CHANGING CHARACTER MODEL AND FIXING THE RETARGETING ISSUE IN GODOT 4

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  • Опубліковано 16 лис 2024

КОМЕНТАРІ • 13

  • @JonathanCalhounVagrant
    @JonathanCalhounVagrant 3 місяці тому +1

    Just want to say thank you for this. I've purchased most of your templates and have learned a lot tinkering around and figuring out how everything works.

  • @Elsugihgaming
    @Elsugihgaming 2 місяці тому

    Love u ❤ thx u!!!

  • @TheCommandBox
    @TheCommandBox 3 місяці тому +2

    wow, thank you!

  • @watcharaphonlaochan3928
    @watcharaphonlaochan3928 3 місяці тому +1

    ❤❤❤❤

  • @godwinpremkumar4995
    @godwinpremkumar4995 3 місяці тому

    Add videos about water buoyancy and player swimming

  • @ElMarcoh
    @ElMarcoh 3 місяці тому

    This is mostly an issue if you are mixing A pose with T pose models, in my experience just picking 1 rest pose as you did it the best solution, also godot has an option to select an animation as a rest pose, so you can have a T pose keyframed animation and use that,my results have been mixed, and the process is not well documented other than the github issue of the feature, I tend to use expykit with Blender, so I can make my own animations while keeping the mixamo rig.
    Yet another option is to (uploading your model) download the mixamo animations "with skin" this preserves the original rest pose, all animations are relative to the A pose in that case.
    I need to experiment a bit more when I have a bit of time (again), but the expykit solution was enough for now, since mixamo is just a placeholder for me ATM.

    • @Brokencircuitboard
      @Brokencircuitboard  3 місяці тому

      Correct. But you be surprise how many people still confuse about pose and skeleton model. I've many people asking why their model moving weirdly when the problem is due to using different pose. This video is to answer all that question. And, thanks for suggesting expykit. I think this is what i really need. Exporting unreal skeleton from blender always messed up the bone structure. That's why i prefer to use maya. I hope this fix it.

  • @harimrlocal
    @harimrlocal 2 місяці тому +2

    Where did u get those animations

  • @emadadel4
    @emadadel4 2 місяці тому

    can you make top down 3d CHARACTER Controller with root motion

  • @UnityScrapesfordimes
    @UnityScrapesfordimes 2 місяці тому

    Can u do your turn in place gta controller for unity as a tutorial? Even without the turn in place that would be a great help

  • @carpal4489
    @carpal4489 2 місяці тому

    not a bodybuilder walk anymore, but for sure a gay one

  • @emadadel4
    @emadadel4 2 місяці тому

    can u upload first character model