Thanks for telling us that it is Ok to write it, that doesn't mean the players are ever going to learn it, or know it, or even care about it. But... just in case, because that is what we as DMs love to do.
Thanks so much. I've been working on worldbuilding for fun for a few years now and this video can really help to be able to start developing the world with D&D in mind.
Hey, I appreciate you saying so! Worldbuilding is such a wonderfully rewarding process, but it's great that you're looking towards a campaign now - nothing quite as magic as seeing your players explore the world you've created for them. Hope it goes well!
As always, another wonderful and informative video. I appreciate the disclaimer that your players will probably never hear most of your lore. It took a long time in the dark ages before the Internet for me to finally admit to that being a truth in ttrpgs.
Love it! I have been trying to worldbuild and I have been stuck on certain things like gods and places. Luckily I have enough to run the game and have my players test the waters of the world while I'm working on events and places to explore. Awesome video very inspiring.
That's really great to hear, thank you for commenting! I was hoping these videos would do just that - spark ideas for other DMs as they prepped. Good luck with all the worldbuilding to come!
This has been so helpful! I’ve got so many ideas now and I can’t fit it all into one world! I’m gonna have to make another one which means more world building and more ideas and more late nights writing gibberish in a google doc As always, fantastic video and thanks for the help ^^
my Arcane dude, you're super helpful! found useful advice for my setting in the first 3 mins. your channel is really underrated! hope to see more of you in the future
Great videos! Awesome advice for DMs all around. I enjoy writing the history for my own sake so I know how NPC characters will be living their life in the background while the players do whatever random things they’re doing. If gives me stability and satisfaction, one day they might want to dive deeper and I’ll be ready.
great timing! im enjoying your series of videos. im creating lore for a semi-homebrew world. my campaign uses an established 'off the shelf' setting (Thieves World) and im adding my own and making changes to suit the darker more epic story I am weaving. I also love the missing god troupe and am using this for a "Dark God' that has been banished from the prime plane. Priests who worship this banished god are working to free the god and return them to their place in the pantheon via dark rituals and human sacrifice. I have created a number of relics of the gods which are keyed to specific gods that exists and the party are on a major quest to find these relics and help defend a magical city that is under assault from an evil horde that are followers of the Dark God and seek an ancient tomb of magic which contains spells to summon all manner of demons, vampires allies loyal to the Dark God. I have created backstories for each of the relics and am only now creating details for 3 vampire races and 5 vampire lords. The vampire lords are banished from the primary plane but if they are once more set free then they collectively will have the power to summon the Dark god.
Really love your videos. So well explained and pragmatic. Has really helped me separate and simplify the billion withholding threads in my head. Thank you so much🎉
I seldom create more lore than I'm going to need. As much fun as it is to come up with a great creation myth, the players aren't really going to care about it. After some bitter experiences with players who weren't interested in it, I found it was more useful to create lore only when it impacted what the PCs were up to at the moment and hint mysteriously at the rest. If some of those hints became important in the campaign, I would work up that element. Till then, it's a mystery to me, too!
Inspiring, useful, subbed! Now.. I will not homebrew a whole new world the first time. No, I will just take the municipality I live in a warp it into a fantasy version of it! How? In tge real world, an unusual solar flare hits our planet and different other conditions crash. Creating portals in a few places on Earth/ Tellus/ Terra. THATS where my new campaign will take place. My adventurers will prepare eith some modern/ current equipment and head through the portal. You can see through how it is on the other side and the portals wont close unless something happens. And I grew up on Might & Magic / HoMM 3. So green and yellow dragons in the nearby mountains fit. And instead of a parking lot by a nearby hike path, a tavern will be in place!
Thank you, mate, glad you found some useful stuff in this one! One of my favorite videos to make, actually, there's so much to talk about when it comes to lore development 😁
I have an idea for an adventure I'm calling "echos in time". The players come across a halfway-house called "the broken hourglass". When they go inside they find the prices are exceptionally low. The patrons are dressed in fashions that went out of date years ago. The bards is singing odes that although they have heard, they have never heard so many classics all in one evening and the patrons are talking about historic events as if they were recent. When they take up lodgings, they go to sleep and have unsettling dreams of historic events. In the morning they wake up to find that the inn is in ruins, thick dust covers every surface, it is clear that this tavern has been abandoned for a very long time. Upon searching the ruins they find a hour glass in the basement, that is they cast detect magic on, they we say a blinding light radiating from the hourglass. This artifact is responsible for the temporal disturbance. So my question, is it a good/bad idea that one possible outcome of this adventure is going back in time and change something that has big implications for the lore of the world?
My players are the ones actively making history. Namely because the campaign is set in a Stone Age world, where magic is not understood, and folks, at best, live in tribes. The cleric is the very first person in the world to make contact with a God. Our Wizard, upon leveling up, has to make an Arcana check to determine how long it takes for her to "invent" the spells.
Thanks for telling us that it is Ok to write it, that doesn't mean the players are ever going to learn it, or know it, or even care about it. But... just in case, because that is what we as DMs love to do.
"Players want to make history, not learn it"
Damn, I also need that on my DM screen lol
Thanks so much. I've been working on worldbuilding for fun for a few years now and this video can really help to be able to start developing the world with D&D in mind.
Hey, I appreciate you saying so! Worldbuilding is such a wonderfully rewarding process, but it's great that you're looking towards a campaign now - nothing quite as magic as seeing your players explore the world you've created for them. Hope it goes well!
This timing man! Every time I need something for DnD I see a new video from you! Awesome work!! Thank you so much for these videos.
That's what I like to hear, mate! Hope the rest of the series is useful too 💪
As always, another wonderful and informative video. I appreciate the disclaimer that your players will probably never hear most of your lore. It took a long time in the dark ages before the Internet for me to finally admit to that being a truth in ttrpgs.
Love it! I have been trying to worldbuild and I have been stuck on certain things like gods and places. Luckily I have enough to run the game and have my players test the waters of the world while I'm working on events and places to explore. Awesome video very inspiring.
That's really great to hear, thank you for commenting! I was hoping these videos would do just that - spark ideas for other DMs as they prepped. Good luck with all the worldbuilding to come!
This has been so helpful! I’ve got so many ideas now and I can’t fit it all into one world! I’m gonna have to make another one which means more world building and more ideas and more late nights writing gibberish in a google doc
As always, fantastic video and thanks for the help ^^
Liking the new thumbnails!
Thank you Malcolm
my Arcane dude, you're super helpful! found useful advice for my setting in the first 3 mins. your channel is really underrated! hope to see more of you in the future
Great videos! Awesome advice for DMs all around. I enjoy writing the history for my own sake so I know how NPC characters will be living their life in the background while the players do whatever random things they’re doing. If gives me stability and satisfaction, one day they might want to dive deeper and I’ll be ready.
Great video, as always. *Yoink* 😎
Thank you mate! Always good to see ya in the comments, really appreciate the support 👊
Amazing as always! Appreciate the time and effort you put into these videos to help out others 👌
great timing! im enjoying your series of videos. im creating lore for a semi-homebrew world. my campaign uses an established 'off the shelf' setting (Thieves World) and im adding my own and making changes to suit the darker more epic story I am weaving. I also love the missing god troupe and am using this for a "Dark God' that has been banished from the prime plane. Priests who worship this banished god are working to free the god and return them to their place in the pantheon via dark rituals and human sacrifice. I have created a number of relics of the gods which are keyed to specific gods that exists and the party are on a major quest to find these relics and help defend a magical city that is under assault from an evil horde that are followers of the Dark God and seek an ancient tomb of magic which contains spells to summon all manner of demons, vampires allies loyal to the Dark God. I have created backstories for each of the relics and am only now creating details for 3 vampire races and 5 vampire lords. The vampire lords are banished from the primary plane but if they are once more set free then they collectively will have the power to summon the Dark god.
Hey I just found your channel and it’s great you should keep going. This helped me come up with some ideas for my campaign.
Thank you for covering this subject. It is quite practical and informative.
Really love your videos. So well explained and pragmatic. Has really helped me separate and simplify the billion withholding threads in my head.
Thank you so much🎉
I love this video so much! Thank you!
This helped alot, thank you so much, just listening to this gave me few ideas. make history, not learn it is great advice
Damm bro this is my first time watching a video of yours but your voice is not at all what I expected you to sound like but it’s also really cool
I seldom create more lore than I'm going to need. As much fun as it is to come up with a great creation myth, the players aren't really going to care about it. After some bitter experiences with players who weren't interested in it, I found it was more useful to create lore only when it impacted what the PCs were up to at the moment and hint mysteriously at the rest. If some of those hints became important in the campaign, I would work up that element. Till then, it's a mystery to me, too!
Inspiring, useful, subbed! Now.. I will not homebrew a whole new world the first time. No, I will just take the municipality I live in a warp it into a fantasy version of it! How? In tge real world, an unusual solar flare hits our planet and different other conditions crash. Creating portals in a few places on Earth/ Tellus/ Terra. THATS where my new campaign will take place. My adventurers will prepare eith some modern/ current equipment and head through the portal. You can see through how it is on the other side and the portals wont close unless something happens. And I grew up on Might & Magic / HoMM 3. So green and yellow dragons in the nearby mountains fit. And instead of a parking lot by a nearby hike path, a tavern will be in place!
Really love your stuff!
Much appreciated, mate, I'll keep the vids coming!
Fantastic video so many good points that I'm gonna use/steal 😂
Thank you, mate, glad you found some useful stuff in this one! One of my favorite videos to make, actually, there's so much to talk about when it comes to lore development 😁
@@TalesArcane same the danger is definetly overdoing it on something the players never ask about 😂
How about a campaign based on an actual point in history?
Could you give some advice on this specific topic?
Quick question, have you done anything on mass combat (army vs army)?
I have an idea for an adventure I'm calling "echos in time". The players come across a halfway-house called "the broken hourglass". When they go inside they find the prices are exceptionally low. The patrons are dressed in fashions that went out of date years ago. The bards is singing odes that although they have heard, they have never heard so many classics all in one evening and the patrons are talking about historic events as if they were recent. When they take up lodgings, they go to sleep and have unsettling dreams of historic events.
In the morning they wake up to find that the inn is in ruins, thick dust covers every surface, it is clear that this tavern has been abandoned for a very long time.
Upon searching the ruins they find a hour glass in the basement, that is they cast detect magic on, they we say a blinding light radiating from the hourglass. This artifact is responsible for the temporal disturbance.
So my question, is it a good/bad idea that one possible outcome of this adventure is going back in time and change something that has big implications for the lore of the world?
👏👏👏
Is all of your backgrounds inkcarnet maps you made?
Everything that isn't a piece of official D&D artwork from the core books is one of my Inkarnate maps, yep!
@@TalesArcane you need to make a video on tips and tricks for inkcarnet. Yours all look amazing!!!
alternately, make it so the history of your world is the only way to open the door to save the princess, right?
My players are the ones actively making history. Namely because the campaign is set in a Stone Age world, where magic is not understood, and folks, at best, live in tribes. The cleric is the very first person in the world to make contact with a God. Our Wizard, upon leveling up, has to make an Arcana check to determine how long it takes for her to "invent" the spells.