Tutorial #12 Intelligence Mechanic | NEBULOUS: Fleet Command

Поділитися
Вставка
  • Опубліковано 25 лис 2024

КОМЕНТАРІ • 42

  • @vp21ct
    @vp21ct 2 роки тому +39

    This makes me feel a lot better about my usefulness when bringing in a Gun Battleship with an Intelligence center and Analysis index along. I'm REALLY boosting how my friendly fleet can make decisions.

    • @flounder2760
      @flounder2760 2 роки тому +2

      I'm wondering if fitting a light cruiser out as an Intel cruiser and then hiding it might be useful. Just max intel accuracy and speed

    • @ryanserdan4267
      @ryanserdan4267 2 роки тому +1

      flounder2760 I think it’d be valuable to have a ship with more intelligence capabilities then your other ships, but specializing a capital ship entirely to that role just seems like a waste of points

    • @lolroflroflcakes
      @lolroflroflcakes 2 роки тому +3

      Ya, specialization doesn't really seem to be the order of the day. However the light cruiser does seem to have a relatively high number of slots so you could probably afford to bring one with an Intel centre.

  • @ovaldreamx4397
    @ovaldreamx4397 2 роки тому +14

    Kinda late to the party, but it would be cool to have a "getting started" vid where you explain to completely new players win their first battle. Like which starter fleet and map is better for first practice and a couple of scenarios that could show up and how to react to them. That would help a lot for getting over that first super steep part of the learning curve nfc has before you get the gist of the gameplay

  • @ianmiller6707
    @ianmiller6707 2 роки тому +2

    I keep thinking of INTELLIGENCE from TAWP and it makes me chuckle

  • @jasonreardon5437
    @jasonreardon5437 2 роки тому +3

    Very helpful as I didn’t recognize the impact of the Intel Center, and I didn’t know about the impact of losing tracks over 2.5km.

    • @JDeeGaming
      @JDeeGaming  2 роки тому +2

      I only learnt about the 2.5km due to a random discord chat/question/theory and a confirmatory message from the dev.

  • @wtfbbq
    @wtfbbq 2 роки тому +20

    This tutorial is exactly everything I was wondering about Intelligence. AWESOME TUTORIAL!!!
    It seems like the Signature Booster/Scrambler is nearly useless after understanding this, because the hull type will be revealed very quickly in Packet 1. I was hoping I could outfit a Corvette with a Booster and Scrambler and make it look like a Heavy Cruiser on sensors, but I guess that would only work for a few seconds. It doesn't look like Scramblers even stack, to at least extend the time it takes for the enemy to discover my ruse :( (at least if the enemy has an Intelligence Center that is... IC is OP! maybe it should be 10 Effort?)
    Please do a tutorial explaining Radars/Jammers. I'm not sure how the gain vs sensitivity and SNR/Lock Error Multiplier and Aperture Size stats on radars impact things. Also, perhaps a tutorial on how Damage Resistance factors in to damage, and what the Integrity Rating stat is showing?
    Keep up the awesome work!!!

    • @JDeeGaming
      @JDeeGaming  2 роки тому +6

      Radar is next. Then jamming will get its own.

    • @Marth667
      @Marth667 2 роки тому

      There needs to be a bit more balancing I reckon on both fronts of identification speed and with masking your own signature, one is too quick and too wide spread with it's effectiveness the other is a waster of space, points and purpose.

  • @CatManStar
    @CatManStar 2 роки тому +4

    These videos are extremely helpful. Many thanks!

  • @jakobdamsted6796
    @jakobdamsted6796 2 роки тому +2

    Great! Has been waiting for this subject to be covered! Keep up the good work!

  • @Ah23377
    @Ah23377 2 роки тому +2

    Would love to see a video on all the different components in the game!

  • @gorkwobbler
    @gorkwobbler 2 роки тому +3

    This is super helpful! Seeing the numbers on the intel packets was really eye-opening.
    I'd like to put in a request for some kind of analysis of weapon damage, particularly ap vs he and herpf for different calibers, maybe against different armor values

  • @Bishop1664
    @Bishop1664 2 роки тому

    Awesome tutorial covering one of the more complex mechanics!
    I agree that the Masquerade and signature scrambler are sort of redundant in the current combat focused state of the game, but maybe one day there will be scope to use it in the conquest / campaign for transport or pirate smuggler vessels :D we can dream

  • @Recon777x
    @Recon777x 2 роки тому

    This was, by far, the most confusing tutorial so far. I feel some solid definitions are in order prior to watching, as the entire thing went over my head.

    • @JDeeGaming
      @JDeeGaming  2 роки тому

      Until I record it down the line thats the best I could do it to explain the concept.

  • @slender_snake
    @slender_snake 2 роки тому +2

    Does "Harmless" status include EWAR capabilities? My EWAR ship is always labeled as "No offensive weapons" in AAR.

    • @JDeeGaming
      @JDeeGaming  2 роки тому +2

      Yes, a ship deemed Harmless can still have functioning EWAR capabilities however will have no way to physically damage you.

  • @todrichards8116
    @todrichards8116 2 роки тому +2

    I have a few questions that are unrelated to fleet intelligence. I've looked around and can't find answers to these questions. I hope you can help.
    Do you have to penetrate the armor to deal damage to mounts?
    Does the performance of PD turrets degrade as they take damage?
    Just curious.

    • @JDeeGaming
      @JDeeGaming  2 роки тому +2

      Mounts shouldn't have the hull armour applied to them. If they take more damage then the can handle they should be destroyed.
      As for PD, not that I am aware of. I dont believe there is any degrading with health for any components in the game. They either function (down to 1% health) or not (0%).

  • @cases2939
    @cases2939 2 роки тому

    Well done

  • @edpiv2233
    @edpiv2233 2 роки тому

    Thank you so much

  • @DiehardMechWarrior
    @DiehardMechWarrior 2 роки тому +1

    So what I’m hearing is that I should build EWAR/EWACS BBs (ie a battleship totally focused on intelligence gathering), correct?

    • @JDeeGaming
      @JDeeGaming  2 роки тому +1

      1 intel centre is more than enough, maybe an analysis annex if you you have the points/space. A battleship is so expensive, best to have it focus on damage.

    • @Cooldude-ko7ps
      @Cooldude-ko7ps Рік тому

      I’d suggest using a CL as a AWACS/Intel ship

  • @Bean-Machine
    @Bean-Machine 8 місяців тому

    5:53 what is that value (between 35% - 65%) then used for? Can it return misinformation?

  • @Gw2Zoke
    @Gw2Zoke Рік тому

    sorry for the necro, does this apply to the tracks generated by the Pinard systems?

  • @cases2939
    @cases2939 2 роки тому

    I'd assume multiple Intel centers don't stack, but do Analysis Annexes?

    • @JDeeGaming
      @JDeeGaming  2 роки тому

      hmm they should. As its only the ship with the most intel effort that is used. Ill have to test

  • @5peciesunkn0wn
    @5peciesunkn0wn 2 роки тому

    Aww. Last video in the list for now. :c *smashes ceramic phone* ANOTHER!

    • @JDeeGaming
      @JDeeGaming  2 роки тому

      Soon!

    • @5peciesunkn0wn
      @5peciesunkn0wn 2 роки тому

      @@JDeeGaming It's been "soon". I am refreshing your page and see nothing! :P

  • @MrMatklug
    @MrMatklug 2 роки тому

    does adding more CIC increase the ship intel effort or they will always just use one of the modules?

    • @JDeeGaming
      @JDeeGaming  2 роки тому

      Yes it will. The intel effort can stack on one ship. So a CIC+CIC+Intel Centre will all add up. Then the ship with the best intel effort is used for the calculations.

  • @kevinpeno
    @kevinpeno Рік тому

    In regards to the intelligence center, does fleet-wide data mean shared with all team members as well or only myself?