Broken and things you didn't know are bold claims indeed, If I disappointed on my promises feel free to call me a liar! Can't wait to drop in on Super Helldive tomorrow and learn about the game all over again! As always my favorite comment will be featured at the end of the next video! Have a good week everyone and liberty speed your steps Helldivers as we embrace the escalation of Freedom!
Here's a tip not alot of divers know about. Did you know you can destroy research stations without a hellbomb or strategems? So long as there's a Vent at the top just shoot a round from the grenade pistol or autocannon into the fan and Kaboom! Also I assume a grenade launcher or any other explosive might work, haven't tried other weapons yet
That explains that weird Arc Blitzer encounter i had with them just recently. That thing just didn't want to die and was jumping around cloaked for ages. Thanks a lot for that explanation!
@@decat4 Once i got the hang of the bot, holy heck Dif 8 bot is easier than even dif 6 bug But bot really need good team mate so you dont get the entire bot army swarming you
The grenade launcher can be used like a full auto mortar with consistent aiming, straight up as high as possible gets you 35 meters, 45 degrees is about 140, anywhere inbetween is guess work but can be consistent with practice, based on how confident you are you can shoot them in a bigger or smaller grid for more focused or more indiscriminant fire, you can also double up barrages by shooting the high barrage first, reloading and shooting directly after the initial volley starts landing. i tried to do a video talking about it but im incompetent🥲
@@EravinVT yes but the grenade launcher also has so much range you can coordinate with teamates past mountains by having them place a marker and you can know the exact distance you need from anywhere
@@caseyk4202 But you still can't spam the enemies.....I guess Arrowhead or Joel, with "WARNING! YOU ARE WITHIN RANGE OF ENEMY ARTILLERY!!!!" as you do so.
The Eruptor bolt animation cancel is very useful. After the last Eruptor nerf removing the shrapnel, I did not use it anymore. Don't know if the dev team fixed that. If they did not, after each shot, press and release the stratagem menu. Shoot, strat menu, shoot, strat menu, repeat. This will give you about double the fire rate.
5:00 Today and last night were my first times rettrying the blitzer (hadn’t touched it since release) and I had a stalker do this shit infront of me for like 5 mins today it made me rage out cause the moment I stopped shooting he decloaked and 1 tapped me☠️☠️ thanks so much for the info I won’t let it be me again.
i dont see anyone talking about the exploding bulb plants. they are so useful for heavy armour, since you can stim and then launch youreself faaarrrr, not only that but you can launch youreself directly to jammers and deactivate them easily
My secret trick is this: If you are playing with at least one friend and one random, if you find a friendship-bunker without anyone nearby to open it with you, you can instruct your friend to kill the random, and reinforce him at your position so he can open the door with you, and then kill him again so that your friend can reinforce him back at his original position. Costs two tragic, unavoidably heroic sacrifices, but saves lots of time! We will never forget the lives lost so that I don't have to wait for you to jog 300m to my position.
I was TK'd once near extract with samples so a group of 3 could reinforce me on the other side of the map to help with some side objectives they struggled with. I would've rather walked, but whatever. They extracted without me and I completed the side objective without them. They didn't bother to pick up my samples or any samples.
Very smart of you to pull back on the streams in preparation for the update. It shows that you understand that you're responsible for your own emotions and mental state and that you want to approach the big update as your best self. I respect it.
Can't wait to discover the stuff they DIDN'T tell us about in the trailer. Maybe I'll get devoured by some exotic new terminid. Or vaporized by some new bot straight off the assembly line. Oh the possibilities.
3:00 I recommend repositioning a little, someone told me that hitting the corners is a reliable 1 shot. From my experience this seems accurate as if I don’t get a one shot, changing my position & target usually results in a 2 shot.
Glad you explained the cluster bomb. I always figured a small bonb from the cluster bomb must’ve happened to be dropped into the vent of the fabricator due to the angle it was being dropped by eagle 1. Good to know there’s a separate larger bomb in the middle of
To add to point 2, the SEAF SAM missiles can destroy gun ship fabricators in 1 hit. Harder to manipulate though as it’s purely luck if you get both close enough to each other. But if you do, activate the sam site asap.
Since its buff, the sam site is a priority objective to unlock. Like, depending on its location, it'll clear gunship patrols, and take out the loadout from one or two drop ship, meaning it'll be much easier.
The Stalker thing explains so much, thank you! I thought they just had some massive health pool randomly. I wonder if stun grenades would avoid the healing.
I hope your channel blows up. especially after this new big update, your video's are really informative and help me have a much better understanding of the game. much love fellow helldiver,👍😎
1: yep 2: accidentally discovered but yes. 3: yep 4: yep stalker Regen starts when they cloak 4.5 nope, interesting. 5: yes which is hilarious for escapes from hell bombs Bonus: did know, didn't known why tho. Solid. Keep up the good work
I just found out the other day you can call in up to 4 resupply pods at the same time without waiting for the cool down. All you need to do is have all 4 held Ivers ready the recipe I beat in their hand. The first player will throw down the resupply Beacon as normal but all the other divers need to wait until the first resupply lands. Then the second diver will throw there becon and so on. If any player ends up putting their readies strategy away for some reason, they will not be able to call it in after the first one drops More people need to talk about the gunship strategy. Having Pelican 1 hover over the extraction providing covering fire for basically the entire map is incredibly useful
Huh, so that's why the emote fall damage has felt so inconsistent. It's better to wait until close to impact, good to know. Now if only it could negate ALL impact dmg
you can also bait the factory strider into destroying jammers for you, did that just yesterday just stand at the jammer and wait for the factory strider to shoot his big cannon at you. you can survive this by diving out of the way and it is way faster than a hellbomb.
You can use the Strafing Run to kill Fabricators. Make sure you line it up with the vent / face it and drop it in the middle / door. The bullets will be able to enter the vent and pop it
@@EravinVT na it’s helldivers2 stabilizing its player base. Your content imo is one of the best helldivers content out there. Giving helpful tips and stuff much love.
@@cutietheturtle1449 this is a lot more rhan a stabilization, without the Sony debacle and Discord mods with pronouns, the population would have a daily peak around 80-120k
I was killing fabs with clusters since I unlocked them. Not all the time but I noticed sometimes they'd just blow up and I thought it was just one of the cluster munitions falling into the vent. So it's interesting to know there's a science to it rather than being random .
Went into this assuming id know them all but you ended up explaining how one stalker managed to eat 20 blitzer shots last night by jumping constantly, i was getting pretty pissed thinking it was invicible 😂
other stratagems that can destroy fabricators in niche are gas strike if the shell hits the fabricator, eagle smokes if they hit the fab, Gatling barrage if a shot enters a vent, and any drop if you get them to drop in the vent.
I won't be able to play the update when it drops for a few hours, so fight in my place. It's important for me to be drawn from the front lines for something else
The jumping invis stalker while you shoot it constantly with a blitzer happened to me, that's how I found out they regen...it felt really surreal how it just wouldn't die and I didn't understand why, I mean the blitzer can't really "miss"...
Honestly I I were Arrowhead I'd leave in emoting to mitigate fall damage because its funny, and the game is lethal enough everywhere else already. Plus sometimes you get stuck on a high cliff with no other way down, so it's kinda necessary.
There's a bug in the current version about enemy reinforcement, and it also break patrol spawn. I am not sure how to reproduce this, but I noticed it would happen when you have the larva backpack on the map. I havn't seen this happen with bots yet. Sometimes, A bug breach would happen somewhere on the map for unknown reasons, and would never go away for the whole mission duration. Which mean, you end up with no more bug breaches, and patrols also stop to spawn, leading to completly dead maps with only static guards. It's there you realise this is much needed for the in-game tension.
I think I’m starting to learn where all the useful tips my friend shares with me about this game are coming from… Also! The mini nuke in the seaf arty can destroy gunship fabs! Not the rarest tip, but it’s what I’ve got
It can be very annoying hearing the combat music start up on a Termanid map and stopping to look around for the Stalker, because sometimes they seem to have just really shit pathing and will never reach your location until you unintentionally un-stuck them.
Hmm, I usually did the dive and shoot stuff by default to stay mobile, didn't know that it also stabilized my aim while doing so... good to know! That probably explains some of the outlandish and insane auto canon hits i landed on enemies while diving and shooting xD
I'm almost certain I've destroyed a spawned with Cluster Bomb before getting XXL. My guess is that if one of the bomblets lands right in the vent/hole it destroys it just like a grenade would.
Looking forward to part 2 after the update drops because we all know the devs always break something when they add new stuff, and hopefully it's fun broken stuff
i remember taking out fabricators woth the cluster momb because the bomblet will fall into the vent (for the record i dont have xxl weapons bay unlocked )
Might have to do a lot of new testing videos they ruined the flamethrower for clearing chargers/behemoths. Used to focus on the legs and kill em in 3 seconds now they seem to be immune to flame. Hate the update today
Oh so thats what was happening with my stalkers, i thought something was bugged the way the stalkers would jump around whilst cloaked until i hit them again and again about 20-30 times before they would finally die! I knew they cloaked to run away and heal but 50 hp per second with no delay is nuts! Most of the time the blitzer does the job with stalkers but this happens to me at least oncer per match that i fight stalkers on, now i know
Do cluster bombs count towards accuracy??? Was playing last night and I use the Diligence, I average 300-500 shots with 50-80% accuracy. I started using cluster bombs and it went up to 800 plus shots with 40% accuracy
Your last tip is a little off. By that, I mean you can destroy fabricators without the XXL Weapons Bay module. I don't have any modules above the 2nd tier and I've repeatedly had the Eagle Cluster destroy fabricators, BUT it's a lot less reliable. I can only assume, because it's happening either far away or so fast I can't really tell, that what happens is that if you get it to burst at the correct height that there's a chance one of the bomblettes will end up detonating in the vents of the fabricator. It doesn't go down all the way, but it doesn't have to. It's kind of like how finicky it is trying to destroy fabricators with thermite. You CAN do it, but the margin of error between what counts and doesn't is tiny. But I've repeatedly destroyed fabricators using the Eagle Cluster, Orbital Cluster, Orbital Gas, Orbital Smoke, and Eagle Smoke. It's really all about if you can get the correct bit of it to land where it needs to be. With the other 4, it's generally one of the main projectiles needs to hit. For the Eagle Cluster, you need to get it to where the angle is that the bomblettes are prone to be flying towards the vents. The Orbital Cluster is tricky because there's 2 ways of doing it. If you get one of those spawns where the fabricator's on that kind of loop around summit, it's possible to "trick" the game into firing the orbital cluster to the level ground and not the ground of the summit (meaning there's a solid projectile coming down about where the fabricator's roof is before it bursts.) Using the angling of the super destroyer from you, it's possible, but it's rare on that. The other method is similar to the Eagle Cluster. When the orbital cluster bursts, it sends out little bomblettes all around that explode on impact. You get the angle correct and you should be able to dunk a few into the vents and that will blow them up. It's weird, but the "cannot-destroy-buildings" munitions we have absolutely can if you know how to finesse the system.
Yo, have you been able to 1 shot Hulks with the Spear in the last month? When if first got fixed, I saw your vid on how to do it, and was able to do it around 50% of the time, but in the last month, I haven't done it once, tried a lot of different angles, and the rocket even looks like it's hitting the eye, it just doesn't one hit it anymore and I don't know if I'm the only one . . .
I need to know how to run faster. I sprint in arctic ranger/traiblazer and then every single video I watch has people sprinting twice faster without stim. Is it a FoV thing or some recording stuff or a trick?
@@EravinVT nah, you can still get ragdolled when (not if) 8 of them blast you at the same time. Also that doesn't include stalkers, bunkers, the new striders, rocket tanks, diving onto a surface that isnt as flat as my singing or impalers. IDK why arrowhead is so obsessed with ragdolling because (in my opinion) it is one of the top reasons I find myself not wanting to play. There's no counterplay when you inevitably get ragdolled by one of the billion enemies that can take the game out of your hands. We need to kick up a big fuss about it otherwise they will just keep on with the worst mechanic in the game as they did this update (Also they went back on their word by nerfing every weapon that was changed this update)
Broken and things you didn't know are bold claims indeed, If I disappointed on my promises feel free to call me a liar! Can't wait to drop in on Super Helldive tomorrow and learn about the game all over again! As always my favorite comment will be featured at the end of the next video! Have a good week everyone and liberty speed your steps Helldivers as we embrace the escalation of Freedom!
Liar! We already talked about this stuff in your Discord! JK, I actually didn't know about the "emote for fall damage" one.
Lyre!
Like a lyre; you're musical, beautiful, and always a welcome surprise.
Here's a tip not alot of divers know about. Did you know you can destroy research stations without a hellbomb or strategems? So long as there's a Vent at the top just shoot a round from the grenade pistol or autocannon into the fan and Kaboom! Also I assume a grenade launcher or any other explosive might work, haven't tried other weapons yet
@@Legitfelix4343 i have to try this out...thats a great tip
That is cool. I'll try to remember next time and do this! Saving a 500kg is always good.
Wow😂 mindblown🤯
I had seen that talked about but only once I think within my discord otherwise i've seen it no where on the platform, good tip!
Whaaaaat I gotta try that
That stalker healing explains a lot, I've seen those things survive somehow survive eagles strikes and 500kgs. That is just dirty.
Yeah it is some RAPID healing for sure, saves them from all kinds of things
@@EravinVT Well.... they ether got "Nanomachine Son" or they got that Wolverine/Deadpool Regen going on.
That explains that weird Arc Blitzer encounter i had with them just recently. That thing just didn't want to die and was jumping around cloaked for ages.
Thanks a lot for that explanation!
More proof that bugs aren’t easier than automatons
@@decat4 Once i got the hang of the bot, holy heck Dif 8 bot is easier than even dif 6 bug
But bot really need good team mate so you dont get the entire bot army swarming you
Huh. I destroyed a fabricator with a cluster bomb strike a few nights ago and I had no idea what had happened. Now I know!
and Knowing is Half the Battle
@@EravinVT the other half is lasers!
You can also do it with smoke strikes.
This dude is about to blow up. Best of luck, Eravin
Hope so :D Thanks for the support and for watchin
So, probably all the matches that the extraction had no enemies happened because the Extraction Point was too close to the edge of the map.
Yeah pretty much
Wait a minute, all this time it wasn't Joel leading the bugs but you?
@@TrixterTheFemboy Zerg/Tyranid/Terminid yeah! hahaha
So, I'd already heard how emotes mitigated fall damage, but I did not know the emote reset the fall height.
Very cool!
Was brought to my attention earlier this week by Vice, I had no idea before that why it worked that way.
The grenade launcher can be used like a full auto mortar with consistent aiming, straight up as high as possible gets you 35 meters, 45 degrees is about 140, anywhere inbetween is guess work but can be consistent with practice, based on how confident you are you can shoot them in a bigger or smaller grid for more focused or more indiscriminant fire, you can also double up barrages by shooting the high barrage first, reloading and shooting directly after the initial volley starts landing. i tried to do a video talking about it but im incompetent🥲
Can do the same with the Plasma Punisher as well :D Alot like firing a Halo Wraith
@@EravinVT yes but the grenade launcher also has so much range you can coordinate with teamates past mountains by having them place a marker and you can know the exact distance you need from anywhere
@@caseyk4202 But you still can't spam the enemies.....I guess Arrowhead or Joel, with "WARNING! YOU ARE WITHIN RANGE OF ENEMY ARTILLERY!!!!" as you do so.
The Eruptor bolt animation cancel is very useful. After the last Eruptor nerf removing the shrapnel, I did not use it anymore. Don't know if the dev team fixed that. If they did not, after each shot, press and release the stratagem menu. Shoot, strat menu, shoot, strat menu, repeat. This will give you about double the fire rate.
That was actually featured in one of these videos previously! Great Tip :)
The nerf was the "fix"
The eruptor in helldivers 1 had shrapnel
5:00 Today and last night were my first times rettrying the blitzer (hadn’t touched it since release) and I had a stalker do this shit infront of me for like 5 mins today it made me rage out cause the moment I stopped shooting he decloaked and 1 tapped me☠️☠️ thanks so much for the info I won’t let it be me again.
Knowing is half the battle haha
@@EravinVT indeed lol. Just so you know your video is what made me give blitzer a second look. Keep up the good work Helldiver!!
i dont see anyone talking about the exploding bulb plants. they are so useful for heavy armour, since you can stim and then launch youreself faaarrrr, not only that but you can launch youreself directly to jammers and deactivate them easily
My secret trick is this: If you are playing with at least one friend and one random, if you find a friendship-bunker without anyone nearby to open it with you, you can instruct your friend to kill the random, and reinforce him at your position so he can open the door with you, and then kill him again so that your friend can reinforce him back at his original position.
Costs two tragic, unavoidably heroic sacrifices, but saves lots of time! We will never forget the lives lost so that I don't have to wait for you to jog 300m to my position.
You could also ask the random to shoot your friend, which would be the less jerk thing to do!
I was TK'd once near extract with samples so a group of 3 could reinforce me on the other side of the map to help with some side objectives they struggled with. I would've rather walked, but whatever. They extracted without me and I completed the side objective without them. They didn't bother to pick up my samples or any samples.
@@__Razerwho TK’d you if there was a group of 3 on the other side of the map reinforced you? Are you playing on an experimental 5-player server?
@@TJKnight94 or, hear me out, you guys can just circle back
@@225Reaver or your friend could just take a long walk with a short fuse (a grenade. explode yourself with a grenade)
Very smart of you to pull back on the streams in preparation for the update. It shows that you understand that you're responsible for your own emotions and mental state and that you want to approach the big update as your best self. I respect it.
Emoting damage will not be patched. It's acknowledged as too cool
Fact
I mean isn't glorious to look up and see a fellow Helldiver Saluting Super Earth fly across the sky brings a tear to my eye. I love Democracy
@@Animefanboy4life Yes.
Also.
Fine taste in anime pfp
But muh realism
Can't wait to discover the stuff they DIDN'T tell us about in the trailer. Maybe I'll get devoured by some exotic new terminid. Or vaporized by some new bot straight off the assembly line. Oh the possibilities.
It's gonna be SO MUCH FUN
do i have news for you
@@kakagakakerger4165 Do you?
3:00 I recommend repositioning a little, someone told me that hitting the corners is a reliable 1 shot.
From my experience this seems accurate as if I don’t get a one shot, changing my position & target usually results in a 2 shot.
Glad you explained the cluster bomb. I always figured a small bonb from the cluster bomb must’ve happened to be dropped into the vent of the fabricator due to the angle it was being dropped by eagle 1. Good to know there’s a separate larger bomb in the middle of
To add to point 2, the SEAF SAM missiles can destroy gun ship fabricators in 1 hit. Harder to manipulate though as it’s purely luck if you get both close enough to each other. But if you do, activate the sam site asap.
Since its buff, the sam site is a priority objective to unlock. Like, depending on its location, it'll clear gunship patrols, and take out the loadout from one or two drop ship, meaning it'll be much easier.
I learned to do the overpowered dive shot with my AC simply because it's fun. Very nice to pop bile spewer patrols with.
Dive shots are the best
How does Eravin keep pulling Things you Didn’t know out of thin air?
Practice
I definitely made use of the diving stability back when the eruptor was still a hoardclear machine
The Stalker thing explains so much, thank you! I thought they just had some massive health pool randomly. I wonder if stun grenades would avoid the healing.
unsure if stun decloaks them but thats the trigger for regen to stop
I hope your channel blows up. especially after this new big update, your video's are really informative and help me have a much better understanding of the game. much love fellow helldiver,👍😎
tyvm for the support! I'm hopeful for great things as well :)
1: yep
2: accidentally discovered but yes.
3: yep
4: yep stalker Regen starts when they cloak
4.5 nope, interesting.
5: yes which is hilarious for escapes from hell bombs
Bonus: did know, didn't known why tho. Solid.
Keep up the good work
Will do! Thanks for watchin
yes, hopefully more people find out about the pelican feature
Hopefully! Unlock the potential of the 5th Stratagem Divers!
I dont know if its the ship module upgrade but ive been killing a surprising amount of chargers with cluster bombs since getting that module.
It is actually!
You're one outstanding super citizen! I got 400 hours in this game and learned a few cool tricks from you. Thank you!!
Glad I could help!
I just found out the other day you can call in up to 4 resupply pods at the same time without waiting for the cool down. All you need to do is have all 4 held Ivers ready the recipe I beat in their hand. The first player will throw down the resupply Beacon as normal but all the other divers need to wait until the first resupply lands. Then the second diver will throw there becon and so on. If any player ends up putting their readies strategy away for some reason, they will not be able to call it in after the first one drops
More people need to talk about the gunship strategy. Having Pelican 1 hover over the extraction providing covering fire for basically the entire map is incredibly useful
Huh, so that's why the emote fall damage has felt so inconsistent. It's better to wait until close to impact, good to know.
Now if only it could negate ALL impact dmg
It does potentially, I did it in the clip
@@EravinVT Might mean impacts from being blasted, though you might not be able to do anything until you un-rag.
you can also bait the factory strider into destroying jammers for you, did that just yesterday
just stand at the jammer and wait for the factory strider to shoot his big cannon at you. you can survive this by diving out of the way and it is way faster than a hellbomb.
You can use the Strafing Run to kill Fabricators. Make sure you line it up with the vent / face it and drop it in the middle / door. The bullets will be able to enter the vent and pop it
Jokes on you, I already know these because I watch your vids and streams.
darn
Ghostdivers have gotten really good, I don't see anybody here.
Bro Fell Off
@@EravinVT na it’s helldivers2 stabilizing its player base. Your content imo is one of the best helldivers content out there. Giving helpful tips and stuff much love.
@@cutietheturtle1449 ^ this.
We are better than John Cena, bro :P
@@cutietheturtle1449 this is a lot more rhan a stabilization, without the Sony debacle and Discord mods with pronouns, the population would have a daily peak around 80-120k
I was killing fabs with clusters since I unlocked them. Not all the time but I noticed sometimes they'd just blow up and I thought it was just one of the cluster munitions falling into the vent. So it's interesting to know there's a science to it rather than being random .
The bonus tip got me! I actually destroyed a fabricator with Eagle Cluster last night, not fully understanding how.
I had no idea about it till a few days ago myself
only gotten to the first tip and already learned something new, keeping your promises as always
Glad to hear it!
I KNEW IT! Hearing combat music without reason always triggered a tense warning bell in my brain. I could never pin point why though!
stalkers that are invisible do not appear on radar
@@EravinVT good to know. thanks!
I was so close to already knowing all these tips! I didn't know #4 and 6, and 4 is a really obnoxious one
oh yeah, big time haha
Nice video bro! What are you most exited for about the new update. Personally I can’t wait for the new mega outposts!
Difficulty 10 SUPER Helldive :)
y cluster bomb is my most used to the point i had muscle memory for it
Love cluster bomb, me and @thiccfila called it S tier for a reason haha
Thanks as always for the tips.
And hot dang tons of hours must go into finding these.
It’s a communal effort at this point by the Ghost Divers
Went into this assuming id know them all but you ended up explaining how one stalker managed to eat 20 blitzer shots last night by jumping constantly, i was getting pretty pissed thinking it was invicible 😂
other stratagems that can destroy fabricators in niche are gas strike if the shell hits the fabricator, eagle smokes if they hit the fab, Gatling barrage if a shot enters a vent, and any drop if you get them to drop in the vent.
I won't be able to play the update when it drops for a few hours, so fight in my place. It's important for me to be drawn from the front lines for something else
Eravin, you’re my favourite helldivers UA-camr by far. I love what you do. I’m considering getting involved in the stealth diving community.
Stop by our discord :) 1500+ Ghost Divers and counting engaging in various degrees of stealth and tactical gameplay
The jumping invis stalker while you shoot it constantly with a blitzer happened to me, that's how I found out they regen...it felt really surreal how it just wouldn't die and I didn't understand why, I mean the blitzer can't really "miss"...
Well damn, and there I thought my dive shots were just skill.
they are tech :)
Honestly I I were Arrowhead I'd leave in emoting to mitigate fall damage because its funny, and the game is lethal enough everywhere else already. Plus sometimes you get stuck on a high cliff with no other way down, so it's kinda necessary.
There's a bug in the current version about enemy reinforcement, and it also break patrol spawn. I am not sure how to reproduce this, but I noticed it would happen when you have the larva backpack on the map. I havn't seen this happen with bots yet.
Sometimes, A bug breach would happen somewhere on the map for unknown reasons, and would never go away for the whole mission duration.
Which mean, you end up with no more bug breaches, and patrols also stop to spawn, leading to completly dead maps with only static guards.
It's there you realise this is much needed for the in-game tension.
The bots get stuck and call endlessly sometimes in that same way so I have no doubt the bugs can do the same
@@EravinVT well then the larva is just a coincidence
I think I’m starting to learn where all the useful tips my friend shares with me about this game are coming from…
Also! The mini nuke in the seaf arty can destroy gunship fabs! Not the rarest tip, but it’s what I’ve got
Love the content Eravin! Stealth divers for life!
It can be very annoying hearing the combat music start up on a Termanid map and stopping to look around for the Stalker, because sometimes they seem to have just really shit pathing and will never reach your location until you unintentionally un-stuck them.
Hmm, I usually did the dive and shoot stuff by default to stay mobile, didn't know that it also stabilized my aim while doing so... good to know! That probably explains some of the outlandish and insane auto canon hits i landed on enemies while diving and shooting xD
I knew about all of these... except the fall damage canceling. Damn.
I'll get you next time, Eravin! Next. Time!
I'm almost certain I've destroyed a spawned with Cluster Bomb before getting XXL. My guess is that if one of the bomblets lands right in the vent/hole it destroys it just like a grenade would.
Looking forward to part 2 after the update drops because we all know the devs always break something when they add new stuff, and hopefully it's fun broken stuff
I think this might be the 6th or 7th video in this series at this point haha
Then I'm correcting my previous comment, will be looking forward to part 8ish. And keep spreading that good democracy.
I didn’t know any of these. Nice work!
yay ty
Cluster bomb sounds like a glitch where they added a 100kg to it by accident. Does the napalm and smoke also have a hidden 100kg in there?
Smoke Shells just have the demo to destroy things, unsure about napalm
Constantly using dive stability with HMG.
Quite nice to noscope the devs mid flight.
I have a good tip! You can get use the exosuit to travel across water with no damage
i remember taking out fabricators woth the cluster momb because the bomblet will fall into the vent (for the record i dont have xxl weapons bay unlocked
)
Great content as always 👍
tyty
nbf they give stalkers their own combat theme. as if they weren't enough of a terrifying menace
Might have to do a lot of new testing videos they ruined the flamethrower for clearing chargers/behemoths. Used to focus on the legs and kill em in 3 seconds now they seem to be immune to flame. Hate the update today
Oh so thats what was happening with my stalkers, i thought something was bugged the way the stalkers would jump around whilst cloaked until i hit them again and again about 20-30 times before they would finally die! I knew they cloaked to run away and heal but 50 hp per second with no delay is nuts! Most of the time the blitzer does the job with stalkers but this happens to me at least oncer per match that i fight stalkers on, now i know
Thing that you did not know (from me):
If the automato enemy tank shoot hit the fabrication house, it will explode too
Watching this to resharpen my skills for the update tomorrow. FOR DEMOCRACYYY!!!
FOR LIBERTY!
You should cover the ballistic shield making you invisible to bots (as long as they're not already alerted).
It's one of the videos in this series actually :D
@@EravinVT lol of course it is 🤣Immediately after I hit post I thought, he probably covered this sometime ago.
As a cluster bomb afficionado I love the last tip.
Didnt know a single one great video
I want to see the STEALTH MASTER make an Ambusher/Minelayer loadout that ACTUALLY WORKS!
idk if i'm that guy hahaha
Technology.
I’ll take measly 5th in the comments 😂. Glad to see your content production line is rolling out good stuff.
Tryin my best! Thanks for watching
What's the history behind your avatar? Just curious since it's in all your videos.
It's my legally distinct Trailblazer armor/Servo Assisted :D, I'm the son of General Brasch according to my community
Do cluster bombs count towards accuracy??? Was playing last night and I use the Diligence, I average 300-500 shots with 50-80% accuracy. I started using cluster bombs and it went up to 800 plus shots with 40% accuracy
Honestly unsure.
@@EravinVTthank you for responding anyways I love the videos!
Did you know the spear can target stalkers from any distance
I didn't but I also don't like the spear for bugs haha
@@katemc516 I use it as a stalker detector since it sees through their cloaking.
Your last tip is a little off. By that, I mean you can destroy fabricators without the XXL Weapons Bay module. I don't have any modules above the 2nd tier and I've repeatedly had the Eagle Cluster destroy fabricators, BUT it's a lot less reliable. I can only assume, because it's happening either far away or so fast I can't really tell, that what happens is that if you get it to burst at the correct height that there's a chance one of the bomblettes will end up detonating in the vents of the fabricator. It doesn't go down all the way, but it doesn't have to. It's kind of like how finicky it is trying to destroy fabricators with thermite. You CAN do it, but the margin of error between what counts and doesn't is tiny. But I've repeatedly destroyed fabricators using the Eagle Cluster, Orbital Cluster, Orbital Gas, Orbital Smoke, and Eagle Smoke. It's really all about if you can get the correct bit of it to land where it needs to be. With the other 4, it's generally one of the main projectiles needs to hit. For the Eagle Cluster, you need to get it to where the angle is that the bomblettes are prone to be flying towards the vents.
The Orbital Cluster is tricky because there's 2 ways of doing it. If you get one of those spawns where the fabricator's on that kind of loop around summit, it's possible to "trick" the game into firing the orbital cluster to the level ground and not the ground of the summit (meaning there's a solid projectile coming down about where the fabricator's roof is before it bursts.) Using the angling of the super destroyer from you, it's possible, but it's rare on that. The other method is similar to the Eagle Cluster. When the orbital cluster bursts, it sends out little bomblettes all around that explode on impact. You get the angle correct and you should be able to dunk a few into the vents and that will blow them up. It's weird, but the "cannot-destroy-buildings" munitions we have absolutely can if you know how to finesse the system.
Yo, have you been able to 1 shot Hulks with the Spear in the last month? When if first got fixed, I saw your vid on how to do it, and was able to do it around 50% of the time, but in the last month, I haven't done it once, tried a lot of different angles, and the rocket even looks like it's hitting the eye, it just doesn't one hit it anymore and I don't know if I'm the only one . . .
Still does yeah
@@EravinVT What on earth am I doing wrong then D:
I learned something new before bed good night fellow divers
goodnight!
Freedoms greetings ghost divers
and to you as well :)
I knew some things, but a few things surprised me.
good enough :D
I’ve used tower turrets to blow up tanks before by proning on the other side.
I believe one of the devs said that the fall damage emote trick won’t be patched out, as it’s too funny to watch helldivers reenact jackass.
Promote that one
The air bust rocket can destroy fabricators
When I quit the game from testing the broken arm thing I got that crashing error 🤣🤣🤣
Poetic tbh
I need to know how to run faster. I sprint in arctic ranger/traiblazer and then every single video I watch has people sprinting twice faster without stim. Is it a FoV thing or some recording stuff or a trick?
Eravin waved at me 😍
hi ;D
The amr is the most tactically brilliant weapon in the game
Is that a problem of this specific video or is there something completely off with your frames?
Dope, dude
tyty
how do u Emote in the Air? Like pressing the button (no matter the body posture or height) does absolutely nothing
i hope they leave the air emote in. Or at least allow us to stim in mid-air as replacement.
that first one answers why that happened a few times
Can you find a broken tip that removes being ragdolled from the game? PLEASE!
do my tips in previous videos talking about how to always avoid rockets from both devs/hulks and gunships count
@@EravinVT nah, you can still get ragdolled when (not if) 8 of them blast you at the same time.
Also that doesn't include stalkers, bunkers, the new striders, rocket tanks, diving onto a surface that isnt as flat as my singing or impalers.
IDK why arrowhead is so obsessed with ragdolling because (in my opinion) it is one of the top reasons I find myself not wanting to play. There's no counterplay when you inevitably get ragdolled by one of the billion enemies that can take the game out of your hands.
We need to kick up a big fuss about it otherwise they will just keep on with the worst mechanic in the game as they did this update
(Also they went back on their word by nerfing every weapon that was changed this update)
Laser weapons now set enemies on fire, do with that what you will....
I saw someone claim you could destroy a bot fab from behind with the AMR but I've not been able to replicate that. Anyone ever done this?
Auto cannon yes AMR no
If you time it right do you think you could hug eachother midair?
Watch as all this tech gets nerfed.
nahhhh
Combat music? I must be the only person who finds in game music annoying, as I turn it off immediately