I just so happen to be practicing with shooting logic and animations the past few days, and this marvelous video comes along. Thank you Jimmy once again.
Love the videos man. You really lay it out. Trying to watch John Beech is like trying to watch a fly's wings flap. Amazing, but he goes so fast it's hard to discern. I subscribed to you on dreams. Gotta say... surfing santa is your best and most technical work yet. Haha, it cracked me up. Seriously though, thanks for taking the time to help everyone. I finished the logic tutorials and am now on short circuits. Keep it up!
The amazing thing is the ui is so good that even watching people just do logic is entertaining and easy to follow. I can hardly wait to make a vr shooting game :) I think I'll start with a sniper game and see how it goes
Excellent tutorial. I'm working on a different kind of game, but I think that your logic it will be just as useful. Thank you for your videos and keep it up.👍👏
I’m trying to follow along with your tutorial to make a gun for my character to use but I’m struggling because I can’t interact with the projectile once I set it as something to fire out of the gun. Also the making it damage enemies part is weirdly difficult for some reason. Maybe I’m not following properly
Turn on ‘preview invisibility’ from the view menu so you can see the bullet once it’s set to be emitted :) All it should take is a health modifier on the bullet and a health gadget on the player character in theory 🤔 maybe try just dropping a bullet on your character and seeing if it does damage that way - the bullet might be travelling too fast out of the gun to register the collision
@@JimmyJules153 well I fixed the issue with accessing the bullets microchip. Thanks. But the issue with causing damage still isn’t resolved. Tried it with a bunch of community enemies with health. No dice. I’m gonna see if there’s a tutorial for it somewhere
Is there a part in the video that explains impact of the projectile so when it for example hits target or wall it will play a explosion effect or sound like a explosion
Got a nice stream going with my plasma gun. Just made shorter bullets with it constant shooting, turning up the speed turns it into a flame. Now when I equip it to the character it doesn’t shoot and kills the character. The bullets are hitting the character some how.
Hmmm you could use the labels and collision labels to make it so the bullets don't collide with the 'friend' label for example, then set the character to be the label 'friend' 🤔
Hey man thanks for always having clean and direct tutorials, just out of curiosity And to save logic in some cases where you might need to, turning the gravity off and density down, of the projectile will also stop it from falling in the y axis, does this method have to do with restricting other forces from moving it at all as well?
Hey I have a question how do you make it that the gun only activates when you posses the puppet carrying it cause the other player could still activate it
Amazing video but how did you make the gun model itself. Everytime I make a model its a mess. I don't know if I'm just bad at the game or if I'm missing something.
Hey I'm going through looking at tutorials to figure out what I need to do but for some reason my bullet doesnt do damage every time I emit. I'll shoot once it does damage I'll shoot again it doesnt do damage... 3rs time it does. It's like the health modifier isnt loading fast enough (I created a block that takes damage and shows the damage taken and if I shoot slower it does do damage consistently but I know people will shoot faster than that and I want it to be consistent especially if the players can see the health/damage taken by the enemy
Im stuck at the advanced mover. I placed the microchip on my bullet but i cant open the chip once i connect it with the emitter. In your video i see the bullet both at the barrel and next to the gun microchip.. what am i doing wrong ?
I'm not sure how active you still are with dreams. But this helped a lot! But I've ran across an issue. I need the gun I've made complete with all the logic to be flipped for the other side of a mech I'm making. But it kinda breaks everything. The ammo counter flips and I can't rotate it. And if go through the process of fixing that the emitter shoots in the wrong direction and cant be rotated either? How would you go about flipping the gun you made in this video to work with L2 but keep all the effects and functionality? Any help would be great! Thanks
Still very active in dreams don’t worry! Also more tuts coming soon :) Ahh ok - so you’ll probably want to have the ammo counter display and everything you *dont* want to flip on a chip that’s separate to the gun (e.g. on the puppet logic), that way when you clone / flip the gun it’ll just clone /flip the gun logic, and not the ammo displays etc :) let me know if you want me to elaborate a bit further!
@@JimmyJules153 thank you. Turns out I was just being stupid and trying to rotate my emitter using the ball pivot instead of grabbing the arrow instead. Btw. I'm not sure how difficult this is, but would it be possible to do a tutorial for an auto targeting gun? One which auto targets based on proximity to the nearest enemy? Or a rocket launcher tutorial with smoke trail? Either would be great! You do the best tutorials by far!
Hey nice Video i wonder if you could Help me out i did everything Fromm this Video but i wanted my gun to stop for 2 seconds after a shot but it didnt worked do i can just spam the shots
You could use a setup basically the same as the cooldown for the reload, but you could use the 'object just emitted' output to trigger the timer instead :)
The puppets have some hidden logic in them that makes it hard to do things like rag doll and falling over, it’ll always try to keep them upright. If you copy all of your body parts out of the puppet though, you can have a copy of your puppet that’s not effected by the group, and you could emit or activate that copy in place of the puppet and it’d fall over or crumble in place. It takes a bit of fiddling to get it right but it’s definitely doable :)
@@JimmyJules153 Thanks for ther reply! I've found the logic stuff so daunting since I got dreams but thanks to your tutorials i have a working Starfox-esque ship that fires lasers! So thank you!
Hey Jimmy Jules153, your videos have been SUPER helpful! How would you make a rifle full Auto and still have a limited ammo count? The fulll auto part is easy, it's having the game keep track of each bullet emitted with out repeatedly squeezing R2, any suggestions?
This setup should do it! :) Because it’s using the ‘object just emitted’ output on the emitter and its not using the r2 output, it’ll count up the ammo counter every time a bullet gets emitted rather than every time the player pulls r2
@@JimmyJules153 Awesome it does perfectly, I just had the time in between emits set to 0 instead of 0.1, so now it counts swimmingly. Thanks can't wait to see what you explain next! 👍
Ah yeah because it turns into a continuous signal at 0.0 second emit speed.. you can set up a frame pulse (timer that pulses every frame) and that can count emits at 0.0 seconds. You just need to turn on the timer set to count up to 0.01 seconds when the emitter is on and use that as the gadget to increase your count. You can set a timer to 0.01 by shift selecting the ‘target time’ slider. Hope that makes sense let me know if you want more info
How did you attach your micro chip to the bullet? When i try a similar thing it doesn’t attach itself to the bullet and I cant tell if my microchip is effecting the object in anyway
Hey I know this is late but what about swords, knifes. And can I make little animations? How much gore is possible? Realistic blood? Im planning on doing a horror game with blood, gore and shooter elements.
Absolutely, you can pretty much do anything you can imagine, except for an MMO ;) you can get pretty good with the paintings and yeah you'll be able to get some blood in there, what you've described definitely sounds possible, but i'd recommend starting out much smaller and learning all the tools as much as you can first! :)
@@JimmyJules153 hey is there anyway you can make a tutorial on how to make grabbing physics like human fall flat or gang beasts. That is if it's even possible (could imagine it is though)
I expected dreams to have alot of shooters and platformers. People have been creating alot of those games. Shooters is what I enjoyed making in LBP3. Dreams its going to be the same thing for me. Except with Dreams its going to be alot more advanced.
@@shadowbroz1026 I played/created in Dreams for long periods. It became alittle too time consuming. So I rarely play, starting to prefer the real games on PSN. More polished and user friendly as a whole.
You dont happen have a video on how to animate things like, for example, I'm trying to add say a skyrim effect like fireball, where it kinda charges and you can see the stream of fire shoot out. I'm honestly stumped to shit, and you're videos are great and helped me alot, so I figured if you had one up. Couldn't really find anything on it ! Thanks for the vids man, cheers,
So I used this tutorial to make my blaster fire but it keeps damaging my player any way to avoid this? I tried toggling consider player in the health modifier but I'm having no luck
Thank you. I’ve spent hours on this but I still can’t get my projectile to fire when I press the button. The projectile can fire in a stream but when I select single projectile nothing is emitted. I’m creating a cannon which I will want to elevate and depress. How would I do that please?
You'd have it on a connector, and you could probably do it really easily just with a keyframe. So you'd keyframe the cannon in the 'up' position, and by default it would be in the 'down' position, so as you activate the keyframe it'll transition between the 2 positions :)
JimmyJules153 Thank you. Have you any idea why my trigger doesn’t fire the gun please? I’ve followed your tutorial to the letter, the nodes light up but the gun doesn’t fire.
I cant follow the multiply and subtract calculator part at all. It looks like im connected just like you. I got the timer to work right but the math just seems to multiply to 100 or so
Ok so i got it to work, now how do you go back into the bullet shape. Once its linked to emitter i cant surface snap a chip to it or any modification. Do i do all mods first the link bullet to emitter?
When I emit my bullet and press the R2 button it doesn’t show the bullet moving. Even when I emitted the bullet,it just remains where it is. But on your video it’s not their except the arrow cursor. Plus when I put the advanced mover on the bullet to help it shoot straight. It still shoots an arc. Hope you help me out, could use it:/
Nice video! I really like your tutorials and I got a question I want to have a cool down on an attack but it doesn't work. Can you please make a vid about it? That would be great! Edit: I watched the video and there was something that could work so when I'm back home I'll try it so sorry for disturbing you
I’m a noob, but I figured it out. The emitter was set to destroy the gun when fired for some reason. I used one long plasma sculpture and set it on stream at .01 continuing fire so it lasts as long as I hold the trigger down.
Mine Keeps Killing My Character, But It’s Labeled As Friend, So My Character Won’t Be Affected By The Projectile..? Is This A Bug, Or Am I Doing Something Wrong? Please Help..
@@JimmyJules153 man i tried ti cheat and copy the logic from the heavy metal frances character model and thlogic is so messy and complicated i cant follow any of it lol
Haha it definitely took a lot of trial and error! But if you keep plugging away at a problem and trying different ways to solve it you’ll likely come across a good solution!
Which bit specifically doesn't work? none of the gadgets used in this setup were changed in any way that would break it as far as i know so it should still work :)
JimmyJules153 Ye nvm it still works lol. Don’t know what I was doing wrong before oops. Anyway thx for the great tutorials they really help out a ton:)
You’ll need to scope into the puppets hand while you’re holding the gun. Grab the gun, and hold L1 while hovering over the hand, then press X until you’re scopes into the hand :)
Hi mate, I'm trying to make a VR fps, Iv found a few enemy templates, a turret, drone, grunts and bigger bot they all track and shoot the player but do no damage? I'm struggling to find how to change it so they do damage. Also the player destroys them with one shot, struggling to find the health modifiers to change this. Any help would be great. Any chance you could look over the test area Iv made and see if you can get things working. See Jabbermonkey76 to check out other things Iv done. If I could just get a few enemies working that I can move into lvls I might be able to put together a good shooter. Any help would be great👍
Hey, mate. (I'm also wthit56, by the way.) Thanks for the tutorial. Very followable. Good job! Smart idea to get the current count from the counter. Though I usually just take the "current count" output and use that instead? Just had a cool idea for the trigger animation... you could wire the ">" calc into the keyframe also. So then the keyframe will animate to the point you pull the trigger, but if you actually shoot it will snap to full. Like, if you're pulling the trigger of a gun it would presumably have no resistance once it actually shoots? Maybe? 14:50 - If only there was some way of getting visual feedback on what is in the group scope. Hrm.... XD Looking forward to these ^^
Haha absolutely didn’t cross my mind to just use the ‘current count’ output.. that would have saved a gadget! 😂 Great idea with the trigger animation too I’ll have to put that in before I put it up on the dreamiverse! I’m going to go and turn that group visual feedback on now good idea!!
hi jimmyjules if you have time kindly please have a look on the character skill range setup that i followed on your tutorial Functional Gun, instead of a ball gun i use a puppet coming out on the same puppets body the idea is like a spiritual persona, any idea how can i add a wind effect trails and also how can i attached the Functional Gun (Spiritual Persona) as an example on the upper body part of the puppet. thank you in advance ua-cam.com/video/iOLmO4sqBjU/v-deo.html
Thanks this will really help..but plz point me in right direction. . OK so L1 emits a heart like a grenade.. how do u make it so when I stand up by pressing L2 a bow appears by magic with the ghostly string and arrow drawn back.. and then fire it.. animating the string back to straight..and vanishing the already notched arrow and the ammo affecting the emitted hearts and causing a 'love spell' and FX to make 2 ppl fall In love by cupid.. I can't suss out how to make the heart do the "poof and effect" to then erupt with mini hearts around the affected characters. Does that make sense.. and then then after firing the bow shrinks or dissapears again.. Finding it real hard to timeline the lot together.. I do the animations.. the ammo's.. but get stuck on the bow part and the heart grenade "after effect" bit.. Bit like using this gun to shoot roughly a grenade you lob in the air and have chaff released over an enemy but only after shooting with what was an invisible gun.. same idea..different scenario
Hey JimmyJules, your videos are very informative and I like how you explain logic. However I'm in no way logic savvy and need help doing an ammo pick up with your gun logic. If you could help in any way, I'd appreciate it. Keep the great videos coming!
oh cool idea! ok so you could use a variable to hold the ammo amount, and you could make a pickup with a 'variable modifier' on it, that adds 'x' amount of ammo to the variable. you could use the 'object just emitted' output to decrease the ammo with another variable modifier when the player shoots! :) Let me know if you need more info
Great! Thanks for the sudden response. I'll give it a go when I get off work tonight. Not sure how to decrease the ammo count entirely but I'll play with it. Thanks again!
I just so happen to be practicing with shooting logic and animations the past few days, and this marvelous video comes along. Thank you Jimmy once again.
Love the videos man. You really lay it out. Trying to watch John Beech is like trying to watch a fly's wings flap. Amazing, but he goes so fast it's hard to discern.
I subscribed to you on dreams. Gotta say... surfing santa is your best and most technical work yet. Haha, it cracked me up. Seriously though, thanks for taking the time to help everyone. I finished the logic tutorials and am now on short circuits. Keep it up!
The amazing thing is the ui is so good that even watching people just do logic is entertaining and easy to follow. I can hardly wait to make a vr shooting game :) I think I'll start with a sniper game and see how it goes
Uhh ... love this new series! And the new intro looks great! :D
Looking forward to this series, good job mate!!
Nice vid. Would be great to also have a 3rd person aiming tut, though I get that that's not exactly a "short" circuit.
I’m sorry but the name. “Short circuits” is fucking genius. Just wanted to say. Carry on.
Man your tutorials are amazing!!
Just in case anyone was wondering if you want a manual reload instead of a timer based one you need a and gate and not gate connected to counter full
Reword that pls
What
I really like these short circuit vids Jimmy! Please keep them coming.
Excellent tutorial. I'm working on a different kind of game, but I think that your logic it will be just as useful. Thank you for your videos and keep it up.👍👏
Thank you for the advanced mover trick and the cooldown logic. Very helpful
How do i go about equipping my crafted weapon to my character model so i can use it while playing as the character?
Take a look at the teleporter tutorial, that might be what you’re after :-)
Definitely in love with this new series ❤️
I’m trying to follow along with your tutorial to make a gun for my character to use but I’m struggling because I can’t interact with the projectile once I set it as something to fire out of the gun. Also the making it damage enemies part is weirdly difficult for some reason. Maybe I’m not following properly
Turn on ‘preview invisibility’ from the view menu so you can see the bullet once it’s set to be emitted :)
All it should take is a health modifier on the bullet and a health gadget on the player character in theory 🤔 maybe try just dropping a bullet on your character and seeing if it does damage that way - the bullet might be travelling too fast out of the gun to register the collision
@@JimmyJules153 well I fixed the issue with accessing the bullets microchip. Thanks. But the issue with causing damage still isn’t resolved. Tried it with a bunch of community enemies with health. No dice. I’m gonna see if there’s a tutorial for it somewhere
Is there a part in the video that explains impact of the projectile so when it for example hits target or wall it will play a explosion effect or sound like a explosion
Got a nice stream going with my plasma gun. Just made shorter bullets with it constant shooting, turning up the speed turns it into a flame. Now when I equip it to the character it doesn’t shoot and kills the character. The bullets are hitting the character some how.
Hmmm you could use the labels and collision labels to make it so the bullets don't collide with the 'friend' label for example, then set the character to be the label 'friend' 🤔
Your tutorials are awesome
Great idea. Man this would've been incredibly helpful a couple days ago 😅
Hey man thanks for always having clean and direct tutorials, just out of curiosity And to save logic in some cases where you might need to, turning the gravity off and density down, of the projectile will also stop it from falling in the y axis, does this method have to do with restricting other forces from moving it at all as well?
You're absolutely right friend! I didn't even think of that when i made this tut, that'll save some gadgets/thermo! Great tip 😉
I love this series
How do u even press on the controller sensor options
Excellent and easy to understand tutorial - Thank You. You just got a new subscriber :-)
You're the man. This was super helpful.
Would a gyroscope stop a puppet from falling off a sphere intended to be a planet?
This Tutorial is helping me with a dreams psvr game thanks
Great tutorial!
Great tutorial look forward to more short circuits
Thanks man! Very good video!! Finally have my gun!!!
Hey I have a question how do you make it that the gun only activates when you posses the puppet carrying it cause the other player could still activate it
Amazing video but how did you make the gun model itself. Everytime I make a model its a mess. I don't know if I'm just bad at the game or if I'm missing something.
Once you reach to the key frame point, does your gun have to be ungrouped so you can edit the trigger button to move?
I love this new serie!
Hey I'm going through looking at tutorials to figure out what I need to do but for some reason my bullet doesnt do damage every time I emit. I'll shoot once it does damage I'll shoot again it doesnt do damage... 3rs time it does. It's like the health modifier isnt loading fast enough (I created a block that takes damage and shows the damage taken and if I shoot slower it does do damage consistently but I know people will shoot faster than that and I want it to be consistent especially if the players can see the health/damage taken by the enemy
Figured it out finally it was the cooldown time on the health manager of the sculpted box 😆 I'm dumb haha
I created the gun but it won't scope to the puppet. If I create a fresh puppet and a gun from the search it scopes. any idea what I'm doing wrong?
Why can't I open my microchip to the bullet if I already surfaced snap it?
Im stuck at the advanced mover. I placed the microchip on my bullet but i cant open the chip once i connect it with the emitter. In your video i see the bullet both at the barrel and next to the gun microchip.. what am i doing wrong ?
I'm not sure how active you still are with dreams. But this helped a lot! But I've ran across an issue. I need the gun I've made complete with all the logic to be flipped for the other side of a mech I'm making. But it kinda breaks everything. The ammo counter flips and I can't rotate it. And if go through the process of fixing that the emitter shoots in the wrong direction and cant be rotated either? How would you go about flipping the gun you made in this video to work with L2 but keep all the effects and functionality? Any help would be great! Thanks
Still very active in dreams don’t worry! Also more tuts coming soon :)
Ahh ok - so you’ll probably want to have the ammo counter display and everything you *dont* want to flip on a chip that’s separate to the gun (e.g. on the puppet logic), that way when you clone / flip the gun it’ll just clone /flip the gun logic, and not the ammo displays etc :) let me know if you want me to elaborate a bit further!
@@JimmyJules153 thank you. Turns out I was just being stupid and trying to rotate my emitter using the ball pivot instead of grabbing the arrow instead. Btw. I'm not sure how difficult this is, but would it be possible to do a tutorial for an auto targeting gun? One which auto targets based on proximity to the nearest enemy? Or a rocket launcher tutorial with smoke trail? Either would be great! You do the best tutorials by far!
These are fantastic. Thank you.
Hey nice Video i wonder if you could Help me out i did everything Fromm this Video but i wanted my gun to stop for 2 seconds after a shot but it didnt worked do i can just spam the shots
You could use a setup basically the same as the cooldown for the reload, but you could use the 'object just emitted' output to trigger the timer instead :)
@@JimmyJules153 thanks man
@@JimmyJules153 how do I make it fire in different directions depending on where its pointing
How would you make the puppet ragdoll/fall when he dies? When health reaches 0 - turn off moveable?
The puppets have some hidden logic in them that makes it hard to do things like rag doll and falling over, it’ll always try to keep them upright. If you copy all of your body parts out of the puppet though, you can have a copy of your puppet that’s not effected by the group, and you could emit or activate that copy in place of the puppet and it’d fall over or crumble in place. It takes a bit of fiddling to get it right but it’s definitely doable :)
@@JimmyJules153 Thanks for ther reply! I've found the logic stuff so daunting since I got dreams but thanks to your tutorials i have a working Starfox-esque ship that fires lasers! So thank you!
That sounds epic! No worries mate, any time 👍🏼 glad they’ve helped
Maybe I missed something but How can I make my bullet travel the way I’m aiming? My bullet always shoots straight even if I look down or up
Easiest way is to use the 'ignore gravity' option on the bullet, then get rid of the mover restricting the Y axis movement :)
@@JimmyJules153
Thx! I’ll try it out!
Trouble shooting question so I've reset the advanced mover but my bullets still are not firing straight?
Try turning on 'ignore gravity' on your bullet, and make sure your mover is set to 'local space' :) that should do it
@@JimmyJules153 thank you
Hey Jimmy Jules153, your videos have been SUPER helpful! How would you make a rifle full Auto and still have a limited ammo count? The fulll auto part is easy, it's having the game keep track of each bullet emitted with out repeatedly squeezing R2, any suggestions?
This setup should do it! :) Because it’s using the ‘object just emitted’ output on the emitter and its not using the r2 output, it’ll count up the ammo counter every time a bullet gets emitted rather than every time the player pulls r2
@@JimmyJules153 Awesome it does perfectly, I just had the time in between emits set to 0 instead of 0.1, so now it counts swimmingly. Thanks can't wait to see what you explain next! 👍
Ah yeah because it turns into a continuous signal at 0.0 second emit speed.. you can set up a frame pulse (timer that pulses every frame) and that can count emits at 0.0 seconds. You just need to turn on the timer set to count up to 0.01 seconds when the emitter is on and use that as the gadget to increase your count. You can set a timer to 0.01 by shift selecting the ‘target time’ slider. Hope that makes sense let me know if you want more info
How would i make it shoot at an automatic setting
But how can i “equip” the gun onto a basic puppets hand so i can shoot in the direction hes facing?
I think you just attach it to the puppets hand
i dont know if its because my bullets are small but the dont seem to appear for me
in more detail: when i link the bullet sculpt with the emitter i cant see and acces the bullet/microchip anymore
hey do you know how to make it where like you have 8/32 bullets and when you reload after shooting it subtracts the bullets on the 32?
I haven't done it before, but you'd just need a few calculators to work out the amount of ammo left, and subtract that amount from the ammunition :)
How did you attach your micro chip to the bullet? When i try a similar thing it doesn’t attach itself to the bullet and I cant tell if my microchip is effecting the object in anyway
if you hold down L1 while you're holding the microchip and hovering over the bullet, that should snap it to the bullet :)
@@JimmyJules153 Thank you!
Hey I know this is late but what about swords, knifes. And can I make little animations? How much gore is possible? Realistic blood? Im planning on doing a horror game with blood, gore and shooter elements.
Absolutely, you can pretty much do anything you can imagine, except for an MMO ;)
you can get pretty good with the paintings and yeah you'll be able to get some blood in there, what you've described definitely sounds possible, but i'd recommend starting out much smaller and learning all the tools as much as you can first! :)
@@JimmyJules153 Ok thank you. I will start with small things and try to improve over time.
Thanks to you I made a banana that shoots bananas at bananas and it's bananas
🍌
@@JimmyJules153 hey is there anyway you can make a tutorial on how to make grabbing physics like human fall flat or gang beasts. That is if it's even possible (could imagine it is though)
I expected dreams to have alot of shooters and platformers. People have been creating alot of those games. Shooters is what I enjoyed making in LBP3. Dreams its going to be the same thing for me. Except with Dreams its going to be alot more advanced.
muchohumpty Not just advanced But also more 3D Than LBP (I’m just saying alright, you might disagree with that...)
I plan on making codz map remakes for vr motion controler support once i learn gadgets and stuff
@@shadowbroz1026 I played/created in Dreams for long periods. It became alittle too time consuming. So I rarely play, starting to prefer the real games on PSN. More polished and user friendly as a whole.
How do I aim the weapon when applied to the character?
You dont happen have a video on how to animate things like, for example, I'm trying to add say a skyrim effect like fireball, where it kinda charges and you can see the stream of fire shoot out. I'm honestly stumped to shit, and you're videos are great and helped me alot, so I figured if you had one up. Couldn't really find anything on it ! Thanks for the vids man, cheers,
I don’t have one too similar to that, but the ‘puppet charge up attack’ might point you in the right direction!
So I used this tutorial to make my blaster fire but it keeps damaging my player any way to avoid this? I tried toggling consider player in the health modifier but I'm having no luck
This was great! Make more please
Thank you. I’ve spent hours on this but I still can’t get my projectile to fire when I press the button. The projectile can fire in a stream but when I select single projectile nothing is emitted.
I’m creating a cannon which I will want to elevate and depress. How would I do that please?
You'd have it on a connector, and you could probably do it really easily just with a keyframe. So you'd keyframe the cannon in the 'up' position, and by default it would be in the 'down' position, so as you activate the keyframe it'll transition between the 2 positions :)
JimmyJules153 Thank you. Have you any idea why my trigger doesn’t fire the gun please? I’ve followed your tutorial to the letter, the nodes light up but the gun doesn’t fire.
@@ianknight2053 same 😣
For some reason it won't do the display properly
Can you do a using the gun series? Adding it to a puppet to use or something. I just want to run around and shoot lol 3rd person is what im going for.
I cant follow the multiply and subtract calculator part at all. It looks like im connected just like you. I got the timer to work right but the math just seems to multiply to 100 or so
How does operand one correlate to operand 2 on the same gadget if i might ask. You go really fast
It was the way the wires went on each other to a and b of the multiply.
Ok so i got it to work, now how do you go back into the bullet shape. Once its linked to emitter i cant surface snap a chip to it or any modification. Do i do all mods first the link bullet to emitter?
You can just use a microchip snapped to the bullet, and put all your gadgets on there and that should do it :)
How would you make it semi auto ??
Any way you can do a short circuit FPS character?
My gun is systematically killing the npc carrying it, any ideas how to fix that?
Iam stuck every time I I(object to emit) to my bullet it just blinks color's and it wount shoot out
Did you pressed R3 for starting time?
@@bofkng1409 thank you but I figured it out I'm just dumb lol took me 4 days
When I emit my bullet and press the R2 button it doesn’t show the bullet moving. Even when I emitted the bullet,it just remains where it is. But on your video it’s not their except the arrow cursor. Plus when I put the advanced mover on the bullet to help it shoot straight. It still shoots an arc. Hope you help me out, could use it:/
Make sure you put a bit of ‘emit speed’ on the emitter! If you make it emit with speed it sets the bullet to movable by default
Awesome thank you😁 I appreciate the help!!!
JimmyJules153 I had this same problem. I put 15 emit speed and still it doesn’t move. Please help
Hi jimmijules how do I put a laser sight on your video please show it to me in a video😢
why is my bullet collision not working?
Nice video! I really like your tutorials and I got a question
I want to have a cool down on an attack but it doesn't work. Can you please make a vid about it?
That would be great!
Edit: I watched the video and there was something that could work so when I'm back home I'll try it so sorry for disturbing you
Not disturbing at all!! Happy to help let me know if you’re still having troubles :)
@@JimmyJules153 k thanks!
Professional guy
HOW DO I PICK THE GUN UP??
I’m trying to make a plasma gun that doesn’t shoot one bullet, but a constant stream when you press the fire button. Any tips?
Robert Gamble try using multiple emitters and just clone the bullet
danklion it just shoots out one long bullet
Give a paint stroke a go :) that's what i'd use for it
I’m a noob, but I figured it out. The emitter was set to destroy the gun when fired for some reason. I used one long plasma sculpture and set it on stream at .01 continuing fire so it lasts as long as I hold the trigger down.
My bullet keeps flashing red?? And won’t fire
How do you add sound every time it fires?
You can hook the sound up to the 'object just emitted' output on the emitter :)
@@JimmyJules153 Alright, I'll try thanks.
Can you also make a video about how to implement a gun like that as a weapon in your FPS shooter? Like a gun that you can pickup and actually use.
Great idea I’ll add it to the list!
@@JimmyJules153 Thanks a lot :)! Keep up the nice work!
Mine Keeps Killing My Character, But It’s Labeled As Friend, So My Character Won’t Be Affected By The Projectile..? Is This A Bug, Or Am I Doing Something Wrong? Please Help..
Make sure you've set the *puppet group* to friend and not just the sculpts within it :) let me know if that's not the trouble.
How do you as actually sculpt a gun?
The MM sculpting tutorials should take you through these things :) They're pretty vital if you're first starting out
How do you use the gun in a scene?
make sure you've got it saved as an 'element' and not a 'scene' :)
@@JimmyJules153 man i tried ti cheat and copy the logic from the heavy metal frances character model and thlogic is so messy and complicated i cant follow any of it lol
thats so close at the programation, its the same logic but also diferent at same time
Oh this looks hard and also how do people figure this sheet out like HOW
Haha it definitely took a lot of trial and error! But if you keep plugging away at a problem and trying different ways to solve it you’ll likely come across a good solution!
They must have done a update cause this no longer works rip
Which bit specifically doesn't work? none of the gadgets used in this setup were changed in any way that would break it as far as i know so it should still work :)
JimmyJules153 Ye nvm it still works lol. Don’t know what I was doing wrong before oops. Anyway thx for the great tutorials they really help out a ton:)
How do you set the logic to a manual reload by pressing square?
Instead of using the counter's 'done' output to activate the reload, just use the square output from the controller sensor :)
@@JimmyJules153 lol I figured it out. Thanks anyway. Love your tutorials
How can I put the gun into a puppets hands?
You’ll need to scope into the puppets hand while you’re holding the gun. Grab the gun, and hold L1 while hovering over the hand, then press X until you’re scopes into the hand :)
JimmyJules153 ok thanks I’ll try it
How would i go about making it an automatic shooter
You can just set the emit mode to 'continuous' from 'once'! :)
A machine gun is the same logic?
14:22 I’m not entirely sure what you did here, and my gun disappears
The scoping
Hi mate, I'm trying to make a VR fps, Iv found a few enemy templates, a turret, drone, grunts and bigger bot they all track and shoot the player but do no damage? I'm struggling to find how to change it so they do damage. Also the player destroys them with one shot, struggling to find the health modifiers to change this. Any help would be great. Any chance you could look over the test area Iv made and see if you can get things working. See Jabbermonkey76 to check out other things Iv done. If I could just get a few enemies working that I can move into lvls I might be able to put together a good shooter. Any help would be great👍
Thank you :)
Hey, mate. (I'm also wthit56, by the way.)
Thanks for the tutorial. Very followable. Good job!
Smart idea to get the current count from the counter. Though I usually just take the "current count" output and use that instead?
Just had a cool idea for the trigger animation... you could wire the ">" calc into the keyframe also. So then the keyframe will animate to the point you pull the trigger, but if you actually shoot it will snap to full. Like, if you're pulling the trigger of a gun it would presumably have no resistance once it actually shoots? Maybe?
14:50 - If only there was some way of getting visual feedback on what is in the group scope. Hrm.... XD
Looking forward to these ^^
Haha absolutely didn’t cross my mind to just use the ‘current count’ output.. that would have saved a gadget! 😂
Great idea with the trigger animation too I’ll have to put that in before I put it up on the dreamiverse!
I’m going to go and turn that group visual feedback on now good idea!!
this is very helpul thank you
hi jimmyjules if you have time kindly please have a look on the character skill range setup that i followed on your tutorial Functional Gun, instead of a ball gun i use a puppet coming out on the same puppets body the idea is like a spiritual persona, any idea how can i add a wind effect trails and also how can i attached the Functional Gun (Spiritual Persona) as an example on the upper body part of the puppet. thank you in advance
ua-cam.com/video/iOLmO4sqBjU/v-deo.html
Hey, I got one question: Can you release Dreams with guns or are they gonna be deleted like nudity?
Guns are no problem! but don't go too gory with the blood that'd be the only thing :)
Do you have music producing channel on youtube also? 🤔 You sound kinda familliar.
You make video how to make arsenal roblox ni dreams
Thank you! I hope, I can make my potato gun deadly now. 😂
Mine just will not shoot
Make sure your emitter is activating, and that you've got the emitter set to emit your bullet!
Thanks this will really help..but plz point me in right direction. .
OK so L1 emits a heart like a grenade.. how do u make it so when I stand up by pressing L2 a bow appears by magic with the ghostly string and arrow drawn back.. and then fire it.. animating the string back to straight..and vanishing the already notched arrow and the ammo affecting the emitted hearts and causing a 'love spell' and FX to make 2 ppl fall In love by cupid.. I can't suss out how to make the heart do the "poof and effect" to then erupt with mini hearts around the affected characters. Does that make sense.. and then then after firing the bow shrinks or dissapears again..
Finding it real hard to timeline the lot together.. I do the animations.. the ammo's.. but get stuck on the bow part and the heart grenade "after effect" bit..
Bit like using this gun to shoot roughly a grenade you lob in the air and have chaff released over an enemy but only after shooting with what was an invisible gun.. same idea..different scenario
I will be so abusing the ramble gadget
Hey JimmyJules, your videos are very informative and I like how you explain logic. However I'm in no way logic savvy and need help doing an ammo pick up with your gun logic. If you could help in any way, I'd appreciate it. Keep the great videos coming!
oh cool idea! ok so you could use a variable to hold the ammo amount, and you could make a pickup with a 'variable modifier' on it, that adds 'x' amount of ammo to the variable. you could use the 'object just emitted' output to decrease the ammo with another variable modifier when the player shoots! :) Let me know if you need more info
Great! Thanks for the sudden response. I'll give it a go when I get off work tonight. Not sure how to decrease the ammo count entirely but I'll play with it. Thanks again!
👍
now do aiming ;p
You showed everything except properly setting up the aiming at an on screen reticle. The most important part.
Your imp appears to be disgusted with what you are doing.