I have been playing this mod for a while and I can honestly say that this is truly a huge upgrade over the regular D2R game. Everything that was ever asked for such as more stash space, gem storage, and rune storage is all right here, plus new skills to really make new builds shine. Highly recommended! Keep up the good work Bonesy!
awesome break down. not sure i fully understood those gem things but im sure it will come to me overtime. i don't plan to play diablo again for months and months but im sure it will be a eally fun 60 hours or so lol. got too many things im trying to achieve right now and trying to work every day to make a lot of money. I do think it's important to take time for some escapism though. it's incredible what you guys have done. i can't even imagine the countless hours you must have poured into this and how you guys even came up with the new items and shit, thats insane.
@@nghihothanh6762 cube the runeword with the same runes that takes to make it, each time it goes up 1 tier adding an extra stat up to tier 5 . Example : make a Fortitude, then put the fortitude in cube with a set of runes ( El-Sol-Dol-Lo ) and transmute , tier will go up 1 level adding a set stat to it, do it again and will go to tier 3 adding another set stat all the way to tier 5 , this is pretty good specially on lower lvl runewords considering the runes used are cheap while still making the runeword stronger every time
would be helpful if you could show us how to transfer an unmodded character and its items/stash over to the vault and/or another mod. Other than that, great guide.
Hi, a question about the Statue / tracker thingy. I played the mod a while ago, and had some old characters. When I logged in, they had 0 mana and I remembered the weight system and so on. But it seems they are some type of ''legacy'', as is - their statues do not display weight, and it seems like the whole charm system is bugged for old characters due to some new update with the item? Even if I put one small charm on them, mana drops to 0, no regen, etc. I just took a new statue from a new char and placed it in the shared stash, picked it up by the old character and it seems to work - although the kill counter picks off from where it was with the new character. You said in the video that you cannot exploit this and each statue is bound to its character, but I can freely swap them around ? What's the catch ? :D Anyway, great mod - I really love it, got up to the torment trials last time and had a blast, was looking to get into it again with some new updates!
Hey Bonesy, i highly recommend putting back in find item and telekenesis, these were awesome skills and the barb kinda feels underwhelming without find item. Also i love the custom skill tree, but i encourage you to add a lot more, the more skills we have the more replay value the mod has. Find item was one of my favorite skills in vanilla. You could also make it a open skill from a unique so every character has the opportunity to use "find item". Endgame, skills, more itemization, crafting, custom bosses and mechanics is what i would mainly focus on if i was you. This is the only mod i have played that has actual custom endgame that isn't just some randomized or changed values. Good job thus far, this mod has the most potential out of all mods i have tried.
Hello Bonesy, a doubt, to get the Annihilus, does not work the offline method of selling only one SOJ? Because I already tried it and nothing happened when I sold one.
IS there any reason to have a key for chests if all cehsts can just be made unlocked just to save on space in inventory. Unless u dont open any chests in general that key can be tossed away.
I played this mod about 10 months ago, i havent kept up on updates, is this mod complete yet? when is the finish date? i started playing it before and loved it, but i stopped because i didnt want my saves to get corrupted on future versions
i like the mod and looked up builds on the discord server but ever since july apparently i cant access any channel. the bot says to confirm the rules but there is nothing. there is no checkmark emoji below. im not versed in discord, i literally only installed it because of this mod; maybe im doing something wrong. i tried leaving the server and readding it but it didnt help. i see in the launcher that the mod is still alive and i would like to keep up with patchnotes on discord.
Hey im new in diablo 2 i wanna start play diablo 2 in singeplayer mod bcs i dont like the seasons if i install this mod did i need to install other mods to get more content or this is the ultimate mod and other mods are not compatible with.
@@corbencz1644do you know how to fix my probelm: when i start the game i get the screen: tap any button to Enter or something, when i do the game just closes..
I really enjoyed this mod, up until i upgraded my first soul hero, i got necro 1/10. took me weeks. the necro casts frozen orb and charged bolts, prison and bone shield, he is useless. to think it would be 2x the effort for the next upgrade made me quit a while ago lol. I recommend changing the system to a more linear friendly system
@@filiphellman491 I would think the save files would be compatible, since he offers in-Launcher ReMoDDed version upgrades. It doesn't seem to have broken any save files for me so far.
I love everything you have going on except the skill trees. Every class having a apprentice like summon that's overpowered for much of the game feels cheap. There's a lot of clunky on use low duration buffs that feel off. The paladin not having many auras feels bad and His combat abilities are strange. I also don't understand why shield throw scales with my weapon and not my shield, I was enjoying swapping from smite to throw depending on the situation but the throw over came smite mid big time in nightmare. the holy element auras are really underpowered and drain mana too quickly imo. A lot of skills are mana hogs, like zeal while others are really cheap. I think it's called sacred ground, its a pulsing small aoe, that skill is clunky and it doesn't last nearly long enough to be used to buff melee attacks effectively. There isn't enough variety with each class skill wise and this is especially bad on sorceress. theres a ton of skills used up by bebuffs and odd skills like frost creeper and corpse/frost flower. it feels like a waste. Corpse flower sounded really cool but It was an underwelming cc ability. I don't want you to think I hate the mode, far from it. I was really enjoying it but I just got super bored with the skills. I hope the best for you and your mod regardless! edit: I did want to point out that getting charms early on feels bad because of the tracker charm. It gives you a ton of benifits for having 0 charm weight and it feels silly. I would find a decent charm but couldn't lose it because it was a huge hit to my skill points. I wasnt able to off set that until i killed baal got his small charm and then got skillers in nightmare. cool Idea for sure but I think it needs some tweaks to get it right.
Thanks for all the work and effort put into modding.
I have been playing this mod for a while and I can honestly say that this is truly a huge upgrade over the regular D2R game. Everything that was ever asked for such as more stash space, gem storage, and rune storage is all right here, plus new skills to really make new builds shine. Highly recommended! Keep up the good work Bonesy!
One of the best mods for a game ive played constant updates huuuuge adons to the base game . Looking forward to its development
This is absolutely insane. HUGE kudos to everyone involved!
awesome break down. not sure i fully understood those gem things but im sure it will come to me overtime. i don't plan to play diablo again for months and months but im sure it will be a eally fun 60 hours or so lol. got too many things im trying to achieve right now and trying to work every day to make a lot of money. I do think it's important to take time for some escapism though. it's incredible what you guys have done. i can't even imagine the countless hours you must have poured into this and how you guys even came up with the new items and shit, thats insane.
One of the best videos, much great, very wow
huge mod ! thx !! where can we set color when mod chosen plz ? i am fr
The 5th Element is top tier.
Great job as always. Keep it up!
The best D2 mod! Excited about the new vid. Checking it out now🎉🎉
Hit that LIKE, ppl.
Spectacular work!
Thanks a lot for the hard work Bonesy. Can you explain please what is "Runic Forged" with the hammer icon on the Runewords list?
It’s a way to upgrade some of the runewords , the hammer next to the name just means it can be forged .
@@rodolfokennis7793 thanks. So how do I upgrade those runewords, what exactly do I need to do?
@@nghihothanh6762 cube the runeword with the same runes that takes to make it, each time it goes up 1 tier adding an extra stat up to tier 5 . Example : make a Fortitude, then put the fortitude in cube with a set of runes ( El-Sol-Dol-Lo ) and transmute , tier will go up 1 level adding a set stat to it, do it again and will go to tier 3 adding another set stat all the way to tier 5 , this is pretty good specially on lower lvl runewords considering the runes used are cheap while still making the runeword stronger every time
would be helpful if you could show us how to transfer an unmodded character and its items/stash over to the vault and/or another mod. Other than that, great guide.
Hi, a question about the Statue / tracker thingy. I played the mod a while ago, and had some old characters. When I logged in, they had 0 mana and I remembered the weight system and so on. But it seems they are some type of ''legacy'', as is - their statues do not display weight, and it seems like the whole charm system is bugged for old characters due to some new update with the item? Even if I put one small charm on them, mana drops to 0, no regen, etc. I just took a new statue from a new char and placed it in the shared stash, picked it up by the old character and it seems to work - although the kill counter picks off from where it was with the new character. You said in the video that you cannot exploit this and each statue is bound to its character, but I can freely swap them around ? What's the catch ? :D Anyway, great mod - I really love it, got up to the torment trials last time and had a blast, was looking to get into it again with some new updates!
Any plans on making a guide for steam OS? i really love playing D2R on the steamdeck and cant get remodded to work on it.
Hey Bonesy, i highly recommend putting back in find item and telekenesis, these were awesome skills and the barb kinda feels underwhelming without find item. Also i love the custom skill tree, but i encourage you to add a lot more, the more skills we have the more replay value the mod has.
Find item was one of my favorite skills in vanilla. You could also make it a open skill from a unique so every character has the opportunity to use "find item".
Endgame, skills, more itemization, crafting, custom bosses and mechanics is what i would mainly focus on if i was you. This is the only mod i have played that has actual custom endgame that isn't just some randomized or changed values.
Good job thus far, this mod has the most potential out of all mods i have tried.
Hello, could I ask where I can ask about mod? I'm newbie. And besides, what is the "can be runic forged"?
For some reason when I try too use the Vault is crash every time upon loading ...
Are the potion drops fixed?. Last time I played literally no pots dropped and everything sold for 1 gold
Hello Bonesy, a doubt, to get the Annihilus, does not work the offline method of selling only one SOJ? Because I already tried it and nothing happened when I sold one.
IS there any reason to have a key for chests if all cehsts can just be made unlocked just to save on space in inventory. Unless u dont open any chests in general that key can be tossed away.
Do I need to have a licensed game to run the game from d2rlunch? I can't access the game from d2rlunch.
Hello guys, a question, do you know if you can get Ramaladni Gift with Horadric cube recipes? And the same for the portals to trials?
thanks!
Hey dude, how do i get the "Skull Mob" Skill in D2Remodded? There is literally no explanation on how to get these type of skills.
I played this mod about 10 months ago, i havent kept up on updates, is this mod complete yet? when is the finish date? i started playing it before and loved it, but i stopped because i didnt want my saves to get corrupted on future versions
i like the mod and looked up builds on the discord server but ever since july apparently i cant access any channel. the bot says to confirm the rules but there is nothing. there is no checkmark emoji below. im not versed in discord, i literally only installed it because of this mod; maybe im doing something wrong. i tried leaving the server and readding it but it didnt help.
i see in the launcher that the mod is still alive and i would like to keep up with patchnotes on discord.
Sounds like you need to enable "emoji reactions" in your discord settings
Hey im new in diablo 2 i wanna start play diablo 2 in singeplayer mod bcs i dont like the seasons if i install this mod did i need to install other mods to get more content or this is the ultimate mod and other mods are not compatible with.
This is an overhaul. I would not recommend adding additional mods to this pack and receommend using their launcher.
@@ogrebloodchief ty
Can you update discord link? It doesnt work anymore
Bonesy i install mod and press play mod but game Send me a massage You have not been online in the last 30 days HOW TO FIX THAT'S ? please Help me
You have to log in to a battlenet account and start the standard version of D2. End and start the D2R Remodded.
@@corbencz1644do you know how to fix my probelm: when i start the game i get the screen: tap any button to Enter or something, when i do the game just closes..
fun mod but the damage even from the simplest mobs (fallen, quill rats, etc.) do way too much damage. definitely needs some tuning
I really enjoyed this mod, up until i upgraded my first soul hero, i got necro 1/10. took me weeks.
the necro casts frozen orb and charged bolts, prison and bone shield, he is useless. to think it would be 2x the effort for the next upgrade made me quit a while ago lol.
I recommend changing the system to a more linear friendly system
Haha that’s hilarious, why would he even have all those useless skills grouped up…unless he can shoot out a level 30+ frozen orb thats god awful.
Not sure why but everytime i attempt this my computer gets a white and or blue screen so i gave up.
his is this 1.0 ?
No, it's ReMoDDed 0.9.9.8E. He's still not satisfied enough with the state of the mod to go to 1.0 yet.
@@davidhittner4989 do you know if save file will transfer to 1.0 ? i love the mod but dont want to restart my progress
@@filiphellman491 I would think the save files would be compatible, since he offers in-Launcher ReMoDDed version upgrades. It doesn't seem to have broken any save files for me so far.
get something thawt we can all pay this online
Cool, unfortunately the Shamans in Act 1 and the skeleton mages in Act 2 still hit like motherfucking trucks. When will this be fixed?
All ranged monster attacks are OP IMHO. Archers, Unravellers, Tainted, sick!
I love everything you have going on except the skill trees. Every class having a apprentice like summon that's overpowered for much of the game feels cheap. There's a lot of clunky on use low duration buffs that feel off. The paladin not having many auras feels bad and His combat abilities are strange. I also don't understand why shield throw scales with my weapon and not my shield, I was enjoying swapping from smite to throw depending on the situation but the throw over came smite mid big time in nightmare. the holy element auras are really underpowered and drain mana too quickly imo. A lot of skills are mana hogs, like zeal while others are really cheap. I think it's called sacred ground, its a pulsing small aoe, that skill is clunky and it doesn't last nearly long enough to be used to buff melee attacks effectively.
There isn't enough variety with each class skill wise and this is especially bad on sorceress. theres a ton of skills used up by bebuffs and odd skills like frost creeper and corpse/frost flower. it feels like a waste. Corpse flower sounded really cool but It was an underwelming cc ability. I don't want you to think I hate the mode, far from it. I was really enjoying it but I just got super bored with the skills. I hope the best for you and your mod regardless!
edit: I did want to point out that getting charms early on feels bad because of the tracker charm. It gives you a ton of benifits for having 0 charm weight and it feels silly. I would find a decent charm but couldn't lose it because it was a huge hit to my skill points. I wasnt able to off set that until i killed baal got his small charm and then got skillers in nightmare. cool Idea for sure but I think it needs some tweaks to get it right.
How to install a mod if you downloaded the zip archive