I liked how you named the boss pilot Galaxicos because of the Star Fox 64 manga. And I also appreciate how the characters converse more with the boss than in, say, Star Fox 64. It gives a lot more life and character to the game.
"It's quiet... TOO quiet..." So pumped to be voicing Peppy Hare on this project. Every level drop is getting better than the last. Thank you for letting me play in your vision of Star Fox and for all the continued fun ICM! Honored to be a part of this great crew. Let's keep blasting off!
Honestly the Meteo Crusher holding off Pepper's personal fleet AND Team Star Fox for as long as it does genuinely makes an already cool ship design even moreso in my eyes. Very impressive recreation of the Meteo level overall. And it's really sad that this is all it takes to make a good Star Fox game, and Nintendo can't even get that much right.
Nintendo likely only views Starfox as a vehicle for gimmicks these days, if Starfox Command, Zero, and Guard are anything to go by. It's simply not enough for Nintendo to make a good Arcadey Space-Flight game. it needs to do something "different", even if that negatively affects the game as a whole.
@@BlitzkriegOmega I use the term "Miyamotoing it" for that exact reason. I understand he's apparently important to Nintendo but good god I wish he'd retire. I am convinced Iwata, if he was still alive, would've strangled him for some of his decisions.
@@BlitzkriegOmega Sadly, Star Fox never got quite big enough to warrant the same love and attention that Nintendo gave to its more memorable franchises, like Fire Emblem, Metroid, or especially Mario and The Legend of Zelda. What do you think it would take for it to get that big?
@@h0m3st4rThe series has to be successful enough to continue. And for Star Fox to get another shot. Miyamoto and Nintendo needs another reason to give Star Fox another shot.
@@leon4000 that and not use it as a dumping ground for whatever kind of stupid motion control gimmick they come up with. Oh and have the franchise be more than just constant remakes of retelling SF-64.
I like the organic-yet-clear tutorializing between Slippy and Falco when the flip-bots show up. Slippy recommends a particular weapon type... then Falco indignantly asks "And what if we don't _got_ one?" Because _of course,_ the impatient hothead that he is, he didn't bother to equip the new weapon Slippy had ready for this mission. So Slippy points out their harder-to-access yet attackable with all weapons weakpoint. It being harder to get at won't bother Falco. He's the _ace pilot,_ so he shouldn't have any trouble outmaneuvering these things.
I love every second of this game. It genuinely looks like you are part of the action, moving in open space than a rail-shooter. It’s the kind of thing that I would want in a Star Fox game, being able to fight and defend a fleet of spaceships from danger.
Holy molly the Meteo section was crazy! How frenetic becomes the gameplay later on is really promising! And overall the voice acting is splendid! Everyone really nailed their characters! I was glad that every line was perfetly delivered through all the mission, from little commentaries to current conversations without any interruption during the gameplay. And hearing such iconic lines again is so nostalgic! Wonderful work like always!
You've done an amazing job of expanding upon a classic stage, building up the threat from the asteroids and enemy fleet from an obstacle for the Star Fox team to the whole Cornerian armada. Also, giving the enemy forces outside the main bosses their own communication windows really helps to give them character, and provides some insight into the nature of Andross' war machine. I'll wrap it up by noting that you're doing an amazing job of taking bosses that were originally presented in a rail-shooter format and translating them into All-Range Mode. The Meteo Crusher's surprise gambit with the mega-asteroids was a clever twist!
Extremely mighty amazingly well done with this part, and once again another upload and one with Voice acting, and of course, the three pathways that are done in the game, Level 3B, And i must say the voice actors were mighty Spot on. Perfect and amazing. along with the enemy voice actors, Though everyone is doing amazing! And now i am guessing Level 3C is next. Continue doing mega amazing everyone. :D
Level 4A, actually. The next three worlds are(in difficulty order) Fichina, Katina, and Aquas. Fichina's the next big milestone as it's the first time we hear Jock Blaney's revival as Wolf in earnest.
@@shrillbert Oh i see, Well guess i slipped up. Then again it has been a long time since i saw Star Fox Adventures. But yeah Next would be level 4A and depending on the path. One could go to Level 4B or Level 4C, Wished they would be more combined like combining all the levels into one. But then again, It would not be the game it is. And you are right about that. All we can do is wait. :D
I was just thinking, maybe add background chatter to make the levels even more alive. Like say ship chatter during one of the fight scenes or a casual conversation between one of the allied fighters.
That’d probably be too much of a distraction for the player. Besides they’d much rather hear the Star Fox team chatter over the rando Cornerian forces. To be more realistic, the Star Fox team would be using their own private communications channel connected to General Pepper than using the general Cornerian communications.
I recommend not announcing the release date of this project. I have a feeling Nintendo will come for this project despite it going under the radar for some time. I also suggest making it available from multiple sources, maybe even github, and as many other access points as you can find before the cease and desist comes. Once it's on the internet, fans will do their part to make sure it's preserved. I don't want to see your project lost like Prime 2D.
9:52 ROB: Where the Hell did that carrier learn to fly? Your ship is so close to mine you are practically clipping it. I hope you have good insurance because my Great Fox is still on a loan you jerk! Also shoutout to Michael for doing an amazing job as Galaxicos! Also also 12:50 is that a Starfox 2 reference I see coming through the zypher gate?!
Lol! I almost pity the rock gunners, almost. And those "Moras" are a reference to the mirage dragon, right? And of course Galaxicos (the meteo crusher pilot) is as much of a smug jerk as ever, I wish you had done the alternate version of the dialog, where he says "I admit defeat ...if THIS does not work!!!!"
As much as I wish Corridor Mode levels were a thing (I absolutely love SF64, and have always wished that the later Star Fox games would just give us more of it), one of my favorite things about this project is how you've been re-imagining the enemies and bosses from Corridor Mode levels to work in this setup. It took me a while, listening to the descriptions and Slippy's advice against the "Flip-Bots" before it finally dawned on me what enemy they were just as one of them appeared on screen. And funny enough, I was thinking about this project a couple days ago, and wondering specifically how you'd implement a boss fight like the Meteo Crusher, since a lot of the gimmicks to that fight relied on the Corridor Mode format to work well.
If I can make one criticism, it's that the text in the intermission screen is way too dark to read. perhaps replacing the grey with white might help? or some other high-contrast color that bleeds through the dark blue?
I remember playing this level an say this that level was a pain in the ass to fight against with how many enemy you threw that went straight for general pepper flag ship. Like wow the Ai just went straight for him not even bothering to go after me or the other ships, was really hard to fight against with him blowing up real fast even with the the boss enemy coming out
At 10:08, 16:59, and at other times, I really love how stylish and flashy the game looks with tons of shots being fired everywhere in all directions! It actually looks you're in a space warfare and reminds me of a bullet hell game! It really makes the game super flashy!
@@UndyingNephalim I can't wait! Thank you so much for your time and effort working on this! All of these shots being fired everywhere really makes the battles look absolutely amazing and more intense!
There’s something I’ve been thinking of for a while: Will players be able to collect a super-secret collectible on each level that gives them a somewhat permanent power-up just like the ones in Star Wars: Rogue Squadron? For example, I imagine a player collects one that gives him a permanent Nova Bomb damage upgrade while a disembodied voiceover exclaims “You just picked up the Advanced Nova Bomb upgrade!”
It does work with game controllers. I reduced the number of controls in the game to 13 so they could all fit on a Gamecube controller. Some people have reported that they can't get the analog stick to read though.
My only gripe and it's a very minor one is the way the voice lines sound in-game. In previous games they had a "comm" filter on the voice clips that make it sound like they're talking into a radio. Not hearing that is a little jarring.
Love the work done here, but minor note kills should still be referred to as hits seeing how you can't kill asteroids that and that's what to they were originally referred to. Just my two cents
Also how much would it cost you guys to make the rings and missiles to spin when you collect them like in 64 or adventures? I'd totally fund that if the price isn't ridiculous just to make it feel more authentic and for nostalgia
@@Theagentofchaos-r5q Zero was a decent retelling of SF64, crippled by being forced to look at the Wii U gamepad and the TV simultaneously in order to play some sections of the game. It would have been much better without the gimmicky control scheme.
@@platyhelminthes2877 You can use the minus button to switch the screen. And the reason why they went with the “gimmicky” Controls, was because they wanted the games to use the Wii U gamepad and make people Buy it for. And it was always marketed to have this unique Control scheme.
Man, it's astonishing what independent fans can do nowadays. A game like this would've been nigh impossible to make about 15 years ago. If I have one gripe, however, it's Slippy's voice. Slippy is supposed to sound like a little girl, not a grown man.
Yeah, but given that Slippy has a LOT more dialogue than in the games, having Slippy's grating, annoying voice would be too headache-inducing for a lot of people.
Still so proud to be a part of this, let alone Fox.
You're killing it! Keep up the good work.
"You're becoming more like you're father."
Seriously man, your Fox is top shelf! Happy to be your wingman, buddy. :)
ROB: affirmative Fox, you do your father proud. Great to be working with you on this project, you're awesome!
@@Toon.Tone.Voices Hear hear!
You’re doing amazing.
I liked how you named the boss pilot Galaxicos because of the Star Fox 64 manga.
And I also appreciate how the characters converse more with the boss than in, say, Star Fox 64. It gives a lot more life and character to the game.
"It's quiet... TOO quiet..."
So pumped to be voicing Peppy Hare on this project.
Every level drop is getting better than the last.
Thank you for letting me play in your vision of Star Fox and for all the continued fun ICM! Honored to be a part of this great crew.
Let's keep blasting off!
Your voice for Peppy is SO GOOD!
Peppy's voice is probably the best of a really good lot.
You've done Rick May proud my man, keep up the good work.
I'm glad some of the less aggressive Galaxicos lines were used here. I lost my voice after recording them, and it probably shows on the recording.
Those lines were so good! I know I'm just one person but he's one of my favourite performances from SF64 so I have to say that you did a great job!
Honestly the Meteo Crusher holding off Pepper's personal fleet AND Team Star Fox for as long as it does genuinely makes an already cool ship design even moreso in my eyes.
Very impressive recreation of the Meteo level overall. And it's really sad that this is all it takes to make a good Star Fox game, and Nintendo can't even get that much right.
Nintendo likely only views Starfox as a vehicle for gimmicks these days, if Starfox Command, Zero, and Guard are anything to go by. It's simply not enough for Nintendo to make a good Arcadey Space-Flight game. it needs to do something "different", even if that negatively affects the game as a whole.
@@BlitzkriegOmega I use the term "Miyamotoing it" for that exact reason. I understand he's apparently important to Nintendo but good god I wish he'd retire.
I am convinced Iwata, if he was still alive, would've strangled him for some of his decisions.
@@BlitzkriegOmega Sadly, Star Fox never got quite big enough to warrant the same love and attention that Nintendo gave to its more memorable franchises, like Fire Emblem, Metroid, or especially Mario and The Legend of Zelda. What do you think it would take for it to get that big?
@@h0m3st4rThe series has to be successful enough to continue. And for Star Fox to get another shot. Miyamoto and Nintendo needs another reason to give Star Fox another shot.
@@leon4000 that and not use it as a dumping ground for whatever kind of stupid motion control gimmick they come up with. Oh and have the franchise be more than just constant remakes of retelling SF-64.
I like the organic-yet-clear tutorializing between Slippy and Falco when the flip-bots show up. Slippy recommends a particular weapon type... then Falco indignantly asks "And what if we don't _got_ one?" Because _of course,_ the impatient hothead that he is, he didn't bother to equip the new weapon Slippy had ready for this mission. So Slippy points out their harder-to-access yet attackable with all weapons weakpoint. It being harder to get at won't bother Falco. He's the _ace pilot,_ so he shouldn't have any trouble outmaneuvering these things.
Galaxicos's voice actor had done fantastic job :D I'm waiting for the next mission ;)
Thanks. It was the first role I got for the project, followed by Slippy later on.
I love every second of this game. It genuinely looks like you are part of the action, moving in open space than a rail-shooter. It’s the kind of thing that I would want in a Star Fox game, being able to fight and defend a fleet of spaceships from danger.
This project just keeps getting more and more impressive. Absolutely thrilled to be a part of it, thank you so much for your continued work on it.
Holy molly the Meteo section was crazy!
How frenetic becomes the gameplay later on is really promising!
And overall the voice acting is splendid! Everyone really nailed their characters!
I was glad that every line was perfetly delivered through all the mission, from little commentaries to current conversations without any interruption during the gameplay.
And hearing such iconic lines again is so nostalgic!
Wonderful work like always!
You've done an amazing job of expanding upon a classic stage, building up the threat from the asteroids and enemy fleet from an obstacle for the Star Fox team to the whole Cornerian armada.
Also, giving the enemy forces outside the main bosses their own communication windows really helps to give them character, and provides some insight into the nature of Andross' war machine.
I'll wrap it up by noting that you're doing an amazing job of taking bosses that were originally presented in a rail-shooter format and translating them into All-Range Mode. The Meteo Crusher's surprise gambit with the mega-asteroids was a clever twist!
Amazing work on those Butterflies and Moras.
gosh this is still going on for years i'm impressed
i remember it had another name long time ago before..
either that or i remember a similar project
There's a lot of starfox fangames. EH here is the most impressive though
Kudos to all of you on this project!
Bro I cant wait for the finished project.
Meteo looks great, I played this level a lot back in the day. Keep up the good work!
Such excellent results can only hint at the mountains of effort you and yours have gone through Ice Cream Man
Extremely mighty amazingly well done with this part, and once again another upload and one with Voice acting, and of course, the three pathways that are done in the game, Level 3B, And i must say the voice actors were mighty Spot on. Perfect and amazing. along with the enemy voice actors, Though everyone is doing amazing! And now i am guessing Level 3C is next. Continue doing mega amazing everyone. :D
Level 4A, actually. The next three worlds are(in difficulty order) Fichina, Katina, and Aquas. Fichina's the next big milestone as it's the first time we hear Jock Blaney's revival as Wolf in earnest.
@@shrillbert Oh i see, Well guess i slipped up. Then again it has been a long time since i saw Star Fox Adventures. But yeah Next would be level 4A and depending on the path. One could go to Level 4B or Level 4C, Wished they would be more combined like combining all the levels into one. But then again, It would not be the game it is. And you are right about that. All we can do is wait. :D
20:26 “I win! All mine!”
Amazing work everyone! Best of luck with this project!
This is remarkably well already!
This game is so beautiful!
Awesome! I just found this channel and I’m a huge fan now.
I was just thinking, maybe add background chatter to make the levels even more alive.
Like say ship chatter during one of the fight scenes or a casual conversation between one of the allied fighters.
That’d probably be too much of a distraction for the player. Besides they’d much rather hear the Star Fox team chatter over the rando Cornerian forces. To be more realistic, the Star Fox team would be using their own private communications channel connected to General Pepper than using the general Cornerian communications.
@@FastTquick hmm true
20:27 Galaxicos didn't use Nova Bomb(tm)
AFiS reference!
@@marrqi7wini54 I'm willing to bet AFiS used the phrase as a reference to the games themselves.
I just scrubbed this shower 20 minutes ago?
@@clpfox470 Yes, but you didn't use Nova Bomb(tm).
Wow. I've just started playing the game and it feels incredible.
Fara is beautiful and she's my favorite character from Star Fox event horizon
This is Knuckles! And We're In Meteo Herd!
...wait wrong game
Meteo Asteroid Field. That was fun to watch. Great job!
Man this game is going to be more fun as hell when they make this with all successfully voiced with characters too
I recommend not announcing the release date of this project. I have a feeling Nintendo will come for this project despite it going under the radar for some time. I also suggest making it available from multiple sources, maybe even github, and as many other access points as you can find before the cease and desist comes. Once it's on the internet, fans will do their part to make sure it's preserved. I don't want to see your project lost like Prime 2D.
Just say you're based in China.~
This is amazing
9:52 ROB: Where the Hell did that carrier learn to fly? Your ship is so close to mine you are practically clipping it. I hope you have good insurance because my Great Fox is still on a loan you jerk!
Also shoutout to Michael for doing an amazing job as Galaxicos!
Also also 12:50 is that a Starfox 2 reference I see coming through the zypher gate?!
Yes. Moras are indeed an enemies from Star Fox 2
Lol! I almost pity the rock gunners, almost. And those "Moras" are a reference to the mirage dragon, right? And of course Galaxicos (the meteo crusher pilot) is as much of a smug jerk as ever, I wish you had done the alternate version of the dialog, where he says "I admit defeat ...if THIS does not work!!!!"
Yeah, I never recorded that as it wasn't in the script I received. Guess it was decided there'd be no call for the line in this version.
Fuckn amazeballs
Looks nice. Sad that nintendo gave star fox to the ace combat team and didn't allow them to make the game like ace combat. Wouldve been bad ass.
Cool to see you can switch weapons. Lazers look good.
As much as I wish Corridor Mode levels were a thing (I absolutely love SF64, and have always wished that the later Star Fox games would just give us more of it), one of my favorite things about this project is how you've been re-imagining the enemies and bosses from Corridor Mode levels to work in this setup. It took me a while, listening to the descriptions and Slippy's advice against the "Flip-Bots" before it finally dawned on me what enemy they were just as one of them appeared on screen. And funny enough, I was thinking about this project a couple days ago, and wondering specifically how you'd implement a boss fight like the Meteo Crusher, since a lot of the gimmicks to that fight relied on the Corridor Mode format to work well.
Ah yes Star Wars: Empire at War
2:24 there is a small mispell in the subtitles here, I think falco said "kind of tight" not "kind of right"
If I can make one criticism, it's that the text in the intermission screen is way too dark to read. perhaps replacing the grey with white might help? or some other high-contrast color that bleeds through the dark blue?
A little rough around the edges, but I _love_ this.
I remember playing this level an say this that level was a pain in the ass to fight against with how many enemy you threw that went straight for general pepper flag ship. Like wow the Ai just went straight for him not even bothering to go after me or the other ships, was really hard to fight against with him blowing up real fast even with the the boss enemy coming out
This is good to good great job ice cream man. And good luck.
Currently struggling with that boss. I'll try again soon
Amazing
At 10:08, 16:59, and at other times, I really love how stylish and flashy the game looks with tons of shots being fired everywhere in all directions! It actually looks you're in a space warfare and reminds me of a bullet hell game! It really makes the game super flashy!
Just you wait until you see the Katina level I'm uploading at this very minute.
@@UndyingNephalim I can't wait! Thank you so much for your time and effort working on this! All of these shots being fired everywhere really makes the battles look absolutely amazing and more intense!
13:26 “Why is dodging a SUBROUTINE?! It’s Not That Complex!”
Cookie if you know the reference.
There’s something I’ve been thinking of for a while: Will players be able to collect a super-secret collectible on each level that gives them a somewhat permanent power-up just like the ones in Star Wars: Rogue Squadron? For example, I imagine a player collects one that gives him a permanent Nova Bomb damage upgrade while a disembodied voiceover exclaims “You just picked up the Advanced Nova Bomb upgrade!”
I would actually like that
What is the name of the music track that starts playing at 18:16 ?
13:26 Why is dodging a subroutine?! It's not that complex!
What?... What??😆
Ah, YES. Long live TFS and DBZA.
Also, why am I the only like for this awesome comment?
LOL! XD A dragon ball Z abridged reference is the last thing I expected to see in these comments, but it certainly fits.
Is it implied that Andross based the Butterfly drones off the Aparoids?
Will this have gamepad support? I couldn’t figure out how to make gamepad feel good in regular Freespace 1 and 2
It does work with game controllers. I reduced the number of controls in the game to 13 so they could all fit on a Gamecube controller. Some people have reported that they can't get the analog stick to read though.
Intrested in this project, but I'm still held back cause of the possible "cease and desist " from the big N.
It's been safe for over a decade now.
Freespace 2 looking good these days!
It's kinda noticeable to me that Falco's voice is akin to Cyborg's
15:10 Why does the Pulsar Cannon shoot kiwi slices?
They look more like spinning blasts of chaotic particle energy or something.
My only gripe and it's a very minor one is the way the voice lines sound in-game. In previous games they had a "comm" filter on the voice clips that make it sound like they're talking into a radio. Not hearing that is a little jarring.
If you check out the video of the tutorial level I had such a filter on the voices but too many people complained.
@@UndyingNephalim Really? I didn't expect it to be a popular complaint, I guess. Kind of makes me wonder why they didn't like it.
Maybe there a click box to turn the effect on or off for those at like the radio effect
14:54 did you notice that Slippy's name got glitched out?
It's fitting cause I voiced Slippy AND Galaxicos, lol
Love the work done here, but minor note kills should still be referred to as hits seeing how you can't kill asteroids that and that's what to they were originally referred to. Just my two cents
Also how much would it cost you guys to make the rings and missiles to spin when you collect them like in 64 or adventures? I'd totally fund that if the price isn't ridiculous just to make it feel more authentic and for nostalgia
Why is dodging a subroutine?!
So is Fara her own thing or is she supposed to be lynx and her name was just forgotten? Because I've heard of lynx but not Fara
Fara Phoenix is actually a character from the American Nintendo Power Comics for the original Star Fox game
If I had to make one criticism. I suggest reducing the brightness coming from the lens flares. It makes it kind of hard to see what your looking at.
This mission is so difficult :(
Minor spoiler:
How does Slippy know about Switzerland? 😂
When people asked for new Starfox game THIS is exactly what people asked for,not what Zero tried....a simple thing,no new ways to move your targeting
I don’t directly get your point about zero
@@Theagentofchaos-r5q Zero was a decent retelling of SF64, crippled by being forced to look at the Wii U gamepad and the TV simultaneously in order to play some sections of the game. It would have been much better without the gimmicky control scheme.
@@platyhelminthes2877 You can use the minus button to switch the screen. And the reason why they went with the “gimmicky” Controls, was because they wanted the games to use the Wii U gamepad and make people Buy it for. And it was always marketed to have this unique Control scheme.
Why do I hear Ace Attorney music?
Man, it's astonishing what independent fans can do nowadays. A game like this would've been nigh impossible to make about 15 years ago. If I have one gripe, however, it's Slippy's voice. Slippy is supposed to sound like a little girl, not a grown man.
Yeah, but given that Slippy has a LOT more dialogue than in the games, having Slippy's grating, annoying voice would be too headache-inducing for a lot of people.
It's his voice from Assault.
First!
to get shot down by an asteroid.
@@trevargrisham35 LOL!
Ugh, that HUD is too much.
T o u c h g r a s s
@@JeroAstra No, it really is.