2.2 Effects are TOO EASY...
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- Опубліковано 26 гру 2023
- THIS TOOK NO TIME AT ALL
Geometry Dash 2.2 FULL PLAYLIST:
• Geometry Dash 2.2
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If 2.3 came out in 10 years people would still be finding new ways to use 2.2 triggers
Edit: hi
Don't give ideas to RobTop
@@Fantander1that's what I was going to say
True
Another 10 years👴
2.2 released in 1 week and ppl waiting for 2.3 lol
EDP checkbox goes crazy 💀
fr though
i cant stop thinking about that cupcake guy when i see the edp checkbox
3:09 you could also just check the divide by value x box and put 5 in there to put it back to its original size, that’s a lot easier to do instead of calculating the right number especially if you’re trying to divide two digit numbers
LOL DIDNT SEE THAT WOOPS
@@Wulzyi edge to your videos
@@among96989bro
@@among96989slay i guess?????
@@among96989extreme disappointment.
EDP might be the worst abbreviation for the guidelines
True
You should play around more with the Gradient trigger. make a cube out of dots and give it the same group. Then see what happens. Your mind will be blown!
IKR IVE TRIED IT AND ITS CRAZY
I saw vid about it and its CRAZY
Experiment with rotation too, you can make some crazy stuff (AudieoVisual demonstrated this on a recent video)
I Am trying to make a 3d cube that can be rotated individualy in the x, y, and z axis. Only problem is that it's wierdly streaching in the x axis, idk why
wdym "make a cube out of dots and give it the same group"
3:12 actually, there is an easier way to do this. Just check the box that says "div by value X" then keep it at 5. This will divide the scale by itself which will always send it back to 1. I learned this from the official editor guide.
oh my god i cant believe i missed that in the editor guide, thank you!!!!
Wulzy should cosplay as Vector for a stream and whenever he makes a cool design he screams "OH YEAH!"
0:56 yea the button stands for extreme disappointment,
Extreme DisapPointment,EDP
Wulzy YOU NEED TO USE THE GRADIENT TRIGGER LIKE OMG edit:with vertex you can make any polygon and make 3D SHAPES JUST WITH JUST 15 OBJS
Somebody will make a 3D game engine with that!
@@Duckless137 that’s what I thought too!
@@Duckless137 spu7nix
@@teslacactus1135 Probably. I wanna try but I won’t get anywhere 😂
@@Duckless137 spu7nix already made a 3d model renderer with animations 8 hours after 2.2 released lmao
funny how the EDP button shows boundaries, seeing as EDP did not follow them.
he only needs cupcakes so don't worry about it
The potential from not only how easy it is to make that but also, it takes very little objects to make that! 2.2 sure is amazing and it is only going to get even better.
with the scale trigger, instead of say 5 and 0.2, you can use 5 for both and check the divide box in the second one
You would want to turn on div for both of them, then 5 for the first and 1 for the second
(x = 1, then for the first one it multiplies the scale by 5/x = 5, then x = 5, then for the second one it multiplies the scale by 1/x = 1/5
at 2:50 instead of using lock to player x for it to lock to the camera, you could use lock to camera x and y to have it work with camera controls
1:58 You can actually don't need to set the rotation center to another group now! If you give it group 1 but instead of "add" you click "P", it will make that object the parent of that group, so if you enter that group in fields where there can only be one object (rotation center, follow id, etc), it will use the parent object.
i wonder what would happen if you try to add extra decor to auto build like extreme demon levels and see if it would work?
5:01 Wulzy, You can deactivate the shockwave and similar triggers like that when in editor by activated the button in top right corner (6:53 this button)
i love watching effect creators go nuts with the new features
hell, it has barely been a week since the update came out
wulzy be using 2.1 techniques for 2.2 stuff. that staircase of triggers looks funny now
in the particle editor, under one of the menus there are free buttons labed "relative" "free" and "grouped". by default its on grouped. but if you change it to relative and start moving the particle object, instead of all the particles being glued to the object like usual, the particles will be dynamic, you should definetly mess around with that as it can create some really nice effects by moving or rotating the particle object with relative selected :)
3:12 you can use the “div” option down below to actually divide the amount you have multiplied (for example X*2 and then X/2)
The top right check box on all of the shader triggers disables the preview in the editor separately in case you want to see your cool shaders without seeing the shockwaves or smth
I'm getting so many ideas from your videos, I love working with triggers and this update is so fun
Wulzy do gradient trigger vertex mode and you’ll be surprised by 3d and 4d shapes
you can do 4d?????
He said extreme disappointment at 0:55 and that’s exactly what the box stands for lol
Been working with a lot of particles for my level and I gotta say these videos are a big inspiration for loads of the effects I'm using! Have come up with a few of my own though, so you could check them out and see if it gives you any ideas
I'm not a creator, but that wall of scale triggers you made at the start, I bet you could achieve the same thing with literally like 3 triggers total now
oh, and you might want to have the background effect follow the camera instead of follow player x
After saying okay 2 times in a row and getting upset about it you said it again and that was hilarious
WOAH 2.2 is insane
Intro reference?
true...
Just ask spu7nix
these 2.2 videos have legit inspired me to figure out how all the new stuff works and get back into creating, love your stuff man
Thank you for showing the celling Gamemode. I was wondering it got removed but, the checkbox is in group. Which is way worse
In 2.1 it was hard to make a good layout
But now I made 50% progress on a rateworthy platformer level because of 2.2 stuff
the hard part was decorating everything but now everyone can use 8bit blocks and effect triggers to their leisure
@@puzzlepuddles6712 Me using 10% pixel blocks, 40% gimmicks, 20% glow, and 30% complementary blocks
@@codeguy11 i actually forgot glow existed with this amount of features
1:43 I have different codes for my triggers, like a camera would be linked to a circle
What if we could customise our editor without mods? Would make so much sense to move frequently used buttons and triggers on top.
What would make more sense is a “commonly used” tab because then the other tabs are always in the same order. You could (ab)use the C tab to have access to all the most common blocks you use
@@redpepper74 I usually use the C tab to copy a group of triggers.
Love the consistent 2.2 content! :)
WAIT NO WAY EDP LITERALLY STANDS FOR EXTREME DISSAPOINTMENT
I could barely do anything before(would take forever) but with auto build and all of that I can easily make levels, and I love the gradient trigger.
I am building a layout rn and I am so exited to start decorating it
3:53 bro single handedly roast vector the myth buster
nice video! find 'em very entertaining!
This is amazing. BUT PLEASE MAKE A VIDEO EXPLAINING EVERY TRIGGER I BEG YOU 🙏😭
2.2 finna make ppl look like graphic desiners
Seeing you mark the edp checkbox threw me for a loop
"in 2033 we'll have flying cars!"
2033: still trying to figure out 2.2 triggers
1:00
Not only that, the button is called ”EDP”
🤨
For those making horror levels, you can now add jumpscares.
Hey you should try this
In the swing mode if you put blue orbs you can make sharper movements
And you can also use pads too
It’s really cool
EPD means Extreme DisapPointment indeed
for the scale trigger staircase, you couldve just done it with a single area scale trigger and a move trigger spawn loop lol
bro these videos get me wanna try to do this stuff bro oh my god
i had always wondered where is the portal lines😂😂😂
thanks for showing it❤
I love how you just had to rant about why you saying “OH YEAH” was so dumb, it caught me so off guard lol.
also u really gotta try vertex mode on the gradient trigger, trust me lol it's awesome
they really gon force u to press the edp button for guidelines lmao
"This is actually immersive and I've barely done anything"
As a mid creator who’s kinda getting too good cuz of 2.2 I agree and here’s an essay about 2.2:
2.2 Defined:
Pixel blocks makes everyone amazing! Use a darker color for base and lighter for
Detail then you’ll get the best block you’ve made! Add some particles and you’re done!
Camera triggers: Ah, Rotate, static, Zoom and offset most used triggers, You could just
Put random numbers and you’ll get a good project. (Don’t forget easing)
Shaders: There really are just so many you could use! Don’t forget
Changing what u want the shaders on!
Dude love ur vids when is next mod stream/ video?
If you select triggers and then press esc and press the "create loop" button, i'll loop the triggers in order automatically for you, so you dont need to copy and paste it forever
I think Wulzy was high while recording this...
Right on time!
"ok"
"I-"
"ok"
"NO-"
"that's embarrassing, I just said the thing that i was trying not to say twice in a row, ok"
im not sure how i feel about the particles stretching out so much but HOLY CRAP IT LOOKS SO GOOD (especially when it inverts omg)
Wulzy: "This update is beautiful!" GD Community: "Ever heard of lobotomy levels?"
Beginning of the video helped a lot dude!! like why even roptop think it was a good choice to hide that button behind the edit group button?
I love th3 EDP checkbox ❤❤❤
*the
Holy shit this looks phenomenal
The EDP button go crazy
I cant wait untill you make an actual level in 2.2 its gonna be awsome
"Oh so THAT'S where the checkbox went."
People new to 2.2:what is going on!?!?
Wulzy:not hard at all.
When Wulzy pointed out the fact that the Checkbox for the portal borders is moved I was like "YES! THANK YOU!!"
I kinda like the way we didn't need to set group 1 to alpha trigger and make it 0 opacity... it's just that the new "hide" checkbox won't show the hidden object when you uncheck the preview mode...
0:52 The button was hiding, looking for a cupcake.
Tip: Use -1.00 move time on move and rotate triggers for an infinite time when you lock an object on x axis
That vector bit 😂😂
Fun fact: The "EDP" button is literally Extreme dissapointment😂😂
And with this one video we can all make custom backgrounds with ease
How do you stop getting lag spikes all the time playing levels? I’m on 240 on a laptop and I always keep getting lag spikes so it’s so hard to beat hard levels
1:38 looks like a gamma ray burst!
You can't stop saying "oH yEaHhH" it's for the content
"ok, aeeh, ok, NO!, that's embarassing, i just said the thing I was trying not to say twice in a row,
*OK* thank you so much for watching"
wulzy you can go to the triggers tab to the very back and put the block with a cross on it at the start so you dont have to turn on dont fade and dont enter even when placing a new block
I think many people thought that levels will be even more impossible to build, use even more objects and be much laggier than in 2.1 But it seems, there are a lot of ways to make cool effects easily with few objects
dude the way that you got the particles to do exactly what you wanted only a few days after the update released…
your voice changed? been a while since I've seen you in my recommends, glad it did.
2.2 is pretty cool 👌
good level name dude!
bro was not cooking
3:46 Wulzy is the best geometry dash youtuber of all time
I think gridsnap (if on) makes it so the borders arent perfectly in the blocks. I havent tried it yet tho
LOL Extreme Disappointment 0:56
Wulzy: makes cool level in just two hours
Wulzy’s level: *gets rated*
Me: spends half a year on the most detailed level
My level: *is forgotten to time*
Wulzy like DUDEs
You actually said OK 3 times in the end😂
Day 1 of asking wulzy to recreate his intro in gd 2.2 :
Can you recreate the effect in your intro in gd 2.2?????
EDP?!?! yo this is insane robtops getting cancelled LOL
OH YEAH‼
Hey, Wulzy. Do you think increase scale is a good addition to GD?
Wonder if Wulzy have ever heard of “Abusing triggers”
2.2 is the best thing that exist in my life!
If Wulzy says "OH YEAH" one more time, I will clap my hands 183 times...
after this video, i now think that if you randomly put triggers and some simple gameplay and deco, and add more trigggers, and more, it could get a rate