4.2 USERS, at 13:30. Scene Properties (looks like teardrop next to two circles) and click Light Probes to adjust Sphere Resolution. To Adjust Bias, go back to Render Properties. Enable Raytracing and find the tab for Fast GI Approximation, adjust the default .05 to your desired amount. Now continue on with the lecture.
if you go to the shading tab and dont see anything: A few replies have mentioned to first try pressing forward slash (/) Or View > Local View > Toggle Local View Or Go to the tabs(layout, modeling, etc), click the +, then general, then shading For some reason, the last one worked for me
At approx. 13:30 ... If you're also wondering how to adjust the lamp setting, you have to make sure that Light is selected under Scene Collection at the top right of the screen. He had that selected already but didn't mention it.
TIP/CORRECTION: at 11:00 the shortcut mentioned (Shift + ~) (might be different depending on keyboard region) actually activated what's called "walk" navigation, not "fly" navigation. If you use the menus to get to it, instead of the shortcut, you want to select "walk navigation" from the View->Navigation menu instead of "fly navigation". And you definitely want to use "walk" in this situation because "Fly" navigation is much harder to control and its not really meant to be used to position the camera for a still render but rather to make smooth camera movements for animation. Hope this helps and good job Blender Guru on the new donut tutorials.
Important TIP: Before changing renderer type from EVEE to CYCLES, PLEASE do you a favor and SAVE THE PROJECT. When i was changing the renderer type, my Blender just crashed and i lost like 3 hours of working.
Short tip: If you scaled your donut to 0.12m or something not very different from this value and went to the shading tab, like in this video, and, you saw that you are really far from the objects. When you try to zoom in you see that you can't really because as you zoom further you see like the zooming capacity reaches a number close to zero and you can't zoom anymore. If you found yourself in this situation make sure to select all objects and click: Numpad -> . ; or a button that contains this keys -> ?/,. (all in shading tab) . Hope it helped and solved your issue!
This is my 3rd doughnut I've done with you and I'm still getting benefit out of these courses. Thanks for being a cornerstone of this community and a great teacher!
24:00 FOR THOSE THAT CAN'T FIND THE "SCALE" SLIDER FOR SUBSURFACE SCATTERING: As of writing, it appears the "Weight" slider has been removed, and the "Scale" slider has been renamed to "Subsurface," just below the Base Color Tab.
Bro at 0:30 i tried changing color of my sprinkles individually, but I'm unable to do that. If i change for long sprinkle, its getting applied to medium and small also. how to assign colors individually?? Your reply would help
I had a similar problem. Maybe they are linked and not really duplicates. Make sure you are duplicating the sprinkles with shift + d (duplicate object). I duplicated with alt + d (duplicate linked) and that lead to my problem. Hope that helps@@dhirenchandusai8840 :)
@@dhirenchandusai8840 This is because four objects are set to the same material. In the video, he made new materials every time. (You can see the increase in the material number on the screen)
Thank you. As a person who's worked in 3D for 20 years, this tutorial series is exactly how you teach. Very clear goal to accomplish. Excellent narration. Robust set of tools learned along the way. Thoroughly enjoyed this tutorial series. Had no stresses along the way and never said to myself "blender sucks". Hats off to you Blender Guru. Thank you.
2:28 If when you go to the 'shading' section and you want to get closer to the sprinkles, they do not come very close, click on the 'view' section while the sprinkle is selected and click on 'frame selected'.
The amount of satisfaction that overcame me when I saw the beautiful rendered donuts that I made was immeasurable, thanks so much for the tutorials :) I’ll be finishing this one soon!
@@robbyz512 I started my first project a couple days ago, I’m not using a tutorial. I’m making an SNES cartridge, and I can promise you that I’ll be just as happy if not more when that’s complete. This tutorial helped me realize how fun blender can be, even when following a tutorial, that’s what I meant by this comment
If the colors of the Long sprinkles are mixed and not clearly separated, it is highly likely that the "Pick Instance" option in the Instance on Points within the Geometry Nodes, which was explained around 14:46 in the previous Part 7 video, is not checked. So, that being said, I have included the point that I found confusing as a reference.
This was my attempt at making a plate: 1: shift+a to add a circle 2: I then extruded the edge upwards a few times 3: I created a face in the bottom row 4: with g+s I moved rows away to form the rim of the plate 5: I added a subdivision modifier and applied it 6: I gave the plate a yellowish shein, made it a little bit metallic and removed the roughness The finished model looks like a ceramic plate.
I was stuck at the beginning because I didn't know how to make the initial shape of the full circle. My final solution before reading your comment was to make a plane, add a UV sphere, intersect them using a modifier, and delete the sphere. However your way of making the full circle makes more sense to me, other than being quicker and using fewer steps. Thank you.
02:30 If for some reasons some objects (icing, sprinkles, camera, ..) should disappear when you click on shading, do this: on the right, upper corner where all the objects are click on the checkboxes on each list to turn them off and then click them again to turn them on again. By doing that they should appear again. It happened to me, too. Idk why Blender does this.
here is how i made the plate (As a beginner who did not see part 9)that's at the end of the video , first i got a plane then subdivision surface(3 times) and apply. after, in edit mode, you click on one off the vertices on the outer ring of this disk with pressing alt then it should select a circle .Extrude with 'E' and 'Z' and pull it upwards finally press alt + S to make it less 90 degrees . Repeat this process and add a Solidify modifier to finish it off and you're done!
Damn that was easy.......thanks for sharing 😊 Btw my plate isn't a perfect circle like the one shown here....u can still see those 4 corners from the subdivision, but it gets the job done 👍
This is my first time using Blender, thank you for making these! Got to about 17:31 without much issue and then my Intel i5 laptop (with mouse) had enough. I have a Intel iRIS Xe Graphics card so I'm happy I made it this far. Let's just hope I can get a new device within a year or two, or at the very least before 5.0 happens! I'll be back 👍
I have the same graphics card as you which setting did you choose for rendering, Cuda,OPTiX, HIP or oneAPI, currently I can not use my gpu for this and it is making my rendering pretty slow, would appreciate the help.
@8:38 That isn't a bug with the one pink sprinkle. It is the color ramps sharing the same decimal space. If you set the 'Pos' number on the color ramp to be one decimal value different it goes away. On the screen they are both at '0.700'. Try setting the black and white one to '0.701' and it goes away. Mine went away when I did that.
As far as I understand it, the R, G, B values in the subsurface sections are the penetration depth of the color channels. Long waves like Red go deep. Blue do not go deep at all. This is a universal concept and should apply to all objects in nature. That's why, best leave the numbers as they are
Phew.... I've had my morning fix of learning Blender with Andrew :) 7am UK time :) What a wonderful series, I am enjoying learning Blender soooooooooo much, you're demystifying it for me :) Thank you!
At 28/6 i bought my pc as to start rendering, didn’t know what blender about and i started this tutorial at 30/6, now its july 7th and i finished this part, i genuinely love this guy, never die please, thank you.
I started learning Blender last year by your previous donut tutorial. And I didn't even have a computer back then, only my laptop, that donut spin animation render took 2 days:) Now I have a PC specifically for 3D and I'm loving it.
I kinda rushed your homework and did it way back when you taught how to make a surface for our donuts to stand on, I kind of just wanted to do a plate instead of a simple surface. It's a pretty rough one, with some simple random painting for the texture, but it gets the job done for now. I also went over the top with the sprinkles a bit and played with some extra shapes, managed to model a star shaped one, like in the bakery near my house that sells donuts with star sprinkles, and added a simple loop ring one.
Dang! You have a baller system. I started out with a terrible HP laptop. It's true that you can learn on anything. I'm lucky to have a 5900X and a 4070 now. My last system was a 2700X and a 970. Before that was an old xeon, and the 970, and before that the laptop. You have truly have become an excellent teacher. Even someone like me, that's had about 11 years of experience in Blender learned some things. I'm still learning geometry nodes. They are awesome, but daunting, just like Blender was when I first started.
adding little things like a plate and a mug after making the donut to practice the basics and also new things like generating fluid for coffee and steam would be really helpful i think.
I love this tutorial so much. Andrew is entertaining and teaching at the same time. And you work on something good looking and pleasing. Thank you for your work and the effort to create this tutorials. Can't wait to see you in Blender 5.0?
First off, i don't know if these are the exact same settings (i'd hope so) but the cube size settings is now "spheres resolution" and can be found in "light probes" in scene properties, and bias i found in raytracing in the render properties. If they are not the same things then my bad im still a beginner myself.
It's probably the first time I'm leaving a comment on youtube and now I'm here just to tahank you how clear and easy you explain everythinhk with so well spelled word's proniuncing for non-english speakers. I'm amazed, thank you so much again.
For anyone having an issue with your Camera viewpoint clipping when it gets too close to your scene, do this: 1. With the Camera selected, look at the bottom right side of the screen where you find render settings and materials etc. There will be a green camera icon, click on it. It'll take you to the camera settings. 2. Under Lens there will be a Clip Start setting. Set this to 0.001 (just like we did at the start of the series. Boom! Issue resolved. I believe this happens because-despite us having already done this at the start-the clip start setting was only applying to viewport clipping and not actual Camera clipping. Hope this helps anyone else with the same issue that I had.
It's possibly the most realistic part about this entire donut operation, there is ALWAYS one sprinkle in the bunch that clearly went on a solo adventure away from it's buddies. Usually you're lucky if it's even the right shape, never mind color. 😂
Geometry Nodes are so fun. My sprinkles were a bit long and clipping into each other too much. No problem just change the scale for the Y axis. Now they are nice and chonky 😄
imagine if you and your homies are just chilling out in a party and then the computer friend starts getting amazed at the subsurfised scattering of a banana
When I started learning blender I too started with the donut series but gave up that time in the mid way. In last few months I learned and worked a lot in blender and now this series feels so good and fun to watch how quickly you can learn blender This is just amazing ❤. Thank you Andrew ❤.
This is awesome, I'm caught up, and will start on the homework (lol). But I've also gone and modelled a nice hammered copper mug with coffee in it for use in the final scene (it looks a smidge garbage, but I think that's related to the material I used for the coffee itself, I'll probably end up changing it).
My god this is man has changed my life in Blender! I though that the greyed out with GPU meant on, It wasn't, I though my computer was trash! 10+ minutes for other renders down to
You know Guru, I gave it some thought and I _think_ I have an answer for you as for why some of your red sprinkles may randomly turn gold: Floating point imprecision. The gradient system used here uses floating points (decimal numbers) and RNG to mark off where one color ends and another begins. But very rarely when working with floating point numbers does a value actually calculate properly all the way through, because our binary number system can produce decimal values that repeat infinitely and need to be cut off at some point to be properly stored. Meaning what looks like a clean 4.3 to us may actually be represented as 4.3000032571248756234875. Which works fine enough for the most part, but when rendering thousands of sprinkles like we are here, there's a much higher chance a number gets fudged juuuuuuuust enough to fall in between the impossibly small gap where red and gold overlap. tl;dr: The gradients use decimals to show the colors and computers just _barely_ suck at handling decimals.
If your computer is crashing, lower the render samples 'before' selecting the render mode. Instructions: While your viewport mode is still in the Solid Mode or Material Preview Mode (Not Rendered Preview) Change "EEVEE" to "Cycles" then: Sampling -> Viewport -> Max Samples 1 Sampling -> Viewport -> Denoise -> Check Sampling -> Render -> Max Samples 5 Sampling -> Render -> Denoise -> Check Then you can click Render Mode This stopped my pc from crashing and also allowed me to continue using "Cycles". You can increase the numbers a bit if your PC can handle it. Good Luck!
Even though I am a few videos behind. I am excited that I get to mostly follow along with each video every day. Which is giving me a fun daily learning goal. I'm going to give the plate a go.
11:08 For some reason, that's Walk Navigation on my Blender. Fly Navigation has no resistance in movement so it literally flies away whichever the direction I move to by pressing WSAD keys.
I did the donut tutorial back in 2017. I had an intel i7-2600 with a geforce 780. My first model after that was the enterprise refit. Not only was cycles super slow, but I rand out of CUDA memory and things like that. In 1080p the render took about an hour on the CPU (because of the CUDA issue). My current computer can do the same render in 4k for like 15 minutes. And if I flip to CUDA (geforce 3070) it takes bout 6 minutes. Granted that computer was 10 years old by the time I retired it.
You just created a monster. Thanks to you i started my journey of videogames making, and DAMN, 3d is so cool!! Now all i need is motivation (learning blender and unity too), so i invited my best friend in my project. I'll be learning even if i start crying blood; nothing can stop me! By the way my donut looks TASTY. *also, i find the part with the randomiser a little bit difficult but NOTHING CAN STOP ME NOW* thank you, again.
Hello Andrew and hello everyone! Just wanted to say thank you and that really appreciate the your teaching. This is my first time ever touching blender and though I don’t know all the terminologies it’s so fascinating :) Happy new year everyone:))
im really glad this program is as forgiving as it it, i had set the cycle renderer on my 4060 to cuda not realizing there was a newer thing to render from
Ive already had a few hickups that nearly gave me a panic attack while doing this course. When making a curved sprinkle, my sprinkle was warping instead of bending, had to use a different vid to fix it, then when i moved to the node tab, i could only see my donuts without icing or sprinkles, ended up being i had isolated the donuts. Im enjoying these as its fun to learn how to wrestle the program to do what you want.
Thanks Andrew for these tutorials! I've been following you for over 10 years, I just wanted to see the new features on 4.x and why not see the donut tutorial again! Also, you pronounce nVidia funny 😅
Man i watched the section with the metalic colors probably 30 times. I just could not figure out how you were getting a really nice chrome finish on the sprinkles while i was getting only gross muddy sprinkles. It took me way to long to notice i was in rendered view and you were on material preview. I switched that and immediately got the same chrome colors you were getting.
“13:30 For those who can’t find the Shadows section in Blender 4.2, it is now located here: Go to the Scene icon (the 3rd icon under the one Andrew taps). Then go to ‘Light Probes,’ and there you will find ‘Spheres Resolution,’ where you should find the settings.”
How do I get to material preview? I used to have shiny sprinkles but now they are dark and banished into eternal darkness. It happened in this video but I couldn’t figure out how he fixed it.
What I did for plate: 1.] shift a, sphere 2] delete bottom (deleting up would make it easier but Im stupid) 3] Bring upper parts of sphere to down and flatten them. 4] Make inner rim and the ears of plate. PReety much done, shade smooth, subdivision 2 times, then soldify. metallic 5.o and roughnes 2.0 add tourus for the side rimes and done!
Very true you can render on slow hardware with the trade off for time.... dont laugh lol, I remember rendering a a single frame from a scene in Turbo Silver overnight using an Amiga 500 back in the early 90's and the render crashed just past the half way mark, so I rotated the camera upside down and set it to render again, once it rendered past the half way mark I stitched the both files together with 'Art Department Professional' which was a must have app at that time that could do all sorts of post processing magic, it came out perfect ,true ray tracing used to take a very long time back then... :P these days we are truly spoilt!
If you’ve made it this far, congratulations! And your donut is looking great so far! You are *so* close to finishing. Once you make it through this video, you just need to add a few finishing touches, and you’ll be done!
@@paradox9551 I know. I just recognize that a lot of people are going to be struggling through this tutorial, and a word of encouragement here and there makes a world of difference. I know that it’s something I wish I would have seen more of in the comments sections of previous iterations of this tutorial.
Thankyou so much, i have been trying real hard to learn game engines and game design, and blender has to be an everyday thing of my upcoming life, so i do really hope that i can at least be able to make acceptable objects after this tutorial
Hey Andrew, I am seeing in the new Blender 4.2 update that the "Rotate Euler" in Geometry Nodes is marked as Deprecated. I love this tutorial, I did your last one for Blender 3 awhile ago and loved it. This one has gotten even better. Thank you so much for making this free for everyone!
On a 2018 macbook air & those donuts pixelated so hard when I switched to Cycles that it looked like I was blurring out something obscene 😅 It got better though! Looking wayyyy cooler than I would have guessed at the start!
Thank you so much for this series. I've been wanting to learn Blender for years now and it just never clicked. Until now that is! I already learnt so much, you are an awesome teacher.
Sensei got serious machine! RTX 3090 and AMD thread ripper. awesome gear. when i started learning Blender, i had an amd 8120e processor and RX480 gpu. it was slow yes, but never crashed on me. as a side note, the animator and film director Makoto Shinkai made his first anime series on a Mac that had 64mb ram. this year i intend to complete Blender 4.0 but also learn grow from this. the problem i had was not the gear. it was attitude.
I got so confused with the subsurface scattering wondering why my menus didnt look the same. Turns out I was on version 3.6 and just started to learn blender a day before the 4.0 release. I just assumed I was already on 4.0 becuse of how new these videos were from when I installed blender lmao.
One tip for the plate is that when you add the circle mesh it’s going to look invisible. So immediately when you place it in the (add circle) in the bottom left corner in fill type, change it to N-gon
Hi Andrew! Love the tutorials. I'm new to blender but i am loving the process so far! I just a question around the sub surface options. They seem to be different in my version of blender (most recent version). Firstly subsurface isnt its own tab, its just under surfaces ion the materials tab. A second there does not seem to be an option to adjust the scale. Am I missing something? Thank you, man! Keep up the great work!
Hello! I am really enjoying this tutorial! I finished the coloring part, and now it is time to set the camera view and, for some reason, when I click the camera, the icing (with the sprinkles included) on one of the donuts is missing. Any idea what happened & how can I fix it? EDIT: Click camera button (or numpad 0) > click N to expand camera properties tab > Under ”view” there is a checkbox called Local Camera. Check it and it has to say "Camera". In my case it said "icing", so that is why my camera was "attached" to the icing. Not sure how this happened but changing it to camera fixed the problem and now I can see both donuts in camera viewport. :)
For making the metallic sprinkles, you can set the alpha of the colour ramp to 1 or 0 to change the metallic and roughness value. This would probably fix the issue with the purple shiny sprinkle.
Wow! This is my very first experience with 3D and now I have super appetising donuts! I am very excited about it! Thank you for lessons. Hope, I can be a good 3D artist in future ❤
This happened to me too! There is a checkbox in the scene collection called "Exclude from view layer". I don't know why it was active, disable it. Feels like a bug because it's like it shouldn't be active but is, so I had to "enable" it even though it was disabled and disable it again.
4.2 USERS, at 13:30. Scene Properties (looks like teardrop next to two circles) and click Light Probes to adjust Sphere Resolution. To Adjust Bias, go back to Render Properties. Enable Raytracing and find the tab for Fast GI Approximation, adjust the default .05 to your desired amount. Now continue on with the lecture.
you are a saviour.
Legend
thank you so much! i didn't realize it was my blender version, i just guessed i did something wrong lol
THANK YOU! Bless.
Half hour looking your a hero
if you go to the shading tab and dont see anything:
A few replies have mentioned to first try pressing forward slash (/)
Or
View > Local View > Toggle Local View
Or
Go to the tabs(layout, modeling, etc), click the +, then general, then shading
For some reason, the last one worked for me
Thank you so much. I had the same exact problem
thank you!!! i was so confused
Thanks bro . Was confused at this for like hours
Thank you so much!!! I was just stressing for like an hour, thinking of what step i couldve possibly missed.
Thank you! I just saw two unglazed donuts for some reason.
At approx. 13:30 ... If you're also wondering how to adjust the lamp setting, you have to make sure that Light is selected under Scene Collection at the top right of the screen. He had that selected already but didn't mention it.
life saver!
I just came here to look for this. Thank you!
life saver!
Thanks. Downloaded them so practice offline, but had to come back. Thank god for comment sections...sometimes, lol.
thanks a lot
TIP/CORRECTION: at 11:00 the shortcut mentioned (Shift + ~) (might be different depending on keyboard region) actually activated what's called "walk" navigation, not "fly" navigation. If you use the menus to get to it, instead of the shortcut, you want to select "walk navigation" from the View->Navigation menu instead of "fly navigation". And you definitely want to use "walk" in this situation because "Fly" navigation is much harder to control and its not really meant to be used to position the camera for a still render but rather to make smooth camera movements for animation. Hope this helps and good job Blender Guru on the new donut tutorials.
thank you! i was really struggling with fly navigation
thanks this helped alot!
thanks man!
I was flying all over the place until I read this comment.
thank you for this I was losing my mind over the damn fly navigation xD
Important TIP: Before changing renderer type from EVEE to CYCLES, PLEASE do you a favor and SAVE THE PROJECT. When i was changing the renderer type, my Blender just crashed and i lost like 3 hours of working.
Same thing I had to do the sprinkles again!
why no autosave?
Blender has auto save
Check “files” then “recover” them “auto save”
Blender auto saves every 2 minutes or so by default
Just a hint: you shouldn't work in ANY software for 3 hours with no save.
there is a .blend1 file. You can use it to recover your project
Better way is to always save often in Game engine, 3D software or video editor.
I will be sticking to EEVEE for the time being. I turned on cycles and now my laptop's GTX 1050 is filing restraining order against me.
Same
Lmaooo same
LMAO
Lol same, we even have the same card
Yeah me too, I think my whole PC died 3 times just by clicking the button.
Short tip: If you scaled your donut to 0.12m or something not very different from this value and went to the shading tab, like in this video, and, you saw that you are really far from the objects. When you try to zoom in you see that you can't really because as you zoom further you see like the zooming capacity reaches a number close to zero and you can't zoom anymore. If you found yourself in this situation make sure to select all objects and click: Numpad -> . ; or a button that contains this keys -> ?/,. (all in shading tab) . Hope it helped and solved your issue!
dude. a hero :D
Thanks so much
thank you
The / Worked for me, thank you very much brother
Thank you...
This is my 3rd doughnut I've done with you and I'm still getting benefit out of these courses. Thanks for being a cornerstone of this community and a great teacher!
24:00 FOR THOSE THAT CAN'T FIND THE "SCALE" SLIDER FOR SUBSURFACE SCATTERING: As of writing, it appears the "Weight" slider has been removed, and the "Scale" slider has been renamed to "Subsurface," just below the Base Color Tab.
thx
Ty bro, I see this after 35min ( ‾ʖ̫‾)
I'm starting to wonder how many changes are improvements and how much are just busy work. 😕
thank you
ily
I love Cycles so much. It makes my donuts into a beautiful PIXEL ART.
broo😂
SAMEEE
Thank you for everything Andrew , discovered you 10 years ago and you’re still there for us .
Bro at 0:30 i tried changing color of my sprinkles individually, but I'm unable to do that. If i change for long sprinkle, its getting applied to medium and small also. how to assign colors individually?? Your reply would help
I had a similar problem. Maybe they are linked and not really duplicates. Make sure you are duplicating the sprinkles with shift + d (duplicate object). I duplicated with alt + d (duplicate linked) and that lead to my problem. Hope that helps@@dhirenchandusai8840 :)
@@dhirenchandusai8840 This is because four objects are set to the same material. In the video, he made new materials every time. (You can see the increase in the material number on the screen)
Have you been doing blender for 10 years?
Thank you. As a person who's worked in 3D for 20 years, this tutorial series is exactly how you teach. Very clear goal to accomplish. Excellent narration. Robust set of tools learned along the way. Thoroughly enjoyed this tutorial series. Had no stresses along the way and never said to myself "blender sucks". Hats off to you Blender Guru. Thank you.
Part 8 for 8 days in a row. This playlist helped me understand the basics of blender.
2:28 If when you go to the 'shading' section and you want to get closer to the sprinkles, they do not come very close, click on the 'view' section while the sprinkle is selected and click on 'frame selected'.
You are the best!
Thank youu
@@Vosgils rica ederim
sağolasın kral
I listened to you and messed up my entire view
The amount of satisfaction that overcame me when I saw the beautiful rendered donuts that I made was immeasurable, thanks so much for the tutorials :) I’ll be finishing this one soon!
@@robbyz512 I started my first project a couple days ago, I’m not using a tutorial. I’m making an SNES cartridge, and I can promise you that I’ll be just as happy if not more when that’s complete.
This tutorial helped me realize how fun blender can be, even when following a tutorial, that’s what I meant by this comment
Agree so much haha
If the colors of the Long sprinkles are mixed and not clearly separated, it is highly likely that the "Pick Instance" option in the Instance on Points within the Geometry Nodes, which was explained around 14:46 in the previous Part 7 video, is not checked. So, that being said, I have included the point that I found confusing as a reference.
THANKS you save me!!
Thank you so much!!!
Thank you!
Thank you!
LEGEND
Bro decided to make us feel small with those 4 3090s 😂 great series man! Always something to learn
😂yeah
bruhhh
Mission accomplished.
yeah and the Threadripper PRO 32cores LOL. It is nice system though.
well, my 4070 ti is still fast enough for me. Don't need to be that fancy 🥲
This was my attempt at making a plate:
1: shift+a to add a circle
2: I then extruded the edge upwards a few times
3: I created a face in the bottom row
4: with g+s I moved rows away to form the rim of the plate
5: I added a subdivision modifier and applied it
6: I gave the plate a yellowish shein, made it a little bit metallic and removed the roughness
The finished model looks like a ceramic plate.
what do u mean by adding a face?
@@Raj_2904 when selecting verteces you can add together into a face with right click
thanks bro
I was stuck at the beginning because I didn't know how to make the initial shape of the full circle. My final solution before reading your comment was to make a plane, add a UV sphere, intersect them using a modifier, and delete the sphere. However your way of making the full circle makes more sense to me, other than being quicker and using fewer steps. Thank you.
@@edolg9 you’re welcome im happy that my comment was helpful to people
Guys if you have made it this far, congratulations! Rendering is always the amazing part but only if your computer is tough enough
02:30 If for some reasons some objects (icing, sprinkles, camera, ..) should disappear when you click on shading, do this: on the right, upper corner where all the objects are click on the checkboxes on each list to turn them off and then click them again to turn them on again. By doing that they should appear again. It happened to me, too. Idk why Blender does this.
Saved me! thx man 🤘🤘🤘
Hey you know how to fix this when I am going to shading it not showing user perspective it showing cruser which we use to movie things
Just to keep the chain going and to show some appreciation, thanks man!
Thank you !
thanks you that really helped ❤
here is how i made the plate (As a beginner who did not see part 9)that's at the end of the video , first i got a plane then subdivision surface(3 times) and apply. after, in edit mode, you click on one off the vertices on the outer ring of this disk with pressing alt then it should select a circle .Extrude with 'E' and 'Z' and pull it upwards finally press alt + S to make it less 90 degrees . Repeat this process and add a Solidify modifier to finish it off and you're done!
Damn that was easy.......thanks for sharing 😊
Btw my plate isn't a perfect circle like the one shown here....u can still see those 4 corners from the subdivision, but it gets the job done 👍
@@ritomdeb8080 i recomend watching part nine then doing the plate because he did it better than me
THANK YOU.
This is my first time using Blender, thank you for making these! Got to about 17:31 without much issue and then my Intel i5 laptop (with mouse) had enough. I have a Intel iRIS Xe Graphics card so I'm happy I made it this far. Let's just hope I can get a new device within a year or two, or at the very least before 5.0 happens! I'll be back 👍
I have the same graphics card as you which setting did you choose for rendering, Cuda,OPTiX, HIP or oneAPI, currently I can not use my gpu for this and it is making my rendering pretty slow, would appreciate the help.
@@sidsays1340 what did u do
@8:38 That isn't a bug with the one pink sprinkle. It is the color ramps sharing the same decimal space. If you set the 'Pos' number on the color ramp to be one decimal value different it goes away. On the screen they are both at '0.700'. Try setting the black and white one to '0.701' and it goes away. Mine went away when I did that.
I did it, and now one of the round sprinkles is purple! (EDIT: looks like you should change it by more than 0.001)
I put in 0.750 and it worked. Thank U Soooo much!
Thank you
As far as I understand it, the R, G, B values in the subsurface sections are the penetration depth of the color channels. Long waves like Red go deep. Blue do not go deep at all. This is a universal concept and should apply to all objects in nature. That's why, best leave the numbers as they are
It's nice following this tutorial again after one year of Blender to see my progress. Great tutorials as ever!
Phew.... I've had my morning fix of learning Blender with Andrew :) 7am UK time :) What a wonderful series, I am enjoying learning Blender soooooooooo much, you're demystifying it for me :) Thank you!
Same! I get it!
I love waking up in the morning, ,making coffee and following the new vid of the day.
At 28/6 i bought my pc as to start rendering, didn’t know what blender about and i started this tutorial at 30/6, now its july 7th and i finished this part, i genuinely love this guy, never die please, thank you.
I started learning Blender last year by your previous donut tutorial. And I didn't even have a computer back then, only my laptop, that donut spin animation render took 2 days:) Now I have a PC specifically for 3D and I'm loving it.
Which pc do u use now?
@@streetfood1981 the processor is 12th Gen Intel, Acer
I kinda rushed your homework and did it way back when you taught how to make a surface for our donuts to stand on, I kind of just wanted to do a plate instead of a simple surface. It's a pretty rough one, with some simple random painting for the texture, but it gets the job done for now.
I also went over the top with the sprinkles a bit and played with some extra shapes, managed to model a star shaped one, like in the bakery near my house that sells donuts with star sprinkles, and added a simple loop ring one.
Dang! You have a baller system. I started out with a terrible HP laptop. It's true that you can learn on anything. I'm lucky to have a 5900X and a 4070 now. My last system was a 2700X and a 970. Before that was an old xeon, and the 970, and before that the laptop. You have truly have become an excellent teacher. Even someone like me, that's had about 11 years of experience in Blender learned some things. I'm still learning geometry nodes. They are awesome, but daunting, just like Blender was when I first started.
adding little things like a plate and a mug after making the donut to practice the basics and also new things like generating fluid for coffee and steam would be really helpful i think.
For anyone having issues zooming in exactly in shading mode at 2:25, press n -> view -> lock to 3d cursor
for some reason i crash when clicking the shading tab :(
I love this tutorial so much. Andrew is entertaining and teaching at the same time. And you work on something good looking and pleasing. Thank you for your work and the effort to create this tutorials. Can't wait to see you in Blender 5.0?
The whole subsurface thing is revelation to me. Im learning so much, Andrew. Thank you
I zoomed in on one of my Metallic sprinkles and it reflected the other donut. Absolutely insane technology
4.2 user here, I can't find most of the settings to do with Shadows past 13:28. Can anyone help out?
I got the same, did you solve it ?
sameeeee
@@melineko6172 same ..did u solve?
First off, i don't know if these are the exact same settings (i'd hope so) but the cube size settings is now "spheres resolution" and can be found in "light probes" in scene properties, and bias i found in raytracing in the render properties. If they are not the same things then my bad im still a beginner myself.
@@Sharl_____5nope no clue
It's probably the first time I'm leaving a comment on youtube and now I'm here just to tahank you how clear and easy you explain everythinhk with so well spelled word's proniuncing for non-english speakers. I'm amazed, thank you so much again.
For anyone having an issue with your Camera viewpoint clipping when it gets too close to your scene, do this:
1. With the Camera selected, look at the bottom right side of the screen where you find render settings and materials etc. There will be a green camera icon, click on it. It'll take you to the camera settings.
2. Under Lens there will be a Clip Start setting. Set this to 0.001 (just like we did at the start of the series.
Boom! Issue resolved. I believe this happens because-despite us having already done this at the start-the clip start setting was only applying to viewport clipping and not actual Camera clipping. Hope this helps anyone else with the same issue that I had.
Finished the 3.6 turotial 2 days ago. Thank you so much. Looking forward to doing this one when you finish : )
I also too have the extra metallic sprinkle. I'm not sure why but I find it hilarious and I love it.
It's possibly the most realistic part about this entire donut operation, there is ALWAYS one sprinkle in the bunch that clearly went on a solo adventure away from it's buddies. Usually you're lucky if it's even the right shape, never mind color. 😂
I swear to god, I'm celebrating with real donuts once I get through this
Geometry Nodes are so fun. My sprinkles were a bit long and clipping into each other too much. No problem just change the scale for the Y axis. Now they are nice and chonky 😄
imagine if you and your homies are just chilling out in a party and then the computer friend starts getting amazed at the subsurfised scattering of a banana
Me, I am that person.
Thank you Andrew for the great tutorials and generosity in spread your knowledge in 3D Art.
When I started learning blender I too started with the donut series but gave up that time in the mid way.
In last few months I learned and worked a lot in blender and now this series feels so good and fun to watch how quickly you can learn blender
This is just amazing ❤. Thank you Andrew ❤.
okay cha ta, soltee
I got the 1 odd metallic sprinkle as well. I fixed it by adding .001 to the Pos value in the Color Ramp.
This is awesome, I'm caught up, and will start on the homework (lol). But I've also gone and modelled a nice hammered copper mug with coffee in it for use in the final scene (it looks a smidge garbage, but I think that's related to the material I used for the coffee itself, I'll probably end up changing it).
i like the random color concept so much i linked the icing material and made the icing change colors on random like the sprinkles as well.
My god this is man has changed my life in Blender! I though that the greyed out with GPU meant on, It wasn't, I though my computer was trash! 10+ minutes for other renders down to
You know Guru, I gave it some thought and I _think_ I have an answer for you as for why some of your red sprinkles may randomly turn gold: Floating point imprecision.
The gradient system used here uses floating points (decimal numbers) and RNG to mark off where one color ends and another begins. But very rarely when working with floating point numbers does a value actually calculate properly all the way through, because our binary number system can produce decimal values that repeat infinitely and need to be cut off at some point to be properly stored. Meaning what looks like a clean 4.3 to us may actually be represented as 4.3000032571248756234875. Which works fine enough for the most part, but when rendering thousands of sprinkles like we are here, there's a much higher chance a number gets fudged juuuuuuuust enough to fall in between the impossibly small gap where red and gold overlap.
tl;dr: The gradients use decimals to show the colors and computers just _barely_ suck at handling decimals.
Glad for your work on blender andrew, your knowledge have taken me far ❤
If your computer is crashing, lower the render samples 'before' selecting the render mode.
Instructions:
While your viewport mode is still in the Solid Mode or Material Preview Mode (Not Rendered Preview)
Change "EEVEE" to "Cycles" then:
Sampling -> Viewport -> Max Samples 1
Sampling -> Viewport -> Denoise -> Check
Sampling -> Render -> Max Samples 5
Sampling -> Render -> Denoise -> Check
Then you can click Render Mode
This stopped my pc from crashing and also allowed me to continue using "Cycles".
You can increase the numbers a bit if your PC can handle it. Good Luck!
This was the coolest part of the tutorial so far, I love Cycles
the 4x 3090 flex tho
This is my third day learning blender, and your tutorial really helps. Thx for sharing such high quilty tutorial.
I'm not sure how reliable this benchmark is. Older and cheaper graphics cards are in a better place than newer and several times more expensive ones.
Even though I am a few videos behind. I am excited that I get to mostly follow along with each video every day. Which is giving me a fun daily learning goal. I'm going to give the plate a go.
11:08 For some reason, that's Walk Navigation on my Blender. Fly Navigation has no resistance in movement so it literally flies away whichever the direction I move to by pressing WSAD keys.
I did the donut tutorial back in 2017. I had an intel i7-2600 with a geforce 780. My first model after that was the enterprise refit. Not only was cycles super slow, but I rand out of CUDA memory and things like that. In 1080p the render took about an hour on the CPU (because of the CUDA issue). My current computer can do the same render in 4k for like 15 minutes. And if I flip to CUDA (geforce 3070) it takes bout 6 minutes. Granted that computer was 10 years old by the time I retired it.
I think my laptop gained conciousness when I used Cycles
It said to me: "Why didn't you use the PC ?"
is it breathing??(i mean if u r on a laptop it probably breathes every sec lol)
@@catthatisalock Yeah, We're Best friends now!! He's a bit slow, but seems like a nice guy
@@theideologyobservatory mine is a very cool person(literally)
Mine lost consciousness and came back a new transcendent being
You just created a monster. Thanks to you i started my journey of videogames making, and DAMN, 3d is so cool!! Now all i need is motivation (learning blender and unity too), so i invited my best friend in my project. I'll be learning even if i start crying blood; nothing can stop me!
By the way my donut looks TASTY.
*also, i find the part with the randomiser a little bit difficult but NOTHING CAN STOP ME NOW*
thank you, again.
I am 11, Cant believe i made a way to here!
Hello Andrew and hello everyone! Just wanted to say thank you and that really appreciate the your teaching. This is my first time ever touching blender and though I don’t know all the terminologies it’s so fascinating :) Happy new year everyone:))
4x 3090.. wow. thanks again andrew! Had a lot of fun to follow this (again) :)
Yep
im really glad this program is as forgiving as it it, i had set the cycle renderer on my 4060 to cuda not realizing there was a newer thing to render from
Even the physical camera started to lag when he switched to cycles 😭
Ive already had a few hickups that nearly gave me a panic attack while doing this course. When making a curved sprinkle, my sprinkle was warping instead of bending, had to use a different vid to fix it, then when i moved to the node tab, i could only see my donuts without icing or sprinkles, ended up being i had isolated the donuts. Im enjoying these as its fun to learn how to wrestle the program to do what you want.
Thanks Andrew for these tutorials! I've been following you for over 10 years, I just wanted to see the new features on 4.x and why not see the donut tutorial again!
Also, you pronounce nVidia funny 😅
took me a day to get to this part, i'm gonna take a break now and then probably try my hand at the plate tomorrow, great tutorial!
thousands of laptops have just exploded watching this video 😂
damn, that subsurface settings really do the trick :D
Man i watched the section with the metalic colors probably 30 times. I just could not figure out how you were getting a really nice chrome finish on the sprinkles while i was getting only gross muddy sprinkles. It took me way to long to notice i was in rendered view and you were on material preview. I switched that and immediately got the same chrome colors you were getting.
Oh that's why
Thanks so much for this :D
“13:30 For those who can’t find the Shadows section in Blender 4.2, it is now located here:
Go to the Scene icon (the 3rd icon under the one Andrew taps). Then go to ‘Light Probes,’ and there you will find ‘Spheres Resolution,’ where you should find the settings.”
How do I get to material preview? I used to have shiny sprinkles but now they are dark and banished into eternal darkness. It happened in this video but I couldn’t figure out how he fixed it.
Great teacher (even giving homework) and for free! Thank you for your work!
YOU ARE REALLY A REAL BLENDER GURU.
What I did for plate:
1.] shift a, sphere
2] delete bottom (deleting up would make it easier but Im stupid)
3] Bring upper parts of sphere to down and flatten them.
4] Make inner rim and the ears of plate.
PReety much done,
shade smooth,
subdivision 2 times, then soldify.
metallic 5.o and roughnes 2.0
add tourus for the side rimes and done!
this is where i have no choice but to quit. cycles completely crashed my computer and now almost all my apps wont open
I immediately switched back to EEVEE once i heard my pc fan
What pc is that
Very true you can render on slow hardware with the trade off for time.... dont laugh lol, I remember rendering a a single frame from a scene in Turbo Silver overnight using an Amiga 500 back in the early 90's and the render crashed just past the half way mark, so I rotated the camera upside down and set it to render again, once it rendered past the half way mark I stitched the both files together with 'Art Department Professional' which was a must have app at that time that could do all sorts of post processing magic, it came out perfect ,true ray tracing used to take a very long time back then... :P these days we are truly spoilt!
Even though I am not a beginner, I still watch this like I am
If you’ve made it this far, congratulations! And your donut is looking great so far! You are *so* close to finishing. Once you make it through this video, you just need to add a few finishing touches, and you’ll be done!
You're trying to be nice, which I appreciate, but it comes off as borderline patronising. We're all adults here.
@@paradox9551 I know. I just recognize that a lot of people are going to be struggling through this tutorial, and a word of encouragement here and there makes a world of difference. I know that it’s something I wish I would have seen more of in the comments sections of previous iterations of this tutorial.
Can't wait. Never used blender before, and so going from "Huh, a funny looking circle" to "Man is my donut looking fiiiiiiiine" is pretty cool
Thankyou so much, i have been trying real hard to learn game engines and game design, and blender has to be an everyday thing of my upcoming life, so i do really hope that i can at least be able to make acceptable objects after this tutorial
how did I make it till here last seris i just lefft at ep4
Hey Andrew, I am seeing in the new Blender 4.2 update that the "Rotate Euler" in Geometry Nodes is marked as Deprecated. I love this tutorial, I did your last one for Blender 3 awhile ago and loved it. This one has gotten even better. Thank you so much for making this free for everyone!
Great timing, I just finished the previous part!
same
On a 2018 macbook air & those donuts pixelated so hard when I switched to Cycles that it looked like I was blurring out something obscene 😅 It got better though! Looking wayyyy cooler than I would have guessed at the start!
13:28 I’m on Mac and I can’t find the “Shaders” tab in “Render” with the cube size option. Would appreciate it if anyone could help me with this.
It appears that cube size option has been removed in Blender 4.2 - I am on Windows, but both Cube Size and Lamp Bias were removed for 4.2.
@@anxiousopossum yeah i cant see either
@@anxiousopossum that's unfortunate! Any replacement?
i skipped from part 7 to here just to see what is it gonna take ...... and i think its gonna take my life
13:32 i cant figure out how to adjust cube size and lamp bias, not seeing options anywhere?
Thank you so much for this series. I've been wanting to learn Blender for years now and it just never clicked. Until now that is! I already learnt so much, you are an awesome teacher.
In the newest version 4.2 the Render - Shadow and Light - Shadows properties are different and I don't know how to adjust them. Please help!
im having trouble too :(
Me too with the problem :C
I can't adjust my light or my shadows ever since I added all the marble
did u find the solution?i got no pixels there
@@imnoob-xl4hj nope
Sensei got serious machine! RTX 3090 and AMD thread ripper. awesome gear. when i started learning Blender, i had an amd 8120e processor and RX480 gpu. it was slow yes, but never crashed on me. as a side note, the animator and film director Makoto Shinkai made his first anime series on a Mac that had 64mb ram. this year i intend to complete Blender 4.0 but also learn grow from this. the problem i had was not the gear. it was attitude.
I got so confused with the subsurface scattering wondering why my menus didnt look the same. Turns out I was on version 3.6 and just started to learn blender a day before the 4.0 release. I just assumed I was already on 4.0 becuse of how new these videos were from when I installed blender lmao.
Exactly the same issue here!
One tip for the plate is that when you add the circle mesh it’s going to look invisible. So immediately when you place it in the (add circle) in the bottom left corner in fill type, change it to N-gon
thank you!! was looking for this
Hi Andrew! Love the tutorials. I'm new to blender but i am loving the process so far! I just a question around the sub surface options. They seem to be different in my version of blender (most recent version). Firstly subsurface isnt its own tab, its just under surfaces ion the materials tab. A second there does not seem to be an option to adjust the scale. Am I missing something? Thank you, man! Keep up the great work!
i wish somebody would respond!
Well, I’ll respond again. Guys you just have to update your blender. Save your project where you are, and download blender 4.0!
@threestheory thank you man! I hadn't been back on in a while but I updated and it was all good!
I experimented a bit and it looks pretty good if you just set ur subsurface to 0.07 and set 1 for all the subsurface radius
Your talking style puts a smile in my face.
2:23 when I go to the shading tab, all I see are the individual plain donuts without anything on them. I don’t know how to pan to the sprinkle..😅
same
Same
I never knew blender was this powerful.
Hello! I am really enjoying this tutorial! I finished the coloring part, and now it is time to set the camera view and, for some reason, when I click the camera, the icing (with the sprinkles included) on one of the donuts is missing. Any idea what happened & how can I fix it?
EDIT: Click camera button (or numpad 0) > click N to expand camera properties tab > Under ”view” there is a checkbox called Local Camera. Check it and it has to say "Camera". In my case it said "icing", so that is why my camera was "attached" to the icing. Not sure how this happened but changing it to camera fixed the problem and now I can see both donuts in camera viewport. :)
Thank You so Much! I was wondering what the heck was going on!
For making the metallic sprinkles, you can set the alpha of the colour ramp to 1 or 0 to change the metallic and roughness value.
This would probably fix the issue with the purple shiny sprinkle.
Any idea what motherboard can take 4 x RTX 3090s ? Plus that Threadripper 3975ws :) That's a monster machine right there :)
Yep... Need to know how to build
It's a Comino Grando RM: www.grando.ai/en/choose-a-gpu-machine-for-ai-deep-learning
Bought it for about $20K two years ago.
@@blenderguru thanks
Wow! This is my very first experience with 3D and now I have super appetising donuts! I am very excited about it! Thank you for lessons. Hope, I can be a good 3D artist in future ❤
The icing (and of course sprinkles with it) disappear when I go to the shading tab. donuts only. I have no idea why.
This happened to me too! There is a checkbox in the scene collection called "Exclude from view layer". I don't know why it was active, disable it. Feels like a bug because it's like it shouldn't be active but is, so I had to "enable" it even though it was disabled and disable it again.
ty!@@weskerend507
@@weskerend507 Thank you!
You are an amazing teacher.