Map's author here! Thanks for playing my map! Currently writing from my phone while I'm bed sick... so I apologise in advance if this comment is written poorly... A bit of background, i made a few small maps over the years, but they always targeted gzdoom, the reason why i made with map was to play around after many years with vanilla doom mapping. I learned a lot of tricks and limitations of the original engine, and your analysis video on ghost monster is one of the main reasons this map exist. So addressing some things, the group of ghost chaingunners is meant to "surprise" you as soon as you make a sound after you shoot in the cyberdemom fight. The idea is that they attack you while you are distracted by the cyberdemon. You make the first shot at 6:32 to kill the spectre, and that should have woke them up and 6:41 they start to swarm in... Which it's indeed slower than it should have (as the room is really near) but you don't have to go near the exit to trigger them.The weird thing you make me discover with the no clipping was that the barrier i put was not working... They should not be already resurrected (and stuck) at the start of the map. So the issue i think it maybe something to do with the design of the "ghost room". There are 3 sectors, one worh the archiviles, one with a barrier, and one with the crushed corpses. All room works this way, when i decide to trigger a fight, i lower the barrier allowing the archiviles to resurrect the ghost, from once they resureected, as soon as you made a noice they will be alerted via the sound tunnels. All 3 ghost room share this design. The crusher you heard at the beginning was "preparing" the future ghost in all the ghost rooms. The crusher you hear as you get close to the end is one that kills all the out of bound archiviles so that players are always able to 100% the map. The hanged body was indeed supposed to be a jumpscare, it use an instantly lowering ceiling, it's not there for any particular reason, I just wanted mess with the players :b . The archie a 3:59 it's shield by design by the "blood tears" from the rocket, you can still hit him directly but you have to aim, i did that to avoid having it killed by stray rockets. You can lower the tears with the use key, or it seems you can just squeeze through them XD. A funny glitch in that arena that is that the soulsphere column like to swallow your rockets. As I found out it was another way to mess with the player, i didn't try to fix it. The archvile at 1:52 also glitch sometimes, where it start attacks before teleporting away, you can also easly wall run to it. For this archvile the idea behind it was that you shoot as tou see and he teleports away, and down then you find an active archvile (+ spectre and ghost zombies) so you think it was the same you shooted, while in reality it was out resurrecting. The single spectre in the room was meant as an obstacle to increase tje probability of a player face rocket itself. The three spectre in the corridor where meant to slow down the player to avoid him rushing to the exit.Once again thanks for playing (and also for the kind words and suggestions!) I'm still bummed by the chaingunners issue... Shame they didn't work as intended
Thanks for the submission! Cool map with a game exploit you don't see often, let alone building an entire map around it. Needs a bit of polish and a theme and you'll have a true gem.
Having mice in your walls is one thing but having an agitated Ayylmao that starts fires is even worse. Remember to check your home for archviles every year especially in Spooktober.
If there's something strange In your DOOM WAD Who you gonna call? Ghostb- wait what do you mean an angry demon-hating man with explosives is enough? ...alright, sure, I guess. Doomguy with a rocket launcher!
You know what I always think about is doom guy in constant sprint mode whilst carrying all those weapons and still sprints when he’s injured down to 1%. Guy’s a straight monster.
ngl, I love maps that turn bugs into features. the depth that this 30+ year old game provides with the right amount of creativity is mfn incredible. Back when I was just a boy playin this when it came out I would have never imagined that we would be taking it this far. another banger from the pumpkin man!
People go to haunted houses and horror movies knowing they'll be scared. Telling people it's spooky helps them understand how to interpret the experience. If the designer doesn't convey their intention, the same ghosts could look like just a rocket tutorial.
I was expecting a fight where you had to use the cyberdemons rockets to kill the ghost zombies. The actual fight we got was a bit too tame in my opinion. I think it’s a good idea that can be made more fun if the author isn’t afraid to get more sadistic with it!
I thought the crushed zombies was supposed to be scary and I expected to hear dying demons throughout the gameplay. I forgot that ghosts means ghosts mobs, described in a doom analitics videos, and not spooky ambience.
I love the use of Ghosts. Be really neat if someone made an episode / mini-episode of ghost puzzle maps. Things like using the ghosts to kill a cyberdemon and such. Also, what happens if an archvile resurrects a ghost thats been killed? Does it come back as a ghost?
Can't believe you're all mine Me and you for all time And I'll never ever ever EVER be alone again That's right, it's you and me For ALL OF EVITERNITY! It's a ghost, The Ghost in the Machine Is there a way to hit rewind? NOPE It's a ghost, The Ghost in the Machine Icarus, that's me The Ghost in the Machine!
What a cool gimmick. Enemies that turn into ghost-through walls by Arch-Viles is never a good thing so good thing Splash damage from Rockets is always there for you. Well, this was a cool map anyway. Well done. 🙂
Cino when I first started playing Doom it sounded like this: ua-cam.com/video/Y78TbnytFOk/v-deo.htmlsi=3LH7oTvy4ADz3ug5 HOW DO I GET THESE SOUNDS BACK??😮
The truth is, the wad is very good. The only thing missing is the detail, I read an opinion that they gave you a dwarf, the same thing happened to me as him... And I have seen many similar opinions, I will go step by step. -The game has good Venezuela inspiration. -The game lacks more lore, like you just start in the prison, and they don't explain it. From there you can see the reason for the title -The background story of the creator is very sad 😢 -The dwarf that touched me invaded an entire country and now he's on the loose, he's a peru bear😢
@@madson-web Yes there are *a lot* of very talented Doom mappers out there. I mean look at such things as Eviternity 2, Sunlust, Swim With The Whales, MyHouse.wad, etc.
1:35 platform exactly 24 units higher than yours. And then you can Hurt them with projectiles. This is the first time I heard about that. Can you explain why you can hurt them then?
Map's author here! Thanks for playing my map! Currently writing from my phone while I'm bed sick... so I apologise in advance if this comment is written poorly... A bit of background, i made a few small maps over the years, but they always targeted gzdoom, the reason why i made with map was to play around after many years with vanilla doom mapping. I learned a lot of tricks and limitations of the original engine, and your analysis video on ghost monster is one of the main reasons this map exist. So addressing some things, the group of ghost chaingunners is meant to "surprise" you as soon as you make a sound after you shoot in the cyberdemom fight. The idea is that they attack you while you are distracted by the cyberdemon. You make the first shot at 6:32 to kill the spectre, and that should have woke them up and 6:41 they start to swarm in... Which it's indeed slower than it should have (as the room is really near) but you don't have to go near the exit to trigger them.The weird thing you make me discover with the no clipping was that the barrier i put was not working... They should not be already resurrected (and stuck) at the start of the map. So the issue i think it maybe something to do with the design of the "ghost room". There are 3 sectors, one worh the archiviles, one with a barrier, and one with the crushed corpses. All room works this way, when i decide to trigger a fight, i lower the barrier allowing the archiviles to resurrect the ghost, from once they resureected, as soon as you made a noice they will be alerted via the sound tunnels. All 3 ghost room share this design. The crusher you heard at the beginning was "preparing" the future ghost in all the ghost rooms. The crusher you hear as you get close to the end is one that kills all the out of bound archiviles so that players are always able to 100% the map. The hanged body was indeed supposed to be a jumpscare, it use an instantly lowering ceiling, it's not there for any particular reason, I just wanted mess with the players :b . The archie a 3:59 it's shield by design by the "blood tears" from the rocket, you can still hit him directly but you have to aim, i did that to avoid having it killed by stray rockets. You can lower the tears with the use key, or it seems you can just squeeze through them XD. A funny glitch in that arena that is that the soulsphere column like to swallow your rockets. As I found out it was another way to mess with the player, i didn't try to fix it. The archvile at 1:52 also glitch sometimes, where it start attacks before teleporting away, you can also easly wall run to it. For this archvile the idea behind it was that you shoot as tou see and he teleports away, and down then you find an active archvile (+ spectre and ghost zombies) so you think it was the same you shooted, while in reality it was out resurrecting. The single spectre in the room was meant as an obstacle to increase tje probability of a player face rocket itself. The three spectre in the corridor where meant to slow down the player to avoid him rushing to the exit.Once again thanks for playing (and also for the kind words and suggestions!) I'm still bummed by the chaingunners issue... Shame they didn't work as intended
archviles don't need to see targets to resurrect them, they just need to be near them. so they can resurrect through walls.
i liked the spectre right in front of the archie, very sneaky
Awesome map P36! The chaingunner scheduling bug dampens things somewhat but I love the mechanics. Would love to see this theme extended!
Thanks for the submission! Cool map with a game exploit you don't see often, let alone building an entire map around it. Needs a bit of polish and a theme and you'll have a true gem.
Looked like a fun map! Good job! Always fun to see ghost monsters being intended as well. :)
3:18 There's only so much you can do with Doom's stock assets, but I liked the "dangling corpse" jump scare. Good job, mate 😊
Thanks!
tbh most doom players are more scared by fireblu than any asset :D
I loved how the video just barely started and there were zombies dying from the crushers somewhere 😂
Having mice in your walls is one thing but having an agitated Ayylmao that starts fires is even worse. Remember to check your home for archviles every year especially in Spooktober.
Something strange in the neighborhood
Who's you gonna call ?
Decino's extended ghost impression is excellent.
Haha. Hell ya best part
If there's something strange
In your DOOM WAD
Who you gonna call?
Ghostb- wait what do you mean an angry demon-hating man with explosives is enough?
...alright, sure, I guess.
Doomguy with a rocket launcher!
That green armor in front of the Archvile texture at the start looks pretty neat. Pretty evil actually.
Decino: "Busting makes me feel good"
Totally spooped.
You know what I always think about is doom guy in constant sprint mode whilst carrying all those weapons and still sprints when he’s injured down to 1%. Guy’s a straight monster.
This might be my favorite recent viewer submitted map. Just needs to escalate to two more big fights before the end.
ngl, I love maps that turn bugs into features. the depth that this 30+ year old game provides with the right amount of creativity is mfn incredible. Back when I was just a boy playin this when it came out I would have never imagined that we would be taking it this far. another banger from the pumpkin man!
that Cyberdemon at the very end of the video got freaking destroyed haha smashed like a mosquito
Super cool idea. Bummer it was SPOILED for you before you played it though. That would have been a cool realization to see.
People go to haunted houses and horror movies knowing they'll be scared. Telling people it's spooky helps them understand how to interpret the experience. If the designer doesn't convey their intention, the same ghosts could look like just a rocket tutorial.
The moment i saw the title and the complevel in the description i knew stuff was going wild
Forced zombie ghosts. I would have been much more vicious.
I dunno, A hitscan squad that cant infight and will hunt you down regardless where? I guess thats the perfect ghost foe.
This video is pure Doom joy.
Ghost _and_ blind? That doesn’t sound like it would end well.
"This isn't a bug, this is a feature." - civvie11
Who ya gonna call?! Decino!
A blind playthrough, perfect lunch time entertainment - lets go!
Zombie goasts?! Somebody alert John Freeman!
A good ghost monster map, that even completionists can enjoy!
Imagine a map E3M9, that we know it's like E3M1, but the third time you have to walk all the corridors, ghost monsters appear!
After seeing this, I hope pumpkin man makes a Halloween video in his spooky voice!
oooohhh spooky time bois. How the zombies just nonchalantly got off screened to death like in a horror movie at the beginning was pretty hilarious.
Like the lebowski reference
You're out of your element, Donnie
I was expecting a fight where you had to use the cyberdemons rockets to kill the ghost zombies. The actual fight we got was a bit too tame in my opinion. I think it’s a good idea that can be made more fun if the author isn’t afraid to get more sadistic with it!
Vytann would just immediately wreck that cyber demon 😂
Halloween in April! 👻😱
Pretty generous with the rockets and pillars. And really short. Kind of a showcase map. Not bad.
I thought the crushed zombies was supposed to be scary and I expected to hear dying demons throughout the gameplay. I forgot that ghosts means ghosts mobs, described in a doom analitics videos, and not spooky ambience.
What the hell is this godlessness 😮
I ain't afraid of no ghosts ... except for the doom ones, because self splash damage xDD
Reverie makes use of this in one of the maps. It's fun to play
0:17 ooOOOooOOoo spooooky 😁
OOGA BOOGA BOOGA
Quality comment.
The big scary ooga booga
I frickin' love that UA-cam offers to translate this to English.
Dat Intro 🤣 Happy Halloween 🎃
Interesting was title. Papa Emeritus of ghost (the rock band) and the nameless ghouls won’t be there to help you.
I now need to see a mod that makes Papa (any iteration of him) a playable character in Doom lol
@@Chozo_Ghost yes that would be really cool.
I love the use of Ghosts. Be really neat if someone made an episode / mini-episode of ghost puzzle maps. Things like using the ghosts to kill a cyberdemon and such. Also, what happens if an archvile resurrects a ghost thats been killed? Does it come back as a ghost?
It does.
Can't believe you're all mine
Me and you for all time
And I'll never ever ever EVER be alone again
That's right, it's you and me
For ALL OF EVITERNITY!
It's a ghost, The Ghost in the Machine
Is there a way to hit rewind?
NOPE
It's a ghost, The Ghost in the Machine
Icarus, that's me
The Ghost in the Machine!
I never will Agree with the D_Running Diss.
Spoops!
Good one!
0:27 Wait wait did i hear crushers THIS early?? i gotta see the full thing!
0:32 ok I know already wh it's call ghost, oh my...
What a cool gimmick. Enemies that turn into ghost-through walls by Arch-Viles is never a good thing so good thing Splash damage from Rockets is always there for you. Well, this was a cool map anyway. Well done. 🙂
"Keep the cyber alive to be safe"?!
Imagine a ghost cyberdemon :)
Immune to everything but blast damage, and immune to damage. Hope you can identify 24-pixel ledges to hit him from!
Friendly CyberDaemon 😊
Cursed footage of Decino saving . . . Colorised
You can save as many times as you like... it's how many times you *load* that counts 😉
💜💜💜💜
Needs a spooky midi to go alone with the title.
Running from Evil is plenty spooky, especially the cursed version
@@gigaslave eh?
should be illegal to be this early
Nice
The ghost mechanic could be used much more creatively. There’s a lot of potential.
I was kinda hoping for a MIDI of Cirice or Square Hammer, but interesting map nonetheless.
Cino when I first started playing Doom it sounded like this:
ua-cam.com/video/Y78TbnytFOk/v-deo.htmlsi=3LH7oTvy4ADz3ug5
HOW DO I GET THESE SOUNDS BACK??😮
The truth is, the wad is very good. The only thing missing is the detail, I read an opinion that they gave you a dwarf, the same thing happened to me as him... And I have seen many similar opinions, I will go step by step. -The game has good Venezuela inspiration. -The game lacks more lore, like you just start in the prison, and they don't explain it. From there you can see the reason for the title -The background story of the creator is very sad 😢 -The dwarf that touched me invaded an entire country and now he's on the loose, he's a peru bear😢
14 seconds first! Not really the type to do that, but bored at work. Go Decino!
You forgot the Red Key, so you gotta do it again
as long as it's not ghost the band am I right 😅 I appreciate you messing around at the end 👍
I like doom 3🥹
I enjoyed all the maps so far. My doubt is, there are that many great mappers out there or is Decino choosing really wisely?
RNG did the choosing.
@@decino WOW!
@@madson-web Yes there are *a lot* of very talented Doom mappers out there. I mean look at such things as Eviternity 2, Sunlust, Swim With The Whales, MyHouse.wad, etc.
@@BeheadedKamikaze that's great!
Sound tunnels? Now that's a neat trick!
Quite old school!
Now _this_ is speedrunning!
😨😨😨😨
Are you gonna post your kill cam of mincing BMD on Quake 2. 😂😂😂
Hey decino, looks like there's a few bugs in this WAD. You should try playing it with GZDoom, just to be sure.
Ok!
I've once played a map with ghost but there were no rocketlauncher?
Cool.
@@decino 😅 savage
Forget the ghosts. I'd be spookified by hearing Archies in the walls. 😂
Is that rejected submission slot going to be reselected?
After all the submissions are recorded, yes.
could a ghost Arch Vile resurrect normal Corpses?
In theory, yes.
Name a better combo than Decino and "having the lock to find a SoulSphere/Invuln after dealing with the main threat" 😂
Random wuestion, but what do you guys think of playing doom using controllers?
A good alternative.
gweat!
a ghost?
1:35 platform exactly 24 units higher than yours. And then you can Hurt them with projectiles. This is the first time I heard about that. Can you explain why you can hurt them then?
Watch the latest crusher analysis video.
@@decino Thank you I will.
Shame there's no custom midi for this wad though
first!!!!!!!!!
Décimo!!!! Can I try to send a HR working Freelancer for a gaming please 🥺🥰
wut
267
32nd! xD
Sixth
couldn't watch; the beginning was too scary with all the ghost noises