Raise the stakes in D&D!

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  • Опубліковано 15 тра 2024

КОМЕНТАРІ • 19

  • @Teraclon
    @Teraclon Місяць тому +6

    This man is diabolical! I approve!

  • @sterlinggecko3269
    @sterlinggecko3269 Місяць тому +2

    sounds like my party would have 100 hit points of meat shields lol.

  • @archersfriend5900
    @archersfriend5900 Місяць тому

    That is what d&d is supposed to be like!

  • @phafi_4182
    @phafi_4182 26 днів тому

    THATS AWESOME!!🔥🔥

  • @chen-gongfu
    @chen-gongfu Місяць тому +1

    Wow, that sounds soooo good 🤩 Definitely need to try a similar scenario in our campaign once the players got more familiar with the townsfolk. Thanks for the inspiration! Helpful as always 🤝

  • @ryangielow9653
    @ryangielow9653 Місяць тому

    Beautiful

  • @avalon1007
    @avalon1007 Місяць тому +3

    This is awesome! I love this approach to raising the stakes. Out of curiosity (for anyone able to help), how did you run the "group combat". Were you taking actions for the villagers or did the players have control beyond ordering them forward or back? I've been having a hard time coming up with a group combat mechanic that fits my table.

    • @archersfriend5900
      @archersfriend5900 Місяць тому

      You could do it like ad&d. Martial character with highest charisma is the commander. I run lots of group combat in 5e. Having pcs command troops gives the dm another way to add quests. I am happy to answer any specific questions.

    • @avalon1007
      @avalon1007 Місяць тому

      @@archersfriend5900 The part I struggle with is the specifics of how the pcs are commanding troops and how they should be matching up against enemy troops. I've seen it done where the "soldiers" function as a single NPC unit, where the PCs spells and attacks are working on a large number of soldiers, but that never felt right to me.

    • @archersfriend5900
      @archersfriend5900 Місяць тому

      @@avalon1007 I always just use the soldiers as npcs with players commanding them, but I do use morale rules from ad&d. The whole key is to use ratios. Meaning put soldiers into groups of 10-20 all same equipment. Soldiers go on unit initiative. One initiative roll for the unit. Have them all attack the same target. Mass combat normally side initiatives. Dundermoose has a great channel talking about this stuff.

    • @archersfriend5900
      @archersfriend5900 Місяць тому

      @@avalon1007 hey, do not forget. D&d is a wargame. If you follow the encumbrance rules and give experience for gold, it turns into a stronghold and dominion game as intended.

  • @adamgilmor1098
    @adamgilmor1098 Місяць тому

    Yeah, that's good!

  • @TalismanDM
    @TalismanDM Місяць тому

    Love this! Such a great idea! I’ll be using this in the near future for sure. Thanks!

  • @MarvinFaktes
    @MarvinFaktes Місяць тому +1

    Can you provide more details on this group combat dynamic?

  • @dg_yorick6814
    @dg_yorick6814 Місяць тому

    Me playing as a 40k Commissar: this sounds like a great idea :)

  • @reaper3278
    @reaper3278 Місяць тому +1

    Would this work if one of the people at the table is so dead set on eating everything including the zombies how would I deal with this because even the godpower of saying no cannot get them to stop and I don't want to just kill them cuz it takes 5 hours to get a new character sheet and it's annoying but what do I do😊

    • @chiak333
      @chiak333 Місяць тому

      Let them eat 😊

  • @BeanLord69
    @BeanLord69 Місяць тому +2

    Stealing this idea