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Nic Lanzillo
United States
Приєднався 6 гру 2013
Hey, I'm Nic. I'm a professional 3D & Digital Product Designer. Topics covered on this channel include 3D character design, sculpting and modeling, texturing, lighting and rendering. Whether it's tutorials or time-lapses, I'd like to create helpful videos for those interested in digital sculpting and art.
Create FLEXIBLE and DYNAMIC Product Environments in C4D + Redshift
Learn how I create custom materials, which allows for flexible and dynamic art direction of my environments within Cinema4D and Redshift (No plugins or outside assets required).
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🔗 My Links:
Instagram: nlanzillo
👇 As always, if you enjoyed the video, please leave a like or comment below!
❤️ Appreciate the support ❤️
Timecodes
00:00 Intro
01:05 Cinema4D scene setup
02:17 Create custom material for environment
06:22 Outro
#environment #productshots #c4dtutorial #redshift3d
👆 Make sure to subscribe above and turn on notifications!
🔗 My Links:
Instagram: nlanzillo
👇 As always, if you enjoyed the video, please leave a like or comment below!
❤️ Appreciate the support ❤️
Timecodes
00:00 Intro
01:05 Cinema4D scene setup
02:17 Create custom material for environment
06:22 Outro
#environment #productshots #c4dtutorial #redshift3d
Переглядів: 1 530
Відео
Top ZBrush Features ALL Artist Should Know
Переглядів 275Рік тому
I absolutely love ZBrush...but that wasn't always the case. Let me teach you all a few of hidden features I had to learn over the years the hard way. Elevate your sculpting game in minutes with these features! Hopefully some of these recommendations help you with your projects. Timecodes 00:00 Intro 00:51 Backface Masking 03:19 Polish By Features 06:11 Bridge / Combine Two Objects w/o Losing De...
QUICK Animated Gobo Lights - C4D + RS
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🛒 Link to my Surface Imperfection Textures - Volume 01 pack: nlanzillo.gumroad.com/l/surfa... 👆 Make sure to subscribe above and turn on notifications! 🔗 My Links: Instagram: nlanzillo TikTok: www.tiktok.com/@nlanzillo 👇 As always, if you enjoyed the video, please leave a like or comment below! ❤️ Appreciate the support ❤️ Timecodes 00:00 Intro 00:21 Scene Setup 01:27 Create Gobo ...
Dynamesh - Master This Mesh Tool In Minutes!
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Learn to master this ZBrush mesh tool in minutes! In this video I walk you through every feature of Dynamesh. Learn how to set your resolution, enable group preservation, polish and blur your mesh, project and retain details, and much more. 🛒 Link to my Surface Imperfection Textures - Volume 01 pack: nlanzillo.gumroad.com/l/surfa... 👆 Make sure to subscribe above and turn on notifications! 🔗 My...
Create Your Own Surface Imperfection Textures for Your 3D Materials!
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Create Your Own Surface Imperfection Textures for Your 3D Materials!
EASY Halloween Pumpkin Sculpt in ZBrush
Переглядів 6032 роки тому
EASY Halloween Pumpkin Sculpt in ZBrush
EASY Procedural Gobo Lights - C4D + RS
Переглядів 14 тис.2 роки тому
EASY Procedural Gobo Lights - C4D RS
bro wtf I swear I read your subs as 1.2million ... watched the entire video was like hows he only have 1.2mil then looked again. wow bro the quality the knowledge the editing your a amazing man truly I dont comment like this often but what a journey you took me on in that half hour ! Please keep making content you were born for it !
I appreciate the kind words, man. Happy this tutorial was helpful too!
Even after 2 years, this is the best tutorial about GOBOS i found! Thanks so much Nic! i was looking for this kind of tuts all day lol
@@konoboi happy to hear it’s helpful! Thanks so much 🙏
I tried both blender and c4d but render output seems low quality texture for me. I am using ryzen7 gtx1650 laptop ram16gb
@@Zmzdesignz is this an issue with your render settings for Redshift? Unfortunately can’t help with Blender.
Hello, I like the project very much. It would be great if you could share the texture and hdri with us
Hi, the HDRI was purchased from Patrick4D (you'll need to purchase from his online store) and the noise texture is built into redshift.
pretty nice, thanks bro. I love RS lighting subjects.
Fantastic
@@bharat5194 glad you found it helpful ❤️
he’s done it again
Nice tutorial, man! Do you know how can i do the same material in octane?
@@matheussantos3127 I’m not 100% certain (it’s been a second since I used OTOY), but I think you can achieve similar results with a mix material node and I believe there’s a color node you can pipe into the materials diffuse channel.
You can pipe the RGB spectrum node into the diffuse and transmission to create a similar texture! Add a Color correction node to adjust the color for transmission. Hope this helps :)
amazing
@@peet.r really glad you found this helpful ❤️
Great tut! Thanks!
Thank you! What's the difference between adding a plane and put gobo texture on it and adding the gobo texture directly to the spot light? Any reason to prefer one to the other? Thank you again!
You can absolutely do either method. I enjoy the "art directing" aspect a bit more using the plane. Able to control distance of the plane to both my scene and the light, but you can achieve similar results with either option. Hope that helps!
TYLER THE CREATOR YESSIR
🙏🙏🙏
huh?@@niclanzillo
Sorry, not sorry
@@niclanzillo ok
Awesome work! What program is this?
Combination of zbrush, substance painter, c4d, and redshift
Thanks!@@niclanzillo
Very helpful! More C4D tutorials please 🙌
Glad you found it helpful and indeed…more C4D tutorials are needed 🙂
I am learning Zbrush as we speak, and it’s cool to see that my modelling principles align with yours, also happy to learn extra bit of functionality from your video.
Enjoy the learning process 🙂. It’s by far my favorite tool to use for sculpting and modeling in 3D
Wow, really great video, thanks man!
Glad you found it helpful!
Thank youuuuuuu ♥
glad you found it helpful 🙏
@@niclanzillo Hope you release more videos ♥
love it
Thank you so much ❤️
Would love some more videos on implementing ZBrush into my C4D workflow. I am not good at modeling but would like to use ZBrush to add some HQ details onto my exisiting models.
We can make that happen. Anything in particular or just a general overview for exporting models, textures, settings, etc?
@@niclanzillo A general approach would be nice. Which tools to use to add which detail but yeah what you said sounds perfect! Thanks!
I use the Dynamesh Master Plugin from Maxon. Having a very beefy computer, I can specifically tell Dynamesh how many polygons I want on the model. Dynamesh, Decimation Master and Zremesher respectively, give. Me the high and low poly models needed for Substance 3D or Marmoset. Great video. Thanks…
I like it
🥰
This is great!!
Glad you found it helpful 🙂
One of the better concise tutorials on this. Excellent sculpture and render too. Subbed.
Really appreciate that and glad it helped ❤️🙏
Thanks for your time
I hope this was helpful 🙂
You are so good ❤❤and I love it
You’re too kind 🙏🙏🙏
😋😋😋
New Animated Gobo Light Tutorial - ua-cam.com/video/4uHjRin9sCs/v-deo.html
How can I use motion GOBOs on c4d ? like leaf motions ( something like using videos or ... )
Hey Iman - So I've found two ways to go about this. The first way is you can import an image sequence into a texture node. You would then click the "animation" tab in the node, need to set the mode and timing, and finally click to "detect frames". The second way is you can animate the Maxon Noise node in the editor. You should find an "animation" section. Just set a speed and it should populate in the rs renderview. Hope those help!
@@niclanzillo thanks a lot <3
@@C4Dsoul I actually just went ahead and recorded a new tutorial on this topic ua-cam.com/video/4uHjRin9sCs/v-deo.html
thx man!
Glad it was helpful!
I think on the plane you need to add an RS Object tag and uncheck Primary Ray to remove unnecessary calculations, no?
Hi Rob, absolutely can toggle that off, but with this scene being incredibly bare bones I did not. Thanks!
awesome man!
Glad you found it helpful! ✌️
AWESOME
Appreciate that ✌️
really cool
Nice one! Thanks a lot.
Glad you found it helpful!
Omg, this is the best tutorial about “sexy” lighting I’ve seen! Thanks so much✨
Glad you found it helpful!
But wait, I don't understand this. Why would you do it this way when you can just add a cinema noise texture to your light (whether it's a spotlight or an area light) and get exactly the same result?
Hey Simone, you certainly can add a shader graph to any RS light and achieve similar results. There's more than one way to skin a cat. I've always liked having the plane set as my texture, in the event I want to slightly move the positioning of the texture. Feels a bit easier to move in space (and a bit more like artistically directing a scene) vs. nudging an offset within a node. Appreciate the comment, bud!
Great
Glad you enjoyed it!
Great video! Very creative techniques for these surface imperfections. Excited to see more and watch the channel grow! You just got a new subscriber!!! :)
Appreciate that ❤️
Good video! Mind posting a video on how to remove surface imperfection? I didn't create surface imperfection on my face. It just happened.
Great tips Nic. 🔥
Thanks, Martin! Appreciate that 🙏
so all the old light gobo tags or nodes are obsolete HALLELUJA
Man your tutorials are golden, thank you!!
I appreciate that, Steven!
I was using the plane alone. The idea of joining with the target tag is great. Thanks for sharing your knowledge. ✌😎
Of course! Glad you found this helpful. Was a nice hack when I stumbled upon it myself :)
this video saved my marriage!
Glad to of helped 💒
Great tutorial! Thanks for sharing your knowledge!
Appreciate that, brother ❤
wow this tutorial is great and the presenter is pretty easy on the eyes as well ;)
❤