Blender to Godot Workflow

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  • Опубліковано 17 лис 2024

КОМЕНТАРІ • 32

  • @TheBezik
    @TheBezik 2 місяці тому +7

    I've rarely posting comments, but this niche video is so efficient in explanation and so important for gamedev. Thanks for making it bro!

  • @halodragonmaster
    @halodragonmaster 3 місяці тому +9

    Honestly. Very good video. I appreciate the music attacking me and keeping me engaged (I do mean this as a literal, genuine compliment.)

  •  7 днів тому

    Thanks for your tutorials. I will support when you will do a book in the same spirit

  • @garyneill1644
    @garyneill1644 4 місяці тому +28

    music far too loud

    • @Nocfairy
      @Nocfairy 26 днів тому

      Make it louder

  • @wifi_cplay1238
    @wifi_cplay1238 3 місяці тому

    Great video. I tried using Blender to create some objects for Godot but I had so many problems. This video fixed almost every one of those. Only texture materials don't get imported. It says it can't find the file, otherwise everything's fixed.

  • @miusoft
    @miusoft День тому

    Great video ❤

  • @Dadax9398
    @Dadax9398 4 місяці тому +3

    Learned a lot thanks

  • @zedraken369
    @zedraken369 2 місяці тому

    Very interesting tutorial, with quick focus on the core of the topics. Just one remark, the music is really weird, and too loud.

  • @fieldtrip2178
    @fieldtrip2178 3 місяці тому

    What's the background music???

  • @MagicalBoyChan
    @MagicalBoyChan 2 місяці тому

    My materials only appear white when I import like in the video. Anyone know why?

    • @ahmedamir7
      @ahmedamir7 Місяць тому

      If you're using procedural materials then they won't show in Godot, you need to turn them into image textures. It's either solid colors or image textures.

  • @user-d6g
    @user-d6g Місяць тому

    If the texture is images in blender, the texture wouldn't be added in godot. But if I use glb/gltf as exporting format, the model with texture will be imported successfully. Do you have any ideas?

    • @ArcaneEnergy
      @ArcaneEnergy  Місяць тому

      Click on the imported model inside Godot and check if the textures are imported

    • @user-d6g
      @user-d6g Місяць тому

      ​@@ArcaneEnergy Thanks for reply. I checked the textures folder, only one image imported. Even though I already packed all images, the textures still failed. But I have changed the export method to GLTF format, which is imported successfully.

    • @jeen9984
      @jeen9984 20 годин тому

      Open your 3D file in Blender and then click File => External Data => Pack Resources.

  • @HueStudios-i5e
    @HueStudios-i5e 2 місяці тому

    Good video but when I started working on armature and animations this process became much worse. Godot crashes whenever I make a change to an animation in Blender.

  • @doomcrimson1680
    @doomcrimson1680 Місяць тому

    So (dot)blend works better thank gltf conversion.

  • @madduckling4436
    @madduckling4436 4 місяці тому

    I did use this method of importing however I'm encountering a weird bug whenever I update the models the model will show up in the center of every scene idk why or how it uncommon but it does occur and its annoying so I close and reopen the project and that is issue is resolved... (The model will not having collisions) any idea on why this might be happening?

    • @ArcaneEnergy
      @ArcaneEnergy  4 місяці тому +1

      Mmm... check your pivot points. Otherwise might be some cache error. Try deleting the ".godot" folder in your project. It will reimport everything

    • @madduckling4436
      @madduckling4436 3 місяці тому

      @@ArcaneEnergy sorry I don't have comments showing in my notifications on... my apologies about not responding in a while its not that though... here's how it goes I import the model I add the collisions it works fine I add it in the main scene , I go back to blender I update the model and for some reason a duplicate of that model will exist in every scene in the center , I didn't duplicate it , it doesn't have collisions... mind if you tell me the version you're using at the moment maybe the issue was resolved by godot thats why you never encountered it!

    • @ArcaneEnergy
      @ArcaneEnergy  3 місяці тому

      That was my first thought. Try updating your Godot and see if it still occurs. I usually use the latest version (currently 4.3 beta: godotengine.org/article/release-candidate-godot-4-3-rc-1/)

  • @AFollowerOfCanti
    @AFollowerOfCanti 3 місяці тому +2

    i did everything and the assets cant load in godot, even though the path is correct and everything

  • @p4lter
    @p4lter 2 місяці тому

    i love u

  • @thedupy124
    @thedupy124 4 місяці тому +3

    Your video is cool, but music is too lood

  • @davidhauck7190
    @davidhauck7190 3 місяці тому

    yes

  • @psyboyo
    @psyboyo 2 місяці тому

    MUSIC TOO LOUD

  • @Low_Fidelity_3D
    @Low_Fidelity_3D 3 місяці тому +6

    The music is hilarious, dont listen to the heathens. Make your tutorials' soundtracks even more jarring

    • @psyboyo
      @psyboyo 2 місяці тому +2

      Sure, ending up looking like an amateur in video edition is HILARIOUS... /facepalm

    • @Low_Fidelity_3D
      @Low_Fidelity_3D 2 місяці тому +1

      @@psyboyo A memorable amateur that gave me a good chuckle? Hell yeah

  • @ahmedamir7
    @ahmedamir7 Місяць тому +1

    Please don't put BG music in tutorial videos.