Just want to say I appreciate all the vids. Good guidance and methods. Iam serious about learning all of maya for my career, and your vids were great starting points for beginners.
Hi Mike, I hope you will have a great New Year! All the best for 2017. Thanks so much for all the hard work you do in creating these fantastic videos! :)
might have been used or mentioned before, but maybe the burst positions can be used for a possible collision point. if the locations are marked then maybe if the spark color was just like a normal sparks then it could be used for projectiles hitting something and sparking. just a beginner but that's just a thought
Love you dude, have a great year. You inspire me every day. I made a challenge of my own to make 3 models a week of (personal) art to enhance my skills. God bless you and your family. Cheers. -Bert
can you please do more on character modeling, external environment ie glass trees et creating the sky all that. and rigging oops im a fan of this channel and you help me alot i got some skill so far a just begun from nothing
Hey awsome tutorial, i have a question, can you make a tutorial how to render out Specular or Reflection mask to use in post (AE) or like a pass on maya with Arnold renderer ,AOV i know indirect specular in the AOV is kind of working but not very good Thanks!!
Thanks! i mean like an object on a table (bottle etc...) the table is reflactive (or have specularity values ) and in the mask only the specular of the bottle on the table shown without the hdr or the lighting. sorry for my English :) I hope you understand what I mean.
Hey Mike first of all Happy New Year second I have a request, this is my second comment and first request. Can you please show us how to model coffee bottle with coffee beans inside.
Hi there Mike! What about Vray? I mean, i am trying render them and actually the fireworks appear in the render scene (every sparks, depending by the color spread has a lambert assigned). The scene is at night and the problem is that they result so dark because the incancedesce looks to not work. I tried to assign a v ray mesh light to the group of the sparks but doesn't work, so i tried to override some lambert material with a v ray light material or a vray normal material but looks like they are condamned to be dark. i had success just giving a different Material ID to every lambert doing a pass of masks. Like this i can have a chance to make them more interesting. Any advices? thx for your time and thanks for the video!!!
// Warning: V-Ray : 'FireworksTrailShadersExpr.output[12]' (type: kExpression) is not expected as texture input to 'FireworksRocketTrailsColor4.incandescenceR'. // // Warning: V-Ray : 'FireworksTrailShadersExpr.output[13]' (type: kExpression) is not expected as texture input to 'FireworksRocketTrailsColor4.incandescenceG'. // // Warning: V-Ray : 'FireworksTrailShadersExpr.output[14]' (type: kExpression) is not expected as texture input to 'FireworksRocketTrailsColor4.incandescenceB'. //
Mike Hermes Near gave me a heart attack. Well anyway I look forward to seeing the new content in 2017 :D also thanks for the firework tutorial, may come in handy later.
Great videos, this one is no exception but I must sidetrack for the following: why does Maya change so much between versions that it's impossible to follow a tutorial start to finish if you don't have the exact version? I mean, Photoshop changes between versions as well but you can usually figure out what's going on, the systems aren't generally so upended that customers are left without means for instruction. With Maya, if I'm only able to find videos from one year before or after, it's extremely common for me to be unable to finish because things have been removed, changed so much the tutorial is no longer viable, and I only find this out partway through the video, which might be the 10th video I've tried to work through. In this case, I do have Maya 2017, but not nvidia, nor am I interested in paying for something that was free in last year's version, so I was a little disappointed to start this video and find out that this, too, was one I'd be unable to finish.
Hi mike, nice video as always, i send you a private message here in youtube please answer me. The tittle of this video i know it was just for fun XD, have a happy and very good year!
your title scared the shit out of me
Sorry, just wanted to have some fun LOL
Mike Hermes don't do that ever again man
I won't :-)
can you make a video on how to do organic modelling in maya the easiest way?
agree :)))))))))))))))
oh Mike you almost had my crying in the bus when i got an email with your video, what should we do without your awesome tips and tricks.
Sorry, just pulling a prank :-) A lot more to come
oh yeah i can't wait to see what you got for us next year, and thanks for a great year.
Thank you
Top notch tutorial as always!! So glad to see Rebusfarm as a sponsor...excellent company!
Thank you very much ! And as far as Rebusfarm, I totally agree, They rock :-)
Just want to say I appreciate all the vids. Good guidance and methods. Iam serious about learning all of maya for my career, and your vids were great starting points for beginners.
Thank you !
I swore out loud in reaction to your title, lol. Good one, Mike.
Happy new year, and thank you for all the helpful videos! Cheers, mate.
Sorry :-) Couldn't help myself !
last video of 2016? because I don't think I could handle not having your tutorials. You literally got me through college!!
Appreciate that Michael !
Happy New Year everyone!!!
Love the vids and the comments, happy modeling!!
Happy New year to you too ! Have a great 2017
Best wishes to you for the new year Mike, hope you have a fantastic 2017 :)
You too Simran !
Happy new year, lets see what you have for us in 2017!
I will, thank you. And Happy New Year
Hi Mike, I hope you will have a great New Year! All the best for 2017. Thanks so much for all the hard work you do in creating these fantastic videos! :)
Thank you Tom, I appreciate that. Have a great 2017
Thank you, Mike, for your great tutorials. It helps me a lot. Happy New Year!
Happy New year to you too ! and Thank you
YOUR TIPS AND TRICKS MADE ME FEEL ALIVE.
might have been used or mentioned before, but maybe the burst positions can be used for a possible collision point. if the locations are marked then maybe if the spark color was just like a normal sparks then it could be used for projectiles hitting something and sparking. just a beginner but that's just a thought
Could be
MH is a proper legend!!!!!!! helped me out soooooo many times :D
Thank you so much Marty !
Happy new year!! Futurama.
You too Rex !
One more sub towards that 40k! Great stuff Mike!
Thank you !
i love your videos :) im 17 years old and learning to model! thanks so much for all the videos!
Thank vou Cap
Best wishes for the new year.
And thnx for all the videos we could learn from.
Thank you Lip Lipper and happy new year to you too !
Like many, Mr. Hermes.....you got me with the "last post" intro..
:-)
Love you dude, have a great year. You inspire me every day. I made a challenge of my own to make 3 models a week of (personal) art to enhance my skills. God bless you and your family. Cheers.
-Bert
Thank you Heriberto, would love to see your art ! Could you email me some pictures ? mh-tutorials@hotmail.com
For sure !!!!! Thank you :)
Absolutely !
can you please do more on character modeling, external environment ie glass trees et creating the sky all that. and rigging oops im a fan of this channel and you help me alot i got some skill so far a just begun from nothing
I will see what I can do, thank you
Nice video idea to round off the year.
Thanks
Do you can render this it with VRay? Good job Mike!
Not to my knowledge, no
im new to maya, you helped. thanks a lot
Good, you are welcome
hello sir
pls create a video tutorial on burning a stick
Hey awsome tutorial,
i have a question, can you make a tutorial how to render out Specular or Reflection mask to use in post (AE) or like a pass on maya with Arnold renderer ,AOV
i know indirect specular in the AOV is kind of working but not very good
Thanks!!
I will see what I can do !
Thanks!
i mean like an object on a table (bottle etc...) the table is reflactive (or have specularity values ) and in the mask only the specular of the bottle on the table shown without the hdr or the lighting.
sorry for my English :)
I hope you understand what I mean.
I did not seen a tutorial or an answer of this anywhere :(
How do you get a firework to explode at a certain frame?
great job on everything, learned so much from you and will be working with ya in 2017, take care.
Thank you !
Very nice work, looking forward to see more in 2017 :)
Thank you for sharing.
Will do, thank you
[TR] Tüm dünyanın yeni yılı kutlu olsun
[EN]Happy new year to the whole world
[AR]سنة جديدة سعيدة للجميع في العالم
You too Deizer
Happy new year!
You Too !
Simple question: how do you get that blueish linear gradient as your viewport background? Mine's always gray...
In Maya 2016, press Alt+B or go to Windows > Settings/Preferences > Color Settings > 3D views (don't know if it's the same for Maya 2017)
Is there an update or process to render this with Arnold 5 ?
LOVED it. Thank You
Good !
Hey Mike first of all Happy New Year second I have a request, this is my second comment and first request. Can you please show us how to model coffee bottle with coffee beans inside.
A coffee bottle ? What is a coffee bottle ?
Happy New Year my friend !
thermos?
yeah
Thanks Mike!
No problem at all
Is it possible to use this to make fireworks with a secondary burst, or more of a crackle effect?
Meaning ?
Mike Hermes meaning the firework ascends, has a small burst, and the resulting particles have their own secondary burst.
Hi Brad, not to my knowledge, no
Cool, Thank you for made this tutorial video. I always wondering that how to make fireworks :D
well, now you know
hhh u make me really sad and at once really happy :) .. happy new years
You too !
Hi there Mike! What about Vray? I mean, i am trying render them and actually the fireworks appear in the render scene (every sparks, depending by the color spread has a lambert assigned). The scene is at night and the problem is that they result so dark because the incancedesce looks to not work. I tried to assign a v ray mesh light to the group of the sparks but doesn't work, so i tried to override some lambert material with a v ray light material or a vray normal material but looks like they are condamned to be dark. i had success just giving a different Material ID to every lambert doing a pass of masks. Like this i can have a chance to make them more interesting. Any advices? thx for your time and thanks for the video!!!
// Warning: V-Ray : 'FireworksTrailShadersExpr.output[12]' (type: kExpression) is not expected as texture input to 'FireworksRocketTrailsColor4.incandescenceR'. //
// Warning: V-Ray : 'FireworksTrailShadersExpr.output[13]' (type: kExpression) is not expected as texture input to 'FireworksRocketTrailsColor4.incandescenceG'. //
// Warning: V-Ray : 'FireworksTrailShadersExpr.output[14]' (type: kExpression) is not expected as texture input to 'FireworksRocketTrailsColor4.incandescenceB'. //
Can't help you there but maybe other viewers can ?
Sir you're best... Very helpful :-)
Thank you
that title is very misleading xD I got scared as well, I really enjoy your videos :D
That was kind of the point Boris. Just wanted to have some fun LOL
happy new year sir
Happy New Year to you too Gourav !
Nice video!!
Thanks
hi sir i have 1 question How TO render video In Maya
You need to batchrender ( and have a renderer that supports batch rendering )
thanks Sir
come back please
I was just kidding Buse. It is the last video for THIS YEAR. I will be back next week :-)
Don't scare me like that Mike!!!
Just kidding
Mike Hermes Near gave me a heart attack.
Well anyway I look forward to seeing the new content in 2017 :D also thanks for the firework tutorial, may come in handy later.
Sorry :-)
Of course in 2016. Mike. :)
Of course....
yeah don't scare us man i almost screamed nooo..
LOL, Just had to do it :-)
big mikeyy getting into the click bait scene ;)
Just a one time prank. no worries.... I am not Casey Neistat :-)
Mike Hermes DRAMA ALERT
:-)
Great videos, this one is no exception but I must sidetrack for the following: why does Maya change so much between versions that it's impossible to follow a tutorial start to finish if you don't have the exact version? I mean, Photoshop changes between versions as well but you can usually figure out what's going on, the systems aren't generally so upended that customers are left without means for instruction. With Maya, if I'm only able to find videos from one year before or after, it's extremely common for me to be unable to finish because things have been removed, changed so much the tutorial is no longer viable, and I only find this out partway through the video, which might be the 10th video I've tried to work through.
In this case, I do have Maya 2017, but not nvidia, nor am I interested in paying for something that was free in last year's version, so I was a little disappointed to start this video and find out that this, too, was one I'd be unable to finish.
I really don't know
lol the title worried me a little xD
Sorry, just kidding :-)
Lol, please don't scare me like that again!
I won't, sorry... Happy New year !
Never write "My last video..." because it is very scary for followers))
Just pulling a prank :-)
Scared me!
:-)
btw it's 30th December here
Here too
In 2,5 hours it will be Dec 31st in Australia
Hi mike, nice video as always, i send you a private message here in youtube please answer me. The tittle of this video i know it was just for fun XD, have a happy and very good year!
I have seen it and replied
Mike
gave me a fucking heart attack man
:-)
You scared me :(
Sorry, I couldn't help myself :-)
Great tutorial, but how dumb is Autodesk?.....Hey people, here's Maya 2017 with Arnold renderer, you just can't render half the stuff....yay!
Well, what can I say ? .....
You scared me :(
Sorry, was just a prank, I couldn't resists