Simulating a BALL JOINT in Autodesk Fusion 360!
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- Опубліковано 2 гру 2024
- In today's video, we're going to use Autodesk Fusion 360's ball joint feature to simulate a moving ball in socket joint in 3D!
FULL AUTODESK FUSION 360 JOINT PLAYLIST
• Creating MOVING HINGE ...
Autodesk Fusion 360 allows you to simulate a number of different kinds of joints. In this video, I'm going to teach you how to use the ball joint assembly.
This is a fairly simple joint to create - you need two objects that share a simulation center point.
In this case, we're going to download a ball joint from the McMaster Carr component library. This will give us a good baseline.
The component object we're going to bring down is going to contain 3 different bodies - the housing, the ball, and the bolt. We're going to start by selecting these three bodies, right clicking on them, and creating components from the bodies. This is because each moving part needs to be its own component for Fusion 360 to simulate the movement relationship.
One other step that's going to make this much easier is to use the construction feature to add a point at the center of our ball. We're going to inference to this later.
Then, simply create a joint, and select your two components, making sure that both components share the same central point. Click the dropdown on the right to make a ball joint. Click ok.
Make sure to go into your component list and right click on the housing and select the option for "ground" so it doesn't move around - this will allow us to live simulate our ball joint.
Then, create a rigid joint between your ball and your bolt. Then any time you move your bolt, your ball joint will rotate.
Finally, go in and enable "contact sets." Then add a new contact set between your bolt and your housing. This will simulate a collision between those objects and keep you from being able to rotate your bolt through your housing.
Now you have an accurate simulation of a ball joint and bolt!
Hi everyone! Let me know if you have any questions about this kind of joint in the comments below!
Shot in the dark here on replys since its so old, but what if you need the grounded peice to move? Im designing a lever that pulls a rod back and forth but can also rotate another rod that is attached to it.. think of an airplane control stick. You can pull it forward and back to push a pushrod and ALSO rotate it left and right to rotate a torque tube thats attached to that same stick. It seems impossible with fusion because you have to ground a part and basically everything moves. I got the lever to work with the pushrod by grounding the pin the lever rotates about, but now i cant add the motion left and right to make the other rod rotate. I need to move on 2 axis that are 90 degrees to eachother
Really good video, lots of content - Inserting from 3rd party libraries, Bodies to Components, Rigid and Ball joints very helpful.
Wow!!! I'm just learning fusion (day 2) this one blew my mind. I accomplished the tutorial just as you did, and have a functioning ball joint. Unreal. This software is powerful.
your videos are great man, other fusion tutors either talk to slow for me or click around too much without any context. youre killin it and making youtube a better place.
I'm trying to decide between Rhino and Fusion for drawing and operating the CNC and 3D printer. So far, this is hands-down a better tutorial than AutoDesk Tutorials.
sooo helpful thank you
I just started getting into using computers to design and even print. I know how to use other's files for my own prints, but I do not know how to make my own. Right now, I am needing a mock-up rod end for an offroad vehicle I'm building. That's what lead me here. Now, I need to figure out how to separate the components from each other and modify the joint body to be assembled and disassembled. I plan on making it so the spherical ball can be used for different widths and install locations.
Great video, I'm learning so much from this.
Thank you
I feel like I can build an iron man at the end of the Fusion Essentials tutorials! Thanks Justin.
another killer one!!! nice!! im working my way through your vids. Hoping you have something with building simple machines using these joints and what not. soo cool!
every thing is quite understoodable thanks for this video
does the contact set remain in place for the joint or otherwise populate the yaw, pitch and roll fields for the ball joint?
this is more of an animation, can you also do a simulation of static stress of the ball joint?
great tutorial
amazing thanks!
Greate contents , learn a lot, thanks!
Thanks for the videos!!! Great content 😁
Thanks very much! Glad you're liking them :)
i just discovered this channel and subscribed immediately, i need to learn this software, thank you
Welcome aboard!
Hi Fusion Essentials.. I have see a great deal of your video and I have learnt so much now i have a challenge that i am have issues with and I would like for you to guide me in the right direction.
I am trying to create a front axle that turns, seems simple but its not, ok ! front axle at each end turns the wheels I have all that working great the issue I am having is how to put the connecting rod between the left and right and have it turn the wheels correctly. i have hooked up the rod but when i do all the motions don't work, hope you can guide me in this area, Thanks Ray