UPDATE! There is now (Feb 16) official 120hz support! Clarifying here because the last second 120hz realization messed up the video's flow. The Pro Controllers don't solve the swingbug issue, but they make it more playable. I'm not sure if it's because of their weight or if they actually have less predictions. Whether you use the regular or Pro controllers, I highly recommend setting your refresh rate to 120hz, even if it means you have to sacrifice visual quality.
Note: if you're playing beat saber standalone, go into display settings, enable 120hz, then go into Beat Saber settings and enable 120hz mode, you can do the same on quest 2
Some of my observations: The battery indicator is probably greatly optimistic. The controllers come with alkaline batteries, which have a high internal resistance, which means that when there's high current draw, the voltage dips radically. Mine were showing 50%-60% when the tracking started dropping in Beat Saber and I think it's because the current draw of the vibration motors when you slice bricks. I switched to NiMH batteries and it solved the problem. I'm still going to recharge the batteries early even though NiMH has a much lower internal resistance, which should eliminate sudden drop-outs. The alkalines I pulled out at 50%-60% had a voltage of 1.35V (with zero load), which is probably still OK on a very low current device, but is as good as dead for higher current applications. So...if you get a Quest 3, make sure you have fresh batteries (preferably rechargeables) before the original batteries drop below 70%. If the controllers go outside the range of the headset cameras, they track purely using the motion sensors. That's why you have have the controller right behind your back and still wave it around, but it's going to be less accurate (and potentially drift pretty quickly due to cumulative errors). If you have long/puffy sleeves, I guess it's possible that the sleeve could block the tracking dot on the handle. Again, the motion sensors will cover for that most of the time, but it could cause reduced tracking. I'm just a Beat Saber noob, but even I was able to tell that I was failing because of the controllers (running out of juice) and not my ability to play.
thank you for being by far the most genuine and entertaining beat saber youtuber we have no clickbait, straight to the point and so informative, 11/10 video you should definitely do more stuff like this :)
Very cool video! I actually had no idea that there is a correlation between fps and swing "quality". I'm nowhere near competitive Beat Saber gaming, nor do I strive to be, but things you said definitely open my eyes on some stuff. I was always running default FPS in Link, which I think is 72 and I attributed different feel between Quest standalone and PCVR on latency alone. But I did notice on my PCVR recordings that the saber is not glued to my hands, especially visible on faster swings, while f.e on some E+ YT players it seems more in place and now it makes me think it is because of that prediction aspect that you mention which happens more on low fps. I have to test this. Great stuff, keep it up!
Nice video man! I've really been wondering how the Quest 3 tracking stacks up for BS on a pro level, so it's nice to get an in-depth review of the tracking like this from a pro player. Wouldn't it be cool if the Quest 3 could easily swap between Q2 controllers, touch plus controllers, and pro controllers? Too bad Meta didn't implement that.
Super appreciate this review! I was skeptical on the Quest 3's tracking because of the controllers' design, but hearing it from a source like yourself has put my doubts to rest. Could you share what cable you use for link (and does is keep the headset charged)? Also, are you using any special settings other than the Sidequest 120hz, or is it all default settings?
I also use 1.3x render resolution and disable Asynchronous Spacewarp. I'm pretty sure I use this cable amazon.com/KIWI-design-Accessories-Compatible-Headset/dp/B09N77BGDF
I gotta go full 🤓 on you real quick, there are quite a few other consumer HMDs with a higher resolution. Pimax Crystal ($1600, 2880x2880) Varjo Aero ($990, 2880x2720) Reverb G2 ($350, 2160x2160) Pico 4 ($400, 2160x2160) Shiftall MeganeX ($1700, 2560x2560) Pimax 8KS, 8KX, and 8K+ ($1200 ish, 3840x2160) Arpara 5K ($600, 2560x2560) Vive Pro 2 ($1400, 2448x2448) Vive Focus 3 ($1300, 2448x2448) I personally prefer the Beyond though, it's my favorite so far :)
@@noam15A Stuff's consumer if it's not enterprise or government focused, pretty much. All of those headsets (With the exception of the Vive Focus 3, which was designed as an enterprise headset but ended up more used by consumers) are marketed and sold to consumers. Something like a Varjo XR4, XTAL 3, or Lynx R1 is an enterprise headset, while something like the Apple Vision Pro is still a consumer headset, despite costing $3500.
Quest Link, Virtual Desktop, and Steam Link. You've got three options for streaming games and everyone seems to have different results and a preference with each. Quest Link, if you can get it working, has a lot of bitrate options you can unlock. Virtual Desktop seems to be a lot more stable and, while bitrate options are more limited, you get a lot more codec control, allowing you to choose what's best for movement, color accuracy, etc., based on what you're wanting to play. Steam Link is a pretty good option, but still a work in progress. It isn't buggy and looks/feels fine, but I would like to see more controls added over time, such as higher bitrate options and foveated rendering options (specifically to disable or reduce it). Running Virtual Desktop, HVEC 10bit @ 300mbps, 120hz, games look as good (if not better) as they did on my last native SteamVR headset. So if you're having trouble with Quest Link, I'd suggest trying one of the other two options. One of the three will end up working better, you just have to figure out what's best for your setup. Personally all three work fine for me.
Now i know what the tracking issue with the quest 3 is! I have been fighting with this problem since i got it, tried changing the way i play too. Thanks for the info! Ill switch it all to 120hz and see if it will help 😊
@rosemelody22 I got frustrated with standalone on the q3 because of the tracking issues, but the pc version, for some reason, makes the gameplay so much more enjoyable. Fingers crossed these setting help us both out 🤞😊
@@Dollface-92 it got so bad i went back to my quest 2 for beat saber😭 i'll try the pc version too and see which one is better (my pc adds way too much latency.. so i prefer standalone for it..) im not just getting random tracking fails im also getting loss of playspace tracking where the quest just suddenly starts to make your entire game float away from you or stops tracking your head or other weird jank like that. and its *only* been happening on quest3 modded beat saber
The tracking issues definitely detract from the experience, I agree. Besides laggy positioning, I also get occasional intermittent offset that can be drastic. I assumed it was inherent to the HW because I can see a noticeable tracking delay even in passthrough. It's tempting to repurchase the standalone version of BS to see if it's better for me. That said, I play BS for a pretty long time, and I doubt I would be able to get what I want out of the standalone game anyway. My main issue is that I want the best sound quality I can get, so I use a pair of Nuraphones. I don't recall if the Quest allows you to use BT headphones for standalone (I don't think it does), but even if it did the battery draw would be terrible, and its battery life is already pretty limited. So due to the audio quality demand, and a desire for as long a play time as possible, I still play over link cable in PCVR despite the tracking issues.
Really appreciate the info and the time it took to put together!! Very helpful because while I am nowhere near pro, I used to be on Rock Band drums (so many years ago) and required perfect hardware to enjoy. Very glad I watched this, seems I'm going on the right path but will need to upgrade to the pro controllers at some point!
You really don't need the pro controllers if you can use 120hz and a grip that doesn't cover the IR emitters. They're good but so are the normal Quest 3 controllers.
@@noam15A Thanks, cool! It will probably be a good while before I'm good enough for the difference to matter anyway. I have AMVR grips on the way along with my Quest, supposed to get here today. I'm pretty sure my 3090 can cover the 120hz :p
@@WyzrdCat For Beat Saber you'll want to be wired. Use Quest Link, set your refresh rate and render resolution high, and enable vrmode oculus on beat saber if you're using a version before the Unity update (such as 1.29.1)
@@noam15A Thanks for the answers! Dang thought I did my research but now I need a cable lol. And looks like all the cables are hit or miss as far as being able to charge & transfer :(
5:31 the game is not rendered at the full resolution. The pc version over link is significantly sharper. Though all the issues he mentions about the link cable are correct.
I play BS only standalone. Yeah, turning on 120 hz on Q3 make its tracking better than on 90 hz but I feel that Q2 tracking is still better even on 90 hz.
Warning, long stupid post: I had a original Oculus v1 and when I played Beat Saper on Expert and Hard that I thought was best for cardio and motion training, Expert and Expert+ often feel like It was not good for the joints. But I often got great score with full combo and on one tune I was placed 3,000 on that Oculus list that I think is rather few players. Then I fell ill and was unable to play for 6 month or so, then I got a Quest 2 and I started to play again. The problem is, I suck. I can a tune like Rum 'n Base in me head on Hard and Expert, the motion is almost automatic, but suddenly I get the feeling that my controller is not where my hand is and I can miss the simplest blocks, and in a new song like Power of the Blade I can never take the fast up and down lines, feel like I am on the beat, but in the game it looks like the controller is not moving as I do, like it take a much smoother path. How can I see if it is me or the controllers that is off, I use 120 Hz setting that I think is just 90 Hz in the headset, and I use rechargeable 1.2 volt batteries and not standard 1.5 V. So can you use your skill to see if there is any difference between 1.2 V and 1.5 V batteries. If Smart led lights can affect tracking for it may not be 50 or 60 Hz flickering as incandescent bulbs. If IKEA batteries are a bit too small and may move in the Quest controllers. Then give tips for folk like me that suck, I before played with a rubber grip that had a snug fit, now with the borrowed headset I learned the two and three finger grip, what other things can I do as a noobs to be tiny bit better and be unable to blame the hardware?
The lighter controllers aren't really worth trying to switch to default grip for. The tracking and swing bugs feels way worse than on the Quest 1 or 2.
I don't have your issues with tracking on Quest 3 with link. You should try beatsaber 1.34.2 with that openXR update. I think it might just somewhat smooth out the prediction. I know i had the same issues at first but for some reason my swings are very stable now, and it feels very solid to me.
ive been using 120hz with virtual desktop and havent noticed this swing bug you mention. I do notice that steamVR tracking vs oculus link native tracking seems worse overall though, harder to get an S with steamVR on oculus than with the oculus runtime. still praying for oculus to release 120hz over link. the fact that its still not out is laughable. and kindof sad. Its a big middle finger to the hardcore quest user
Please watch the full video, it is possible to use 120hz with link. Your observation about SteamVR vs Oculus tracking is interesting, maybe I should research that a bit.
i would buy the quest 3 just for the battery compartment buttons on the controller...fuck the quest 2 for that!!! even if my swings are circles on 90 hz
yeah i saw that 120 is better for swings, but my current pc + recording/streaming + mods struggles to get 120 as smooth as i would like, so i need that PC upgrade. great video@@noam15A
I used to play on Valve index, and recently switched to Quest 3 and kept my controller settings the same, but while I have improved a bit these settings are suboptimal. Can you share your settings for default grip? I'll see if I like it or not and maybe tweak things from there
As a beginner to BS, I found the tracking isn't that good. The controllers frequently lose tracking if the headset isn't facing them. Might be my particular controller pair has a qc issue, but they stop tracking when my controllers are at the sides of my body or above my head. I feel on many songs I need to shake my head back and forth to face the blocks I am cutting in order for the cut to register. No, I don't think it is because I actively look at the blocks, making my cuts more accurrate, because I feel like I don't do that. I keep looking at the same spot in the background, just turning my head so the cameras can see the controller. The vast majority of songs are fine in expert, but I feel like I have no shot at expert+.
very helpful video. had a rift s so I have a good amount of vr games on steam, but sold it when they were gonna force you to connect your fb account. been wanting to play beatsaber and my other vr games but dont want to rebuy everything on the quest store. guess ill have to pass since connecting via cable seems pretty bad
Quest games optimizer lets u enable 120 hz . Don’t use side quest every time u power down u have plug bk into pc to setup the quest games optimizer app cost £ 10 saves to ur headset has over 500 pre made profiles for games and u can make u own
does swingbug entirely only happen when playing wirelessly? i know quest is a standalone headset but beat saber is one game that I refuse to play wirelessly, I rather play it wired
Hello, not too sure I'll be lucky to get help here, but SideQuesting to 120hz only works for Standalone and Not PCVR. I've been trying to go 120hz on PCVR and it seems impossible. Any help?
It works for me. Do you use quest link? Steamvr works with 120 hz and virtual desktop does too, visual quality on vd and steamvr seems about the same but steamvr link cable has less latency. I couldn't get oculus link to work well
Man I was really interested in the Q3 but that is really tragic to hear. I am not nearly as good as you but 90% of my vr is pcvr beat saber. I use claw grip on a rift S with modded 1.29 right now.. with wired link is the compression really similar to the rift S experience?
@@noam15A hmmmm... I may wait to see if software updates improve tracking and/or wired pcvr battery life before upgrading. Thanks for making this review giving a different perspective from all the hype from vr chat users
"no screen door effect at all" Have your eyesight checked, man. It is still quite noticable. Better than Q2? Yes. Not noticable? Hell no. I'm returning my Q3 and screen door effect is one of the reasons. It just does not live up to expectations. Might try Q4 in a few years if they bump up PPD.
If you look for it, it's definitely there. If you're just playing, you never notice it. I do feel that the resolution isn't real life, but I experience no screen door effect in regular usage.
I don’t think that’s 100% true from what the content creator said. If you’re a PC Beat Saber player using a linked Quest 3, it isn’t good. If you’re playing the standalone version of Beat Saber on Q3, it works much better and is less inaccurate.
@@ubserd22 Yeah exactly, so it's horrible, that means no mods, and no mods = no game. Beat saber is 99% mods. But yeah, if you use it without a computer, it works better. But without the mods, you aren't really playing Beat Saber.
1.) "swing bug" is 100% not related to framerate. You are wrong there. The games do not poll tracking relative to framerate. They also predict EVERY MOVEMENT because the controller is always behind of the rendered image on the headset. Oculus has the best tracking prediction of anyone which is why it has always been better for beat saber. 2.) Image compression is because you have an AMD GPU and a lower end one at that. If you had an NVIDIA GPU you would see minimal/no compression artifacts in beat saber. 3.) Quest link cable can 100% charge the headset. You need a USB port which can deliver the correct amount of power. One thing which does affect tracking is frametimes so you should keep them as low as possible. That means turning down any graphics settings to the lowest level.
1) It is, and it's widely accepted in the Beat Saber community. You can even see my example in this very video. You mention that the issue is frame times which is 100% correct, but frame times are directly affected by your framerate. 2) That's just wrong? Standalone headsets compress the video signal, no matter what GPU they're running on. You can even fine tune the bitrate and codec used with Oculus Debug Tool, so I doubt there is a difference between GPUs, and even if there is one, Nvidia GPUs will still compress. Maybe you misunderstood and thought that I am experiencing unusable amounts of compression, that is not the case, I am just very sensitive to compression artifacts. (also calling 5700 XT low end lmao) 3) Normal USB ports are limited to 5W which is not enough to keep charge while running the Q3 at 90hz or 120hz. There are special cables/ports that can do more than 5W.
1)Frametimes in VR are not tied to framerate. It seems that you want the lowest latency possible and in VR the frames are rendered as fast as possible. oculus also uses something called "phase sync" where they sync the tracking to the frame times so they pull the lowest latency possible. 2) Nvidia GPU are 5x better for oculus link. At high bitrate the compression artifacts are almost nonexistent. AMD has always been a bad choice for oculus link. It's recommended that nobody buys an AMD GPU if intending to ever do VR. If you say you can see subtle compression artifacts over AMD then you'll see none with an nvidia gpu. 3) If you had an nvidia gpu (say like 20 series or 10 series) you would know that the usb port delivers 27 watts. Many motherboards deliver the same power @@noam15A
@@user-ke2up6mr8t What are frametimes if not 1/framerate? With stable 120 FPS your frametimes would be 8.3ms, with 90 FPS it would be 11.1ms. I'm still doubtful about the GPU vendor affecting bitrate because you can set them to the same codecs and bitrate, at which point the only difference would be latency, not visual quality. It's true that type C ports on Nvidia GPUs have a higher power output, but most Link users either don't have USB on their GPU or aren't connected to it.
The encoders in the GPU are not the same. They don't tell you this but there is a clear difference running an AMD gpu and an NVIDIA one to where it is basically ridiculous to even attempt to use an AMD GPU for oculus link. There is a crazy difference. As far as frametime being 1/framerate that is not exactly correct. What oculus link does is they monitor how long the frames are taking to render and they sync the tracking and rendering as close to render time as possible. So instead of computing the frames at the beginning of the frame, they render as close to being sent over link. And by doing that you get better input latency, better tracking, depending on GPU load.@@noam15A
keep in mind I believe phase sync is an oculus only feature and not available on steamvr. That's why you see no one on 90hz rift cv1 or 80hz rift s complaining about tracking.@@noam15A
@@noam15A as if i was saying PC VR game are piracy lol I Never said that. Do you even listen the video? He saying he can' t play 120hz with quest link if he connect to a PC and he hate compression through that.
UPDATE!
There is now (Feb 16) official 120hz support!
Clarifying here because the last second 120hz realization messed up the video's flow.
The Pro Controllers don't solve the swingbug issue, but they make it more playable. I'm not sure if it's because of their weight or if they actually have less predictions. Whether you use the regular or Pro controllers, I highly recommend setting your refresh rate to 120hz, even if it means you have to sacrifice visual quality.
in my experience with quest pro controllers, i had the same swing with both pro and quest 3 controllers(standalone 90hz)
I just picked up a quest 3 in response to seeing this video the minute it released. Now I have a quest 2 and 3 and PSVR 2
have fun with the power of the quest 3 :)@@BlahoogaDMD
Note: if you're playing beat saber standalone, go into display settings, enable 120hz, then go into Beat Saber settings and enable 120hz mode, you can do the same on quest 2
i play beat saber every day and the tracking on the quest 3 its bad and it mess me up
Some of my observations: The battery indicator is probably greatly optimistic. The controllers come with alkaline batteries, which have a high internal resistance, which means that when there's high current draw, the voltage dips radically. Mine were showing 50%-60% when the tracking started dropping in Beat Saber and I think it's because the current draw of the vibration motors when you slice bricks. I switched to NiMH batteries and it solved the problem. I'm still going to recharge the batteries early even though NiMH has a much lower internal resistance, which should eliminate sudden drop-outs. The alkalines I pulled out at 50%-60% had a voltage of 1.35V (with zero load), which is probably still OK on a very low current device, but is as good as dead for higher current applications. So...if you get a Quest 3, make sure you have fresh batteries (preferably rechargeables) before the original batteries drop below 70%.
If the controllers go outside the range of the headset cameras, they track purely using the motion sensors. That's why you have have the controller right behind your back and still wave it around, but it's going to be less accurate (and potentially drift pretty quickly due to cumulative errors).
If you have long/puffy sleeves, I guess it's possible that the sleeve could block the tracking dot on the handle. Again, the motion sensors will cover for that most of the time, but it could cause reduced tracking.
I'm just a Beat Saber noob, but even I was able to tell that I was failing because of the controllers (running out of juice) and not my ability to play.
thank you for being by far the most genuine and entertaining beat saber youtuber we have
no clickbait, straight to the point and so informative, 11/10 video you should definitely do more stuff like this :)
you dont get lots of informative but also entertaining vids like this in beat saber yt. not to mention how reliable it is.
also nice watch
his content makes my beat saber content look pathetic
I love how you had your script out the whole start😂
And the whole end too
Informative, entertaining, and funny. You have a real knack for making content like this. More please!
he hold great knowledge
Throwing boxes at you was fun 10/10
Very cool video!
I actually had no idea that there is a correlation between fps and swing "quality". I'm nowhere near competitive Beat Saber gaming, nor do I strive to be, but things you said definitely open my eyes on some stuff. I was always running default FPS in Link, which I think is 72 and I attributed different feel between Quest standalone and PCVR on latency alone. But I did notice on my PCVR recordings that the saber is not glued to my hands, especially visible on faster swings, while f.e on some E+ YT players it seems more in place and now it makes me think it is because of that prediction aspect that you mention which happens more on low fps. I have to test this.
Great stuff, keep it up!
0:08 that throw hurt my eyes
This is the exact content I was looking for, thank you! My first gen Vive finally just died out and i'm looking for my next headset.
Nice video man! I've really been wondering how the Quest 3 tracking stacks up for BS on a pro level, so it's nice to get an in-depth review of the tracking like this from a pro player. Wouldn't it be cool if the Quest 3 could easily swap between Q2 controllers, touch plus controllers, and pro controllers? Too bad Meta didn't implement that.
Man, I wish I wouldn't be unexpectedly rickrolled by a quest 3 beat saber review.
“God damn it, it works” that is what I wanted to here about the controllers, thank you very much.
כל הכבוד - יופי של סרטון :)
your beat saber content contains far more knowledge and less swearing then mine. Great video
0:14 nice watch
dang that is some fine review
ngl my rank also improved very rapidly with just playing beat saber on native with my quest 3
Super appreciate this review! I was skeptical on the Quest 3's tracking because of the controllers' design, but hearing it from a source like yourself has put my doubts to rest.
Could you share what cable you use for link (and does is keep the headset charged)? Also, are you using any special settings other than the Sidequest 120hz, or is it all default settings?
I also use 1.3x render resolution and disable Asynchronous Spacewarp. I'm pretty sure I use this cable amazon.com/KIWI-design-Accessories-Compatible-Headset/dp/B09N77BGDF
@@noam15A Thanks! Big preesh.
Great video and couldn't tell it was your first time recording to the camera like this to be honest. Thanks for the info
I already bought a q3 before this video came out, but super useful nonetheless with the tips for the grips and for the 120hz in sidequest!
For a first video I think you did well man. Good vid.
I gotta go full 🤓 on you real quick, there are quite a few other consumer HMDs with a higher resolution.
Pimax Crystal ($1600, 2880x2880)
Varjo Aero ($990, 2880x2720)
Reverb G2 ($350, 2160x2160)
Pico 4 ($400, 2160x2160)
Shiftall MeganeX ($1700, 2560x2560)
Pimax 8KS, 8KX, and 8K+ ($1200 ish, 3840x2160)
Arpara 5K ($600, 2560x2560)
Vive Pro 2 ($1400, 2448x2448)
Vive Focus 3 ($1300, 2448x2448)
I personally prefer the Beyond though, it's my favorite so far :)
I don't consider anything over 1k consumer but yeah I missed a few
@@noam15A Beyond just barely makes that cut xD
@@noam15A Stuff's consumer if it's not enterprise or government focused, pretty much. All of those headsets (With the exception of the Vive Focus 3, which was designed as an enterprise headset but ended up more used by consumers) are marketed and sold to consumers. Something like a Varjo XR4, XTAL 3, or Lynx R1 is an enterprise headset, while something like the Apple Vision Pro is still a consumer headset, despite costing $3500.
No way a beat saber player that knows more headsets than the meta headsets and the valve index
The varjo aero with the price cut is the best value headset on the market imo
Tbh Im empressed by your english, and even more by your beat saber skill
Thank you!
Quest Link, Virtual Desktop, and Steam Link. You've got three options for streaming games and everyone seems to have different results and a preference with each. Quest Link, if you can get it working, has a lot of bitrate options you can unlock. Virtual Desktop seems to be a lot more stable and, while bitrate options are more limited, you get a lot more codec control, allowing you to choose what's best for movement, color accuracy, etc., based on what you're wanting to play. Steam Link is a pretty good option, but still a work in progress. It isn't buggy and looks/feels fine, but I would like to see more controls added over time, such as higher bitrate options and foveated rendering options (specifically to disable or reduce it).
Running Virtual Desktop, HVEC 10bit @ 300mbps, 120hz, games look as good (if not better) as they did on my last native SteamVR headset.
So if you're having trouble with Quest Link, I'd suggest trying one of the other two options. One of the three will end up working better, you just have to figure out what's best for your setup. Personally all three work fine for me.
How are you running HVEC at 300mbps? It maxes out at 200
Now i know what the tracking issue with the quest 3 is! I have been fighting with this problem since i got it, tried changing the way i play too. Thanks for the info! Ill switch it all to 120hz and see if it will help 😊
same!! i really hope itll fix it for me. im on standalone, but even on that ive been experiencing weird tracking jank
@rosemelody22 I got frustrated with standalone on the q3 because of the tracking issues, but the pc version, for some reason, makes the gameplay so much more enjoyable. Fingers crossed these setting help us both out 🤞😊
@@Dollface-92 please let us know how will be on Quest3 standalone with this 120Hz setting!
@@Dollface-92 it got so bad i went back to my quest 2 for beat saber😭 i'll try the pc version too and see which one is better (my pc adds way too much latency.. so i prefer standalone for it..)
im not just getting random tracking fails im also getting loss of playspace tracking where the quest just suddenly starts to make your entire game float away from you or stops tracking your head or other weird jank like that. and its *only* been happening on quest3 modded beat saber
Had no idea about these "swing bugs" that's interesting.. really liked the video and the effort you put into it
The rick roll tho-
The tracking issues definitely detract from the experience, I agree. Besides laggy positioning, I also get occasional intermittent offset that can be drastic. I assumed it was inherent to the HW because I can see a noticeable tracking delay even in passthrough. It's tempting to repurchase the standalone version of BS to see if it's better for me.
That said, I play BS for a pretty long time, and I doubt I would be able to get what I want out of the standalone game anyway. My main issue is that I want the best sound quality I can get, so I use a pair of Nuraphones. I don't recall if the Quest allows you to use BT headphones for standalone (I don't think it does), but even if it did the battery draw would be terrible, and its battery life is already pretty limited. So due to the audio quality demand, and a desire for as long a play time as possible, I still play over link cable in PCVR despite the tracking issues.
I agree with literally everything you said.
Thank you for the review
This was a video i was looking for! TY!
I just realized I was playing Beatsaber at 60hz, thank you so much!!!!!
Good review, I am looking at buying a new head set and the main game I want to play is beatsaber so this is really helpfull
Should have shown my brother could have been famous
Really appreciate the info and the time it took to put together!! Very helpful because while I am nowhere near pro, I used to be on Rock Band drums (so many years ago) and required perfect hardware to enjoy. Very glad I watched this, seems I'm going on the right path but will need to upgrade to the pro controllers at some point!
You really don't need the pro controllers if you can use 120hz and a grip that doesn't cover the IR emitters. They're good but so are the normal Quest 3 controllers.
@@noam15A Thanks, cool! It will probably be a good while before I'm good enough for the difference to matter anyway. I have AMVR grips on the way along with my Quest, supposed to get here today. I'm pretty sure my 3090 can cover the 120hz :p
@@noam15A Does it matter what method is used to connect to Steam? Didn't realize there would be so many options lol
@@WyzrdCat For Beat Saber you'll want to be wired. Use Quest Link, set your refresh rate and render resolution high, and enable vrmode oculus on beat saber if you're using a version before the Unity update (such as 1.29.1)
@@noam15A Thanks for the answers! Dang thought I did my research but now I need a cable lol. And looks like all the cables are hit or miss as far as being able to charge & transfer :(
this video wa really well made ty so much
5:31 the game is not rendered at the full resolution. The pc version over link is significantly sharper. Though all the issues he mentions about the link cable are correct.
I'm using Virtual Desktop with 120Hz. It's really good.
I play BS only standalone. Yeah, turning on 120 hz on Q3 make its tracking better than on 90 hz but I feel that Q2 tracking is still better even on 90 hz.
A great review !!
Warning, long stupid post:
I had a original Oculus v1 and when I played Beat Saper on Expert and Hard that I thought was best for cardio and motion training, Expert and Expert+ often feel like It was not good for the joints. But I often got great score with full combo and on one tune I was placed 3,000 on that Oculus list that I think is rather few players. Then I fell ill and was unable to play for 6 month or so, then I got a Quest 2 and I started to play again.
The problem is, I suck. I can a tune like Rum 'n Base in me head on Hard and Expert, the motion is almost automatic, but suddenly I get the feeling that my controller is not where my hand is and I can miss the simplest blocks, and in a new song like Power of the Blade I can never take the fast up and down lines, feel like I am on the beat, but in the game it looks like the controller is not moving as I do, like it take a much smoother path.
How can I see if it is me or the controllers that is off, I use 120 Hz setting that I think is just 90 Hz in the headset, and I use rechargeable 1.2 volt batteries and not standard 1.5 V.
So can you use your skill to see if there is any difference between 1.2 V and 1.5 V batteries.
If Smart led lights can affect tracking for it may not be 50 or 60 Hz flickering as incandescent bulbs.
If IKEA batteries are a bit too small and may move in the Quest controllers.
Then give tips for folk like me that suck, I before played with a rubber grip that had a snug fit, now with the borrowed headset I learned the two and three finger grip, what other things can I do as a noobs to be tiny bit better and be unable to blame the hardware?
new sub here! loved the video and the tips to make the headset better!
I think that virtual desktop has 120hz as well?
The lighter controllers aren't really worth trying to switch to default grip for. The tracking and swing bugs feels way worse than on the Quest 1 or 2.
At 120 the swingbug is similar to Quest 2
I got noticeably better after upgrading from quest 1 to quest 3, unless you specifically mean for PCVR
I don't have your issues with tracking on Quest 3 with link. You should try beatsaber 1.34.2 with that openXR update. I think it might just somewhat smooth out the prediction.
I know i had the same issues at first but for some reason my swings are very stable now, and it feels very solid to me.
Even at 80Hz btw 😅
Interesting, I'll try this out
3:56 they changed how the mic works it's better now
ive been using 120hz with virtual desktop and havent noticed this swing bug you mention. I do notice that steamVR tracking vs oculus link native tracking seems worse overall though, harder to get an S with steamVR on oculus than with the oculus runtime.
still praying for oculus to release 120hz over link. the fact that its still not out is laughable. and kindof sad. Its a big middle finger to the hardcore quest user
Please watch the full video, it is possible to use 120hz with link.
Your observation about SteamVR vs Oculus tracking is interesting, maybe I should research that a bit.
When this video 1st started, I was dying - like what in the hell is going?
Rick Rolled. Damn you! XD
I have never used side quest so i feel like i would just get confused on to set it up.
Quest 3 is with the pro controller perfect for Beat Saber
Did I just get rick rolled?
anyways good video👍
Why don't you consider Valve Index, which has outside-in tracking for the controllers which should be flawlress and absolutely perfect.
$1000
i would buy the quest 3 just for the battery compartment buttons on the controller...fuck the quest 2 for that!!! even if my swings are circles on 90 hz
Watch the whole video!
yeah i saw that 120 is better for swings, but my current pc + recording/streaming + mods struggles to get 120 as smooth as i would like, so i need that PC upgrade. great video@@noam15A
@@gigachonker I see. Thanks
Just force the quest 3 to run on 120hz using sidequest. Its really easy and it works for pcvr.
Watch the whole video
Yeah i see
I tried claw with quest three its so wacky
how it works for pcvr? via official link cable?
can you explain please
Thanks :)
@@XSnipercraft98X watch the vid
Here in under an hour
Same
where are you from
Israel
cool vid
I used to play on Valve index, and recently switched to Quest 3 and kept my controller settings the same, but while I have improved a bit these settings are suboptimal. Can you share your settings for default grip? I'll see if I like it or not and maybe tweak things from there
As a beginner to BS, I found the tracking isn't that good. The controllers frequently lose tracking if the headset isn't facing them. Might be my particular controller pair has a qc issue, but they stop tracking when my controllers are at the sides of my body or above my head. I feel on many songs I need to shake my head back and forth to face the blocks I am cutting in order for the cut to register.
No, I don't think it is because I actively look at the blocks, making my cuts more accurrate, because I feel like I don't do that. I keep looking at the same spot in the background, just turning my head so the cameras can see the controller.
The vast majority of songs are fine in expert, but I feel like I have no shot at expert+.
I had no problems with tracking. Maybe you're swinging too big and getting the controllers outside of the trackable zone?
thanks for letting me know! is the rift s any better, and can i use the same offset for those controllers as i do on the quest 2?
The Rift S is an awful headset and I can't recommend it to anyone. And you should use different controller settings for different controllers
can confirm, had a rift s for a year and battled with software issues for more time than i actually spent playing vr, then the cable broke
Please do the saber config vid I need it so bad
very helpful video. had a rift s so I have a good amount of vr games on steam, but sold it when they were gonna force you to connect your fb account. been wanting to play beatsaber and my other vr games but dont want to rebuy everything on the quest store. guess ill have to pass since connecting via cable seems pretty bad
120hz is now available natively. Quest Link is frustrating but still at $500 the Quest 3 is the best headset for PCVR right now.
banger noam
denyah
so tracking isnt an issue?
When using default grip, it rarely is. It isn't as good as Quest 2, but it's good enough that you don't have to worry about it.
@@noam15A cool, but isnt it weird you go up a version and it gets worse? The ring wasn't that bad, they could bring it back
It's unfortunate, I wish they valued the tracking over looks (you can't even see it when in VR!)
אתה יודע, אם אתה תעלה סרטונים על שירים פופולריים
ולא סתם על מפות קשות אז יהיו לך הרבה יותר צפיות
יכול להיות, אנסה בעתיד
Quest games optimizer lets u enable 120 hz . Don’t use side quest every time u power down u have plug bk into pc to setup the quest games optimizer app cost £ 10 saves to ur headset has over 500 pre made profiles for games and u can make u own
Isn't quest games optimizer for native quest games though? I didnt think it would affect PCVR
bro how have you only ever played with inside-out tracking lol
Professional huh? Who's your sponsor?
???
does swingbug entirely only happen when playing wirelessly? i know quest is a standalone headset but beat saber is one game that I refuse to play wirelessly, I rather play it wired
The examples you saw here are wired. It gets worse with Airlink.
Do you have any stability issues with the Bobo head strap in beatsaber?
I haven't used it with the Q3 yet but it's perfectly stable and comfortable with Q2
More B roll 👍
I just gotta use 60hz on quest 2
how are you gett custom saber because saber factory does not work on the lastest ver
I'm on 1.29.1
how do i switch@@noam15A
@@sixnate Are you on Steam, Oculus, or Standalone?
does 120hz turn 120hz on for link or does it just fix swing bug?
It enables 120hz, which also fixes swingbug.
it didn't seem to turn 120hz on for me, is there anything more to just turning 120hz on inside of sidequest? am i missing something?@@noam15A
Isn’t like claw grip overall?
What?
@@noam15A idk what i was trying to write yesterday
@@jachii196 💀
Hello, not too sure I'll be lucky to get help here, but SideQuesting to 120hz only works for Standalone and Not PCVR. I've been trying to go 120hz on PCVR and it seems impossible.
Any help?
What doesn't work? Does it just remain on 90hz after setting to 120 in SideQuest?
@@noam15A in PCVR? Yes!
@@sanana94 I have no idea then. You could try asking for help on the SideQuest subreddit or Discord server.
It works for me. Do you use quest link? Steamvr works with 120 hz and virtual desktop does too, visual quality on vd and steamvr seems about the same but steamvr link cable has less latency. I couldn't get oculus link to work well
@@vortdr yes, but isn't oculus link on by default? How do you default to steam vr?
W vid
W comment
@@noam15A W guy
Does anyone know the color config at 5:36
It's the OST6 preset
i know this is an old video but do you think it is worth it to upgrade from quest 1 to quest 3?
Yes, the Quest 1 is awful and Quest 2 can be found really cheap now.
Get a Quest 2. Quest 3 is not worth the price.
@@jacksonfev I just realized that I misread the previous comment. If you're rich, get Quest 3. If not, get a second hand Quest 2 for $100
yes Quest 3 is good.
guys i need help htc vive or quest 3
Quest 3 unless you found a REALLY cheap Vive
Better than playstation vr2?
I don't think the two can be compared because of how different they are. I've also never used the PSVR 2.
Im planing on waiting will the pro controllers price drops to $100 but that prob will never happen
Maybe used?
so many people are selling just 1 controller its so odd
@@pupl_birb lmao that's kinda sus, well i guess to be fair most work applications don't require two controllers
and its 300 more euros
Meta Quest 3 👍
Man I was really interested in the Q3 but that is really tragic to hear. I am not nearly as good as you but 90% of my vr is pcvr beat saber. I use claw grip on a rift S with modded 1.29 right now..
with wired link is the compression really similar to the rift S experience?
No, because there's no screen door effect. The Quest 3 clarity still is much better
@@noam15A hmmmm... I may wait to see if software updates improve tracking and/or wired pcvr battery life before upgrading. Thanks for making this review giving a different perspective from all the hype from vr chat users
"no screen door effect at all"
Have your eyesight checked, man.
It is still quite noticable.
Better than Q2? Yes.
Not noticable? Hell no.
I'm returning my Q3 and screen door effect is one of the reasons. It just does not live up to expectations. Might try Q4 in a few years if they bump up PPD.
If you look for it, it's definitely there. If you're just playing, you never notice it.
I do feel that the resolution isn't real life, but I experience no screen door effect in regular usage.
do you have gorillatag and can i play with you
child.
? what does that means @@noam15A
Ayo could i get your quest 3?😢😢
yes give me one billion gazillion dollars
@@noam15A maan, you're now even gonna use it :(
:(
A bit on the scrawny side eh?
Are you ok?
@David-ln8qh this was like 6 months ago are you the OK 1?? Lmao
but the tracking is horrible
If you're spending 800 on the quest 3 + pro controllers, at that point just get a valve index
I've never tried the index, but I think Quest 3 + Pro controllers is better than Index for Beat Saber
You don't need to watch 11 mins, here is the short answer. Yes Quest 3 is horrible for Beat Saber.
I don’t think that’s 100% true from what the content creator said.
If you’re a PC Beat Saber player using a linked Quest 3, it isn’t good.
If you’re playing the standalone version of Beat Saber on Q3, it works much better and is less inaccurate.
@@ubserd22 Yeah exactly, so it's horrible, that means no mods, and no mods = no game. Beat saber is 99% mods.
But yeah, if you use it without a computer, it works better. But without the mods, you aren't really playing Beat Saber.
Watch the 11 minutes, your opinion might change :)
@ubserd22 For PCVR it is a great headset if you use a grip that tracks well and can run 120hz. If you can't run 120hz, it's trash for PCVR.
@oliver-nation4377 Standalone does have mods. Zenith is a standalone player and is ranked #14 global.
VR has a lot better experiences to offer than Beat saber !
Read the title
1.) "swing bug" is 100% not related to framerate. You are wrong there.
The games do not poll tracking relative to framerate. They also predict EVERY MOVEMENT because the controller is always behind of the rendered image on the headset. Oculus has the best tracking prediction of anyone which is why it has always been better for beat saber.
2.) Image compression is because you have an AMD GPU and a lower end one at that. If you had an NVIDIA GPU you would see minimal/no compression artifacts in beat saber.
3.) Quest link cable can 100% charge the headset. You need a USB port which can deliver the correct amount of power.
One thing which does affect tracking is frametimes so you should keep them as low as possible. That means turning down any graphics settings to the lowest level.
1) It is, and it's widely accepted in the Beat Saber community. You can even see my example in this very video. You mention that the issue is frame times which is 100% correct, but frame times are directly affected by your framerate.
2) That's just wrong? Standalone headsets compress the video signal, no matter what GPU they're running on. You can even fine tune the bitrate and codec used with Oculus Debug Tool, so I doubt there is a difference between GPUs, and even if there is one, Nvidia GPUs will still compress. Maybe you misunderstood and thought that I am experiencing unusable amounts of compression, that is not the case, I am just very sensitive to compression artifacts. (also calling 5700 XT low end lmao)
3) Normal USB ports are limited to 5W which is not enough to keep charge while running the Q3 at 90hz or 120hz. There are special cables/ports that can do more than 5W.
1)Frametimes in VR are not tied to framerate. It seems that you want the lowest latency possible and in VR the frames are rendered as fast as possible. oculus also uses something called "phase sync" where they sync the tracking to the frame times so they pull the lowest latency possible.
2) Nvidia GPU are 5x better for oculus link. At high bitrate the compression artifacts are almost nonexistent. AMD has always been a bad choice for oculus link. It's recommended that nobody buys an AMD GPU if intending to ever do VR. If you say you can see subtle compression artifacts over AMD then you'll see none with an nvidia gpu.
3) If you had an nvidia gpu (say like 20 series or 10 series) you would know that the usb port delivers 27 watts. Many motherboards deliver the same power
@@noam15A
@@user-ke2up6mr8t What are frametimes if not 1/framerate? With stable 120 FPS your frametimes would be 8.3ms, with 90 FPS it would be 11.1ms.
I'm still doubtful about the GPU vendor affecting bitrate because you can set them to the same codecs and bitrate, at which point the only difference would be latency, not visual quality.
It's true that type C ports on Nvidia GPUs have a higher power output, but most Link users either don't have USB on their GPU or aren't connected to it.
The encoders in the GPU are not the same. They don't tell you this but there is a clear difference running an AMD gpu and an NVIDIA one to where it is basically ridiculous to even attempt to use an AMD GPU for oculus link. There is a crazy difference.
As far as frametime being 1/framerate that is not exactly correct. What oculus link does is they monitor how long the frames are taking to render and they sync the tracking and rendering as close to render time as possible. So instead of computing the frames at the beginning of the frame, they render as close to being sent over link. And by doing that you get better input latency, better tracking, depending on GPU load.@@noam15A
keep in mind I believe phase sync is an oculus only feature and not available on steamvr. That's why you see no one on 90hz rift cv1 or 80hz rift s complaining about tracking.@@noam15A
im better than u
ok
just kidding
@@noam15A
Tu est dans une colonie illégale en Palestine ? Vu le drapeau qu’on voi flotter au vent dehor derrière toi?
אני אוכל תינוקות פלסטינים
no its not
watch the video
The game actually run 120hz on quest 3.
Don’t play it through PC and buy the game and songs to encourage the development.
PCVR isn't piracy... I own the game through Steam
xD
Buying DLC’s isn’t even close to the same thing as modding
@@noam15A as if i was saying PC VR game are piracy lol
I Never said that.
Do you even listen the video?
He saying he can' t play 120hz with quest link if he connect to a PC and he hate compression through that.
@@geektechtips brother... I made the video