When you lose control, you take one of the damage tokens, which include the change weather token. This means that the dude drove so bad he changed the damn weather. This game looks very cool. Nice tutorial!
Thanks for this. I will be getting my game on Friday. I have been playing Rallyman: Dirt on TableTopia and the GT version definitely plays differently enough that I needed some clarity on the rules. Great job.
40:44 You can't make a pit stop from anywhere on the track exactly: you have to be in a space with no symbols, at either edge of the track (for this track that's always the case, but many tiles have 3 lanes, and you can't go into a pit stop from the middle lane.)
11:02 From 0 you can also go directly to 2nd gear if you're playing with the (optional, but official) 'flying start' rule, which is quite common. In that case if you roll a warning on the 2 die, you stop in second gear and do not move any further or roll any more dice for that round.
Great video! One question, what if you are trying to get back on the track after a double 00, but there is a car in the spot already blocking it. Does the car attempting to come back on track start behind the car blocking it?
“If a player tries to place their car back onto the track and another car is occupying the space, they may not come back onto the track that turn! Flip the “00” Gear marker over and lose another turn.” The rule can be found on page 17 of the rule book. On the to right of the page in a red box. Rule book: cdn.1j1ju.com/medias/16/97/c2-rallyman-gt-rulebook.pdf
I have a question ... if I have gear 6 and there is still a long straight line ..... I can use the dice in descending order to go further or just dice 6 and white inertia only? Thank you
@@aaronmontgomery4137 It's not though: turns are defined as corners with a number or symbol in them, so the next turn is the one two tiles away with the number 2.
I had the publisher watch the video to check for mistakes, it's too bad several still snuck through. I'm adding corrections for these to the Klingon subtitles now.
Is move & roll better than roll & move? I will say that my plays of this on bga were not fun... it's a lot of waiting between turns and for something that has the theme of a high-speed auto race, I felt like it was very slow and very same-y.
To each their own, of course. I think that for not being real-time, it does a good job for me of capturing the excitement of GT racing in the risk/reward trade-offs.
I agree with you Steven. From what I saw in the first half of the video the game is a neverending dice toss and reminded me why I returned mice and mystics where you have to roll for every single thing. Also, it's very un-themathic... You lose control of your car and get focus points? Nah, in a race you lose control and you're done or at least your rest of the race is compromised. Here it seems there's no skill involved. It's just an RNG race.
This game looks neat. A downside of all dice based racing games is, though, that they all look so similar to Formula D. This one does look a little more streamlined though.
I *greatly* prefer Rallyman to Formula D. Formula D is uber-mathy, and I think Rallyman GT does a much better job of capturing the excitement of GT racing for my money.
Thanks for the tutorial - I think you could have stopped stating the chance of a hazard symbol after the first full round, started to get very repetitive and it's not like it's a complex array of different possibilities.
Hey Jon, it's been a minute since I've watched a video but I just had a thought. After the gameplay, would you share your thoughts on it and if you liked it, like a mini review?
I intentionally keep my sponsored videos as objective as possible for a couple reasons. I don't feel comfortable giving my opinion in a video that I was paid to create, and I also don't have well formed opinions on most of these games because I have rarely actually played them all the way through (or played /against people other than myself).
I have a deck burner race game called Hot Rod Creeps. There are different decks for upgrades and different racers have different decks. You should take a gander at it. Its a silly game!
Good video and I like the use of the CC to make corrections. I do wish you calm down with the hand movements a bit though. You were bouncing even when there was nothing new to point at and it was distracting.
I am deaf...so if I turn on Klingon subtitles, I get nothing from your video. I know this is an older video, but I really hope that you don't do this anymore. it's better to just add text to the video for these "notes" because otherwise people like me cannot use your video. Thank you.
Unfortunately this is the only tool UA-cam offers for post-upload corrections in the video. Because of this I do put the corrections in the top comment so that people like you who need to use the subtitle track can still see those corrections. I frequently add text corrections to the video while editing, but many mistakes aren't spotted until after the video is uploaded and UA-cam does not provide me with any other way to make these corrections obvious. Sorry about that.
When you lose control, you take one of the damage tokens, which include the change weather token. This means that the dude drove so bad he changed the damn weather.
This game looks very cool. Nice tutorial!
lolololol
The only rule that sticks out as not thematic.
Thank you for the video! I really enjoyed it but I miss the full playthroughs.
Thanks for this. I will be getting my game on Friday. I have been playing Rallyman: Dirt on TableTopia and the GT version definitely plays differently enough that I needed some clarity on the rules. Great job.
Absolutely lovely board artwork, I wish Downforce looked like this. Thanks for the video!
Wonderful Gameplay! Can’t wait to get this game. Good Clarity.
40:44 You can't make a pit stop from anywhere on the track exactly: you have to be in a space with no symbols, at either edge of the track (for this track that's always the case, but many tiles have 3 lanes, and you can't go into a pit stop from the middle lane.)
Added this correction to the Klingon subtitles, thanks!
Excellent tutorial
11:02 From 0 you can also go directly to 2nd gear if you're playing with the (optional, but official) 'flying start' rule, which is quite common. In that case if you roll a warning on the 2 die, you stop in second gear and do not move any further or roll any more dice for that round.
Gotcha. I didn't notice that official variant in the rulebook so I taught this one without.
thank you for your clarity !
Great playthrough as always Jon!
Awesome playthrough as always. Just got this and this was super helpful.
The Dice
Very helpful and very well done ..... thank you
Great video! One question, what if you are trying to get back on the track after a double 00, but there is a car in the spot already blocking it. Does the car attempting to come back on track start behind the car blocking it?
Unfortunately, it's been too long since I've played this game to remember the answer to your question. Sorry about that.
@@JonGetsGames no worries, thanks for replying anyways 👍
“If a player tries to place their car back onto the track and another car is occupying the space, they may not come back onto the track that turn! Flip the “00” Gear marker over and lose another turn.”
The rule can be found on page 17 of the rule book. On the to right of the page in a red box.
Rule book: cdn.1j1ju.com/medias/16/97/c2-rallyman-gt-rulebook.pdf
@@HaydenSpoelstra thanks bud 👌
I have a question ... if I have gear 6 and there is still a long straight line ..... I can use the dice in descending order to go further or just dice 6 and white inertia only? Thank you
Unfortunately, it's been too long since I recorded this video to remember the answer to your question. Sorry!
3:59 Yellow should go first, as it's the car that's on the inside of the next or current turn with a number in it that goes first.
It looks right to me, the next tile bends right, and the red car is in the right lane.
@@aaronmontgomery4137 It's not though: turns are defined as corners with a number or symbol in them, so the next turn is the one two tiles away with the number 2.
I had the publisher watch the video to check for mistakes, it's too bad several still snuck through. I'm adding corrections for these to the Klingon subtitles now.
@@JonGetsGames They're very minor things. The onlyl reason I noticed them is that I've been playing a ton of this on BGA recently ;)
@@thisfred Oops. Looks like our group has been playing it wrong. Thanks for the correction.
Seeing this again I realized that the “Dangerous corners explanation” starting at 16:14 definitely confused me 😕
Is move & roll better than roll & move? I will say that my plays of this on bga were not fun... it's a lot of waiting between turns and for something that has the theme of a high-speed auto race, I felt like it was very slow and very same-y.
To each their own, of course. I think that for not being real-time, it does a good job for me of capturing the excitement of GT racing in the risk/reward trade-offs.
I agree with you Steven. From what I saw in the first half of the video the game is a neverending dice toss and reminded me why I returned mice and mystics where you have to roll for every single thing. Also, it's very un-themathic... You lose control of your car and get focus points? Nah, in a race you lose control and you're done or at least your rest of the race is compromised. Here it seems there's no skill involved. It's just an RNG race.
This game looks neat. A downside of all dice based racing games is, though, that they all look so similar to Formula D. This one does look a little more streamlined though.
I *greatly* prefer Rallyman to Formula D. Formula D is uber-mathy, and I think Rallyman GT does a much better job of capturing the excitement of GT racing for my money.
@@ryankelly369 Then again, how old is Formula D by now? 30 years old? It's good that people have modernised it a bit
@@MortlachNL and some people prefer formula d. And that's okay. I would play either one if brought to the table.
At 45 mins, could you not have coasted again instead of switching up to 4th gear so you don’t have to break so hard in the curve?
Huh, yeah I guess I could have done that.
Thanks for the tutorial - I think you could have stopped stating the chance of a hazard symbol after the first full round, started to get very repetitive and it's not like it's a complex array of different possibilities.
Hey Jon, it's been a minute since I've watched a video but I just had a thought. After the gameplay, would you share your thoughts on it and if you liked it, like a mini review?
I intentionally keep my sponsored videos as objective as possible for a couple reasons. I don't feel comfortable giving my opinion in a video that I was paid to create, and I also don't have well formed opinions on most of these games because I have rarely actually played them all the way through (or played /against people other than myself).
@@JonGetsGames ah makes sense. Maybe more for a q n a
@@Pookiebear yep :)
I have a deck burner race game called Hot Rod Creeps. There are different decks for upgrades and different racers have different decks. You should take a gander at it. Its a silly game!
thx
Interesting game... But so many "gear" change and it barely feels you moving along the track.
The gearing up and down is so unthematic, but it seems like it could be a fun mechanic with the passing restrictions and fighting for turn order.
Good video and I like the use of the CC to make corrections. I do wish you calm down with the hand movements a bit though. You were bouncing even when there was nothing new to point at and it was distracting.
Not a problem for me. 🤷🏻♂️
I am deaf...so if I turn on Klingon subtitles, I get nothing from your video. I know this is an older video, but I really hope that you don't do this anymore. it's better to just add text to the video for these "notes" because otherwise people like me cannot use your video. Thank you.
Unfortunately this is the only tool UA-cam offers for post-upload corrections in the video. Because of this I do put the corrections in the top comment so that people like you who need to use the subtitle track can still see those corrections. I frequently add text corrections to the video while editing, but many mistakes aren't spotted until after the video is uploaded and UA-cam does not provide me with any other way to make these corrections obvious. Sorry about that.
32:57, couldn't blue have gone 5-4-3-2-coast-coast-1?
Unfortunately, it's been too long since I played this game to remember the rules enough to answer your question. Sorry about that!