The map visual design, the amount of monsters and the powerful music really makes you feel like you're in the gateway of hell and the demons are throwing everything at you. Really one of the highlights of Doom II. And fun fact: according to Sandy the Spirit World was based on a dungeon map created by his own son. This man never ceases to impress me with his creativity.
Definitely one of the best looking versus a lot of the kinda bland doom 2 maps. :p But yeah I get doom 2 was more targeted at more hardcore players who probably want a less visually diverse and more distraction free gaming experience.
I had no idea about that lowering bloodfall at 1:27 for the longest time. That's one of those things that's so easy to miss on a second or even third time playing this game, but can be pretty useful. Great run of this map!
"easy to miss on a second or even third time playing this game" And here I am, having played Doom 2 for over 25 years, having played through it probably well over a hundred times, finding out about it for the first time.
I remember the icky walls and the wide spaces. Played a lot of coop Doom 2 back in the day, but we didn't always have enough time to get to the very last levels, so my memory of those are bit hazy. Still, when I see the start of the map, it comes back. Though I doubt I knew all the secrets back then.
Spirit World is an intesting map, because the first time I played (back in 90s), I thought it was really hard. But then, when you start to see that ammount of invul, the map became really easy. Anyway, this map feels really hellish, I love it.
I always loved this map as a kid. It just looks so cool and it's got all the cool fights. Have to sat watching this playthrough, all those shootable walls, I never knew that was a thing back then. If I opened them it would have been by accident.
The wall to the exit you're better off not opening too soon because it releases the archvile and he has a habit of running around looking for you. He'll find you in the throne room when you're battling all of the barons.
I love this level so much. My favorite music track in Doom II, just absolutely pulses with hellish menace, and a very close second favorite map overall after Gotcha. And er... I knew about the Rocket Launcher, but I did NOT know you could backtrack by pressing use on that bloodfall. Amazing how much one can still learn about this game!
Great job. Now I'm really looking forward to MAP29 which in the trophy hunting community has the reputation of being the hardest of them all. In fact, achievement hunters will run 27, 28, and 29 in one sitting because of the lack of items in 29 so I'm curious to see what it looks like from a pistol start. I don't think there's a difference between regular Nightmare and coop Nightmare (which is the trophy hunting requirement) so yeah, looking forward to it. :)
That's why i love watching Decino specifically, for that genuine overconfidence that slowly becomes a slow and insidious killer, and makes things more exciting than a highly technical and cautious gameplay.
decino: "Many people don't know you can shoot the wall here." me: "I knew that." decino: casually lowers elevator to get up blood waterfall me: "YOU CAN DO THAT?!"
Always liked this map as it was the first one that really felt like it was set fully in hell. Different aesthetic than anything in D2 up to this point and just overall a cool vibe. The custom music track is great too. Shame it’s kitted out poorly with items (the bunching of the arachnatrons and cells is also pretty weak). But overall a really different map!
I can definetly imagine Mr. decino accomplishing it mostly because of careful and precise approach :) By the way, example of careful execution of 100% run of Human BBQ can be seen in video of certain super mega epic doomer and it took 706 attempts, heh... This doomer called A1s, who, by the way, D2Alled (full wad UV-max in one go) stardate 20x7 and completed stronghold 100% secrets on nightmare
I think I always liked this map mainly because of the super hellish enviroment accompanied by one of my favorite songs of Doom 2, which really fits the map theme. Gameplay is obviously quite easy, if you know this map, but I remember having big problems when I was playing this map for the 1st time.
My favorite Doom 2 map, I love how hellish it looks unlike the other Doom 2 "hell" maps, and it's really fun to play even if it overdoes it on the Invulns. It also gives you a lot of freedom in which you tackle everything on the map.
Nice of you Decino to mention that the real nightmare of this particular map is not the monsters, it's the dreadful WSOD....the white screen of death. The map obliges you to do the main objectives as quick as possible (basically a NM-Speed), which can be stressful if the player don't know what to do.
I spent a long time stuck in this map, so i did find that rocket launcher secret. I am very fond of this map. Oddly enough, what it reminds me of is Minecraft nether fortresses
This is the best looking Doom 2 Level for me. Definitely one of my favorites. I loved all the setpieces and it really feels like you're at the closing stages of the last act.
My second fav map. It's like you're getting into the deeper regions of hell and you're closer to the core, and the theme is pretty good (wolfenstein like). 0:34 - 0:36 kingcino sitting on his throne.
Map 28 is definitely one of the more interesting maps to play and very generous with tons of Invuns lying around and this music probably the only one that makes this map really good. Excellent on this playthrough decino. 🙂👍
Waiting For Romero to Play has always been my favourite for whatever reason. Obviously just borrowing from Pantera's This Love, but I find that one really nails an atmosphere down.
Great playthrough, man! The music for this map really kick ass! It really gives a feeling like "you are reaching the end of your journey, so prepare for the ULTIMATE challenge!
I remember when i played this map like 20 years ago i couldn't find the way to the masterminds and the invuls area and i always get stucked in the previous area. Good memories
This is an interesting map. Something about that throne room always weirded me out back in the day. They were definitely a little too generous with the invulns and too a certain degree even the power cells imho.
My favorite map when I was young. Loved the hellish setting, the mostly vast spaces, the relentlessness of the snare drum atop of very depressing chords. I loved to wander around it, taking my time. It's indeed pretty easy, feels like a "hell ain't a bad place to be" map to me. If Hell is like the Spirit World, I'd happily call it my home. Pretty fun you roamed it so fast that you didn't get the kill count :P
I agree. By modern standards it's exceedingly simple but visually it still looks pretty imposingly hellish and certainly as a kid this map was very memorable because, let's face it, we all sucked back then so there was a lot more danger.
I really like the sets. The spider mama room is really cool and volcanic, and the little path in the crack/hole in the wall always felt like i was finding a real secret. As if it wasnt intended to be there by devs, it felt kinda naturally there. Idk spent a lot of time in this map and its not one that got dull running back and forth.
I think I'd easily class Living End as the most difficult Doom 2 map by far, genuinely looking forward to see how you handle things. I will be absolutely floored if you manage it without outtakes or practice (and honestly quite jealous considering how it took me days of practice to single-segment clear it)
IMO invulnerability should have never been part of the game. It makes encounters and enemies pointless. Cyberdemons and Spider Masterminds are barely ever a threat in Doom.
The invulnerability powerup should only really be used in no win scenarios were the player would die otherwise. Use of it in this level in such a high abundance baffles me to honest
You have to remember that Doom was created with tank controls and that strafing to consistently avoid attacks was considered top tier play at the time. People were incredibly grateful for those invuls back in 1994.
@@mja2317 Yeah, invulns can still be useful in map design now, you just need to design encounters in a way where when you choose to pick up the invuln is what matters.
Always had a soft spot for this map. It's not the greatest piece of design but it's colourful and a bit different to the norm. And while the invulnerability spheres make the map trivial if you route it properly, players who go in complacently can get punished.
I find it interesting how little faith id seemed to have had for players back in the day. The amount of invulns is excessive even if you're playing on Nightmare. I mean, they last for half a minute and you can get 4-5 at ONCE. And this is a late game map, so it SHOULD be difficult. Reminds me of how even Suburbs gives you invulnerability during the big battle at the pond, even though that's the best part of the entire map and absolutely exciting without one.
That's what I like about Suburbs so much. It is one of the few official D2 maps to feel "slaughtery" and as a kid I always tried to have as many enemies aggroed as possible to make it spicy.
Just remember that, back then, to strafe you had to hold Alt+arrow keys and mouselook wasn't a thing yet, or at least very primitive still. It may still be a bit overkill to have that many in one area, but it becomes a lot less so when you think of that. Dealing with two spider masterminds without strafe can be a bit challenging, especially with the arachnatrons there to take up space.
@@shizukajonouchi2562 "The game wasn't designed to be played with a mouse" is a long debunked myth, the vanilla game was compatible with a mouse and Romero himself was playing with keyboard + mouse when developing the game.
1:26 the waterfall is a lift?!?!?! I never knew that you could lower it, I just traversed throught to the other side and came back out the fake wall with all the spectres
What's so interesting in watching you play D2 on Nightmare! is how you always find routes to grab all the weaponry and powerups just to make the level more easier. I usually just rush into fights that results me in getting scammed lol
Ahhh yessd Map 28 one of favorite maps in Doom 2 because of the massive chaos of this map I just love it I don't know why I'm just that crazy and I did play this map on Nightmare and let me tell you it was a huge blast and fun let me tell you I haven't this level of fun in years but at least to me. And the music "Getting Too Tense" really set the mood and whatever I play this map the music makes me excited that's all I can say my friend I just love it and I'm crazy :-)
Love this level. Visually one of the best looking & ignoring the 4-5 Invulnerability power ups it's a great map to play through. One of my favourites 👍
How the decoration looks like and the music this map feels like hell itself is so scared of doomguy that it is throwing everything that is left to you, but our slayer keeps his "rip and tear" until he finds the heart of the invasion, I think that is what the map tries to comunicate
Yep, after thirty years and I didn't know about the secret rocket launcher. Good one decino. I can't wait for the ending of the series and start the Final Doom.
The soundtrack gives me the creeps as it's also used in Run from It! in Scyche, a scary map as I didn't know the mechanics of using the Voodoo Doll back then
That massive 'spider pit' section of this level left quite an impression on me as a kid. (Uh, not that I was playing Doom as a kid... no sir, of course I wasn't... heh.)
Dang when did you do this Doom 2 playthrough? I really wasn't paying attention a year ago, was I? I would love to see more of the Doom1+2 release content for sure!
This level makes fun of the Spider Mastermind's uselessness because it can easily get into an infight with the swarm of Arachatrons and even the 2nd Spider mastermind. The Spider Mastermind is definitely an anti-climatic boss in Ultimate Doom, and is also badly placed in all maps of Doom 2. I wonder if this is how the developers express their disappointment and dislike of their own "junk" creation. Plus so many Invulnerability spheres.
Spider Momma an as enemy isn't (completely) useless. When the player doesn't have the resources (weapons or health) to deal with her she can be very effective in roles like turret or area denial. I still remember that one early level of Cyriac's "Going Down" where the Spider harasses the players for the entire map because the hallways with inconvenient openings wind around her little cage. You then get "revenge" by telefragging her. Very cool moment.
The map visual design, the amount of monsters and the powerful music really makes you feel like you're in the gateway of hell and the demons are throwing everything at you.
Really one of the highlights of Doom II.
And fun fact: according to Sandy the Spirit World was based on a dungeon map created by his own son.
This man never ceases to impress me with his creativity.
Definitely one of the most memorable maps in Doom 2
@@aNemetZzZ My favorite as a kid. It was so surreal and truly hellish, too.
Definitely one of the best looking versus a lot of the kinda bland doom 2 maps. :p But yeah I get doom 2 was more targeted at more hardcore players who probably want a less visually diverse and more distraction free gaming experience.
Yeah an awesome looking map
It's the coolest level design wise imo
Not only did I not know about the rocket launcher, but I also had no idea about the lowerable wall at 1:28
I had no idea about that lowering bloodfall at 1:27 for the longest time. That's one of those things that's so easy to miss on a second or even third time playing this game, but can be pretty useful. Great run of this map!
Yea I had no idea either. I thought you had to do a loop in order to get back.
You're not the only one with no idea because in Doom 2 The Way We Remember It it doesn't lower.
i'm just finding out about it right now! gobsmacked
"easy to miss on a second or even third time playing this game"
And here I am, having played Doom 2 for over 25 years, having played through it probably well over a hundred times, finding out about it for the first time.
I saw someone streaming the game for the first time the other day and they lowered it and my mind just stopped momentarily, before going WHAT.
I remember the icky walls and the wide spaces. Played a lot of coop Doom 2 back in the day, but we didn't always have enough time to get to the very last levels, so my memory of those are bit hazy. Still, when I see the start of the map, it comes back. Though I doubt I knew all the secrets back then.
The amount of invulnerability powerups is a reminder of the fact that back in the day, the Spidermama was rated higher than F
Spirit World is an intesting map, because the first time I played (back in 90s), I thought it was really hard. But then, when you start to see that ammount of invul, the map became really easy. Anyway, this map feels really hellish, I love it.
Agree that it is an accomplishment to make a Spirit World run spicy. Impressive.
this playthrough has it all: 'blink and you've missed it' 'invuln hopping' and 'you only need 1%' quite a feat for the pumpkin man!
I always loved this map as a kid. It just looks so cool and it's got all the cool fights. Have to sat watching this playthrough, all those shootable walls, I never knew that was a thing back then. If I opened them it would have been by accident.
The wall to the exit you're better off not opening too soon because it releases the archvile and he has a habit of running around looking for you. He'll find you in the throne room when you're battling all of the barons.
The first cave area was quite mind-blowing back in the day. The detail is simply exquisite.
I love this level so much. My favorite music track in Doom II, just absolutely pulses with hellish menace, and a very close second favorite map overall after Gotcha.
And er... I knew about the Rocket Launcher, but I did NOT know you could backtrack by pressing use on that bloodfall. Amazing how much one can still learn about this game!
Red, brown and ocher, fireblu and yellow - I always found the room with the throne to be one of the best samples of color palette using 🎨
Great job. Now I'm really looking forward to MAP29 which in the trophy hunting community has the reputation of being the hardest of them all. In fact, achievement hunters will run 27, 28, and 29 in one sitting because of the lack of items in 29 so I'm curious to see what it looks like from a pistol start. I don't think there's a difference between regular Nightmare and coop Nightmare (which is the trophy hunting requirement) so yeah, looking forward to it. :)
That's why i love watching Decino specifically, for that genuine overconfidence that slowly becomes a slow and insidious killer, and makes things more exciting than a highly technical and cautious gameplay.
decino: "Many people don't know you can shoot the wall here."
me: "I knew that."
decino: casually lowers elevator to get up blood waterfall
me: "YOU CAN DO THAT?!"
Always liked this map as it was the first one that really felt like it was set fully in hell. Different aesthetic than anything in D2 up to this point and just overall a cool vibe. The custom music track is great too. Shame it’s kitted out poorly with items (the bunching of the arachnatrons and cells is also pretty weak). But overall a really different map!
I didn’t notice most of the powerups the first time I played through and had a way more fun time. Recommend challenging yourself like that.
Imagine Ducino playing Human BBQ on NIghtmare 100%, and finishing it
Decino
TNT and Plutonia on Nightmare are nearly impossible.
Stronghold is extremely difficult too
Or Metal (map 8)
I can definetly imagine Mr. decino accomplishing it mostly because of careful and precise approach :)
By the way, example of careful execution of 100% run of Human BBQ can be seen in video of certain super mega epic doomer and it took 706 attempts, heh...
This doomer called A1s, who, by the way, D2Alled (full wad UV-max in one go) stardate 20x7 and completed stronghold 100% secrets on nightmare
This map is phenomenal, and you're skills are also phenomenal! Good job, Decino!
I think I always liked this map mainly because of the super hellish enviroment accompanied by one of my favorite songs of Doom 2, which really fits the map theme. Gameplay is obviously quite easy, if you know this map, but I remember having big problems when I was playing this map for the 1st time.
My favorite Doom 2 map, I love how hellish it looks unlike the other Doom 2 "hell" maps, and it's really fun to play even if it overdoes it on the Invulns. It also gives you a lot of freedom in which you tackle everything on the map.
See? People are too hard on Sandy. This level is badass.
And remember when two Archviles on one level was the most terrifying thing in the world?
Nowadays two archies are like the absolute baseline.
Nice of you Decino to mention that the real nightmare of this particular map is not the monsters, it's the dreadful WSOD....the white screen of death.
The map obliges you to do the main objectives as quick as possible (basically a NM-Speed), which can be stressful if the player don't know what to do.
I spent a long time stuck in this map, so i did find that rocket launcher secret. I am very fond of this map. Oddly enough, what it reminds me of is Minecraft nether fortresses
Another iconic map of Doom II's third episode... I just wish Sandy made another similarly epic creation to in place of Map 21
Crazy how you can be getting blasted and making this sound like a walk in the park at the same time. Your flow state is inspiring 🍿
You definitely made it fun.
Anyone who can calmly survive in a room on nightmare for 60 seconds is bad ass.
In which we see the most dangerous demon Decino has faced yet: His own hubris.
This is the best looking Doom 2 Level for me. Definitely one of my favorites. I loved all the setpieces and it really feels like you're at the closing stages of the last act.
My second fav map. It's like you're getting into the deeper regions of hell and you're closer to the core, and the theme is pretty good (wolfenstein like).
0:34 - 0:36 kingcino sitting on his throne.
Definitely one of my favorite Doom II maps. It sure seemed hard as a kid, I think the music adds to the anxiety.
Map 28 is definitely one of the more interesting maps to play and very generous with tons of Invuns lying around and this music probably the only one that makes this map really good. Excellent on this playthrough decino. 🙂👍
Top 5 soundtracks of doom 2:
1) Into Sandy's City
2) Doom
3) Getting too tensed
4) Running from evil
5) Shawn's got the shotgun
I agree with the ones you picked.
Waiting For Romero to Play has always been my favourite for whatever reason. Obviously just borrowing from Pantera's This Love, but I find that one really nails an atmosphere down.
@@J0000OOOO yes it's my number 6
I'd rank The Demon's Dead pretty highly too.
@@mattmedrala1947 I would've also. It was very difficult to select best 5 from so many amazing soundtracks
1:05 - You've telefragged the Hell Knight as you took that teleporter.
ITYTD players’ heaven with all the invulns.
Great playthrough, man! The music for this map really kick ass! It really gives a feeling like "you are reaching the end of your journey, so prepare for the ULTIMATE challenge!
I remember when i played this map like 20 years ago i couldn't find the way to the masterminds and the invuls area and i always get stucked in the previous area. Good memories
Watching you speed through this map was sick, I remember playing it and getting stuck since I didn't realize you had to shoot the wall. Nice run!
This is an interesting map. Something about that throne room always weirded me out back in the day. They were definitely a little too generous with the invulns and too a certain degree even the power cells imho.
My favorite map when I was young. Loved the hellish setting, the mostly vast spaces, the relentlessness of the snare drum atop of very depressing chords. I loved to wander around it, taking my time. It's indeed pretty easy, feels like a "hell ain't a bad place to be" map to me. If Hell is like the Spirit World, I'd happily call it my home.
Pretty fun you roamed it so fast that you didn't get the kill count :P
I agree. By modern standards it's exceedingly simple but visually it still looks pretty imposingly hellish and certainly as a kid this map was very memorable because, let's face it, we all sucked back then so there was a lot more danger.
Trust me,Hell is much worse and disturbing than you can imagine
I really like the sets. The spider mama room is really cool and volcanic, and the little path in the crack/hole in the wall always felt like i was finding a real secret. As if it wasnt intended to be there by devs, it felt kinda naturally there. Idk spent a lot of time in this map and its not one that got dull running back and forth.
I love this midi. It's my favorite in the game. It's so hellish and epic-sounding. It probably would have been better suited for MAP29, though.
I think I'd easily class Living End as the most difficult Doom 2 map by far, genuinely looking forward to see how you handle things. I will be absolutely floored if you manage it without outtakes or practice (and honestly quite jealous considering how it took me days of practice to single-segment clear it)
this is a good lesson for doom map makers:
do not overload the map with powerups that don't mirror the difficulty
I don't even think Okuplok has this much invincibility lol
IMO invulnerability should have never been part of the game. It makes encounters and enemies pointless. Cyberdemons and Spider Masterminds are barely ever a threat in Doom.
The invulnerability powerup should only really be used in no win scenarios were the player would die otherwise. Use of it in this level in such a high abundance baffles me to honest
You have to remember that Doom was created with tank controls and that strafing to consistently avoid attacks was considered top tier play at the time. People were incredibly grateful for those invuls back in 1994.
@@mja2317 Yeah, invulns can still be useful in map design now, you just need to design encounters in a way where when you choose to pick up the invuln is what matters.
Always had a soft spot for this map. It's not the greatest piece of design but it's colourful and a bit different to the norm. And while the invulnerability spheres make the map trivial if you route it properly, players who go in complacently can get punished.
I like this map. I always have fun playing it.
I find it interesting how little faith id seemed to have had for players back in the day. The amount of invulns is excessive even if you're playing on Nightmare. I mean, they last for half a minute and you can get 4-5 at ONCE. And this is a late game map, so it SHOULD be difficult.
Reminds me of how even Suburbs gives you invulnerability during the big battle at the pond, even though that's the best part of the entire map and absolutely exciting without one.
Not id, just Sandy in particular. He simply loved power ups. His Quake episode is stacked with Quad Damages as well.
That's what I like about Suburbs so much. It is one of the few official D2 maps to feel "slaughtery" and as a kid I always tried to have as many enemies aggroed as possible to make it spicy.
Nah, it was new and different. Go back to 1994 and play it fresh. Ducino makes it look like a walk in the park, you should watch me mangle it!
Just remember that, back then, to strafe you had to hold Alt+arrow keys and mouselook wasn't a thing yet, or at least very primitive still. It may still be a bit overkill to have that many in one area, but it becomes a lot less so when you think of that. Dealing with two spider masterminds without strafe can be a bit challenging, especially with the arachnatrons there to take up space.
@@shizukajonouchi2562 "The game wasn't designed to be played with a mouse" is a long debunked myth, the vanilla game was compatible with a mouse and Romero himself was playing with keyboard + mouse when developing the game.
1:26 the waterfall is a lift?!?!?! I never knew that you could lower it, I just traversed throught to the other side and came back out the fake wall with all the spectres
Despite how much maps i made for Doom 2, I actually never finished it lol
Stellar Job! Must've been such a rush :)
1:42 ohhhhhh...that felt so good to hear. Such an enjoyable power trip is this map.
What's so interesting in watching you play D2 on Nightmare! is how you always find routes to grab all the weaponry and powerups just to make the level more easier. I usually just rush into fights that results me in getting scammed lol
New Rule: When Decino starts his pro Doom 3 playthrough, he has to punch the hell knights to death 💀
This is MAP28,HEAVEN!
Thanks for the light warning for my eyes but yeah forgot there were this many invulns in the map really trivializes it
Ahhh yessd Map 28 one of favorite maps in Doom 2 because of the massive chaos of this map I just love it I don't know why I'm just that crazy and I did play this map on Nightmare and let me tell you it was a huge blast and fun let me tell you I haven't this level of fun in years but at least to me. And the music "Getting Too Tense" really set the mood and whatever I play this map the music makes me excited that's all I can say my friend I just love it and I'm crazy :-)
Love this level. Visually one of the best looking & ignoring the 4-5 Invulnerability power ups it's a great map to play through. One of my favourites 👍
Can't believe this is almost done, I really enjoy the series.
Will you do the semi-official wads as well? (i.e. Plutonia, TNT and No rest?)
Thank you.
great run and commentary thanks!!
"Nothing can touch you" - That feel when you're playing as pumpkin man
Crazy amount of invuln's on this one but made as always to look easy😊
Decino: "You might wanna lower your brightness."
Me, who fullscreens/full brightness every video: "My time has come."
4:04 eyes not found :^)
How the decoration looks like and the music this map feels like hell itself is so scared of doomguy that it is throwing everything that is left to you, but our slayer keeps his "rip and tear" until he finds the heart of the invasion, I think that is what the map tries to comunicate
Also I think this is the only D2 map there is more than one same boss enemy, maybe I'm wrong
Yep, after thirty years and I didn't know about the secret rocket launcher. Good one decino. I can't wait for the ending of the series and start the Final Doom.
The soundtrack gives me the creeps as it's also used in Run from It! in Scyche, a scary map as I didn't know the mechanics of using the Voodoo Doll back then
I figured that this level would be easier because of all the invulnerability spheres in this level.
1:27 wait that's a lift? never knew that
WOW I dodn't known about that mini blood/lava fall lift to go back in the level. :O Nice Mr. Decino nice.
Man that last Revenant punch. Bro really wanted to end Decino run in that punch
*Insert Obligatory My Eyes!!! Meme Here.*
I was stuck on this map for so long before I figured out I could drop down into the lava area
It is strangely satisfying to be able to rocket an Archvile to death at point blank range.
Ahhh yes the map sere i got stuck in my 1st playthrough due to me not knowing that entrance to the aranchnotrons room....
ok its happening, map 29 is next! can't wait for it :D
The ambiance of this map is really cool. Definitely belongs towards the end of the game. But so many Invulns make it way too easy.
Nice run pumpkin man
Well, you sound pretty content about how it all went. Much better then after Abandoned Mines. Now that's a spirit!
You did make it very enjoyable
2:08 Casually ignoring the Revenant ambush like a boss. :)
Love these vids!
was just thinking its about the time of day for a decino vid!
A harder and longer version of the Spirit World would have been made an excellent final map.
I always liked this map. I thought it was challenging, but after watching you do it. Maybe I just suck.
Of all the Doom II hell levels... this one feels like a hell level.
Woo 4:04
You may think your skill abhorred, but to my skill level I absolutely adored the tour, err or not
That massive 'spider pit' section of this level left quite an impression on me as a kid. (Uh, not that I was playing Doom as a kid... no sir, of course I wasn't... heh.)
Haha, "made it exciting somehow". And you're right, I didn't know about that rocket launcher.
Decino: turn your brightness down
Me: turns brightness to 100% (at 1 am)
Woo! Silent night and Brite burns the white wraith of doom and gloom, guy of man, guide to the damned
Love how you almost messed that up
Youre vids are very helpfull thank you
Good thing my glasses have light protection, or else the invulnerability would hurt my eyes.
Overconfidence is a slow and insidious killer
I knew about the rocket launcher, but I never knew about the lift at 1:27.
One chaingunner tracer and it would've been over at the end. Almost had a heart attack.
I didn't know about that lift in the that crevice where you get to the arachnotron/Spider Mastermind area...
Decino speedruning confirmed? Hopefully decino is having a better day compared to when he played map 26 . Anyways great video as always.
Dang when did you do this Doom 2 playthrough? I really wasn't paying attention a year ago, was I? I would love to see more of the Doom1+2 release content for sure!
0:38 Oooof. You can't even tell if that 96 damage hit is from one projectile of multiple. Brütal. 😅
Nonchalantly exits with only 9% health like he wasn't super lucky that that revenant punch didn't end him lol. Coolcino strikes again 🎃 😎
monster condo and the spirit world are somehow more memorable maps of late doom ii
This level makes fun of the Spider Mastermind's uselessness because it can easily get into an infight with the swarm of Arachatrons and even the 2nd Spider mastermind. The Spider Mastermind is definitely an anti-climatic boss in Ultimate Doom, and is also badly placed in all maps of Doom 2.
I wonder if this is how the developers express their disappointment and dislike of their own "junk" creation. Plus so many Invulnerability spheres.
Spider Momma an as enemy isn't (completely) useless. When the player doesn't have the resources (weapons or health) to deal with her she can be very effective in roles like turret or area denial. I still remember that one early level of Cyriac's "Going Down" where the Spider harasses the players for the entire map because the hallways with inconvenient openings wind around her little cage. You then get "revenge" by telefragging her. Very cool moment.
definitely has to be carefully designed around. can't just drop it into a level and let it wreck face like a cybie