From Dev Commentary: "Andrew: Moon's siren is pretty creepy. I wanted it to sound like the whole superstructure was howling and crying out in pain. Andrew: Is it normally supposed to sound like that?? Or is that some kind of side effect of the superstructure's severe deterioration, and impending death? Andrew: I also like the detail that it's still functioning in Submerged Superstructure after the collapse... though the sound from it severely muffled, since it's buried so deep under the rubble. Andrew: Some people have asked why Moon has a siren but Pebbles does not. Andrew: Maybe the siren was used to alert those on the surface of the coming rain. This would have been especially important while she was still in the middle of construction and the city on top was not yet fully built and ready for inhabitation. Andrew: Pebbles is a much newer model of Iterator than Moon, and by the time he was built, the surface was already abandoned. Andrew: Not to mention with his close proximity to Moon, a siren might be fairly redundant, when Moon was already right next door doing the announcing."
Maybe it's just me but i always interpreted this sound as alarms and sirens going off while Moon is like...actually screaming. She has no water, so she wouldn't be producing any rain during this...her circuits would just be overheating, practically frying themselves. Absolutely horrifying.
Idk how they managed to make a siren that is scarier than a nuclear siren- like it doesn’t instantly make you jump like a nuclear siren. But this just freaks me out on a whole nother level, and I can’t stop repeating it-
Something is overwhelming you with this siren, like, the siren of impending doom, the metal cracking and electronic sparkles everywhere, like whole building is going to collapse, but its doesn't.
*The speakers crackle to life* “Attention all maintenance persons, this is an automated message: iterator vapor release systems are disengaging in T minus [6] microcycles. If you are below the cloud layer, return to your iterator city immediately or you will be caught in a hazardous mass condensation event. If you are unable to locate a means of transport to your iterator city, locate the nearest shelter and send out a distress signal to the local overseer network." *a harsh static noise fills the air as they go offline* You should probably get going.
*you look around you in distress, watching as fellow coworkers panic, desperately trying to get the elevators to work* “J-John!? Wha-what’s going on!??!!” The newer people begin to panic around you, their best bet at understanding what’s going on, stuttering to ask if they should be worried. You respond. “We have to hurry.”
that seems like a good idea, but I personally don't want something to be my alarm if I don't mind if I end up hating it, and this alarm kinda slaps, ngl
I love how rain world gives you different flavors of “boing”. The garbage wastes threat theme boing. The emotional boing. The realization there’s a king vulture in the room. And whatever *this* is.
The moods of Rain World: - scav explode lmao - my pet lizard got killed, this isn't about survival anymore - the lore is depressing - *the incomprehensible doom is approaching, you might hide away, but your shelters won't protect you forever, it's just a matter of time until you leave them*
The Rain is no time for conflict. The other creatures understand this, and so they will not attack you while the rain is coming unless you happen to be within grabbing range, and if you avoid them, they won’t pursue you.
@GreenBugBoiHOW HAVE YOU NOT FIGURED OUT THAT SUBMERGED SUPERSTRUCTURE IS WHATS LEFT OF MOONS STRUCTURE FROM SPEARMASTER (side note: it’s also been 10 good months so you might have already figured this out) edit: it’s been ten days and I figured you probably did kno
Comment contains spoilers. Wish somebody could combine this with the Scott the Woz, “Hey all, Scott here, and this is bad, real bad,” because I swear to god I’ve heard this so many times in Moon’s underhang and it stresses me out every single time.
i always thought this sound was just produced by the lightning and electricity from the storm arcing between large metal parts of moon's structure and the sound reverberating off of them. didn't know it was a siren or that it was included on the ost. weird that it's a siren though.
I hope to find a nice ambient video of someone sitting on Moon's leg or underhang while the rain is coming, the visuals really go so perfectly with this terrifying sound
Someone should make it so Moons Siren, or atleast 'Moon Siren MS' plays in regions that are canonically closest to Moon's structure (Pre-collapse). The title of the mod 'Moon's Siren Immersive.' And the Discription: 'Makes it so that Moon's siren is able to be heard from below her structure, any region that is canonically underneath her. anytime when the rain is about to come, Moon's distant Siren will reverberate down towards you, signaling that you should move.. *now.* '
Now imagine being a silly little slugcat climbing around Moon and suddenly hearing this coming from *everywhere* around you while the entire structure shakes
thats what happened to me, iI was immersed as fuck in the game and then the siren started... After that I was in fucking despair, my heaet was beating so fricking fast I felt so much horror, and then I got last time to that broken gate, geez, that was terrifying.
Imagine being a worker ancient in here, like you repair something and watch your phone, time passes and you suddenly hear this siren and everyone had ran already and you now must quickly run to the closest elevator
I first heard this somewhere in my Artificer playthrough... Waterfront Facility iirc. The amount of urgency it adds to the fact that rain is imminent is impossible to explain, especially if you're in the Exterior (in that case it's green sparks that'll kill you).
Hey. I was wondering if you could make an ambience of Within five pebbles, One of those areas where there is constant "Deww Deww" Noises, or like a call that echos through the facility when those Red things are around. It is not in the General system bus ambience, but its sorta like the Memory Conflux center, but it has that dew dew noise
Mountain Dew is one of those drinks that catches your eye when you’re walking down a grocery store aisle. It’s up there among the soda giants like Coca-Cola, Pepsi, and Dr Pepper, but’s safe to say not everyone’s a huge fan. Maybe it’s the color. Maybe it’s the ties to gaming culture or extreme sports. Maybe it’s the sugar content. Who knows. The thing is, it’s not half bad, and it’s got a really interesting back story. In the late 1930s, Barney and Ally Harman, two brothers from Georgia, packed up and moved to Knoxville, Tennessee. The Hartmans were apparently big whiskey drinkers, but can’t get their hands on their favorite mixer, Natural Set Up, in their new city. Rather than have someone ship it down to them or travel to get it, they decided to make their own. Pretty ambitious if you ask us. Barney and Ally got into a lab and mixed up a carbonated lemon-lime drink. They decide to mix it with booze, as one does, and it tastes like homemade hooch. This is apparently what they were shooting for, so the mix is a keeper. When the time came to brand their new drink, Barney and Ally settled on the name Mountain Dew, which is actually old timey slang for moonshine. The more you know. After a few years of making and drinking Mountain Dew on their own, the Hartmans decided it was time to hock it to the masses. Unfortunately, no local stores were keen on selling it as is. Maybe it was booze-related confidence, maybe they just really believed in the stuff, but Barney and Ally weren’t deterred by the rejection. They decided to rebrand their beverage as an Appalachian thirst quencher and gave it silly slogans like “ya-hooo!” and “it’ll tickle your innards.” They added cartoonish country folk and started selling Mountain Dew in green bottles, too. In 1946, they unveiled the rebrand at the Gatlinburg Bottling Convention, which sounds pretty boring but, hey, it was the 1940s. For a few more years, Barney and Ally continued to pop up at conventions, pushing Mountain Dew to anyone who’ll listen. By the time the 1950s rolled around, they still weren’t moving much product. People were buying 7-Up and Sprite, but wanted nothing to do with the Dew. At least, not until 10 years later. The Tip Corporation, which is a strange name for a beverage company, bought the struggling soda company in the hopes of bubbling up some business. All the Hartmans wanted out of the deal was to buy the owner dinner. So they shelled out $6.95 for a meal and the deal was done. Meanwhile, the Tip Corporation got to work on the Mountain Dew formula. They decided to add a little lemonade to the original recipe, but kept everything else Barney and Ally created. Whatever they did to the recipe worked because in 1964, PepsiCo came knocking at their door, looking to buy the rights to Mountain Dew. With their support, the drink finally got off the ground, but the tweaks weren’t done yet. In 1974, Pepsi added orange flavoring and the signature lime-green coloring we’ve all come to know and know. They also scrapped the country bumpkin branding and surprise, surprise: Mountain Dew was soon a hit. Fast forward to the end of the 90s, when Mountain Dew wanted to switch things up yet again. The drink was marketed as the official beverage of extreme sports, which tracked. They also decided to ditch the vowels in the name because extreme, duh. In 2001, new flavors of Mountain Dew started hitting shelves. A Cherry flavor called Code Red was especially popular with soda drinkers. In 2004, Mtn Dew and Taco Bell joined forces to develop a special flavor to be sold at the chain’s restaurants. They called the blueish-green concoction Baja Blast and it was a big deal. Seriously, people were -- and continue to be -- obsessed with it. It’s tasty, mixes well with alcohol, and it pairs perfectly with DLTs or whatever else you fancy from T-Bell. It was a win all around, though it’s still not always available at grocery stores, which doesn’t sit right with people to this day. This little trip into flavortown showed Mtn Dew it has more reach than it thought and it decided to go for the bros. The gamer bros, that is. How did they reel them in? It’s simple really. Gamers are up gaming until all hours of the night, meaning they need energy. They could get that energy from coffee, but making coffee over and over again is tedious, and grabbing caffeine-packed Mtn Dew from the fridge is easy. Plus that bright green color is so much more appealing than boring old brown, so Mtn Dew broke away from the sports world and locked in on gamers everywhere. The company started doing promos that tie to game releases, got professional gamers to endorse the drink, and started slinging new flavors with gamer-inspired names like Voltage, White Out, Sweet Lightning, and Frost Bite. It also called on Doritos, another company geared toward gamers, to create a Dorito-flavored Mtn Dew called Dewitos, which sounds awful and isn’t well-received in trials. The two companies joined forces once more in 2020, this time for something a little more sensible, but also kind of questionable: Mtn Dew-flavored Doritos. It may have taken time, but Mtn Dew is now one of the most popular sodas in the world. That just goes to show you a little persistence, and a lot of trial and error really takes you places.
There's a faint background noise that sounds very much like breathing. The superstructures already sounded like they were breathing, but now it's more like something you'd hear in Evangelion. I would link a cool video to show what I mean, but UA-cam deletes my comment if I do that. :( Anyway, it's especially audible towards the end.
I imagine these "screams" are the sounds of iterator slowly breathing out all the vapour, all the processes went a complete cycle, now all the waste has to be exhaled in order to repeat work.
Idk if It's true but this is the rain siren the ancients used to alert the workers/ancients on the ground to go into the shelters. I think this makes it scarier a bit more
hi, i wish to request a 1 hour rain world ambience video in the following details: a sandbox full of five pebbles inspectors with a slugcat in the middle of it
so, it's not called rain siren, it's called moon siren. what if it's not a rain alert, but because moon has no water, it's an alert that her circuits are overheating?
You need a basic understanding on how unity stores it's assets to do that. Basically, unity can store it's game data in two main ways: assets and asset bundles. Asset is a compressed archive of the game resources, it can contain any kind of data type supported by unity. Older games (including pre-downpour RW) used to store all their resources in a single or few .asset files, which then would be decompressed. Then there are asset bundles, which are basically archives of archived archives, they were added to help developers to organise their data more easily. They take a form of extension-less file, usually provided with a designation list which lists qualities of all the resources stored inside of the archive in form of a .meta file. Then you need a ripper or unity studio. Ripper would allow you to export all data from archives directly onto your machine, but you will have less control over the data and can encounter bugs related to data compression, it's generally simpler but you won't be able to extract every single kind of asset/bundle with it. Or you can throw it directly into unity editor and use some plugins like Asset Inspector and then write a class using unity tools (AssetDatabase mostly) to export the into a readable format. Downpour makes use of asset bundles, sound effects, sounds and ambient are all stored separately in files, so you'll have to locate and export it yourself.
@@Generaldawid you’re welcome btw this plays in Looks To the Moon in Spearmaster, and Submerged Superstructure in all other campaigns aside from Artificer and Saint, when the rain timer runs out
i heard this halfway through the leg and was like "What the hell is that??" and then i check my rain timer and felt unhinged urgency
*IT'SCOMINGIT'SCOMINGIT'SCOMINGIT'SCOMINGIT'SCOMINGIT'SCOMINGIT'SCOMI-*
cool pfp
Next level inmersion
The developers said that they actually wanted it to sound like the structure was crying out in pain
You know you're fucked when you hear this sound and you're only halfway through the spider infested overhang in moon
From Dev Commentary:
"Andrew: Moon's siren is pretty creepy. I wanted it to sound like the whole superstructure was howling and crying out in pain.
Andrew: Is it normally supposed to sound like that?? Or is that some kind of
side effect of the superstructure's severe deterioration, and impending death?
Andrew: I also like the detail that it's still functioning in Submerged Superstructure after the
collapse... though the sound from it severely muffled, since it's buried so deep under the rubble.
Andrew: Some people have asked why Moon has a siren but Pebbles does not.
Andrew: Maybe the siren was used to alert those on the surface of the coming rain. This would have been especially important
while she was still in the middle of construction and the city on top was not yet fully built and ready for inhabitation.
Andrew: Pebbles is a much newer model of Iterator than Moon, and by the time he was built, the surface was already abandoned.
Andrew: Not to mention with his close proximity to Moon, a siren might be fairly
redundant, when Moon was already right next door doing the announcing."
Maybe it's just me but i always interpreted this sound as alarms and sirens going off while Moon is like...actually screaming. She has no water, so she wouldn't be producing any rain during this...her circuits would just be overheating, practically frying themselves. Absolutely horrifying.
I doubt it, she was cutoff, so she wouldnt suffer the pain of the can
And i dont think the puppet and some neurons need cooling, and if she did need cooling she could just get soaked with her limited movement
Probably not. It's an automatic thing.
@@knatkniht i, dont really understand wht your sying, are you saying from a lore perspective, or a dumb comment from a game perspective
@@ZephyrusX888 From a lore perspective, but I wasn't responding to you.
Idk how they managed to make a siren that is scarier than a nuclear siren- like it doesn’t instantly make you jump like a nuclear siren. But this just freaks me out on a whole nother level, and I can’t stop repeating it-
Wdym
It did make me jump while in the precipice
Something is overwhelming you with this siren, like, the siren of impending doom, the metal cracking and electronic sparkles everywhere, like whole building is going to collapse, but its doesn't.
@@PEIIIKA at least not yet...
*The speakers crackle to life*
“Attention all maintenance persons, this is an automated message: iterator vapor release systems are disengaging in T minus [6] microcycles. If you are below the cloud layer, return to your iterator city immediately or you will be caught in a hazardous mass condensation event.
If you are unable to locate a means of transport to your iterator city, locate the nearest shelter and send out a distress signal to the local overseer network."
*a harsh static noise fills the air as they go offline*
You should probably get going.
666 👹👹👹👹
*you look around you in distress, watching as fellow coworkers panic, desperately trying to get the elevators to work*
“J-John!? Wha-what’s going on!??!!”
The newer people begin to panic around you, their best bet at understanding what’s going on, stuttering to ask if they should be worried.
You respond.
“We have to hurry.”
a-
@@Whydoiexisthere- ok ancients dont have names like John
@@rehkloo6shhh
time to make my morning alarm a little more intense ig
that seems like a good idea, but I personally don't want something to be my alarm if I don't mind if I end up hating it, and this alarm kinda slaps, ngl
Yaknow I always forget that iterators are giant machines and probably had to meet OSHA requirements.
someone should make an OSHA exterior mod that makes all of the exterior comply with OSHA
@@zephyr_86 So basically, turns on Pebble's alarm by force. and make it be heard in the regions in the general vicinity of their structures.
i should make this my smoke alarm noise but 200x louder
I love how rain world gives you different flavors of “boing”.
The garbage wastes threat theme boing.
The emotional boing.
The realization there’s a king vulture in the room.
And whatever *this* is.
The "oh my god I'm gonna fucking die if I don't find shelter and there's a miros vulture right in the way what the FU-" boing.
The moods of Rain World:
- scav explode lmao
- my pet lizard got killed, this isn't about survival anymore
- the lore is depressing
- *the incomprehensible doom is approaching, you might hide away, but your shelters won't protect you forever, it's just a matter of time until you leave them*
If this was my wake up alarm, i'd never sleep agian.
circle
Triangle
@@wall_lizard square
*You may not rest now, your shelter broke again*
@@NecyarUnáty LMFAO GOLDEN COMMENT.
Nah forget this being a “hey the rain’s coming” siren, this be some “THERES SOMETHING IN THE RAIN, AND IT SEES ME” level shish
*But what is that something in the rain?*
@@thedeadcreator2139 weaponized Miros vulture
i love vague songs like this, idk why but they are just really memorable to me
I wouldn't call this a song...
@@pezvonpezmore like a track, music is far fetched, but song? well no because no one's signing
spiko gaming
@@Archiem53 you win £5
@@spiko7 cool
you hear rushing footsteps, lizards, miros vultures, and you- the slugcat, trying to find shelter from the rain.
The Rain is no time for conflict. The other creatures understand this, and so they will not attack you while the rain is coming unless you happen to be within grabbing range, and if you avoid them, they won’t pursue you.
fun fact: you can also hear this in submerged superstructure.
It's almost like it's the same place.@ColtGG-cr8wx
@ColtGG-cr8wx omg it's as if it's the same structure
@GreenBugBoi omg is submerged superstructure LTTM real!?!?!!1!!!1!?1!1?!1
@@sandraiaraaraujo8174 It allways has been
@GreenBugBoiHOW HAVE YOU NOT FIGURED OUT THAT SUBMERGED SUPERSTRUCTURE IS WHATS LEFT OF MOONS STRUCTURE FROM SPEARMASTER (side note: it’s also been 10 good months so you might have already figured this out) edit: it’s been ten days and I figured you probably did kno
if the actual moon had sirens, I imagine they would also sound like this. very ominous.
I'm afraid to even imagine what the sirens are alerting of...
@scallywagwum2145 User above was talking about if the actual moon had sirens and how I was horrified of what they would be alerting of.
Comment contains spoilers.
Wish somebody could combine this with the Scott the Woz, “Hey all, Scott here, and this is bad, real bad,” because I swear to god I’ve heard this so many times in Moon’s underhang and it stresses me out every single time.
like this? ua-cam.com/video/K5kJv41WHg4/v-deo.html
rw players when the entire concept of spoilers:
@@lookstothetroon?
@@lookstothetroon Oh, is it that this very song is a spoiler. So there’s no point? I don’t even know lol
Not sure if you've seen it, but i actually did make just that last year lmao, i guess i didn't reply here oops. I just made that video public now.
when the underhang is melting
i always thought this sound was just produced by the lightning and electricity from the storm arcing between large metal parts of moon's structure and the sound reverberating off of them. didn't know it was a siren or that it was included on the ost. weird that it's a siren though.
This is the noise you never want to hear if your gourmand
how are you hearing it on gourmand?
@@kurtka8720 well the siren is present in submerged superstructure
@@candiekitty19 I know, why are you in submerged superstructure as gourmand?
@@kurtka8720 well It could be Just to Explore or to retrieve *Spoilers*
Moon's cloak from the structure
THIS IS THE SOUND YOU NEVER WANT TO HEAR
I hope to find a nice ambient video of someone sitting on Moon's leg or underhang while the rain is coming, the visuals really go so perfectly with this terrifying sound
I always thought this sound was her structure swaying.
Had a dream with this alarm faintly blaring in the background. The horror.
Someone should make it so Moons Siren, or atleast 'Moon Siren MS' plays in regions that are canonically closest to Moon's structure (Pre-collapse).
The title of the mod 'Moon's Siren Immersive.'
And the Discription:
'Makes it so that Moon's siren is able to be heard from below her structure, any region that is canonically underneath her. anytime when the rain is about to come, Moon's distant Siren will reverberate down towards you, signaling that you should move.. *now.* '
Now imagine being a silly little slugcat climbing around Moon and suddenly hearing this coming from *everywhere* around you while the entire structure shakes
My silliness has come to a halt
thats what happened to me, iI was immersed as fuck in the game and then the siren started... After that I was in fucking despair, my heaet was beating so fricking fast I felt so much horror, and then I got last time to that broken gate, geez, that was terrifying.
This alarm is just the most scariest thing in game by far
Imagine being a worker ancient in here, like you repair something and watch your phone, time passes and you suddenly hear this siren and everyone had ran already and you now must quickly run to the closest elevator
I first heard this somewhere in my Artificer playthrough... Waterfront Facility iirc. The amount of urgency it adds to the fact that rain is imminent is impossible to explain, especially if you're in the Exterior (in that case it's green sparks that'll kill you).
Hey. I was wondering if you could make an ambience of Within five pebbles, One of those areas where there is constant "Deww Deww" Noises, or like a call that echos through the facility when those Red things are around. It is not in the General system bus ambience, but its sorta like the Memory Conflux center, but it has that dew dew noise
mt dew
Mountain dew
Mountain Dew is one of those drinks that catches your eye when you’re walking down a grocery store aisle. It’s up there among the soda giants like Coca-Cola, Pepsi, and Dr Pepper, but’s safe to say not everyone’s a huge fan. Maybe it’s the color. Maybe it’s the ties to gaming culture or extreme sports. Maybe it’s the sugar content. Who knows. The thing is, it’s not half bad, and it’s got a really interesting back story.
In the late 1930s, Barney and Ally Harman, two brothers from Georgia, packed up and moved to Knoxville, Tennessee. The Hartmans were apparently big whiskey drinkers, but can’t get their hands on their favorite mixer, Natural Set Up, in their new city. Rather than have someone ship it down to them or travel to get it, they decided to make their own. Pretty ambitious if you ask us.
Barney and Ally got into a lab and mixed up a carbonated lemon-lime drink. They decide to mix it with booze, as one does, and it tastes like homemade hooch. This is apparently what they were shooting for, so the mix is a keeper. When the time came to brand their new drink, Barney and Ally settled on the name Mountain Dew, which is actually old timey slang for moonshine. The more you know.
After a few years of making and drinking Mountain Dew on their own, the Hartmans decided it was time to hock it to the masses. Unfortunately, no local stores were keen on selling it as is. Maybe it was booze-related confidence, maybe they just really believed in the stuff, but Barney and Ally weren’t deterred by the rejection. They decided to rebrand their beverage as an Appalachian thirst quencher and gave it silly slogans like “ya-hooo!” and “it’ll tickle your innards.” They added cartoonish country folk and started selling Mountain Dew in green bottles, too.
In 1946, they unveiled the rebrand at the Gatlinburg Bottling Convention, which sounds pretty boring but, hey, it was the 1940s. For a few more years, Barney and Ally continued to pop up at conventions, pushing Mountain Dew to anyone who’ll listen. By the time the 1950s rolled around, they still weren’t moving much product. People were buying 7-Up and Sprite, but wanted nothing to do with the Dew. At least, not until 10 years later.
The Tip Corporation, which is a strange name for a beverage company, bought the struggling soda company in the hopes of bubbling up some business. All the Hartmans wanted out of the deal was to buy the owner dinner. So they shelled out $6.95 for a meal and the deal was done. Meanwhile, the Tip Corporation got to work on the Mountain Dew formula. They decided to add a little lemonade to the original recipe, but kept everything else Barney and Ally created.
Whatever they did to the recipe worked because in 1964, PepsiCo came knocking at their door, looking to buy the rights to Mountain Dew. With their support, the drink finally got off the ground, but the tweaks weren’t done yet. In 1974, Pepsi added orange flavoring and the signature lime-green coloring we’ve all come to know and know. They also scrapped the country bumpkin branding and surprise, surprise: Mountain Dew was soon a hit.
Fast forward to the end of the 90s, when Mountain Dew wanted to switch things up yet again. The drink was marketed as the official beverage of extreme sports, which tracked. They also decided to ditch the vowels in the name because extreme, duh. In 2001, new flavors of Mountain Dew started hitting shelves. A Cherry flavor called Code Red was especially popular with soda drinkers.
In 2004, Mtn Dew and Taco Bell joined forces to develop a special flavor to be sold at the chain’s restaurants. They called the blueish-green concoction Baja Blast and it was a big deal. Seriously, people were -- and continue to be -- obsessed with it. It’s tasty, mixes well with alcohol, and it pairs perfectly with DLTs or whatever else you fancy from T-Bell. It was a win all around, though it’s still not always available at grocery stores, which doesn’t sit right with people to this day.
This little trip into flavortown showed Mtn Dew it has more reach than it thought and it decided to go for the bros. The gamer bros, that is. How did they reel them in? It’s simple really. Gamers are up gaming until all hours of the night, meaning they need energy. They could get that energy from coffee, but making coffee over and over again is tedious, and grabbing caffeine-packed Mtn Dew from the fridge is easy. Plus that bright green color is so much more appealing than boring old brown, so Mtn Dew broke away from the sports world and locked in on gamers everywhere.
The company started doing promos that tie to game releases, got professional gamers to endorse the drink, and started slinging new flavors with gamer-inspired names like Voltage, White Out, Sweet Lightning, and Frost Bite. It also called on Doritos, another company geared toward gamers, to create a Dorito-flavored Mtn Dew called Dewitos, which sounds awful and isn’t well-received in trials. The two companies joined forces once more in 2020, this time for something a little more sensible, but also kind of questionable: Mtn Dew-flavored Doritos.
It may have taken time, but Mtn Dew is now one of the most popular sodas in the world. That just goes to show you a little persistence, and a lot of trial and error really takes you places.
@@wall_lizard sister long legs when
@@hollowknightenjoyer I don't have a sister lol
Bro this song slaps
There's a faint background noise that sounds very much like breathing. The superstructures already sounded like they were breathing, but now it's more like something you'd hear in Evangelion. I would link a cool video to show what I mean, but UA-cam deletes my comment if I do that. :(
Anyway, it's especially audible towards the end.
You mean like the moment with Adam?
Yeah no, this definitely plays at Five Pebbles. I just heard it when I got to the Underhang from the Precipice.
My guess Its just the sound echoing over from Moons Can, considering they are close to eachother.
@@thedeadcreator2139makes sense. Maybe the sirens are connected to some parts of the precipice and just not at Five Pebbles.
Bobbin my head like crazy
The alarms just no only creeps me over but if you listen closely you can heard like screams of people being completely destroyed by the rain
Nope,because the ancients are extinct by the time of spearmaster,there are no people
Yeah, ghostly screams of the past/possible outcome when you were a ancient.
I imagine these "screams" are the sounds of iterator slowly breathing out all the vapour, all the processes went a complete cycle, now all the waste has to be exhaled in order to repeat work.
This is my favorite kind of sound. Impossibly loud sirens
This is my morning alarm now
Idk if It's true but this is the rain siren the ancients used to alert the workers/ancients on the ground to go into the shelters. I think this makes it scarier a bit more
This is why It's only in spearmaster's campaign and in submerged. It's MOON siren after all
@@artife10 And considering Moon is an older model it could also be possible that the Ancients still needed to work on the ground level.
@@maximeleninja4029 Yes that's what I was thinking
that is so fucking scary holy shit moon
The first time I went up the struts and heard this noise I almost shat myself JEEZ it was spooky!
coolest sound of 2023
hi, i wish to request a 1 hour rain world ambience video in the following details: a sandbox full of five pebbles inspectors with a slugcat in the middle of it
first time hearing this as the rain was coming felt, to put it mildly, terrifying
Yes i was looking for this
Oh boy 👀✨
Didn’t know there were more secret music things!! Woah :0
so, it's not called rain siren, it's called moon siren.
what if it's not a rain alert, but because moon has no water, it's an alert that her circuits are overheating?
they perhaps had these installed as a evacuation drill/the real thing.
how did you unpack the music from the music_songs file in the directory mentioned in the description?
he searched the Internet for a decompiler of unity games
You need a basic understanding on how unity stores it's assets to do that.
Basically, unity can store it's game data in two main ways: assets and asset bundles. Asset is a compressed archive of the game resources, it can contain any kind of data type supported by unity. Older games (including pre-downpour RW) used to store all their resources in a single or few .asset files, which then would be decompressed.
Then there are asset bundles, which are basically archives of archived archives, they were added to help developers to organise their data more easily. They take a form of extension-less file, usually provided with a designation list which lists qualities of all the resources stored inside of the archive in form of a .meta file.
Then you need a ripper or unity studio. Ripper would allow you to export all data from archives directly onto your machine, but you will have less control over the data and can encounter bugs related to data compression, it's generally simpler but you won't be able to extract every single kind of asset/bundle with it. Or you can throw it directly into unity editor and use some plugins like Asset Inspector and then write a class using unity tools (AssetDatabase mostly) to export the into a readable format.
Downpour makes use of asset bundles, sound effects, sounds and ambient are all stored separately in files, so you'll have to locate and export it yourself.
I almost shat myself when i heard this for the first time
Imma make this my ring tone
Edit: i did it and it jumpscares me every time
Also it's about to rain heavily where i live so siren time
Rip
pretty greggy
I crap my pants each time I hear the alarm, worse than rain tbh
that is so freaking scary oh my god
I didn't think it would be like contact with Thargoid from ED
Loo at that green boi bean shneaky.
My 7 year old tablet trying to do literally anything:
why my hearbeat increeses much enouth that i even feel it when i listen to this sometimes?
moon siren jumpscare
i swear i heard something similar in fp's exterior once..
Actually it is possible to hear Moon's siren from Five pebbles' can.
@@late_night_procrastinator nice! now i know im not delusional :D
looks to the moon
Войдите в одну из начальных камер где есть вертолёт и шест поставьте затемнённый мир и удивитесь
Hey can you upload the chimney canopy gutter ost sorry to bother
When I get older I'm setting this as my morning alarm
Why wait?
@@elisnider8191I did it now
@@crazyboutferrets congrats! And i guess you are older than when you made that comment
this should be a siren irl
are you sure that file in in exact location?
i have found one with same name, but it's filesize is 0
OMG POCO...
Hey rain remember me?
wchich compain is this music from?
Spearmaster, although it is also audible in Submerged Superstructure
ok thanks
@@Generaldawid you’re welcome
btw this plays in Looks To the Moon in Spearmaster, and Submerged Superstructure in all other campaigns aside from Artificer and Saint, when the rain timer runs out
Also Artificer I think, not sure tho
reading the comments and I'm realizing "oh wait I thought it only played in submerged superstructure-" why are y'all talking about the leg