I expected them to understand they're trying to fly a brick and not attempt to fly it as a vtol plane? It has no aerofoil at all, it's not meant to fly like that. You need it treat it more like a flying car.
@EphyMusicOfficial exactly, every time I saw them try to fly it straight forward as if it's plane or helicopter I was genuinely confused why they would do that. Plus some of these just seem to be on purpose.
The best VTOL I made in ksp was based on the serenity from firefly. I recommend you recreate it. The way the 2 engines can pivot around the CoM works well
Very entertaining, if a little misleading. Many of those crashes are what could be politely explained as "pilot error", however it doesn't detract from the fun factor. Presumably the thrust and weight paramaters are exactly that.... presumptions, so may or may not bear any relationship to what would be true expected performance, but it still gives some nice giggles - thanks for all the work! See you in Starfield in just a few days Commanders!
I think It could work if landing thrusters are used to accelarate horizontally as well and not turned off once some height is reached when taking off. When landing could kill horizontal speed and then land. However It may turn out balancing the craft is too diffcult.
Just watch the last video. I have tuned it and it flies well enough. This are just some fails. Sometimes it just difficult to time and control from different camera perspectives
@@SWDennis You meant film "Kerbal Starfield"? I can see you did there what I meant. Nice videos and thumb up. Also thanks for clarification about this video.
I was thinking exactly this. You look at the osprey. And they where going to scrap the entire development. The platform was to unstable and twitchy. And then they put the stability under computer control and the thing flies good.
The fact that we have VTOL aircraft today doesn't mean the the ship couldn't fly. You just need to find the correct ratios for thrust for the front engines and the rear engines.
How much thrust has the main engine for which mass? The main engine looks very weak. I like 0:11 but forward acceleration is barely higher than gravity.
It would, most of those crashes are intentional and stupid, also fly by wire, also future, beter impuls engines, overall better engins and technology. lol go buuld F22 or F35 and try to fly them in kerbal or other sim without FBW and other FC processes. pathetic.
I agree. How much can a pilot of those planes accomplish without the computer? I'm guessing that VTOL on an f35 relies almost completely on assisted flying.
No this really doesn't explain that at all. 😂 As a player who watched so many other players fail at landing ships bigger and smaller in elite dangerous just get all passed and call the game crap because they can't learn how to use simple directional controls. Most players I always ran into would use a auto docking system in game just to make the process easier and also so they wouldn't explode their ship when coming into a high G planet at Mach Jesus 😂 It's very much possible to land these ships with computer assisted controls but as most Unexperienced players would probably end up crashing 90% of the time, the best way to avoid it is to just have a landing scene.
I'd love to have full control of a ship landing on a planet and who knows, maybe with some mods or later down the road we might be able to one day but landing does get old and boring after a while so I would bet that most would opt to go back to the landing scene over manual landings.
did you have the mod TCA (Thrust Controlled Avionics) with that? if so then it is hopeless, if not then maybe it could fly but generally Vtols are nonsense that don't fly great. (and fuel distribution is a nightmare.)
No need for it most of the times. I have fine tuned this ship to fly it well enough. You can see it in the video before this one. This here is just a fail compilation
How could this be a 1-to-1 comparison? Without knowing the actual material engineering which went into the Frontier ship (which is impossible given that it's a video game) this "comparison" is neat but pointless and proves nothing beyond what is achievable in Kerbal. As if Kerbal is "real life" anyway, which it absolutely is not.
There are some points you can always compare, when physics work the same in all universes. Like the aligment of thrusts and center of mass. Or the mass and power needed to lift the ship.
Not in most sci fi genres and games. But Starfield tries to look at least somewhat realistic with it's NASA punk and manouver thrusters etc. So why not go the full way for an even better immersion?@@G3m1n1MTNs
@@SWDennis TBF, I find the comparison in Kerbal to be neat and a fun use of the game. It's just phrases or words like "real life", "proof", "aerospace engineers" being used in a comparison like this which bothers me. In my mind, that is dishonest.
What's dishonest about that. I just shwoed that this obvious sci-fi ship like most, isn't feasible. I I did it for fun. I'm a huge Star Wars ships fan, and like many other, but I know almost all are weirdly designed.@@G3m1n1MTNs
I think if you had two joysticks with throttle controls on them, and pedals for yaw, it would be manageable. One joystick controls the VTOL tilt, the other controls the pitch and roll of the ship. You'd probably need a co-pilot for all other cockpit functions.
Rule of cool. It wouldn't fly in real life
Watch the non fail version: ua-cam.com/video/--bGHtvLDRY/v-deo.html
Firm beleiver that you just don't have a J.A.R.V.I.S to fly it for you...(this is a joke)
I noticed the fail video is twice as long 🤣
The way it comically breaks apart every time
like a lego model smashing against the hard floor 🥲
There's something mesmerizing about good kerala players failing on a professional level.
@@denippon All Kerbal players fail comically, the best ones are simply good at hiding it.
the survivability of the cockpit is very good tho! xD
Yeah, I was surprised how much it could take
The Capsule Is Made Up Of The Wheels From SFS
User error? XD In all fairness, I would expect something like this to have some kind of computer aided flight system for stability.
It's a brick that is trying to fly, what did you expect
I expected them to understand they're trying to fly a brick and not attempt to fly it as a vtol plane? It has no aerofoil at all, it's not meant to fly like that. You need it treat it more like a flying car.
@EphyMusicOfficial exactly, every time I saw them try to fly it straight forward as if it's plane or helicopter I was genuinely confused why they would do that. Plus some of these just seem to be on purpose.
Its too fat to fly even computer cant fix that!
@@MythicFrost Have you seen the V-22? XD
Positive side : the crew cabin survived most of the time.
On the contrary, you just proved it can fly better than I was expecting
The best VTOL I made in ksp was based on the serenity from firefly. I recommend you recreate it. The way the 2 engines can pivot around the CoM works well
Very entertaining, if a little misleading. Many of those crashes are what could be politely explained as "pilot error", however it doesn't detract from the fun factor.
Presumably the thrust and weight paramaters are exactly that.... presumptions, so may or may not bear any relationship to what would be true expected performance, but it still gives some nice giggles - thanks for all the work! See you in Starfield in just a few days Commanders!
I think It could work if landing thrusters are used to accelarate horizontally as well and not turned off once some height is reached when taking off. When landing could kill horizontal speed and then land. However It may turn out balancing the craft is too diffcult.
Just watch the last video. I have tuned it and it flies well enough. This are just some fails. Sometimes it just difficult to time and control from different camera perspectives
@@SWDennis You meant film "Kerbal Starfield"? I can see you did there what I meant. Nice videos and thumb up. Also thanks for clarification about this video.
@@dawidkrol1 Yeah, exactly. I'll upload the craftfile soon. So everyone can try to fly this ship.
You need automated control systems to pilot something like this.
I was thinking exactly this. You look at the osprey. And they where going to scrap the entire development. The platform was to unstable and twitchy. And then they put the stability under computer control and the thing flies good.
This is the reason flying cars don't exist lol imagine if humans controlled em it would be madness
RIP the many Kerbal test pilots that died for this video.
We all Heard the shift Key u pressed too fast and that showed windows remanent Key panel
Yeah xD
Don't we all love explosions 😂 nice video thanks!
We do :D
This is art
The fact that we have VTOL aircraft today doesn't mean the the ship couldn't fly. You just need to find the correct ratios for thrust for the front engines and the rear engines.
Seems like you need more reaction wheels and possibly to add some internal wings for atmospheric flight.
Someone needs to do a video where whenever it falls apart they add the Lego breaking sound
Good idea :D
Me in KSP1: *JUST SLAP SOME MORE RCS AND REACTION WHEELS ON IT*
I guess it is fly by wire only.
How much thrust has the main engine for which mass?
The main engine looks very weak.
I like 0:11 but forward acceleration is barely higher than gravity.
me when the backwards facing orange LEDS don't make my ship go forwards
Gets the "crashes in style" award😂
The sound of too windows "too much pressed keys" got me.
My PC: *_Do you want to enable Sticky Keys?_*
Me: oh piss off
Never having played either game, I can still tell this is almost all user error...
Which planet is that where you fly through a ring structure?
The mun
It would, most of those crashes are intentional and stupid, also fly by wire, also future, beter impuls engines, overall better engins and technology.
lol go buuld F22 or F35 and try to fly them in kerbal or other sim without FBW and other FC processes.
pathetic.
I agree. How much can a pilot of those planes accomplish without the computer? I'm guessing that VTOL on an f35 relies almost completely on assisted flying.
That explains why theres no manual Ship landing and starting on Planets but ShotGunShooting in the SpaceShips Cocpit 😂
No this really doesn't explain that at all. 😂
As a player who watched so many other players fail at landing ships bigger and smaller in elite dangerous just get all passed and call the game crap because they can't learn how to use simple directional controls. Most players I always ran into would use a auto docking system in game just to make the process easier and also so they wouldn't explode their ship when coming into a high G planet at Mach Jesus 😂
It's very much possible to land these ships with computer assisted controls but as most Unexperienced players would probably end up crashing 90% of the time, the best way to avoid it is to just have a landing scene.
I'd love to have full control of a ship landing on a planet and who knows, maybe with some mods or later down the road we might be able to one day but landing does get old and boring after a while so I would bet that most would opt to go back to the landing scene over manual landings.
It just works…
did you have the mod TCA (Thrust Controlled Avionics) with that? if so then it is hopeless, if not then maybe it could fly but generally Vtols are nonsense that don't fly great. (and fuel distribution is a nightmare.)
I love TCA, I use it about 10% of the time unless the ship is naturally needing real time thrust management
@@NickBDesigns yeah it is one of those "should be stock" mods you don't always need but when you do it is obvious and indispensable!
No need for it most of the times. I have fine tuned this ship to fly it well enough. You can see it in the video before this one. This here is just a fail compilation
Funniest video youve made in a while mr dennis i aplaud you 🙏🙌👐🤲🤝👏👏👏👏👊
How could this be a 1-to-1 comparison? Without knowing the actual material engineering which went into the Frontier ship (which is impossible given that it's a video game) this "comparison" is neat but pointless and proves nothing beyond what is achievable in Kerbal. As if Kerbal is "real life" anyway, which it absolutely is not.
There are some points you can always compare, when physics work the same in all universes.
Like the aligment of thrusts and center of mass. Or the mass and power needed to lift the ship.
@@SWDennis Sure, because video games definitely mirror real life physics 100%. Got it.
Not in most sci fi genres and games. But Starfield tries to look at least somewhat realistic with it's NASA punk and manouver thrusters etc. So why not go the full way for an even better immersion?@@G3m1n1MTNs
@@SWDennis TBF, I find the comparison in Kerbal to be neat and a fun use of the game. It's just phrases or words like "real life", "proof", "aerospace engineers" being used in a comparison like this which bothers me. In my mind, that is dishonest.
What's dishonest about that. I just shwoed that this obvious sci-fi ship like most, isn't feasible. I I did it for fun. I'm a huge Star Wars ships fan, and like many other, but I know almost all are weirdly designed.@@G3m1n1MTNs
Learn to drive!
Edit: The ship looks beautiful btw
It just needs more struts and thrusters 😂
Its just because of poor gasket between steering wheel and seat
My goodness. It's glorious.
This my friends is why all engineers are artists, but not all artists are engineers...
KSP is great, but god forbid you try to make a vtol
i tried making a vtol before, dont do the same mistake because youll be sitting there until the torque meter hits 0 then back to 0.26
It just works :)
Man...Starfield is gonna be HARD... :P
Looks mostly like a fight control issue. Not a great aerodynamic situation but like a lot of planes you just need some computer aided help
You sure this “why” you can control it?
Hello a Dennis u used to be my childhood remember Pacific rim videos?
Nice video length
;)
Almost as if Starfield was not as realistic as the developers think it is.
If architects design something without engineers' intervention:
Or game designers and artists.
But rule of cool is still cool :)
What's Starfield?
An upcoming space RPG game by Bethesda. I created a replica of the starter ship "The Frontier" here in KSP
I don't see any issues with this design
Idk why but I couldn't stop laughing!
Skill issue
Make the isv venture star from avatar 2
My guy, it was present in the first movie too.
I see a lotta skill issue!
Great build though, I'm just messing with ya
Rapid unplanned disassembly.
Can you pls make Vasco
bro still has sticky keys on
❤
*purposely crashes ship 2 dozen times* "yeah this hunk of junk cant fly"
Speak for your self padawan.
Not Sticky Keys! 1:18
you need more lifting surfaces on the belly
My belly could use lifting surfaces! Or less surface. Or something...
This is so sad man. Math is hard
Although starfield is in the futures
Put some proper controllers in there and it will not fail
This just looks like player error
Skill issue. 😅
Starfield ships are like lifting bodies.
Install TCA mod and try again.
You can’t control it becuase you are missing ypur hands, if you try to play with your feet most probably is going to happen this
I think if you had two joysticks with throttle controls on them, and pedals for yaw, it would be manageable. One joystick controls the VTOL tilt, the other controls the pitch and roll of the ship.
You'd probably need a co-pilot for all other cockpit functions.
starfield??
ok but ur making bad piloting choices, doesnt that factor in?
He needs SAS lol
Git gud
Flying brick ahh
skill issue
Maby you just can't Pilot it well.....
Thing is aerodynamic as a brick
Or maybe u just need to learn how to drive it lul, all the crashes I can see are 100% skill issue