A wolfman-terminator going back in time and becoming the king of monkeys with his new monkey queen while a hardcore castlevania remix runs in the background. My god. I am in love with this game.
I love how the game's design is centered around that 'multiple connected sprite' animation programming. It has a unifying style and concept. Really embodies a unique era in programming and visuals for game design.
@@CB-L coulda sworn them along with everyone else who worked on this went on to form treasure studios to make games like gunstar heroes instead didn't they?
@@sirgs5662 Gunstar heroes came first(made by former Konami staff those worked on Contra 3, not Hard corps)and its presence lead to Contra Hard Corps' development. The programmer I mentioned is "Takeda★Takashi" - whose name is on HoD credits.
+chiefthunderhorse1 "but I had it on sega channel, did it have a proper release?" In Japan & Europe but not in US which is a shame since it's the region where the Mega Drive sold the most! The Sega Channel was cool and ahead of its time but games should have also been release on cartridges. Anyway Alien Soldier is a fantastic game, nice move for its acquisition on Steam.
0:49 to 1:10 That boss intro always impressed me, even today. There's a sense of danger and dread like I couldn't express back then when I first saw that. The boss is visibly far away, but the scaling is tough to gauge (even though it's clear he's very tall and large). Then he beams the streets (or the buildings, or the whole of downtown, you just have to imagine it; and the fact you don't see it all makes it scarier); then looks in your direction (that's the part where you go * gulp * and start to panic), and he jumps, only to then reveal his real size upon 'landing' at your spot. What made it even more imposing was the added detail the devs were brilliant to think about (just for the effect of it) in making the pieces of debris and concrete lift off the ground as the massive boss approaches. Then if it wasn't enough, he lands in such a way as to re-reveal his actual size twice since he has to 'climb' to your level, making it even more scarier. I was I think 8 or 9 years-old at the time when I first played that game, and that moment stuck to my mind to this day. It blew my mind but it was also sort of scary. Superbly presented and executed game.
I was 6 at the time (probably 7 because I didn't play it until maybe '95) but I 100000000% agree with you, they really put thought into that! And of course back then, our minds saw that a LOT more in detail then we do now haha
I was also impressed by this boss as a child. I even tried to draw him. But the scariest boss for me was the robot runner on the railroad and the boss transformer with a spear on a water mission.
I've never played this game , but I like watching videos like this just to see how the developers managed to create the illusion of tridimensional objects and movements for the boss fights .
I highly recommend it. I use to play this all the time growing up. Great music. Fantastic visual. Awesome gameplay experience. The Story path options are fun too. So much replay value. So much. And the best part is it's 2 player, so you can play with your friend or partner. And in my experience, the ladies enjoy playing this game too. It's challenging but not impossible. Classic 90s "remember the boss pattern" type play. I mean when you die, it's not one of those cheap shot type deals that piss you off. You know it was your own fault. Seriously, watching is not enough. This game is a must play for every. I guarantee you'll be hooked and will be asking Konami when are they gonna start making Contra games like this again.
You know a contra game is about to beat the living crap out of you if you survive long enough to find out there's three boss fights just in the first stage...
hamodi -zx Duh, all contra games beat the shit outta you. They gather up all your frustration and anger, followed by pity and begging if you run out of both.
I was just thinking how cheap and silly this looks. I’m glad the snes version was cool instead of this childish, poorly animated joke of a game. They tried hard on it though despite genesis limitations so I’ll give it that. 5/10 maybe 6/10 if I was a kid playing it.
Easily one of my favorite games of all time. I think the slide mechanic is what makes this game so spectacular to me, as it allowed the devs to create encounters at a whole new level of difficulty. Initially being able to move through enemies and hazards unharmed seems imbalanced, and then the game starts forcing you mercilessly to master the move.
10:56 Settled down in the far past and married a monkey? 20:56 The portals from The Fly being used to fuse enemy types together? 24:39 A Metroid-like level with alien enemy types? This game is insane.
32:20 This ending is a sacrifice that I was not expected when I first beat it . I taught the player will survive but it turn out that he sacrificed himself to save the planet I'll never forget that ending
@@king-fool No, you idiot. This game is from 1994, we didn't have furries plaguing our culture. It was the 90s. Mutant Ninja Turtles, Battletoads, Beetleborgs, Biker Mice From Mars etc. It was commonplace.
I wonder what drugs was the dev team of Neo Contra ten years later. A mutated baby-worm-kinda thing, plant-mutant-cyborg hybrid that transforms into a giant carnivorous plant, and last but not least - a talking bullterrier dog piloting a mecha. The set-pieces are also ludicrous - riding velociraptors in stage 2, surfing on torpedoes while engaging aformentioned dog's mecha or running on helicopter blades as if these were a treadmill. It's all so borderline dumb even for Contra standards, yet awesome and badass at the same time.
this game is the definition of awesomeness! Those japanese surely knew how to raise the bar! Kind of sad that only Platinum Games care doing games that keep our hearts at full bpm..
I've had this game since I was a kid and never beat it. I just realized that you don't take damage while sliding. That would have made it a lot easier...fuck me.
Ok, this game is definitely something. It's like an acid trip with total 90s feeling (especially with this Wolf character). Totally different from the Contra games I grew up playing. Definitely must try this.
Fang is probably the best character ever. Cyborg+Werewolf+Terminator+Minigun creature that punches enemies in a game you die by touching almost anything. Also, he throws shinku hadoukens a has a flamethower. Can't get more '90 and cooler than that.
Definitely in my top ten favorite final boss tracks , this game's entire sound track is gold ...Personally I think Guillotine is the only weak track in the game... just that one. So one bad track out of ... 25 I think .. that's like top tier scoring XD
this game is so goofy and awesome at the same time I'm just here laughing and being entertained. I miss these 90's games they just went from 0-100 from the title screen.
It's been, perhaps, 3 or 4 years, and I still come from time to time to watch this wonderful walkthrough again. Thank you so much for that pleasure ☺️😊🥺🥰
The boss at 4:22 used to scare the shit out of me as a kid, lol. I don't know if it was the boss as much as it was the nightmarish perspective/running away from something the whole fight. I still find it sort of creepy right now... lol.
Mech walker was what scared me most. You're trapped in this astronomically large elevator with a maniac in a super deadly mech. As always, everything is a one hit kill. There's barely any space, and the sky's blazing by in the background. Then, there's the part where the mech gets taller. I thought that eventually, it would keep getting taller until it was impossible to dodge him. Really stressful, in my opinion.
Train boss at 43, is one of the best Visual moments of the Mega Drive IMO, i mean a massive huge ass robot runs up beside you and stops the train ? so cool looking, even if isn't hardest boss
yeah also noticed that, and the weapon is the vampire killer in morning star form. Also the (chicken I think?) that he throws acts like the throwing cross.
Игра просто бомба. Я очень рад, что в детстве друг дал поиграть в эту игру! Нелинейный сюжет, МЕГА графика и куча концовок.. а вдвоём играть вообще шикарно.
@@jacobspowell4416 The first wasn't hard after a few runs, Super C wasn't bad either but at times it could be a pain in the arse, Contra III for SNES kind of sucked, and this one kept you on your toes the entire game! You had to be nearly perfect on every boss! If you made one mistake on one boss and lost a life, there's a good chance you'll have a continue or game over before the end of the stage.
I love how in the game they designed the "eyes" of some of the bosses to follow and stare at you (left right and centre), no matter where you run. Creepy and Fascinating to say the least. 😦 25:55
One of the best Megadrive/Genesis games, IMO better than the SNES Contra, although very different in terms of direction and atmosphere, while Contra 3 had a dark and foreboding atmosphere, even in the music, this is quite over-the-top. Could have used different levels of difficulty though, and also the choice of taking three hits like in the Japanese version or only one, which would have resulted in interesting combinations of challenge.
4 endings, multiple routes, 16 weapons, a bonus stage/ending, co-op, to 100% it you would need several playthroughs. Despite being a Boss-rush game akin to Alien Soldier it is overall solid, but has a fault of terrible balance, Fang here has so many broken weapons, as well as brownie's Yoyo.
The animations at 34:28 are really impressive; they look almost like the Mode 7 effects on the SNES, which were used to scale and rotate background layers in order to create various 3D illusions and other stuff.
I love how the whole game is basically one giant boss rush (boss marathon?) I mean, this boss-only video is almost a bloody hour long. Lots of games back in the day weren't that long in their totality. Incredibly skilful playing too!
here's the reason we got this game. In late 93 early 94 Konomi made the comment that "the megadrive cant do the complex graphics along with scaling and rotation." Not log after they said this a group of dev's that left Konomi in late 92 called Treasure released Gunstar Hero's showing that not only could it do scaling and rotation of the background (mode 7) but it could scale and rotate its sprites something the snes could not do without an addon chip. So because of that we got this game.
A literal wolf daddy terminator wearing blue jeans and shades? Now that is rad for 90's. No wonder his name is Brad Fang, because he's so (B)rad in those jeans, going crazy like an animal.
One of the best & only part of Contra I always admired. Especially it’s soundtracks. Even today in my personal opinion I think it’s one of the most difficult games that can’t be taken easily as it looks & seems to be. Think rationally, if this all bosses weren’t being played on the easiest mode, it sure would have been insane on it’s hardest level. What can I say, a fact is a fact! 😏👍🏼
I ... STILL ... wonder HOW ... did they manage to do allot of the Boss Special Effects ... on a Sega Mega Drive. Just the plain one, no Sega CD or 32X ... just a plain Sega Mega Drive. They show off stuff one would expect off of a Super Nintendo partly. That where Konami's Prime Time, 16 bit. This game was back then ... mind blowing. And it still is. Effect wise ... gameplay wise. Superfun too! Sad that all Konami is able to get out the door nowadays is the X't Metal Gear ...
They got an alien cell from the *Alien War* 5 years ago... *_Contra Alien War_* on GB Which is basically *_Contra 3..._* An official game on a Sega console referencing it's rival, Nintendo...
The whole fight at 9:14 is a castlevania reference! Seriously, the music is a castlevania remix, the boss has a chain mounted weapon, he destroys a torch AND gets cooked piece of meat from it! Except instead of chicken, it's fried fish.
Contra Shattered Soldier (PS2) All Bosses (No Damage): ua-cam.com/video/MgN4uFifNio/v-deo.html
Great video, man! xD
38:11 transformer wannabe
@@shockwavethewarlock Actually, that's a dead ringer for the Getter Robo 1,2 and 3 combinations. =P
NICE GAMEPLAY!👍🙌 You made this look easy👍
Sparkbomber
.ll
A wolfman-terminator going back in time and becoming the king of monkeys with his new monkey queen while a hardcore castlevania remix runs in the background. My god. I am in love with this game.
Mans got stuck millions of years and just said ""might as well get laid"'
Totally. :D Just when you thought you've seen it all...
Konami is on crack at the time
u mean brad fang?
@@Solaris_347typical contra stuff
I love how the game's design is centered around that 'multiple connected sprite' animation programming. It has a unifying style and concept. Really embodies a unique era in programming and visuals for game design.
Fun fact: The programmer responsible for that, later worked on Castlevania Harmony of Dissonance.
@@CB-L coulda sworn them along with everyone else who worked on this went on to form treasure studios to make games like gunstar heroes instead didn't they?
@@sirgs5662 Gunstar heroes came first(made by former Konami staff those worked on Contra 3, not Hard corps)and its presence lead to Contra Hard Corps' development. The programmer I mentioned is "Takeda★Takashi" - whose name is on HoD credits.
These are the wildest and most impressive boss fights I’ve ever seen in a 2D 16 bit action game... wtf
And... Alien soldier?
@@benjaminzuniga5750 this
Thank Konami for the great memories!
@@benjaminzuniga5750 and Gunstar Heroes.
Alien Soldier and Gunstar Heroes too.
Best video ever.
I'ts real :0
Dross wtf nigga
Perturbador encontrarte aqui
Dross contra
Pero madre mia dross, que hace aquí compañero!
50% of this game is comprised of bosses. I love it.
That would have been haven.
and 100% a game made with love =D
+f. g
Then what about frigging Alien Soldier? Another awesome boss fest on Mega Drive/Genesis ;]
+chiefthunderhorse1
"but I had it on sega channel, did it have a proper release?"
In Japan & Europe but not in US which is a shame since it's the region where the Mega Drive sold the most! The Sega Channel was cool and ahead of its time but games should have also been release on cartridges.
Anyway Alien Soldier is a fantastic game, nice move for its acquisition on Steam.
The other 50 percent is unfiltered action juice spiced with lead and explosions.
"90's: the game"
Yep.
Werewolf with sunglasses and gatling gun arms fighting aliens. Checks out.
Yep. It was quite a time, alright
I've never even played the game and im getting chills at how badass it is
I had these thoughts clicking this video.
wasn't contra an 80s game?
0:49 to 1:10 That boss intro always impressed me, even today. There's a sense of danger and dread like I couldn't express back then when I first saw that. The boss is visibly far away, but the scaling is tough to gauge (even though it's clear he's very tall and large). Then he beams the streets (or the buildings, or the whole of downtown, you just have to imagine it; and the fact you don't see it all makes it scarier); then looks in your direction (that's the part where you go * gulp * and start to panic), and he jumps, only to then reveal his real size upon 'landing' at your spot. What made it even more imposing was the added detail the devs were brilliant to think about (just for the effect of it) in making the pieces of debris and concrete lift off the ground as the massive boss approaches. Then if it wasn't enough, he lands in such a way as to re-reveal his actual size twice since he has to 'climb' to your level, making it even more scarier.
I was I think 8 or 9 years-old at the time when I first played that game, and that moment stuck to my mind to this day. It blew my mind but it was also sort of scary. Superbly presented and executed game.
I was 6 at the time (probably 7 because I didn't play it until maybe '95) but I 100000000% agree with you, they really put thought into that! And of course back then, our minds saw that a LOT more in detail then we do now haha
All this to be later dead from 2 farts xDD
when i was young and i first saw this boss ... i was scared at how big we was ..... ( and the first one to appear )
I was also impressed by this boss as a child. I even tried to draw him. But the scariest boss for me was the robot runner on the railroad and the boss transformer with a spear on a water mission.
@@gendalfgray7889 To be fair, mega buster in single player is insanely busted.
I've never played this game , but I like watching videos like this just to see how the developers managed to create the illusion of tridimensional objects and movements for the boss fights .
Whatever you do don't play this one. It's hard as hell man. I couldn't even get past the first level.
Jacob Powell then you suck. Not everyone is incapable.
I highly recommend it. I use to play this all the time growing up. Great music. Fantastic visual. Awesome gameplay experience. The Story path options are fun too. So much replay value. So much. And the best part is it's 2 player, so you can play with your friend or partner. And in my experience, the ladies enjoy playing this game too. It's challenging but not impossible. Classic 90s "remember the boss pattern" type play. I mean when you die, it's not one of those cheap shot type deals that piss you off. You know it was your own fault.
Seriously, watching is not enough. This game is a must play for every. I guarantee you'll be hooked and will be asking Konami when are they gonna start making Contra games like this again.
Them: BuT tHeRe'S cOnTrA: rOgUe CoRpS
Me: I think they meant *good* Contra games.
Definitely easier to take in all those details while watching instead dodging all over and going "Shit shit shit shit shit!"
These bosses have so much character! It's flipping amazing!
Indeed
90's were the best time for games. Music is so bloody nostalgic
You know a contra game is about to beat the living crap out of you if you survive long enough to find out there's three boss fights just in the first stage...
Oh s*it i didn't know thanks for the warning
hamodi -zx
Duh, all contra games beat the shit outta you. They gather up all your frustration and anger, followed by pity and begging if you run out of both.
Nah, just boss inflation.
The American version anyway. The Japanese version is much more forgiving.
This game is a masterpiece! The design, the gameplay, the music... everything is perfect!
It's in my top 10 (maybe even top 5) fave games ever!
Compared to this, the SNES-Version feels like a lazy scam.
One hundred and forty four thumbs
I was just thinking how cheap and silly this looks. I’m glad the snes version was cool instead of this childish, poorly animated joke of a game. They tried hard on it though despite genesis limitations so I’ll give it that. 5/10 maybe 6/10 if I was a kid playing it.
Easily one of my favorite games of all time. I think the slide mechanic is what makes this game so spectacular to me, as it allowed the devs to create encounters at a whole new level of difficulty. Initially being able to move through enemies and hazards unharmed seems imbalanced, and then the game starts forcing you mercilessly to master the move.
Man, these guys really went to town with all the bosses, and they pushed some very impressive graphics effects and stuff too.
They may take our life bars, but they'll never take...OUR INVINCIBILITY FRAMES!
They took away our inivicibility frames in gunstar heroes...
They took our invincibility frames in the Sans boss fight.
@@amai2307 But you have hit points(vitality)! So that's something.
10:56 Settled down in the far past and married a monkey?
20:56 The portals from The Fly being used to fuse enemy types together?
24:39 A Metroid-like level with alien enemy types?
This game is insane.
The Sega Genesis was given a true Contra classic here, Damn shame there wasn't a part 2 for this game.
This game has prequel actually, Hard Corps Uprising, in 2011
@@deniervianto5530is this hard corps is prequel to the first 1987 contra?
@@sridrawings4510yes
it might be, might be not.
So, there was no Red Falcon in this game?
Snes : we have the best contra
Genesis : hold my Wolf/terminator/man/with glass and f* arm weapon
Kkkkk
True
😂the SNES version has a lot more varied play styles like the top down stages that's why
@@Alloyd876the top down view is the worst stages in contra.
Developers: "How many drugs should we do when we make this game?"
Other developers: "Yes"
Lmfao!!
@@TheCanineContrarian Konami developers also consumed peyote
32:20 This ending is a sacrifice that
I was not expected when I first beat it .
I taught the player will survive but it turn out that he sacrificed himself to save the planet I'll never forget that ending
Died as a Hero
A true hero.
Tranquilo todo va estar bien 27:57
Dog man with cybernetic arms. My life is complete.
You mean *Furry*
@@king-fool No, you idiot. This game is from 1994, we didn't have furries plaguing our culture. It was the 90s. Mutant Ninja Turtles, Battletoads, Beetleborgs, Biker Mice From Mars etc. It was commonplace.
Those were good days
@@Truth_Hurts_Bad Yeah it was just our version of furries thats all, we called them mutants. They just werent obsessed with fucking each other.
@@MLBlue30 The Wolf man is basically a furry version of Duke Nukem
when konami made good games
Good times
When kojima wasn't fired
@@senorbones1869 fornite s the best game now
@@capitandosveinte that's funny
@@capitandosveinte heh heh
Fortnite
I feel like the designers/ artists were on some very good drugs making these bosses and characters!
Check out Rocket Knight Adventures/Sparkster, the same team designed it.
I wonder what drugs was the dev team of Neo Contra ten years later. A mutated baby-worm-kinda thing, plant-mutant-cyborg hybrid that transforms into a giant carnivorous plant, and last but not least - a talking bullterrier dog piloting a mecha. The set-pieces are also ludicrous - riding velociraptors in stage 2, surfing on torpedoes while engaging aformentioned dog's mecha or running on helicopter blades as if these were a treadmill. It's all so borderline dumb even for Contra standards, yet awesome and badass at the same time.
'good' drugs
Great imagination and story without shoving any identity politics in it
Apparently they kept making stuff up as they went which isn't a bad approach to me. They just kept piling on ideas and it fuckin worked out. LOL
49:30 -- Whoa! That's awesome! Good job, artists and programmers! You impressed a gamer nearly 30 years in the future with your feat.
this game is the definition of awesomeness! Those japanese surely knew how to raise the bar!
Kind of sad that only Platinum Games care doing games that keep our hearts at full bpm..
Funny because the Japanese version is the easy version you get a life bar lol
What about Monolith Soft and Intelligent Systems
38:00 The Person who created this machine really having the fun of his life
I've had this game since I was a kid and never beat it. I just realized that you don't take damage while sliding. That would have made it a lot easier...fuck me.
This game have more plot twists and choises than fallout 4. Good old times.
this boss concepts are so exotic.and level designs too. relly impressed by their imagination.
Ok, this game is definitely something. It's like an acid trip with total 90s feeling (especially with this Wolf character). Totally different from the Contra games I grew up playing. Definitely must try this.
This game is completely bat-shit bonkers and I adore it.
It is now 😁
@@styleemusic I'm glad it is
Fang is probably the best character ever. Cyborg+Werewolf+Terminator+Minigun creature that punches enemies in a game you die by touching almost anything. Also, he throws shinku hadoukens a has a flamethower. Can't get more '90 and cooler than that.
Holy moley, this soundtrack
one of the best among contra games
and genesis games.
Yeah , Super bitchin' soundtrack that hardly anyone covers or remixes ... tis sadness
Definitely in my top ten favorite final boss tracks , this game's entire sound track is gold ...Personally I think Guillotine is the only weak track in the game... just that one. So one bad track out of ... 25 I think .. that's like top tier scoring XD
kaihedgie i would of been better snes.
I think this game is the best Contra
this game is so goofy and awesome at the same time I'm just here laughing and being entertained. I miss these 90's games they just went from 0-100 from the title screen.
38:02 probably the badass boss fight of all the time from this game plus badass music and badass transformation XD, totally *PURE BADASS*
It seems to be inspired by Getter Robo, what with three different machines combining into three different forms based on who's in the lead...
also, a wolf in denims and shades.. that's so 90's 😎 radical dude!!
sweet windex and his arm is a fucking minigun
@@ElJags and other arm is a hard knuckle.
*Furry
Oh hi Tommy
Anyway, how's your sex life?
ITS SO BADASS!
THE DESIGNS ARE BEYOND AWESOME!
best contra ever!
TRUE!!
TRUE DA TRUE
FACT!
True
8
always seem like sega made their games faster and harder. Love it.
It's been, perhaps, 3 or 4 years, and I still come from time to time to watch this wonderful walkthrough again. Thank you so much for that pleasure ☺️😊🥺🥰
40:09
Soldier: "There he is! Lets all shoot him!"
Sergeant: "Wrong Private! Cirque Du Soleil formation on the double!"
The boss at 4:22 used to scare the shit out of me as a kid, lol. I don't know if it was the boss as much as it was the nightmarish perspective/running away from something the whole fight. I still find it sort of creepy right now... lol.
The best part is this,the boss have he only theme,a level theme,called R.A.V.E. Is one of the most good bosses.
It also plays on other boss fights
Alien Mother boss is more creepier back then for me, imo.
Mech walker was what scared me most. You're trapped in this astronomically large elevator with a maniac in a super deadly mech. As always, everything is a one hit kill. There's barely any space, and the sky's blazing by in the background. Then, there's the part where the mech gets taller. I thought that eventually, it would keep getting taller until it was impossible to dodge him. Really stressful, in my opinion.
Also, spear sphere was quite terrifying as a kid.
I love the wolf man he’s so cool
the power of Fang's D is unmatched
Most powerful.
Half man, half wolf, half cyborg must be OP!
That sounds....... wrong
@@EmSee360 "Rated E for Everyone" YOU SURE?
I d prefer the robot called brownie
Train boss at 43, is one of the best Visual moments of the Mega Drive IMO, i mean a massive huge ass robot runs up beside you and stops the train ? so cool looking, even if isn't hardest boss
I still come here over and over just to watch that scene alone.
at the boss fight at around 9:20 its castlevania music sped up!
yeah also noticed that, and the weapon is the vampire killer in morning star form. Also the (chicken I think?) that he throws acts like the throwing cross.
Grav3staR yeah just noticed aha what a game 👍👍
sweet windex also the fish that he ate might be an alternative to the pot roast in a wall/candle
have you guys looked in the description?
Oh......... Simondo Belmont hahahaha
Use to crush this. So many different choices and ending to choose. Had to be perfect or damn near close to beat this game.
The creativity of this game is what we need more of now.
This game showed off what the Genesis was capable of, I mean this has to be one of the most graphically impressive Genesis games.
How have I never heard of this game!?
It's so ridiculously over the top I love it
Игра просто бомба. Я очень рад, что в детстве друг дал поиграть в эту игру!
Нелинейный сюжет, МЕГА графика и куча концовок.. а вдвоём играть вообще шикарно.
And this contra game was considered the HARDEST GAME in the series! good job +1 Like
I know right. I played this in Contra Anniversary Collection. And boy! This one is a pain in the ass
@@jacobspowell4416 The first wasn't hard after a few runs, Super C wasn't bad either but at times it could be a pain in the arse, Contra III for SNES kind of sucked, and this one kept you on your toes the entire game! You had to be nearly perfect on every boss! If you made one mistake on one boss and lost a life, there's a good chance you'll have a continue or game over before the end of the stage.
I love how in the game they designed the "eyes" of some of the bosses to follow and stare at you (left right and centre), no matter where you run. Creepy and Fascinating to say the least. 😦 25:55
Who watch it in 2019 and this is your most memorable game from your childhood?
2020 my friend.
Contra and earthworm Jim 1 &2 is the most memorable
This and Adventures of Batman & Robin. Both are in my N° 1 spot.
2024!
The best ending: Ray and Sheena travels back in time in 2P mode.
The worst ending: Any character goes back in time in 1P mode lol
I remember when I played this videogame when I was 7. That 43:36 music transition was epic and sick 🔥🔥🔥 it used to give me goosebumps.
Why the fuck does the final bosses are fucking fleshy
Still epic
Is Deadeye Joe related to Cottoneye Joe?
Shaq. Just Shaq. Where didja come from, where didja go? Where didja come from, Cottoneye Joe?
Well, at least we can answer "Where did ya go?" now. He went into the future to fuck with robots and shit.
Konami still hasn't answered our questions. I think they are ducking the truth.
as a kid I always thought the enemies in Contra were horrifying. as an adult, I still do!
Way more horrifying tham doom's to be honest
One of the best Megadrive/Genesis games, IMO better than the SNES Contra, although very different in terms of direction and atmosphere, while Contra 3 had a dark and foreboding atmosphere, even in the music, this is quite over-the-top. Could have used different levels of difficulty though, and also the choice of taking three hits like in the Japanese version or only one, which would have resulted in interesting combinations of challenge.
Davide Mascolo and its freakin hard
Indeed
Also it gives you 4 playable characters
4 endings, multiple routes, 16 weapons, a bonus stage/ending, co-op, to 100% it you would need several playthroughs. Despite being a Boss-rush game akin to Alien Soldier it is overall solid, but has a fault of terrible balance, Fang here has so many broken weapons, as well as brownie's Yoyo.
@@aaronbuffalo7769 6 endings tho.
The animations at 34:28 are really impressive;
they look almost like the Mode 7 effects on the SNES, which were used to scale and rotate background layers in order to create various 3D illusions and other stuff.
A man after my own heart, a Brad Fang player
I love how Last Springsteen progressed almost at the exact pace as the Alien Bahamut battle. Made the battle a lot more interesting to see.
33:51 the reference of contra III
29:49 - 31:30 Badass fight and music
Last Springsteen is the title of that song.
Format x is badass too
It looks like,this is... Falling down.
38:05 the badass boss
My *CHILDHOOD*. Chilling out with my big brother on Sundays playing contra, sonic and streets of rage
I love how the whole game is basically one giant boss rush (boss marathon?) I mean, this boss-only video is almost a bloody hour long. Lots of games back in the day weren't that long in their totality. Incredibly skilful playing too!
19:30 always be my fav boss fight. Ah? Good ol days
Also the 3 robots boss fight at the ocean.
Man you made this favorite game so easy.
This contra destroyed many people's eyes
I use to have the game for Sega and if I remember correctly I think there was something that mentioned "Warning, this game may cause seizures"...
4:24 BEST BOSS FIGHT EVER
here's the reason we got this game. In late 93 early 94 Konomi made the comment that "the megadrive cant do the complex graphics along with scaling and rotation." Not log after they said this a group of dev's that left Konomi in late 92 called Treasure released Gunstar Hero's showing that not only could it do scaling and rotation of the background (mode 7) but it could scale and rotate its sprites something the snes could not do without an addon chip. So because of that we got this game.
Everyone mild animated violence
Yup! 'Specially that scene where doctor is devoured by a mutant! Not to mention hideous final bosses.
Evil is Ugly.
Evil get's what's coming to it.
The violence is justified because of what the intent is.
Game was rated MA-13 back in the day lol
but the game is name after a deadly guerilla oppression
at this time, videogame graphics weren't realistic enough to even scare little children
Most badass character in design for all video games existence.
I get so friggin pumped when he says "it's payback time."
"Ouch" would probably not be my first reaction to getting stranded in prehistoric times.
6:50 now I know where Studio MDHR got the idea for their Hilda Berg fight
Yes. Many of the bosses are inspired from 16-bit era
Yup
A literal wolf daddy terminator wearing blue jeans and shades? Now that is rad for 90's. No wonder his name is Brad Fang, because he's so (B)rad in those jeans, going crazy like an animal.
One of the best & only part of Contra I always admired. Especially it’s soundtracks. Even today in my personal opinion I think it’s one of the most difficult games that can’t be taken easily as it looks & seems to be. Think rationally, if this all bosses weren’t being played on the easiest mode, it sure would have been insane on it’s hardest level. What can I say, a fact is a fact! 😏👍🏼
This game was clearly ahead of it's time
Underrated? Barely!
Developers: how many bosses you want?
Director: yes
Underrated comment lol.
13:53 the first thing on my mind is WHO THE HELL MANUFACTURED THESE THINGS?!
4:29
When you dog takes you phone and runs off
Best comment
I ... STILL ... wonder HOW ... did they manage to do allot of the Boss Special Effects ... on a Sega Mega Drive. Just the plain one, no Sega CD or 32X ... just a plain Sega Mega Drive.
They show off stuff one would expect off of a Super Nintendo partly. That where Konami's Prime Time, 16 bit.
This game was back then ... mind blowing. And it still is. Effect wise ... gameplay wise. Superfun too!
Sad that all Konami is able to get out the door nowadays is the X't Metal Gear ...
I was about to write something similar, then I saw your comment. It is definitely impressive. I mean, look at the hacker boss, for example.
Momoka7 yep
That's because Sega does what Nintendon't
Just for convince that they can do effects like gunstar heroes (by Treasure, made by some Konami developers) too.
Yeah. I still dont believe this is SEGA's game. This game was well made by the developer and so much good things packed in the one game.
This game is so well planned well coded well made, it is insane.
I was thinking about this game for a few days! I know it's been up for years, but thanks for putting it up!
6:49 Now that's the homage of Hilda Berg who uses astronomical power from Cuphead!
This is the most over-the-top pixel work I’ve seen in any video game.
A game starring a werewolf with a bionic gun arm and _shades!_
Such 90's. Many xtreme. Wow.
*Radical*
Why do i come back to watch this weekly? I recall renting this from the local video store as a kid. Couldn't get past stage 2. Now its done by a pro!
By far the best 16-bit Contra game.
Best contra game of any maybe only matched by contra 1 and super contra
43:36 this boss intro
They got an alien cell from the *Alien War* 5 years ago...
*_Contra Alien War_* on GB
Which is basically *_Contra 3..._*
An official game on a Sega console referencing it's rival, Nintendo...
Continuity... it's that important.
You haven't played the Snes Contra 3 the Alien Wars?
How turns table have
I played the heck out of this game when I was growing up (born in 84). it was weird that's for sure, but the music and sound effects were great!
This best game i ever played ,give me back into that time thank u sir...this game have alot story and iam very satisfy
The whole fight at 9:14 is a castlevania reference! Seriously, the music is a castlevania remix, the boss has a chain mounted weapon, he destroys a torch AND gets cooked piece of meat from it! Except instead of chicken, it's fried fish.
9:15 you can hear the castlevania theme
Oh man I've been looking for this one, the nostalgia is overwhelming