Unnatrual Corpse Defeat | Rimworld Anomaly
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- Опубліковано 17 кві 2024
- After letting the unnatural corpse lay around in my containment facility for a bit too long (and ignoring all the warnings) it reanimated.
Barraging it with several mini guns, melee pawns, charge rifles and centipede blasters managed to overcome its ridiculous healing ability before it psychically fried one of my pawns brain.
Unfortunately it did not drop anything more special than a shard. Probably because you really are supposed to just destroy the corpse before it reanimates. - Ігри
"the answer? use a gun. and if that don't work, use more gun"
Aperture sci3nce
MORE DAKKA
when my unnatural corpse woke up, my colonist it was after was under anesthetic because of my installing implants, and when the corpse woke up it was under anesthetic too, so my melee guys just beat it to death while it was laying on the ground
That’s so fucking cool, this dlc is crazy
so it mirrors the original pawn effects? interesting...
I didn't know what the "intended" way to kill the unnatural corpse was, but I knew from a previous run (where it fried my pawn) that it copies drugs, so I had the idea of putting my guy under anesthesia and then sticking him into a cryptocasket so he'd stay perpetually anesthetized until the corpse was dealt with. The corpse copied my melee pawn who was completely and utterly stacked with damage reducing genes and the tough trait (basically a super hussar), which was the worst possible scenario. Even with full preparation and an army of high dps melee users, it took hours to beat it to death.
You can just drug the copied pawn? Now thats easy to handle
I just dealt with this in my own colony and I swear when that music started it immediately put me on edge. This thing might be one of the creepiest ones I’ve seen so far. A corpse that looks identical to you and just follows you no matter where you go is fucking horrifying.
Those are just pixels bro
@@olafjansowidzshut up
@@olafjansowidz been a while since ive read a comment this stupid
@@olafjansowidz i mean you can say that to anything you're immersed in. like wow im sorry im invested in the game
@@olafjansowidzthat's why he said the idea of tard
every advanced entity is either "KILL RIGHT THE FUCK NOW" or colony dies
not necessarily. devourers on their own are not that bad, and noctols in the light are a joke
I don't know this cube seems pretty awesome. I even made a little copy of it to keep around to remind me of it when I'm doing non-cube related activities.
glory to the cube
Before the update, it was truly invincible. Even dev mode bomb can't kill it
There´s a bomb? Also...surely both kill and destroy get rid of it...
Thats... Terrifying. And way, WAY stronger than I imagined.
Those are just pixels bro
@@olafjansowidz you sound like a 🤓
@@olafjansowidz🤓🤓🤓
@@user-vk7gt7ug4w ok nerd
@@user-vk7gt7ug4w that's a bot
When I met it, i used diabolus and scythers in corridor near containment zone to oneshot this thing (and also 2 scythers)
Oh my word. That is an astounding amount of firepower, and even that took a while.
I love this intense music, it is a shame that it's very short
that corpse woke up and said
"YOUR UP AGAINST THE WALL, AND I AM THE FUCKING WALL"
Then tanked more direct fire than the nocieosphere fires out lol
ive never even seen it awaken till this vid
I once had it awaken when my pawn was in a caravan to raid an ancient complex. rough ass time lol
The one time i found it, i put it in the freezer cause i thought: ‘mm research. put it in the coldroom incase it rots.’ Ended up just getting destroyed
Holy shit they put lobotomy corp in my rimworld
shame it doesnt give you anything special for dealing with it the hard way... would be neat if you got a degraded version of the healing factor, with the cavet it gibs the pawn after a short time.
I killed one of these things using psychic power (Beckon) while it hypnotized its original. it literally exploded, hilarious!
I just gave the colonist that it copied death refusals and revived them after it teleported away
Imagine the actual sight the fight must be. An endless stream of bullets from ten people shooting the creepy equivalent of wolverine
I love Onion seeing the corpse and getting tf out lol
the music is epic
Holy hell, how much health does that thing have? I’ve seen machine queens go down easier than that corpse!!
it just heals super fast
It approximately have 1000 Healing capacity, whatever you do don't let it get the real colonist or else it's ability will be upgraded.
I tried doing the same thing but it just teleported past all my colonists, not sure if because it has the skip ability or just a change
It will instantly teleport to the original pawn if you don't look at the corpse directly. That's what phrase "it will follow NAME no matter what" implies
@@HalfPunch I'm talking about when its attacking
@@auklin7079 i believe that it doesn't stop teleportation when active. It even gains ability to teleport through everything blocking it's way to the pawn if there is no path.
I once tried to block my pawn in the solid block of granite in order to save it from corpse. It was pretty safe grave ngl
i justresearched and destroyed him before awake
B r o
I was playing with an immortal super human colonist and the unnatural corpse was him.
Welp shit.
LIKE MOTHA FAQA RIMWORLD HAS EVERY SINGLE WAY YO DESTROY YOUR COLONY
That's vanilla? Jesus…
wait so Anomaly is just SCP expansion?
More like lobotomy corp. expansion since there is a way to get new material for the weapons and armor from anomalies as well as the way to produce energy using 2 new generators: one that damages captured anomalies in order to produce up to 2000W, and one that burn new material at the speed of 8 per day to produce 4000W
@@HalfPunch Damn I guess ill have to play, sounds fun
@@michaellebert8907 it is! I really like using incinerator(it's new flamethrower). We finally got fire weapons that slap
😱
can you just eat the corpse?
I had my ghoul nibble on it a bit, when the corpse reanimated it immediately grew the bitten off limbs back.
Idk weather you can completely consume it, that might be a funny way to deal with it without having to study it for days on end.
@@sailorpoop7726 infinite food generator at the cost of one pawn going crazy seems like a pretty good deal
@@sailorpoop7726 if the corpse is destroyed in any way(before activation) it will come back few hours later and the original pawn will suffer from psychic shock
@@HalfPunch That's so very very comforting, thank you.
why did you have lu?
Auto generated name I guess. Didn't feel like changing the names this playthrough.
@@sailorpoop7726 Nah, that's not one of those generated name. That's a backer name back during kickstarter. That's Lia Lu.
@@bookle5829 Interesting. She was one of the three starting colonists from the crashlanded scenario and just came with that name.
@@sailorpoop7726 Yeah. Anyway, I wasn't asking for answer. It's just a funny observation. Just don't read her backstories. lol
@@bookle5829 My newest game has the same pawn. Was one of my starting pawns. That name/background can be randomly generated still.
What mod is that?
Vanilla playthrough, so all i had installed was the core game and the dlc's royalty, ideology, biotech and anomaly (the most recent and also most relevant one to this video).
@@sailorpoop7726oh yeah, i haven't touch anomaly i though it was a mod lol