great tutorial as usual ... I always learn something new no matter how many times I watch this. Thanks for all the effort you put into these as its much appreciated.
Your Maya tutorials are extremely useful and appreciated. Thanks a lot for your time and effort. If you need ideas for future tutorials, I would love to see more dynamics tutorials on an animated characters interacting with the environment, walking through water, pushing stuff aside etc.
Thank you so much! Just a quick question, do you recommend clothing mesh being double sided with thickness and if so how do you prevent clipping?thank you
you can use this tutorial to make cloths, simply: go in maya>Windows>general Editor>contant Brawser>drag a clothing piece and drag to the 3d View> put a character Inside that piece of cloth>make the cloth piece a nCloth>make ur character a Passive Colider>press start animation> when you get ur cloth with enough folds and the attributes you chose are satisfy you?> stop animation>Copy Past the Cloth Piece with the folds>Dlt History>Freeze Transformation>Congratz you have a new cloth piece very noice bro.
Do you know how can I export the animation with the nCloth? I mean, I can export fbx of both but ncloth doesn't work at unity, do you know why? I already saved a dress cache and I made a bake animation also. I hope you can help me, thanks.
Can anyone make a tutorial about rendering a sofa using arnold.... im frustrared I cant get it right, no matter what I tweak my sofa look like a rubber in my scene... Everything looks ok but the sofa is not
If all your other items look good, except for the sofa, then it's probably the material. Cloth is challenging because it has intricate specularity and normal/bump. You might want to add sheen to your material so that it looks more like material. I hope that helps!
Thank you for your comment! I have a playlist with a bunch of dynamics, including particles. Is this what you were looking for? ua-cam.com/play/PLbxLlP-Vyt--uwq9XxWeHbqsH21AGWGxS.html
ncloth should be applied once all animations are done, that way your computer can handle one process at a time. Same goes with hair or any collisions/simulations related to the animation
the best way to work (most nondestructive, and most customizable) is by using references. You have a scene with your character where you do its entire animations. You then have another scene where you reference that first scene and apply the ncloth (that way, if you need to redo the animation or add something new, you can do it to the "animation only scene" and as it is referenced on the "ncloth only scene" it will all be connected (you will need to redo your ncache though as the collider/body will have changed)
thank u so much! the whole tutorial that u made is covering my 14 weeks sem in university LOL
Glad I could help! Enjoy simulating! 💃
great tutorial as usual ... I always learn something new no matter how many times I watch this. Thanks for all the effort you put into these as its much appreciated.
Your Maya tutorials are extremely useful and appreciated. Thanks a lot for your time and effort. If you need ideas for future tutorials, I would love to see more dynamics tutorials on an animated characters interacting with the environment, walking through water, pushing stuff aside etc.
That's a cool idea, Kinkoyaburi. I'll look into that. :)
love ur videos, ur videos helped me a lot during my self-learning period of character rigging, ur videos are awesome and very useful...
Glad my videos help! Thank you for watching :)
Great tutorial! Love the voice and energy as well :D Thank you!
i'm new to Maya, the University teach me everything about maya but not ncloth. This is exactly what i need. Thank you so much :)
Happy to hear that! Thank you for watching!
Thanks for all your tutorials. You really deserve million subscriber
Wow, thanks! That's really kind of you to say, Hamo!
Keep it up Monica. Good work 👍
Thank you! 😃 I really appreciate it, Debargha!
oh my god, super helpful, thank you very much. I hope in next part you can show how to fix the top of the dress, cant wait :)
Working on it! We'll fix the dress and make it look beautiful! Keep an eye out! :D
Love this video
but how would I go about making strapless dress from ncloth ?
Is there a way to add buttons and thickness to cloth? Awesome tutorial btw
Thank you
You're welcome!
amazing tutoriale we need more thank you sir
More to come! Keep an eye out!
Thank you ..
You're welcome!
Thank you so much! Just a quick question, do you recommend clothing mesh being double sided with thickness and if so how do you prevent clipping?thank you
Super tutorial
Glad you think so! Thank you Kul!
Can you make a tutorial about making clothes in maya?
you can use this tutorial to make cloths, simply: go in maya>Windows>general Editor>contant Brawser>drag a clothing piece and drag to the 3d View> put a character Inside that piece of cloth>make the cloth piece a nCloth>make ur character a Passive Colider>press start animation> when you get ur cloth with enough folds and the attributes you chose are satisfy you?> stop animation>Copy Past the Cloth Piece with the folds>Dlt History>Freeze Transformation>Congratz you have a new cloth piece very noice bro.
@@koganbros.9351 omg..youve a genius and my hero haha thank you!!
where is the other tutorial you mentioned?
Hi- I’m 2 years late but my question is when I animated a walk cycle I lost all the ncloth- how can I get them back and keep them on
I love your tutorial, nice!! Could you share that project with the animation to practice your instructions? Congrats for your work
Hello?
Do you know how can I export the animation with the nCloth? I mean, I can export fbx of both but ncloth doesn't work at unity, do you know why? I already saved a dress cache and I made a bake animation also. I hope you can help me, thanks.
Same situation,have you found a soltion? I really need to know this
Can anyone make a tutorial about rendering a sofa using arnold.... im frustrared I cant get it right, no matter what I tweak my sofa look like a rubber in my scene...
Everything looks ok but the sofa is not
If all your other items look good, except for the sofa, then it's probably the material. Cloth is challenging because it has intricate specularity and normal/bump. You might want to add sheen to your material so that it looks more like material. I hope that helps!
Iits great thnks for this types of tutorials. Can you make a tutorial on maya particles system
Thank you for your comment! I have a playlist with a bunch of dynamics, including particles. Is this what you were looking for? ua-cam.com/play/PLbxLlP-Vyt--uwq9XxWeHbqsH21AGWGxS.html
@@AcademicPhoenixPlus thanks
Hello Monica, I was wondering if you know how to make a spider-verse shader?
If so? please make a tutorial, it would be greatly appreciated.
I like that idea. I'll look into it! :)
@@AcademicPhoenixPlus omg thanks
very cool. is this available in Maya LT ?
I don't think so. Sorry!
Hello, how can I continue my animation if I already did the ncloth simulation, it takes too long to see the preview in the timeline
ncloth should be applied once all animations are done, that way your computer can handle one process at a time. Same goes with hair or any collisions/simulations related to the animation
the best way to work (most nondestructive, and most customizable) is by using references. You have a scene with your character where you do its entire animations. You then have another scene where you reference that first scene and apply the ncloth (that way, if you need to redo the animation or add something new, you can do it to the "animation only scene" and as it is referenced on the "ncloth only scene" it will all be connected (you will need to redo your ncache though as the collider/body will have changed)
Pin the straps?
Check out video 2!
I need someone who can do a 3D Character rigging
(for money)
This ain't the place for advertising. Try out fiver or other job posting websites.
I can do that