@@curupa66 what he probably meant is that it's not a guaranteed throw/strike mixup due to spacing, and Ken has to risk to get a grab there, so it's not as one-sided as "real" strike/throw 50/50s are, which is true. But i'm 99.9% that if it was jp he was talking about, it'd be something like "omg it's cheapest thing ever, nerf this guy" 😂
Saying "I'm only +1, if he tries to throw I'm gonna jab him. So it's a mixup for the player as well" is wild, Birds. If one option (ken jabbing) beats every opponent option it's not a mixup at all. That's hella bait.
This is a 5D chess move so that during the next tourney pros will be using this guide and try to do things in ways to stop Angrybird, but he has already devised a playstyle to counter a counter. Truly Genius.
Most Japanese players actually do this, especially back in sf5 they’ll share tech with other players then surprised them with counter tech that forced them to find counters, pretty smart tbh.
Even with this guide, most players simply won't be able to deal with the jinrai kicks, it's broken. Either those kicks, his cr mk, or his corner carry needs to be nerfed.
What is also amazing about these guides is the timing, now that we don't have tons of characters it's easier to digest all these information. The Birds R The Best.
You're finally covering the actual problem in SF6. Jinrai is still completely broken, listening out for a slight difference in sound and then reacting is your only option lol
Delay jab covers light & medium Jin rai. Ken gets hit doing light. Your jab doesn’t come out if he does the medium. You only really need to listen for heavy.
@@Duppy-tq4mg It's still a huge amount of work when compared to other cast members. Other characters are like "ex is plus, otherwise it's punishable". Then ken has "you have to listen to what he says and do delay jab to either interrupt him or eat a counterhit combo". There's no single move in recent FG history that the best tip you have is "listen for the sound cues!!!!"
@@Duppy-tq4mg I will need big "Press X to doubt" on this one. There's a gap of 5 frames on Ken's light Jinrai into low-followup, and there's only 1 frame gap on medium. If you delay your jab by 1 frame - you'll punish light Jinrai, but will still get hit by medium. If you delay your jab by 2 frames - you'll block medium Jinrai, but you'll trade with light. And that trade won't be in your favor, because Ken will be +10 after that. So no, delaying a jab is not an option.
@@curupa66lmao you're so wrong on that. There are plenty of moves that rely on sound cues, the problem is that you only play SF6. There are far more degenerate moves in other games than Jinrai
I like how the shinrai kicks always involves guessing or taking a risk for the defending player. I saw a set in which even Tokido and Xiao Hai were getting hit with Shinrais. The move by itself its not bad, the problem, is that Ken can easily confirm into his level 3.
Yeah that was news to me too. In Super Turbo, Ken had a similar trick called “juice kicks” that you could use offensively. Really funny to see he has it kinda in this game too. Pay attention to his inputs, he tiger knees the motion, so that’s something to practice!
I appreciate the time you put into this, but what i got from this is that Ken is only countable by someone with DP, or a light attack that isnt stubby. I play Lily, and it is a guessing game in Ken's advantage the entire game. She has the stubbiest 4 frame normal, and her standing lp is 6 frames, so can't punish jin rai
@RenanRossignattideFranca yeah I find her fun as well. I am just hoping for a small tweak to make her better. I hover around 1620MR and I know it is also a skill issue, but I struggle to get any higher because of the amount of Kens and JPs that are around
I agree she needs adjustments but for now she's all about the od condor spire and has little going beyond that... But until she does get them, I can't imagine playing her. I feel like sf6 can be frustrating on its own, by playing a character I believe in I'm at least objective about my losses instead of making excuses and can enjoy the game more.
After the deep analysis of the Dee Jay exposure video, I was so excited when I saw this thumbnail. The intricate dedication from the last guide, just isn't the same for this video. Still though informative and glad to see your contributions to the community. Thanks!
Standing hp and crouch mk are the real criminal Ken moves. Jinrai and dragon lash are annoying sure but those 2 normals man.. it's bullshit. 😂 So that was a good point to watch his meter to know when to expect crouch mk. Because if you get hit by 1 crouch mk it's GG.
Ha, I’m an Ok Ken who should be in D3, but have ranked anxiety, so I placed in Plat 1, down to Gold 2. Subbed - love u AG! Most inspirational Kenner out there. And you play stick like me! I tried leverless, have a Victrix, but stick is just more fun. I main Ken in all games since WW 1991!
So why just one special (jinrai) should give you such a big mental stack on top of every other moves he got? No other character has such a complex special. This one move is basically the whole Lilys kit Who let Capcom cook?
that's basically every move in a fighting game. You, as the player, just do stuff and your opponent has to react to them or he loses. Counterplay is always way harder because it requires good reflexes, labbing and space awareness. Ken is still pretty degenerate, I especially hate playing against Kens on Modern control because I know the person behind the controller has no idea about any of the fundamentals and just wants to spam the special move button, but learning is part of the game and let's be honest, if you really put in the effort and lab him, you'll start losing braincells by how easy it would be to stomp those Kens in ranked, since they were never exposed to having to adapt to playstyles. They just want to spam Jinrai into drive impact and cheese out wins with EX DP
Gotta be honest this helps but it's fucking hard. Jinrai being obtuse only clue is audio. Shouldn't be that way. Dragonlash I find it easier to stop it than deal with it. It feels like to much guessing both ends and I lose no matter what. Cr Mk and HP are the two problem normals and I get mixed results on that. But usually getting counter of 2 of these per round solves it.
@FGCBirds as a Marisa main I am looking forward to more anti-character guides, I will definitely be using the guile, JP and Ken anti guides as well as Dee Jay as a brand new fighting game player pretty much everybody in this game character wise royally pisses me off so I figure, instead of complaining let’s just gain better knowledge of how to fight the characters instead.
It's true. We were doing a group cab queue and a Master Blanka showed up. Did stuff I've never seen before. Blanka is actually kinda insane, and since he's not the most popular character, he still has surprises for a lot of us.
Not sure who you are playing but heavy versions of DPs go slightly more forward. If you got a 6f you can interrupt between the 1st & 2nd hit. Chun lee’s DP might miss regardless though.
@@Duppy-tq4mg I play Juri and her DP goes FAR. It’s 6 fr start up but even with Ken being -7 at some ranges it won’t connect on the first frame and he’ll be safe. It’s happened to me more than three times 😂
Wow guys... Just block crouch medium kick and all of your Ken worries will go away. Just block it man. So easy. Why didn't Any of us think of this 🤣😂🤣😂🤣😂🤣😂🤣😂🤣
How can I recognize light jinrai? They seem to sound all the same; Also I would suggest to move the camera square to the top right of the corner,on the bottom centre it covers up the training stage ground distance. Ty for those guides, love the passion you give on these!
Can you please get with Dogura or someone who play’s DeeJay and make a sound guide for counter-play? Because that last guide cost me 200MR. I got counter DI’d so much I damn near don’t wanna play online anymore.
Bruh the fact they made it so where you have to listen to certain things is crazy as hell to me i like to play with music this game said f that listen so you dont get merked
Honestly, im not a fan of SF6, i dont think its a good game, and i heavily miss SF4 days, but i heavily respect your desire to level up the community as a whole who do play this game. Cheers
So pretty much against ken, it’s always a guessing game. Guess wrong ken does so much stupid damage plus corner Carry plus he is plus on everything, the. His dhalsim like cr med kick hurts. Then he can even escape from the corner. KEN is OP
Nah, if you manage to out range the grab you're still going to get clipped by 2MK. Entire video is essentially "Just don't get hit and guess right every time, EZ"
@@Grimmjow994 Even with a DP, it's an awful stopgap; you're trading almost 3 bars (2 for the OD DP and at least 0.5 for blocking the pressure string into Jinrai) while the Ken loses a small amount of health. Any Ken would gladly let you burn yourself out if you rely too much on DP for Jinrai pressure.
"just don't get hit" very inspirational advice, i will treasure it forever ❤
"don't go to burnout" )
My favorite part is at 10:05 when he says dragonlash is "only +1" and since you can jab a throw attempt then it's a mixup for ken as well 🤡
@@curupa66 what he probably meant is that it's not a guaranteed throw/strike mixup due to spacing, and Ken has to risk to get a grab there, so it's not as one-sided as "real" strike/throw 50/50s are, which is true. But i'm 99.9% that if it was jp he was talking about, it'd be something like "omg it's cheapest thing ever, nerf this guy" 😂
Imagine if this entire guide was just misinformation to keep AngryBird at the top for CapCom Cup lmao
Imagine if diago was really the best ken in the world but just holding back till he got to capcom cup final
@@ForbiddenLinkshe better stop holding back cuz he isnt even in it
Haha what if he's teaching counters but he has counters to those counters
@@TunieTuesdaylike in Jade Empire
Posted just before Singapore Premier, SHET,NO TIME TO PRACTISE.
The thing I'm most impressed about in these videos is the fast menu navigating
why? they don't seem to know that there is a shortcut to go back to the first page...
Seems fast
@@dejdit is
Angry Bird needs a shirt that says “Look at this”
LOOK
AT
THIS
👀
Saying "I'm only +1, if he tries to throw I'm gonna jab him. So it's a mixup for the player as well" is wild, Birds.
If one option (ken jabbing) beats every opponent option it's not a mixup at all. That's hella bait.
No it’s not . He’s saying the Ken is +1 and his jab is 4 frames . Throw is 5 . So the jab and throw come out on same frane
This is a 5D chess move so that during the next tourney pros will be using this guide and try to do things in ways to stop Angrybird, but he has already devised a playstyle to counter a counter. Truly Genius.
He went over basic fundamentals that most already new about. Nothing genius about it really, just straight up facts.
you have to make them guess all the time
Most Japanese players actually do this, especially back in sf5 they’ll share tech with other players then surprised them with counter tech that forced them to find counters, pretty smart tbh.
Dude encouraged you to jab ken after dragonlash
From the bottom of my heart thank you. I've been pushing for anti character guides since SF5, glad someone is finally delivering!!!
Even with this guide, most players simply won't be able to deal with the jinrai kicks, it's broken. Either those kicks, his cr mk, or his corner carry needs to be nerfed.
What is also amazing about these guides is the timing, now that we don't have tons of characters it's easier to digest all these information.
The Birds R The Best.
im ready for another episode of "LOOK AT THIS GUYS!" "PUNISH EVERY TIME"
You're finally covering the actual problem in SF6.
Jinrai is still completely broken, listening out for a slight difference in sound and then reacting is your only option lol
Delay jab covers light & medium Jin rai. Ken gets hit doing light. Your jab doesn’t come out if he does the medium. You only really need to listen for heavy.
@@Duppy-tq4mg It's still a huge amount of work when compared to other cast members. Other characters are like "ex is plus, otherwise it's punishable".
Then ken has "you have to listen to what he says and do delay jab to either interrupt him or eat a counterhit combo".
There's no single move in recent FG history that the best tip you have is "listen for the sound cues!!!!"
@@Duppy-tq4mg I will need big "Press X to doubt" on this one. There's a gap of 5 frames on Ken's light Jinrai into low-followup, and there's only 1 frame gap on medium.
If you delay your jab by 1 frame - you'll punish light Jinrai, but will still get hit by medium.
If you delay your jab by 2 frames - you'll block medium Jinrai, but you'll trade with light. And that trade won't be in your favor, because Ken will be +10 after that.
So no, delaying a jab is not an option.
Just drive impact the jinrai if they always mash it
@@curupa66lmao you're so wrong on that. There are plenty of moves that rely on sound cues, the problem is that you only play SF6. There are far more degenerate moves in other games than Jinrai
As a Manon/AKI player, I appreciate this video
yooo same here, that’s funny
@@dogABbruh same lol
Naa thats crazy 😂 "To beat Ken you just have to guess, but its ok cuz I'm guessing as Ken too!" 😂😂
I like how the shinrai kicks always involves guessing or taking a risk for the defending player. I saw a set in which even Tokido and Xiao Hai were getting hit with Shinrais. The move by itself its not bad, the problem, is that Ken can easily confirm into his level 3.
jinrai kicks
Good point kens ability to convert into super in general is really high
In order to beat Ken, just play Ken.
nah I shut ken’s down with Guile
Whenever he says
"🗣️LOOG AT THIS. LOOG AT THIS..."
Just know he's bouta drop some hot knowledge nuggets!
'Attack the enemy and avoid taking damage.' Thank you brother. This is my favorite advice
Instant tatsu out of the corner was nuts 😂 never see it til this video. Thanks for advice AngryBird nice video.
Yeah that was news to me too. In Super Turbo, Ken had a similar trick called “juice kicks” that you could use offensively. Really funny to see he has it kinda in this game too. Pay attention to his inputs, he tiger knees the motion, so that’s something to practice!
I appreciate the time you put into this, but what i got from this is that Ken is only countable by someone with DP, or a light attack that isnt stubby. I play Lily, and it is a guessing game in Ken's advantage the entire game. She has the stubbiest 4 frame normal, and her standing lp is 6 frames, so can't punish jin rai
I was thinking the same thing, She has to hold so much extra pressure and her punishes don't hit as hard either.
Honestly just play someone else.
The character is bad and boring at every level, opponents are gonna bully you regardless.
@@RenanRF77 I find her fun she just needs some buffs to give her better options.
@RenanRossignattideFranca yeah I find her fun as well. I am just hoping for a small tweak to make her better. I hover around 1620MR and I know it is also a skill issue, but I struggle to get any higher because of the amount of Kens and JPs that are around
I agree she needs adjustments but for now she's all about the od condor spire and has little going beyond that... But until she does get them, I can't imagine playing her.
I feel like sf6 can be frustrating on its own, by playing a character I believe in I'm at least objective about my losses instead of making excuses and can enjoy the game more.
After the deep analysis of the Dee Jay exposure video, I was so excited when I saw this thumbnail. The intricate dedication from the last guide, just isn't the same for this video. Still though informative and glad to see your contributions to the community. Thanks!
The plan was to release this when Akuma was out so we could all switch 😭
As a Modern Zangief main, i must say i enjoy piledriving every Jinrai i defend, i literally want them to do it
Really appreciate these guides! I have to say in this case after watching I mostly have a better understanding of how strong Ken is! scary
Standing hp and crouch mk are the real criminal Ken moves. Jinrai and dragon lash are annoying sure but those 2 normals man.. it's bullshit. 😂
So that was a good point to watch his meter to know when to expect crouch mk. Because if you get hit by 1 crouch mk it's GG.
Ha, I’m an Ok Ken who should be in D3, but have ranked anxiety, so I placed in Plat 1, down to Gold 2.
Subbed - love u AG! Most inspirational Kenner out there. And you play stick like me! I tried leverless, have a Victrix, but stick is just more fun. I main Ken in all games since WW 1991!
Wanted Angrybird to troll a little and say. GUYS! Please don't punish this! Let me get away this!
Thank you guys I love your content and I wish more winning and good fortune in the events to come! I can't wait :))
So why just one special (jinrai) should give you such a big mental stack on top of every other moves he got? No other character has such a complex special. This one move is basically the whole Lilys kit
Who let Capcom cook?
Deejay would like a word with you
The Ken Lily match tilts me a lot, The Ken player has so many powerful options and can ex dp their way out of trouble.
LMFAO you aren’t even wrong about Lily that’s the sad part
Drive rush Dee Jay & Juri. JP’s amnesia.
@SpiteHook his just cool? Deejay as a whole is way more than Ken bro let’s be real
Hello AngryBird!
How to play against….
Pick Ken
Honestly picking JP been the best answer to Ken I found
😆
Down playing hard.
nice video guys.
So I have to differentiate between all the jinrais, low or overhead, worry about spacing, delays just to beat this one move in his toolkit?
Yeah, in other words the move is still way too good. And that's on top of an already great character and moveset.
that's basically every move in a fighting game. You, as the player, just do stuff and your opponent has to react to them or he loses. Counterplay is always way harder because it requires good reflexes, labbing and space awareness. Ken is still pretty degenerate, I especially hate playing against Kens on Modern control because I know the person behind the controller has no idea about any of the fundamentals and just wants to spam the special move button, but learning is part of the game and let's be honest, if you really put in the effort and lab him, you'll start losing braincells by how easy it would be to stomp those Kens in ranked, since they were never exposed to having to adapt to playstyles. They just want to spam Jinrai into drive impact and cheese out wins with EX DP
Gotta be honest this helps but it's fucking hard.
Jinrai being obtuse only clue is audio. Shouldn't be that way.
Dragonlash I find it easier to stop it than deal with it. It feels like to much guessing both ends and I lose no matter what.
Cr Mk and HP are the two problem normals and I get mixed results on that. But usually getting counter of 2 of these per round solves it.
Appreciate all the hard work and content from both of you
@FGCBirds as a Marisa main I am looking forward to more anti-character guides, I will definitely be using the guile, JP and Ken anti guides as well as Dee Jay as a brand new fighting game player pretty much everybody in this game character wise royally pisses me off so I figure, instead of complaining let’s just gain better knowledge of how to fight the characters instead.
Even knowing all of this the mental stack gets me cooked! 😂
Love hearing that stick , the way fighting games are meant to be played.👍
Thank for video. I've learned a lot about Ken and how to counter.
Love the guide you guys are who I adore to be like keep doing you 💜💜💜
Amazing guide, cammy next pls. I feel like once in the corner you are dead with her
honestly never really have a problem fighting kens.... but this guide still helps when to punish
Blanka next please. Tragic how little information is online for this character
I shed a tear every time I see blanka pop up on ranked...
It's true. We were doing a group cab queue and a Master Blanka showed up. Did stuff I've never seen before. Blanka is actually kinda insane, and since he's not the most popular character, he still has surprises for a lot of us.
I play chun and aki and they cannot punish the low out of jenrai
Their 5 frame standing lk dont reach ever
Try St lp not saying it’s a guarantee but I’ve hit a few of them with that just as a check for the low version and it’s a frame faster then st LK
Bless you guys you're amazing killing it with this 💯🔥
Angry Bird is a fgc legend
Keep up the good work boiz
Thanks champ for this .Now i need to destroy Ken with my Guile. Hate the Ken vs Guile match up vs solid Ken players
You betrayed us master why? You betrayed your own soldiers why?
It's also nice for us Kens to know what our weakpoints are
The amount of times my reversal DP got blocked after medium Jinrai because of the spacing 🙂 I would like a word 😂 DP isn’t 100% guaranteed
Not sure who you are playing but heavy versions of DPs go slightly more forward. If you got a 6f you can interrupt between the 1st & 2nd hit. Chun lee’s DP might miss regardless though.
@@Duppy-tq4mg I play Juri and her DP goes FAR. It’s 6 fr start up but even with Ken being -7 at some ranges it won’t connect on the first frame and he’ll be safe. It’s happened to me more than three times 😂
As a filthy casual, i appreciate this video. Thank you AngryBird!
I actually learned a lot. Thank you
Wake up baby!!! The birds just dropped a new tutorial!!!!
The most impressive skill being shown off in this video is the fast navigation of that awful training mode pause menu
This is amazing. Thank you
Wow guys... Just block crouch medium kick and all of your Ken worries will go away. Just block it man. So easy. Why didn't Any of us think of this 🤣😂🤣😂🤣😂🤣😂🤣😂🤣
Now I just need a guide on Cammy and all will be right in the world
Cammys easy to fight just block the strike and tech the throw, and just perfect pairy spinning knuckle 😊
(I'm trolling(
How can I recognize light jinrai? They seem to sound all the same;
Also I would suggest to move the camera square to the top right of the corner,on the bottom centre it covers up the training stage ground distance.
Ty for those guides, love the passion you give on these!
He makes this “huu” sound. I would recommend taking Ken to training & trying them out yourself.
Do Cammy next!
@fgc birds, Dragonlash is plus 2 when it hits crouching 😅 ( Shoryudojo )
I am sure he said lots, but not everything 😏
Btw, as a Honda Main I love OD Headbutting every Jinrai and every dragon lash.
Anti-Lili guide for the lolz please
That was a great guide
You know at first i was like aint know way he would make a guide against his own main but then again he would.
Can you do a tutorial with a lower tier character. Of course Ken can beat Ken lol because he does everything the best.
Nice nice information .. zangief is coming for you
Can you please get with Dogura or someone who play’s DeeJay and make a sound guide for counter-play? Because that last guide cost me 200MR. I got counter DI’d so much I damn near don’t wanna play online anymore.
Angry bird thanks you si much
How do you set the OD DP on block reversal? I’ve been trying to figure that out since the beginning lol
I wish big bird(Marisa) Vs snake eyes(zangief) mu
Is this going to happen?
24:28 You guys didnt even see but you managed to get a -4 on a back dash, so you can punish him apparently :D
Being minus 4+ didn't always mean you're punishable. If the backlash takes you out of range of a 4 framer, then it's still safe.
Definitely gonna watch this lol
You are true hero
How to beat ken. Drop the stick and walk away.
I have a better guide. Wait for Capcom's balance patch and Ken's testicles to be cut off.
Him and JP both 😂
4:59 medium Jinrai can always be punish with OD DP, it doesn’t matter if your opponent do the low kick follow up or not
If done from something like low forward at max range Ken's OD dp is not guaranteed . It just works more often than not.
Thats something I didn’t know, thanks buddy
I love getting perfect parry’d make em spend all there meter on a highly scaled combo then make em pay 😁😁
If I ever get a perfect parry combo I always use it for positioning and Oki
As a Jamie main: Thank you.
You should have named your video series "LOOK AT DIS"
Am I the only one that feels like canceling moves into super is inconsistent in this game?
What fight stick does Angry Bird use?
Much respect for doing this lol
Bruh the fact they made it so where you have to listen to certain things is crazy as hell to me i like to play with music this game said f that listen so you dont get merked
Do a guide against cammy
Look at this!!
Both combining clothes. BFF feelings 😊
We hit master with ken, i need all this info
Honestly, im not a fan of SF6, i dont think its a good game, and i heavily miss SF4 days, but i heavily respect your desire to level up the community as a whole who do play this game.
Cheers
love the guide videos but where the cammy guide
i find it hilarious that a video like this exists
i need one against lily
I don’t care about frame data I’m a reaction guy and adapt on the fly
Who hates ken 😂 when Akuma🎉 comes back shit wait till Ed jumps in this. I can't wait ❤
Do a rashid too please
What will happen if I using dual sense controller to play?
How can recognize light jinrai? they sound all the same
Some great stuff, but this just shows how strong Ken is lol. 85% of this matchup is on the other player to make the reads lol
So pretty much against ken, it’s always a guessing game. Guess wrong ken does so much stupid damage plus corner Carry plus he is plus on everything, the. His dhalsim like cr med kick hurts. Then he can even escape from the corner. KEN is OP
does the "just walk back" of the crouch jab tick throw work with everyone? I find it playing manon i try to do that and still get grabbed.
Nah, if you manage to out range the grab you're still going to get clipped by 2MK. Entire video is essentially "Just don't get hit and guess right every time, EZ"
@@Boss_Corgi imagine not playing a character with a dp... couldnt be us
@@Grimmjow994 Even with a DP, it's an awful stopgap; you're trading almost 3 bars (2 for the OD DP and at least 0.5 for blocking the pressure string into Jinrai) while the Ken loses a small amount of health. Any Ken would gladly let you burn yourself out if you rely too much on DP for Jinrai pressure.