A little doubt here. If I want to apply this in a rigged mesh, which object would be the proper one to receive this expression? The root (or global) control, the skinned root joint or the mesh itself?
4 роки тому+3
You can apply this to a joint if you want to shake only one specific part of the body or... to the mesh as a blend shape of you want to shake the entire character, cheers!
thank you this was udeful =), for a car engine
"Navecita" was nicer! hehe. Nice tutorial!
Wow you are a genius thank you!
A little doubt here. If I want to apply this in a rigged mesh, which object would be the proper one to receive this expression? The root (or global) control, the skinned root joint or the mesh itself?
You can apply this to a joint if you want to shake only one specific part of the body or... to the mesh as a blend shape of you want to shake the entire character, cheers!
Thank you! Using it for a very minimal camera shake effect
Thank you
So usefull! Thank You Vero!
I found this and it sabed my life. Love u
Thank you! This was very helpful.
What if I want to make the shake slower?
By the end of the video you can see the slower effect, can be controlled by an attribute
@ I just wasnt fiddling around with the controls enough, thank you
Can you set it as a key frame?
Great stuff and super usefull !
👍👍👍
This is great!
can you bake the keys once you have the shake you want?
sure why not? just select the scale channels of the object you are shaking, go to edit/keys/bake simulation
Y no haras tutoriales en español ? UwU