Blender to Godot Workflow

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  • Опубліковано 20 сер 2024

КОМЕНТАРІ • 14

  • @halodragonmaster
    @halodragonmaster 3 дні тому +2

    Honestly. Very good video. I appreciate the music attacking me and keeping me engaged (I do mean this as a literal, genuine compliment.)

  • @garyneill1644
    @garyneill1644 Місяць тому +10

    music far too loud

  • @Dadax9398
    @Dadax9398 Місяць тому +2

    Learned a lot thanks

  • @wifi_cplay1238
    @wifi_cplay1238 22 дні тому

    Great video. I tried using Blender to create some objects for Godot but I had so many problems. This video fixed almost every one of those. Only texture materials don't get imported. It says it can't find the file, otherwise everything's fixed.

  • @Low_Fidelity_3D
    @Low_Fidelity_3D 3 дні тому +1

    The music is hilarious, dont listen to the heathens. Make your tutorials' soundtracks even more jarring

  • @fieldtrip2178
    @fieldtrip2178 6 днів тому

    What's the background music???

  • @AFollowerOfCanti
    @AFollowerOfCanti 25 днів тому +1

    i did everything and the assets cant load in godot, even though the path is correct and everything

  • @davidhauck7190
    @davidhauck7190 16 днів тому

    yes

  • @thedupy124
    @thedupy124 Місяць тому +1

    Your video is cool, but music is too lood

  • @madduckling4436
    @madduckling4436 Місяць тому

    I did use this method of importing however I'm encountering a weird bug whenever I update the models the model will show up in the center of every scene idk why or how it uncommon but it does occur and its annoying so I close and reopen the project and that is issue is resolved... (The model will not having collisions) any idea on why this might be happening?

    • @ArcaneEnergy
      @ArcaneEnergy  Місяць тому +1

      Mmm... check your pivot points. Otherwise might be some cache error. Try deleting the ".godot" folder in your project. It will reimport everything

    • @madduckling4436
      @madduckling4436 21 день тому

      @@ArcaneEnergy sorry I don't have comments showing in my notifications on... my apologies about not responding in a while its not that though... here's how it goes I import the model I add the collisions it works fine I add it in the main scene , I go back to blender I update the model and for some reason a duplicate of that model will exist in every scene in the center , I didn't duplicate it , it doesn't have collisions... mind if you tell me the version you're using at the moment maybe the issue was resolved by godot thats why you never encountered it!

    • @ArcaneEnergy
      @ArcaneEnergy  21 день тому

      That was my first thought. Try updating your Godot and see if it still occurs. I usually use the latest version (currently 4.3 beta: godotengine.org/article/release-candidate-godot-4-3-rc-1/)