Is Dreams PS4 Still A Useful Tool?
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- Опубліковано 8 вер 2024
- Now we know the future of Dreams PS4 we discuss whether Media Molecule's creation tools are still worth learning with some of the big brains from the Dreams Community.
Find out if Dreams PS4 is a good stepping stone to games engines like Unreal, Godot or Unity - how much value a Dreams portfolio has in professional circles, how useful is it as a game prototyping tool, and finally if Media Molecules' new Animation 2.0 update could be a game changer for Dreams' end game.
Subscribe to Ugly Sofa Gaming for videos showing off the best Dreams PS5 & Dreams PS4 Community Games and Creations, Media Molecule/PlayStation News and discussions and much more.
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Bolt Bot: / boltscrewy
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CyberSheep Film: / cybersheepfilm / indreams.me/Cy...
Byvsen: / byvsen
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Eupholace: / eupholace
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#DreamsPS4 #DreamsPS5 #MadeInDreams #UglySofaGaming
Let us know of you're still making games in Dreams and what you're currently working on. If you're moving on to other engines are you still using Dreams as a prototyping tool? And with Animation 2.0 announced by Mm does this improve Dreams end game slightly - anyone becoming TV or movie makers? Let's chat!
BIG THANK YOU TO OUR PATRONS:
- Jammer_Sonar
- Topaz Macky
- SinocTheHodgeHeg
- David Diaz
Support us on Patreon: Patreon.com/UglySofaGaming
Is aim training still available in dreams???
I was a player only from the beginning. I still check in at least once a month.
I'm still making games! Tho i have wanted to quit multiple times. if you want to my username is unkind_poison073
Kind of working on Tony hawk pro skater 6 dreams PS4 and
public Tony hawk sex is public on dreams juice for you can play it on dreams
As someone who will never be a professional game maker, Dreams is a great, fun tool to get my ideas out of my head. I will still be creating as long as i can (dont have too much yet, not enough time). Before Dreams i used to design board games in my free time, Dreams took things a step up. My mind is always coming up with new ideas, i just need more time to actually do it. I will say, i'm very disappointed in the number of people that just up and left because of an announcement that didnt change Dreams in any way. It could still be tons of fun, but not if everyone leaves.
All that said, Animation seems to be the future. Since you can create in Dreams, then upload to UA-cam, you dont require the player base of Dreams. I do have some ideas for some animation, but i have zero knowledge of animating. We'll see.
It's a shame. For it to gain the traction it needed as a playstation only thing, sony would have needed to promote it heavily, it to be a free utility, and have a way for people to sell their creations on the psn store. It was fun for a while though.
Will dreams never have online multiplayer or VR? Did those things ever come out?
@@rihasanatrofolo2472 But Dreams have VR
Can you export videos made on it to youtube? Or is it still just twitter?
@@chatteyj Afaik you can kiiiinda but it's finnicky
I started my game dev journey in Dreams. I developed several prototypes in it and then eventually made the jump to Unreal Engine to bring my game to life. I'll be forever thankful to MM for introducing me to my passion of game design. If anyone wants to see my game, I make post about it often on my UA-cam channel.
Honestly I feel like this game should’ve came to pc and got a native ps5 version so that creators can take full advantage of dreams with the hardware we normally use today, I have been trying to play dreams more recently and it’s been fun, I haven’t created anything or even started creating anything on dreams but the games that people make on here are amazing, I hope that there is people out there who have use dreams as a stepping stone to develop games and hope it goes well for them.
It really should have been ported to PC & PS5. Shame it never happened.
I’m currently learning how to model in Blender and how to make games in UE, and I would say that Dreams was a great first step for me!
Ever since I was a kid, I loved playing editing/making your own games types of games and Dreams so far is THE BEST in my opinion, especially since it goes a little further beyond JUST editing stuff.
It’s nice to hear about other people wanting to move to other engines and realizing that what they learned in Dreams was really helpful.
yep. made my design portfolio in dreams. got a design job in the industry over two years ago. put my experience back into This Place is Cursed. thanks forever, Media Molecule ❤
I always used Dreams as a fun creative hobby.
The online sharing part of it was just a plus on top.
So nothing changes for me.
But I don’t have much time to do anything anyway these recent months.
I am still working on my project. It was originally supposed to be a celebration event for the 100th episode of the made in dreams podcast be a standalone game on it's own and a celebration of the dreams community.
I wanted to design it to be a inspiration piece designed to inspire more people to be creative and improve their own skills, with the news of the support for dreams being cut I redesigned it slightly to still serve those purposes but to a much greater degree. A last hurah if you will
I love dreams and the community, I hope people continue to make awesome projects. I drop in about once a week to play a few games. Always a good time.
Awesome video! Glad to be your Patreon with content like this. It would be awesome to keep pursuing this editorial enquiry about Dreams as a 'Tool' for projects outside the Dreamiverse. I'm pretty sure down the line there will be cases of people using Dreams for a job presentation, brand marketing, music creation or whatever with (hopefully) successful stories to tell.
Martin Nebelung to this day seems to be at the forefront of thinking of Dreams as a tool more relevant than ever.
Keep it up, great video!
Ooh, I'm feeling excited again! I was looking forward to making stuff anyways, but seeing how other people have used this medium makes me all the more enthused to try it again.
I didn’t even know about this game until this month as it was free on PS+. I’ve been an Xbox/PC guy my entire gaming life. Recently got a PS5 as a present to stem my complaints about not being able to play PS exclusives. I hate the exclusives ecosystem and I’ve always been interested in game dev. Even though live service support is ending, I’m thinking I might just try my hand at this. Maybe try to faithfully recreate some levels from Halo: CE, which is my favorite game, as a hobby project (yeah, super original idea, I know…). I used to fuck around with Project Spark back when that was still a thing and had a great time.
I wonder what happened to Sony's supposed 10-year plan they had for Dreams.
Truthfully I never saw much reference to it as soon as Dreams formally launched. I asked in 2020 if that was still the thinking and they said "they still had 10+ years to implement". I don't know if it was COVID, poor planning or a market that just wasn't as interested as it should be but outside of the A+ community Dreams never quite found it's footing
I'm still using it to animated
And I'm still going to animated with it
I'm very interested in the new animation tools, with animating being one of the few things you can export. Animation 2.0 looks a lot easier and I'm intrigued by the stop motion mode. I wonder if these tools will affect Dreams end game we might see more people getting into animation rather than game making
Who’s to say it’s over? We can keep this game alive if we all keep interest in it, get new players on board, by making ads and videos about it, like armaans quick 2 minute videos for his Hellboy game, maybe even someone passionate enough to on to either make a duplicate on PlayStation or buy the dreams IP? We can make it last
I'm gonna play it today. So excited.
@@SweetSourPickle best wishes to you! There are a a lot of passionate creators on dreams!
Great video! Although I would like to add one perspective that kinda seems to be getting lost underfoot of late:
There were (and still are) those creators who never had any intention of using this as a "stepping stone" into anything: People who would never even have given 3D game design or music making or animating or 3D sculpting a try because they had already been scared off by the "professional" software. For those people, Dreams was maybe the most valuable gift, because it gave them an inroad into something they wouldn't even have considered accessible to them. This group, arguably, also used to be at the very heart of Mm's philosophy of "de-mystifying" the act of creation, although the focus & discussion have noticeably shifted towards people wanting to tranisition into "professional game-design".
In some ways, it's these creators that get hit the hardest, because there's really nothing at present to fill the shoes of Dreams as a playful, low-barrier-entry suite of comprehensive creation tools. And even Mm themselves seem to have abandoned that approach, at least to a certain degree, by scuttling Dreams (personally speaking, I wouldn't expect their next IP to be heavily creation-focused, but we'll see).
Someone who has wanted to turn up game-design into a career was ALWAYS going to have to diversify their toolkit, as there probably wasn't a way around - eventually - ending up using Unreal or Unity. But there are lots of creators, myself included, that are never going to transition to any of those "proper engines": I didn't make any games in Dreams as preparation for something bigger -- it's rather that, without Dreams, those games wouldn't have been made in the first place. And I think there are a lot of people in the same situation.
So I'll keep creating in Dreams. simply because there's nothing else (yet) that will scratch the same itch. Having a way of getting my creations out of Dreams, if only for "safekeeping" and with zero interest in monetisation, would have been amazing, and I am still disappointed that this option has never materialised. But the biggest disappointment to me is how the fate of Dreams could impact the entire idea of making creation accessible to anyone and everyone, and we can only hope that somebody else picks up the slack!
Great comment - I'm right there with you as one of those people without a home to go to for game making without Dreams, I don't have the time or the desire to learn a professional engine and my games only exist because of Dreams.
Playstation may have got cold feet but Dreams was a great idea, UGC is a big market and if it's not Roblox or Epic someone will one day make something as approachable as Dreams.
At the moment I'm not sure if I want to continue making the game I had planned, or possibly turn it into a podcast instead.
Very, very well said. My thoughts in your words.
Totally agree! Well said!! Before Dreams i painted landscapes but always wanted to walk into my paintings. Dreams let me make scenes like my paintings that I can walk around in them. Will always be grateful for that.
@@IansaneArtist Heyyy I checked out your creations on Dreams last week!! Your name looked familiar! You make great works!!
Well said! I also think its a compliment to what MM did with Dreams that the conversation shifted from "Complete beginners can make comprehensive creations in Dreams" to "Where can I go to continue creating after Dreams?" MM is bringing new, fresh talent to the industry in spades, and basically decreased the barrier to entry for game development. Games are games no matter the platform or how they're made, after all.
I wish sony could see what me and lots of other people see in dreams. If sony were to sit down and play dreams for themselves they might enjoy it and they might think maybe dreams is worth it after all. Dreams is amazing and i wish sony could see that.
Maybe if sony saw that dreams was worth it they might not have done what they did. A few months ago when i found out what was happening with Dreams i was sad and i didn't want to do anything for a few days i didn't want to play video games or do anything really i just felt sad and annoyed i have made good friends because of Dreams.
Sony Interactive Entertainment did see, why do you think Media Molecule was given almost an entire decade of development freedom plus invested countless millions into making it happen in the first place
Hell Mm scrapped then restarted the project several times as well while SIE approved of everything
Point is Dreams was a failure despite that it is being given almost four years of support though anymore is no longer feasible as such are pulling the plug on it
I tried to make music on Ableton several times and failed. Had a go on Dreams and all the conceptual stuff clicked into place for me. Now I can live out my ambition of making real music with 4 listens on UA-cam :D THANK YOU DREAMS
I now only use Dreams to concept an idea or attempt to make music (I’m no musician but dreams makes even this possible for someone like me to make even music of all things). Dreams had so much potential! Would be nice if they were lying about stopping development
i blame sony
this content is so well crafted, thank you for doing what you do to highlight the best aspects of this amazing toolset!
even if you never go pro it could still be fun to play around with dreams as a hobby
I'm still working on my Steampunk RPG in Dreams.
Are you bearing a release or is a slow and steady job DrJones?
@@UglySofaGaming It's a slow and steady job 👍👍
I've been working on a Resident Evil fan game all year. I've had a few weeks break from it and need to go back and finish. I had a negative vibe over it regarding copyright and want to go back to it and rebrand into a nene copyright game. Struggling to feel inspired to go back right now though mostly because it was taking a lot longer than I originally predicted. And during that time there was the negative loss of players and everything that's happened regarding dreams not going any further. I've never understood why people expected to be able to export games because its similar to little big planet in the way stuff you create is only accessible on its unique server.
I've tried to be successful with it over the couple of years with last year's Bio-Shark and Dino bounce. My most successful game being ghostbusters. But I have always felt my profile never took off the way I hoped
I Love This Channel And Video. I Really Hope Dreams Is Still Alive To Other People. I'm Working on a game in Dreams Called WonderLand. It Will Probably Not Do So Good Because Its Hard To Get People To Play A Game You Have Made. And I Think Thats True For A lot Of People And Not Just Me.
Im just commenting because i feel like this is gonna be one of those vids with 2 mil views on a channel of 10-20k subs
We keep hoping for one of those, any day now... 🥹
Great video but why wasn't Elca and Sakku featured in it?
This vid was an offshoot from our original plan - we got in touch with a number of creators who had made the leap from Dreams to professional engines/endeavours so that was our focus - that's our next video. We had so much data from them we made this extra video
I wish it would release on PC, I'd love to bring my works over as I no longer have a playstation 😢
I wish that someone learns how to make a game like dreams ps4 but as a metaverse ( no Crypto just normal currency and a points system like twitch )
Problem is it's been tried and it always becomes about the money instead, either that or a social hub both of which aren't ideal. I won't stop you if you have tens of millions to burn and a crackpot idea tho lolol
What was that last creation you were showing footage of?
Looks interesting
Project S.A.M there's a demo showing off all the mechanics available to play in Dreams now
Yeah I wish we can somehow save dreams I still wish it had four player split screen
Looked like an incredible bit of software
I used it to build children's books, I don't know if I'm allowed to publish it?
Dreams couldn't reach its true potential due to not making it multiplayer. They could've taken a Roblox approach and even reach out to other PS ip’s to implement their presets in Dreams but eh
I still have not got a chance to make my own games yet.
Feel sorry for those who made soooooo many wonderful games on
There to get flushed down the toilet.
The games will always be there, it's just a real pitty there may never be as many people to play them as there should 😢
but Media Molecule wants us to get hyped about their next game development? hard to get hyped when they pull the plug on a game in its infancy.
Would not exactly call almost four years of support toward Dreams once it ends it being in its infancy in any way
The server migration update made Dreams' already terrible file management infinitely worse. The skills you learn in Dreams for asset creation and logic are non-transferable outside of the most basic understanding of design principals. The way things are going I'd be surprised if the servers are still active in a year.
Dreams is now a huge waste of time, sunk by Mm's baffling mismanagement.
Dreams has always needed a PC port.
One day sony will shut the servers so lets rbjoy dreams once we have it everyone! ❤🎉
So they add it to psplus just to take away half of the features? :(
Using Dreams as the only tool to develop things was always a bad idea. As a starting point ? Sure, why not. But even for a starting point I still think it's "better" to just grab a tutorial on how to start with unity/ue4.
Is it still playable? Just now bought it and there is still recently made stuff.
yep
now that it wont get any bigger than it is now, id say its wasted efforts also the sub reddit is practically dead now.
I was working on a fully-fledged game but figured that dreams is only amazingly good at drafting and prototyping for bigger scale projexts.
Its okay for portfolios but only for draft animations, games and 2d/3d art pieces or sculpts. Shame we can only export audio and vodeo formats. Love the game but just as a hobby and planning tool. Switch to a digital art program thx to dreams just to figure out how to sell/share my stuff outside of only in dreams.
My stuff is mainly in yt and twitch under: gear543
Shame I can share my games outside of dreams...