Just another reason to farm cattails - in the foraging community, they are known as "nature's supermarket" because of their many edible parts. The inner stalks are edible raw, the rhizomes are loaded with starch and are super calorie-dense, and the young "hotdogs", when green, are edible after boiling. A fantastic crop to grow in a swamp environment!
Can confirm; I'm super into survival and experimental archeology and Stone age living and shit like that and Ive personally made use of the cattail plant for it's edible raw stock and I have cooked the rhizomes in a little fire(actually pretty damn tasty) as well as having made some small baskets out of the leaves
I have domesticated cattails in my world widespread in some wetter areas and with a myriad of different specialized varieties similar to cabbage. Some farmed in a matter similar to wet rice fields, other adapted to relatively drier soils. i really like that idea:)
Oh wow, and the cattails themselves could be cultivated into more cotton-like growths. Like irl cotton it requires lots of water but the farmers intentionally kept it good at growing in shallow waters near rivers to balance out the water requirements! Plus the stem works double time as a good source except many farmers, wanting more textile cash-crop, bred reeds to have longer and longer seed beds that eventually left the plant with less edible stems to maximize water cotton! Others instead cultivated the seeds, making them larger and reducing the length of the fibers till you get a big version of corn or wheat with these finery husks. The stalks are more useful in this variety so many times people in areas with less silt depositing forget to cycle the crop with other water crops and end up creating sandy river banks that collapse and create more dangerous flooding! Wow I need to make cattail variants a real thing for my world!
I feel like the mice would harvest dead deer and other large animals for bones and leather for tools, clothes, and maybe large bones could be used for boats or buildings
Bone would make for excellent weapons and shields, for their size they wouldn’t need much of it to field an army, they might see it too expensive to make arrowheads from it but a piece of armor made of bone would be powerful protection
A thing to note: mice can eat stuff that’s a lot lower in nutritional value than humans. Clover and alfalfa, for instance, may also be make for good crops.
What would be a cool idea for the peppers: Why has the kingdom not been invaded by others so far if they are all addicts? Well, it turns out giving mice stuff that makes them numb to anger and fear and making them behave erratically is good when it comes to fighting. Warriors not only train alot, they consume alot of the peppers and therefore can go mayhem on the battlefield. The reason why it's difficutl for themselves to conquer others though is that due to the depency on the pepper, conquering more land would mean a higher usage of peppers which would lead to rationing of the peppers none of the elite in the area want, thus prefering to stay a smaller power which fends well for themselves.
On the other hand, I'm not sure a monarchy would be the best for their society. I can see the monarchy being overthrown by nobles or plantation owners to make a "republic" that us basically a giant drug cartel, similar to what happened in Brazil after the Emperor banned slavery. The plantation owners overthrew the Emperor, and formed a republic where slavery was legal again.
crops that require specialized tools etc. will create greater class divisions as peasants would have to get the equipment needed for the farming from the rich land owners which promotes tenant farming
one thing i find frustrating with this kind of worldbuilding sometimes is how people assume "organized society" is equivalent with "centralized society", which just isn't true. you can absolutely organize society in a decentralized way, and i feel it'd make the world much more realistic to represent this more.
I'm high as shit. Join the World Building Minecraft server: IP- play.stoneworks.gg discord- discord.gg/Wxf8Sn2zx5 Join the World Building discord server! - discord.gg/bncqFy5
A lot of archaeologists believe that alcohol is a major contributing factor to the start of civilisation, its potentially one of the reasons why we started to farm with hunted/gathered food traded for alcohol making it one of the first professions
In the future would we get an in-depth history of the Kota world? (Like the development of Civilizations, the spread of the plants, & the growth of cultures from cultural hearts, politics due to resources & geography, etc)
In an area of 20 km across, there will be various biome and microclimates. Precipitation, altitude, soil can create different conditions for a variety of crops.
I remember we had a science unit on plants and I decided it be a good time to develops the agricultural part of my world. I ended up creating some cool plants. I created a type of Seed that’s kindve like weed and grows under water. It attaches to the dirt deep below and is super addictive so I built off that creating a whole system of farming in certain areas of the world.
Idea for your mice world by me: In the first episode with the civilizations, you said that the force field comes from the lake when a mice traveled everywhere and sacrificed himself. But it can't keep the creatures inside the lake outside. You just mentioned that they are there as a threat but so far no mass attacks by them, cuz they prob don't have a kingdom. YET. What if they will form a kingdom and start expanding outwards with some way, cuz no force field now, and create an empire or something? That's an idea I implied in my own world building project.
In an earlier video he drew the borders of nations along the lines of trade corridors and power projection. However, I think FOOD plays a larger role in building nations. If people grow the same crops, eat the same meals, use the same farming practices, need the same tools, tell the same stories .... They develop the same culture. Becoming one people. You don't need an army to unify the land of the people are already of the same culture.
I've come up with an alternative to roots. Plants in my world mainly use magic found in the atmosphere so they don't really on roots. Instead they have massive sponge like structures that absorb magic from the air. The access magic that plants don't use are stored in fruit like structures. In areas with access magic plants are smaller and thinner as they as they don't really need the access surface area.
I just love, that I saw you video on how History works and can be world built and now I am totally invested into the lore of this adorable world. Thank you for great content. Also loved the mouse on a bug in the Ashlands of Vvardenfell. Haha
Really interesting stuff. I have a race of small fairy-like creatures in my world and the few places where they have formed into more or less civilisations really reminded me of this work. It is fundamentally different of course but the whole small-folk doing their own agriculture, architecture, warfare and interactions with bigger animals, many of those carniverous still rings a cord with me.
As someone who hickes a lot in the forest and mountain I have to protest: Real plants and mushrooms are incredibly interessting and mich more creative than any single human mind could ever imagine!!
Some quick questions about the Glimmershrooms: 1: How does the plant repopulate? If the Insect Rug can infect massive amounts of them, how would its population return without the mice if an infection came? 2: Is the Insect Rug an invasive species? If so, did the mice bring it into the mudbog, on purpose or by accident?
Hey have you ever thought about using Kota as a setting for the Mouseguard TTRPG? There's alot of synergy with the way you describe your mouse cultures and its anti-preditor barrier.
Loved the video @Stoneworks! Can't wait for the next video man! I've got a "Mouse" inside the Bowllands Kingdom and She said that Things are getting so bad with the Royal Family and the Local Leadership there that it's about to become a Mouse Sized version of the French and Bolshevik Revolutions Combined. Her name's Ashley Grain, and she's even told me that her Father has had to have his Share of the Local Population have the Cold Nose Peppers on the First Weekend of each month so that the mice can still think clearly while doing their jobs and aren't under their Influence too much. Not many of the Mice there are happy with what the Royal Family's been doing of late, especially with the Prolific use of these Peppers, since it's resulted in the region adopting something similar to the "Job for Life" policy that the State of Japan in real life just did away with because of it resulting in Millions upon Millions of Unemployed. The Last thing she Remembers hearing about the Peppers was a Few years ago that the Royal Family owned about 60 percent of the Bowllands Cold Nose Pepper Farms and were set to add another 20 Percent to their Stake. Internal Tensions are still boiling but it's at the Point where Her Father's trying to Cut back on their use but has also Activated the Home Guard for Local Defence expecting Silt to hit the Canopy Leaves. Shipments of the Cold Nose Peppers from their Land will be Closely Guarded for about 75 percent of the Way to the Royal Palace, at which point the Shipment will continue and be met by a Detachment of the Royal Guards all to ensure that they reach the Palace and that the Royal Family pays them in return. The Guards actually have to Keep Taking the Peppers the Week Before and After each Shipment because you never know if you'll be assigned to guard them and even still there is a Chance for the King to send a Spy into the Area to Seek out Dissidents upon suspicion of not being under the influence of the Peppers. For now, most of the Mice in her area are just Biding their time and Preparing for a Civil War/Revolution in expectations of things getting very, Very Bloody. Let me know what you think about this and I'll catch you in your next video!
I really like to imagine that the reason the age of giants ended is because the Kota exists in the woodlands surrounding one of those old coal mining towns where the coal deposit caught fire underground, which causes dangerous gas eruptions and massive sink holes to randomly appear causing the town to be abandoned (these are real, look up Centralia Pennsylvania, it's what the town in silent hill is based off of) I love this idea because it explains the seudo-volcanism of the burning lands and the geothermal vents of the canopy bog, the erupting mountain with the pipe in it simply being an old bore hole used to try and vent the build up of heat and gas (these are also real and were used heavily before the fire was simply too big for it to be reliable), this borehole would also explain why the sink holes and eruptions never destroyed the kota, as its doing its job and taking most of the pressure away, leaving only enough energy to create the vents under the canopy bog, and now that I've given you this idea, perhaps in the furture occasional earthquakes from the shifting ground deep below as well? I have a feeling you already new about these and it actually is the official explanation for these features, but either way id definitely like to see this series continued with the coal theory added to the official canon
God the world building of the Kota region is on par with some of the best like Lord of the rings or the witches (albeit on a smaller scale). This is amazing and I am thinking of borrowing it to make a dnd adventure with all the players as mise
Sweat field empire. with moss farms in the west that produce food and clayworkers which in turn could build great clay walls around forts on the variest hills. the plains of fire wheat, normal wheat, and Moss create lots of Food for trade and population growth. with this money, they could totally hire mercenary tribes from both sides of the burning wind lands. I assume there's a big town and/or city in the northern part of Dux pond as the four rivers state went out of their way to claim something over there. with their military they could take goose groove, obtaining more clay and even small hints of wine. just like the Gyartom Tribe Domination, They use squirrel riders for their central fields and gooses grove, and the rest of their army is filled with warriors and Flame slingers. Finally, I guess that the great Helmich River has many towns and cities on it I assume they are boosted by the nation and are either puppets, allies, or neutral towards the Sweet fields. Sweet fields navy is probably pretty powerful as Dux pond is the biggest pond. with its size, it can hold a great navy in the pond a Navy which can sling flames at their enemies. thank you for reading this. - Namelessoup
Amazing world building, but I think that vineyards shouldn't be grown in muddy or swampy areas. Vineyards require a terrain that drains the water properly, that's why they tend to be planted in valleys or hilly regions, preferably with warm days and cold nights. Also the optimal amount of water depends of the season. On spring they require more water so they can regrown the lost leaves, grow new tendrils, and "flowers" on summer, once bearing fruits, they should receive less water, so the sugar content within the grapes improves. That's why sometimes the farmers have to remove some of the grapes bundles while still green, so the plant has less fruits, but each one has a higher sugar content. I would suggest to relocate the vineyards to the wolf ant mountains, they could be a specialized cash crop that only grows there, or nearby. Maybe there's a tribe of mice that has a partnership with the ants, where they work together to grow them, or the opposite, maybe they have to fend off ants raids that try to devour the sugary grapes.
I've got dragon people who farm cattails in their southern wetlands - and nobody besides the metal-tolerant dragons can eat them, as, due to cattails being _very_ good at filtering water, they're full of heavy metals from upstream deposits and mining runoff. Yummy yummy mercury.
Ain't it a contradictory that the floodflowwer plant leads to tons of independent minded people, which is in the same region as the four rivers state, which was the most centralized empire in lore?
yes it totally is. I forgot to mention here that any contradictions from a later video would replace the old lore, though. Thank you for pointing this out!
Just another reason to farm cattails - in the foraging community, they are known as "nature's supermarket" because of their many edible parts. The inner stalks are edible raw, the rhizomes are loaded with starch and are super calorie-dense, and the young "hotdogs", when green, are edible after boiling. A fantastic crop to grow in a swamp environment!
Can confirm; I'm super into survival and experimental archeology and Stone age living and shit like that and Ive personally made use of the cattail plant for it's edible raw stock and I have cooked the rhizomes in a little fire(actually pretty damn tasty) as well as having made some small baskets out of the leaves
'the foraging community'
@@mew11two ?
I have domesticated cattails in my world widespread in some wetter areas and with a myriad of different specialized varieties similar to cabbage. Some farmed in a matter similar to wet rice fields, other adapted to relatively drier soils. i really like that idea:)
Oh wow, and the cattails themselves could be cultivated into more cotton-like growths. Like irl cotton it requires lots of water but the farmers intentionally kept it good at growing in shallow waters near rivers to balance out the water requirements! Plus the stem works double time as a good source except many farmers, wanting more textile cash-crop, bred reeds to have longer and longer seed beds that eventually left the plant with less edible stems to maximize water cotton!
Others instead cultivated the seeds, making them larger and reducing the length of the fibers till you get a big version of corn or wheat with these finery husks. The stalks are more useful in this variety so many times people in areas with less silt depositing forget to cycle the crop with other water crops and end up creating sandy river banks that collapse and create more dangerous flooding!
Wow I need to make cattail variants a real thing for my world!
I feel like the mice would harvest dead deer and other large animals for bones and leather for tools, clothes, and maybe large bones could be used for boats or buildings
Also mice aren’t vegans
Bone would make for excellent weapons and shields, for their size they wouldn’t need much of it to field an army, they might see it too expensive to make arrowheads from it but a piece of armor made of bone would be powerful protection
A thing to note: mice can eat stuff that’s a lot lower in nutritional value than humans. Clover and alfalfa, for instance, may also be make for good crops.
9:50 I like how the "blue gaper" plant is just a distorted PvZ peashooter lol.
A good addition to crops, Fungi! Different kinds of Mushroom or Truffle would be excellent
JUST KEEP GOING WITH THIS WORLD BY INTRODUCING RATS OUT OF THE WOLF ANT HILLS
I like this idea
@@Stoneworks Would the Rats be like the Orcs of this world or are they just like a distant Civilisation off in another land?
What would be a cool idea for the peppers: Why has the kingdom not been invaded by others so far if they are all addicts? Well, it turns out giving mice stuff that makes them numb to anger and fear and making them behave erratically is good when it comes to fighting. Warriors not only train alot, they consume alot of the peppers and therefore can go mayhem on the battlefield. The reason why it's difficutl for themselves to conquer others though is that due to the depency on the pepper, conquering more land would mean a higher usage of peppers which would lead to rationing of the peppers none of the elite in the area want, thus prefering to stay a smaller power which fends well for themselves.
Lmao mice nazi meth
Or it’s because the mountains and small hills surrounding them or the fear the crop production will cease.
On the other hand, I'm not sure a monarchy would be the best for their society. I can see the monarchy being overthrown by nobles or plantation owners to make a "republic" that us basically a giant drug cartel, similar to what happened in Brazil after the Emperor banned slavery. The plantation owners overthrew the Emperor, and formed a republic where slavery was legal again.
@@prestonjones1653 well I think he’s based it on Russia’s history with tzars and vodka which in that light it makes sense
@@prestonjones1653 Slavery did not become legalised in brazil after 1889...
crops that require specialized tools etc. will create greater class divisions as peasants would have to get the equipment needed for the farming from the rich land owners which promotes tenant farming
one thing i find frustrating with this kind of worldbuilding sometimes is how people assume "organized society" is equivalent with "centralized society", which just isn't true. you can absolutely organize society in a decentralized way, and i feel it'd make the world much more realistic to represent this more.
Peasant republics
Idk why either. I like creating decentralized societies, there complex in their interactions if you ask me.
Edit: it's like people are afraid of them.
@@justsaying4303 They're* complex in their interaction.
Sorry
@@gtc239 np I didn't at that point
I'm high as shit.
Join the World Building Minecraft server:
IP- play.stoneworks.gg
discord- discord.gg/Wxf8Sn2zx5
Join the World Building discord server!
- discord.gg/bncqFy5
A lot of archaeologists believe that alcohol is a major contributing factor to the start of civilisation, its potentially one of the reasons why we started to farm with hunted/gathered food traded for alcohol making it one of the first professions
Had to be us eh?
Source?
In the future would we get an in-depth history of the Kota world?
(Like the development of Civilizations, the spread of the plants, & the growth of cultures from cultural hearts, politics due to resources & geography, etc)
Pleeease that would be mad
In an area of 20 km across, there will be various biome and microclimates. Precipitation, altitude, soil can create different conditions for a variety of crops.
Two videos on one day, you just made my day
I remember we had a science unit on plants and I decided it be a good time to develops the agricultural part of my world. I ended up creating some cool plants. I created a type of Seed that’s kindve like weed and grows under water. It attaches to the dirt deep below and is super addictive so I built off that creating a whole system of farming in certain areas of the world.
I kinda wanna use this tiny Mice Kingdom to run a Wholesome D&D game.
Or make my own miniature land.
Idea for your mice world by me:
In the first episode with the civilizations, you said that the force field comes from the lake when a mice traveled everywhere and sacrificed himself. But it can't keep the creatures inside the lake outside. You just mentioned that they are there as a threat but so far no mass attacks by them, cuz they prob don't have a kingdom. YET. What if they will form a kingdom and start expanding outwards with some way, cuz no force field now, and create an empire or something? That's an idea I implied in my own world building project.
In an earlier video he drew the borders of nations along the lines of trade corridors and power projection.
However, I think FOOD plays a larger role in building nations.
If people grow the same crops, eat the same meals, use the same farming practices, need the same tools, tell the same stories .... They develop the same culture. Becoming one people.
You don't need an army to unify the land of the people are already of the same culture.
Your last Kota video gave me insight for my own anthropomorphic world. My world-building for furries have improved thanks to you.
Always glad to help!!
@@Stoneworks so your pro furry?
Ew, furries...
@@MedievalFantasyTV nasty
@@MedievalFantasyTV lmao, bruh.
I love this setting! I'm looking forward to the city-placing part
Kota Lakes!!! Let’s go! This is what we’ve been waiting for!!
I keep going back these videos - it's such a great concept, execution, and presentation. Please make more of this series!
OMG I didnt think there was gonna be a part 2, thank you!!!!!!!!!!!!
I've come up with an alternative to roots. Plants in my world mainly use magic found in the atmosphere so they don't really on roots. Instead they have massive sponge like structures that absorb magic from the air. The access magic that plants don't use are stored in fruit like structures. In areas with access magic plants are smaller and thinner as they as they don't really need the access surface area.
I love how you straight up just used a fucking peashooter as one of the plants
I just love, that I saw you video on how History works and can be world built and now I am totally invested into the lore of this adorable world. Thank you for great content. Also loved the mouse on a bug in the Ashlands of Vvardenfell. Haha
This was great! Love the detail you've put into this world. Let's learn more about it!
Really interesting stuff. I have a race of small fairy-like creatures in my world and the few places where they have formed into more or less civilisations really reminded me of this work. It is fundamentally different of course but the whole small-folk doing their own agriculture, architecture, warfare and interactions with bigger animals, many of those carniverous still rings a cord with me.
As someone who hickes a lot in the forest and mountain I have to protest:
Real plants and mushrooms are incredibly interessting and mich more creative than any single human mind could ever imagine!!
Some quick questions about the Glimmershrooms:
1: How does the plant repopulate? If the Insect Rug can infect massive amounts of them, how would its population return without the mice if an infection came?
2: Is the Insect Rug an invasive species? If so, did the mice bring it into the mudbog, on purpose or by accident?
you should use this setting to make a video game or maybe a "movie" and probably a book
I love the use of the Civ 6 resource icons
Hey have you ever thought about using Kota as a setting for the Mouseguard TTRPG? There's alot of synergy with the way you describe your mouse cultures and its anti-preditor barrier.
Loved the video @Stoneworks! Can't wait for the next video man! I've got a "Mouse" inside the Bowllands Kingdom and She said that Things are getting so bad with the Royal Family and the Local Leadership there that it's about to become a Mouse Sized version of the French and Bolshevik Revolutions Combined. Her name's Ashley Grain, and she's even told me that her Father has had to have his Share of the Local Population have the Cold Nose Peppers on the First Weekend of each month so that the mice can still think clearly while doing their jobs and aren't under their Influence too much. Not many of the Mice there are happy with what the Royal Family's been doing of late, especially with the Prolific use of these Peppers, since it's resulted in the region adopting something similar to the "Job for Life" policy that the State of Japan in real life just did away with because of it resulting in Millions upon Millions of Unemployed. The Last thing she Remembers hearing about the Peppers was a Few years ago that the Royal Family owned about 60 percent of the Bowllands Cold Nose Pepper Farms and were set to add another 20 Percent to their Stake. Internal Tensions are still boiling but it's at the Point where Her Father's trying to Cut back on their use but has also Activated the Home Guard for Local Defence expecting Silt to hit the Canopy Leaves. Shipments of the Cold Nose Peppers from their Land will be Closely Guarded for about 75 percent of the Way to the Royal Palace, at which point the Shipment will continue and be met by a Detachment of the Royal Guards all to ensure that they reach the Palace and that the Royal Family pays them in return. The Guards actually have to Keep Taking the Peppers the Week Before and After each Shipment because you never know if you'll be assigned to guard them and even still there is a Chance for the King to send a Spy into the Area to Seek out Dissidents upon suspicion of not being under the influence of the Peppers. For now, most of the Mice in her area are just Biding their time and Preparing for a Civil War/Revolution in expectations of things getting very, Very Bloody.
Let me know what you think about this and I'll catch you in your next video!
Loving the Kota setting. So keen to see where else the project goes!
22:25 Missed opportunity to call it bugrug.
Really missed the chance to call Insect Rug "BugRug"
ALGORITH LETS GOOO
i noticed your use of civ 6's resource icons
cant wait to watch
We gotta get som speculative evolution into this
I really like to imagine that the reason the age of giants ended is because the Kota exists in the woodlands surrounding one of those old coal mining towns where the coal deposit caught fire underground, which causes dangerous gas eruptions and massive sink holes to randomly appear causing the town to be abandoned (these are real, look up Centralia Pennsylvania, it's what the town in silent hill is based off of)
I love this idea because it explains the seudo-volcanism of the burning lands and the geothermal vents of the canopy bog, the erupting mountain with the pipe in it simply being an old bore hole used to try and vent the build up of heat and gas (these are also real and were used heavily before the fire was simply too big for it to be reliable), this borehole would also explain why the sink holes and eruptions never destroyed the kota, as its doing its job and taking most of the pressure away, leaving only enough energy to create the vents under the canopy bog, and now that I've given you this idea, perhaps in the furture occasional earthquakes from the shifting ground deep below as well?
I have a feeling you already new about these and it actually is the official explanation for these features, but either way id definitely like to see this series continued with the coal theory added to the official canon
Do you plan to talk about all the livestock sometime?
Hopefully eventually!
@@Stoneworks nice
my dear,epic shots!see u around- ;))
YES!!!! THAT IS WHAT I HAVE BEEN WAITING FOORR!!!! WHOOO LAKE KOTA!!!!!
But wine growing regions are usually dry and have good drainage soils, like the central Valleys of Chile.
There's a reason that mediterrean countries and Australia, Chile and parts of the US and France dominate the wine market.
finally, I really like these kind of videos
Really enjoyed this one, thanks!
Oh my god back-and-forth field
Ounds like a good setting for a mouseguard hack.
Your last kota video has given me lots of ideas, also sorry for accidentally messaging you on discord
Before the stream starts do you mind explaining the acid trip of a thumbnail?
The video will explain lmao
i luv stoneworks
Can’t wait hope it is a good vid
Give this man a Netflix series
drake when he tries to go visit the kota lakes but can't get into the anti-predator field
this ought to be fun!!!
Centralized and socialized farming state next to a powerful and flooding river called the Niall, hmm where have I see this? Very sick inspo
The Titans are for sure humans
this is so sic
The fire wheat is basically lodgepole pine
God the world building of the Kota region is on par with some of the best like Lord of the rings or the witches (albeit on a smaller scale). This is amazing and I am thinking of borrowing it to make a dnd adventure with all the players as mise
I bin trying to join the stoneworks server for a year now and still trying.
Agriculture for le win!
What if the mice selectively bred the deadliest bombardier beetles, so that they could use them like flying flamethrowers?
Blue gaters when there is another blue gater on their soil:
Someone's gonna die today
Sweat field empire. with moss farms in the west that produce food and clayworkers which in turn could build great clay walls around forts on the variest hills. the plains of fire wheat, normal wheat, and Moss create lots of Food for trade and population growth. with this money, they could totally hire mercenary tribes from both sides of the burning wind lands. I assume there's a big town and/or city in the northern part of Dux pond as the four rivers state went out of their way to claim something over there. with their military they could take goose groove, obtaining more clay and even small hints of wine. just like the Gyartom Tribe Domination, They use squirrel riders for their central fields and gooses grove, and the rest of their army is filled with warriors and Flame slingers. Finally, I guess that the great Helmich River has many towns and cities on it I assume they are boosted by the nation and are either puppets, allies, or neutral towards the Sweet fields. Sweet fields navy is probably pretty powerful as Dux pond is the biggest pond. with its size, it can hold a great navy in the pond a Navy which can sling flames at their enemies. thank you for reading this. - Namelessoup
Fucking love your vids man, great inspiration and instructional value, hugs and kisses papa stoneworks😘
I love these!
What if a mouse were to engage in cannibalism? Would the protective field classify them as a predator?
Yeah, you're asking the real questions
Great job Stoney, 10/10 from the newest mapping guild member
Btw what did you use to make that map?
it is called Wonderdraft, and it's about 30$. And thank you! I appreciate it
this seems cool
The word region being mentioned so much makes me think of Pokemon.
18:15 Holy mouse mah boy is read into some theory
I was wondering if you will be doing a vid on stoneworks Maby on the wars that's been going on recently
Nice vid stoney!
Mice content is nice content
Took me a second to realize the resources were from Civ 6
Amazing world building, but I think that vineyards shouldn't be grown in muddy or swampy areas.
Vineyards require a terrain that drains the water properly, that's why they tend to be planted in valleys or hilly regions, preferably with warm days and cold nights. Also the optimal amount of water depends of the season.
On spring they require more water so they can regrown the lost leaves, grow new tendrils, and "flowers" on summer, once bearing fruits, they should receive less water, so the sugar content within the grapes improves.
That's why sometimes the farmers have to remove some of the grapes bundles while still green, so the plant has less fruits, but each one has a higher sugar content.
I would suggest to relocate the vineyards to the wolf ant mountains, they could be a specialized cash crop that only grows there, or nearby.
Maybe there's a tribe of mice that has a partnership with the ants, where they work together to grow them, or the opposite, maybe they have to fend off ants raids that try to devour the sugary grapes.
What softwares/tools did you use to make the map, moving and placing the icons, and for the overall presentation?
It's called Wonderdraft
Maybe mice that don't eat enough foods that wear down there teeth make grindstones or sanders for them
that's a dope idea
Happy yay
any ideas on making an under ground civilazation?
The peppers must flow...
Blue gapers don't like zombies
I’m surprised with all these swamps and so much water they aren’t growing rice
I've got dragon people who farm cattails in their southern wetlands - and nobody besides the metal-tolerant dragons can eat them, as, due to cattails being _very_ good at filtering water, they're full of heavy metals from upstream deposits and mining runoff. Yummy yummy mercury.
Do the blue gapers also shoot giant peas to kill zombies'?
Maybe insect rug should be Bug Rug?
What service do you use to create your maps? They look gorgeous
Skaven yes-yes
What software are you using with the map? I see that you can resize and hover over icons
I'm intereste in using it for my own worlds ^^
yeah it's called Wonderdraft
fun fact: Kota in my language means City
are you using Mausritter ttrpg for the kota lakes
9:19, lmao plants vs zombies pea shooters
Is this map auto-generated or manually created? If auto-generated, what program?
This is really cool, but I must tell you that moss does not have roots lol
Does anyone know what program/site he uses to make his maps?
In another comment he said wonderdraft.
Ain't it a contradictory that the floodflowwer plant leads to tons of independent minded people, which is in the same region as the four rivers state, which was the most centralized empire in lore?
yes it totally is. I forgot to mention here that any contradictions from a later video would replace the old lore, though. Thank you for pointing this out!
Can you talk about World Building in Kaitou Joker?