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5 UNBELIEVABLE Tips & Tricks You DID NOT KNOW in Helldivers 2
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- Опубліковано 4 вер 2024
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As always thank you for watching and my favorite comment will be featured at the end of the next video! Thanks to Masadeer, Rime, Exhillious, MonkeyBeard, and luck for bringing some of the tips in this video to my attention or testing them out!
Can you make a video talking about bleedout at some point. Even after all this time I do not know how it actually works and I have yet to find a video online talking about it.
"Failure to do so will result in the Anti Tank Mines being our next major order reward" Sir! I fail to see how this is a bad thing sir! I know its for the MEMES but ill take ANY new Stratagems at this point just to keep things fresh. Does make me wonder if anything from all those old leak videos will EVER arrive.
I've talked about bleedout before I believe, was definitely in one of my more recent videos on a weapon, I think the plasma scorcher. Basically once an enemy enters bleedout health, it begins losing...iirc 75hp per second in addition to any incoming damage to that pool. It then dies when it reaches zero, most visible on Brood Commanders.
Sorry i can't take a 5 tips video with only 5 tips serious. Were is my secret 6th tip? 5 tips is an undemocraticly low number and withholding information that aids in the ongoing war effords is not approved by the ministery of truth. I hearby demand an offical apology and hope that future edication operations will be following standard Protokoll. If not i am going to inform the authorities.
Love your content and wish you the best XD
All weapons are equal in the eyes of super earth. But the autocannon is the MOST equal.
exactly!
“Taking backshots on fabricators” just got a whole new meaning.
oh god
@@EravinVT😂😂😂
ew
My guesses as to why the autocannon blows up the fabricator back:
1. There’s a tiny gap in the geometry/hitbox that causes the explosion hitbox to hit one of the fabricator’s inside hitboxes
2. At that location, the explosion hitbox just barely clips through the outside and hits the inside hitbox
3. What you said
Could be any of those yeah
Now we just need a shovel as a melee option and we can market garden in helldivers 2
would love a shovel
SCREAMIN EAGLE
"orbital entrenchment explosive device"
Good job on getting a War Thunder sponsorship
tyty for the support
Congrats on the sponsorship but I'm still gonna skip it, sorry.
totally understandable
@@EravinVT😂😂😂😂
As a war thunder level 100, I wouldn't recommend this game to my worst enemies
The fact that each Factory Strider's door has a separate health pool is very good to know and also very stupid that it's a thing.
agree on both accounts
You gotta admit it's kinda realistic though
@@ravenatorful Im glad we can kill it by shooting 1 side of the door but it is still silly lol
why would a walker like that be destroyed when the door is destroyed at best it couldnt drop bots
@@lovell8983 alright you got a point there
All body parts have separate health pools.
Autocannon Mech can sweep the ground in-front of it... Just fire as you Melee, it points the left arm down and right into the face of the bugs 😁
that's pretty cool haha
@@EravinVT Anything and everything you gotta do to make the most of the Mech.
I just want the HD1 tech to be able to use stratagems within the mech with launchers.
your integrity is intact, even after seeing all your tips videos and a few hundred hours of helldiving, i only knew one of these tips (the camera side switching one)
Nice :D
4:42 Also makes the Guard Dog/Guard Dog Rover change to the left side rather than right, great for safely peaking corners!
very cool
How do you change it
@@jesselee2792 I don't know what it will be for you, but I randomly found it one day as one of my mouse sidebuttons. You can go into keybinds to find it.
Has anyone told Eravin he speaks with the cadence if a zoo tour guide giving little factoids on the animals as you ride the little train around the enclosures?
Because i shouldn't be getting nostalgia from childhood zoo trips from a top 5 fact video about a game that releeased a few months ago lol
No one has ever said that no haha
@@EravinVT it's true tho lol
Additionally:
For the fabricator shot, if you're trying to do this in third-person, remember that the Autocannon is one of those guns that fires at the static center-of-screen dot reticle if the circle and dot reticles are aligned (which usually happens if you're standing still).
For rocket jumping, you can emote in mid-air to reduce falling impact damage.
I love how Brasch was threatening us with AT mines
He knows how to rally the people to a cause.
thanks for the tips, by the way I know one that I don't see anyone using, you can use one stratagem after the destroyer has left you just need to select one stratagem and hold it on your hand and use whenever you want how ever you can't shoot otherwise you will loose it
This sadly doesnt always connect
You can do the same with resupply. If you and your squad input the code at the same time, you will all be holding a resupply beacon. Then one person at a time can call it in, I do believe you have to wait for the supplies to land before throwing the next. It's a bit janky but damn is it wild when done.
Honestly didn't know about the fact factory strider doors had separate health pools. Great to know!
Also, smoke causes bugs to get stupid around ground objectives. They wont harm something you need to protect if its in smoke.
autocannon tech is up there along with splodey shroom tech
With their powers combined we can reach velocities we only dreamed of!
The smoke tip is extremely helpful. I think I’m officially making smoke a mainstay of my bot loadouts.
one of us one of us!
Video starts at 2:40 by the way
Auto cannon is the devs favorite support weapon. It will never get nerfed.
100
It's my favourite too.
Except the Scout strider buff which keeps you from one tapping them through the face plate like it used to. Still so good though!
Careful, Eravin! Don't go leaking any classified documents on the Super Destroyers just because you're sponsored!
I would never
The eruptor also works with the rocket jump tip.
Neat, forgot to try that one
@@EravinVTddoing it while diving also reduces the amt of dmg you take and give you extra velocity, I’ve been doing this tech whenever I have supply backpack on
For the camera side switching I have found it most useful with guard dogs as it will make the guard dogs switch sides as well so you can avoid FF on teammates or allow it to fire around corners without needing to peek.
Yeah that bit is super useful for guard dog enjoyers
While I knew you can switch sides with aiming I had no idea it moved the guard dog's position. That's really useful.
By default (on PS5) shoulder swap is hold down on Dpad which also bound to drop. You can remap shoulder swap to double tap on Dpad, helpful for shooting around corners.
Hope people curious about the console controls see this 1
On controller on PC the downward didn't work I changed to left pad
Figured id mention this - it is far safer to peek around the right side of cover with third person, and the left side of cover with first person, for the maximum coverage
Good tip
Oh boy, another wave of people who are going to suffer in WW2 vehicles, buy into Cold War, and ruin matches because they don’t do their research, setup keybinds, and play like it’s Ace Combat…
Seriously though; experience outranks everything.
As always, appreciate the info! Hope they make it so that swap shoulders bind will apply to hipfire, as it would probably also work on the mecha and bypass that issue you guys found.
I’ve been playing WT since 2015, Helldivers actually put me on a short hiatus since it released but I still collect my dailies
great game!
Do you know how far the Detector Tower can detect you? I've heard 125m, but can't find anyone that claims to have tested this.
I think most of those sub objectives are 150 meters. Jammer, gunship fabs, etc. but what might be odd with the detector tower is that I think it also takes into account height variables. The tower tends to look in a downward trajectory. While I'm not certain on the exact range, I had a game the other day where I started a solo helldive mission and almost immediately saw bot drop detected. There were no enemies around whatsoever and I go prone or crouch right after getting out of the hell pod. The drop was directly on me and no flares were in sight. I was confused but then I saw the tower in the distance shining right at me. I pinged it and it was like 200 meters away. I was also running the scout passive for my armor. The only difference I noticed was it was sitting higher than my elevation at drop which may have put me into it's LOS when I dropped in but who knows. Needless to say, I sprinted toward it and took it out with the orbital precision before doing the rest of the mission.
125m sounds right, 160m would be in line with every other similar building though
Had it work as far out as 150m so more than likely 160m like others. But hey who knows.
@@lucasbrizendine maybe the effective distance is measured on flat ground but the pinged distance is to the eye? So you're 150 away on the map but ping shows closer to 200?
Thanks all for the feedback!
I was so excited when I found the shoulder swap
But very disappointed when I saw it didn't change you character's stance at all. Some backpacks block your line of sight when swapping to left shoulder.
As a War Thunder refugee having the time of my life playing HD2, I recommend anyone seriously considering WT to take Gaijin’s ads with a pinch of salt. The game is great but not because of the reasons they list in their marketing campaigns.
Congrats on the sponsorship!
appreciate the support
I've been saying for a while I want to see competitive Helldiver speedrunning. I want to see a deathless helldive operation that is turely 100% (all objectives, spawners destroyed even the ones that aren'trequired for objective completion, and every sample collected)
They do that! I linked to their most recent sub 5minute run in the description, quite impressive. Told me they'll be doing all 4 PoVs stapled together for it as well soon
War Thunder test: whats your favorite plane and what is its BR?
Btw congrats on getting another War Thunder sponsor🎉
F4U-1C because merica and cannons
ty for the support :D
Eruptor jumping with fortified armor has always been fun. Gets you out of bad situations too!
For the smoke hiding you from gunship tip, can you fire your an HMG at it through the smoke for example and still have the gunship not detect you?
Dunno about the smoke from players, but the smoke from those things laying on the ground do interfere with sentries too, they won't shoot anything behind the smoke.
Smoke on both accounts is functionally the same o/
The only time someone knows all the tips and tricks in Eravin’s videos is if they watch it twice.
good one haha
seems like smoke can help when hellbomb to be undetected when deploy at the ship hangar will try this out
The deployable shield will also do the job in this regard.
5:00 This camera also changes rover's position. So you can peek with guard dog.
very cool
Lol, happy to help you plug Ghost Divers, Eravin.
some excellent work down there canis, lmk when you upload the 4 way PoV and i'll change the link
@@EravinVT got it, it's going up on my channel for sure once we actually sit down and edit the footage. Will definitely see if those tips can be worked into a future speedrun
Run is up, 4 player splitscreen POV: ua-cam.com/video/4XkUC0JFJkA/v-deo.html
That's where the commando comes in handy to directly his the underside of the Factory Striders
Video starts at 2:40
Emote as well can reduce fall damage after being launched
Yeah I forgot to mention that one actually
I wonder if the autocannon mech can destroy bot fabs in the same way…
Possibly but I think the angle would likely be impossible in most scenarios
@@EravinVT That’s fair. I’ll probably mess around and try to find out when I have a chance.
I wish I knew about the door health pool...I was trying to use the laser cannon and didn't realize why it wasn't doing anything.
Yeah in this moments it'll be very clutch information haha
@@EravinVT Yes it will! Thank you so much
Fan theory, I think the bots use stims. This may be me, but I only find ammo, samples, and grenades when in bot outposts and compounds. I do see stims in outposts that have fallen SEAF agents, so maybe they collect and use them during the “human revitalization” into automatons process?
Hmm. Maybe :D
I use spore pods, a dive, and a bullet. You take way less damage and can fly further.
can do both!
The AC jump is also useful against bugs since you can just blast them at point blank to both kill them and remove yourself from the area.
The smoke tip is gonna have my game looking like a WRX meetup
lmao
i accidently saved my butt with smoke vs gunships. i called down a hmg emplacement as it turns out the buffed purifier cannot deal damage on them and there was a whole patrol on top of me. i called the smoke to cover my hmg and none of them fought back. they all ignored me and focused on my teammates. i didnt realise the smoke was that effective agaisnt them
Smoke is unironically the best utility for objective gaming and preservation of life
@@EravinVT smoke gang rise up!
Impact grenades work well for "rocket jumping" as well. Also, you can enter Pelican 1 via explosion.
3:31 ...I love this game.
me too
Biggest tip for the gunship smoke strat: DO NOT DO IT NEXT TO A WALL!
For some reason the gunships can detect you through walls sometimes, and smoke does not go through wall, so they will see you through the wall(avoiding the smoke) and attempt to shoot you through the wall, often sending you flying far enough with a missile to send you out of your smoke. Be warned. The smoke doesn't go through walls, but the gunship AI will try to.
I sure do love walls in HD2
Note to self. Supply pack, Plasma Punisher, Fortified Armor to experiment on speed running.
I believe if u can manage to emote the hug gesture during the rocket jump it might even further reduce the damage u take at landing. It works with very high falls as well.
Keep in mind that the auto canon destroying a fabricator from the side and behind is an unintended bug
Skip to 2:39. You’re welcome.
Hi there Eravin, great vids. I appreciate all the tips and tricks I've gotten from here. Idk if that tip has been shown on this channel before and I forgot which channel I heard it from since it was something I learned when the game came out, but when Pelican-1 comes in for extraction the doors generally open up toward the North-Northeast direction. So whenever someone leaves samples at the extraction it's good to leave it toward the North-Northeast direction of the circle so that it's easier to pick up if you need to extract under pressure. If it's left at the south side then Helldivers would need to run around from one side of the plane to the other and that could get them killed.
That's really cool! I didn't know that until now thanks
Sooo smoke grenades can most likely defend hellbombs as well from gunships
Yeah, covered that in my final stealth tips video actually haha
Actuall video starts at 2:39
'AutoCannon - rocketjumping' seems silly enough to be an actual canon ocurrence with Helldivers goofing around after minimal training filters and a hellyeah bro gogetter attitude, might need to give it a try ~
Closest thing I've done is meleeing those spore spots that release a cloud on impact, not as far as a jump from what I saw in this video, but a less deadly way to jump around
The Ghostdivers or as OhDough would say the Larpers
indeed
Thank you, fellow Helldiver. This information shall prove useful on the field. Freedom's blessings!
Welp, I learnt two new things, so colour me lectured. Thanks for keep fighting against the flow ✌🏼
Will do! glad I could show you somethin new!
that thumbnail is some immaculate clickbait well done
:P
The video doesn't even make 9 minutes, I think a 2 minute ad for War Thunder may have been a little much. I found myself skipping it, pauing and going "still going? How much of the video will be left?" *Tap tap tap tap* "oh my god, still going~"
Congrats on getting that sponsor, just something to be aware of.
Don't think it's a problem, it just means I don't pad my videos for length, all the information was contained within a deliverable 5 or so minute package. While sponsors contribute to my continued ability to do so.
@@EravinVT not saying cut them out, cause you're right. Need em. Just think that a deal could be reached with them saying "yo, if I release a video that's short, can we bring the ad spot down as well?"
Like, idk.
30 seconds for the less than a 10 minutes
1.00 for less than 20
2.00 for anything over 20.
I realise I don't know what's going on in your backend, just a friendly wisher saying, jeez I hope those guys aren't taking advantage of you.
Cause like... Channels that I don't like or I'm checking out the first time, if the ad time is equal or higher value than the video time than my taxes, (15%) then I'm likely to judge. Here, without the end of the video mention/reminder, we're already upto 22% 😬.
So like... Nearly a quarter of the video?
Like I said, just things to be aware of.
I typically fire backwards using the grenade pistol to hurt myself for the stim boost. never thought about using the Autocannon though
More hot tips - thanks!
Love the auto cannon. Lots of ammo and fast reload if you don't use all your ammo
You can get an easier kill by using the commando and just picking a spot on the fabricator than the autocannon.
Which has led to me getting hilarious longshots where the clankers are scrambling over each other like beheaded chickens wondering what in the gear twisting fuck just happened.
the shoulder thing was a GREAT THING TO KNOW NOW
xD
Hey, I've been thinking about running some solo high diff missions recently, specifically on bots, but I am not sure where to start. Maybe you could make a vid breaking down everything we need to know? Especially regarding the 1.000.4 patrol fixes, such as spawn rates while solo and how patrols work
a good go to for advice would be to join my discord and talk with the others there, they were all new to helldiving solo once and they love to share same as me
The most important core trick for helldive solo is to realize that engaging in combat is for suckers in this game. Do not fight anything you don't need to fight. If you need to engage a group, wipe it before it calls for help. If you know you can't pull that off, try to bait a reinforcement call somewhere else first. When reinforcements get called, the correct play is to be long gone by the time they arrive. Then, if you still needed to do something, circle back once they despawn.
If you absolutely need to fight stuff, abuse terrain and enemy pathfinding to ensure you don't get shot at by everything simultaneously. This (and wanton orbital barrage spam) can make even eradicate missions possible.
Also, this should go without saying, but do yourself a favor and abuse the meta weapons for all they're worth. The only thing worse than solo helldive against bots is solo helldive against bots when you have no efficient means of handling gunships and no ability to stunlock devastators.
I have hid in a bush and had gunships scan me and fly overhead with no detection.
That works as well yeah, it's very cool laying low as they fly by
@@EravinVT if you throw a strategem/beacon from in a bush, do they see you?
I think they added that in a recent patch where hiding in vegetation makes you harder to spot from a distance. Obviously a bug/bot right next to you will see you. But more distant enemies may lose sight of you if you can dive into some bushes.
I used the AC jump a few times, but I had trouble sticking the landing. Might be better now with the Super Stims
super stimies definitely make it easier on the landing aspect
Freedoms greetings fellow helldivers
To you as well
Not shooting at everything on Tier 9 in Helldivers 2?
Heresy, I came here to shoot bugs, bots and watch pretty explosion.
I see people taking out the Strat Jammers without the bomb drop. What area are they targeting?
Adjacent fabricators, causes a chain reaction
I have made accidental use of the second one a fair few times by being an AC brawler type when in solos or with a squad of more ranged allies. Using the smoke plants is also a way to get some air but it's a tad more finicky than AC-Jumping.
Some great tips in here.
Ty for watching
The fabricator back track shot still works? Wild. Thought it would have been patched by now
yep
Definitely gotta pick the auto up again now, to the skies!
To the skies!
Did learn 1 thing on this one, very nice!
Some genuine feedback (which I hope doesn't come across poorly, I DO believe in 'getting the bag' and all that) -- I feel like the ad/sponsorship got a bit out of hand on this one. 2:20 of this 8:45 video is War Thunder (and some of it is intro, outro, endcard etc). Well over 25% of the video is sponsorship -- I think a 2 minute ad read is a bit long for content this short (and a bit much for anything other than the biggest projects tbh)
My content is always information dense short and to the point, most creators would take ten to say what I do in 5 so running any longer for the sake of making the sponsorship smaller by comparison wouldn't do anyone any good. I would of likely included it in a longer form video if there was longer form content worth making atm. The month has been quite dry.
I wonder if the fabricator weak spot is related to how the Airburst Launcher can take out a fab from the side/rear. I was testing that yesterday, and could take one out about 75% of the time by aiming for the automation symbol in the middle of the side. There used to be a weak spot near the red corner lights, but since the big balance patch the aim point seems to have shifted.
It might be the same reason yeah, random ricochet down into the fab from the airburst, precise ricochet with the AC
AAAAHHH!!!
HE MOVES!!!
*runs away
indeed
wow smoke blocks line of sight and making an explosion next to you makes you fly a bit. you're a real sherlock holmes
:P
Hey Eravin, been loving your content after finding you 2 weeks ago. The weapon breakdowns are so good and the live stream VODs are amusingly chill. I noticed in one video that you have the default mouse sensitivity in-game, what dpi do you set your mouse to? I'm still learning M&K controls so the balance between movement speed and accuracy is something I'm trying to figure out. Thanks.
I honestly couldn’t tell ya off hand as I’m checking comments on mobile at 4:30am, but I’ll try to remember to check tomorrow
@@EravinVT Goodness me, that's some dedication to the cause. :-) Thanks.
That AC fab trick is SUPER neat. Was playing around with it earlier today 😊 - in my short testing, the back has been a lot easier than the sides, which has been easier than the top netting (as seen on the reddit post). I'm curious to see if it's possible to skip it into a gunship fab, now seeing that an abrl can (at least when the doors are open).
I snagged your clip of that testing for the video, thanks for doing that haha
@@EravinVT hence the ☺; i have a few other clips, but some stutter in recording make them not great - im trying to figure out the angles for everything - it looks like just below centerline on the back pipes but haven't figured out the angle to "not ricochet elsewhere" yet
5:57 You know, this is probably one of the best example of HD2 being janky as hell.
tru
That rocket jump works with the eruptor too btw 😎
yeah seen that mentioned a few times that its also pretty minimal damage, we ran with AC just because it has the biggest shockwave and highest push value but all 3 work
At this point, WHAT CAN'T THE AUTO CANNON DO? Its the Swiss Army Knife of Support weapons. I think the only thing It can't do is kill a Bile titan.... and yet "we will find a way".
Fun fact, if you have a drone buddy when you swap shoulders, it WILL swap shoulders. What can I say they love the camera.
What can't the Autocannon do? Be nerfed :D
It can kill a bile titan. The method is just extremely jank, because you have to stand under it's tail and shoot squarely straight up, so it will do damage and not ricochet.
You actually can rocket dive with little to no damage to yourself using Etuptor
That's super cool
I CAN SHIFT SHOULDER SIGHT!!!!
Learn new shit everyday
Is there still the Bug where console hosted missions make you do more damage?? Or certain support weapons to deal more damage?
No that was fixed
Ok the rear aspect fab kill is a new one on me
I couldn't believe that when I saw it
Well done putting all this together. I may need to join your ghost divers
appreciate the gunship trick with the smoke. playing bots on lvls 8 or 9 has been a real challenge with gunships swarming. For the purposes you described, do you prefer eagle or orbital smoke?
i was bringing smoke in my loadout alot back in the day, will probably revisit it now
I prefer Orbital Smoke when running a different eagle as I don't want to have to rearm and lose smoke access for 2 minutes, and run eagle smoke when running no other eagles for additional on demand charges
@@EravinVT What about smoke grenades, are they viable? was thinking +2 grenade armor with a shield and smoke grenades and running interference. or grabbing smoke nades and an autocannon/laser cannon and dealing with it myself.
I use Hold for the map key, and when in the suits it breaks how the map loads in. Super annoying.
im level 82 and didnt know a single one
It’s pretty obscure stuff tbf
I was going to join the community but then you mentioned I’d have to learn the importance of not shooting everything that moves, and thats just not my kind of democracy.
Changing shoulders only works on pc right?
you can do it on console as well apparently, theres a comment in here somewhere mentioned how
Where did you get the Trailblazer Scout model, it’s cool.
I think you should have your avatar wearing an helldiver helmet
I have a helmet, I wear it on stream sometimes as my suit is modeled after the Trailblazer
You can alsoe destroy factoryes from the side