@@ВаняКрахмальный-н8д Mini motorways wasn't even the first from that company. Mini metro was before that. These are just clones at this point and there's a lot of them with different graphics and rpg elements (metro/motorways/power/whatever).
Architect moves: 1:53 just go over the top with 4 connections. 8:58 rotate once to save more pipes. 23:40 calling Norway Japan Getting quite suspicious Mat 🤨
I'd argue that's because his whole channel's based on hating architects... even though engineers and architects basically work TOGETHER especially since architects are the VISION while the engineers are the means of making sure said vision is done in a feasible and safe manner, so when Matts plays these games, they make him an architect, not an engineer. "Architects and engineers work closely together to ensure that a project is both visually appealing and structurally sound. Architects bring the creative vision, while engineers ensure that this vision is feasible and safe"
America as in the United States is what he meant. The level is the Central United States, but we call the country "America" when "America" is actually two continents. This is why the Spanish speaking world uses Estadounidense (or "United Statian" I guess) instead of American.
Could you make a video going over how bilf the Francis scott key bridge that fell in Baltimore maryland ? As someone in the area i always thought it was a beautiful bridge worthy of an in depth bridge review RIP FSK.
This whole video is was screaming at the screen at all the little saves you could have made making things more efficient. The Architect disease is really getting to you Matt
There is so much shade towards Dino Polo Club in the description. Is it just because of AQR? Cause I thought they ended up being pretty honest about it and fixed the situation while explaining what happened.
*Abstract* This video showcases a gameplay session of Tiny Connections, a resource management game where players connect power and water to citizens across various maps. The video focuses on the Central US map on expert difficulty, highlighting the challenges and strategies involved in efficiently connecting settlements while managing limited resources and time constraints. The player navigates through the game, utilizing different tools like tunnels and rotators, and demonstrates the increasing complexity as the game progresses. Despite facing some difficulties and a near-loss towards the end, the player successfully completes the map, showcasing the rewarding and engaging nature of the gameplay. *Gameplay Summary: Tiny Connections - Central US (Expert)* *Starting Out (**0:00**)* * *0:12**:* The player begins on the Central US map with expert difficulty. * *0:23**:* Initial settlements requiring water are connected using pipes. * *0:47**:* Each settlement has a timer, requiring quick connection for points. *Resource Management and Rewards (**0:57**)* * *0:57**:* Connecting settlements earns power and water points, contributing to the overall score. * *1:10**:* Expert mode features shorter timers and limited pause functionality. * *1:21**:* Daily rewards offer various resources like pipes, grid tiles, junctions, rotators, and tunnels. *Expanding Networks and Challenges (**1:33**)* * *1:37**:* Power grid is established and connected to settlements. * *1:44**:* Forest tiles require double resources to build, posing strategic challenges. * *2:47**:* Buildings can spawn in inconvenient locations, requiring adjustments and creative solutions. * *3:53**:* Disconnected settlements require immediate attention to maintain point generation. *Utilizing Tools and Upgrades (**4:00**)* * *5:25**:* Tunnels are used to bridge large distances and bypass obstacles. * *5:33**:* The player changes pipeline color to optimize resource usage for different colored buildings. * *8:03**:* Rotators are strategically used to reorient buildings and save resources. * *10:02**:* Tunnels become increasingly valuable for efficient network building. *Increasing Difficulty and Strategic Decisions (**12:00**)* * *12:05**:* New colors of buildings introduce additional complexity to resource management. * *14:56**:* The player prioritizes acquiring tunnels due to their strategic advantage. * *16:58**:* The player considers converting pipelines to different colors to optimize connections. * *18:31**:* Tunneling is used to efficiently connect distant settlements and save resources. *Final Days and Conclusion (**19:52**)* * *19:56**:* Multiple disconnected settlements require quick action and strategic planning. * *20:38**:* The player utilizes rotations to solve connection issues and optimize resource usage. * *22:24**:* The final day presents challenges with limited resources and tight spaces. * *23:13**:* Despite a near-loss and revival, the player successfully completes the map with a high score. Disclaimer: I used gemini 1.5 pro (2024.03.27) to summarize the video transcript. This method may make mistakes in recognizing words and it can't distinguish between speakers. The prompt was: Create an abstract and summarize the following video transcript as a bullet list. Prepend each bullet point with starting timestamp. Do not show the stopping timestamp. Also split the summary into sections and create section titles. It used 10988 out of 1048576 tokens.
@@JanTonovski i find it quite useful for 1 hour technical talks. apparently with youtube premium you can get this directly from youtube (but i don't have that)
This gives me very strong "Can't live without electricity" vibes. VERY strong. If anyone should take this down, it's them and not the Mini Motorways people.
There are so, so many of these like...logistics puzzle high score games recently. All just slightly different. It is these, roguelikes, and survival games both of the bullet hell and base building variety. This isn't my cup of tea mostly, but I love that these super niche genres are getting indie explosions. Indieplosions? Indexplotions? Indiexplotions? Anyway it gives me hope that my super-niche genres will be next to get explosions. Tactical RPGs and grand strategy focused on specific ancient time periods have been getting a lot of love lately
matt, your voice changed, are you doing well mate? UPDATE: Nevermind, your humor is better than you health. get well soon General, the Architects dont brainwash themselves
not sure how i feel about the random rewards for the day you have to choose form in a puzzle type game. Imo puzzle games should be solved by thinking, not luck...
There's no reason to put up strict barriers between genres. This is incorporating elements and themes from strategy, city-builder, and "roguelike" games. Allowing games to deviate from narrow genre definitions gives us more diverse experiences and challenges. Besides, improvising with somewhat random resources, and making a choice with incomplete information, also requires thinking. But it's a different form of thinking. Estimating and weighing probabilities, lateral thinking, quick thinking, and reworking a complex system to account for unplanned features. Which are arguably more valuable life skills. And if it's a well-designed balanced game, luck will not "solve" the problem for you. Considering there is a very limited set of random possibilities, all of them are constantly useful, and they have overlapping functions, the outcome is still mostly determined by the player. And because the game continues to get harder until it's literally impossible, the goal is not to solve a puzzle, but to use your ingenuity to last a long as possible with the hand you're dealt. Play multiple times to get an "average" of your results, if you want to remove the randomness from your score.
mat i have been trying to tell you this incredible piece of engineering 6+9=15 and 6x9=54 also 15+54=69 so that means 6+9+6x9=69 i know incredible
🤯
6+9+(6x9)=69
Now it's correct, and my semi-autistic brain can sigh in relief. 😅
@@DerClouder the brackets don't have to be there, as multiplying has a higher priority than addition.
@@MiniCarr0t its for the looks
@@DerClouder PEMDAS, man, it's a helluva drug...you should try it
22:03 i like that we have reached a point where the clip does not even need to be played anymore
true
8:57 rotating it to the left would save 3 tiles, architect move
I couldn't believe you passed up 3 tunnels. You should've known they're the motorways of the utility world!
This seems like the same design as the game where you had to connect office computers to networks.
Or Motorways, in that game same menu of rewards.
Ya it looks pretty much exactly the same as the office one.
@@ВаняКрахмальный-н8д Mini motorways wasn't even the first from that company. Mini metro was before that. These are just clones at this point and there's a lot of them with different graphics and rpg elements (metro/motorways/power/whatever).
What was that one?
@@jayglenn837 The cable guy
Architect moves:
1:53 just go over the top with 4 connections.
8:58 rotate once to save more pipes.
23:40 calling Norway Japan
Getting quite suspicious Mat 🤨
In the last one there was a cut I think, he has Japan on the left. And that's Sweden, not Norway ;p
Its Sweden💀
I’ve been saying 🧐it’s very INCHresting
@@Haifisch7734 oh shit lol
17:13 ;D haha "dont be part of the problem, be the entire problem" cheers mate xD
RCE admits he hangs out with architects. 4:35
For all his, "I'm an engineer, I'm really smart!" talk, Matt does a lot of half-baked thinking xD
I'd argue that's because his whole channel's based on hating architects... even though engineers and architects basically work TOGETHER especially since architects are the VISION while the engineers are the means of making sure said vision is done in a feasible and safe manner, so when Matts plays these games, they make him an architect, not an engineer.
"Architects and engineers work closely together to ensure that a project is both visually appealing and structurally sound. Architects bring the creative vision, while engineers ensure that this vision is feasible and safe"
Central America isn't in the United States. It's everything below Mexico in North America.
America as in the United States is what he meant. The level is the Central United States, but we call the country "America" when "America" is actually two continents. This is why the Spanish speaking world uses Estadounidense (or "United Statian" I guess) instead of American.
“Pipelaying Carnage” was my nickname in high school.
I really, really, really wish Devs would make these Android apps. Because this looks like so much fun to play while watching
It is on Android!
0:00 "Hello fellow engineers"
i love how you just keep playing the same game but with a different theme lmao
anyways it would've been really funny seeing you fail right at the end
His architect brain can only handle so much
The start made it sound like he was saying it's a ripoff XD
Ik
My favorite part of the day is during my lunch break I get to watch a new RCE video right as it releases😁
nice to see a new game on this channel
It looks like tunnels will in fact connect on all sides so you don't need to build them two squares away.
12:02 Christopher Colimbis seeing natives in the new world
Studying architecture and getting an associate degree on how to VEX the engineers. This channel is surprisingly helpful. 😂
Day 44 of notifying people that the Discord server's Suggestions forum is a better place to suggest new games to Matt. (Just don't ping him!)
Lets try to get this to top comment 💪
Get well assap!
Выздоравливай быстрее!
Jack of all trades, master of none.
But oftentimes, better than a master of one.
14:50 That feeling when someone refers to the USA (which is in Northern America) as "Central America"... Someone is having an Architect kind of day!
He meant Central US. For most people outside USA, America is the same thing as USA
@@thomasphillips885 I'm sure that's what he meant. I was just poking fun.
Sounds like your feeling better Matt 😊
Sound like engineer now😂
Before was architect voice😂
*you're
“pipe's too short” LOL XD It made me laugh on the subway train LOL
Matt forgot about the British seaside and the little blighters that Gulls are for a moment then it all came flooding back
RIP Key Bridge
He should do a rebuild in hydroengineer or poly bridge3
PLEASE a series on this!!
Never thought I'd see the day matt lays mad pipes
RCE in the sexiest voice: sorry if I sound terrible 😆
2:02 i'm watching this while actually making a PowerPoint presentation.
That purple tonnel is doing nothing, but it сan save like 10 pipes. Matt is doing his best as always
He almost sounds like stampy cat while sick lol
”Dont say first its so annoying🤓” Everybody: First!😂
second
Third
Fifth
🤓🤓🤓🤓🤓🤓
Seventh
Perfect! Now can you connect the north side of Baltimore to the south side again? Asking for a friend
This was so stressful to watch near the end! Haha!
Oh man, I sure would love if there was an app that helped you create presentations.
Mat:
0:59
2:02
The game spawning things on top of the pipes would get really frustrating
Could you make a video going over how bilf the Francis scott key bridge that fell in Baltimore maryland ?
As someone in the area i always thought it was a beautiful bridge worthy of an in depth bridge review
RIP FSK.
What matt has taught me about architects is that they are all powerful malevolent beings, sound like my type of people
This whole video is was screaming at the screen at all the little saves you could have made making things more efficient.
The Architect disease is really getting to you Matt
hope u get better this game looks super fun
A puzzle game that doesn't let you pause is just brutal lol
These semi, minimalist games are always interesting
Also, this isn't Central America. This is the contiguous United States. Central America ranges from Mexico to Panama.
All of Central America is North America. However, Mexico is not Central America. @vcprado
Part of Mexico is in central america
Matt will play literally anything
“Thirty Gridtiles: BOOSH!!!”
Now add a drainage system
please play city skylines again bro
Play Minecraft with somebody who can show you the game so you can enjoy it!
Do it
Do it
Do it, please
Man, everything in this game is really efficiently-shaped.
RIP Francis Scott Key Bridge and those missing
4:40 why you making out with architects?
There is so much shade towards Dino Polo Club in the description. Is it just because of AQR? Cause I thought they ended up being pretty honest about it and fixed the situation while explaining what happened.
If you have gotten used to sick matt voice
👇
The full Jack of all trades quote… “Jack of all trades master of none, though oftentimes better than master of one.” Civil Engineers are GOATED 🐐
“Jack of all trades, master of none.” What an interesting way to say, “ADHD”.
*Abstract*
This video showcases a gameplay session of Tiny Connections, a resource management game where players connect power and water to citizens across various maps. The video focuses on the Central US map on expert difficulty, highlighting the challenges and strategies involved in efficiently connecting settlements while managing limited resources and time constraints. The player navigates through the game, utilizing different tools like tunnels and rotators, and demonstrates the increasing complexity as the game progresses. Despite facing some difficulties and a near-loss towards the end, the player successfully completes the map, showcasing the rewarding and engaging nature of the gameplay.
*Gameplay Summary: Tiny Connections - Central US (Expert)*
*Starting Out (**0:00**)*
* *0:12**:* The player begins on the Central US map with expert difficulty.
* *0:23**:* Initial settlements requiring water are connected using pipes.
* *0:47**:* Each settlement has a timer, requiring quick connection for points.
*Resource Management and Rewards (**0:57**)*
* *0:57**:* Connecting settlements earns power and water points, contributing to the overall score.
* *1:10**:* Expert mode features shorter timers and limited pause functionality.
* *1:21**:* Daily rewards offer various resources like pipes, grid tiles, junctions, rotators, and tunnels.
*Expanding Networks and Challenges (**1:33**)*
* *1:37**:* Power grid is established and connected to settlements.
* *1:44**:* Forest tiles require double resources to build, posing strategic challenges.
* *2:47**:* Buildings can spawn in inconvenient locations, requiring adjustments and creative solutions.
* *3:53**:* Disconnected settlements require immediate attention to maintain point generation.
*Utilizing Tools and Upgrades (**4:00**)*
* *5:25**:* Tunnels are used to bridge large distances and bypass obstacles.
* *5:33**:* The player changes pipeline color to optimize resource usage for different colored buildings.
* *8:03**:* Rotators are strategically used to reorient buildings and save resources.
* *10:02**:* Tunnels become increasingly valuable for efficient network building.
*Increasing Difficulty and Strategic Decisions (**12:00**)*
* *12:05**:* New colors of buildings introduce additional complexity to resource management.
* *14:56**:* The player prioritizes acquiring tunnels due to their strategic advantage.
* *16:58**:* The player considers converting pipelines to different colors to optimize connections.
* *18:31**:* Tunneling is used to efficiently connect distant settlements and save resources.
*Final Days and Conclusion (**19:52**)*
* *19:56**:* Multiple disconnected settlements require quick action and strategic planning.
* *20:38**:* The player utilizes rotations to solve connection issues and optimize resource usage.
* *22:24**:* The final day presents challenges with limited resources and tight spaces.
* *23:13**:* Despite a near-loss and revival, the player successfully completes the map with a high score.
Disclaimer: I used gemini 1.5 pro (2024.03.27) to summarize the
video transcript. This method may make mistakes in recognizing words
and it can't distinguish between speakers.
The prompt was: Create an abstract and summarize the following video transcript as a bullet list. Prepend each bullet point with starting timestamp. Do not show the stopping timestamp. Also split the summary into sections and create section titles.
It used 10988 out of 1048576 tokens.
But why?
@@JanTonovski just got access. and i needed a video that is longer than 12min
@@wolpumba4099 But what is the point of this whole ai created comment. I've literally seen nobody ask about this
@@JanTonovski i find it quite useful for 1 hour technical talks. apparently with youtube premium you can get this directly from youtube (but i don't have that)
A Jack of all trades, though a master of none.
If often more useful than a master of just one.
Let's all remember that central America is a very different place than Central America 22:20
A tunnel = a motorway
This gives me very strong "Can't live without electricity" vibes. VERY strong. If anyone should take this down, it's them and not the Mini Motorways people.
There are so, so many of these like...logistics puzzle high score games recently. All just slightly different. It is these, roguelikes, and survival games both of the bullet hell and base building variety.
This isn't my cup of tea mostly, but I love that these super niche genres are getting indie explosions. Indieplosions? Indexplotions? Indiexplotions?
Anyway it gives me hope that my super-niche genres will be next to get explosions. Tactical RPGs and grand strategy focused on specific ancient time periods have been getting a lot of love lately
Aviation engineers are the best
Wouldn't be surprised if this was what the actual US grid and pipe network looked like.
MATT do power to the people!
Me waiting for the next terraform vid to come out it’s has been 1 year since the last one
Might not have had a big enough update for him to come back to the series?
Hmm I guess so but I don’t think he ever finished the stage and I do miss them vids cus they were the best in my opinion 11:19
matt, your voice changed, are you doing well mate?
UPDATE: Nevermind, your humor is better than you health. get well soon General, the Architects dont brainwash themselves
Thats Electric... Boogie Woogie Woogie
"Instead of mini its tiny" hahaha
This is literally exactly like the mini motorway game
Jack of all trades, master of none is often times better than master of one.
What do you mean by "tiny"? Its really big and have a great personality
They really should fix building spawning on existing infrastructure
Try Supertype. Interesting looking puzzle game
So this is mindustry but with colors
We need you in Baltimore Matt
Me complaining about the huge purple line for minutes 😑
I think the game changing camera between the normal position and the building position is confusing, which also helped you fail in the end
Yeah I'd prefer to just keep it the 3d view
Nobody said this for some reason, so I'll do it. This is basically just Mini Motorways
Congratulation Matt
Matt should play Power to the People
Wow so cool very nice(i have not watched the video yet)
Noice 5:59
Pls give the editors an extra hour outside. ☀️☀️
24 946 points on central US Expert first run. I wasn't talking the whole time though and had to revive as well.
Matt I gotta say man... This isn't Central America. It's Central *United States*. Central America is farther south
Love the vid!! can you play this in dark mode?
Day 1 of asking matt to take a break until he full recovers🙏
not sure how i feel about the random rewards for the day you have to choose form in a puzzle type game. Imo puzzle games should be solved by thinking, not luck...
There's no reason to put up strict barriers between genres. This is incorporating elements and themes from strategy, city-builder, and "roguelike" games. Allowing games to deviate from narrow genre definitions gives us more diverse experiences and challenges. Besides, improvising with somewhat random resources, and making a choice with incomplete information, also requires thinking. But it's a different form of thinking. Estimating and weighing probabilities, lateral thinking, quick thinking, and reworking a complex system to account for unplanned features. Which are arguably more valuable life skills.
And if it's a well-designed balanced game, luck will not "solve" the problem for you. Considering there is a very limited set of random possibilities, all of them are constantly useful, and they have overlapping functions, the outcome is still mostly determined by the player. And because the game continues to get harder until it's literally impossible, the goal is not to solve a puzzle, but to use your ingenuity to last a long as possible with the hand you're dealt. Play multiple times to get an "average" of your results, if you want to remove the randomness from your score.
Wait if architects gave you your cold it means you were fraternizing with them in close proximity 🧐🧐
I started to contemplate if mini is different from tiny
This kind of games are so stressful
"This game is really really stressful", dude, I'm stressing out just watching it. I can't imagine how clenched yer cheeks are right now.
Moar!
aaarrrgggghhhhh STUPID UPGRADES! T-shirt coming soon
@realcivelengineergaming what would you say if i was looking through your bedroom window watching you record yourself playing this game?.
Somehow came from a plants vs zombie garden warfare video to this. Not complaining.
Hey man, I suggest playing around with the serentitea teapot in genshin!