Don't Multiclass Out Of Paladin!
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- Опубліковано 25 сер 2024
- Every class in D&D should be as difficult to multiclass out of as Paladins. And I love multiclassing! Here's a sneak peek of D&D Build #143 - watch the full video here: • The Knight of Knaves: ...
#shorts
watch the full video here: ua-cam.com/video/1LVGMVbF8fk/v-deo.html
So I'm currently playing a paladin? I'm planning on multiclassing 3 levels into warlock So I can cast eldritch blast to pull people in cause I'm sick of flying rats.
Also I'm debating which pact I should take as more cantrips and rituals will help roleplay but, talking to an animal on my shoulder would also help my current insane character. Blade would just do magical damage so not much there, maybe throwing it more?
8 levels paladin then spam sorcerer
@@trilands7070pact of blade. Always
@@garygood6804 sorcerer? Or warlock?
@@trilands7070 5 warlock 8 paladin then 7 sorcerer. Pact weapon extra attack stacks with extra attack for 3 attacks per action. Sorcerer gives more spell slots
This is exactly how every class should be designed. The next level should be more exciting than what you already have.
Paladin is just much stronger than the other classes lol
@diomedes7971 I definitely agree in theory, but I take the opposite approach in practice.
I prefer subclasses to not exist, and I think it's much easier to balance a job system, which is essentially multiclassing.
The reason it works better than multiclassing IMO is that job systems tend to have the player choose a primary class and a secondary class, and certain abilities are only available to the primary class, or are delayed if taken through a secondary class.
Then all subclass options can merely be class feats, similar to the "pick one of two" approach to leveling a secondary class in a job system.
@diomedes7971 Probably not surprising that I like PF2e! It definitely reminds me of classic RPG job systems.
Makes sense as you're gaining experience in your craft.
@diomedes7971I kinda dig this
My goblin brain is just chanting "one level warlock one level warlock one level warlock"
Two levels Warlock for Agonizing Blast! 💥
3 levels of hexblade for pact of the blade, Improved pact weapon so you don’t have to choose strenth and all weapons are atleast a +1
@@sureman3769 this is the way
I’m only going 1 level. Just not sure when to take it. I figured I’d probably do a 1 level hexblade dip. IME campaigns never really get past level 12 too often unfortunately so I have to usually wait.
The thing about Paladin (my second favorite class behind Cleric) is we *are* a multiclass. Paladin are effectively ~60% Fighter and ~40% Cleric.
Clerics are stupid strong😂.
It’s easy to look at a cleric and say they suck. But I just did the windmill fight on tactician, casted bless, spiritual weapon, & hold person.. and won the fight only getting hit twice. No one went under 50%.. that’s 8 enemies! Cleric is the only way that happens.
@@michaelredfield8809vengeance paladin can do it
@@michaelredfield8809literally nobody said they suck
@@michaelredfield8809only nubs that think “healer=bad damage” would think clerics are bad
For those wondering here you are:
1st Lay on Hands
2nd Divine Smite and Fighting Style
3rd Subclass
4th ASI
5th Extra Attack
6th A. of Protection
7th Subclass Feature/Aura
8th ASI
9th 3rd Level spells (Best spells)
10th Aura of Courage, Rounded off half-caster levels if you are even thinking about multiclass
11th Improved Divine Smite
12th ASI
13th 4th level spells (Find Greater Steed)
14th you realize those pesky conditions are really detrimental so you grab the middle finger of condition cleansing
15th Sublcass Features (Not necessary but are still strong)
16th ASI
17th 5th Level spells
18th 30ft Auras? Yes please
19th ASI
20th Super Saiyan Mode
I wish we could go to 20 in bg3
That all sounds great until you play it and realise that you have no spellslots and after one fight all your smites are gone. Two levels of paladin gives you smite and the rest in bard gives you enough spellslots to smite anything without sleeping.
@@pard2397or, 5 levels split 2 in warlock, 3 in Sorcerer. Congrats, you can refill level 1 smites on a short rest, and convert higher level spell slots into more level 1 smites via Sorcerery points, whilst giving you extra versatility with Meta-magic.
6 levels of paladin for smites and aura, 14 levels of hexblade for 3 lvl 5 slots reset on short rest, plenty of spells and even one casting of level 6 and 7 spells. Plus you can switch Hexblade's curse between targets at will at level 14.
The stray Hexblade level: "Hello! Is it me you're looking for? I can see it in your eyes..."
I love that you sped up your voice to fit it all in. 😅😅😅
He didnt speed it up as far as i can tell he tone shifted it, you can tell because he is still moving and speaking at his regular speed.
@@lukecarroll9823he sped it up
@@lukecarroll9823 it's definitely sped up lol it sounds like it's being slowed down when he comes back in to normal speed
Paladin has 3 good jump off points that depend on your build requirements. First level 2; You got divine smite the key reason to go paladin. Second level 5; you got extra attack and second level spells. Third Level 6; you got aura of protection for more defense. If you just want divine smite on a gish build with heavy armor level 2 is the break away. If you want full offense on a melee build level 5 is the break away. If you want some more defense on that same build level 6 is the break away.
I'd say 2,6,8 as the jump points, if you're going 5 levels you gotta have that Aura of Prot it's far too good to pass up. 8 is my go to if the subclass has a good Aura like Conquest, Ancients or Watcher.
@@DaCrumpLevel 7 is the subclass aura ability, not 8
I would say more or less agree, but Id say 2, 6, or 8 are the best. 2 for divine smite. 6 of the Aurora of protection. If the 7th level aurra is good, then you go 7, but since your only one level from 8, and your spell casting levels round down, might as well get to 8 for the ASI or feat.
@@DaCrump not all paladin builds will invest largely into Charisma so they may not care about protection and not all subclass auras are that good.
@danieltrumble2974 hey, you look like a guy who knows bg3. I want to build a two handed Paladin, Tiefling, with some buffs. I am already a paladin lvl 4. Where should I change and to which class? Thanks!
Paladins are absurd bc there is exactly 1 lvl where you don't really get anything good, and that's lvl 14
Everything else is subclass features, crazy good Paladin features, more/better spell slots, or an ASI
So , what after Paladin 13? How about based on the different Paladin subclasses? Peace Cleric? Genie? Rogue? Fighter? Bard?
@@JohnJStanton pally 13 defo is the place to dip. Probably a couple fighter lvls for Action Surge, maybe barbarian depending on your pally subclass. One like Ancients with not that many great spells makes barbarian multiclassing great
And of course Bard to get the most out of action economy and maximize utility with Bardic Inspiration and a fair few Enchantment spells. Works especially well with Conquest if you pick spells which inflict the frightened effect
I'm not sure where Colby will go with Rogue. My guess is Assassin for guaranteed crit with a smite and being less MAD, or Swashbuckler for being more effective in melee and making the most of the pally's high(ish) Cha
How many people play to level 14 though?
I really like Cleansing Touch from a hypothetical standpoint, but I wish it was just a magical effect so you could end curses, spells, or anything else interesting! I do still find it awesome that you can use it to just say bye to those negative effects of slow. Maybe it would be stronger as a bonus action?
@@JamesTaylor-oh1sd disagree on the curses point, those are already really easy to get rid of
You'd better go whip! Full Belmont, brother!
Ooo, I’ve never even thought of the Belmont’s as the “paladin” type, I kind of like it. I always looked at them more as a family of demon hunters
@grocksauce7422 hard to make a dex based Paladin but here's hoping my man Colby crushes it!
@matthewhelmers1426 You don't even need that much Dex, just enough to multiclass into Rogue. Nothing stopping you from being a Str based whip master
@@grocksauce7422he’s most likely a fighter, due to his lack of magical abilities and expertise in multiple weapons and their histories. However, I can absolutely see him as a nonmagical Paladin, similar to how Edgin was a nonmagical bard in Honor Among Thieves.
I was thinking rapier, but that sounds cool. I'd play it.
If only Paladins could smite with bows and Unarmed Strikes. Now THAT make for some fun builds.
Bless Matt and his patience. I would’ve done been like “Loadstones fall, everyone dies!” pretty early in the fight.
Paladin multiclass with rogue sound like...Batman?
not to split hairs but batman is more rogue and monk multi class.
@@adambeck427batman can be so many mixes of classes its insane. Its hard to really say what he is most
@@aarons2557he's like a level 100 character
bat man is a rogue-monk with a vivi dip
@@CyanideCold batman can be fucking anything if you want him to be. Paladin, ranger (both with magic reflavored to gadgets), rogue, monk, fighter, Barbarian and artificer can all work.
My first character was a Rogue 2 that then switched to Paladin. Paladin and Cunning Action are a powerful combination.
I enjoy x conquest paladin/2 levels of undead warlock. The fear synergy is amazing.
Undead warlock?!?!?! Wtf is that and which book is it in?!?!?!
@@Givejordrvan Richten’s Guide to Ravenloft
@@tangerine3559 Such a good book
I'd go conquest paladin with 3 levels of zealot barbarian. How scary is an OP religious fanatic that's hard to kill and can be revived over and over again no matter how many times you actually manage to kill it? Plus, Divine Smite stacks with Divine Fury.
Paladin to Warlock is great. You get to lvl5 Paladin then go Warlock til you get pact of the blade. Super fun melee build with some spells to soften up/push around your enemies.
bard too.
Lol, I am currently playing a paladin/rogue in BG3 cause you don't need strength to multiclass there so I can go full dexadin rogue. Have not made it far yet with that one but looking forward to sneaky smites.
Love how much more flexible multiclassing feels in bg3, even with only 12 levels. Really thinking about doing a dex barbarian (since you don't need strenght to get the benefits of rage)/rogue. Honestly that's the issue with such a great new game, way too many builds to do.
@@rm2569BG3 level caps at 12? That kinda sucks. Maybe it will go up with DLC releases.
@@austinjeffries5741 Eh, i kinda doubt it since larian never does dlc. Hope we do get it tho.
Honestly i think 12 is mostly fine since 6th level spells are plenty and you get a lot from it, but i kind of wish we had at least 14th level. I do get not doing much higher levels, and especially not anything close to 20.
@@austinjeffries5741 No DLC, but you can mod the game. There's already one on nexus mods that increases level cap to 20.
Props and an upvote for the Gatchaman shirt. That is my childhood there. :D
And thats not mentioning that their capstone abilities are actual capstone abilities. Really cool and flavorful
Sorcadin: Hold my fourteen levels of Sorcerer
Yeah but that's a Sorc dipping into Paladin, not a Paladin dipping into Sorc.
But you usually start in paladin no? for the armor proficiencies and the other stuff@@conduit64
@@conduit64 it's not really dipping at all. The standard is 6 paladin, rest sorcerer. 6 is more than just a dip.
@@m0nkEz The point is the main class is Sorc and not Paladin. A sorc gains more benefit from taking 6 levels into paladin than a paladin does taking 6 levels into sorc.
@@conduit64yeah but ideally you want to start as a paladin and work your way up to 6 before multiclassing. That way you're already stocked up on everything you need. The sorcerer's metamagic, font of magic, and extra spell slots are just amplifiers
I hear 2 levels of sorcerer because of the lvl 3 casting.
But i am super new to this.
The mountian of info you guys keep in your head is insane 😂
Cheers!
Thanks for teaching!
Depends on the Oath. Vengeance, for example, is great to jump ship after 6, because they barely get a level 7 feature at all. At that level, Conquest is locking down Frightened enemies, Watchers is boosting everyone's initiative, Glory is boosting ally's movement, Devotion is blocking Charm effects, Ancients is reducing incoming spell damage, etc. Vengeance...gets the option to move a little when they hit with an attack of opportunity. Not them and allies within range. Just them. You pretty much need to take the Sentinel and Polearm Master feats just to have a semi-reliable way to even make opportunity attacks, at which point you don't really need the extra movement all that much.
Chances are if your a pally, your taking sentinel by default, OoV is underpowered at 7, but the capstone is perhaps the longest lasting and one of the better abilities, if your playing to 20 (which my table loves doing -rip me- lol) plus OoV is one of the easiest subclasses to roll with so long as your not slaying innocent people (if your table enforces oath bindings).
A number of power gamers I think take it as a support caster (e.g with bless, high Cha and only 15 Str for Armour) instead of a melee smiter up to level 7 and then jump ship into a charisma caster to get watcher paladin aura
Alternatively ive seen a level 9 crown paladin jump into warlock for spamming spirit guardians
Its a good excuse to get repelling blast with warlock, and with warcaster+quarterstaff shield polearm master you get to lazer beam away threats as they approach
Sounds like a well designed class. Every class should be like that. There should always be a reason to be a pure build, and then you multiclass for the fun of it anyways. 😀
I jumped pally after level 1 for Hexblade. It's more of a pally dip idea but starting will pally gives you heavy armor which is so nice
I'm literally doing a Sword Bard/Paladin build you made for 5E in BG3 where I started Paladin. :)
Paladin: my oath makes me better than ALL of you
Dexadin Swashbuckler? Double Bladed scimitar? maybe arcane trickster for the shield spell and more slots. Anyway cant wait
How do you keep STR, CHA, DEX & CON high enough?
@@tangerine3559 It's the same if you priorize strengh
I am doing a build right now where I take 6 levels of conquest Paladin then 5 levels in divine soul Paladin. At level 4 I took meta magic adept allowing me to take quickened spell and then allowing me to use sorcery points at sorcerer 2. I can quicken booming blade getting the movement control that I would have gotten going 7 levels into conquest. Then of course you get Fear, Spirit Guardians, and Spirit Shroud. After 5 levels in divine soul sorcerer do Paladin all the way until level 19 then last level is sorcerer again. Obviously you probably won’t play to that point but at level 20 you can upcast spirit shroud using a level 7 spell slot. Which would give the bonus damage to either your weapon attacks and booming blade or even spiritual weapon.
Sir, are we getting a Swashbuckler Paladin? Is this another Dungeon Dudes inspired build? You're a madman.
I want a swashbuckler paladin.... 🤩
Paladin X/Totem barbarian 3 is a very good multi-class. The bear totem feature doesnt have a restriction for heavy armor, so you get all that resistance plus high ac from heavy armor. Since divine smite isn't a spell, you can still use them while raging as well.
For that paladin/rogue build. There is a oath of thievery paladin subclass that was a part of a short lived d&d magazine i liked. It has a cool five fingered smite spell that also let you try and steal an object from an opponent.
I have a durge Dragonborn build that's 8 paladin, 3 warlock and 1 sorcerer. It's a lot of fun :3
One thing I haven't tested or heard yet is if you keep the perks of the normal subclasses when you decide to become an oathbreaker
I wish I could have gone to Gen Con to see you because this was exactly one of the things I wanted to bring up to you with a character I created. Without getting too in depth I'll try and break it down.
I went Shadar-Kai as the race. The first 5 levels are paladin (Oath of Vengeance), the next 3 levels are Barbarian (Zealot), and finally we finish it off with 12 levels of Fighter (Battlemaster). The feats we pick up along the way are great weapon master, polearm master and sentinel. I am a martial player through and through and wanted to make something with all of my favorites under ime roof and that's what I came up with. If this short ends up being a stand alone build video I will be heavily anticipating it! Keep it up Colby, hope life is treating you well.
I had a Witcher ish campaign lv7 paladin build that rolled well enough to dip into 1 level of revised ranger which was super helpful in the setting and gave a ton of helpful features.
That’s my current character!!! Level 12 oath of the open sea paladin with 3 levels into swashbuckler rogue for added mobility, some bonus DPR, utility, not to mention +5 to my initiative!
Paladin gets the best feature at level 6 and arguably 7 since it improves your aura. From there onward you could focus more on smites and multiclassing with a full charisma spell caster allows you to do just that so in my opinion, by level 6 you already got the best the paladin could offer (extra attack, smite and aura) so now more spellcasting would be icing on the cake.
Sorcadin is pretty infamous for this. The pally2/sorc18 and pally6/sorc14 splits are pretty famous but only the 6/14 split feels like a straight up paladin
At some point i’m like “ya know what would be great right now? 2 levels of paladin.”
In 5e, the Hexblade Warlock + Paladin are a great combo. Fighter 2 for Action Surge makes everyone better..Rogue 3 for the bonus Cunning Action- Dash- Disengage- Hide..
I’m playing a Paladin rogue. It’s a very fun combination with cunning action allowing me to dip in and out of an enemy’s face as needed. Swashbuckler Rogue to make use of my Charisma, and Vengeance Paladin so I can give myself advantage (sneak attack) on any big mean bosses. The urge to go hexblade is very tempting, so my charisma can become my “all in one” stat that I focus on.
It’s a really fun to play build because it is a challenge at lower levels, but I get the feeling I’ll be a force to recon with by level 10 (Swashbuckler3, Vengeance 6, Hexblade1(?))
I quite like Soulknife for the completely harmless and unarmed character until they suddenly strike, assassin style. Sure you won't do the most damage with soulknife but paladin smite spell + smite on the soul blade can make up for that. Bonus points if you also dip into moon druid (CR ½ Ape can use the soul blades while in wildshape) or whispers bard to take on their identity.
Love the gatchaman shirt!
Level 2 if you only want smite. Like bardadin or barbaridin
At level 6 for sorcadin
Level 7 for oathbreaker into cleric or warlock
Level 9 into fighter, barbarian, sorcerer, warlock or even bard. There's a lot of places to multiclass out of it
In tabletop you can jump out at 11 or 15 too
I was never able to get to a Lvl 12 Oathbreaker because I multiclassed into a Warlock. However, I wouldn't be surprised if you could get broken abilities when maxing out your Lvl.
I want a book with this concept now. An unwilling Paladin that doesn't have lofty ideals but doesn't want to get out of Paladin because it's too good to pass up..
I just remembered about Drew Haye's Spells, Swords, & Stealth book series and how I'm not caught up on the story. If anyone has other recommendation I love to read about it.
Grog was the true MVP of this fight.
Hands down.
Paladin 5 levels (2 attacks), Warlock 5 levels (gain 3rd attack), Fighter 2 levels (action surge). Quantity of attacks overshadows the possibility of slightly higher damage on significantly fewer attacks.
I played a full paladin game on my last playthrough. Was fun and Pal hit reasonably hard but damage output lagged behind Laezel with battle master.
With this current playthrough (multiplayer) running this build above. Currently 5 levels paladin, 2 levels of warlock.
Admittedly, this build is heavily favoring melee and smite damage output rather than being a balanced build with defensive and protection buffs. Highly focused on one rounding the big bads with smites and action surge at the endgame.
I would love an entire video with that high-pitched, fast-forward voice
Love the shirt. That was my favorite cartoon when I was kid
I'm playing a palabard that's only 2 levels paladin and the rest of the way valor bard. Valor bard get extra attack so no need to stay in paladin for 5 levels and aura of protection is good but man having a list of possibility combat ending spells is better. Couldve went swords bard but i wanna still give back to the party and combat inspiration makes bardic inspiration so much better. A player won't be holding a bardic inspiration for more than a round guaranteed. Also if you get to level 16 you can cast a whole level spell and smite as a bonus action which makes you the strongest gish in the game blowing bladesinger, sorcadin, and hex bard out of the water. Such a slept on build
Start Paladin, dip Hexblade for a few levels, back to Paladin and then play jump-rope back and forth for what you need. You're now officially a Dark Knight.
I made a really fun cir moon druid/ret pally build that leaned more into druid.
I jumped for 2 levels of Barbarian at character lvl 7 and 8 straying from my path of Vengeance. I find the extra help on dex checks to be super handy, and the option to have advantage on demand is AMAZING
I did paladin splash rogue once only really worked because of the insane homebrew items we had access to , none the less having a sneak attack into a divine smite into an extra attack was some really saucy damage
I once added a level of Bard at level 14 and it paired surprisingly well, given the mutual potential for charisma and support. Kind of awesome to be a divine force in battle singing to the beat of divine smites!
It depends on what you are going paladin for, and what you primarily want your character to do. If all you care about is smite, leave at 2 or 3. Still want extra attack and or auras? Leave at 6 or 7.
That's how I feel about most classes I play. Almost everyone gets something every few levels, so it's hard to know where to jump off.
And the there’s barbarian with a barren wasteland of abilities at levels 9-19 :’) (Apart from a few lvl 14 subclass features).
This is the exact reason that with my current character i started barbarian, went to level 3 for zelot and then multiclassed into paladin and kept going (now a paladin 6/barb 3) and im probably just gonna go pure paladin now but i might go back to barb to get to level 6 much later in game but i havent decided yet
If you're using the current UAs as basis, the Paladin breaking off after level 5 for full caster levels is actually extremely strong. Bard, Sorcerer, or even Wizard are highly favorable as they grant you access to full caster slot progression, the arcanae list, and access to their unique class features. That means a feat and 4th level slots at 9 (which also means Find Steeds Fly Speed 4 levels early) 3rd level arcane spells at 10, 5th level slots at 11, 4th level arcane at 12, etc. Your spell progression is delayed by 1 level but quickly overtakes your fellow paladins while your spell slots already had and are now blowing past them, you get your flying steed super early, on top of crazy strong features like metamagics, modify spell, or jack of all trades and bardic inspiration.
Paladin/ Pact Weapon Warlock 6/6 is pretty fun for me. 3 attacks base, extra smite slots per short rest, Eldritch Blaster Sidearm, being able to completely dump STR, free mage armor for weird cloth builds and being able to fight in darkness.
Hey, Colby. I have Pal 3 right now and was planning on going Sorcerer after 5. My challenge is that magic items are hard to find, so there is a constant need to use powers for creatures immune to non magic weapons. (You would not believe what our DM threw our way already!)
Love the G-Force shirt!
Love the shirt ❤ and agreed. I can never take another level before at least 11. And again you loose out on the feat/asi at 12 lol.
lvl 5 is where you dip from paladin for 2 or 3 in rogue to get sneak attack and cun ing action at least, and your subclass if you so choose
Paladin then multiclass into Warlock and go pact of the blade. Focus heavily on charisma and constitution, charisma for attack and damage scaling with your pact weapon, constitution for concentration checks and hp. You become a hard hitting and tanky melee and ranged combatant, the only downside would be less warlock or paladin spells and class features depending on how many levels are in each. Bard is also a good class to multiclass into from paladin, it gives you rogue like abilities/playstyle with some good spells and utility.
i have played a paladin/sorcerer, leaning mostly paladin, he is an absolute tank, he hits hard and is hard to hit, plus with all the spell slots i have i have more divine smites and can cast shield as a reaction to make it even harder to hit him.
That is an incredible Tshirt 👏 👏
Im playing a level 4 paladin and considering multiclassing after level 5 or 6. If i dip into fighter for 2 levels ill have a total of 4 attacks once per short rest, as well as a 2nd fighting style. I could probably go a few levels into sorceror for extra spell slots for my divine smite but i am a bit iffy on that, warlock could be a decent alternative, especially with eldritch invocations and spell slots every short rest
I'm currently playing a paladin and I am multi-classing at level 9. Going four levels fighter for battle master then back to paladin. Campaign ends at 13th level. I'm an Oath of Glory which is honestly underrated.
Also multiclassing at level 9 with a Redemption Pally into Eloquence Bard for a minimum of 28 (with channel divinity) on Persuasion rolls, as my party had asked me to be the party face :p
@@TronHammer I'm the secondary "tank" as we have a zealot barbarian. I'm mostly utility with interceptor fighting style and Guardian Emblem to null crits or lower damage if fighting next to allies. Honestly just being a supportive character is fun.
I love supporting as well, I went for max Cha over max Str to buff my allies more with Aura of Protection and to have more Bardic Inspirations soon ^^ And having Bless out is just sooo nice for everyone else.
@@TronHammer I took Inspiring Leader to give extra HP. I'll be maxing str at level 12. Our Cleric casts Aid on us all we are loaded in HP for bear. The only thing we don't have is AoE spells.
I'd probably break away right after getting my subclass, but I'd soon return to it for the very reasons you outlined. I've theorycrafted a few max-level part-paladin builds, though I have yet to test them. The ones not classified as "failure to launch" after some advice from your good friends, the Dungeon Dudes, are: two at paladin 10/cleric 10, one at paladin 17/barbarian 3, and one at paladin16/fighter 4. As you can see, they're all at least half-paladin because it's such a good class.
I’d argue that if you plan on multiclassing *into* paladin, you should consider simply *starting* as paladin, for heavy armor proficiency, especially if you’re planning on multiclassing into warlock, since they get the same saving throw proficiency and similar skill proficiencies (and the ones you may want that aren’t on the list are easily obtained through race or background choices).
I'm currently at 6 Ranger, 2 Fighter, 2 Paladin with a cap of 12 in BG3 it's been FUN, to say the least.
Probably the best designed class in the game. Not op but still very strong & they provide a great start for new players to begin RPing.
Its hard to gague when to multiclass out of them, but at the same time doing so can be SO good.
Like, College of Swords bard? Hell yeah.
Minor BG3 spoilers in this post, specifics are avoided as much as possible though.
I did this in BG3, I was going for a "descent into madness" type of playthrough with Dark Urge, and I ended up doing Pally (Oathbreaker) 5, Rogue (assassin) 7.
It worked out really well, but definitely had some moments where the build didn't feel very goood around levels 6 and 7.
It came right back online at 8 once I got my Assassin features, though.
I managed to one-shot most of the endgame content. (Avoiding spoilers) I one-rounded the Dark Urge boss, I very nearly one-rounded her comrade, but I did struggle with the final conflict a bit due to all the adds.
Overall, very worth it and super fun build.
lol halfway through and... ok ok i get it. lol you did answer the question i was looking for when i found this video so thanks! :)
I was a Gunslinger Cowboy Paladin so i needed 3 levels of fighter for that sweet firearm proficiency 😢
To be fair. I've never met anybody who plays Paladin where that isn't their all time favorite class or the ONLY thing they play. Not to mention how invested they are in RPing one.
Makes sense for a class where being devoted and sticking to an oath is such a big deal.
Level 3 is the easiest time to leave. Also level 9 is a great time to just dope into a caster since you still will get the spell slots
Im doing persuasion build. Start with 3 lvl in paladin to get redemption subclass, then rest in bard, College of Eloquence.
Only difference being warlock (hexblade) or a warlock fear boost from undead warlock (I believe) for a conquest paladin to get more fear.
Sorcadin is an amazing multi. I’m trying vengeance paladin 6 and then divine soul sorcerer the rest of the way for Crucible of Fate.
I dip at lvl 8 when I multiclass out, and only when going into a full caster class. Yes I lose out on lvl 3 spell slots, but in exchange I get more overall spell slots and much higher overall spell utility. Which is great for a very flexible build. Perfect for when you're running a smaller party and need greater role compression.
I played a rogue paladin. Was painful. But thematically worth it.
I like to take 2 in paladin and then cross into a charisma caster for the spell slots. This way I can save my oath for a cool story moment.
Unless you start Paladin, go warlock for Devil’s sight and the darkness spell, then rest into Paladin
Funny, I am dealing with this exact same dilemma right now 😂😂😂 I wanted to multiclass into warlock... but danm Paladin is such a satisfying class.
I like after level 12 or 14. Cleansing touch is nice but grabbing 8 levels of sorcerer can be a lot of fun and you get most stuff at level 12. Though a pure paladin is simply really good. One of the best classes in my opinion of just feeling complete all the time and to level 20
Sorcerer, Bard, maybe warlock. Smiter builds. After level 6-7 (depending if subclass feature at level 7 is good). More spell slots from full caster beats the improved smite feature. Ability score improvement you can get from your second class at level 4. Spells from Arcane spell list can beat any features afterwards (Shield, Mirror Image, Haste, Fly, etc.). But the main point is to get a lot of spell slots to smite with.
I tend to only really go level 9-11 for every class unless im focusing a class in which case i do 17-3
Paladin i have done
9paladin/11artificer
6Paladin/11Warlock/3Sorc
12paladin/8sorc
The others tend to move into it, but those were decent ones...
The main thing is to not focus on power, but concept
The three concepts I had there was
Sports (Glory/armourer)
All of the gods getting involved (the subclasses didn't matter)
Redemption from chaos (redemp/wild)
Pal 8/Champ 4 is pretty nice. Yeah, you don't get haste at Pal 9, but you can have your support bring haste.
I'm happy with 6 levels, I want to dip warlock at 7 just to get those sweet extra smites on short rest. But that's related to the game where long rests are restricted.
Sorcerer for more high level spellslots or to use your bonus action for other things with metamagic
It is so hard! Although I tend to beeline for Aura at 6 and then multiclass out there. 7th level subclass features are nice but so are the front loaded class features you get with a dip
A single dip into Hexblade is all I ever do
I left at Aura of courage (level 6). Went into champion fighter and swashbuckling rogue for good crit rate (19/20 crit, action surge) and damage (sneak attack, divine smite). Only downside is I can’t get more Paladin spells if I want to continue increasing that damage output, but I think it’s an even trade (especially since we have a wizard and sorcerer in our group for the utility). Giving them a +5 to all saves if they are close to me has saved their bacon too.
Got a build for a booming blade sorcerer paladin combo. Goes all in on a single attack and because of booming blade having cantrip scaling you don’t miss out too heavily on missing the extra attack which also means level 5 paladin isn’t as necessary so in this build I multiclass only up to 4 units n pali and the rest in sorc to get those higher level cantrip. And I really want to I can take the 5th level pali and just quicken cast booming blade to get 2 normal hits and one mega hit while locking the target in place
The thing I find the hardest about it is very usually you want either 6, 7, or 11 levels into paladin. However if you’re going 11 levels in there’s a good chance the game is either about to end, or it is going to really high levels possibly even 20. When the prospect of 20 levels is dangled in front of you it becomes incredibly hard to just pass up their level 20 subclass transformation feature, and if you do it’ll typically just be weaker than going the full 20 and you’ll be handicapping yourself.
Overall just a lotta hard choices, so I typically just try to run for the hills at 6 to sorcerer, warlock, or whatever it is im multiclassing into
I believe Treantmonk did the calculations for a single level of hexblade giving you more damage. So you’d start pally 1, then dip, then back to pally.
2, 6, 7 (ancients and redemption), 9 (watchers), and 11 are probably the best break points. But you're right there's something decently good at almost every level.
There's only 1 class I would multi out for and that's warlock! Take 5 levels at your leisure into the pack of the blade. Having Eldritch blast as a ranged option and become an oath breaker for RP reasons makes for a fun character. I like to play it as lawful evil, aligning your dark pact with heavy armour to make the perfect Death Knight! Very fun.
That G-Force shirt, though!
Research pitch correction to speed yourself up without it going high pitched.