If you were lucky to have your first encounter with the stalker while it peek you around a corner and it pulls it's head back into hiding, not having a single clue what stared at you is terrifying.
This dude Isaac NEVER lets go of his gun. He can get tossed around through walls, get hung upside down, even sucked out into space and DOES NOT let go of that gun lmao
I agree. Terrified me when I played it for the first time. I loved the interaction between Isaac and Daina at 5:02 whoever designed the Stalkers shrill is a genius.
@@potatosarecoolpotato1023 0:46 It pisses me off when games stop during a scary situation where they should run from something terrifying that’s chasing them. Why? Just why?
I never thought about what the form of the female tripod implied. It was a pregnant woman, and after she was infected, the fetus (that was probably about to be born) became part of the huge tentacle that distends out of its mouth.
8:25 that's some great game design. It explains simultaneously that cysts are enemies and not part of the scenery, what they are, and how to kill them.
Bathesda: Doesn't show children dying on camera but is happy to let them be blown up... Mass Effect: Willing to leave documents and conversation mentioning the death, enslavement or abandonment of children, doesn't show them on actual camera... Deadspace: Hold my beer...
Issac is so fucking badass. When he headbutted the first necromorph, I was so hype. And I was against him speaking in the second game, but after I played it, I felt it didn't distract from the game at all. Gunner's voice is awesome!
The Guardian is by far most disturbing. Worse than the children and baby necromorphs. You can here the pain screams when it simply shifts around, not even you shooting it. Whoever that was (or were...gross), they're still alive, feeling all of that, their brain and body just doing whatever tf. I hated getting near those things and felt merciful putting them down. Ugh.
As I understand it, the Marker signal not only reanimates dead cells, but also reconfigures them into a more efficient form for killing. In other words, the Markers/Brethren Moons could have simply reanimated the bodies as regular ol’ zombies, but nope. They reconstructed the bodies at the same time as reviving them to make them better at game ending. Hell, the bigger Necromorphs such as Brutes and Tripods were made from multiple bodies fused together!
@@keztannis6848 So did you already burned down on a spike everyone that worked at this series of games for having the audacity to hurt your poor feelings?
@@rdowgI mean being honest I can only think of 2 times any of the dead space games made my skin crawl. The ORIGINAL divider death scene and the tripod's in DS2. Now I think the Tripod one is a bit ridiculous but that Divider death still gets to me.
The Übermorph is actually introduced a bit sooner than shown here. In the part where Isaac is faced with EarthGov barricade, you are tasked with shutting down the power (and in turn, the lights). If you watch the chaos of the necromorph stampede, you can see the telltale red quintuple eyes stalking calmly down the center, in the midst of all the other forms. It's short, but it's unmistakable.
4:44 This right here. Just walking to the center of the room only to hear the rushed sounds of the Stalkers moving from cover to cover, all while you’re standing right out in the open. Brilliant moment of fear right there.
Dead space really make feel of Resident Evil. The first game is come out in fully horror survival, then the game is have more action and less horror(it still horror anyway).Dead space 2 is on level as Resident Evil4, a balance of horror and action. And Ds3 is like RE6, it out into the sea it become a action game.
There were plenty of things that creeped me out and frightened me, but nothing really upset me like the Guardians did. The screams and cries of their human victims, who are seemingly aware of their predicament, are so haunting. I love this game so much.
The coolest thing about Dead Space 2 and how it worked enemy introductions into the game is that it gave a succinct explanation of what each enemy was and how they functioned even if you didn't play the first game but it wasn't so hamfisted that it felt boring if you did play the first game. Amazing game design.
@@arcticangel1628 SO YOU CAN KEEP SPAMMING THAT BS ALL THE COMMENT SECTION. It's clearly not his first walkthrough, he shows us ENEMIES not SCARY moments when you have to run, chill the foq out kid
Hard not to feel bad for Isaac in these games. He sounds genuinely scared in a lot of scenes but he pushes through for what's important. Here he gets betrayed, barely and painfully escapes death, dares to stop for a moment to take a breath and oop, fuck you Isaac, here's one of the toughest necromorphs you'll ever run into screaming at you.
@@AIextheguy like even if he didn't have the marker fucking him up in his head, the man would still probably have probably one of the worst cases of PTSD by the end of the first game. Nevermind the second
Funny thing I played up to chapter 2 got scared never picked it up for 3 years until recently then in one day beat the game it was exhilarating to experience horror and fear like this since Dead Space 3 lacks
The pack and stalkers... bruh some of the best enemy AI and designs, Callisto Protocol and Dead Space Remake cant come soon enough... This winter will be legendary!!!
None of these creatures can make me feel as disgusted and disturbed as the "Guardian and Pods" enemy. I literally gritted my teeth feeling absolutely disgusted by the sight just by looking at that thing and hearing the sounds it makes for the first time. It's not because of the way they're in the game specifically, it's about the description of these things that gets to me. It was only recent that I looked into this, but apparently from what I read these things forcefully keep their victim alive during the entire process of its existence. Which means when you hear that thing, those aren't roars of a grotesque beast, those are the wailings of a human in absolute unimaginable torture, screaming and almost begging to be killed to put them out of their misery. It's kinda the only monster in Dead Space that I know that does this, but gosh darn it, if that's the case, dying before getting turned into one of those would be better. Might literally be a fate much worse than death to constantly live in pain, forcefully kept alive by the creature for the rest of your life
I heard the exploder necromorphs with the yellow sack attached to their arms and the exploding babies are alive as well, hence why the baby laughed when being held in the woman's arms at the end plus it's cries, and the exploder necros warning screams
These are definitely the “velociraptors of dead space”. You can actually hear some sound clips from the JP raptors if you listen closely enough. And taking into consideration their design (bird-like skulls, pack mentality and ambush tactics, high speed, long claws and the various bird-like chirps) these are obviously a huge salute to our “swift robber” dromaeosaurids from Isla Nublar. Clever girls indeed.
I remember playing dead space 2 in the middle of the night and getting to the Stalkers. I had never been so scared of a video game in my entire life Hearing the screams as it came charging, seeing it run across the screen - I had to pause the game because my hands were shaking so much, I could barely hold the trigger button on my controller properly.
For me the Stalker was the most terrifying and annoying. But mannn, did the devs do a brilliant job coding the Stalkers to behave the way they do that noise they make when you have no idea which direction their sprinting at your from, reminds me of the awesome AI Alien: Isolation has!
11:12 the divider is the most memorable reveal i experienced. Not because the monster itself was scary, but in my first playthrough it casually walked around the corner as i was picking up items, no music, no audible sound cues, it was just...there. And it made me fumble my controller in response, only to see once i dismembered it, the oarts started coming at me as well 😬
Stalkers remain one of my all time favorite necromorph, they work like JP Raptors, they focus on surrounding you and distracting you with noises and from peaking around corners as others run around, as a way to overwhelm and distract the player. The other thing i love about them is the Death Scene. Unlike all other Necromorphs, they dont destroy your body or rip you to bits, they headbutt you till you stop moving (wether dead or alive) and then drag you away... that ending alone is far scarier because it makes you question whats gonna happen next or if Issac is dead or alive, and leaves you guessing.
10:20 while hes battling the guardian and pod is one is one of the most horrifying things I've ever seen in a game. You can literally hear the host screaming . Well done .
Guardian and Pods is the saddest one, that's an infected human on the wall that's being forced to throw out pods, in great pain and agony, that's what hell looks like I think...
I loved the scene when Isaac walked up to the necromorph baby and said "You are Dead Space now" before stomping its face off . Truly one of the games ever made
The body parts that the Divider splits into are the smartest enemies in the game. They crawl on the walls and ceilings and even hide behind objects to avoid the line of fire.
@@jamesedleymusic Overrated? I didn't know believe loved those so much, they're my favorite necromorphs as well so that's nice to know. Also, respectable opinion.
Ubermorph takes the cake for me, especially with the intro to it being that you’re *trapped* in there with something impossible to kill (at that point) and you’re hauling ass trying to run from it while it looks to corner you. Apex predator, especially the way it crawls from vents and then SHARPENS it’s points? Sheesh.
the ubermorph is actually revealed earlier in the game when the government sector is breached by the swarm of necromorphs. you can see it walking amongst them
The Divider (in it's complete form) was definitely the most creepy one. I remember opening that door, turned the corner, and I glanced at my phone, and then I see it speed walking towards me. I wasn't prepared for that
I love how the devs didn't hold back anything with the sequel. A guy being turn into a Necromorph half a feet away from you? check. Exploding babies? check, you kill them. Pregnant woman? Turn her and the baby into what ever the living fuck was the Female Tripod.
I just love that with the intro of every other necromorph the horrible factor goes up another full magnitude. It Just keeps getting worse and worse. Awesome!
The opening scene of the 2nd game will never get old, Isaac just watching dude transform painfully and screech in his face before headbutting that shit with 0 hesitation and keeping it pushing. That’s why Isaac is one of the best protagonists of this era 😂
Damn this video is intense. It perfectly demonstrates how intense DS2 was and why pacing is vital in the horror genre. The first game was incredible but 2 took it to a whole other level with improved combat and stunning hallucination sequences.
It's one of the best paced single player campaigns ever when you realize all that variety of enemies and weapons and environments are distributed in roughly 7-8 hours. DS2 sits at the top of survival horror games alongside Resident Evil 2 and Silent Hill 2. A lot of twos.
I still remember that encounter with the ubermorph. Having to stay still fixing the thing while an invincible enemy chased you. One of the most stressful moments I remember I've had playing games
Hilarious how practically every zombie mutation based game has an exploder of sorts in it, think my fave exploder is the "Suicider" from Dead Island xD
I'm curious, what Necromorphs do people think makes the most horrible sounds? I'm torn between the angry-sounding roar of the Slasher, the gurgling shrieks of the Exploder, and the nails-on-a-blackboard screeching of the Pack.
Though this is pretty much in the middle of action survival. I do hope they remake 2. And fix 3. Though nothing entirely is wrong with the story. Though would be nice if retcons were not a thing.
I realy liked the dead space series, i heard some people dont like dead space 3 but i loved it just because i could play with a friend and the co-op played extremely well, the creators realy did something great with the games.
Cosmodread is like vr dead space Edit: also the crawler scene where the mom is waving for her lost child monster to come to her is just so sad correct me if I’m wrong I’ve never played deadspace
If you were lucky to have your first encounter with the stalker while it peek you around a corner and it pulls it's head back into hiding, not having a single clue what stared at you is terrifying.
Yeah, you can even see it hiding on the second floor through the railings too.
It's amazing that Dead Space never relied on cutscenes to create such a memorable experience. All happened during gameplay.
Every game Should be like that in my opinion
I recall Half-Life was the first that did it, that`s why its so praised.
can't say like that for example halo is a mix of both world
There are cutscenes. Some are interactive but they're still cutscenes.
They still are cutscenes, except we call them "scripted sequences"
This dude Isaac NEVER lets go of his gun. He can get tossed around through walls, get hung upside down, even sucked out into space and DOES NOT let go of that gun lmao
I wouldnt let go either.
He does and he's fucked lol, love these games so much
@@alexischavez3238Bars !!
Shit, with these reanimated sleep paralysis car-crash victim inspired things?
My grip on my space-tool would be STEEL.
id hold onto that gun for dear life too lmfaoo once he loses that gun hes fucked
Everytime issac gets randomly thrown through a window I always think of how lucky he is he doesn’t literally land on top of a necromorph
He landed on giant one 😂
Lucky isnt quite a word to describe isaac lmao
@@literallywho4661 Like he’s simultaneously extremely lucky and unlucky lmao
He’s the luckiest unluckiest man to exist
The necromorph would die, imagine being hit by a guy with big brass balls.
Stalkers are one of the most brilliantly designed enemies ever. I really hope the remake includes something similar to these guys.
Agreed, their movement is fantastic. I always found the way they peeked corners to be more scary than them actually attacking!
cool designs, shame they're only scary until you figure out to just hit em with grenades
I agree. Terrified me when I played it for the first time.
I loved the interaction between Isaac and Daina at 5:02 whoever designed the Stalkers shrill is a genius.
It would be pretty neat to see a couple of new necros in the remake, but I'm more excited to see the Twicther in their full hd glory
They would be a lot scarier if they didn't scream right before charging and giving away their position because of it.
I love how the Ubermorph doesn't roar or strike some menacing pose when it sees you, it just sharpens its claws and goes to work.
Have you also seen how if looks it doesn't even look like it's human this is prob the final step for the necrmorphs
also the fact that it fukin regenerates. those types of enemies are a real pain
@@potatosarecoolpotato1023 no the final stage for necromorphs is a brethren moon
@@potatosarecoolpotato1023 0:46 It pisses me off when games stop during a scary situation where they should run from something terrifying that’s chasing them. Why? Just why?
No time for trash "talking", he's a professional
I never thought about what the form of the female tripod implied. It was a pregnant woman, and after she was infected, the fetus (that was probably about to be born) became part of the huge tentacle that distends out of its mouth.
If it happens in real life, I would kill myself. God bless that thing is horrify
Holy shit I never realized that until I looked at the tentacle from its mouth, was too busy with shooting it while panic to notice
@@Anubis-k2c well God bless it is because that shit won't happen to you for now.
6:10 I wish I never found this comment 💀🤦♂️
Still doesn’t beat anything out Dante’s Inferno lmao
8:25 that's some great game design. It explains simultaneously that cysts are enemies and not part of the scenery, what they are, and how to kill them.
broom gaming
I call them nipple poppers
Also a great way to display how they'll go off whenever tripped, even if by a Necromorph / inanimate object
Bathesda: Doesn't show children dying on camera but is happy to let them be blown up...
Mass Effect: Willing to leave documents and conversation mentioning the death, enslavement or abandonment of children, doesn't show them on actual camera...
Deadspace: Hold my beer...
Baby boomers
@@dannyzero692 underrated comment
The kid zombies at 3:48 were so cute tho 🥰😂😂
Big bobble headed
@@dannyzero692 That's horrible, I feel horrible for reading it. Take my like
Baby goes boom!
Tormentor has one of the best designs in the game, such an angry space monster that just wants to kill and destroy.
Too bad we didn’t get more of it, I would have loved having an actual boss fight with that thing
@@totallyoriginaltbox I second that. Wished we had a boss fight, or at least another "OH, SH##!" cutscene.
Issac is so fucking badass. When he headbutted the first necromorph, I was so hype. And I was against him speaking in the second game, but after I played it, I felt it didn't distract from the game at all. Gunner's voice is awesome!
If he and Gordon Freeman teamed up, they'd be an unstoppable pair.
Really looking forward to hearing Gunner bring his awesome voice to the DS1 remake!
Desperation creates true courage, pal. Also, Issac was smart enough to headbutt that slasher while still made its claws.
The Guardian is by far most disturbing. Worse than the children and baby necromorphs. You can here the pain screams when it simply shifts around, not even you shooting it. Whoever that was (or were...gross), they're still alive, feeling all of that, their brain and body just doing whatever tf. I hated getting near those things and felt merciful putting them down. Ugh.
yeah if I was one of those things the greatest euphoria would come from hearing the sounds of gunfire and knowing something able to kill me was coming
"BWAAAAAHH!!" -- what a guardian said once
Sometimes they would whisper thank you as they died. That alone makes me determined to kill them all, so they are no longer tortured by such pain.
Well they instantly kill you for getting near them so that makes sense it wouldn't be a likeable scenario rest considered.
ah yeah, and they have to go into labor all the time to attack you. It's too much.
The way the tormentor's noises are the tormented screams of the people it was composed of... absolutely beautiful.
Weirdo
i wouldn't call it beautiful mate
@@youraveragerandomperson8553beautifully terrifying
This series still has the best art direction in all of horror. Perfect blend of body horror for the enemies and bad ass tech for Isaac.
Alien: Isolation is a close second but some of that is built on legacy. Dead Space did it all from scratch.
Yeah. Just the right balance of horror and action
I love how he was just looking around like “shit shit, where is it”
4:58
The fact that these were all once human beings has never been conveyed so well in a monster game than in dead space.
As I understand it, the Marker signal not only reanimates dead cells, but also reconfigures them into a more efficient form for killing. In other words, the Markers/Brethren Moons could have simply reanimated the bodies as regular ol’ zombies, but nope. They reconstructed the bodies at the same time as reviving them to make them better at game ending. Hell, the bigger Necromorphs such as Brutes and Tripods were made from multiple bodies fused together!
Watching Isaac point blank a screaming child in the chest with a Plasma Cutter is so strangely funny.
PSYCHO UA-cam user laughs at a video of a CHILD GETTING BRUTALLY MUTILATED
@@keztannis6848 So did you already burned down on a spike everyone that worked at this series of games for having the audacity to hurt your poor feelings?
I love how unceremoniously the Divider is reintroduced. Absolutely terrified most DS1 players I’m sure.
He just strolls on in like "remember me?" after making you think the entire creature wouldn't be in the game.
The Divider has a more terrifying reintroduction in the DLC.
Tbh it kinda fell flat my forst time playing since it didnt have that deep growl from the first game
@@rdowgI mean being honest I can only think of 2 times any of the dead space games made my skin crawl. The ORIGINAL divider death scene and the tripod's in DS2. Now I think the Tripod one is a bit ridiculous but that Divider death still gets to me.
The Übermorph is actually introduced a bit sooner than shown here. In the part where Isaac is faced with EarthGov barricade, you are tasked with shutting down the power (and in turn, the lights). If you watch the chaos of the necromorph stampede, you can see the telltale red quintuple eyes stalking calmly down the center, in the midst of all the other forms. It's short, but it's unmistakable.
i got the chills...
4:44 This right here. Just walking to the center of the room only to hear the rushed sounds of the Stalkers moving from cover to cover, all while you’re standing right out in the open. Brilliant moment of fear right there.
0:46 It pisses me off when games stop during a scary situation where they should run from something terrifying that’s chasing them. Why? Just why?
The best dead space game in my opinion, doesn't get much scarier than this.
2 was so perfect. 1 was wonderful and 2 expanded it perfectly imo. 3 went off the rails in the attempt to reach a larger target audience
1 was scarier IMO. 2 was more action-oriented.
The transition from the mayhem of the outbreak to the silence of the corridors now full of death and necromorphs was horrific to perfection.
1 was scarier. A legit survival horror.
2 was a rollercoaster, the most fun of it was getting proficient enough to the hardcore run.
Dead space really make feel of Resident Evil. The first game is come out in fully horror survival, then the game is have more action and less horror(it still horror anyway).Dead space 2 is on level as Resident Evil4, a balance of horror and action. And Ds3 is like RE6, it out into the sea it become a action game.
There were plenty of things that creeped me out and frightened me, but nothing really upset me like the Guardians did. The screams and cries of their human victims, who are seemingly aware of their predicament, are so haunting. I love this game so much.
It felt really good ending their pained existence. That sigh of relief they give out, almost like they're saying "thank you" really gets me still.
@@Jules279 yeah i also had Isaac find out the hard way what happens when you get too close to one of those things...
The coolest thing about Dead Space 2 and how it worked enemy introductions into the game is that it gave a succinct explanation of what each enemy was and how they functioned even if you didn't play the first game but it wasn't so hamfisted that it felt boring if you did play the first game. Amazing game design.
0:46 It pisses me off when gamers stop during a scary situation where they should run from something terrifying that’s chasing them. Why? Just why?
@@arcticangel1628 SO YOU CAN KEEP SPAMMING THAT BS ALL THE COMMENT SECTION. It's clearly not his first walkthrough, he shows us ENEMIES not SCARY moments when you have to run, chill the foq out kid
@@idk1111 Not scary? Are you kidding me?
@@arcticangel1628 Ohhh little timmy
@@idk1111 Little Timmy? What does that even mean?
6:25 i love this one, you literally CANNOT get a break from this game
Hard not to feel bad for Isaac in these games. He sounds genuinely scared in a lot of scenes but he pushes through for what's important. Here he gets betrayed, barely and painfully escapes death, dares to stop for a moment to take a breath and oop, fuck you Isaac, here's one of the toughest necromorphs you'll ever run into screaming at you.
@@AIextheguy like even if he didn't have the marker fucking him up in his head, the man would still probably have probably one of the worst cases of PTSD by the end of the first game. Nevermind the second
Funny thing I played up to chapter 2 got scared never picked it up for 3 years until recently then in one day beat the game it was exhilarating to experience horror and fear like this since Dead Space 3 lacks
The pack and stalkers... bruh some of the best enemy AI and designs, Callisto Protocol and Dead Space Remake cant come soon enough... This winter will be legendary!!!
Callisto Protocol will be amazing! I love Sci-fi horror...
I remember few things about Dead Space 2, but The Pack is one of them.
Exactly bruh.... chilly outside, dark room and headphones.....
Fingers crossed it'll be good considering the sorry state the industry is in
@@CarlosMartinez-tt4qp babies too?
6:25 to this day the sequence leading up to this boss fight is one of the coolest moments in gaming.
I am thoroughly impressed by the fact that Isaac is badass enough to headbutt a dude whose face just split apart in front of his own.
He was probably heavily medicated but also went into fight or flight mode. Can't use your arms so....
man i’ll never get tired of that first necromorph intro for dead space 2
0:01 is the best transformation scene of a Necromorph and horror monster of epic credentials, I'll ever see (probably. 99% sure).
The captain's transformation from DS1 remake managed to beat this one. I wonder if the devs can still sleep at night after having created that.
@@-TBH-the remake did it some good justice, I think, as well.
None of these creatures can make me feel as disgusted and disturbed as the "Guardian and Pods" enemy. I literally gritted my teeth feeling absolutely disgusted by the sight just by looking at that thing and hearing the sounds it makes for the first time. It's not because of the way they're in the game specifically, it's about the description of these things that gets to me. It was only recent that I looked into this, but apparently from what I read these things forcefully keep their victim alive during the entire process of its existence. Which means when you hear that thing, those aren't roars of a grotesque beast, those are the wailings of a human in absolute unimaginable torture, screaming and almost begging to be killed to put them out of their misery. It's kinda the only monster in Dead Space that I know that does this, but gosh darn it, if that's the case, dying before getting turned into one of those would be better. Might literally be a fate much worse than death to constantly live in pain, forcefully kept alive by the creature for the rest of your life
If you listen closely when you kill a Guardian, it sounds like it’s sighing in relief with its last gasp.
I heard the exploder necromorphs with the yellow sack attached to their arms and the exploding babies are alive as well, hence why the baby laughed when being held in the woman's arms at the end plus it's cries, and the exploder necros warning screams
Dead Space, Mass Effect, Gears of War, Bioshock... Good times.
These are definitely the “velociraptors of dead space”. You can actually hear some sound clips from the JP raptors if you listen closely enough. And taking into consideration their design (bird-like skulls, pack mentality and ambush tactics, high speed, long claws and the various bird-like chirps) these are obviously a huge salute to our “swift robber” dromaeosaurids from Isla Nublar. Clever girls indeed.
Just got it the other day for a few $$$ and man it still looks so cool and I love the lighting...
Yeah the game holds up so well. Glenn Schofield is a genius
Same here!
sounds cheap, where did u get it?
@@frost3193 Off Steam it was on special I payed $9.99
i got it for 2 euros in 2014 and still play it sometimes to this day lol
i love the fact that during the crawler cutscene, i think you can see her start to explode before blood covers the window
8:44 Dead Space 1 also did have Spitters but they where not that notesable. Easily mistaken for a normal Slacher.
Will have been a predecessor to the Spitter in part 2 but in the first part this was just a sub type of slasher (only female slashers could spit)
I remember playing dead space 2 in the middle of the night and getting to the Stalkers. I had never been so scared of a video game in my entire life
Hearing the screams as it came charging, seeing it run across the screen - I had to pause the game because my hands were shaking so much, I could barely hold the trigger button on my controller properly.
I imagine you in the futur reviving this scene probably with the PSVR 5
For me the Stalker was the most terrifying and annoying. But mannn, did the devs do a brilliant job coding the Stalkers to behave the way they do that noise they make when you have no idea which direction their sprinting at your from, reminds me of the awesome AI Alien: Isolation has!
I love the Stalkers but also that small comedic effect of Issac saying over the comms "Not now!" xD
11:12 the divider is the most memorable reveal i experienced. Not because the monster itself was scary, but in my first playthrough it casually walked around the corner as i was picking up items, no music, no audible sound cues, it was just...there. And it made me fumble my controller in response, only to see once i dismembered it, the oarts started coming at me as well 😬
5:00
"-Isaac! I don't think I can op-
-NOT NOW!"
0:23 Imagine this sight in real life, jeez. I swear I'll replay these 3 games again, starting tomorrow.
And he has to headbutt it too
And then you just headbutt the motherfucker lol
You done?
Did you do it??
@@ProGamingExperience What did it cost?
Every time I watch a Dead Space video I am amazed on how this series resists so well at the test of time, both at the technical, and design level.
0:46 It pisses me off when games stop during a scary situation where they should run from something terrifying that’s chasing them. Why? Just why?
Stalkers remain one of my all time favorite necromorph, they work like JP Raptors, they focus on surrounding you and distracting you with noises and from peaking around corners as others run around, as a way to overwhelm and distract the player.
The other thing i love about them is the Death Scene. Unlike all other Necromorphs, they dont destroy your body or rip you to bits, they headbutt you till you stop moving (wether dead or alive) and then drag you away... that ending alone is far scarier because it makes you question whats gonna happen next or if Issac is dead or alive, and leaves you guessing.
10:20 while hes battling the guardian and pod is one is one of the most horrifying things I've ever seen in a game. You can literally hear the host screaming .
Well done .
Wait that’s a person
I love this game. The rocket chair mission drives me nuts. Hours and hours trying
Fr i gave up and had my husband do it for me and it also took him awhile
Dead space does enemy reveals right, it's so natural and unsettling.
Guardian and Pods is the saddest one, that's an infected human on the wall that's being forced to throw out pods, in great pain and agony, that's what hell looks like I think...
Watching this video now, years after the release of Dead Space 2, I can say that it is one of the best horror games ever made
9:32 No matter ho many times i see this, it is still the most disturbing blood splatter scene in the game... unless I forgot something else.
Bro this scared tf out of me when I saw it for the first time 💀
I think some of the best and worst things about dead space is how human everything sounds. Absolutely terrifying
tormenter is literally terrifying
Just wish it wasn't a setpiece :/
True, but what about the Uber, bro? You had to hijack a door while it was regenerating. It had my heart racing fr
@@xerorgg yea that one was a nightmare to deal with
Thx for making this
9:02 That dude saw an opportunity there
I loved the scene when Isaac walked up to the necromorph baby and said "You are Dead Space now" before stomping its face off . Truly one of the games ever made
It's Convergence time.
The scary sound atmosphere was the best at its core.
I think the scariest part of dead space is the period of time when you’re waiting for a door to open knowing you’ve got enemies behind you
The body parts that the Divider splits into are the smartest enemies in the game. They crawl on the walls and ceilings and even hide behind objects to avoid the line of fire.
Stalkers: Am I a joke to you?
@@Xenorvya Eh, overrated enemy in my opinion. Predictable once you know how they work and not all that scary. They’re just wimpy velociraptors.
@@jamesedleymusic Overrated? I didn't know believe loved those so much, they're my favorite necromorphs as well so that's nice to know. Also, respectable opinion.
Never noticed that the female tripod had a baby at the weakspot
Dividers are the scariest necromorphs by far. It's a shame that there were only two in DS2
Ubermorph takes the cake for me, especially with the intro to it being that you’re *trapped* in there with something impossible to kill (at that point) and you’re hauling ass trying to run from it while it looks to corner you. Apex predator, especially the way it crawls from vents and then SHARPENS it’s points? Sheesh.
That first one! Lol!
Staff: "You're in terrible danger!"
Isaac: "Hey, you stole my line"
9:15 The moment I was creeped out, disgusted, shocked and fell in love with this series as a teen.
The guy getting stabbed through the chest then head wasn't the moment?
Goddamn the tormented battle is the coolest/cleanest chapter outro to intro. I laugh in excitement and fear just watching you play
the ubermorph is actually revealed earlier in the game when the government sector is breached by the swarm of necromorphs. you can see it walking amongst them
0:17 that creature was like welcome back Issac let me leave u a parting gift
Maby it's his birthday and they all want to give Isaac a birthday card & present 😂
last part is absolutely terrifying. you're racing against being eaten and tortured alive
The Divider (in it's complete form) was definitely the most creepy one. I remember opening that door, turned the corner, and I glanced at my phone, and then I see it speed walking towards me. I wasn't prepared for that
I love how the devs didn't hold back anything with the sequel. A guy being turn into a Necromorph half a feet away from you? check. Exploding babies? check, you kill them. Pregnant woman? Turn her and the baby into what ever the living fuck was the Female Tripod.
I always read "holy shit, run!" instead of "hold shift"
How morbid is it that an assault rifle is so good against child necromorphs and in a school too
I just love that with the intro of every other necromorph the horrible factor goes up another full magnitude. It Just keeps getting worse and worse. Awesome!
The opening scene of the 2nd game will never get old, Isaac just watching dude transform painfully and screech in his face before headbutting that shit with 0 hesitation and keeping it pushing. That’s why Isaac is one of the best protagonists of this era 😂
that starting cutscene was way ahead of its time, the animations and transformation quality is just WOW....
No matter when you play the game on the 1st or 100th time, it will always be pure terror
perfect balance between survival horror and action. Top notch on both
Damn this video is intense. It perfectly demonstrates how intense DS2 was and why pacing is vital in the horror genre. The first game was incredible but 2 took it to a whole other level with improved combat and stunning hallucination sequences.
Isaac walking away alive from that encounter with The Tormentor is what made him one of my favorite video game characters
“Isaac!! I don’t think I can-“
“NOT NOW!!”
*Loud pulse rifle fire and stalker screeches*
Love that interaction.
I’m in physical pain when I see you not alternating the plasma cutter during the tripod in the beginning lmao
The fact that he fucking headbutts him is one of the best things ive seen in any horror game XD
I really like how all this insanity happens during gameplay, not cutscenes
It's one of the best paced single player campaigns ever when you realize all that variety of enemies and weapons and environments are distributed in roughly 7-8 hours. DS2 sits at the top of survival horror games alongside Resident Evil 2 and Silent Hill 2. A lot of twos.
9:25 They blow up so fast.
Lmao
Looking forward to Callisto protocol and The remake for dead space
I didnt realize he actually head-butted a necromorph holy heck.
I still remember that encounter with the ubermorph. Having to stay still fixing the thing while an invincible enemy chased you. One of the most stressful moments I remember I've had playing games
The exploder's screams remind me of Bloodborne's Orphan of Kos boss screams
Yeah I was thinking about that
Holy fuck… thats what inspired Orphan!! Now that you say that they even look similar in appearance also!
Played this wonder when I was 11. Always loved the Stalkers. They're so cool! Their terrifying screams are so cool!
Hilarious how practically every zombie mutation based game has an exploder of sorts in it, think my fave exploder is the "Suicider" from Dead Island xD
God I forgot how horrific the soundscape of this game was. Yikes.
I'm curious, what Necromorphs do people think makes the most horrible sounds? I'm torn between the angry-sounding roar of the Slasher, the gurgling shrieks of the Exploder, and the nails-on-a-blackboard screeching of the Pack.
its the guardians and pods for me
@@D.v-O4u2c Ooh, yeah. I forgot about them. They're the worst, definitely. No one likes to hear screams of pain and anguish.
"Jesus, that thing was angry" literal player-level reactions lmao
I miss horror games like this. We don’t want action we want survival
Though this is pretty much in the middle of action survival. I do hope they remake 2. And fix 3. Though nothing entirely is wrong with the story.
Though would be nice if retcons were not a thing.
What a scary nerve wrecking experience!
I realy liked the dead space series, i heard some people dont like dead space 3 but i loved it just because i could play with a friend and the co-op played extremely well, the creators realy did something great with the games.
That spitter clip was awesome!
Nothing gets the heart pumping like the charging sounds of a Stalker. But if you want cardiac arrest, there's the Ubermorph
Headbutting a necromorph is just badass
Cosmodread is like vr dead space
Edit: also the crawler scene where the mom is waving for her lost child monster to come to her is just so sad correct me if I’m wrong I’ve never played deadspace
I might have to check out Cosmodread and you should in turn check out dead space!
@@mkchillin yeah it looks extremely cinematic and I love that stuff
6:25 This whole secuence is in another level
Love how I brush myself off after I burst through the vent.