I installed python from the link provided and yet when I type Python in the command panel. it repeats the C:\Users\LameName> and then proceeds to open Windows store and ask if I want to download Python 3.12. :/
    Its acting as if Python isn't installed and yet when I try to run the installer again it specifically asks if I want to change, repair, or remove. . . . . Plus I double checked the C: drive to make sure I didn't accidentally install it onto my H drive and accidentally refer to the wrong location on the system properties/enviroment variables. But nope it's clear as day on C: under Python27.
    : (

    • @AREDONE
      @AREDONE 5 місяців тому +1

      move the python path above the windows store (to the very top), that will fix it

    • @kraig800i
      @kraig800i 5 місяців тому

      @@AREDONE I had to think about that for a couple of minutes. But I get what you mean, hopefully I'll remember to do that when I get the chance. Thnx

  • @NorseLax07
    @NorseLax07 8 місяців тому +2

    Why python2.7 and not python 3.x?

    • @Buttholious
      @Buttholious 7 місяців тому

      You get an error. It can be easily fixed if you remove .decode() from line 328 in the script.

  • @JandreDouglas
    @JandreDouglas 5 місяців тому

    I'm getting an error when I run the command. I get this:
    Traceback (most recent call last):
    File "C:\Games\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo\import_scripts\import_map_community.py", line 328, in
    nKey = utl.kbd.getch().decode()
    ^^^^^^^^^^^^^^^^^^^^^^
    AttributeError: 'str' object has no attribute 'decode'. Did you mean: 'encode'?
    No sure how to fix this?

    • @smuc.
      @smuc. 5 місяців тому

      open import_map_community.py in notepad++ and remove .decode() from that line of code, line 328

  • @MaYeRsDz94
    @MaYeRsDz94 2 місяці тому

    some maps are better doing from scratch then fixing it manually 😂🎉

  • @nnoossiirr
    @nnoossiirr 8 місяців тому +2

    why is this crap so hard omg i've been trying to port different maps into source 2 and i just keep getting errors and failed to import and it just won't work valve fix your effing software

  • @jamxxxel8112
    @jamxxxel8112 7 місяців тому

    cd "D:\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo\import_scripts" is not working for me...

    • @psunami5080
      @psunami5080 7 місяців тому +2

      try cd /d "D:\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo\import_scripts"
      had the same problem

    • @jamxxxel8112
      @jamxxxel8112 7 місяців тому +1

      i'll try it, thank u

    • @jamxxxel8112
      @jamxxxel8112 Місяць тому

      @@psunami5080 it worked, thanks!

  • @dragostai
    @dragostai 8 місяців тому

    aahh

  • @batplaysstuff339
    @batplaysstuff339 8 місяців тому +1

    Lets gooo new video

  • @solocutie
    @solocutie 7 місяців тому +1

    IOError: [Errno 2] No such file or directory: 'G:\\SteamLibrary\\steamapps\\common\\Counter-Strike Global Offensive\\content\\csgo_addons\\vixen\\maps\\vixen_prefab_refs.txt'
    fix for this pls

    • @andreluizzz8536
      @andreluizzz8536 7 місяців тому

      did you ever fix it?

    • @solocutie
      @solocutie 7 місяців тому

      @@andreluizzz8536 ya . I loaded the vmf file directly… Didn’t use any scripts

    • @node-
      @node- 7 місяців тому +1

      following also having this issue

    • @HollowCats
      @HollowCats 6 місяців тому

      @@solocutie I am having the same problem you described. Where did you load the vmf file directly to?
      Update: I managed to fix the problem by moving my 'maps' folder containing the .vmf file inside the same folder where the raw content is located

    • @solocutie
      @solocutie 6 місяців тому

      @@HollowCats oh great

  • @prodmander
    @prodmander 8 місяців тому

    Error running:
    >>>cs_mdl_import -nop4 -i "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo" -o "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\content\csgo_addons\de_calvijn_ported" "models\props_calvijn\izjen_pillaar.mdl"
    Aborting

    • @FFox98
      @FFox98 8 місяців тому

      this is because 2 things: the tool tried to find the model present in the map but it is not in your files OR the model is present but it cannot convert it..... this is an issue for me. it really is depressing the tool stops the whole process when an error is found rather than keep going and skip it so the user can manually change the missing model later on inside the editor... but no, they decided to make abort the process... I'm not a coder but with some time the community will probably make better scripts.

    • @prodmander
      @prodmander 8 місяців тому

      @@FFox98 For now i just open the vmf with notepad++ and manually remove the model from the vmf. Sad thing is i get multiple errors so i have to wait everytime for the error to show me the new failed model name.

    • @FFox98
      @FFox98 8 місяців тому

      @@prodmander exactly, this is what valve or someone should change in the script allowing us to deal with the error in-editor later on.... Also here is a tip: make 2 maps of the one you want to import, one for doing the import and a second one which is the one you will be using and load it straght from the original vmf to hammer2, this way you will avoid ALL of the triangulated geometry and preserve the original brush structure now turned into mesh. The editor allows you to open a "source 1.0" file and will try to convert its entities.

    • @prodmander
      @prodmander 8 місяців тому +1

      Error running:
      >>>resourcecompiler -retail -nop4 -game csgo "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\content\csgo_addons\de_calvijn_ported\skin7.vmat"
      Aborting
      I'm now getting this error with a .vmat format. Do you know how i can fix this?@@FFox98

  • @yusufozturk4728
    @yusufozturk4728 7 місяців тому

    Anyone can make fun_matrix_trilogie CS GO Workshop map to CS2 Workshop Map. Only Real OG´s will know the Map

    • @godbibo
      @godbibo 6 місяців тому

      done, check the workshop :D