Great video. I tried using Blender to create some objects for Godot but I had so many problems. This video fixed almost every one of those. Only texture materials don't get imported. It says it can't find the file, otherwise everything's fixed.
I did use this method of importing however I'm encountering a weird bug whenever I update the models the model will show up in the center of every scene idk why or how it uncommon but it does occur and its annoying so I close and reopen the project and that is issue is resolved... (The model will not having collisions) any idea on why this might be happening?
@@ArcaneEnergy sorry I don't have comments showing in my notifications on... my apologies about not responding in a while its not that though... here's how it goes I import the model I add the collisions it works fine I add it in the main scene , I go back to blender I update the model and for some reason a duplicate of that model will exist in every scene in the center , I didn't duplicate it , it doesn't have collisions... mind if you tell me the version you're using at the moment maybe the issue was resolved by godot thats why you never encountered it!
That was my first thought. Try updating your Godot and see if it still occurs. I usually use the latest version (currently 4.3 beta: godotengine.org/article/release-candidate-godot-4-3-rc-1/)
Honestly. Very good video. I appreciate the music attacking me and keeping me engaged (I do mean this as a literal, genuine compliment.)
music far too loud
Learned a lot thanks
Great video. I tried using Blender to create some objects for Godot but I had so many problems. This video fixed almost every one of those. Only texture materials don't get imported. It says it can't find the file, otherwise everything's fixed.
The music is hilarious, dont listen to the heathens. Make your tutorials' soundtracks even more jarring
What's the background music???
i did everything and the assets cant load in godot, even though the path is correct and everything
too
yes
Your video is cool, but music is too lood
I did use this method of importing however I'm encountering a weird bug whenever I update the models the model will show up in the center of every scene idk why or how it uncommon but it does occur and its annoying so I close and reopen the project and that is issue is resolved... (The model will not having collisions) any idea on why this might be happening?
Mmm... check your pivot points. Otherwise might be some cache error. Try deleting the ".godot" folder in your project. It will reimport everything
@@ArcaneEnergy sorry I don't have comments showing in my notifications on... my apologies about not responding in a while its not that though... here's how it goes I import the model I add the collisions it works fine I add it in the main scene , I go back to blender I update the model and for some reason a duplicate of that model will exist in every scene in the center , I didn't duplicate it , it doesn't have collisions... mind if you tell me the version you're using at the moment maybe the issue was resolved by godot thats why you never encountered it!
That was my first thought. Try updating your Godot and see if it still occurs. I usually use the latest version (currently 4.3 beta: godotengine.org/article/release-candidate-godot-4-3-rc-1/)