Formula 4 Tatuus F4-T-421 Gen2 2024 Carbon Race car PBR 3D model

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  • Опубліковано 15 вер 2024
  • www.turbosquid...
    Low-poly real-time game ready 3D model of Formula 4 2024 Tatuus F4-T-421 Gen2 Carbon Race Car with PBR materials (Specular and Metallic workflows). The model is created particularly for computer/mobile games, VR, broadcast, advertising, visualization.
    Advantages of the model:
    - Very clean geometry;
    - The model is maximally optimized for use in 3d games and VR;
    - 6 Materials with textures set - separate for Body, Bottom, Common, Driver, St_Wheel and Wheels - containing AO, BaseColor/Diffuse, Emissive, Glossiness/Roughness, Metallic/Specular, Normal - depending on the material;
    - Textures size: Body - 4,096 X 4,096 PNG; Common - 4,096 X 4,096 PNG; Wheels - 4,096 X 4,096 PNG; Bottom - 4,096 X 4,096 PNG; St_Wheel - 4,096 X 4,096; Driver - 4,096 X 4,096 PNG;
    - Very low polycount. The model without turbosmooth is great for mobile games. When you apply a turbosmooth modifier, it starts to look great in large projects on PCs and game consoles as well. This is possible thanks to a very competent application of smoothing groups and properly adjusted geometry;
    - Real world scale (Metric / Centimeters). So you can import this model easily into your project without need to change anything;
    - The model uses smoothing groups, so you can always increase details to the required level simply by applying a turbosmooth modifier with a necessary number of iterations;
    - Divided into functional parts and grouped for easy editing and using in game engines;
    - The model consists of 57 separate objects grouped together. Each of these objects has a simple and understandable name;
    - UV map is maximally optimized for texture easy editing so without difficulties you can add or remove any logo or some details where needed;
    - Specular and Metallic workflow textures included!
    - Compatible with the majority of modern game engines!
    Model specifications:
    Created in 3DS Max 2021 and rendered with V-Ray 5. Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light. The model
    does not require installation of additional plug-ins or software. You need only 3DS Max 2021 and V-Ray 5 to get the same rendering as on the preview image.
    - Polygons count: 51,056 (no n-gons)
    Subdivision 1 polygons count: 407,350
    Subdivision 2 polygons count: 1,629,400
    - Vertices count: 52,310
    - Unit Scale: Metric / Centimeters
    Materials:
    A V-Ray PBR material with specular workflow is applied to the model. All its parameters were created for the StemCell standard.
    Body Textures (Specular/Metallic workflow respectively):
    - Diffuse/Base Color (4,096 x 4,096 PNG)
    - NormalMap (4,096 x 4,096 PNG)
    - Specular/Metallic (4,096 x 4,096 PNG)
    - Glossiness/Roughness (4,096 x 4,096 PNG)
    - Emissive (4,096 x 4,096 PNG)
    - Refraction (4,096 x 4,096 PNG)
    - Ambient Occlusion (4,096 x 4,096 PNG)
    Model is available in the following formats:
    - MAX (2021), - FBX, - OBJ, - 3DS, - DXF (2010).
    You will find 3 versions of the model in every archive (format) file except 3DS format: the original one and two modes with applied turbosmooth modifier (1 and 2 iterations). 3DS format does not have those due to limitations on the maximum number of polygons. The model in 3DS format is available only in subdivision 0.
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