Well, as to why it may be so hard I have noticed Scrin A.I's do MUCH better with the 40,000 starting than the other factions do. Scrin has a stronger late game than early so giving them the money to boost past the early game and get their scary stuff out.... Has scary results.
The mode is Tiberium Essence 1.6 (Beta). Nice one. About the tactics, it is probably better not to concentrate on base defenses. Also, it is hard to support overextended base - two surveyers are too much. Setup an anti-infantry gun / detector near your key structures (try to cover the whole perimeter, or just at possible attack vector), to prevent damage from enemy engineers and commando - they can ruin your base in a matter of seconds. Less base defenses means less power plants. Create one war factory and start building medium and light vehicles, while keeping a balance among anti-infantry and anti-vehicle. I'd suggest 3 or 4 Titans, 3 or 4 Wolverines, a couple of Falcons - you'll need them later. Also, build airfield and one Rig, for quick fallback, fire support and field repairs. Stop the first wave with your newly built forces and attack. The hard AI issue is it doesn't holds any troops back on its base, may be a couple of long-range machines. Set your troops to aggressive stance, give them a vector. Meanwhile, build a tech center and research Gauss gun and EMP, or whatever it named the ability to disable vehicles and buildings for Falcons with each shot. This will give you additional advantage. Also, invest in your vehicles armor - probably, reactive armor research will be nice. Also, build orca bombers for deep strikes and for seeding panic in enemy lines - i.e, four orca bombers could destroy a rift generator or a drone platform - effectively disabling enemies ability to build new buildings. Destroy production structures and refineries first. All the time continue to build light and medium vehicles, including 4-5 Tempest MLRSs for mobile air defense and as anti-building. Kill one enemy in a time, move your rig their and fix all what remains from your army; also, set another base and a couple of refineries there. My structure tree look like this: crane and remote base > two power plants > two refineries > one refinery and one war factory > one refinery and one barrack > one refinery and one power plant > one war factory and one command center > air field and power plant > tech center. Research tree: reactive armor (and power plants upgrade) (in command center) > EMP > Gauss gun (tech center) > whatever you want. At this stage, when enemy production lines are down, cash flow is off and troops are demoralized, you can do whatever you want.
Upgrading the mammoth tanks with the rail gun and then boosting their production creates an unstoppable ground force. You can wipe out any faction with around 15 of them bad boys in no time.
Hey..so i am new to mods. I tried using the no secondary objectives victory mod for global conquest but it didn’t work. Not sure if there is something obvious but unaware of i should be doing ... also i love this mod. If i install it, will i have the option to play TW and this? Ot is one of the two exclusively?
1.6 is good, but I think the best so far is v1.4. In the newest version AI of units is messed up. For example Killer Mothership of the Scrin is stupid like a shoe.
Hope someone could help please! Downloaded this version 1.6 from the moddb site and some stuff has changed but my units are different, I have classic vanilla TW STYLE base defence etc? Any ideas why guys?
I'm really new at C&C and I've only played Tiberium Wars and Kane's Wrath. How can I play this? Also, how do you immediately move the camera to whatever the narrator alerted you about?
maccrawinthejaw overall the mod looks kinds out of place, I mean, tiberium looks just bad and by the intelligence we get in TW the cristals here seem to be the exact same as if they were still in the 1st/2nd Tib war. Might be a wee little bit fun to play though.
A refinery is only $500 more than just a harvester and it comes with a harvester. It also allows you to hold more tibirium. You get more for the money plus it's another backup in case a refinery gets destroyed.
"Size matters."
it depends on how you use to it
GDI AA platform has the same sound as the Quad cannon from Generals. Yeah I guess I've played too much with these games...
Bálint Csikós-Nagy haha so it's not just me who noticed it
I wonder why the creator went with THAT sound.
Well, as to why it may be so hard I have noticed Scrin A.I's do MUCH better with the 40,000 starting than the other factions do. Scrin has a stronger late game than early so giving them the money to boost past the early game and get their scary stuff out.... Has scary results.
The mode is Tiberium Essence 1.6 (Beta). Nice one. About the tactics, it is probably better not to concentrate on base defenses. Also, it is hard to support overextended base - two surveyers are too much. Setup an anti-infantry gun / detector near your key structures (try to cover the whole perimeter, or just at possible attack vector), to prevent damage from enemy engineers and commando - they can ruin your base in a matter of seconds. Less base defenses means less power plants. Create one war factory and start building medium and light vehicles, while keeping a balance among anti-infantry and anti-vehicle. I'd suggest 3 or 4 Titans, 3 or 4 Wolverines, a couple of Falcons - you'll need them later. Also, build airfield and one Rig, for quick fallback, fire support and field repairs. Stop the first wave with your newly built forces and attack. The hard AI issue is it doesn't holds any troops back on its base, may be a couple of long-range machines. Set your troops to aggressive stance, give them a vector. Meanwhile, build a tech center and research Gauss gun and EMP, or whatever it named the ability to disable vehicles and buildings for Falcons with each shot. This will give you additional advantage. Also, invest in your vehicles armor - probably, reactive armor research will be nice. Also, build orca bombers for deep strikes and for seeding panic in enemy lines - i.e, four orca bombers could destroy a rift generator or a drone platform - effectively disabling enemies ability to build new buildings. Destroy production structures and refineries first. All the time continue to build light and medium vehicles, including 4-5 Tempest MLRSs for mobile air defense and as anti-building. Kill one enemy in a time, move your rig their and fix all what remains from your army; also, set another base and a couple of refineries there.
My structure tree look like this: crane and remote base > two power plants > two refineries > one refinery and one war factory > one refinery and one barrack > one refinery and one power plant > one war factory and one command center > air field and power plant > tech center.
Research tree: reactive armor (and power plants upgrade) (in command center) > EMP > Gauss gun (tech center) > whatever you want.
At this stage, when enemy production lines are down, cash flow is off and troops are demoralized, you can do whatever you want.
Upgrading the mammoth tanks with the rail gun and then boosting their production creates an unstoppable ground force. You can wipe out any faction with around 15 of them bad boys in no time.
Fantastic gameplay!!! beating brutal level Scrin AI!
The titans walking sounds badass
An nostalgic mod that make the Tiberium wars 3 like the old good Tiberian Sun?!! Where I can get it?!!
Sergio Mengual
google tibeeium essence
tiberium essence*
I noticed that most people who play this mod never notice that their harvesters do not go where they are supposed to
I just beat C&C3, I really wish these vehicels were in the game! I had no idea there were mods like this.
I love tiburium wars it is so much fun
Hey..so i am new to mods. I tried using the no secondary objectives victory mod for global conquest but it didn’t work. Not sure if there is something obvious but unaware of i should be doing ... also i love this mod. If i install it, will i have the option to play TW and this? Ot is one of the two exclusively?
1.6 is good, but I think the best so far is v1.4. In the newest version AI of units is messed up. For example Killer Mothership of the Scrin is stupid like a shoe.
Hey! Was wondering what you used to record and upload in HD? I’ve been struggling to get my gameplays to come up HD and full screen
Hope someone could help please! Downloaded this version 1.6 from the moddb site and some stuff has changed but my units are different, I have classic vanilla TW STYLE base defence etc? Any ideas why guys?
this is how C&C 3 and Kane's wrath were supposed to be.....nice gadgets. neat units by the way.
Love me some aurora orcas
when the mk ll shows up
Круто
god the sounds kick ass :D
Behemoth mark II "size matters ."... this game sucked hours upon hours of loneliness off me back when it came out.
Wouldn't Missle troopers help in the AA defense?
VaciliNikoMavich they cant get repaired
Where do you download this version of the game? It's not on STEAM
Good ending
Nyt on kyllä mäkästä!
Early production of Firehawks could have saved you from alot of trouble
Nice mod. Anyone knows where to dl ?
Yes! Right here :)
www.moddb.com/mods/tiberium-essence/downloads/tiberium-essence-16-beta
Damn! How come GDI discontinued those Mammoth Walkers anyway? (Looks up the lore) Fackin budget cuts!
makes sense considering nod went back to being a guerilla force rather then a true military intended to rival them directly for a fair few decades,
Wonder what would win in a fight. A fully garisoned MARV or a mammoth walker?
I'm really new at C&C and I've only played Tiberium Wars and Kane's Wrath. How can I play this? Also, how do you immediately move the camera to whatever the narrator alerted you about?
Spiros LostChristmas
this is a mod for tiberium wars
name on the tittle
press space
Luca Ionut Calu Yeah I got that and tried it but thanks
Spiros LostChristmas
you're welcome
Lol that PAC is identical to a Protoss carrier, and the other ships look like Corsairs, can’t blame them either Starcraft ships are awesome
How do you get this mod or any mods?
Just got this and One Vision but I can't get One Vision to work :((
This mod is great though!!
hey do you play this game with steam ? ho to install the mod on the steam version of CnC ?
+diop samuel www.moddb.com/groups/tiberium-essence-fans/tutorials/installing-tiberium-essence-on-tiberium-wars-for-steam
WÅ
can we still go on the compaign with this mod ? or it only suits skirmish ?
It will work in the campaign
Hold up.. is there a generals/generals zero hour voice in this game..?
When do you think you hear it?
@@Sunnysideanyway 15:54
@@Ramon609 That would be a Generals voice. That is an aurora bomber voice.
@@Sunnysideanyway I was thinking the same thing
Those Titans look terrible in comparison to the ones in Kane's Wrath. The models look excellent but the Titans themselves look awful in design.
They're loyal to what they were in Tiberium Sun, the better looking Titan IMHO
maccrawinthejaw overall the mod looks kinds out of place, I mean, tiberium looks just bad and by the intelligence we get in TW the cristals here seem to be the exact same as if they were still in the 1st/2nd Tib war. Might be a wee little bit fun to play though.
KW version is better but this mod is meant to be more like Tib. Sun.
@@Sunnysideanyway yeah, that's the only viable explanation.
Awesome ts units.
it seems there are lots of updtaes, i played red alert CaC tiberium wars and kanes wrath
he's playing with a mod
How to download this mod
I think this is not even close to KW's brutal AI
how do you get this mode?
Is the Xbox version a lot different compared to PC?
way better on pc
fr0zeN Graphics does look cooler I have to admit.
Jann Lee. on pc you can put mods :P
its not a mode its da graphics
Lushana Wijerathna
this guy that playa the fame on the video has a mod...
Game names?
Why do people build more refineries instead of getting more harvesters?
A refinery is only $500 more than just a harvester and it comes with a harvester. It also allows you to hold more tibirium. You get more for the money plus it's another backup in case a refinery gets destroyed.
More importantly, building towards the tiberium fields reduces the roundtrip time of the harvesters.
I would soooooo want to play C&C Tiberium Wars with this mod on. But I cannot. Because I have Windows 10 and I cannot downgrade ;-;
I play on win10. Works no problem.
What kind of AI places the Rift generator on the very front of its base?
Artificial Intelligence my ass.
The Name of the Mod is...?
Alexander Jason Tiberium Essence :D
the brutal ai seems weak tbh. the brutal AI i know just spams units out of nowhere lol.
.....#L2-PLA. #
Is this Starcraft 3?
Command and conquer
Fuckng heretic
Captain Bodyshot :D
Wtf? Why does tiberium actually look like tiberium instead of generic green crystals?? What is this sorcery??? :D
It's a mod that makes alot a stuff better :) name is in the title :P
Ts artwork is soooo much better than tw
Kodiak shouldnt have been in the game tbh...
Wtf kkkk
Apm 30. Lol.
1/10 for def
hold.modding.option