Who created Metroid Prime's first sound effects?
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- Опубліковано 11 вер 2024
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The sound design in the Prime games is just so... awesome. I'd argue they are genuinely perfect. Absolutely love it.
Unfortunately for me, they Prime series has my least favorite Metroid sound design.
And they're mostly bog standard off the shelf presets.
HOLY SHIT I WASNT TRIPPING WHEN I HEARD THE CHARGE SHOT IN NARUTO
The dinosaur has me laughing so hard. I want it so badly now just for that 😂.
Same
It’s called Adventure Force Astro Bot Vs Ultra Dinosaur if you want to find it
bro i thought i was like the only person in the world to recognize the reused sounds in black ops, this video is like a tap into the universal consciousness of prime players. Well done.
Another one of those things that gets taken for granted but when you delve into it becomes an Ice berg. That's just the Audio side. I can't begin to imagine what the visuals side of Prime's history is like. Thanks for doing this dude!
hbomberguy was right. It's ALWAYS Joey.
Fun fact: the Metroid Prime charge beam sfx can ALSO be heard in the Spyhunter 2 intro cutscene.
I swear some of those sounds are also in one of the avengers movies specifically age of Ultron with the hulkbuster charge up sound
Fairly confident I happened to hear it in an episode of whatever the name is of that Dragon Ball Z show on Nickelodeon when I was younger
@@dissonanceparadiddle Oh yeah, I recognize that one! It's this Sound Ideas sample: soundideas.sourceaudio.com/track/7597701 Pretty sure this is used for the other combo beams in Prime.
@@SynaMax good ear. I don't think it was in prime itself as the arm Cannon sound but maybe as a cinematic in hunters or something like that
@@dissonanceparadiddle Very late comment, but the answer to it is that it is the Judicator from Metroid Prime Hunters.
It'd be cool if the origin of the sound when you scan something with the scanner visor got found. It's probably my most favorite sound effect I've heard.
I know this probably isnt how it went down, but I am dying imagining you going through the toy aisle pressing all of the buttons hoping to hear some metroid sounds
Finding that SFX Library is like finding the Holy Grail for me. I cite the Prime Trilogy as one of the two sources of inspiration for initially getting into sound design and mixing.
It's so cool to learn about all the stuff that went into making such an iconic game, whether that's through research or from old Retro employees making twitter threads about their work!
I had so many questions after watching HBomberguy's video, I was really hoping that you'd address some of that. Keep up the great work!
Metroid is probably one of gaming's most important franchises ever
This video is very important to me because I am a sound designer I do very small projects most of the time however I always need more food for my Hunger thank you
JUSTICE FOR JOEY KURAS
Hey man I really love the concept for this series!
I have a personal request for a video:
The synth sounds from the the club Cyberia theme from Serial Experiments Lain episode 2.
I would love it if you did a video on this as im trying to recreate the tones for my band and its proving really hard to find any info out there. But its kinda a niche suggestion so i get it if youre not interested in doing a video on it
a song called Drafting- Veracocha uses the same synth that’s in a metroid song, i can’t remember what synth or song it’s from in the metroid series, but the second it comes in you’re like there it is lol.
This video is brilliant, thank you for your efforts in preserving this game’s wonderful history. I’m also just as shocked that the hydraulic sample from Datsiks track was made by you, that’s crazy!! I used to love that song and was always curious where that sound came from lol.
After watching the HBomb video I was wondering if any of Joey's work made the cut into the final game, well, thanks for giving the answer.
I also remember hearing the charge beam sound in an episode of Teen Titans Go.... Those were dark times.
Okay so THE dubstep musician who didn't credit your work, DATSIK, got canceled in 2018 for being a predator after shows and after parties. Also hasn't grown what soever since the fallout... Dozens of artists have taken his place and emulated some of his sound design. The rave scene is ROUGH for some; Not for everyone. I can garentee that one one knows that 2011 tune anymore too :)
BUT Thank You for going out of your way to preserve bits of video game history that would've been lost to time. As someone who LOVES experimental sound design it's good to build a database such as this. Prime got made me fall in love with the possibilities of non organic sounds
Wow! Great work, and it's great to archive his contribution for the game. By the way I think one of the 8000-Series is has the sounds of First Hunt's menu sfx, but I haven't had the chance to get the CD yet to verify. Have a good night :)
I remember hearing the Charge Beam sound effect in one of the first episodes of _D.Gray-man._
THANK YOU for making this video! as you say, it is a VERY important to document these things. I think that this video is a great contribution to the movement, and I'm glad that you decided to make it after all.
In my memories correct “Ishtar (Fate GrandOrder)” plays this sound when she charging arrows.
Very fascinating video! It just goes to show that the importance of giving recognition to the people involved in developing video game projects is crucial and ethical.
Additionally, its amazingly how sound effects are recycled to create something new, though it's also appropriate to give credit to whoever provides the original source.
Incredible video. Honestly I didn't even know that you were supposed to credit royalty free sample libraries, and I must admit that I've been guilty of not doing that myself when I made a small game a few years back. Thank you for bringing up these issues!
Thank you! There's never been really a push for crediting sample libraries in any entertainment industry and while Spectrasonics tried to enforce people who used the Distorted Reality library to credit them, not too many movies or games did that. Freesound tried to do that as well and that's why there's a credit for them in that "Children of Men" movie. Again, it's encouraged but not really enforced by anyone. Also, I would imagine that the amount of libraries would add up over time in a project and it would be difficult to cover them all in the credits (I'm sure it would've been impossible to credit the massive amount of sample libraries Akira Yamaoka used in Silent Hill on that PS1 disk).
The sound design was amazing. Especially all the creatures. I love the warrior ing in particular.
Fascinating stuff. Will you be doing this for Echoes and Corruption? I'd be very interested in hearing about the Echoes beams on particular, though the Hyper Beam from Corruption would also be interesting.
Woah, I think I've heard the charge shot sound in City of Heroes as well.
Amazing finds!
While on the general topic, I believe if I’m not mistaken, that the sound of the standard uncharged Power Beam shot from Prime was used as the Super Missile firing noise in Samus Returns
So Tommy saying WE is just Joey....AGAIN
Bro thank you for making this! I've always been curious about sounds in games, especially Metroid Prime
2:03 the adventure force discovery is a deep cut
I was literally just having a bout of depression that jumped at me randomly just before I started watching that but the dinosaur toy that played the power bomb noise immediately snapped me out of it
10:40 If it's anything like what they did with Project Gotham Racing... a lot of the music and sounds are under cover names. From the artist I talked to it was for marketing reasons - professionally they get their /name/ in the game and sound/music but don't get /x/ out of it.
A lot of the old PGR2 music was done by... well less than the artist list implied. The original artist was never listed, and the artist also never sold any of the music elsewhere.
Now with the old NFS series Rom Di Prisco described it as having a kind of "non compete" where he wasn't allowed to sell his music for xx years even if he wanted to, and had the originals. Thus he created a album honoring those tracks without overstepping that contract.
Seems big companies like to do this kind of thing... since it's only advantageous to them.
4:12 Look look! Gary, there I am!
-"Meow"
Goes back to sleep
Took me completely by surprised to see someone reference Bokurano in a video essay... also amazing video!
It's always Joey!
Yo the one at 7:37 sounds like one of the door noises from The Incredibles.
Awesome vid
I'd like to have that dinosaur lol
By the way, how do I hear those background tracks you edited into the video? All created using some samples from MP
Same... the gut it and make a powerbomb prop.
Fantastic video yet another time. Really highly respect your work. 🧡
Great video. Great narration. You deserve to be bigger but ironically I'm glad you're not ONLY because Nintendo would love nothing more than to deliver you a copyright strike for this video if they saw it cause that's their MO. In all seriousness though great content and I hope you continue to grow!
You should make a video of the save music from Resident Evil 4 and how capcom stole music without crediting the creator. Search and listen to Resident Evil 4 merchant theme named Serenity, apparently the original is called “To Burble and Pine” by David Torn, who , has said recently that Capcom never paid him to use that particular track for the game.
great quality vid! super interesting, love your work
Btw the space pirates voices particularly the injured noises can be heard in some other media. Also a new ice pokemon that came out looks like the ice bugs seen in parts of phendrana.
Huh, awesome vid! Do you watch Defunctland by any chance? I got the same vibes of appreciation for "small" stuff like who made a sound effect in a game
Great video, and great takeaways as to the importance of preservation and crediting!!!
I heard the charge beam in A Certain Magical Index season 2. Pretty sure some of the UI and samus guns sounds ended up in the bee movie game too.
I'm also positive that one of the text UI sounds that Portrait of Ruin uses is also from Prime. That one sticks out to me seeing as portrait of ruin is itself a metroidvania.
This is amazing, thanks.
Slench sounds? Specifically the robotic sqeak
your videos always blow my mind
element 115 in call of duty zombies also has the same sfx as phazon I believe
I once heard the Charge Beam sound effect in the laser tag episode of We Bare Bears
Thanks for your hard work.
Arcade games of the past are even worse with credits. They use completely fake names despite having credits at the end.
gen z just found out that assets that reused in multiple games and media, wait til synamax founds out how much was assests was reused in old 60s cartoons
thats crazy
what a fantastic video, thank you for your hard work!