PAINTING DIRTY GLASS - Game Asset Texture (DETAILED TUTORIAL) -Maya-Substance Painter-Toolbag-UE4

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  • Опубліковано 13 гру 2024

КОМЕНТАРІ • 83

  • @RobotArmy3D
    @RobotArmy3D  2 роки тому +2

    Opacity Map Export video - ua-cam.com/video/Bu37QdrSzAI/v-deo.html

  • @skeletonking4119
    @skeletonking4119 Рік тому +2

    Why my good sir!! You had no idea how long have I being looking for this guide!! Thank you so much!!!!!

  • @Shagun-bh5kv
    @Shagun-bh5kv 5 місяців тому +1

    Wow, more than Substance Painter, I got hooked and realized power of Marmoset. That's is something

  • @RobotArmy3D
    @RobotArmy3D  3 роки тому +6

    Timestamps :
    0:00 - Setting up the glass on your model
    2:15 - Setting up Glass in Substance Painter
    7:44 - Painting in and layering up the dirt
    30:35 - Exporting your maps
    31:34 - Setting up in Marmoset Toolbag
    35:57 - Setting up in UE4
    40:24 - The problem with mirrored UV's

  • @lukasallenbaugh4728
    @lukasallenbaugh4728 2 роки тому +2

    Thank you! This video is the best I can find for textured glass, thanks for all the variations, your'e an excellent teacher.

  • @unclejesseppe7323
    @unclejesseppe7323 2 роки тому +4

    another thing i suggest, use the grunge scratches in height and rough for more realistic worn type glass. you can also add in finger and hand prints for even more realism

  • @EmvyBeats
    @EmvyBeats 2 роки тому +2

    I have been using Substance wrong for quite a while, Thank you for the knowledge!

  • @stephenforsyth7883
    @stephenforsyth7883 3 роки тому +5

    Thank you so much for your videos they have been instrumental to me, there are precious few resources on youtube that cover intermediate to more advanced game art concepts.

    • @RobotArmy3D
      @RobotArmy3D  3 роки тому +1

      That's great to hear, I'm glad it's of benefit! 🙂

  • @donovanbaine8842
    @donovanbaine8842 3 роки тому +3

    way to go man i was waiting u to show something like that ....u r a mind reader

    • @RobotArmy3D
      @RobotArmy3D  3 роки тому +2

      Thanks! There isn't really much on glass on youtube, I hope to add another video on how to set up a better shader in UE4 in future 👍

  • @asr59
    @asr59 3 роки тому +12

    I normally export the opacity map as black and white (there are also grays but I mean as having the whole range from 0 to 1), and then in UE4 plug it into a lerp node so you can remap the Opacity min and Opacity max. hope it helps

    • @Marcryzk1
      @Marcryzk1 2 роки тому

      Can you please specify.. What are the steps? What am I connecting the lerp node to?

    • @asr59
      @asr59 2 роки тому +1

      @@Marcryzk1 lerp node has 3 inputs, A, B, and alpha. Connect the texture to the Alpha input (any of the R Go or B channel). Then create two scalar parameter, connect one to the input A and that will be Roughness min, and the other to B, Roughness max.

    • @Marcryzk1
      @Marcryzk1 2 роки тому

      @@asr59 So, the texture that I'm connecting to alpha is the opacity mask right? And then what do you set your opacity min and max to? And does all of that connect to the opacity input of the material

    • @asr59
      @asr59 2 роки тому

      @@Marcryzk1 min to 0 and max to 1 by default. Then in the material instance tweak the min value to play with how transparent you want the material to be (0 being completely transparent and therefore invisible)

    • @Marcryzk1
      @Marcryzk1 2 роки тому

      @@asr59 Got it, thanks!

  • @IAMNOTRANA
    @IAMNOTRANA Рік тому +1

    This is some ASMR level tutorial.

  •  3 роки тому +2

    Very useful, very important tutorial.

  • @yashthakur3279
    @yashthakur3279 3 роки тому +2

    thank you for such tutorial you earn my like and respect

  • @OmniOmnium
    @OmniOmnium 3 роки тому +2

    Very much appreciated tutorial!

  • @mangonewbie7085
    @mangonewbie7085 3 роки тому +3

    Very beautiful work

  • @oomoulee6156
    @oomoulee6156 3 роки тому +2

    Great tutorial. Thanks!

  • @Benjamin-vx2ot
    @Benjamin-vx2ot 2 роки тому +1

    looking awesome!

  • @Mahesh.Ranganathan
    @Mahesh.Ranganathan 3 роки тому +3

    The video is great! thank you for this :)

  • @cupcake5545
    @cupcake5545 2 роки тому +1

    Such a good tutorial

  • @MagicSwordFilms
    @MagicSwordFilms 3 роки тому +4

    I would love to see a tutorial about improving the glass reflections and roughness. I'm not very happy with the look of my dirty glass in unreal straight out of substance painter

  • @ChrisCohen
    @ChrisCohen 3 роки тому +6

    I don't think you need to wait for the post apocalypse before British bus shelters look like that.

  • @КириллЧарышников-ч9у

    Cool tutorial!

  • @yantingye1677
    @yantingye1677 2 роки тому +1

    thank you so mcuh,now I know why my glass material do not have roughness and metailc and normal node ,谢谢

    • @yantingye1677
      @yantingye1677 2 роки тому +1

      hi,when the blend mode is transluent and lighting mode is surface forwardShading in my material,then I turn on oveerview mode,the roghness and metalic channel are both still black,This should mean that these two channels and maps do not work.
      The glass effect of UE4 cannot feel the delicacy of rough map and metal map, which is much worse than that of Substance Painter and Toolbag. Does UE4 glass not support rough mapping and metal mapping at all?

    • @RobotArmy3D
      @RobotArmy3D  2 роки тому

      @@yantingye1677 I'm not sure about the issue you are having, but UE4 does support metalrough with glass, its with the metal that you can get more realistic looking glass, this image might help you a little tinyurl.com/UEGlass

    • @Bulborb1
      @Bulborb1 Рік тому

      Make sure your AORM map is not set to sRGB in its image properties inside of unreal engine.

  • @MaksimZiabkin
    @MaksimZiabkin Рік тому +1

    Thank you!

  • @kaito9330
    @kaito9330 Рік тому +1

    Thank You

  • @Ammir_koudia
    @Ammir_koudia 3 роки тому +2

    hi man we miss you

  • @ZygimantasJurevicius
    @ZygimantasJurevicius 3 роки тому +2

    Hello! I was wondering, maybe you could make a TRIM sheet tutorial for stylized art? Would be really helpful to see the full workflow! :)

    • @RobotArmy3D
      @RobotArmy3D  3 роки тому +1

      I have a very long trimsheet tutorial for my students and I am planning on making a new one for youtube 👍

  • @Sophie_ee
    @Sophie_ee Рік тому

    thank you😊

  • @robertfryar3dart661
    @robertfryar3dart661 2 роки тому +2

    How do I add an opacity map to the Unreal engine packed export textures, you said you will link in comments but I don't see that?

    • @RobotArmy3D
      @RobotArmy3D  2 роки тому

      Sorry bud, its in my channel, opacity export.

  • @rwstczz2035
    @rwstczz2035 3 роки тому +1

    how would you export this to arnold in maya

  • @arjunladdhad8792
    @arjunladdhad8792 3 роки тому +2

    i dont have the sun fade mask can you tell me where can i download them

    • @RobotArmy3D
      @RobotArmy3D  3 роки тому

      If you go here - substance3d.adobe.com/community-assets/ you can find all sorts to download for painter - but in the top right you can access the old site, there is a smart masks category to the left, sun fade is in there. It's a great resource for free assets.

  • @fabian7463
    @fabian7463 3 роки тому +2

    Hey RobotArmy, is there a way to reach out to you? We replied several months ago but I had some questions on online marketplace and if you've got experience in selling 3d models. Thanks!

  • @r6scrubs126
    @r6scrubs126 3 роки тому +1

    I'm a beginner with all this stuff and I'm bit confused by the marmoset toolbag bit. What was the point of importing everything into there? It didn't look like you ever exported it from there and if it was just to make a nice looking render of it, can't that be done in the 3D modelling software you started with (Maya/Blender) just with the new textures from substance painter applied?

    • @RobotArmy3D
      @RobotArmy3D  3 роки тому

      Marmoset toolbag is just a very popular choice for rendering game assets for portfolio, it simulates the type of rendering from an engine and is really easy to use and tweak, it also has brilliant art tools now. But yeah, using something like ue4/5 would be just as effective if a little harder and more technical to get the same quality levels.

    • @r6scrubs126
      @r6scrubs126 3 роки тому

      @@RobotArmy3D ahh ok so it was just an optional extra rather than part of the workflow if you're going straight to UE4 for a game asset. Thanks

  • @yarosyari3516
    @yarosyari3516 Рік тому

    I use unified mesh. Masked for my part of the mesh for opacity. It's not "opacity" slot in the main material but "masked". One video said I can't reach 0.5 dirt value opacity effect by using masked, but "1" or zero only! I tried something like Dither parameter on the main mesh but it sucks. How to resolve the case of dirty part with opacity for the unified mesh?

  • @Dexxter_slav
    @Dexxter_slav 2 роки тому

    Any idea how to export the alpha for Cut-out in marmoset? I exported alpha as gray channel but the cut out alpha simply does not work in marmoset. I made a plane under my model with hidden geometry but the painted areas don't get effected by the opacity map. I have a choice of fully visible or fully hidden..

  • @TheTriexy
    @TheTriexy Рік тому

    Where can i find sun fade Oo

  • @kardinal1441
    @kardinal1441 3 роки тому +2

    hey ! Really cool videos, are you planning to make a discord ?

    • @RobotArmy3D
      @RobotArmy3D  3 роки тому +1

      Eventually, maybe. I think my channel is still to small right now. Thanks!

  • @jefm32
    @jefm32 3 роки тому +1

    Why everyone hates iray inside painter so much? Its so powerful when you set it up properly.

    • @RobotArmy3D
      @RobotArmy3D  3 роки тому +1

      its great for quick renders, the lack of lights is a pain. if you want anything more specific then you will need to use other software.

  • @mustafanuroncel
    @mustafanuroncel 3 роки тому +1

    UE4 needs some Planar Reflections, couldnt gives any good reflections.

    • @RobotArmy3D
      @RobotArmy3D  2 роки тому +1

      Yes, I need to look into making better flat surfacer glass and reflections - UE4 does support planar, you need to activate it, maybe take a look and see if you can use them to get a nice glass result -docs.unrealengine.com/4.27/en-US/BuildingWorlds/LightingAndShadows/PlanarReflections/

    • @mustafanuroncel
      @mustafanuroncel 2 роки тому

      @@RobotArmy3D Yes, of course.

  • @lllllllla-dv8lw
    @lllllllla-dv8lw Рік тому

    May I ask why all the models become transparent after the material is applied, and the base color is also wrong, and some models disappear😭😭

    • @lllllllla-dv8lw
      @lllllllla-dv8lw Рік тому

      I promise I followed the video steps. I don't know what went wrong

  • @thedude8730
    @thedude8730 Рік тому

    Someone knows how to connect Opacity from Substance Painter to Arnold Cinema 4d?

    • @Harmzz
      @Harmzz Рік тому

      Or Arnold Maya, my glass doesn't look as good as the inbuilt Maya version

  • @tryit2136
    @tryit2136 Рік тому

    hey how is the shader complexity?

    • @RobotArmy3D
      @RobotArmy3D  Рік тому

      I can't remember but id imagine it's not too bad as it's pretty simple compared to a lot of other materials that are comonly used.

  • @vsan84
    @vsan84 Рік тому

    alguma chance de compartilhar esta cena?

    • @RobotArmy3D
      @RobotArmy3D  Рік тому +1

      Sorry I don't have this scene any more

  • @bluergb8025
    @bluergb8025 Рік тому

    Qr ki6u tutorial di jiya sir.

  • @dommay8732
    @dommay8732 Місяць тому

    my dirt doesnt show in unreal 5

  • @shaneo2296
    @shaneo2296 18 днів тому

    RIP Take 1.

  • @theshoEshaine
    @theshoEshaine Рік тому

    where can I get the sun fade smart mask?